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  1. 2026-01-29T08:19:19.977|?|8696||Input System module state changed to: Initialized.
  2. 2026-01-29T08:19:19.979|?|8696||[Physics::Module] Initialized fallback backend.
  3. 2026-01-29T08:19:19.979|?|8696||[Physics::Module] Id: 0xdecafbad
  4. 2026-01-29T08:19:19.981|?|8696||Initialize engine version: 6000.1.15f1m1 (0)
  5. 2026-01-29T08:19:19.981|?|8696||[Subsystems] Discovering subsystems at path S:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/UnitySubsystems
  6. 2026-01-29T08:19:19.981|?|8696||kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
  7. 2026-01-29T08:19:19.981|?|8696||GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
  8. 2026-01-29T08:19:20.298|?|8696||Direct3D:
  9. 2026-01-29T08:19:20.298|?|8696|| Version: Direct3D 11.0 [level 11.1]
  10. 2026-01-29T08:19:20.298|?|8696|| Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
  11. 2026-01-29T08:19:20.298|?|8696|| Vendor: NVIDIA
  12. 2026-01-29T08:19:20.298|?|8696|| VRAM: 24142 MB
  13. 2026-01-29T08:19:20.298|?|8696|| Driver: 32.0.15.7688
  14. 2026-01-29T08:19:20.317|?|8696||[Physics::Module] Selected backend.
  15. 2026-01-29T08:19:20.317|?|8696||[Physics::Module] Name: PhysX
  16. 2026-01-29T08:19:20.317|?|8696||[Physics::Module] Id: 0xf2b8ea05
  17. 2026-01-29T08:19:20.317|?|8696||[Physics::Module] SDK Version: 4.1.2
  18. 2026-01-29T08:19:20.317|?|8696||[Physics::Module] Integration Version: 1.0.0
  19. 2026-01-29T08:19:20.317|?|8696||[Physics::Module] Threading Mode: Multi-Threaded
  20. 2026-01-29T08:19:20.403|?|8696||<RI> Initializing input.
  21.  
  22. 2026-01-29T08:19:20.404|?|8696||<RI> Input initialized.
  23.  
  24. 2026-01-29T08:19:20.418|?|8696||<RI> Initialized touch support.
  25.  
  26. 2026-01-29T08:19:20.480|?|8696||UnloadTime: 0.020700 ms
  27. 2026-01-29T08:19:20.633|I|8696||
  28.  
  29. No Rest for the Wicked
  30.  
  31. > Build Id: 26863
  32. > Project Revision: 144734
  33. > Engine Version: Unity_6000.1.15f1_upd1017
  34. > Graphics API(s): Direct3D11, Direct3D12
  35. > Final Build: True
  36. > Development Build: False
  37. System Information:
  38. > System RAM: 32508 MB
  39. > CPU: 13th Gen Intel(R) Core(TM) i9-13900K, 32 cores, 2995 MHz
  40. > Resolution: 3840x2160
  41. > Graphics API: Direct3D11
  42. > Controller:
  43.  
  44.  
  45. 2026-01-29T08:19:20.652|I|8696||MoonDebug Initialized... Debug Allowed: False. Hidden on Boot: True
  46. 2026-01-29T08:19:22.865|I|8696||WwiseUnity: Wwise(R) SDK Version 2022.1.19 Build 8584.
  47. 2026-01-29T08:19:22.866|I|8696||WwiseUnity: Setting Plugin DLL path to: S:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data\Plugins\x86_64
  48. 2026-01-29T08:19:23.896|I|24740||First video frame not zero: 2 (0.037989s). Result may be out of sync. Please make sure tracks all start at 0 in S:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/resources.resource
  49. 2026-01-29T08:19:24.434|I|8696||[SteamLogin] Gatekeeper resolved: auth=https://prod.auth.norestforthewickedbackend.net, base=https://prod.main.norestforthewickedbackend.net/, queue=https://prod.queue.norestforthewickedbackend.net
  50. 2026-01-29T08:19:24.840|I|8696||[SteamLogin] Login successful: accountId=a219c16b-a6ff-4611-85da-89d96c75b196
  51. 2026-01-29T08:19:25.607|I|8696||Joystick connected ("Controller (XBOX 360 For Windows)").
  52. 2026-01-29T08:19:30.040|I|8696||[ViewFrame Initialization] Executing: IntroSequence.WaitForIntroSequence
  53. 2026-01-29T08:19:34.626|I|8696||Amplitude id: STEAM-76561198027880981
  54. 2026-01-29T08:20:08.949|X|25532||FileNotFoundException: Could not find file "C:\Users\xxx\AppData\LocalLow\Moon Studios\NoRestForTheWicked\DataStore\26863\76561198027880981_Realm_542df6ae-c529-498d-80ad-26b088bbd6dc.cerimal"
  55. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  56. at Moon.IO.MmioReader..ctor (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  57. at Quantum.SaveFileIO.TryReadDataFromPathImpl (System.String path, System.Boolean validateOnly, System.Boolean metadataOnly, System.Byte[]& metadata, System.Byte[]& content) [0x00000] in <00000000000000000000000000000000>:0
  58. at Quantum.SaveFileIO.DoesPathContainValidCerimalSaveDocument (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  59. at Quantum.SaveFileIO.GatherRenameStepsForBackups (System.String primaryPath, Moon.Collections.PooledObjList`1[System.String]& temp, Moon.Collections.PooledObjList`1[System.String]& sourcePaths, Moon.Collections.PooledObjList`1[System.String]& targetPaths) [0x00000] in <00000000000000000000000000000000>:0
  60. at Quantum.SaveFileIO.PerformBackupSequenceFor (System.String primaryPath, Moon.Collections.PooledObjList`1[System.String]& temp, Moon.Collections.PooledObjList`1[System.String]& sourcePaths, Moon.Collections.PooledObjList`1[System.String]& targetPaths) [0x00000] in <00000000000000000000000000000000>:0
  61. at Quantum.SaveFileIO.WriteImpl (Quantum.SaveFileIO+Description realm, Quantum.SaveFileIO+Description character) [0x00000] in <00000000000000000000000000000000>:0
  62. at Quantum.SaveFileIO.ThreadMain () [0x00000] in <00000000000000000000000000000000>:0
  63. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  64. at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  65. UnityEngine.Logger:LogException(Exception, Object)
  66. MoonDebug:LogExceptionImpl(Exception, Object)
  67. Quantum.Frame:<.ctor>b__429_0(EntityRef, EntityPrototypeRef)
  68. Quantum.SaveFileIO:TryReadDataFromPathImpl(String, Boolean, Boolean, Byte[]&, Byte[]&)
  69. Quantum.SaveFileIO:DoesPathContainValidCerimalSaveDocument(String)
  70. Quantum.SaveFileIO:GatherRenameStepsForBackups(String, PooledObjList`1&, PooledObjList`1&, PooledObjList`1&)
  71. Quantum.SaveFileIO:PerformBackupSequenceFor(String, PooledObjList`1&, PooledObjList`1&, PooledObjList`1&)
  72. Quantum.SaveFileIO:WriteImpl(Description, Description)
  73. Quantum.SaveFileIO:ThreadMain()
  74. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  75. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
  76.  
  77. 2026-01-29T08:20:25.476|?|16260||Unloading 5 Unused Serialized files (Serialized files now loaded: 4172)
  78. 2026-01-29T08:20:25.659|?|8696||Unloading 101092 unused Assets to reduce memory usage. Loaded Objects now: 598183.
  79. 2026-01-29T08:20:25.659|?|8696||Total: 182.386700 ms (FindLiveObjects: 46.262700 ms CreateObjectMapping: 35.004700 ms MarkObjects: 71.561400 ms DeleteObjects: 29.557500 ms)
  80.  
  81. 2026-01-29T08:21:02.042|W|8696||BoxCollider does not support negative scale or size.
  82. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  83. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "environment/windMill/customCollider/customColliderCube (2)"
  84. 2026-01-29T08:21:02.118|W|8696||BoxCollider does not support negative scale or size.
  85. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  86. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (4)"
  87. 2026-01-29T08:21:02.118|W|8696||BoxCollider does not support negative scale or size.
  88. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  89. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube"
  90. 2026-01-29T08:21:02.118|W|8696||BoxCollider does not support negative scale or size.
  91. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  92. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (1)"
  93. 2026-01-29T08:21:02.118|W|8696||BoxCollider does not support negative scale or size.
  94. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  95. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (2)"
  96. 2026-01-29T08:21:02.118|W|8696||BoxCollider does not support negative scale or size.
  97. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  98. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (3)"
  99. 2026-01-29T08:21:02.118|W|8696||BoxCollider does not support negative scale or size.
  100. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  101. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (5)"
  102. 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
  103. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  104. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/riverPart3/waterfallBig/cube"
  105. 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
  106. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  107. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/riverPart3/waterfallBig/cube"
  108. 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
  109. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  110. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
  111. 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
  112. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  113. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
  114. 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
  115. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  116. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
  117. 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
  118. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  119. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
  120. 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
  121. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  122. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "gateSetups/customColliderFaderOnlyCube"
  123. 2026-01-29T08:24:43.784|?|16260||Unloading 1 Unused Serialized files (Serialized files now loaded: 4172)
  124. 2026-01-29T08:24:44.061|?|8696||Unloading 30641 unused Assets to reduce memory usage. Loaded Objects now: 1221211.
  125. 2026-01-29T08:24:44.061|?|8696||Total: 277.724800 ms (FindLiveObjects: 90.011500 ms CreateObjectMapping: 86.891300 ms MarkObjects: 87.837300 ms DeleteObjects: 12.984200 ms)
  126.  
  127. 2026-01-29T08:26:36.444|X|8696||NullReferenceException: Object reference not set to an instance of an object.
  128. at Moon.Forsaken.PlayerMenuPipStateCache.GetQuestPipState (System.Collections.Generic.List`1[T] lastReadTimePerQuest) [0x00000] in <00000000000000000000000000000000>:0
  129. at Moon.Forsaken.PlayerMenuPip+UpdateQuestPipQtnDataRequest.OnDone (Moon.TheLoop.ViewFrame vf) [0x00000] in <00000000000000000000000000000000>:0
  130. at Moon.Forsaken.QtnDataRequest.ProcessResponse () [0x00000] in <00000000000000000000000000000000>:0
  131. at Moon.Forsaken.QtnDataRequest+ProcessQuantumDataRequests.Tick (Moon.TheLoop.ViewFrame vf) [0x00000] in <00000000000000000000000000000000>:0
  132. at Sini.PlayerLoopExtensions.PlayerLoopExtensions+<>c__DisplayClass16_0.<WrapWithProfilerMarkerIfPossible>b__0 () [0x00000] in <00000000000000000000000000000000>:0
  133. UnityEngine.Logger:LogException(Exception, Object)
  134. MoonDebug:LogExceptionImpl(Exception, Object)
  135. Moon.Forsaken.QtnDataRequest:ProcessResponse()
  136. Moon.Forsaken.ProcessQuantumDataRequests:Tick(ViewFrame)
  137. Sini.PlayerLoopExtensions.<>c__DisplayClass16_0:<WrapWithProfilerMarkerIfPossible>b__0()
  138.  
  139. 2026-01-29T08:26:47.766|W|8696||BoxCollider does not support negative scale or size.
  140. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  141. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "environment/windMill/customCollider/customColliderCube (2)"
  142. 2026-01-29T08:26:47.834|W|8696||BoxCollider does not support negative scale or size.
  143. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  144. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (4)"
  145. 2026-01-29T08:26:47.834|W|8696||BoxCollider does not support negative scale or size.
  146. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  147. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube"
  148. 2026-01-29T08:26:47.834|W|8696||BoxCollider does not support negative scale or size.
  149. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  150. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (1)"
  151. 2026-01-29T08:26:47.834|W|8696||BoxCollider does not support negative scale or size.
  152. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  153. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (2)"
  154. 2026-01-29T08:26:47.834|W|8696||BoxCollider does not support negative scale or size.
  155. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  156. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (3)"
  157. 2026-01-29T08:26:47.834|W|8696||BoxCollider does not support negative scale or size.
  158. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  159. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (5)"
  160. 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
  161. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  162. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/riverPart3/waterfallBig/cube"
  163. 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
  164. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  165. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/riverPart3/waterfallBig/cube"
  166. 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
  167. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  168. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
  169. 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
  170. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  171. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
  172. 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
  173. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  174. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
  175. 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
  176. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  177. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
  178. 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
  179. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  180. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "gateSetups/customColliderFaderOnlyCube"
  181.  
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