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- 2026-01-29T08:19:19.977|?|8696||Input System module state changed to: Initialized.
- 2026-01-29T08:19:19.979|?|8696||[Physics::Module] Initialized fallback backend.
- 2026-01-29T08:19:19.979|?|8696||[Physics::Module] Id: 0xdecafbad
- 2026-01-29T08:19:19.981|?|8696||Initialize engine version: 6000.1.15f1m1 (0)
- 2026-01-29T08:19:19.981|?|8696||[Subsystems] Discovering subsystems at path S:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/UnitySubsystems
- 2026-01-29T08:19:19.981|?|8696||kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
- 2026-01-29T08:19:19.981|?|8696||GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
- 2026-01-29T08:19:20.298|?|8696||Direct3D:
- 2026-01-29T08:19:20.298|?|8696|| Version: Direct3D 11.0 [level 11.1]
- 2026-01-29T08:19:20.298|?|8696|| Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
- 2026-01-29T08:19:20.298|?|8696|| Vendor: NVIDIA
- 2026-01-29T08:19:20.298|?|8696|| VRAM: 24142 MB
- 2026-01-29T08:19:20.298|?|8696|| Driver: 32.0.15.7688
- 2026-01-29T08:19:20.317|?|8696||[Physics::Module] Selected backend.
- 2026-01-29T08:19:20.317|?|8696||[Physics::Module] Name: PhysX
- 2026-01-29T08:19:20.317|?|8696||[Physics::Module] Id: 0xf2b8ea05
- 2026-01-29T08:19:20.317|?|8696||[Physics::Module] SDK Version: 4.1.2
- 2026-01-29T08:19:20.317|?|8696||[Physics::Module] Integration Version: 1.0.0
- 2026-01-29T08:19:20.317|?|8696||[Physics::Module] Threading Mode: Multi-Threaded
- 2026-01-29T08:19:20.403|?|8696||<RI> Initializing input.
- 2026-01-29T08:19:20.404|?|8696||<RI> Input initialized.
- 2026-01-29T08:19:20.418|?|8696||<RI> Initialized touch support.
- 2026-01-29T08:19:20.480|?|8696||UnloadTime: 0.020700 ms
- 2026-01-29T08:19:20.633|I|8696||
- No Rest for the Wicked
- > Build Id: 26863
- > Project Revision: 144734
- > Engine Version: Unity_6000.1.15f1_upd1017
- > Graphics API(s): Direct3D11, Direct3D12
- > Final Build: True
- > Development Build: False
- System Information:
- > System RAM: 32508 MB
- > CPU: 13th Gen Intel(R) Core(TM) i9-13900K, 32 cores, 2995 MHz
- > Resolution: 3840x2160
- > Graphics API: Direct3D11
- > Controller:
- 2026-01-29T08:19:20.652|I|8696||MoonDebug Initialized... Debug Allowed: False. Hidden on Boot: True
- 2026-01-29T08:19:22.865|I|8696||WwiseUnity: Wwise(R) SDK Version 2022.1.19 Build 8584.
- 2026-01-29T08:19:22.866|I|8696||WwiseUnity: Setting Plugin DLL path to: S:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data\Plugins\x86_64
- 2026-01-29T08:19:23.896|I|24740||First video frame not zero: 2 (0.037989s). Result may be out of sync. Please make sure tracks all start at 0 in S:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/resources.resource
- 2026-01-29T08:19:24.434|I|8696||[SteamLogin] Gatekeeper resolved: auth=https://prod.auth.norestforthewickedbackend.net, base=https://prod.main.norestforthewickedbackend.net/, queue=https://prod.queue.norestforthewickedbackend.net
- 2026-01-29T08:19:24.840|I|8696||[SteamLogin] Login successful: accountId=a219c16b-a6ff-4611-85da-89d96c75b196
- 2026-01-29T08:19:25.607|I|8696||Joystick connected ("Controller (XBOX 360 For Windows)").
- 2026-01-29T08:19:30.040|I|8696||[ViewFrame Initialization] Executing: IntroSequence.WaitForIntroSequence
- 2026-01-29T08:19:34.626|I|8696||Amplitude id: STEAM-76561198027880981
- 2026-01-29T08:20:08.949|X|25532||FileNotFoundException: Could not find file "C:\Users\xxx\AppData\LocalLow\Moon Studios\NoRestForTheWicked\DataStore\26863\76561198027880981_Realm_542df6ae-c529-498d-80ad-26b088bbd6dc.cerimal"
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
- at Moon.IO.MmioReader..ctor (System.String path) [0x00000] in <00000000000000000000000000000000>:0
- at Quantum.SaveFileIO.TryReadDataFromPathImpl (System.String path, System.Boolean validateOnly, System.Boolean metadataOnly, System.Byte[]& metadata, System.Byte[]& content) [0x00000] in <00000000000000000000000000000000>:0
- at Quantum.SaveFileIO.DoesPathContainValidCerimalSaveDocument (System.String path) [0x00000] in <00000000000000000000000000000000>:0
- at Quantum.SaveFileIO.GatherRenameStepsForBackups (System.String primaryPath, Moon.Collections.PooledObjList`1[System.String]& temp, Moon.Collections.PooledObjList`1[System.String]& sourcePaths, Moon.Collections.PooledObjList`1[System.String]& targetPaths) [0x00000] in <00000000000000000000000000000000>:0
- at Quantum.SaveFileIO.PerformBackupSequenceFor (System.String primaryPath, Moon.Collections.PooledObjList`1[System.String]& temp, Moon.Collections.PooledObjList`1[System.String]& sourcePaths, Moon.Collections.PooledObjList`1[System.String]& targetPaths) [0x00000] in <00000000000000000000000000000000>:0
- at Quantum.SaveFileIO.WriteImpl (Quantum.SaveFileIO+Description realm, Quantum.SaveFileIO+Description character) [0x00000] in <00000000000000000000000000000000>:0
- at Quantum.SaveFileIO.ThreadMain () [0x00000] in <00000000000000000000000000000000>:0
- at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
- at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:LogException(Exception, Object)
- MoonDebug:LogExceptionImpl(Exception, Object)
- Quantum.Frame:<.ctor>b__429_0(EntityRef, EntityPrototypeRef)
- Quantum.SaveFileIO:TryReadDataFromPathImpl(String, Boolean, Boolean, Byte[]&, Byte[]&)
- Quantum.SaveFileIO:DoesPathContainValidCerimalSaveDocument(String)
- Quantum.SaveFileIO:GatherRenameStepsForBackups(String, PooledObjList`1&, PooledObjList`1&, PooledObjList`1&)
- Quantum.SaveFileIO:PerformBackupSequenceFor(String, PooledObjList`1&, PooledObjList`1&, PooledObjList`1&)
- Quantum.SaveFileIO:WriteImpl(Description, Description)
- Quantum.SaveFileIO:ThreadMain()
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- 2026-01-29T08:20:25.476|?|16260||Unloading 5 Unused Serialized files (Serialized files now loaded: 4172)
- 2026-01-29T08:20:25.659|?|8696||Unloading 101092 unused Assets to reduce memory usage. Loaded Objects now: 598183.
- 2026-01-29T08:20:25.659|?|8696||Total: 182.386700 ms (FindLiveObjects: 46.262700 ms CreateObjectMapping: 35.004700 ms MarkObjects: 71.561400 ms DeleteObjects: 29.557500 ms)
- 2026-01-29T08:21:02.042|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "environment/windMill/customCollider/customColliderCube (2)"
- 2026-01-29T08:21:02.118|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (4)"
- 2026-01-29T08:21:02.118|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube"
- 2026-01-29T08:21:02.118|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (1)"
- 2026-01-29T08:21:02.118|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (2)"
- 2026-01-29T08:21:02.118|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (3)"
- 2026-01-29T08:21:02.118|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (5)"
- 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/riverPart3/waterfallBig/cube"
- 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/riverPart3/waterfallBig/cube"
- 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
- 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
- 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
- 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
- 2026-01-29T08:21:02.719|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "gateSetups/customColliderFaderOnlyCube"
- 2026-01-29T08:24:43.784|?|16260||Unloading 1 Unused Serialized files (Serialized files now loaded: 4172)
- 2026-01-29T08:24:44.061|?|8696||Unloading 30641 unused Assets to reduce memory usage. Loaded Objects now: 1221211.
- 2026-01-29T08:24:44.061|?|8696||Total: 277.724800 ms (FindLiveObjects: 90.011500 ms CreateObjectMapping: 86.891300 ms MarkObjects: 87.837300 ms DeleteObjects: 12.984200 ms)
- 2026-01-29T08:26:36.444|X|8696||NullReferenceException: Object reference not set to an instance of an object.
- at Moon.Forsaken.PlayerMenuPipStateCache.GetQuestPipState (System.Collections.Generic.List`1[T] lastReadTimePerQuest) [0x00000] in <00000000000000000000000000000000>:0
- at Moon.Forsaken.PlayerMenuPip+UpdateQuestPipQtnDataRequest.OnDone (Moon.TheLoop.ViewFrame vf) [0x00000] in <00000000000000000000000000000000>:0
- at Moon.Forsaken.QtnDataRequest.ProcessResponse () [0x00000] in <00000000000000000000000000000000>:0
- at Moon.Forsaken.QtnDataRequest+ProcessQuantumDataRequests.Tick (Moon.TheLoop.ViewFrame vf) [0x00000] in <00000000000000000000000000000000>:0
- at Sini.PlayerLoopExtensions.PlayerLoopExtensions+<>c__DisplayClass16_0.<WrapWithProfilerMarkerIfPossible>b__0 () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:LogException(Exception, Object)
- MoonDebug:LogExceptionImpl(Exception, Object)
- Moon.Forsaken.QtnDataRequest:ProcessResponse()
- Moon.Forsaken.ProcessQuantumDataRequests:Tick(ViewFrame)
- Sini.PlayerLoopExtensions.<>c__DisplayClass16_0:<WrapWithProfilerMarkerIfPossible>b__0()
- 2026-01-29T08:26:47.766|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "environment/windMill/customCollider/customColliderCube (2)"
- 2026-01-29T08:26:47.834|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (4)"
- 2026-01-29T08:26:47.834|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube"
- 2026-01-29T08:26:47.834|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (1)"
- 2026-01-29T08:26:47.834|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (2)"
- 2026-01-29T08:26:47.834|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (3)"
- 2026-01-29T08:26:47.834|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "campArea/cliffRocks/customColliderCube (5)"
- 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/riverPart3/waterfallBig/cube"
- 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/riverPart3/waterfallBig/cube"
- 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
- 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
- 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
- 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "water/river/waterfalls/waterfallBig/cube"
- 2026-01-29T08:26:48.330|W|8696||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "gateSetups/customColliderFaderOnlyCube"
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