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- {
- shieldraid = {
- maxDamage = 250, --Health
- idleAutoHeal = 25,
- idleTime = 100,
- sightDistance = 600,
- weaponDefs = {
- LASER = {
- name = [[Laser Blaster]]
- areaOfEffect = 10,
- range = 500,
- accuracy = 1000,
- reloadtime = 0.15,
- weaponVelocity = 2000,
- damage = {
- default = 25,
- subs = 15,
- },
- customParams = {
- light_camera_height = 1200,
- light_radius = 120,
- },
- duration = 0.02,
- hardStop = false,
- fallOffRate = 0.5,
- thickness = 2,
- coreThickness = 1,
- rgbColor = [[0 1 0]],
- rgbColor2 = [[1 1 1]],
- --burst = 3,
- --burstRate = 0.1,
- --sprayAngle = 500,
- },
- },
- },
- shieldassault = {
- maxDamage = 1000, --Health
- idleAutoHeal = 25,
- idleTime = 200,
- sightDistance = 700,
- weaponDefs = {
- THUD_WEAPON = {
- explosionGenerator = [[custom:BEAMWEAPON_HIT_RED]],
- areaOfEffect = 20,
- accuracy = 500,
- range = 600,
- reloadtime = 0.2,
- weaponVelocity = 1500,
- damage = {
- default = 100,
- subs = 20,
- },
- customParams = {
- light_camera_height = 1200,
- light_radius = 120,
- },
- soundStart = [[weapon/laser/heavy_laser3]],
- soundHit = [[weapon/laser/corehlt_hit]],
- duration = 0.04,
- hardStop = false,
- fallOffRate = 0.5,
- thickness = 2,
- coreThickness = 0.5,
- rgbColor = [[1 0 0]],
- rgbColor2 = [[1 1 1]],
- weaponType = [[LaserCannon]],
- },
- SHIELD = {
- shieldPower = 1000,
- shieldPowerRegen = 10,
- shieldRadius = 40,
- },
- },
- },
- }
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