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Nov 20th, 2019
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  1. {
  2. shieldraid = {
  3.  
  4. maxDamage = 250, --Health
  5. idleAutoHeal = 25,
  6. idleTime = 100,
  7. sightDistance = 600,
  8.  
  9.  
  10.  
  11. weaponDefs = {
  12.  
  13. LASER = {
  14.  
  15. name = [[Laser Blaster]]
  16.  
  17. areaOfEffect = 10,
  18. range = 500,
  19. accuracy = 1000,
  20. reloadtime = 0.15,
  21. weaponVelocity = 2000,
  22. damage = {
  23. default = 25,
  24. subs = 15,
  25. },
  26.  
  27. customParams = {
  28. light_camera_height = 1200,
  29. light_radius = 120,
  30. },
  31.  
  32. duration = 0.02,
  33. hardStop = false,
  34. fallOffRate = 0.5,
  35. thickness = 2,
  36. coreThickness = 1,
  37. rgbColor = [[0 1 0]],
  38. rgbColor2 = [[1 1 1]],
  39.  
  40. --burst = 3,
  41. --burstRate = 0.1,
  42. --sprayAngle = 500,
  43.  
  44. },
  45. },
  46. },
  47.  
  48. shieldassault = {
  49.  
  50.  
  51. maxDamage = 1000, --Health
  52. idleAutoHeal = 25,
  53. idleTime = 200,
  54. sightDistance = 700,
  55.  
  56. weaponDefs = {
  57.  
  58. THUD_WEAPON = {
  59.  
  60. explosionGenerator = [[custom:BEAMWEAPON_HIT_RED]],
  61. areaOfEffect = 20,
  62. accuracy = 500,
  63. range = 600,
  64. reloadtime = 0.2,
  65. weaponVelocity = 1500,
  66. damage = {
  67. default = 100,
  68. subs = 20,
  69. },
  70.  
  71. customParams = {
  72. light_camera_height = 1200,
  73. light_radius = 120,
  74. },
  75.  
  76. soundStart = [[weapon/laser/heavy_laser3]],
  77. soundHit = [[weapon/laser/corehlt_hit]],
  78. duration = 0.04,
  79. hardStop = false,
  80. fallOffRate = 0.5,
  81. thickness = 2,
  82. coreThickness = 0.5,
  83. rgbColor = [[1 0 0]],
  84. rgbColor2 = [[1 1 1]],
  85.  
  86. weaponType = [[LaserCannon]],
  87.  
  88. },
  89.  
  90. SHIELD = {
  91.  
  92. shieldPower = 1000,
  93. shieldPowerRegen = 10,
  94. shieldRadius = 40,
  95.  
  96. },
  97.  
  98. },
  99. },
  100. }
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