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- ### Factories #####################################################################################
- factory_template = {
- efficiency = {
- cement = 0.5 #if no cement, work at 75% efficiency #cost = 16.0
- machine_parts = 0.05 # was 0.01 cost = 36.5 # 9.825/day/level for both #1,825
- }
- owner = {
- poptype = capitalists
- effect = input
- effect_multiplier = -2.5
- }
- employees = {
- {
- poptype = craftsmen
- effect = throughput
- amount = 0.8
- }
- {
- poptype = slaves_factory
- effect = throughput
- amount = 0.8
- effect_multiplier = 0.75
- }
- {
- poptype = clerks
- effect = output
- effect_multiplier = 1.5
- amount = 0.2
- }
- }
- type = factory
- workforce = 10000
- }
- cheap_factory_template = {
- efficiency = {
- cement = 0.25 #if no cement, work at 75% efficiency #cost = �4/level
- }
- owner = {
- poptype = capitalists
- effect = input
- effect_multiplier = -1.5
- }
- employees = {
- {
- poptype = craftsmen
- effect = throughput
- amount = 0.8
- }
- {
- poptype = slaves_factory
- effect = throughput
- amount = 0.8
- effect_multiplier = 0.75
- }
- {
- poptype = clerks
- effect = output
- effect_multiplier = 1.5
- amount = 0.2
- }
- }
- type = factory
- workforce = 10000
- }
- machine_part_user_template = {
- efficiency = {
- cement = 0.5 #if no cement, work at 75% efficiency #cost = 16.0
- }
- owner = {
- poptype = capitalists
- effect = input
- effect_multiplier = -2.5
- }
- employees = {
- {
- poptype = craftsmen
- effect = throughput
- amount = 0.8
- }
- {
- poptype = slaves_factory
- effect = throughput
- amount = 0.8
- effect_multiplier = 0.75
- }
- {
- poptype = clerks
- effect = output
- effect_multiplier = 1.5
- amount = 0.2
- }
- }
- type = factory
- workforce = 10000
- }
- cement_template = {
- efficiency = {
- steel = 1.7 #if no cement, work at 75% efficiency #cost = 16.0
- machine_parts = 0.05 # was 0.01 cost = 36.5 #9.825/day/level for both
- }
- owner = {
- poptype = capitalists
- effect = input
- effect_multiplier = -2.5
- }
- employees = {
- {
- poptype = craftsmen
- effect = throughput
- amount = 0.8
- }
- {
- poptype = slaves_factory
- effect = throughput
- amount = 0.8
- effect_multiplier = 0.75
- }
- {
- poptype = clerks
- effect = output
- effect_multiplier = 1.5
- amount = 0.2
- }
- }
- type = factory
- workforce = 10000
- }
- ############# LATE GAME FACTORIES
- aeroplane_factory = {
- template = machine_part_user_template
- input_goods = {
- machine_parts = 1.11 #38.69
- electric_gear = 2 #32
- rubber = 1 #7
- lumber = 3.3 #3.3 total input+maint = 90
- }
- output_goods = aeroplanes
- value = 0.91 #100
- bonus = {
- trigger = { has_building = machine_parts_factory }
- value = 0.25
- }
- bonus = {
- trigger = { has_building = electric_gear_factory }
- value = 0.25
- }
- }
- barrel_factory = {
- template = machine_part_user_template
- input_goods = {
- automobiles = 0.3 #21
- machine_parts = 0.85 #29.2
- electric_gear = 1 #16
- steel = 1 #7
- }
- output_goods = barrels
- value = 1.0 #98 total input+maint = 83
- bonus = {
- trigger = { has_building = automobile_factory }
- value = 0.1
- }
- bonus = {
- trigger = { has_building = machine_parts_factory }
- value = 0.1
- }
- bonus = {
- trigger = { has_building = electric_gear_factory }
- value = 0.05
- }
- }
- automobile_factory = {
- template = machine_part_user_template
- input_goods = {
- machine_parts = 1.05 #36.5
- electric_gear = 1.5 #24
- rubber = 1 #7
- steel = 2.25 #10.58 total input+maint = 89
- }
- output_goods = automobiles
- value = 1.43 #100
- bonus = {
- trigger = { has_building = machine_parts_factory }
- value = 0.1
- }
- bonus = {
- trigger = { has_building = steel_factory }
- value = 0.1
- }
- bonus = {
- trigger = { has_building = electric_gear_factory }
- value = 0.05
- }
- }
- radio_factory = {
- template = factory_template
- input_goods = {
- glass = 10 #29
- electric_gear = 3 #48 total input+maint = 87
- }
- output_goods = radio
- value = 6.5 #104
- bonus = {
- trigger = { has_building = electric_gear_factory }
- value = 0.15
- }
- bonus = {
- trigger = { has_building = glass_factory }
- value = 0.1
- }
- }
- telephone_factory = {
- template = factory_template
- input_goods = {
- glass = 15 #43.5
- electric_gear = 2.5 #40 total input+maint = 93.5
- }
- output_goods = telephones
- value = 6.5 #104
- bonus = {
- trigger = { has_building = electric_gear_factory }
- value = 0.15
- }
- bonus = {
- trigger = { has_building = glass_factory }
- value = 0.1
- }
- }
- ############# STRATEGIC FACTORIES
- electric_gear_factory = {
- template = factory_template
- input_goods = {
- rubber = 4 #28
- coal = 5 #11.5
- iron = 5 #17.5 total input+maint = 67
- }
- output_goods = electric_gear
- value = 5 #80
- bonus = {
- trigger = { trade_goods_in_state = rubber }
- value = 0.15
- }
- bonus = {
- trigger = { trade_goods_in_state = coal }
- value = 0.05
- }
- bonus = {
- trigger = { trade_goods_in_state = iron }
- value = 0.05
- }
- }
- machine_parts_factory = {
- template = factory_template
- input_goods = {
- steel = 9 #42.3
- coal = 5 #11.5 total input+maint = 66
- }
- output_goods = machine_parts
- value = 2 #73
- bonus = {
- trigger = { has_building = steel_factory }
- value = 0.125
- }
- bonus = {
- trigger = { trade_goods_in_state = coal }
- value = 0.125
- }
- }
- synthetic_oil_factory = {
- template = factory_template
- input_goods = {
- coal = 12 #27.6 total input+maint = 39
- }
- output_goods = oil
- value = 2 #30
- bonus = {
- trigger = { trade_goods_in_state = coal }
- value = 0.25
- }
- }
- ############# ADVANCED FACTORIES
- fuel_refinery = {
- template = factory_template
- input_goods = {
- oil = 2.5 #30 total input+maint = 40
- }
- output_goods = fuel
- value = 2 #50
- bonus = {
- trigger = {
- OR = {
- trade_goods_in_state = oil
- has_building = synthetic_oil_factory
- }
- }
- value = 0.25
- }
- }
- synthetic_rubber_factory = {
- template = factory_template
- input_goods = {
- fuel = 0.6 #15
- }
- output_goods = rubber
- value = 2.5 #17.5
- bonus = {
- trigger = { has_building = fuel_refinery }
- value = 0.25
- }
- }
- steamer_shipyard = {
- template = factory_template
- input_goods = {
- steel = 22 #94
- coal = 30 #69 (huhuh huhuh) total input+maint = 182
- }
- output_goods = steamer_convoy
- is_coastal = yes
- value = 3 #195
- bonus = {
- trigger = { has_building = steel_factory }
- value = 0.125
- }
- bonus = {
- trigger = { trade_goods_in_state = coal }
- value = 0.125
- }
- }
- ############# LUXURY GOODS FACTORIES
- luxury_clothes_factory = {
- template = factory_template
- input_goods = {
- regular_clothes = 0.9 #5.22
- silk = 3.9 #39 total input+maint = 54
- }
- output_goods = luxury_clothes
- value = 1 #65
- bonus = {
- trigger = { has_building = regular_clothes_factory }
- value = 0.2
- }
- bonus = {
- trigger = { trade_goods_in_state = silk }
- value = 0.05
- }
- }
- luxury_furniture_factory = {
- template = factory_template
- input_goods = {
- furniture = 2 #45.08
- tropical_wood = 7.5 #8.1 total input+maint = 53.18
- }
- output_goods = luxury_furniture
- value = 1.1 #64.9
- bonus = {
- trigger = { has_building = furniture_factory }
- value = 0.2
- }
- bonus = {
- trigger = { trade_goods_in_state = tropical_wood }
- value = 0.05
- }
- }
- ############# MEDIUM FACTORIES
- steel_factory = {
- template = factory_template
- input_goods = {
- iron = 20 #70
- coal = 5 #11.5 total input+maint = 81.5
- }
- output_goods = steel #94
- value = 20
- bonus = {
- trigger = { trade_goods_in_state = iron }
- value = 0.125
- }
- bonus = {
- trigger = { trade_goods_in_state = coal }
- value = 0.125
- }
- }
- artillery_factory = {
- template = factory_template
- input_goods = {
- explosives = 1 #20
- steel = 8 #37.6 total input+maint = 67.6
- }
- output_goods = artillery
- value = 1 #78
- bonus = {
- trigger = { has_building = steel_factory }
- value = 0.15
- }
- bonus = {
- trigger = { has_building = explosives_factory }
- value = 0.1
- }
- }
- clipper_shipyard = {
- template = factory_template
- input_goods = {
- fabric = 100 #162
- lumber = 100 #90
- steel = 30 #141 total input+maint = 393
- }
- output_goods = clipper_convoy
- is_coastal = yes
- value = 10 #420
- bonus = {
- trigger = { has_building = fabric_factory }
- value = 0.05
- }
- bonus = {
- trigger = { has_building = steel_factory }
- value = 0.1
- }
- bonus = {
- trigger = { has_building = lumber_mill }
- value = 0.1
- }
- }
- small_arms_factory = {
- template = factory_template
- input_goods = {
- ammunition = 2.0 #35
- steel = 3.0 #14.1 total input+maint = 60
- }
- output_goods = small_arms
- value = 2 #74
- bonus = {
- trigger = { has_building = steel_factory }
- value = 0.15
- }
- bonus = {
- trigger = { has_building = ammunition_factory }
- value = 0.1
- }
- }
- ############# COMMON FACTORIES
- furniture_factory = {
- template = factory_template
- input_goods = {
- lumber = 40 #50
- }
- output_goods = furniture
- value = 11 #58.8
- bonus = {
- trigger = { has_building = lumber_mill }
- value = 0.25
- }
- }
- paper_mill = {
- template = factory_template
- input_goods = {
- timber = 50 #45 total input+maint = 55
- }
- output_goods = paper
- value = 20 #68
- bonus = {
- trigger = { trade_goods_in_state = timber }
- value = 0.25
- }
- }
- regular_clothes_factory = {
- template = factory_template
- input_goods = {
- fabric = 40 #18 total input+maint = 72
- }
- output_goods = regular_clothes
- value = 15 #87
- bonus = {
- trigger = { has_building = fabric_factory }
- value = 0.25
- }
- }
- explosives_factory = {
- template = factory_template
- input_goods = {
- fertilizer = 3 #30
- ammunition = 0.8 #14 total input+maint = 54
- }
- output_goods = explosives
- value = 3 #60
- bonus = {
- trigger = { has_building = fertilizer_factory }
- value = 0.15
- }
- bonus = {
- trigger = { has_building = ammunition_factory }
- value = 0.1
- }
- }
- ############# CHEAP FACTORIES
- ammunition_factory = {
- template = cheap_factory_template
- input_goods = {
- sulphur = 2 #12
- steel = 3 #10.5 total input+maint = 30
- }
- output_goods = ammunition
- value = 1.7 #30
- bonus = {
- trigger = { trade_goods_in_state = sulphur }
- value = 0.15
- }
- bonus = {
- trigger = { trade_goods_in_state = iron }
- value = 0.1
- }
- }
- canned_food_factory = {
- template = cheap_factory_template
- input_goods = {
- steel = 0.37 #1.75
- cattle = 4 #8
- grain = 4 #8.8
- fish = 4 #6 total input+maint = 28.some
- }
- output_goods = canned_food
- value = 2 #32
- bonus = {
- trigger = { trade_goods_in_state = grain }
- value = 0.1
- }
- bonus = {
- trigger = {
- OR = {
- trade_goods_in_state = fish
- trade_goods_in_state = cattle
- }
- }
- value = 0.1
- }
- bonus = {
- trigger = { trade_goods_in_state = iron }
- value = 0.05
- }
- }
- dye_factory = {
- template = cheap_factory_template
- input_goods = {
- coal = 9 #20.7 total input+maint = 24.7
- }
- output_goods = dye
- value = 2.5 #30
- bonus = {
- trigger = { trade_goods_in_state = coal }
- value = 0.25
- }
- }
- liquor_distillery = {
- template = cheap_factory_template
- input_goods = {
- grain = 4.25 #11
- glass = 3.4 #11.6 total input+maint = 26.6
- }
- output_goods = liquor
- value = 4.25 #32
- bonus = {
- trigger = { has_building = glass_factory }
- value = 0.15
- }
- bonus = {
- trigger = { trade_goods_in_state = grain }
- value = 0.1
- }
- }
- winery = {
- template = cheap_factory_template
- input_goods = {
- fruit = 4.25 #9
- glass = 4.25 #14.5 total input+maint = 27.5
- }
- output_goods = wine
- value = 3.95 #34
- bonus = {
- trigger = { has_building = glass_factory }
- value = 0.15
- }
- bonus = {
- trigger = { trade_goods_in_state = fruit }
- value = 0.1
- }
- }
- ############# BASIC FACTORIES
- lumber_mill = {
- template = factory_template
- input_goods = {
- timber = 100 #90 total input+maint = 100
- }
- output_goods = lumber
- value = 110 #110
- bonus = {
- trigger = { trade_goods_in_state = timber }
- value = 0.25
- }
- }
- fabric_factory = {
- template = factory_template
- input_goods = {
- cotton = 18 #36
- dye = 2 #24 total input = 60
- }
- output_goods = fabric
- value = 45 #81
- bonus = {
- trigger = { trade_goods_in_state = cotton }
- value = 0.125
- }
- bonus = {
- trigger = {
- OR = {
- has_building = dye_factory
- trade_goods_in_state = dye
- }
- }
- value = 0.125
- }
- }
- cement_factory = {
- template = cement_template
- input_goods = {
- coal = 12 #27.6 total input+maint = 37
- }
- output_goods = cement
- value = 3 #48
- bonus = {
- trigger = { trade_goods_in_state = coal }
- value = 0.25
- }
- }
- glass_factory = {
- template = factory_template
- input_goods = {
- coal = 14 #32.2 total input+maint = 42
- }
- output_goods = glass
- value = 18 #52.2
- bonus = {
- trigger = { trade_goods_in_state = coal }
- value = 0.25
- }
- }
- fertilizer_factory = {
- template = factory_template
- input_goods = {
- sulphur = 6 #36 total input+maint = 46
- }
- output_goods = fertilizer
- value = 5 #50
- bonus = {
- trigger = { trade_goods_in_state = sulphur }
- value = 0.25
- }
- }
- ### RGOs #####################################################################################
- RGO_template_farmers = {
- owner = {
- poptype = aristocrats
- effect = output
- }
- employees = {
- {
- poptype = farmers
- effect = throughput
- amount = 1
- }
- {
- poptype = slaves
- effect = throughput
- amount = 1
- effect_multiplier = 1.25
- }
- }
- type = rgo
- workforce = 40000
- }
- RGO_template_labourers = {
- owner = {
- poptype = aristocrats
- effect = output
- }
- employees = {
- {
- poptype = labourers
- effect = throughput
- amount = 1
- }
- {
- poptype = slaves
- effect = throughput
- amount = 1
- effect_multiplier = 1.25
- }
- }
- type = rgo
- workforce = 40000
- }
- cattle_ranch = {
- template = RGO_template_farmers
- output_goods = cattle
- value = 1.6
- farm = yes
- }
- coal_mine = {
- template = RGO_template_labourers
- output_goods = coal
- value = 2.2
- mine = yes
- }
- coffee_plantation = {
- template = RGO_template_farmers
- output_goods = coffee
- value = 1.5
- farm = yes
- }
- cotton_plantation = {
- template = RGO_template_farmers
- output_goods = cotton
- value = 2.2
- farm = yes
- }
- dye_plantation = {
- template = RGO_template_farmers
- output_goods = dye
- value = 0.22
- farm = yes
- }
- fishing_wharf = {
- template = RGO_template_labourers
- output_goods = fish
- value = 2.2
- farm = yes
- }
- grain_farm = {
- template = RGO_template_farmers
- output_goods = grain
- value = 1.6
- farm = yes
- }
- iron_mine = {
- template = RGO_template_labourers
- output_goods = iron
- value = 1.6
- mine = yes
- }
- oil_rig = {
- template = RGO_template_labourers
- output_goods = oil
- value = 1
- mine = yes
- }
- opium_plantation = {
- template = RGO_template_farmers
- output_goods = opium
- value = 0.7
- farm = yes
- }
- orchard = {
- template = RGO_template_farmers
- output_goods = fruit
- value = 2.6
- farm = yes
- }
- precious_metal_mine = {
- template = RGO_template_labourers
- output_goods = precious_metal
- value = 3
- mine = yes
- }
- rubber_lodge = {
- template = RGO_template_labourers
- output_goods = rubber
- value = 0.75
- farm = yes
- }
- sheep_ranch = {
- template = RGO_template_farmers
- output_goods = wool
- value = 5
- farm = yes
- }
- silkworm_ranch = {
- template = RGO_template_farmers
- output_goods = silk
- value = 0.25
- farm = yes
- }
- sulphur_mine = {
- template = RGO_template_labourers
- output_goods = sulphur
- value = 2
- mine = yes
- }
- tea_plantation = {
- template = RGO_template_farmers
- output_goods = tea
- value = 2.25
- farm = yes
- }
- timber_lodge = {
- template = RGO_template_labourers
- output_goods = timber
- value = 8
- farm = yes
- }
- tobacco_plantation = {
- template = RGO_template_farmers
- output_goods = tobacco
- value = 2.2
- farm = yes
- }
- tropical_wood_lodge = {
- template = RGO_template_labourers
- output_goods = tropical_wood
- value = 4
- farm = yes
- }
- ### Artisans #####################################################################################
- artisan_aeroplane = {
- input_goods = {
- machine_parts = 1.06 #38.69
- electric_gear = 2 #32
- rubber = 1 #7
- lumber = 3.3 #3.3 total input+maint = 90
- }
- output_goods = aeroplanes
- value = 0.91 #100
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_barrel = {
- input_goods = {
- automobiles = 0.3 #21
- machine_parts = 0.8 #29.2
- electric_gear = 1 #16
- steel = 1 #7
- }
- output_goods = barrels
- value = 1.0 #98 total input+maint = 83
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_automobile = {
- input_goods = {
- machine_parts = 1 #36.5
- electric_gear = 1.5 #24
- rubber = 1 #7
- steel = 2.25 #10.58 total input+maint = 89
- }
- output_goods = automobiles
- value = 1.43 #100
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_radio = {
- input_goods = {
- glass = 10 #29
- electric_gear = 3 #48 total input+maint = 87
- }
- output_goods = radio
- value = 6.5 #104
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_telephone = {
- input_goods = {
- glass = 15 #43.5
- electric_gear = 2.5 #40 total input+maint = 93.5
- }
- output_goods = telephones
- value = 6.5 #104
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- ############# STRATEGIC FACTORIES
- artisan_electric_gear = {
- input_goods = {
- rubber = 4 #28
- coal = 5 #11.5
- iron = 5 #17.5 total input+maint = 67
- }
- output_goods = electric_gear
- value = 5 #80
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_machine_parts = {
- input_goods = {
- steel = 9 #42.3
- coal = 5 #11.5 total input+maint = 66
- }
- output_goods = machine_parts
- value = 2 #73
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- ############# ADVANCED FACTORIES
- artisan_fuel = {
- input_goods = {
- oil = 2.5 #30 total input+maint = 40
- }
- output_goods = fuel
- value = 2 #50
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_steamer = {
- input_goods = {
- steel = 22 #94
- coal = 30 #69 (huhuhuhuh) total input+maint = 182
- }
- output_goods = steamer_convoy
- is_coastal = yes
- value = 3 #195
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- ############# LUXURY GOODS FACTORIES
- artisan_luxury_clothes = {
- input_goods = {
- regular_clothes = 0.9 #5.22
- silk = 3.9 #39 total input+maint = 54
- }
- output_goods = luxury_clothes
- value = 1 #65
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_luxury_furniture = {
- input_goods = {
- furniture = 2 #45.08
- tropical_wood = 7.5 #8.1 total input+maint = 53.18
- }
- output_goods = luxury_furniture
- value = 1.1 #64.9
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- ############# MEDIUM FACTORIES
- artisan_steel = {
- input_goods = {
- iron = 20 #70
- coal = 5 #11.5 total input+maint = 81.5
- }
- output_goods = steel #94
- value = 20
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_artillery = {
- input_goods = {
- explosives = 1 #20
- steel = 8 #37.6 total input+maint = 67.6
- }
- output_goods = artillery
- value = 1.3 #78
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_clipper = {
- input_goods = {
- fabric = 100 #162
- lumber = 100 #90
- steel = 30 #141 total input+maint = 393
- }
- output_goods = clipper_convoy
- is_coastal = yes
- value = 10 #420
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_small_arms = {
- input_goods = {
- ammunition = 2.0 #35
- steel = 3.0 #14.1 total input+maint = 60
- }
- output_goods = small_arms
- value = 1.62 #60
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- ############# COMMON FACTORIES
- artisan_furniture = {
- input_goods = {
- lumber = 40 #20
- }
- output_goods = furniture
- value = 12 #58.8
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_paper = {
- input_goods = {
- timber = 50 #45 total input+maint = 55
- }
- output_goods = paper
- value = 20 #68
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_regular_clothes = {
- input_goods = {
- fabric = 40 #72 total input+maint = 72
- }
- output_goods = regular_clothes
- value = 15 #87
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_explosives = {
- input_goods = {
- fertilizer = 3 #30
- ammunition = 0.8 #14 total input+maint = 54
- }
- output_goods = explosives
- value = 3 #60
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- ############# CHEAP FACTORIES
- artisan_ammunition = {
- input_goods = {
- sulphur = 2 #12
- coal = 2 #4.6
- steel = 3 #17.5 total input+maint = 44
- }
- output_goods = ammunition
- value = 3 #52.5
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_canned_food = {
- input_goods = {
- steel = 1.5 #7
- cattle = 12 #24
- grain = 12 #26.4
- fish = 12 #18 total input+maint = 85
- }
- output_goods = canned_food
- value = 6 #96
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_liquor = {
- input_goods = {
- grain = 10 #22
- glass = 8 #23.2 total input+maint = 55
- }
- output_goods = liquor
- value = 10 #64
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_winery = {
- input_goods = {
- fruit = 10 #18
- glass = 10 #29 total input+maint = 57
- }
- output_goods = wine
- value = 7 #67.9
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- ############# BASIC FACTORIES
- artisan_lumber = {
- input_goods = {
- timber = 100 #90 total input+maint = 100
- }
- output_goods = lumber
- value = 110 #110
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_fabric = {
- input_goods = {
- cotton = 18
- dye = 2
- }
- output_goods = fabric
- value = 45 #81
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_cement = {
- input_goods = {
- coal = 12 #27.6 total input+maint = 37
- }
- output_goods = cement
- value = 3 #48
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_glass = {
- input_goods = {
- coal = 14 #32.2 total input+maint = 42
- }
- output_goods = glass
- value = 18 #52.2
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
- artisan_fertilizer = {
- input_goods = {
- sulphur = 6 #36 total input+maint = 46
- }
- output_goods = fertilizer
- value = 5 #50
- owner = {
- poptype = artisans
- effect = output
- }
- type = artisan
- workforce = 10000
- }
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