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production_types.txt

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Jun 16th, 2023
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  1.  
  2. ### Factories #####################################################################################
  3.  
  4. factory_template = {
  5. efficiency = {
  6. cement = 0.5 #if no cement, work at 75% efficiency #cost = 16.0
  7. machine_parts = 0.05 # was 0.01 cost = 36.5 # 9.825/day/level for both #1,825
  8. }
  9.  
  10. owner = {
  11. poptype = capitalists
  12. effect = input
  13. effect_multiplier = -2.5
  14. }
  15.  
  16. employees = {
  17. {
  18. poptype = craftsmen
  19. effect = throughput
  20. amount = 0.8
  21. }
  22. {
  23. poptype = slaves_factory
  24. effect = throughput
  25. amount = 0.8
  26. effect_multiplier = 0.75
  27. }
  28. {
  29. poptype = clerks
  30. effect = output
  31. effect_multiplier = 1.5
  32. amount = 0.2
  33. }
  34.  
  35. }
  36. type = factory
  37. workforce = 10000
  38. }
  39.  
  40. cheap_factory_template = {
  41. efficiency = {
  42. cement = 0.25 #if no cement, work at 75% efficiency #cost = �4/level
  43. }
  44.  
  45. owner = {
  46. poptype = capitalists
  47. effect = input
  48. effect_multiplier = -1.5
  49. }
  50.  
  51. employees = {
  52. {
  53. poptype = craftsmen
  54. effect = throughput
  55. amount = 0.8
  56. }
  57. {
  58. poptype = slaves_factory
  59. effect = throughput
  60. amount = 0.8
  61. effect_multiplier = 0.75
  62. }
  63. {
  64. poptype = clerks
  65. effect = output
  66. effect_multiplier = 1.5
  67. amount = 0.2
  68. }
  69.  
  70. }
  71. type = factory
  72. workforce = 10000
  73. }
  74.  
  75. machine_part_user_template = {
  76. efficiency = {
  77. cement = 0.5 #if no cement, work at 75% efficiency #cost = 16.0
  78. }
  79.  
  80. owner = {
  81. poptype = capitalists
  82. effect = input
  83. effect_multiplier = -2.5
  84. }
  85.  
  86. employees = {
  87. {
  88. poptype = craftsmen
  89. effect = throughput
  90. amount = 0.8
  91. }
  92. {
  93. poptype = slaves_factory
  94. effect = throughput
  95. amount = 0.8
  96. effect_multiplier = 0.75
  97. }
  98. {
  99. poptype = clerks
  100. effect = output
  101. effect_multiplier = 1.5
  102. amount = 0.2
  103. }
  104.  
  105. }
  106. type = factory
  107. workforce = 10000
  108. }
  109.  
  110. cement_template = {
  111. efficiency = {
  112. steel = 1.7 #if no cement, work at 75% efficiency #cost = 16.0
  113. machine_parts = 0.05 # was 0.01 cost = 36.5 #9.825/day/level for both
  114. }
  115.  
  116. owner = {
  117. poptype = capitalists
  118. effect = input
  119. effect_multiplier = -2.5
  120. }
  121.  
  122. employees = {
  123. {
  124. poptype = craftsmen
  125. effect = throughput
  126. amount = 0.8
  127. }
  128. {
  129. poptype = slaves_factory
  130. effect = throughput
  131. amount = 0.8
  132. effect_multiplier = 0.75
  133. }
  134. {
  135. poptype = clerks
  136. effect = output
  137. effect_multiplier = 1.5
  138. amount = 0.2
  139. }
  140.  
  141. }
  142. type = factory
  143. workforce = 10000
  144. }
  145.  
  146.  
  147. ############# LATE GAME FACTORIES
  148.  
  149. aeroplane_factory = {
  150. template = machine_part_user_template
  151. input_goods = {
  152. machine_parts = 1.11 #38.69
  153. electric_gear = 2 #32
  154. rubber = 1 #7
  155. lumber = 3.3 #3.3 total input+maint = 90
  156. }
  157. output_goods = aeroplanes
  158. value = 0.91 #100
  159. bonus = {
  160. trigger = { has_building = machine_parts_factory }
  161. value = 0.25
  162. }
  163. bonus = {
  164. trigger = { has_building = electric_gear_factory }
  165. value = 0.25
  166. }
  167. }
  168.  
  169. barrel_factory = {
  170. template = machine_part_user_template
  171. input_goods = {
  172. automobiles = 0.3 #21
  173. machine_parts = 0.85 #29.2
  174. electric_gear = 1 #16
  175. steel = 1 #7
  176. }
  177. output_goods = barrels
  178. value = 1.0 #98 total input+maint = 83
  179. bonus = {
  180. trigger = { has_building = automobile_factory }
  181. value = 0.1
  182. }
  183. bonus = {
  184. trigger = { has_building = machine_parts_factory }
  185. value = 0.1
  186. }
  187. bonus = {
  188. trigger = { has_building = electric_gear_factory }
  189. value = 0.05
  190. }
  191. }
  192.  
  193. automobile_factory = {
  194. template = machine_part_user_template
  195. input_goods = {
  196. machine_parts = 1.05 #36.5
  197. electric_gear = 1.5 #24
  198. rubber = 1 #7
  199. steel = 2.25 #10.58 total input+maint = 89
  200. }
  201.  
  202. output_goods = automobiles
  203. value = 1.43 #100
  204. bonus = {
  205. trigger = { has_building = machine_parts_factory }
  206. value = 0.1
  207. }
  208. bonus = {
  209. trigger = { has_building = steel_factory }
  210. value = 0.1
  211. }
  212. bonus = {
  213. trigger = { has_building = electric_gear_factory }
  214. value = 0.05
  215. }
  216. }
  217.  
  218. radio_factory = {
  219. template = factory_template
  220. input_goods = {
  221. glass = 10 #29
  222. electric_gear = 3 #48 total input+maint = 87
  223. }
  224. output_goods = radio
  225. value = 6.5 #104
  226. bonus = {
  227. trigger = { has_building = electric_gear_factory }
  228. value = 0.15
  229. }
  230. bonus = {
  231. trigger = { has_building = glass_factory }
  232. value = 0.1
  233. }
  234. }
  235.  
  236. telephone_factory = {
  237. template = factory_template
  238. input_goods = {
  239. glass = 15 #43.5
  240. electric_gear = 2.5 #40 total input+maint = 93.5
  241. }
  242. output_goods = telephones
  243. value = 6.5 #104
  244. bonus = {
  245. trigger = { has_building = electric_gear_factory }
  246. value = 0.15
  247. }
  248. bonus = {
  249. trigger = { has_building = glass_factory }
  250. value = 0.1
  251. }
  252. }
  253.  
  254. ############# STRATEGIC FACTORIES
  255.  
  256. electric_gear_factory = {
  257. template = factory_template
  258. input_goods = {
  259. rubber = 4 #28
  260. coal = 5 #11.5
  261. iron = 5 #17.5 total input+maint = 67
  262. }
  263. output_goods = electric_gear
  264. value = 5 #80
  265. bonus = {
  266. trigger = { trade_goods_in_state = rubber }
  267. value = 0.15
  268. }
  269. bonus = {
  270. trigger = { trade_goods_in_state = coal }
  271. value = 0.05
  272. }
  273. bonus = {
  274. trigger = { trade_goods_in_state = iron }
  275. value = 0.05
  276. }
  277. }
  278.  
  279. machine_parts_factory = {
  280. template = factory_template
  281. input_goods = {
  282. steel = 9 #42.3
  283. coal = 5 #11.5 total input+maint = 66
  284. }
  285. output_goods = machine_parts
  286. value = 2 #73
  287. bonus = {
  288. trigger = { has_building = steel_factory }
  289. value = 0.125
  290. }
  291. bonus = {
  292. trigger = { trade_goods_in_state = coal }
  293. value = 0.125
  294. }
  295. }
  296.  
  297. synthetic_oil_factory = {
  298. template = factory_template
  299. input_goods = {
  300. coal = 12 #27.6 total input+maint = 39
  301. }
  302. output_goods = oil
  303. value = 2 #30
  304. bonus = {
  305. trigger = { trade_goods_in_state = coal }
  306. value = 0.25
  307. }
  308. }
  309.  
  310.  
  311.  
  312. ############# ADVANCED FACTORIES
  313.  
  314. fuel_refinery = {
  315. template = factory_template
  316. input_goods = {
  317. oil = 2.5 #30 total input+maint = 40
  318. }
  319. output_goods = fuel
  320. value = 2 #50
  321. bonus = {
  322. trigger = {
  323. OR = {
  324. trade_goods_in_state = oil
  325. has_building = synthetic_oil_factory
  326. }
  327. }
  328. value = 0.25
  329. }
  330. }
  331.  
  332. synthetic_rubber_factory = {
  333. template = factory_template
  334. input_goods = {
  335. fuel = 0.6 #15
  336. }
  337. output_goods = rubber
  338. value = 2.5 #17.5
  339. bonus = {
  340. trigger = { has_building = fuel_refinery }
  341. value = 0.25
  342. }
  343. }
  344.  
  345. steamer_shipyard = {
  346. template = factory_template
  347. input_goods = {
  348. steel = 22 #94
  349. coal = 30 #69 (huhuh huhuh) total input+maint = 182
  350. }
  351. output_goods = steamer_convoy
  352. is_coastal = yes
  353. value = 3 #195
  354. bonus = {
  355. trigger = { has_building = steel_factory }
  356. value = 0.125
  357. }
  358. bonus = {
  359. trigger = { trade_goods_in_state = coal }
  360. value = 0.125
  361. }
  362. }
  363.  
  364. ############# LUXURY GOODS FACTORIES
  365.  
  366. luxury_clothes_factory = {
  367. template = factory_template
  368. input_goods = {
  369. regular_clothes = 0.9 #5.22
  370. silk = 3.9 #39 total input+maint = 54
  371. }
  372. output_goods = luxury_clothes
  373. value = 1 #65
  374. bonus = {
  375. trigger = { has_building = regular_clothes_factory }
  376. value = 0.2
  377. }
  378. bonus = {
  379. trigger = { trade_goods_in_state = silk }
  380. value = 0.05
  381. }
  382. }
  383.  
  384. luxury_furniture_factory = {
  385. template = factory_template
  386. input_goods = {
  387. furniture = 2 #45.08
  388. tropical_wood = 7.5 #8.1 total input+maint = 53.18
  389. }
  390. output_goods = luxury_furniture
  391. value = 1.1 #64.9
  392. bonus = {
  393. trigger = { has_building = furniture_factory }
  394. value = 0.2
  395. }
  396. bonus = {
  397. trigger = { trade_goods_in_state = tropical_wood }
  398. value = 0.05
  399. }
  400. }
  401.  
  402. ############# MEDIUM FACTORIES
  403.  
  404. steel_factory = {
  405. template = factory_template
  406. input_goods = {
  407. iron = 20 #70
  408. coal = 5 #11.5 total input+maint = 81.5
  409. }
  410.  
  411. output_goods = steel #94
  412. value = 20
  413. bonus = {
  414. trigger = { trade_goods_in_state = iron }
  415. value = 0.125
  416. }
  417. bonus = {
  418. trigger = { trade_goods_in_state = coal }
  419. value = 0.125
  420. }
  421. }
  422.  
  423. artillery_factory = {
  424. template = factory_template
  425. input_goods = {
  426. explosives = 1 #20
  427. steel = 8 #37.6 total input+maint = 67.6
  428. }
  429. output_goods = artillery
  430. value = 1 #78
  431. bonus = {
  432. trigger = { has_building = steel_factory }
  433. value = 0.15
  434. }
  435. bonus = {
  436. trigger = { has_building = explosives_factory }
  437. value = 0.1
  438. }
  439. }
  440.  
  441. clipper_shipyard = {
  442. template = factory_template
  443. input_goods = {
  444. fabric = 100 #162
  445. lumber = 100 #90
  446. steel = 30 #141 total input+maint = 393
  447. }
  448. output_goods = clipper_convoy
  449. is_coastal = yes
  450. value = 10 #420
  451. bonus = {
  452. trigger = { has_building = fabric_factory }
  453. value = 0.05
  454. }
  455. bonus = {
  456. trigger = { has_building = steel_factory }
  457. value = 0.1
  458. }
  459. bonus = {
  460. trigger = { has_building = lumber_mill }
  461. value = 0.1
  462. }
  463. }
  464.  
  465. small_arms_factory = {
  466. template = factory_template
  467. input_goods = {
  468. ammunition = 2.0 #35
  469. steel = 3.0 #14.1 total input+maint = 60
  470. }
  471. output_goods = small_arms
  472. value = 2 #74
  473.  
  474. bonus = {
  475. trigger = { has_building = steel_factory }
  476. value = 0.15
  477. }
  478. bonus = {
  479. trigger = { has_building = ammunition_factory }
  480. value = 0.1
  481. }
  482. }
  483.  
  484. ############# COMMON FACTORIES
  485.  
  486. furniture_factory = {
  487. template = factory_template
  488. input_goods = {
  489. lumber = 40 #50
  490. }
  491. output_goods = furniture
  492. value = 11 #58.8
  493. bonus = {
  494. trigger = { has_building = lumber_mill }
  495. value = 0.25
  496. }
  497. }
  498.  
  499. paper_mill = {
  500. template = factory_template
  501. input_goods = {
  502. timber = 50 #45 total input+maint = 55
  503. }
  504. output_goods = paper
  505. value = 20 #68
  506. bonus = {
  507. trigger = { trade_goods_in_state = timber }
  508. value = 0.25
  509. }
  510. }
  511.  
  512. regular_clothes_factory = {
  513. template = factory_template
  514. input_goods = {
  515. fabric = 40 #18 total input+maint = 72
  516. }
  517. output_goods = regular_clothes
  518. value = 15 #87
  519. bonus = {
  520. trigger = { has_building = fabric_factory }
  521. value = 0.25
  522. }
  523. }
  524.  
  525. explosives_factory = {
  526. template = factory_template
  527. input_goods = {
  528. fertilizer = 3 #30
  529. ammunition = 0.8 #14 total input+maint = 54
  530. }
  531. output_goods = explosives
  532. value = 3 #60
  533. bonus = {
  534. trigger = { has_building = fertilizer_factory }
  535. value = 0.15
  536. }
  537. bonus = {
  538. trigger = { has_building = ammunition_factory }
  539. value = 0.1
  540. }
  541. }
  542.  
  543. ############# CHEAP FACTORIES
  544.  
  545. ammunition_factory = {
  546. template = cheap_factory_template
  547. input_goods = {
  548. sulphur = 2 #12
  549. steel = 3 #10.5 total input+maint = 30
  550. }
  551. output_goods = ammunition
  552. value = 1.7 #30
  553. bonus = {
  554. trigger = { trade_goods_in_state = sulphur }
  555. value = 0.15
  556. }
  557. bonus = {
  558. trigger = { trade_goods_in_state = iron }
  559. value = 0.1
  560. }
  561. }
  562.  
  563. canned_food_factory = {
  564. template = cheap_factory_template
  565. input_goods = {
  566. steel = 0.37 #1.75
  567. cattle = 4 #8
  568. grain = 4 #8.8
  569. fish = 4 #6 total input+maint = 28.some
  570. }
  571. output_goods = canned_food
  572. value = 2 #32
  573. bonus = {
  574. trigger = { trade_goods_in_state = grain }
  575. value = 0.1
  576. }
  577. bonus = {
  578. trigger = {
  579. OR = {
  580. trade_goods_in_state = fish
  581. trade_goods_in_state = cattle
  582. }
  583. }
  584. value = 0.1
  585. }
  586. bonus = {
  587. trigger = { trade_goods_in_state = iron }
  588. value = 0.05
  589. }
  590. }
  591.  
  592. dye_factory = {
  593. template = cheap_factory_template
  594. input_goods = {
  595. coal = 9 #20.7 total input+maint = 24.7
  596. }
  597. output_goods = dye
  598. value = 2.5 #30
  599. bonus = {
  600. trigger = { trade_goods_in_state = coal }
  601. value = 0.25
  602. }
  603. }
  604.  
  605.  
  606. liquor_distillery = {
  607. template = cheap_factory_template
  608. input_goods = {
  609. grain = 4.25 #11
  610. glass = 3.4 #11.6 total input+maint = 26.6
  611. }
  612. output_goods = liquor
  613. value = 4.25 #32
  614. bonus = {
  615. trigger = { has_building = glass_factory }
  616. value = 0.15
  617. }
  618. bonus = {
  619. trigger = { trade_goods_in_state = grain }
  620. value = 0.1
  621. }
  622. }
  623.  
  624. winery = {
  625. template = cheap_factory_template
  626. input_goods = {
  627. fruit = 4.25 #9
  628. glass = 4.25 #14.5 total input+maint = 27.5
  629. }
  630. output_goods = wine
  631. value = 3.95 #34
  632. bonus = {
  633. trigger = { has_building = glass_factory }
  634. value = 0.15
  635. }
  636. bonus = {
  637. trigger = { trade_goods_in_state = fruit }
  638. value = 0.1
  639. }
  640. }
  641.  
  642. ############# BASIC FACTORIES
  643.  
  644. lumber_mill = {
  645. template = factory_template
  646. input_goods = {
  647. timber = 100 #90 total input+maint = 100
  648. }
  649. output_goods = lumber
  650.  
  651. value = 110 #110
  652. bonus = {
  653. trigger = { trade_goods_in_state = timber }
  654. value = 0.25
  655. }
  656. }
  657.  
  658. fabric_factory = {
  659. template = factory_template
  660. input_goods = {
  661. cotton = 18 #36
  662. dye = 2 #24 total input = 60
  663. }
  664. output_goods = fabric
  665. value = 45 #81
  666. bonus = {
  667. trigger = { trade_goods_in_state = cotton }
  668. value = 0.125
  669. }
  670. bonus = {
  671. trigger = {
  672. OR = {
  673. has_building = dye_factory
  674. trade_goods_in_state = dye
  675. }
  676. }
  677. value = 0.125
  678. }
  679. }
  680.  
  681. cement_factory = {
  682. template = cement_template
  683. input_goods = {
  684. coal = 12 #27.6 total input+maint = 37
  685. }
  686. output_goods = cement
  687. value = 3 #48
  688. bonus = {
  689. trigger = { trade_goods_in_state = coal }
  690. value = 0.25
  691. }
  692. }
  693.  
  694. glass_factory = {
  695. template = factory_template
  696. input_goods = {
  697. coal = 14 #32.2 total input+maint = 42
  698. }
  699. output_goods = glass
  700. value = 18 #52.2
  701. bonus = {
  702. trigger = { trade_goods_in_state = coal }
  703. value = 0.25
  704. }
  705. }
  706.  
  707. fertilizer_factory = {
  708. template = factory_template
  709. input_goods = {
  710. sulphur = 6 #36 total input+maint = 46
  711. }
  712. output_goods = fertilizer
  713. value = 5 #50
  714. bonus = {
  715. trigger = { trade_goods_in_state = sulphur }
  716. value = 0.25
  717. }
  718. }
  719.  
  720.  
  721. ### RGOs #####################################################################################
  722.  
  723. RGO_template_farmers = {
  724. owner = {
  725. poptype = aristocrats
  726. effect = output
  727. }
  728.  
  729. employees = {
  730. {
  731. poptype = farmers
  732. effect = throughput
  733. amount = 1
  734. }
  735. {
  736. poptype = slaves
  737. effect = throughput
  738. amount = 1
  739. effect_multiplier = 1.25
  740. }
  741. }
  742.  
  743. type = rgo
  744. workforce = 40000
  745. }
  746.  
  747. RGO_template_labourers = {
  748. owner = {
  749. poptype = aristocrats
  750. effect = output
  751. }
  752.  
  753. employees = {
  754. {
  755. poptype = labourers
  756. effect = throughput
  757. amount = 1
  758. }
  759. {
  760. poptype = slaves
  761. effect = throughput
  762. amount = 1
  763. effect_multiplier = 1.25
  764. }
  765. }
  766.  
  767. type = rgo
  768. workforce = 40000
  769. }
  770.  
  771.  
  772. cattle_ranch = {
  773. template = RGO_template_farmers
  774. output_goods = cattle
  775. value = 1.6
  776. farm = yes
  777. }
  778.  
  779. coal_mine = {
  780. template = RGO_template_labourers
  781. output_goods = coal
  782. value = 2.2
  783. mine = yes
  784. }
  785.  
  786. coffee_plantation = {
  787. template = RGO_template_farmers
  788. output_goods = coffee
  789. value = 1.5
  790. farm = yes
  791. }
  792.  
  793. cotton_plantation = {
  794. template = RGO_template_farmers
  795. output_goods = cotton
  796. value = 2.2
  797. farm = yes
  798. }
  799.  
  800. dye_plantation = {
  801. template = RGO_template_farmers
  802. output_goods = dye
  803. value = 0.22
  804. farm = yes
  805. }
  806.  
  807. fishing_wharf = {
  808. template = RGO_template_labourers
  809. output_goods = fish
  810. value = 2.2
  811. farm = yes
  812. }
  813.  
  814. grain_farm = {
  815. template = RGO_template_farmers
  816. output_goods = grain
  817. value = 1.6
  818. farm = yes
  819. }
  820.  
  821. iron_mine = {
  822. template = RGO_template_labourers
  823. output_goods = iron
  824. value = 1.6
  825. mine = yes
  826. }
  827.  
  828. oil_rig = {
  829. template = RGO_template_labourers
  830. output_goods = oil
  831. value = 1
  832. mine = yes
  833. }
  834.  
  835. opium_plantation = {
  836. template = RGO_template_farmers
  837. output_goods = opium
  838. value = 0.7
  839. farm = yes
  840. }
  841.  
  842. orchard = {
  843. template = RGO_template_farmers
  844. output_goods = fruit
  845. value = 2.6
  846. farm = yes
  847. }
  848.  
  849. precious_metal_mine = {
  850. template = RGO_template_labourers
  851. output_goods = precious_metal
  852. value = 3
  853. mine = yes
  854. }
  855.  
  856. rubber_lodge = {
  857. template = RGO_template_labourers
  858. output_goods = rubber
  859. value = 0.75
  860. farm = yes
  861. }
  862.  
  863. sheep_ranch = {
  864. template = RGO_template_farmers
  865. output_goods = wool
  866. value = 5
  867. farm = yes
  868. }
  869.  
  870. silkworm_ranch = {
  871. template = RGO_template_farmers
  872. output_goods = silk
  873. value = 0.25
  874. farm = yes
  875. }
  876.  
  877. sulphur_mine = {
  878. template = RGO_template_labourers
  879. output_goods = sulphur
  880. value = 2
  881. mine = yes
  882. }
  883.  
  884. tea_plantation = {
  885. template = RGO_template_farmers
  886. output_goods = tea
  887. value = 2.25
  888. farm = yes
  889. }
  890.  
  891. timber_lodge = {
  892. template = RGO_template_labourers
  893. output_goods = timber
  894. value = 8
  895. farm = yes
  896. }
  897.  
  898. tobacco_plantation = {
  899. template = RGO_template_farmers
  900. output_goods = tobacco
  901. value = 2.2
  902. farm = yes
  903. }
  904.  
  905. tropical_wood_lodge = {
  906. template = RGO_template_labourers
  907. output_goods = tropical_wood
  908. value = 4
  909. farm = yes
  910. }
  911.  
  912. ### Artisans #####################################################################################
  913.  
  914. artisan_aeroplane = {
  915. input_goods = {
  916. machine_parts = 1.06 #38.69
  917. electric_gear = 2 #32
  918. rubber = 1 #7
  919. lumber = 3.3 #3.3 total input+maint = 90
  920. }
  921. output_goods = aeroplanes
  922. value = 0.91 #100
  923.  
  924. owner = {
  925. poptype = artisans
  926. effect = output
  927. }
  928.  
  929. type = artisan
  930.  
  931. workforce = 10000
  932. }
  933.  
  934. artisan_barrel = {
  935. input_goods = {
  936. automobiles = 0.3 #21
  937. machine_parts = 0.8 #29.2
  938. electric_gear = 1 #16
  939. steel = 1 #7
  940. }
  941. output_goods = barrels
  942. value = 1.0 #98 total input+maint = 83
  943.  
  944. owner = {
  945. poptype = artisans
  946. effect = output
  947. }
  948.  
  949. type = artisan
  950.  
  951. workforce = 10000
  952. }
  953.  
  954. artisan_automobile = {
  955. input_goods = {
  956. machine_parts = 1 #36.5
  957. electric_gear = 1.5 #24
  958. rubber = 1 #7
  959. steel = 2.25 #10.58 total input+maint = 89
  960. }
  961.  
  962. output_goods = automobiles
  963. value = 1.43 #100
  964.  
  965. owner = {
  966. poptype = artisans
  967. effect = output
  968. }
  969.  
  970. type = artisan
  971.  
  972. workforce = 10000
  973. }
  974.  
  975. artisan_radio = {
  976. input_goods = {
  977. glass = 10 #29
  978. electric_gear = 3 #48 total input+maint = 87
  979. }
  980. output_goods = radio
  981. value = 6.5 #104
  982.  
  983. owner = {
  984. poptype = artisans
  985. effect = output
  986. }
  987.  
  988. type = artisan
  989.  
  990. workforce = 10000
  991. }
  992.  
  993. artisan_telephone = {
  994. input_goods = {
  995. glass = 15 #43.5
  996. electric_gear = 2.5 #40 total input+maint = 93.5
  997. }
  998. output_goods = telephones
  999. value = 6.5 #104
  1000.  
  1001. owner = {
  1002. poptype = artisans
  1003. effect = output
  1004. }
  1005.  
  1006. type = artisan
  1007.  
  1008. workforce = 10000
  1009. }
  1010.  
  1011. ############# STRATEGIC FACTORIES
  1012.  
  1013. artisan_electric_gear = {
  1014. input_goods = {
  1015. rubber = 4 #28
  1016. coal = 5 #11.5
  1017. iron = 5 #17.5 total input+maint = 67
  1018. }
  1019. output_goods = electric_gear
  1020. value = 5 #80
  1021.  
  1022. owner = {
  1023. poptype = artisans
  1024. effect = output
  1025. }
  1026.  
  1027. type = artisan
  1028.  
  1029. workforce = 10000
  1030. }
  1031.  
  1032. artisan_machine_parts = {
  1033. input_goods = {
  1034. steel = 9 #42.3
  1035. coal = 5 #11.5 total input+maint = 66
  1036. }
  1037. output_goods = machine_parts
  1038. value = 2 #73
  1039.  
  1040. owner = {
  1041. poptype = artisans
  1042. effect = output
  1043. }
  1044.  
  1045. type = artisan
  1046.  
  1047. workforce = 10000
  1048. }
  1049.  
  1050. ############# ADVANCED FACTORIES
  1051.  
  1052. artisan_fuel = {
  1053. input_goods = {
  1054. oil = 2.5 #30 total input+maint = 40
  1055. }
  1056. output_goods = fuel
  1057. value = 2 #50
  1058.  
  1059. owner = {
  1060. poptype = artisans
  1061. effect = output
  1062. }
  1063.  
  1064. type = artisan
  1065.  
  1066. workforce = 10000
  1067. }
  1068.  
  1069. artisan_steamer = {
  1070. input_goods = {
  1071. steel = 22 #94
  1072. coal = 30 #69 (huhuhuhuh) total input+maint = 182
  1073. }
  1074. output_goods = steamer_convoy
  1075. is_coastal = yes
  1076. value = 3 #195
  1077.  
  1078. owner = {
  1079. poptype = artisans
  1080. effect = output
  1081. }
  1082.  
  1083. type = artisan
  1084.  
  1085.  
  1086. workforce = 10000
  1087. }
  1088.  
  1089. ############# LUXURY GOODS FACTORIES
  1090.  
  1091. artisan_luxury_clothes = {
  1092. input_goods = {
  1093. regular_clothes = 0.9 #5.22
  1094. silk = 3.9 #39 total input+maint = 54
  1095. }
  1096. output_goods = luxury_clothes
  1097. value = 1 #65
  1098.  
  1099.  
  1100. owner = {
  1101. poptype = artisans
  1102. effect = output
  1103. }
  1104.  
  1105. type = artisan
  1106.  
  1107. workforce = 10000
  1108. }
  1109.  
  1110. artisan_luxury_furniture = {
  1111. input_goods = {
  1112. furniture = 2 #45.08
  1113. tropical_wood = 7.5 #8.1 total input+maint = 53.18
  1114. }
  1115. output_goods = luxury_furniture
  1116. value = 1.1 #64.9
  1117.  
  1118. owner = {
  1119. poptype = artisans
  1120. effect = output
  1121. }
  1122.  
  1123. type = artisan
  1124.  
  1125. workforce = 10000
  1126. }
  1127.  
  1128. ############# MEDIUM FACTORIES
  1129.  
  1130. artisan_steel = {
  1131. input_goods = {
  1132. iron = 20 #70
  1133. coal = 5 #11.5 total input+maint = 81.5
  1134. }
  1135.  
  1136. output_goods = steel #94
  1137. value = 20
  1138.  
  1139. owner = {
  1140. poptype = artisans
  1141. effect = output
  1142. }
  1143.  
  1144.  
  1145. type = artisan
  1146.  
  1147. workforce = 10000
  1148. }
  1149.  
  1150. artisan_artillery = {
  1151. input_goods = {
  1152. explosives = 1 #20
  1153. steel = 8 #37.6 total input+maint = 67.6
  1154. }
  1155. output_goods = artillery
  1156. value = 1.3 #78
  1157.  
  1158. owner = {
  1159. poptype = artisans
  1160. effect = output
  1161. }
  1162.  
  1163. type = artisan
  1164.  
  1165. workforce = 10000
  1166. }
  1167.  
  1168. artisan_clipper = {
  1169. input_goods = {
  1170. fabric = 100 #162
  1171. lumber = 100 #90
  1172. steel = 30 #141 total input+maint = 393
  1173. }
  1174. output_goods = clipper_convoy
  1175. is_coastal = yes
  1176. value = 10 #420
  1177.  
  1178. owner = {
  1179. poptype = artisans
  1180. effect = output
  1181. }
  1182.  
  1183. type = artisan
  1184.  
  1185.  
  1186. workforce = 10000
  1187. }
  1188.  
  1189. artisan_small_arms = {
  1190. input_goods = {
  1191. ammunition = 2.0 #35
  1192. steel = 3.0 #14.1 total input+maint = 60
  1193. }
  1194. output_goods = small_arms
  1195. value = 1.62 #60
  1196.  
  1197. owner = {
  1198. poptype = artisans
  1199. effect = output
  1200. }
  1201.  
  1202. type = artisan
  1203.  
  1204. workforce = 10000
  1205. }
  1206.  
  1207. ############# COMMON FACTORIES
  1208.  
  1209. artisan_furniture = {
  1210. input_goods = {
  1211. lumber = 40 #20
  1212. }
  1213. output_goods = furniture
  1214. value = 12 #58.8
  1215.  
  1216. owner = {
  1217. poptype = artisans
  1218. effect = output
  1219. }
  1220.  
  1221. type = artisan
  1222.  
  1223. workforce = 10000
  1224. }
  1225.  
  1226. artisan_paper = {
  1227. input_goods = {
  1228. timber = 50 #45 total input+maint = 55
  1229. }
  1230. output_goods = paper
  1231. value = 20 #68
  1232.  
  1233. owner = {
  1234. poptype = artisans
  1235. effect = output
  1236. }
  1237.  
  1238. type = artisan
  1239.  
  1240. workforce = 10000
  1241. }
  1242.  
  1243. artisan_regular_clothes = {
  1244. input_goods = {
  1245. fabric = 40 #72 total input+maint = 72
  1246. }
  1247. output_goods = regular_clothes
  1248. value = 15 #87
  1249.  
  1250. owner = {
  1251. poptype = artisans
  1252. effect = output
  1253. }
  1254.  
  1255. type = artisan
  1256.  
  1257. workforce = 10000
  1258. }
  1259.  
  1260. artisan_explosives = {
  1261. input_goods = {
  1262. fertilizer = 3 #30
  1263. ammunition = 0.8 #14 total input+maint = 54
  1264. }
  1265. output_goods = explosives
  1266. value = 3 #60
  1267.  
  1268. owner = {
  1269. poptype = artisans
  1270. effect = output
  1271. }
  1272.  
  1273. type = artisan
  1274.  
  1275. workforce = 10000
  1276. }
  1277.  
  1278. ############# CHEAP FACTORIES
  1279.  
  1280. artisan_ammunition = {
  1281. input_goods = {
  1282. sulphur = 2 #12
  1283. coal = 2 #4.6
  1284. steel = 3 #17.5 total input+maint = 44
  1285. }
  1286. output_goods = ammunition
  1287. value = 3 #52.5
  1288.  
  1289. owner = {
  1290. poptype = artisans
  1291. effect = output
  1292. }
  1293.  
  1294. type = artisan
  1295.  
  1296. workforce = 10000
  1297. }
  1298.  
  1299. artisan_canned_food = {
  1300. input_goods = {
  1301. steel = 1.5 #7
  1302. cattle = 12 #24
  1303. grain = 12 #26.4
  1304. fish = 12 #18 total input+maint = 85
  1305. }
  1306. output_goods = canned_food
  1307. value = 6 #96
  1308.  
  1309. owner = {
  1310. poptype = artisans
  1311. effect = output
  1312. }
  1313.  
  1314. type = artisan
  1315.  
  1316. workforce = 10000
  1317. }
  1318.  
  1319. artisan_liquor = {
  1320. input_goods = {
  1321. grain = 10 #22
  1322. glass = 8 #23.2 total input+maint = 55
  1323. }
  1324. output_goods = liquor
  1325. value = 10 #64
  1326.  
  1327. owner = {
  1328. poptype = artisans
  1329. effect = output
  1330. }
  1331.  
  1332. type = artisan
  1333.  
  1334. workforce = 10000
  1335. }
  1336.  
  1337. artisan_winery = {
  1338.  
  1339. input_goods = {
  1340. fruit = 10 #18
  1341. glass = 10 #29 total input+maint = 57
  1342. }
  1343. output_goods = wine
  1344. value = 7 #67.9
  1345.  
  1346. owner = {
  1347. poptype = artisans
  1348. effect = output
  1349. }
  1350.  
  1351. type = artisan
  1352.  
  1353. workforce = 10000
  1354. }
  1355.  
  1356. ############# BASIC FACTORIES
  1357.  
  1358. artisan_lumber = {
  1359. input_goods = {
  1360. timber = 100 #90 total input+maint = 100
  1361. }
  1362. output_goods = lumber
  1363.  
  1364. value = 110 #110
  1365.  
  1366. owner = {
  1367. poptype = artisans
  1368. effect = output
  1369. }
  1370.  
  1371. type = artisan
  1372.  
  1373. workforce = 10000
  1374. }
  1375.  
  1376. artisan_fabric = {
  1377. input_goods = {
  1378. cotton = 18
  1379. dye = 2
  1380. }
  1381. output_goods = fabric
  1382. value = 45 #81
  1383. owner = {
  1384. poptype = artisans
  1385. effect = output
  1386. }
  1387.  
  1388. type = artisan
  1389.  
  1390. workforce = 10000
  1391. }
  1392.  
  1393. artisan_cement = {
  1394. input_goods = {
  1395. coal = 12 #27.6 total input+maint = 37
  1396. }
  1397. output_goods = cement
  1398. value = 3 #48
  1399.  
  1400. owner = {
  1401. poptype = artisans
  1402. effect = output
  1403. }
  1404.  
  1405. type = artisan
  1406.  
  1407. workforce = 10000
  1408. }
  1409.  
  1410. artisan_glass = {
  1411. input_goods = {
  1412. coal = 14 #32.2 total input+maint = 42
  1413. }
  1414. output_goods = glass
  1415. value = 18 #52.2
  1416.  
  1417. owner = {
  1418. poptype = artisans
  1419. effect = output
  1420. }
  1421.  
  1422. type = artisan
  1423.  
  1424. workforce = 10000
  1425. }
  1426.  
  1427. artisan_fertilizer = {
  1428. input_goods = {
  1429. sulphur = 6 #36 total input+maint = 46
  1430. }
  1431. output_goods = fertilizer
  1432. value = 5 #50
  1433.  
  1434. owner = {
  1435. poptype = artisans
  1436. effect = output
  1437. }
  1438.  
  1439. type = artisan
  1440.  
  1441. workforce = 10000
  1442. }
  1443.  
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