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Christoffer07700Extr

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Aug 23rd, 2019
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  1. ------>>Mallard/Vast<<---------
  2. ----
  3. ----------------------------------------------------------------
  4. print([[
  5. --Mallard & Vast Original OC by StarzoZero
  6. --FE code by Mokiros
  7. --Edited by XKxngSupremeX--
  8. --Discord: OofCopSupreme#1765 / starz0zer0#0778
  9. "He's the killer right? Who would ever want to help him..."
  10. --------------------------------
  11. T - Springlock Failure
  12. Y - Laugh
  13. Q - Deactivate
  14. Z - Lazer
  15. X - Self-destruct
  16. --------------------------------
  17. ]])
  18.  
  19. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  20. local Player,game,owner = owner,game
  21. local RealPlayer = Player
  22. do
  23. local rp = RealPlayer
  24. script.Parent = rp.Character
  25.  
  26. --RemoteEvent for communicating
  27. local Event = Instance.new("RemoteEvent")
  28. Event.Name = "UserInput_Event"
  29.  
  30. --Fake event to make stuff like Mouse.KeyDown work
  31. local function fakeEvent()
  32. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  33. t.connect = t.Connect
  34. return t
  35. end
  36.  
  37. --Creating fake input objects with fake variables
  38. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  39. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  40. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  41. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  42. end}
  43. --Merged 2 functions into one by checking amount of arguments
  44. CAS.UnbindAction = CAS.BindAction
  45.  
  46. --This function will trigger the events that have been :Connect()'ed
  47. local function te(self,ev,...)
  48. local t = m[ev]
  49. if t and t._fakeEvent then
  50. for _,f in pairs(t.Functions) do
  51. f(...)
  52. end
  53. end
  54. end
  55. m.TrigEvent = te
  56. UIS.TrigEvent = te
  57.  
  58. Event.OnServerEvent:Connect(function(plr,io)
  59. if plr~=rp then return end
  60. m.Target = io.Target
  61. m.Hit = io.Hit
  62. if not io.isMouse then
  63. local b = io.UserInputState == Enum.UserInputState.Begin
  64. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  65. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  66. end
  67. for _,t in pairs(CAS.Actions) do
  68. for _,k in pairs(t.Keys) do
  69. if k==io.KeyCode then
  70. t.Function(t.Name,io.UserInputState,io)
  71. end
  72. end
  73. end
  74. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  75. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  76. end
  77. end)
  78. Event.Parent = NLS([==[
  79. local Player = game:GetService("Players").LocalPlayer
  80. local Event = script:WaitForChild("UserInput_Event")
  81.  
  82. local Mouse = Player:GetMouse()
  83. local UIS = game:GetService("UserInputService")
  84. local input = function(io,a)
  85. if a then return end
  86. --Since InputObject is a client-side instance, we create and pass table instead
  87. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  88. end
  89. UIS.InputBegan:Connect(input)
  90. UIS.InputEnded:Connect(input)
  91.  
  92. local h,t
  93. --Give the server mouse data 30 times every second, but only if the values changed
  94. --If player is not moving their mouse, client won't fire events
  95. while wait(1/30) do
  96. if h~=Mouse.Hit or t~=Mouse.Target then
  97. h,t=Mouse.Hit,Mouse.Target
  98. Event:FireServer({isMouse=true,Target=t,Hit=h})
  99. end
  100. end]==],Player.Character)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local _rg = game
  105.  
  106. --Metatable for fake service
  107. local fsmt = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then return s[k] end
  111. end,
  112. __newindex = function(self,k,v)
  113. local s = rawget(self,"_RealService")
  114. if s then s[k]=v end
  115. end,
  116. __call = function(self,...)
  117. local s = rawget(self,"_RealService")
  118. if s then return s(...) end
  119. end
  120. }
  121. local function FakeService(t,RealService)
  122. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  123. return setmetatable(t,fsmt)
  124. end
  125.  
  126. --Fake game object
  127. local g = {
  128. GetService = function(self,s)
  129. return self[s]
  130. end,
  131. Players = FakeService({
  132. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  133. },"Players"),
  134. UserInputService = FakeService(UIS,"UserInputService"),
  135. ContextActionService = FakeService(CAS,"ContextActionService"),
  136. }
  137. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  138. g.service = g.GetService
  139.  
  140. g.RunService = FakeService({
  141. RenderStepped = _rg:GetService("RunService").Heartbeat,
  142. BindToRenderStep = function(self,name,_,fun)
  143. self._btrs[name] = self.Heartbeat:Connect(fun)
  144. end,
  145. UnbindFromRenderStep = function(self,name)
  146. self._btrs[name]:Disconnect()
  147. end,
  148. },"RunService")
  149.  
  150. setmetatable(g,{
  151. __index=function(self,s)
  152. return _rg:GetService(s) or typeof(_rg[s])=="function"
  153. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  154. end,
  155. __newindex = fsmt.__newindex,
  156. __call = fsmt.__call
  157. })
  158. --Changing owner to fake player object to support owner:GetMouse()
  159. game,owner = g,g.Players.LocalPlayer
  160. end
  161.  
  162. Player = owner
  163. PlayerGui = Player.PlayerGui
  164. Cam = workspace.CurrentCamera
  165. Backpack = Player.Backpack
  166. Character = Player.Character
  167. Humanoid = Character.Humanoid
  168. Mouse = Player:GetMouse()
  169. RootPart = Character["HumanoidRootPart"]
  170. Torso = Character["Torso"]
  171. Head = Character["Head"]
  172. RightArm = Character["Right Arm"]
  173. LeftArm = Character["Left Arm"]
  174. RightLeg = Character["Right Leg"]
  175. LeftLeg = Character["Left Leg"]
  176. RootJoint = RootPart["RootJoint"]
  177. Neck = Torso["Neck"]
  178. RightShoulder = Torso["Right Shoulder"]
  179. LeftShoulder = Torso["Left Shoulder"]
  180. RightHip = Torso["Right Hip"]
  181. LeftHip = Torso["Left Hip"]
  182. radian = math.rad
  183. random = math.random
  184. Vec3 = Vector3.new
  185. Inst = Instance.new
  186. cFrame = CFrame.new
  187. Euler = CFrame.fromEulerAnglesXYZ
  188. vt = Vector3.new
  189. bc = BrickColor.new
  190. br = BrickColor.random
  191. it = Instance.new
  192. cf = CFrame.new
  193. local eff = true
  194. local shielding = false
  195.  
  196. KEYHOLD = false
  197. IT = Instance.new
  198. CF = CFrame.new
  199. VT = Vector3.new
  200. RAD = math.rad
  201. C3 = Color3.new
  202. UD2 = UDim2.new
  203. BRICKC = BrickColor.new
  204. ANGLES = CFrame.Angles
  205. EULER = CFrame.fromEulerAnglesXYZ
  206. COS = math.cos
  207. ACOS = math.acos
  208. SIN = math.sin
  209. ASIN = math.asin
  210. ABS = math.abs
  211. MRANDOM = math.random
  212. FLOOR = math.floor
  213.  
  214. Character = Player.Character
  215. Humanoid = Character.Humanoid
  216. ---------
  217. plr = game.Players.LocalPlayer
  218. chara = plr.Character
  219. mouse = plr:GetMouse()
  220. Create = Instance.new
  221. Huge = math.huge
  222.  
  223.  
  224. Player = game:GetService("Players").LocalPlayer
  225. PlayerGui = Player.PlayerGui
  226. Cam = workspace.CurrentCamera
  227. Backpack = Player.Backpack
  228. Character = Player.Character
  229. char = Player.Character
  230. Humanoid = Character.Humanoid
  231. Mouse = Player:GetMouse()
  232. RootPart = Character["HumanoidRootPart"]
  233. Torso = Character["Torso"]
  234. Head = Character["Head"]
  235. RightArm = Character["Right Arm"]
  236. LeftArm = Character["Left Arm"]
  237. RightLeg = Character["Right Leg"]
  238. LeftLeg = Character["Left Leg"]
  239. RootJoint = RootPart["RootJoint"]
  240. Neck = Torso["Neck"]
  241. RightShoulder = Torso["Right Shoulder"]
  242. LeftShoulder = Torso["Left Shoulder"]
  243. RightHip = Torso["Right Hip"]
  244. LeftHip = Torso["Left Hip"]
  245.  
  246.  
  247.  
  248.  
  249. function weld(a, b, acf)
  250. local w = Instance.new("Weld", a)
  251. w.Part0 = a
  252. w.Part1 = b
  253. w.C0 = acf
  254. end
  255. local righteyebrickcolor = "Really red"
  256. local reye = Instance.new("Part", char)
  257. reye.CanCollide = false
  258. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  259. reye.Material = "Neon"
  260. reye.Size = Vector3.new(.25,.25,.15)
  261. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.56), CFrame.new(1,0,0))
  262. m1 = Instance.new("SpecialMesh", reye)
  263. m1.MeshType = "Sphere"
  264. m1.Scale = Vector3.new(0.9,0.9,0.9)
  265. reye.Locked = true
  266. reye.Name = "re"
  267.  
  268. local reye2 = Instance.new("Part", char)
  269. reye2.CanCollide = false
  270. reye2.BrickColor = BrickColor.new(righteyebrickcolor)
  271. reye2.Material = "Neon"
  272. reye2.Size = Vector3.new(.25,.25,.15)
  273. weld(reye2, char.Head, CFrame.new(0.12,-0.2,0.56), CFrame.new(1,0,0))
  274. m1 = Instance.new("SpecialMesh", reye2)
  275. m1.MeshType = "Sphere"
  276. m1.Scale = Vector3.new(0.9,0.9,0.9)
  277. reye2.Locked = true
  278. reye2.Name = "re"
  279.  
  280. local asscolor = "Royal purple"
  281. local ass = Instance.new("Part", Torso)
  282. ass.CanCollide = false
  283. ass.Material = "Neon"
  284. ass.Size = Vector3.new(1,1,1)
  285. weld(ass, char.Torso, CFrame.new(0,-1,0), CFrame.new(0,-1,0))
  286. ass1 = Instance.new("SpecialMesh", ass)
  287. ass1.MeshType = "Sphere"
  288. ass1.Scale = Vector3.new(1.1,0.1,1.1)
  289. ass1.Name = "corn"
  290. ass.Locked = true
  291.  
  292. local ass2color = "Royal purple"
  293. local ass2 = Instance.new("Part", Torso)
  294. ass2.BrickColor = BrickColor.new(ass2color)
  295. ass2.CanCollide = false
  296. ass2.Material = "Neon"
  297. ass2.Size = Vector3.new(0.2,0.1,0.2)
  298. weld(ass2, char.Torso, CFrame.new(0,-1,0), CFrame.new(0,-1,0))
  299. ass22 = Instance.new("SpecialMesh", ass)
  300. ass22.MeshType = "Sphere"
  301. ass22.Scale = Vector3.new(0.2,0.1,0.2)
  302. ass22.Name = "analcare"
  303. ass2.Locked = true
  304.  
  305. local neon1 = Instance.new("Part", RightArm)
  306. neon1.BrickColor = BrickColor.new(neoncolor)
  307. neon1.CanCollide = false
  308. neon1.Material = "Neon"
  309. neon1.Size = Vector3.new(0.5,0.05,0.5)
  310. weld(neon1, char["Right Arm"], CFrame.new(0,1.02,0), CFrame.new(0,-1,0))
  311. neonmesh = Instance.new("SpecialMesh", neonmesh)
  312. neonmesh.MeshType = "Sphere"
  313. neonmesh.Scale = Vector3.new(0.2,0.1,0.2)
  314. neonmesh.Name = "gaynigga1"
  315. neon1.Locked = true
  316.  
  317. local neon2 = Instance.new("Part", LeftArm)
  318. neon2.BrickColor = BrickColor.new(neoncolor)
  319. neon2.CanCollide = false
  320. neon2.Material = "Neon"
  321. neon2.Size = Vector3.new(0.5,0.05,0.5)
  322. weld(neon2, char["Left Arm"], CFrame.new(0,1.02,0), CFrame.new(0,-1,0))
  323. neonmesh = Instance.new("SpecialMesh", neonmesh)
  324. neonmesh.MeshType = "Sphere"
  325. neonmesh.Scale = Vector3.new(0.2,0.1,0.2)
  326. neonmesh.Name = "gaynigga2"
  327. neon2.Locked = true
  328.  
  329. local neon3 = Instance.new("Part", RightLeg)
  330. neon3.BrickColor = BrickColor.new(neoncolor)
  331. neon3.CanCollide = false
  332. neon3.Material = "Neon"
  333. neon3.Size = Vector3.new(0.5,0.05,0.5)
  334. weld(neon3, char["Right Leg"], CFrame.new(0,1,0), CFrame.new(0,-1,0))
  335. neonmesh = Instance.new("SpecialMesh", neonmesh)
  336. neonmesh.MeshType = "Sphere"
  337. neonmesh.Scale = Vector3.new(0.2,0.1,0.2)
  338. neonmesh.Name = "gaynigga3"
  339. neon3.Locked = true
  340.  
  341. local neon4 = Instance.new("Part", LeftLeg)
  342. neon4.BrickColor = BrickColor.new(neoncolor)
  343. neon4.CanCollide = false
  344. neon4.Material = "Neon"
  345. neon4.Size = Vector3.new(0.5,0.05,0.5)
  346. weld(neon4, char["Left Leg"], CFrame.new(0,1,0), CFrame.new(0,-1,0))
  347. neonmesh = Instance.new("SpecialMesh", neonmesh)
  348. neonmesh.MeshType = "Sphere"
  349. neonmesh.Scale = Vector3.new(0.2,0.1,0.2)
  350. neonmesh.Name = "gaynigga4"
  351. neon4.Locked = true
  352.  
  353.  
  354. --------------------------------
  355. char.Head.face.Texture = "rbxassetid://176217464"
  356. --------------------------------
  357. -------------------------------------------------------
  358.  
  359. local FavIDs = {
  360. 340106355, --Nefl Crystals
  361. 927529620, --Dimension
  362. 876981900, --Fantasy
  363. 398987889, --Ordinary Days
  364. 1117396305, --Oh wait, it's you.
  365. 885996042, --Action Winter Journey
  366. 919231299, --Sprawling Idiot Effigy
  367. 743466274, --Good Day Sunshine
  368. 727411183, --Knife Fight
  369. 1402748531, --The Earth Is Counting On You!
  370. 595230126 --Robot Language
  371. }
  372.  
  373.  
  374.  
  375. --The reality of my life isn't real but a Universe -makhail07
  376. wait(0.2)
  377. local plr = game:service'Players'.LocalPlayer
  378. print('Local User is '..plr.Name)
  379. print('SCRIPTNAME Loaded')
  380. print('SCRIPT DESCRIPTION')
  381. local char = plr.Character
  382. local hum = char.Humanoid
  383. local hed = char.Head
  384. local root = char.HumanoidRootPart
  385. local rootj = root.RootJoint
  386. local tors = char.Torso
  387. local ra = char["Right Arm"]
  388. local la = char["Left Arm"]
  389. local rl = char["Right Leg"]
  390. local ll = char["Left Leg"]
  391. local neck = tors["Neck"]
  392. local mouse = plr:GetMouse()
  393. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  394. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  395. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  396. local maincolor = BrickColor.new("Really black")
  397.  
  398. -------------------------------------------------------
  399. --Start Good Stuff--
  400. -------------------------------------------------------
  401. cam = game.Workspace.CurrentCamera
  402. CF = CFrame.new
  403. angles = CFrame.Angles
  404. attack = false
  405. Euler = CFrame.fromEulerAnglesXYZ
  406. Rad = math.rad
  407. IT = Instance.new
  408. BrickC = BrickColor.new
  409. Cos = math.cos
  410. Acos = math.acos
  411. Sin = math.sin
  412. Asin = math.asin
  413. Abs = math.abs
  414. Mrandom = math.random
  415. Floor = math.floor
  416. -------------------------------------------------------
  417. --End Good Stuff--
  418. -------------------------------------------------------
  419. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  420. RSH, LSH = nil, nil
  421. RW = Instance.new("Weld")
  422. LW = Instance.new("Weld")
  423. RH = tors["Right Hip"]
  424. LH = tors["Left Hip"]
  425. RSH = tors["Right Shoulder"]
  426. LSH = tors["Left Shoulder"]
  427. RSH.Parent = nil
  428. LSH.Parent = nil
  429. RW.Name = "RW"
  430. RW.Part0 = tors
  431. RW.C0 = CF(1.5, 0.5, 0)
  432. RW.C1 = CF(0, 0.5, 0)
  433. RW.Part1 = ra
  434. RW.Parent = tors
  435. LW.Name = "LW"
  436. LW.Part0 = tors
  437. LW.C0 = CF(-1.5, 0.5, 0)
  438. LW.C1 = CF(0, 0.5, 0)
  439. LW.Part1 = la
  440. LW.Parent = tors
  441. Effects = {}
  442. -------------------------------------------------------
  443. --Start HeartBeat--
  444. -------------------------------------------------------
  445. ArtificialHB = Instance.new("BindableEvent", script)
  446. ArtificialHB.Name = "Heartbeat"
  447. script:WaitForChild("Heartbeat")
  448.  
  449. frame = 1 / 60
  450. tf = 0
  451. allowframeloss = false
  452. tossremainder = false
  453.  
  454.  
  455. lastframe = tick()
  456. script.Heartbeat:Fire()
  457.  
  458.  
  459. game:GetService("RunService").Heartbeat:connect(function(s, p)
  460. tf = tf + s
  461. if tf >= frame then
  462. if allowframeloss then
  463. script.Heartbeat:Fire()
  464. lastframe = tick()
  465. else
  466. for i = 1, math.floor(tf / frame) do
  467. script.Heartbeat:Fire()
  468. end
  469. lastframe = tick()
  470. end
  471. if tossremainder then
  472. tf = 0
  473. else
  474. tf = tf - frame * math.floor(tf / frame)
  475. end
  476. end
  477. end)
  478. -------------------------------------------------------
  479. --End HeartBeat--
  480. -------------------------------------------------------
  481. local joyemoji = Instance.new('ParticleEmitter', tors)
  482. joyemoji.VelocitySpread = 2000
  483. joyemoji.Lifetime = NumberRange.new(1)
  484. joyemoji.Speed = NumberRange.new(40)
  485. joy= {}
  486. for i=0, 19 do
  487. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  488. end
  489. joyemoji.Size = NumberSequence.new(joy)
  490. joyemoji.Rate = 0
  491. joyemoji.LockedToPart = false
  492. joyemoji.LightEmission = 0
  493. joyemoji.Texture = "rbxassetid://73623723"
  494. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  495.  
  496. -------------------------------------------------------
  497. --Start Important Functions--
  498. -------------------------------------------------------
  499.  
  500.  
  501. function swait(num)
  502. if num == 0 or num == nil then
  503. game:service("RunService").Stepped:wait(0)
  504. else
  505. for i = 0, num do
  506. game:service("RunService").Stepped:wait(0)
  507. end
  508. end
  509. end
  510. function thread(f)
  511. coroutine.resume(coroutine.create(f))
  512. end
  513. function clerp(a, b, t)
  514. local qa = {
  515. QuaternionFromCFrame(a)
  516. }
  517. local qb = {
  518. QuaternionFromCFrame(b)
  519. }
  520. local ax, ay, az = a.x, a.y, a.z
  521. local bx, by, bz = b.x, b.y, b.z
  522. local _t = 1 - t
  523. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  524. end
  525. function QuaternionFromCFrame(cf)
  526. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  527. local trace = m00 + m11 + m22
  528. if trace > 0 then
  529. local s = math.sqrt(1 + trace)
  530. local recip = 0.5 / s
  531. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  532. else
  533. local i = 0
  534. if m00 < m11 then
  535. i = 1
  536. end
  537. if m22 > (i == 0 and m00 or m11) then
  538. i = 2
  539. end
  540. if i == 0 then
  541. local s = math.sqrt(m00 - m11 - m22 + 1)
  542. local recip = 0.5 / s
  543. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  544. elseif i == 1 then
  545. local s = math.sqrt(m11 - m22 - m00 + 1)
  546. local recip = 0.5 / s
  547. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  548. elseif i == 2 then
  549. local s = math.sqrt(m22 - m00 - m11 + 1)
  550. local recip = 0.5 / s
  551. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  552. end
  553. end
  554. end
  555. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  556. local xs, ys, zs = x + x, y + y, z + z
  557. local wx, wy, wz = w * xs, w * ys, w * zs
  558. local xx = x * xs
  559. local xy = x * ys
  560. local xz = x * zs
  561. local yy = y * ys
  562. local yz = y * zs
  563. local zz = z * zs
  564. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  565. end
  566. function QuaternionSlerp(a, b, t)
  567. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  568. local startInterp, finishInterp
  569. if cosTheta >= 1.0E-4 then
  570. if 1 - cosTheta > 1.0E-4 then
  571. local theta = math.acos(cosTheta)
  572. local invSinTheta = 1 / Sin(theta)
  573. startInterp = Sin((1 - t) * theta) * invSinTheta
  574. finishInterp = Sin(t * theta) * invSinTheta
  575. else
  576. startInterp = 1 - t
  577. finishInterp = t
  578. end
  579. elseif 1 + cosTheta > 1.0E-4 then
  580. local theta = math.acos(-cosTheta)
  581. local invSinTheta = 1 / Sin(theta)
  582. startInterp = Sin((t - 1) * theta) * invSinTheta
  583. finishInterp = Sin(t * theta) * invSinTheta
  584. else
  585. startInterp = t - 1
  586. finishInterp = t
  587. end
  588. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  589. end
  590. function rayCast(Position, Direction, Range, Ignore)
  591. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  592. end
  593. local RbxUtility = LoadLibrary("RbxUtility")
  594. local Create = RbxUtility.Create
  595.  
  596. function getRegion(point,range,ignore)
  597. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  598. end
  599.  
  600. function GetTorso(char)
  601. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  602. end
  603.  
  604. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  605. -------------------------------------------------------
  606. --Start Damage Function--
  607. -------------------------------------------------------
  608. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  609. if hit.Parent == nil then
  610. return
  611. end
  612. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  613. for _, v in pairs(hit.Parent:children()) do
  614. if v:IsA("Humanoid") then
  615. h = v
  616. end
  617. end
  618. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  619.  
  620. hit.Parent:FindFirstChild("Head"):BreakJoints()
  621. end
  622.  
  623. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  624. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  625. if hit.Parent.DebounceHit.Value == true then
  626. return
  627. end
  628. end
  629. if insta == true then
  630. hit.Parent:FindFirstChild("Head"):BreakJoints()
  631. end
  632. local c = Create("ObjectValue"){
  633. Name = "creator",
  634. Value = game:service("Players").LocalPlayer,
  635. Parent = h,
  636. }
  637. game:GetService("Debris"):AddItem(c, .5)
  638. if HitSound ~= nil and HitPitch ~= nil then
  639. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  640. end
  641. local Damage = math.random(minim, maxim)
  642. local blocked = false
  643. local block = hit.Parent:findFirstChild("Block")
  644. if block ~= nil then
  645. if block.className == "IntValue" then
  646. if block.Value > 0 then
  647. blocked = true
  648. block.Value = block.Value - 1
  649. print(block.Value)
  650. end
  651. end
  652. end
  653. if blocked == false then
  654. h.Health = h.Health - Damage
  655. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  656. else
  657. h.Health = h.Health - (Damage / 2)
  658. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  659. end
  660. if Type == "Knockdown" then
  661. local hum = hit.Parent.Humanoid
  662. hum.PlatformStand = true
  663. coroutine.resume(coroutine.create(function(HHumanoid)
  664. swait(1)
  665. HHumanoid.PlatformStand = false
  666. end), hum)
  667. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  668. local bodvol = Create("BodyVelocity"){
  669. velocity = angle * knockback,
  670. P = 5000,
  671. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  672. Parent = hit,
  673. }
  674. local rl = Create("BodyAngularVelocity"){
  675. P = 3000,
  676. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  677. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  678. Parent = hit,
  679. }
  680. game:GetService("Debris"):AddItem(bodvol, .5)
  681. game:GetService("Debris"):AddItem(rl, .5)
  682. elseif Type == "Normal" then
  683. local vp = Create("BodyVelocity"){
  684. P = 500,
  685. maxForce = Vector3.new(math.huge, 0, math.huge),
  686. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  687. }
  688. if knockback > 0 then
  689. vp.Parent = hit.Parent.Torso
  690. end
  691. game:GetService("Debris"):AddItem(vp, .5)
  692. elseif Type == "Up" then
  693. local bodyVelocity = Create("BodyVelocity"){
  694. velocity = Vector3.new(0, 20, 0),
  695. P = 5000,
  696. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  697. Parent = hit,
  698. }
  699. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  700. elseif Type == "DarkUp" then
  701. coroutine.resume(coroutine.create(function()
  702. for i = 0, 1, 0.1 do
  703. swait()
  704. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  705. end
  706. end))
  707. local bodyVelocity = Create("BodyVelocity"){
  708. velocity = Vector3.new(0, 20, 0),
  709. P = 5000,
  710. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  711. Parent = hit,
  712. }
  713. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  714. elseif Type == "Snare" then
  715. local bp = Create("BodyPosition"){
  716. P = 2000,
  717. D = 100,
  718. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  719. position = hit.Parent.Torso.Position,
  720. Parent = hit.Parent.Torso,
  721. }
  722. game:GetService("Debris"):AddItem(bp, 1)
  723. elseif Type == "Freeze" then
  724. local BodPos = Create("BodyPosition"){
  725. P = 50000,
  726. D = 1000,
  727. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  728. position = hit.Parent.Torso.Position,
  729. Parent = hit.Parent.Torso,
  730. }
  731. local BodGy = Create("BodyGyro") {
  732. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  733. P = 20e+003,
  734. Parent = hit.Parent.Torso,
  735. cframe = hit.Parent.Torso.CFrame,
  736. }
  737. hit.Parent.Torso.Anchored = true
  738. coroutine.resume(coroutine.create(function(Part)
  739. swait(1.5)
  740. Part.Anchored = false
  741. end), hit.Parent.Torso)
  742. game:GetService("Debris"):AddItem(BodPos, 3)
  743. game:GetService("Debris"):AddItem(BodGy, 3)
  744. end
  745. local debounce = Create("BoolValue"){
  746. Name = "DebounceHit",
  747. Parent = hit.Parent,
  748. Value = true,
  749. }
  750. game:GetService("Debris"):AddItem(debounce, Delay)
  751. c = Create("ObjectValue"){
  752. Name = "creator",
  753. Value = Player,
  754. Parent = h,
  755. }
  756. game:GetService("Debris"):AddItem(c, .5)
  757. end
  758. end
  759. -------------------------------------------------------
  760. --End Damage Function--
  761. -------------------------------------------------------
  762.  
  763. -------------------------------------------------------
  764. --Start Damage Function Customization--
  765. -------------------------------------------------------
  766. function ShowDamage(Pos, Text, Time, Color)
  767. local Rate = (1 / 30)
  768. local Pos = (Pos or Vector3.new(0, 0, 0))
  769. local Text = (Text or "")
  770. local Time = (Time or 2)
  771. local Color = (Color or Color3.new(255, 255, 1))
  772. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  773. EffectPart.Anchored = true
  774. local BillboardGui = Create("BillboardGui"){
  775. Size = UDim2.new(3, 0, 3, 0),
  776. Adornee = EffectPart,
  777. Parent = EffectPart,
  778. }
  779. local TextLabel = Create("TextLabel"){
  780. BackgroundTransparency = 1,
  781. Size = UDim2.new(1, 0, 1, 0),
  782. Text = Text,
  783. Font = "Bodoni",
  784. TextColor3 = Color,
  785. TextScaled = true,
  786. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  787. Parent = BillboardGui,
  788. }
  789. game.Debris:AddItem(EffectPart, (Time))
  790. EffectPart.Parent = game:GetService("Workspace")
  791. delay(0, function()
  792. local Frames = (Time / Rate)
  793. for Frame = 1, Frames do
  794. wait(Rate)
  795. local Percent = (Frame / Frames)
  796. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  797. TextLabel.TextTransparency = Percent
  798. end
  799. if EffectPart and EffectPart.Parent then
  800. EffectPart:Destroy()
  801. end
  802. end)
  803. end
  804. -------------------------------------------------------
  805. --End Damage Function Customization--
  806. -------------------------------------------------------
  807.  
  808. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  809. for _, c in pairs(workspace:children()) do
  810. local hum = c:findFirstChild("Humanoid")
  811. if hum ~= nil then
  812. local head = c:findFirstChild("Head")
  813. if head ~= nil then
  814. local targ = head.Position - Part.Position
  815. local mag = targ.magnitude
  816. if magni >= mag and c.Name ~= plr.Name then
  817. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  818. end
  819. end
  820. end
  821. end
  822. end
  823.  
  824.  
  825. CFuncs = {
  826. Part = {
  827. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  828. local Part = Create("Part")({
  829. Parent = Parent,
  830. Reflectance = Reflectance,
  831. Transparency = Transparency,
  832. CanCollide = false,
  833. Locked = true,
  834. BrickColor = BrickColor.new(tostring(BColor)),
  835. Name = Name,
  836. Size = Size,
  837. Material = Material
  838. })
  839. RemoveOutlines(Part)
  840. return Part
  841. end
  842. },
  843. Mesh = {
  844. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  845. local Msh = Create(Mesh)({
  846. Parent = Part,
  847. Offset = OffSet,
  848. Scale = Scale
  849. })
  850. if Mesh == "SpecialMesh" then
  851. Msh.MeshType = MeshType
  852. Msh.MeshId = MeshId
  853. end
  854. return Msh
  855. end
  856. },
  857. Mesh = {
  858. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  859. local Msh = Create(Mesh)({
  860. Parent = Part,
  861. Offset = OffSet,
  862. Scale = Scale
  863. })
  864. if Mesh == "SpecialMesh" then
  865. Msh.MeshType = MeshType
  866. Msh.MeshId = MeshId
  867. end
  868. return Msh
  869. end
  870. },
  871. Weld = {
  872. Create = function(Parent, Part0, Part1, C0, C1)
  873. local Weld = Create("Weld")({
  874. Parent = Parent,
  875. Part0 = Part0,
  876. Part1 = Part1,
  877. C0 = C0,
  878. C1 = C1
  879. })
  880. return Weld
  881. end
  882. },
  883. Sound = {
  884. Create = function(id, par, vol, pit)
  885. coroutine.resume(coroutine.create(function()
  886. local S = Create("Sound")({
  887. Volume = vol,
  888. Pitch = pit or 1,
  889. SoundId = id,
  890. Parent = par or workspace
  891. })
  892. wait()
  893. S:play()
  894. game:GetService("Debris"):AddItem(S, 6)
  895. end))
  896. end
  897. },
  898. ParticleEmitter = {
  899. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  900. local fp = Create("ParticleEmitter")({
  901. Parent = Parent,
  902. Color = ColorSequence.new(Color1, Color2),
  903. LightEmission = LightEmission,
  904. Size = Size,
  905. Texture = Texture,
  906. Transparency = Transparency,
  907. ZOffset = ZOffset,
  908. Acceleration = Accel,
  909. Drag = Drag,
  910. LockedToPart = LockedToPart,
  911. VelocityInheritance = VelocityInheritance,
  912. EmissionDirection = EmissionDirection,
  913. Enabled = Enabled,
  914. Lifetime = LifeTime,
  915. Rate = Rate,
  916. Rotation = Rotation,
  917. RotSpeed = RotSpeed,
  918. Speed = Speed,
  919. VelocitySpread = VelocitySpread
  920. })
  921. return fp
  922. end
  923. }
  924. }
  925. function RemoveOutlines(part)
  926. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  927. end
  928. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  929. local Part = Create("Part")({
  930. formFactor = FormFactor,
  931. Parent = Parent,
  932. Reflectance = Reflectance,
  933. Transparency = Transparency,
  934. CanCollide = false,
  935. Locked = true,
  936. BrickColor = BrickColor.new(tostring(BColor)),
  937. Name = Name,
  938. Size = Size,
  939. Material = Material
  940. })
  941. RemoveOutlines(Part)
  942. return Part
  943. end
  944. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  945. local Msh = Create(Mesh)({
  946. Parent = Part,
  947. Offset = OffSet,
  948. Scale = Scale
  949. })
  950. if Mesh == "SpecialMesh" then
  951. Msh.MeshType = MeshType
  952. Msh.MeshId = MeshId
  953. end
  954. return Msh
  955. end
  956. function CreateWeld(Parent, Part0, Part1, C0, C1)
  957. local Weld = Create("Weld")({
  958. Parent = Parent,
  959. Part0 = Part0,
  960. Part1 = Part1,
  961. C0 = C0,
  962. C1 = C1
  963. })
  964. return Weld
  965. end
  966.  
  967.  
  968. -------------------------------------------------------
  969. --Start Effect Function--
  970. -------------------------------------------------------
  971. EffectModel = Instance.new("Model", char)
  972. Effects = {
  973. Block = {
  974. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  975. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  976. prt.Anchored = true
  977. prt.CFrame = cframe
  978. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. if Type == 1 or Type == nil then
  981. table.insert(Effects, {
  982. prt,
  983. "Block1",
  984. delay,
  985. x3,
  986. y3,
  987. z3,
  988. msh
  989. })
  990. elseif Type == 2 then
  991. table.insert(Effects, {
  992. prt,
  993. "Block2",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. else
  1001. table.insert(Effects, {
  1002. prt,
  1003. "Block3",
  1004. delay,
  1005. x3,
  1006. y3,
  1007. z3,
  1008. msh
  1009. })
  1010. end
  1011. end
  1012. },
  1013. Sphere = {
  1014. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1015. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1016. prt.Anchored = true
  1017. prt.CFrame = cframe
  1018. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1019. game:GetService("Debris"):AddItem(prt, 10)
  1020. table.insert(Effects, {
  1021. prt,
  1022. "Cylinder",
  1023. delay,
  1024. x3,
  1025. y3,
  1026. z3,
  1027. msh
  1028. })
  1029. end
  1030. },
  1031. Cylinder = {
  1032. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1033. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1034. prt.Anchored = true
  1035. prt.CFrame = cframe
  1036. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1037. game:GetService("Debris"):AddItem(prt, 10)
  1038. table.insert(Effects, {
  1039. prt,
  1040. "Cylinder",
  1041. delay,
  1042. x3,
  1043. y3,
  1044. z3,
  1045. msh
  1046. })
  1047. end
  1048. },
  1049. Wave = {
  1050. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1051. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1052. prt.Anchored = true
  1053. prt.CFrame = cframe
  1054. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1055. game:GetService("Debris"):AddItem(prt, 10)
  1056. table.insert(Effects, {
  1057. prt,
  1058. "Cylinder",
  1059. delay,
  1060. x3 / 60,
  1061. y3 / 60,
  1062. z3 / 60,
  1063. msh
  1064. })
  1065. end
  1066. },
  1067. Ring = {
  1068. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1069. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1070. prt.Anchored = true
  1071. prt.CFrame = cframe
  1072. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1073. game:GetService("Debris"):AddItem(prt, 10)
  1074. table.insert(Effects, {
  1075. prt,
  1076. "Cylinder",
  1077. delay,
  1078. x3,
  1079. y3,
  1080. z3,
  1081. msh
  1082. })
  1083. end
  1084. },
  1085. Break = {
  1086. Create = function(brickcolor, cframe, x1, y1, z1)
  1087. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1088. prt.Anchored = true
  1089. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1090. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1091. local num = math.random(10, 50) / 1000
  1092. game:GetService("Debris"):AddItem(prt, 10)
  1093. table.insert(Effects, {
  1094. prt,
  1095. "Shatter",
  1096. num,
  1097. prt.CFrame,
  1098. math.random() - math.random(),
  1099. 0,
  1100. math.random(50, 100) / 100
  1101. })
  1102. end
  1103. },
  1104. Spiral = {
  1105. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1106. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1107. prt.Anchored = true
  1108. prt.CFrame = cframe
  1109. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1110. game:GetService("Debris"):AddItem(prt, 10)
  1111. table.insert(Effects, {
  1112. prt,
  1113. "Cylinder",
  1114. delay,
  1115. x3,
  1116. y3,
  1117. z3,
  1118. msh
  1119. })
  1120. end
  1121. },
  1122. Push = {
  1123. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1124. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1125. prt.Anchored = true
  1126. prt.CFrame = cframe
  1127. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1128. game:GetService("Debris"):AddItem(prt, 10)
  1129. table.insert(Effects, {
  1130. prt,
  1131. "Cylinder",
  1132. delay,
  1133. x3,
  1134. y3,
  1135. z3,
  1136. msh
  1137. })
  1138. end
  1139. }
  1140. }
  1141. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1142. local fp = IT("Part")
  1143. fp.formFactor = formfactor
  1144. fp.Parent = parent
  1145. fp.Reflectance = reflectance
  1146. fp.Transparency = transparency
  1147. fp.CanCollide = false
  1148. fp.Locked = true
  1149. fp.BrickColor = brickcolor
  1150. fp.Name = name
  1151. fp.Size = size
  1152. fp.Position = tors.Position
  1153. RemoveOutlines(fp)
  1154. fp.Material = "SmoothPlastic"
  1155. fp:BreakJoints()
  1156. return fp
  1157. end
  1158.  
  1159. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1160. local mesh = IT(Mesh)
  1161. mesh.Parent = part
  1162. if Mesh == "SpecialMesh" then
  1163. mesh.MeshType = meshtype
  1164. if meshid ~= "nil" then
  1165. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1166. end
  1167. end
  1168. mesh.Offset = offset
  1169. mesh.Scale = scale
  1170. return mesh
  1171. end
  1172.  
  1173. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1174. local type = type
  1175. local rng = Instance.new("Part", char)
  1176. rng.Anchored = true
  1177. rng.BrickColor = color
  1178. rng.CanCollide = false
  1179. rng.FormFactor = 3
  1180. rng.Name = "Ring"
  1181. rng.Material = "Neon"
  1182. rng.Size = Vector3.new(1, 1, 1)
  1183. rng.Transparency = 0
  1184. rng.TopSurface = 0
  1185. rng.BottomSurface = 0
  1186. rng.CFrame = pos
  1187. local rngm = Instance.new("SpecialMesh", rng)
  1188. rngm.MeshType = MType
  1189. rngm.Scale = scale
  1190. local scaler2 = 1
  1191. if type == "Add" then
  1192. scaler2 = 1 * value
  1193. elseif type == "Divide" then
  1194. scaler2 = 1 / value
  1195. end
  1196. coroutine.resume(coroutine.create(function()
  1197. for i = 0, 10 / bonuspeed, 0.1 do
  1198. swait()
  1199. if type == "Add" then
  1200. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1201. elseif type == "Divide" then
  1202. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1203. end
  1204. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1205. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1206. end
  1207. rng:Destroy()
  1208. end))
  1209. end
  1210.  
  1211. function Eviscerate(dude)
  1212. if dude.Name ~= char then
  1213. local bgf = IT("BodyGyro", dude.Head)
  1214. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1215. local val = IT("BoolValue", dude)
  1216. val.Name = "IsHit"
  1217. local ds = coroutine.wrap(function()
  1218. dude:WaitForChild("Head"):BreakJoints()
  1219. wait(0.5)
  1220. target = nil
  1221. coroutine.resume(coroutine.create(function()
  1222. for i, v in pairs(dude:GetChildren()) do
  1223. if v:IsA("Accessory") then
  1224. v:Destroy()
  1225. end
  1226. if v:IsA("Humanoid") then
  1227. v:Destroy()
  1228. end
  1229. if v:IsA("CharacterMesh") then
  1230. v:Destroy()
  1231. end
  1232. if v:IsA("Model") then
  1233. v:Destroy()
  1234. end
  1235. if v:IsA("Part") or v:IsA("MeshPart") then
  1236. for x, o in pairs(v:GetChildren()) do
  1237. if o:IsA("Decal") then
  1238. o:Destroy()
  1239. end
  1240. end
  1241. coroutine.resume(coroutine.create(function()
  1242. v.Material = "Neon"
  1243. v.CanCollide = false
  1244. local PartEmmit1 = IT("ParticleEmitter", reye)
  1245. PartEmmit1.LightEmission = 1
  1246. PartEmmit1.Texture = "rbxassetid://284205403"
  1247. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1248. PartEmmit1.Rate = 150
  1249. PartEmmit1.Lifetime = NumberRange.new(1)
  1250. PartEmmit1.Size = NumberSequence.new({
  1251. NumberSequenceKeypoint.new(0, 0.75, 0),
  1252. NumberSequenceKeypoint.new(1, 0, 0)
  1253. })
  1254. PartEmmit1.Transparency = NumberSequence.new({
  1255. NumberSequenceKeypoint.new(0, 0, 0),
  1256. NumberSequenceKeypoint.new(1, 1, 0)
  1257. })
  1258. PartEmmit1.Speed = NumberRange.new(0, 0)
  1259. PartEmmit1.VelocitySpread = 30000
  1260. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1261. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1262. local BodPoss = IT("BodyPosition", v)
  1263. BodPoss.P = 3000
  1264. BodPoss.D = 1000
  1265. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1266. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1267. v.Color = maincolor.Color
  1268. coroutine.resume(coroutine.create(function()
  1269. for i = 0, 49 do
  1270. swait(1)
  1271. v.Transparency = v.Transparency + 0.08
  1272. end
  1273. wait(0.5)
  1274. PartEmmit1.Enabled = false
  1275. wait(3)
  1276. v:Destroy()
  1277. dude:Destroy()
  1278. end))
  1279. end))
  1280. end
  1281. end
  1282. end))
  1283. end)
  1284. ds()
  1285. end
  1286. end
  1287.  
  1288. function FindNearestHead(Position, Distance, SinglePlayer)
  1289. if SinglePlayer then
  1290. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1291. end
  1292. local List = {}
  1293. for i, v in pairs(workspace:GetChildren()) do
  1294. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1295. table.insert(List, v)
  1296. end
  1297. end
  1298. return List
  1299. end
  1300.  
  1301. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1302. local type = type
  1303. local rng = Instance.new("Part", char)
  1304. rng.Anchored = true
  1305. rng.BrickColor = color
  1306. rng.CanCollide = false
  1307. rng.FormFactor = 3
  1308. rng.Name = "Ring"
  1309. rng.Material = "Neon"
  1310. rng.Size = Vector3.new(1, 1, 1)
  1311. rng.Transparency = 0
  1312. rng.TopSurface = 0
  1313. rng.BottomSurface = 0
  1314. rng.CFrame = pos
  1315. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1316. local rngm = Instance.new("SpecialMesh", rng)
  1317. rngm.MeshType = MType
  1318. rngm.Scale = Vector3.new(x1, y1, z1)
  1319. local scaler2 = 1
  1320. local speeder = FastSpeed
  1321. if type == "Add" then
  1322. scaler2 = 1 * value
  1323. elseif type == "Divide" then
  1324. scaler2 = 1 / value
  1325. end
  1326. coroutine.resume(coroutine.create(function()
  1327. for i = 0, 10 / bonuspeed, 0.1 do
  1328. swait()
  1329. if type == "Add" then
  1330. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1331. elseif type == "Divide" then
  1332. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1333. end
  1334. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1335. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1336. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1337. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1338. end
  1339. rng:Destroy()
  1340. end))
  1341. end
  1342.  
  1343. function SoulSteal(dude)
  1344. if dude.Name ~= char then
  1345. local bgf = IT("BodyGyro", dude.Head)
  1346. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1347. local val = IT("BoolValue", dude)
  1348. val.Name = "IsHit"
  1349. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1350. local soulst = coroutine.wrap(function()
  1351. local soul = Instance.new("Part",dude)
  1352. soul.Size = Vector3.new(1,1,1)
  1353. soul.CanCollide = false
  1354. soul.Anchored = false
  1355. soul.Position = torso.Position
  1356. soul.Transparency = 1
  1357. local PartEmmit1 = IT("ParticleEmitter", soul)
  1358. PartEmmit1.LightEmission = 1
  1359. PartEmmit1.Texture = "rbxassetid://569507414"
  1360. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1361. PartEmmit1.Rate = 250
  1362. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1363. PartEmmit1.Size = NumberSequence.new({
  1364. NumberSequenceKeypoint.new(0, 1, 0),
  1365. NumberSequenceKeypoint.new(1, 0, 0)
  1366. })
  1367. PartEmmit1.Transparency = NumberSequence.new({
  1368. NumberSequenceKeypoint.new(0, 0, 0),
  1369. NumberSequenceKeypoint.new(1, 1, 0)
  1370. })
  1371. PartEmmit1.Speed = NumberRange.new(0, 0)
  1372. PartEmmit1.VelocitySpread = 30000
  1373. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1374. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1375. local BodPoss = IT("BodyPosition", soul)
  1376. BodPoss.P = 3000
  1377. BodPoss.D = 1000
  1378. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1379. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1380. wait(1.6)
  1381. soul.Touched:connect(function(hit)
  1382. if hit.Parent == char then
  1383. soul:Destroy()
  1384. end
  1385. end)
  1386. wait(1.2)
  1387. while soul do
  1388. swait()
  1389. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1390. BodPoss.Position = tors.Position
  1391. end
  1392. end)
  1393. soulst()
  1394. end
  1395. end
  1396. function FaceMouse()
  1397. local Cam = workspace.CurrentCamera
  1398. return {
  1399. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1400. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1401. }
  1402. end
  1403.  
  1404. BTAUNT = Instance.new("Sound", char.Head)
  1405. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1974441930"
  1406. BTAUNT.Volume = 2
  1407. BTAUNT.Pitch = 1
  1408. BTAUNT.Looped = true
  1409.  
  1410. BTAUNT2 = Instance.new("Sound", char.Torso)
  1411. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=315170694"
  1412. BTAUNT2.Volume = 5
  1413. BTAUNT2.Pitch = 1
  1414. BTAUNT2.Looped = true
  1415.  
  1416. BTAUNT3 = Instance.new("Sound", char)
  1417. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=1090127517"
  1418. BTAUNT3.Volume = 2
  1419. BTAUNT3.Pitch = 1
  1420. BTAUNT3.Looped = true
  1421.  
  1422. BTAUNT4 = Instance.new("Sound", char.Torso)
  1423. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1424. BTAUNT4.Volume = 5
  1425. BTAUNT4.Pitch = 3
  1426. BTAUNT4.Looped = true
  1427.  
  1428. BTAUNT5 = Instance.new("Sound", char.Torso)
  1429. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1430. BTAUNT5.Volume = 5
  1431. BTAUNT5.Pitch = 1
  1432. BTAUNT5.Looped = true
  1433.  
  1434. TEST = Instance.new("Sound", tors)
  1435. TEST.SoundId = "http://www.roblox.com/asset/?id=636494529"
  1436. TEST.Volume = 25
  1437. TEST.Pitch = 1
  1438. TEST.Looped = false
  1439. -------------------------------------------------------
  1440. --End Effect Function--
  1441. -------------------------------------------------------
  1442.  
  1443. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1444. local NEWMESH = IT(MESH)
  1445. if MESH == "SpecialMesh" then
  1446. NEWMESH.MeshType = MESHTYPE
  1447. if MESHID ~= "nil" and MESHID ~= "" then
  1448. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1449. end
  1450. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1451. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1452. end
  1453. end
  1454. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1455. NEWMESH.Scale = SCALE
  1456. NEWMESH.Parent = PARENT
  1457. return NEWMESH
  1458. end
  1459.  
  1460. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  1461. local NEWPART = IT("Part")
  1462. NEWPART.formFactor = FORMFACTOR
  1463. NEWPART.Reflectance = REFLECTANCE
  1464. NEWPART.Transparency = TRANSPARENCY
  1465. NEWPART.CanCollide = false
  1466. NEWPART.Locked = true
  1467. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1468. NEWPART.Name = NAME
  1469. NEWPART.Size = SIZE
  1470. NEWPART.Position = Torso.Position
  1471. NEWPART.Material = MATERIAL
  1472. NEWPART:BreakJoints()
  1473. NEWPART.Parent = PARENT
  1474. return NEWPART
  1475. end
  1476.  
  1477. function MakeForm(PART,TYPE)
  1478. local MSH = nil
  1479. if TYPE == "Cyl" then
  1480. MSH = IT("CylinderMesh",PART)
  1481. elseif TYPE == "Ball" then
  1482. MSH = IT("SpecialMesh",PART)
  1483. MSH.MeshType = "Sphere"
  1484. elseif TYPE == "Wedge" then
  1485. MSH = IT("SpecialMesh",PART)
  1486. MSH.MeshType = "Wedge"
  1487. elseif TYPE == "Block" then
  1488. MSH = IT("SpecialMesh",PART)
  1489. MSH.MeshType = "Brick"
  1490. end
  1491. return MSH
  1492. end
  1493.  
  1494. function Cso(ID, PARENT, VOLUME, PITCH)
  1495. local NSound = nil
  1496. coroutine.resume(coroutine.create(function()
  1497. NSound = IT("Sound", PARENT)
  1498. NSound.Volume = VOLUME
  1499. NSound.Pitch = PITCH
  1500. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1501. swait()
  1502. NSound:play()
  1503. game:GetService("Debris"):AddItem(NSound, 50)
  1504. end))
  1505. return NSound
  1506. end
  1507. function CameraEnshaking(Length, Intensity)
  1508. coroutine.resume(coroutine.create(function()
  1509. local intensity = 1 * Intensity
  1510. local rotM = 0.01 * Intensity
  1511. for i = 0, Length, 0.1 do
  1512. swait()
  1513. intensity = intensity - 0.05 * Intensity / Length
  1514. rotM = rotM - 5.0E-4 * Intensity / Length
  1515. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1516. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1517. end
  1518. hum.CameraOffset = Vector3.new(0, 0, 0)
  1519. end))
  1520. end
  1521.  
  1522.  
  1523. function Sink(position,radius)
  1524. for i,v in ipairs(workspace:GetChildren()) do
  1525. if v:FindFirstChild("Hit2By"..plr.Name) == nil then
  1526. local body = v:GetChildren()
  1527. for part = 1, #body do
  1528. if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1529. if(body[part].Position - position).Magnitude < radius then
  1530. if v.ClassName == "Model" then
  1531. v:FindFirstChildOfClass("Humanoid").Name = "Humanoid"
  1532. if v:FindFirstChild("Humanoid") then
  1533. local defence = Instance.new("BoolValue",v)
  1534. defence.Name = ("Hit2By"..plr.Name)
  1535. if v.Humanoid.Health ~= 0 then
  1536. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1537. if TORS ~= nil then
  1538. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v)
  1539. coroutine.resume(coroutine.create(function()
  1540. if HITFLOOR2 ~= nil then
  1541. TORS.Anchored = true
  1542. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4))
  1543. Hole2.Color = Color3.new(0,0,0)
  1544. local MESH = MakeForm(Hole2,"Cyl")
  1545. MESH.Scale = Vector3.new(0,1,0)
  1546. Hole2.CFrame = CF(HITPOS2)
  1547. for i = 1, 10 do
  1548. swait()
  1549. MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1)
  1550. end
  1551. --Cso("160440683", v:FindFirstChild("Head"), 10, .8)
  1552. Cso("154955269", v:FindFirstChild("Head"), 10, 1)
  1553. repeat
  1554. swait()
  1555. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1556. --MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0)
  1557. until TORS.Position.Y<position.Y-4
  1558. v:remove()
  1559. for i = 1, 10 do
  1560. swait()
  1561. MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1)
  1562. end
  1563. Hole2:remove()
  1564. end
  1565. end))
  1566. end
  1567. end
  1568. end
  1569. end
  1570. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1571. end
  1572. end
  1573. end
  1574. end
  1575. end
  1576. end
  1577. function Trail(Part)
  1578. local TRAIL = Part:Clone()
  1579. TRAIL.CanCollide = false
  1580. TRAIL.Anchored = true
  1581. TRAIL.Parent = EffectModel
  1582. TRAIL.Name = "Trail"
  1583. local TRANS = Part.Transparency
  1584. coroutine.resume(coroutine.create(function()
  1585. for i = 1, 20 do
  1586. swait()
  1587. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  1588. end
  1589. TRAIL:remove()
  1590. end))
  1591. end
  1592. function getRegion(point,range,ignore)
  1593. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1594. end
  1595.  
  1596. function GetTorso(char)
  1597. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1598. end
  1599.  
  1600. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1601.  
  1602.  
  1603. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1604. local NSound = nil
  1605. coroutine.resume(coroutine.create(function()
  1606. NSound = Instance.new("Sound", PARENT)
  1607. NSound.Volume = VOLUME
  1608. NSound.Pitch = PITCH
  1609. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1610. swait()
  1611. NSound:play()
  1612. game:GetService("Debris"):AddItem(NSound, 10)
  1613. end))
  1614. return NSound
  1615. end
  1616.  
  1617. -------------------------------------------------------
  1618. --End Important Functions--
  1619. -------------------------------------------------------
  1620.  
  1621.  
  1622.  
  1623.  
  1624.  
  1625. -------------------------------------------------------
  1626. --Start Customization--
  1627. -------------------------------------------------------
  1628. local Player_Size = 1
  1629. if Player_Size ~= 1 then
  1630. root.Size = root.Size * Player_Size
  1631. tors.Size = tors.Size * Player_Size
  1632. hed.Size = hed.Size * Player_Size
  1633. ra.Size = ra.Size * Player_Size
  1634. la.Size = la.Size * Player_Size
  1635. rl.Size = rl.Size * Player_Size
  1636. ll.Size = ll.Size * Player_Size
  1637. ----------------------------------------------------------------------------------
  1638. rootj.Parent = root
  1639. neck.Parent = tors
  1640. RW.Parent = tors
  1641. LW.Parent = tors
  1642. RH.Parent = tors
  1643. LH.Parent = tors
  1644. ----------------------------------------------------------------------------------
  1645. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1646. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1647. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1648. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1649. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1650. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1651. ----------------------------------------------------------------------------------
  1652. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1653. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1654. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1655. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1656. --hat.Parent = Character
  1657. end
  1658. ----------------------------------------------------------------------------------
  1659. ----------------------------------------------------------------------------------
  1660. local equipped = false
  1661. local idle = 0
  1662. local change = 1
  1663. local val = 0
  1664. local toim = 0
  1665. local idleanim = 0.4
  1666. local sine = 0
  1667. local Sit = 1
  1668. local VALUE1 = false
  1669. local VALUE2 = false
  1670. ----------------------------------------------------------------------------------
  1671. hum.WalkSpeed = 18
  1672. hum.JumpPower = 100
  1673. hum.Animator.Parent = nil
  1674. ----------------------------------------------------------------------------------
  1675. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1676. local type = type
  1677. local rng = Instance.new("Part", char)
  1678. rng.Anchored = true
  1679. rng.BrickColor = color
  1680. rng.CanCollide = false
  1681. rng.FormFactor = 3
  1682. rng.Name = "Ring"
  1683. rng.Material = "Neon"
  1684. rng.Size = Vector3.new(1, 1, 1)
  1685. rng.Transparency = 0
  1686. rng.TopSurface = 0
  1687. rng.BottomSurface = 0
  1688. rng.CFrame = pos
  1689. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1690. local rngm = Instance.new("SpecialMesh", rng)
  1691. rngm.MeshType = "Sphere"
  1692. rngm.Scale = vt(x1,y1,z1)
  1693. if rainbowmode == true then
  1694. rng.Color = Color3.new(r/255,g/255,b/255)
  1695. end
  1696. local scaler2 = 1
  1697. local speeder = FastSpeed
  1698. if type == "Add" then
  1699. scaler2 = 1*value
  1700. elseif type == "Divide" then
  1701. scaler2 = 1/value
  1702. end
  1703. coroutine.resume(coroutine.create(function()
  1704. for i = 0,10/bonuspeed,0.1 do
  1705. swait()
  1706. if rainbowmode == true then
  1707. rng.Color = Color3.new(r/255,g/255,b/255)
  1708. end
  1709. if type == "Add" then
  1710. scaler2 = scaler2 - 0.01*value/bonuspeed
  1711. elseif type == "Divide" then
  1712. scaler2 = scaler2 - 0.01/value*bonuspeed
  1713. end
  1714. if chaosmode == true then
  1715. rng.BrickColor = BrickColor.random()
  1716. end
  1717. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1718. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1719. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1720. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1721. end
  1722. rng:Destroy()
  1723. end))
  1724. end
  1725. function sphere(bonuspeed,type,pos,scale,value,color)
  1726. local type = type
  1727. local rng = Instance.new("Part", char)
  1728. rng.Anchored = true
  1729. rng.BrickColor = color
  1730. rng.CanCollide = false
  1731. rng.FormFactor = 3
  1732. rng.Name = "Ring"
  1733. rng.Material = "Neon"
  1734. rng.Size = Vector3.new(1, 1, 1)
  1735. rng.Transparency = 0
  1736. rng.TopSurface = 0
  1737. rng.BottomSurface = 0
  1738. rng.CFrame = pos
  1739. local rngm = Instance.new("SpecialMesh", rng)
  1740. rngm.MeshType = "Sphere"
  1741. rngm.Scale = scale
  1742. if rainbowmode == true then
  1743. rng.Color = Color3.new(r/255,g/255,b/255)
  1744. end
  1745. local scaler2 = 1
  1746. if type == "Add" then
  1747. scaler2 = 1*value
  1748. elseif type == "Divide" then
  1749. scaler2 = 1/value
  1750. end
  1751. coroutine.resume(coroutine.create(function()
  1752. for i = 0,10/bonuspeed,0.1 do
  1753. swait()
  1754. if rainbowmode == true then
  1755. rng.Color = Color3.new(r/255,g/255,b/255)
  1756. end
  1757. if type == "Add" then
  1758. scaler2 = scaler2 - 0.01*value/bonuspeed
  1759. elseif type == "Divide" then
  1760. scaler2 = scaler2 - 0.01/value*bonuspeed
  1761. end
  1762. if chaosmode == true then
  1763. rng.BrickColor = BrickColor.random()
  1764. end
  1765. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1766. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1767. end
  1768. rng:Destroy()
  1769. end))
  1770. end
  1771.  
  1772. -------------------------------------------------------
  1773. --End Customization--
  1774. -------------------------------------------------------
  1775. local Blobby = Instance.new("Part", char)
  1776. Blobby.Name = "Blob"
  1777. Blobby.CanCollide = false
  1778. Blobby.BrickColor = BrickColor.new("Deep orange")
  1779. Blobby.Transparency = 0
  1780. Blobby.Material = "Neon"
  1781. Blobby.Size = Vector3.new(1, 1, 2)
  1782. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1783. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1784.  
  1785. local Weld = Instance.new("Weld", Blobby)
  1786. Weld.Part0 = ra
  1787. Weld.Part1 = Blobby
  1788. Weld.C1 = CFrame.new(0, 1, 0.4)
  1789. Weld.C0 = CFrame.Angles(Rad(0),0,0)
  1790.  
  1791. local M2 = Instance.new("SpecialMesh")
  1792. M2.Parent = Blobby
  1793. M2.MeshId = "rbxassetid://0"
  1794. M2.TextureId = "rbxassetid://749019427"
  1795. M2.Scale = Vector3.new(0.08, 0.08, 0.08)
  1796.  
  1797. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1798. naeeym2.AlwaysOnTop = true
  1799. naeeym2.Size = UDim2.new(5,35,2,15)
  1800. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1801. naeeym2.Adornee = hed
  1802. naeeym2.Name = "Name"
  1803. --naeeym2.PlayerToHideFrom = Player
  1804. local tecks2 = Instance.new("TextLabel",naeeym2)
  1805. tecks2.BackgroundTransparency = 1
  1806. tecks2.TextScaled = true
  1807. tecks2.BorderSizePixel = 0
  1808. tecks2.Text = "Fight Me"
  1809. tecks2.Font = Enum.Font.Bodoni
  1810. tecks2.TextSize = 30
  1811. tecks2.TextStrokeTransparency = 0
  1812. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1813. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1814. tecks2.Size = UDim2.new(1,0,0.5,0)
  1815. tecks2.Parent = naeeym2]]
  1816. ----------------------------------------------------------------------------------
  1817. local AddInstance = function(Object, ...)
  1818. local Obj = Instance.new(Object)
  1819. for i,v in next,(...) do
  1820. Obj[i] = v
  1821. end
  1822. return Obj
  1823. end
  1824. ----------------------------------------------------
  1825. godmode = coroutine.wrap(function()
  1826. for i,v in pairs(Character:GetChildren()) do
  1827. if v:IsA("BasePart") and v ~= Root then
  1828. v.Anchored = false
  1829. end
  1830. end
  1831. while true do
  1832. hum.MaxHealth = math.huge
  1833. wait(0.0000001)
  1834. hum.Health = math.huge
  1835. wait()
  1836. end
  1837. end)
  1838. godmode()
  1839. ff = Instance.new("ForceField", Character)
  1840. ff.Visible = false
  1841.  
  1842.  
  1843. local Blobby = Instance.new("Part", char)
  1844. Blobby.Name = "Blob"
  1845. Blobby.CanCollide = false
  1846. Blobby.BrickColor = BrickColor.new("Crimson")
  1847. Blobby.Transparency = 0
  1848. Blobby.Material = "Neon"
  1849. Blobby.Size = Vector3.new(1, 1, 2)
  1850. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1851. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1852.  
  1853. local Weld = Instance.new("Weld", Blobby)
  1854. Weld.Part0 = tors
  1855. Weld.Part1 = Blobby
  1856. Weld.C1 = CFrame.new(0, -0.8, 0.7)
  1857. Weld.C0 = CFrame.Angles(Rad(0),0,0)
  1858.  
  1859. local M2 = Instance.new("SpecialMesh")
  1860. M2.Parent = Blobby
  1861. M2.MeshId = "rbxassetid://731633703"
  1862. M2.Scale = Vector3.new(0.007, 0.007, 0.007)
  1863.  
  1864. local Reaper2 = AddInstance("Part",{
  1865. Parent = tors,
  1866. CFrame = tors.CFrame,
  1867. formFactor = "Symmetric",
  1868. Size = Vector3.new(0.462, 1.403, 2.495),
  1869. CanCollide = false,
  1870. TopSurface = "Smooth",
  1871. BottomSurface = "Smooth",
  1872. Locked = true,
  1873. })
  1874. local Weld = AddInstance("Weld",{
  1875. Parent = Reaper2,
  1876. Part0 = hed,
  1877. C0 = CFrame.new(0, 1.2, 0)*CFrame.Angles(0, 0, 0),
  1878. Part1 = Reaper2,
  1879. })
  1880. local Mesh = AddInstance("SpecialMesh",{
  1881. Parent = Reaper2,
  1882. MeshId = "rbxassetid://2711178",
  1883. TextureId = "rbxassetid://32935396",
  1884. Scale = Vector3.new(1, 1, 1),
  1885. VertexColor = Vector3.new(1, 0, 0),
  1886. })
  1887.  
  1888. local shirtpart = AddInstance("Part",{
  1889. Parent = hed,
  1890. CFrame = hed.CFrame,
  1891. formFactor = "Symmetric",
  1892. Size = Vector3.new(1, 1, 1),
  1893. CanCollide = false,
  1894. TopSurface = "Smooth",
  1895. BottomSurface = "Smooth",
  1896. Locked = true,
  1897. })
  1898. local Weld = AddInstance("Weld",{
  1899. Parent = shirtpart,
  1900. Part0 = ra,
  1901. C0 = CFrame.new(0, 0.52, 0)*CFrame.Angles(0, 0, 0),
  1902. Part1 = shirtpart,
  1903. })
  1904. local Mesh = AddInstance("SpecialMesh",{
  1905. Parent = shirtpart,
  1906. MeshId = "rbxassetid://2738507183",
  1907. TextureId = "rbxassetid://3214871929",
  1908. Scale = Vector3.new(1.05, 0.5, 1.05),
  1909. VertexColor = Vector3.new(1, 1, 1),
  1910. })
  1911.  
  1912. local shirtpart = AddInstance("Part",{
  1913. Parent = hed,
  1914. CFrame = hed.CFrame,
  1915. formFactor = "Symmetric",
  1916. Size = Vector3.new(1, 1, 1),
  1917. CanCollide = false,
  1918. TopSurface = "Smooth",
  1919. BottomSurface = "Smooth",
  1920. Locked = true,
  1921. })
  1922. local Weld = AddInstance("Weld",{
  1923. Parent = shirtpart,
  1924. Part0 = la,
  1925. C0 = CFrame.new(0, 0.52, 0)*CFrame.Angles(0, 0, 0),
  1926. Part1 = shirtpart,
  1927. })
  1928. local Mesh = AddInstance("SpecialMesh",{
  1929. Parent = shirtpart,
  1930. MeshId = "rbxassetid://2738507183",
  1931. TextureId = "rbxassetid://3214871929",
  1932. Scale = Vector3.new(1.05, 0.5, 1.05),
  1933. VertexColor = Vector3.new(1, 1, 1),
  1934. })
  1935.  
  1936. local shirtpart = AddInstance("Part",{
  1937. Parent = hed,
  1938. CFrame = hed.CFrame,
  1939. formFactor = "Symmetric",
  1940. Size = Vector3.new(1, 1, 1),
  1941. CanCollide = false,
  1942. TopSurface = "Smooth",
  1943. BottomSurface = "Smooth",
  1944. Locked = true,
  1945. })
  1946. local Weld = AddInstance("Weld",{
  1947. Parent = shirtpart,
  1948. Part0 = tors,
  1949. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1950. Part1 = shirtpart,
  1951. })
  1952. local Mesh = AddInstance("SpecialMesh",{
  1953. Parent = shirtpart,
  1954. MeshId = "rbxassetid://2738507183",
  1955. TextureId = "rbxassetid://3214871929",
  1956. Scale = Vector3.new(2, 1, 1.1),
  1957. VertexColor = Vector3.new(1, 1, 1),
  1958. })
  1959.  
  1960. local pantspart = AddInstance("Part",{
  1961. Parent = hed,
  1962. CFrame = hed.CFrame,
  1963. formFactor = "Symmetric",
  1964. Size = Vector3.new(1, 1, 1),
  1965. CanCollide = false,
  1966. TopSurface = "Smooth",
  1967. BottomSurface = "Smooth",
  1968. Locked = true,
  1969. })
  1970. local Weld = AddInstance("Weld",{
  1971. Parent = pantspart,
  1972. Part0 = rl,
  1973. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1974. Part1 = pantspart,
  1975. })
  1976. local Mesh = AddInstance("SpecialMesh",{
  1977. Parent = pantspart,
  1978. MeshId = "rbxassetid://2738507183",
  1979. TextureId = "rbxassetid://3214871929",
  1980. Scale = Vector3.new(1, 1, 1),
  1981. VertexColor = Vector3.new(1, 1, 1),
  1982. })
  1983.  
  1984. local pantspart = AddInstance("Part",{
  1985. Parent = hed,
  1986. CFrame = hed.CFrame,
  1987. formFactor = "Symmetric",
  1988. Size = Vector3.new(1, 1, 1),
  1989. CanCollide = false,
  1990. TopSurface = "Smooth",
  1991. BottomSurface = "Smooth",
  1992. Locked = true,
  1993. })
  1994. local Weld = AddInstance("Weld",{
  1995. Parent = pantspart,
  1996. Part0 = ll,
  1997. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1998. Part1 = pantspart,
  1999. })
  2000. local Mesh = AddInstance("SpecialMesh",{
  2001. Parent = pantspart,
  2002. MeshId = "rbxassetid://2738507183",
  2003. TextureId = "rbxassetid://3214871929",
  2004. Scale = Vector3.new(1, 1, 1),
  2005. VertexColor = Vector3.new(1, 1, 1),
  2006. })
  2007.  
  2008. local pantspart = AddInstance("Part",{
  2009. Parent = hed,
  2010. CFrame = hed.CFrame,
  2011. formFactor = "Symmetric",
  2012. Size = Vector3.new(1, 1, 1),
  2013. CanCollide = false,
  2014. TopSurface = "Smooth",
  2015. BottomSurface = "Smooth",
  2016. Locked = true,
  2017. })
  2018. local Weld = AddInstance("Weld",{
  2019. Parent = pantspart,
  2020. Part0 = rl,
  2021. C0 = CFrame.new(0, -0.5, 0)*CFrame.Angles(0, 0, 0),
  2022. Part1 = pantspart,
  2023. })
  2024. local Mesh = AddInstance("SpecialMesh",{
  2025. Parent = pantspart,
  2026. MeshId = "rbxassetid://2738507183",
  2027. TextureId = "rbxassetid://3214871929",
  2028. Scale = Vector3.new(1.1, 0.5, 1.1),
  2029. VertexColor = Vector3.new(1, 1, 1),
  2030. })
  2031.  
  2032. local pantspart = AddInstance("Part",{
  2033. Parent = hed,
  2034. CFrame = hed.CFrame,
  2035. formFactor = "Symmetric",
  2036. Size = Vector3.new(1, 1, 1),
  2037. CanCollide = false,
  2038. TopSurface = "Smooth",
  2039. BottomSurface = "Smooth",
  2040. Locked = true,
  2041. })
  2042. local Weld = AddInstance("Weld",{
  2043. Parent = pantspart,
  2044. Part0 = ll,
  2045. C0 = CFrame.new(0, -0.5, 0)*CFrame.Angles(0, 0, 0),
  2046. Part1 = pantspart,
  2047. })
  2048. local Mesh = AddInstance("SpecialMesh",{
  2049. Parent = pantspart,
  2050. MeshId = "rbxassetid://2738507183",
  2051. TextureId = "rbxassetid://3214871929",
  2052. Scale = Vector3.new(1.1, 0.5, 1.1),
  2053. VertexColor = Vector3.new(1, 1, 1),
  2054. })
  2055.  
  2056.  
  2057.  
  2058.  
  2059. LeftLeg.Transparency = 1
  2060. RightLeg.Transparency = 1
  2061.  
  2062.  
  2063.  
  2064.  
  2065. Torso.Transparency = 1
  2066.  
  2067.  
  2068.  
  2069. head1 = Instance.new("SpecialMesh", Head)
  2070. head1.MeshType = "FileMesh"
  2071. head1.Scale = Vector3.new(5, 5, 5)
  2072. head1.MeshId = 'http://www.roblox.com/asset/?id=746771554'
  2073.  
  2074. -------------------------------------------------------
  2075. plr = game.Players.LocalPlayer
  2076. char = plr.Character
  2077. mouse = plr:GetMouse()
  2078. whitecolor = Color3.new(255,255,1)
  2079. epicmode = false
  2080. normal = true
  2081. for i,v in pairs(char:GetChildren()) do
  2082. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  2083. v:Destroy()
  2084. end
  2085. end
  2086. local shirt = Instance.new("Shirt",char)
  2087. shirt.ShirtTemplate = "rbxassetid://0"
  2088. local pants = Instance.new("Pants",char)
  2089. pants.PantsTemplate = "rbxassetid://0"
  2090. local bdycolors = char["Body Colors"]
  2091. bdycolors.HeadColor3 = whitecolor
  2092. bdycolors.LeftArmColor3 = whitecolor
  2093. bdycolors.LeftLegColor3 = whitecolor
  2094. bdycolors.RightArmColor3 = whitecolor
  2095. bdycolors.RightLegColor3 = whitecolor
  2096. bdycolors.TorsoColor3 = whitecolor
  2097. for i,v in pairs(char:GetChildren()) do
  2098. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  2099. v:Destroy()
  2100. end
  2101. end
  2102.  
  2103.  
  2104.  
  2105. local BC = Character["Body Colors"]
  2106. BC.HeadColor = BrickColor.new("Yellow")
  2107. BC.LeftArmColor = BrickColor.new("Yellow")
  2108. BC.LeftLegColor = BrickColor.new("Yellow")
  2109. BC.RightArmColor = BrickColor.new("Yellow")
  2110. BC.RightLegColor = BrickColor.new("Yellow")
  2111. BC.TorsoColor = BrickColor.new("Yellow")
  2112. -------------------------------------------------------
  2113. --Start Attacks N Stuff--
  2114. -------------------------------------------------------
  2115. BTAUNT2:Play()
  2116.  
  2117. function boom()
  2118. attack = true
  2119. for i = 0,1,0.1 do
  2120. swait()
  2121. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0* Player_Size,0* Player_Size,0* Player_Size)* angles(math.rad(0),math.rad(0),math.rad(80)),0.3)
  2122. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-80)), 0.3)
  2123. RW.C0 = clerp(RW.C0, CFrame.new(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  2124. LW.C0 = clerp(LW.C0, CFrame.new(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2125. RH.C0=clerp(RH.C0,cf(1* Player_Size,-1* Player_Size - 0.05* Player_Size * math.cos(sine / 25),0* Player_Size)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
  2126. LH.C0=clerp(LH.C0,cf(-1* Player_Size,-1* Player_Size - 0.05* Player_Size * math.cos(sine / 25),0* Player_Size)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
  2127. end
  2128. local distlook = 5
  2129. for i = 0, 4 do
  2130. swait(2)
  2131. CameraEnshaking(2,3)
  2132. local hite = Instance.new("Part", char)
  2133. hite.Anchored = true
  2134. hite.CanCollide = false
  2135. hite.FormFactor = 3
  2136. hite.Name = "Ring"
  2137. hite.Material = "Neon"
  2138. hite.Size = Vector3.new(1, 1, 1)
  2139. hite.Transparency = 1
  2140. hite.TopSurface = 0
  2141. hite.BottomSurface = 0
  2142. hite.CFrame = root.CFrame + root.CFrame.lookVector*distlook
  2143. sphere(3,"Add",hite.CFrame,vt(0,0,0),0.15,maincolor)
  2144. sphere(6,"Add",hite.CFrame,vt(0,0,0),0.3,maincolor)
  2145. for i, v in pairs(FindNearestHead(hite.CFrame.p, 10)) do
  2146. if v:FindFirstChild("Head") then
  2147. Eviscerate(v)
  2148. end
  2149. end
  2150. CFuncs["Sound"].Create("rbxassetid://1311235374", hite, 2.5, 1)
  2151. CFuncs["Sound"].Create("rbxassetid://178452221", hite, 0.25, 0.6)
  2152. game:GetService("Debris"):AddItem(hite, 5)
  2153. distlook = distlook + 20
  2154. end
  2155. attack = false
  2156. end
  2157.  
  2158.  
  2159. function lasereyes()
  2160. attack = true
  2161. for i = 0,2,0.1 do
  2162. swait()
  2163. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0* Player_Size,0* Player_Size,0* Player_Size)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2165. RW.C0 = clerp(RW.C0, CFrame.new(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(math.rad(55), math.rad(0), math.rad(0)), 0.3)
  2166. LW.C0 = clerp(LW.C0, CFrame.new(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(math.rad(55), math.rad(0), math.rad(0)), 0.3)
  2167. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-2 - 0 * Sin(sine / 24)), Rad(0), Rad(-20 - 0 * Sin(sine / 12))), 1)
  2168. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-2 + 0 * Sin(sine / 24)), Rad(0), Rad(20 + 0 * Sin(sine / 12))), 1)
  2169. end
  2170. neon1.BrickColor = BrickColor.new("Really red")
  2171. neon2.BrickColor = BrickColor.new("Really red")
  2172. neon3.BrickColor = BrickColor.new("Really red")
  2173. neon4.BrickColor = BrickColor.new("Really red")
  2174. char.Head.face.Texture = "rbxassetid://176217464"
  2175. local maincolor = BrickColor.new("Really red")
  2176. for i = 0,1,0.1 do
  2177. swait()
  2178. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0* Player_Size,0* Player_Size,0* Player_Size)* angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
  2179. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2180. RW.C0 = clerp(RW.C0, CFrame.new(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(math.rad(-55), math.rad(0), math.rad(0)), 0.3)
  2181. LW.C0 = clerp(LW.C0, CFrame.new(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(math.rad(-55), math.rad(0), math.rad(0)), 0.3)
  2182. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-2 - 0 * Sin(sine / 24)), Rad(0), Rad(10 - 0 * Sin(sine / 12))), 1)
  2183. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-2 + 0 * Sin(sine / 24)), Rad(0), Rad(-10 + 0 * Sin(sine / 12))), 1)
  2184. end
  2185. local distlook = 5
  2186. for i = 0, 4 do
  2187. swait(2)
  2188. CameraEnshaking(2,3)
  2189. local hite = Instance.new("Part", char)
  2190. hite.Anchored = true
  2191. hite.CanCollide = false
  2192. hite.FormFactor = 3
  2193. hite.Name = "Ring"
  2194. hite.Material = "Neon"
  2195. hite.Size = Vector3.new(0.2, 0, 3)
  2196. hite.Transparency = 1
  2197. hite.TopSurface = 0
  2198. hite.BottomSurface = 0
  2199. hite.CFrame = hed.CFrame + hed.CFrame.lookVector*distlook
  2200. sphere(9,"Add",hite.CFrame,vt(2,0,10),0.01,maincolor)
  2201. sphere(9,"Add",hite.CFrame,vt(2,0,10),0.01,maincolor)
  2202. for i, v in pairs(FindNearestHead(hite.CFrame.p, 6)) do
  2203. if v:FindFirstChild("Head") then
  2204. Eviscerate(v)
  2205. end
  2206. end
  2207. CFuncs["Sound"].Create("rbxassetid://2854651061", hite, 8.5, 1)
  2208. CFuncs["Sound"].Create("rbxassetid://2854651458", hite, 7, 1)
  2209. game:GetService("Debris"):AddItem(hite, 5)
  2210. distlook = distlook + 10
  2211. end
  2212. neon1.BrickColor = BrickColor.new("Really red")
  2213. neon2.BrickColor = BrickColor.new("Really red")
  2214. neon3.BrickColor = BrickColor.new("Really red")
  2215. neon4.BrickColor = BrickColor.new("Really red")
  2216. char.Head.face.Texture = "rbxassetid://176217464"
  2217. attack = false
  2218. end
  2219.  
  2220.  
  2221.  
  2222. function death()
  2223. attack = true
  2224. hum.WalkSpeed = 0
  2225. CreateSound("0", Head, 10, 1)
  2226. BTAUNT2:Stop()
  2227. CreateSound("588738949", Head, 10, 1)
  2228. for i = 0, 0.2, 0.1 do
  2229. swait()
  2230. hum.WalkSpeed = 0
  2231. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0* Player_Size * Cos(sine / 20)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2233. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2234. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2235. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2237. end
  2238. char.Head.face.Texture = "rbxassetid://176217464"
  2239. neon1.BrickColor = BrickColor.new("Really red")
  2240. neon2.BrickColor = BrickColor.new("Really red")
  2241. neon3.BrickColor = BrickColor.new("Really red")
  2242. neon4.BrickColor = BrickColor.new("Really red")
  2243. wait(0.5)
  2244. for i = 0, 0.2, 0.1 do
  2245. swait()
  2246. hum.WalkSpeed = 0
  2247. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0* Player_Size * Cos(sine / 20)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2249. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2250. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2251. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2252. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2253. end
  2254. CreateSound("588738949", Head, 10, 1)
  2255. neon1.BrickColor = BrickColor.new("Really red")
  2256. neon2.BrickColor = BrickColor.new("Really red")
  2257. neon3.BrickColor = BrickColor.new("Really red")
  2258. neon4.BrickColor = BrickColor.new("Really red")
  2259. char.Head.face.Texture = "rbxassetid://176217464"
  2260. wait(0.5)
  2261. for i = 0, 0.2, 0.1 do
  2262. swait()
  2263. hum.WalkSpeed = 0
  2264. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0* Player_Size * Cos(sine / 20)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2266. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2267. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2268. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2269. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2270. end
  2271. CreateSound("588738949", Head, 10, 1)
  2272. char.Head.face.Texture = "rbxassetid://176217464"
  2273. neon1.BrickColor = BrickColor.new("Really red")
  2274. neon2.BrickColor = BrickColor.new("Really red")
  2275. neon3.BrickColor = BrickColor.new("Really red")
  2276. neon4.BrickColor = BrickColor.new("Really red")
  2277. wait(0.5)
  2278. CreateSound("299058146", Head, 10, 1)
  2279. for i = 0, 10, 0.1 do
  2280. swait()
  2281. hum.WalkSpeed = 0
  2282. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0* Player_Size * Cos(sine / 20)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2284. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2285. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2286. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2288. end
  2289. for i = 0, 2, 0.1 do
  2290. swait()
  2291. hum.WalkSpeed = 0
  2292. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0* Player_Size * Cos(sine / 20)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2294. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2295. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2296. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2297. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2298. end
  2299. wait(1)
  2300. local explo = Instance.new("Explosion", Workspace)
  2301. explo.Position=hed.Position
  2302. explo.BlastPressure = 700000
  2303. explo.BlastRadius=30
  2304. CreateSound("610359590", Head, 10, 1)
  2305. wait(0.5)
  2306. local explo = Instance.new("Explosion", Workspace)
  2307. explo.Position=tors.Position
  2308. explo.BlastPressure = 700000
  2309. explo.BlastRadius=30
  2310. CreateSound("610359590", Torso, 10, 1)
  2311. wait(0.5)
  2312. local explo = Instance.new("Explosion", Workspace)
  2313. explo.Position=ra.Position
  2314. explo.BlastPressure = 700000
  2315. explo.BlastRadius=30
  2316. CreateSound("610359590", RightArm, 10, 1)
  2317. for i = 0, 0.1, 0.1 do
  2318. swait()
  2319. change = 1
  2320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0.04 + 0 * Sin(sine / 12) * Player_Size, 0 + 0.1 * Player_Size * Cos(sine / 2)) * angles(Rad(-30), Rad(0 - 0 * Sin(sine / 24)), Rad(0)), 0.15)
  2321. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2322. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0 * Sin(sine / 24) - 0.1 * Player_Size * Cos(sine / 2), -0.01 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-2 - 0 * Sin(sine / 24)), Rad(0), Rad(-30)), 0.15)
  2323. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Sin(sine / 24) - 0.1 * Player_Size * Cos(sine / 2), -0.01 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-2 + 0 * Sin(sine / 24)), Rad(0), Rad(30)), 0.15)
  2324. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0.05 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(0 + 0 * Sin(sine / 20)), Rad(15 + 0 * Sin(sine / 25))), 0.12)
  2325. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0.05 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(0 + 0 * Sin(sine / 20)), Rad(-15 + 0 * Sin(sine / 25))), 0.12)
  2326. end
  2327. wait(0.5)
  2328. for i = 0, 0.1, 0.1 do
  2329. swait()
  2330. change = 1
  2331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0.04 + 0 * Sin(sine / 12) * Player_Size, 0 + 0.1 * Player_Size * Cos(sine / 2)) * angles(Rad(-30), Rad(0 - 0 * Sin(sine / 24)), Rad(0)), 0.15)
  2332. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2333. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0 * Sin(sine / 24) - 0.1 * Player_Size * Cos(sine / 2), -0.01 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-2 - 0 * Sin(sine / 24)), Rad(0), Rad(-30)), 0.15)
  2334. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Sin(sine / 24) - 0.1 * Player_Size * Cos(sine / 2), -0.01 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-2 + 0 * Sin(sine / 24)), Rad(0), Rad(30)), 0.15)
  2335. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0.05 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(0 + 0 * Sin(sine / 20)), Rad(15 + 0 * Sin(sine / 25))), 0.12)
  2336. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0.05 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(0 + 0 * Sin(sine / 20)), Rad(-15 + 0 * Sin(sine / 25))), 0.12)
  2337. end
  2338. local explo = Instance.new("Explosion", Workspace)
  2339. explo.Position=la.Position
  2340. explo.BlastPressure = 700000
  2341. explo.BlastRadius=30
  2342. CreateSound("610359590", LeftArm, 10, 1)
  2343. wait(0.5)
  2344. for i = 0, 0.1, 0.1 do
  2345. swait()
  2346. change = 1
  2347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0.04 + 0 * Sin(sine / 12) * Player_Size, 0 + 0.1 * Player_Size * Cos(sine / 2)) * angles(Rad(-30), Rad(0 - 0 * Sin(sine / 24)), Rad(0)), 0.15)
  2348. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2349. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0 * Sin(sine / 24) - 0.1 * Player_Size * Cos(sine / 2), -0.01 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-2 - 0 * Sin(sine / 24)), Rad(0), Rad(-30)), 0.15)
  2350. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Sin(sine / 24) - 0.1 * Player_Size * Cos(sine / 2), -0.01 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-2 + 0 * Sin(sine / 24)), Rad(0), Rad(30)), 0.15)
  2351. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0.05 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(0 + 0 * Sin(sine / 20)), Rad(15 + 0 * Sin(sine / 25))), 0.12)
  2352. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0.05 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(0 + 0 * Sin(sine / 20)), Rad(-15 + 0 * Sin(sine / 25))), 0.12)
  2353. end
  2354. local explo = Instance.new("Explosion", Workspace)
  2355. explo.Position=ll.Position
  2356. explo.BlastPressure = 700000
  2357. explo.BlastRadius=30
  2358. CreateSound("610359590", LeftLeg, 10, 1)
  2359. wait(0.5)
  2360. for i = 0, 0.1, 0.1 do
  2361. swait()
  2362. change = 1
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0.04 + 0 * Sin(sine / 12) * Player_Size, 0 + 0.1 * Player_Size * Cos(sine / 2)) * angles(Rad(-30), Rad(0 - 0 * Sin(sine / 24)), Rad(0)), 0.15)
  2364. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2365. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0 * Sin(sine / 24) - 0.1 * Player_Size * Cos(sine / 2), -0.01 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-2 - 0 * Sin(sine / 24)), Rad(0), Rad(-30)), 0.15)
  2366. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Sin(sine / 24) - 0.1 * Player_Size * Cos(sine / 2), -0.01 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-2 + 0 * Sin(sine / 24)), Rad(0), Rad(30)), 0.15)
  2367. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0.05 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(0 + 0 * Sin(sine / 20)), Rad(15 + 0 * Sin(sine / 25))), 0.12)
  2368. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0.05 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(0 + 0 * Sin(sine / 20)), Rad(-15 + 0 * Sin(sine / 25))), 0.12)
  2369. end
  2370. local explo = Instance.new("Explosion", Workspace)
  2371. explo.Position=rl.Position
  2372. explo.BlastPressure = 700000
  2373. explo.BlastRadius=30
  2374. CreateSound("610359590", RightLeg, 10, 1)
  2375. wait(0.5)
  2376. local explo = Instance.new("Explosion", Workspace)
  2377. explo.Position=root.Position
  2378. explo.BlastPressure = 700000
  2379. explo.BlastRadius=30
  2380. CreateSound("610359590", root, 10, 0.6)
  2381. CreateSound("2351004036", Head, 10, 1)
  2382. Torso:Destroy()
  2383. attack = false
  2384. hum.WalkSpeed = 18
  2385. end
  2386.  
  2387.  
  2388. function off()
  2389. attack = true
  2390. Cso("1843027458", hed, 10, 1)
  2391. hum.WalkSpeed = 0
  2392. for i = 0, 10, 0.1 do
  2393. swait()
  2394. hum.WalkSpeed = 0
  2395. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0* Player_Size * Cos(sine / 20)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2397. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2398. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2399. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2400. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2401. end
  2402. VALUE2 = true
  2403. repeat
  2404. ---Pose1
  2405. for i = 0, 1.6, 0.1 do
  2406. swait()
  2407. hum.WalkSpeed = 0
  2408. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(0)), 0.35)
  2409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.35)
  2410. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-5 - 0 * Sin(sine / 20)), Rad(0), Rad(20 - 0 * Sin(sine / 20))), 0.35)
  2411. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-5 + 0 * Sin(sine / 20)), Rad(0), Rad(-20 + 0 * Sin(sine / 20))), 0.35)
  2412. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(30), Rad(0)), 0.35)
  2413. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-30), Rad(0)), 0.35)
  2414. end
  2415. until VALUE2 == false
  2416. attack = false
  2417. hum.WalkSpeed = 18
  2418. end
  2419.  
  2420. function copythat()
  2421. hum.WalkSpeed = 0
  2422. Cso("238876757", hed, 10, 1)
  2423. attack = true
  2424. for i = 0, 25, 0.1 do
  2425. swait()
  2426. change = 1
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0.04 + 0 * Sin(sine / 12) * Player_Size, 0 + 0.1 * Player_Size * Cos(sine / 2)) * angles(Rad(10), Rad(0 - 0 * Sin(sine / 24)), Rad(0)), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0 * Sin(sine / 24) - 0.1 * Player_Size * Cos(sine / 2), -0.01 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-0 - 0 * Sin(sine / 24)), Rad(0), Rad(10)), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Sin(sine / 24) - 0.1 * Player_Size * Cos(sine / 2), -0.01 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-0 + 0 * Sin(sine / 24)), Rad(0), Rad(-10)), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0.05 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0 + 0 * Sin(sine / 10)), Rad(0 + 0 * Sin(sine / 20)), Rad(-15 + 0 * Sin(sine / 25))), 0.12)
  2432. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0.05 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0 + 0 * Sin(sine / 10)), Rad(0 + 0 * Sin(sine / 20)), Rad(15 + 0 * Sin(sine / 25))), 0.12)
  2433. end
  2434. for i = 0, 20, 0.1 do
  2435. swait()
  2436. change = 1
  2437. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0* Player_Size * Cos(sine / 20)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2439. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2440. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2441. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2442. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2443. end
  2444. -- Defining RenderStepped?
  2445. renders = game:GetService("RunService").RenderStepped
  2446. local Part0 = Instance.new("Part")
  2447. Part0.Name = "bl00d"
  2448. Part0.CanCollide = false
  2449. Part0.Anchored = true
  2450. Part0.Parent = char
  2451. Part0.BrickColor = BrickColor.new("Crimson")
  2452. Part0.Rotation = Vector3.new(0, 0, 90)
  2453. Part0.Shape = Enum.PartType.Cylinder
  2454. Part0.Size = Vector3.new(0.310000002, 1.77000022, 2)
  2455. Part0.CFrame = CFrame.new(10.5427914, 1.28072846, 11.4908791, 4.47034836e-07, -1.00000215, 0, 1.00000215, 4.47034836e-07, 0, 0, 0, 1)
  2456. Part0.Color = Color3.new(0.458824, 0, 0)
  2457. Part0.Position = Vector3.new(10.5427914, 1.28072846, 11.4908791)
  2458. Part0.Orientation = Vector3.new(0, 0, 90)
  2459. Part0.Color = Color3.new(0.458824, 0, 0)
  2460. for i = 0, 10, 0.1 do
  2461. swait()
  2462. change = 1
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0 + 0 * Sin(sine / 12) * Player_Size, -2.5 + 0 * Player_Size * Cos(sine / 12)) * angles(Rad(-90 - 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0 - 0 * Cos(sine / 12))), 0.08)
  2465. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-1 - 0 * Sin(sine / 24)), Rad(0), Rad(0 - 0 * Sin(sine / 12))), 0.08)
  2466. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-1 + 0 * Sin(sine / 24)), Rad(0), Rad(0 + 0 * Sin(sine / 12))), 0.08)
  2467. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0 - 0 * Sin(sine / 12)), Rad(-15 + 0 * Sin(sine / 12)), Rad(91 + 0 * Sin(sine / 12))), 0.08)
  2468. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0 - 0 * Sin(sine / 12)), Rad(15 - 0 * Sin(sine / 12)), Rad(-98 + 0 * Sin(sine / 12))), 0.08)
  2469. end
  2470.  
  2471. for i = 0, 2, 0.1 do
  2472. swait()
  2473. change = 1
  2474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0 + 0 * Sin(sine / 12) * Player_Size, -1.5 + 0 * Player_Size * Cos(sine / 12)) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.35)
  2475. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(50 - 0 * Cos(sine / 12)), Rad(10), Rad(0 - 0 * Cos(sine / 12))), 0.35)
  2476. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1.2 * Player_Size + 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.6 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-1 - 0 * Sin(sine / 24)), Rad(0), Rad(-100 - 0 * Sin(sine / 12))), 0.35)
  2477. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1.2 * Player_Size - 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.6 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-1 + 0 * Sin(sine / 24)), Rad(0), Rad(100 + 0 * Sin(sine / 12))), 0.35)
  2478. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(-15 + 0 * Sin(sine / 12)), Rad(0 + 0 * Sin(sine / 12))), 0.35)
  2479. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(15 - 0 * Sin(sine / 12)), Rad(0 + 0 * Sin(sine / 12))), 0.35)
  2480. end
  2481. for i = 0, 15, 0.1 do
  2482. swait()
  2483. change = 1
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0 + 0 * Sin(sine / 12) * Player_Size, -1.5 + 0 * Player_Size * Cos(sine / 12)) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.35)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 0 * Cos(sine / 12)), Rad(Mrandom(-3, 3)), Rad(0 - 0 * Cos(sine / 12))), 0.35)
  2486. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1.2 * Player_Size + 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.6 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-1 - 0 * Sin(sine / 24)), Rad(0), Rad(-100 - 0 * Sin(sine / 12))), 0.35)
  2487. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1.2 * Player_Size - 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.6 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-1 + 0 * Sin(sine / 24)), Rad(0), Rad(100 + 0 * Sin(sine / 12))), 0.35)
  2488. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(-15 + 0 * Sin(sine / 12)), Rad(0 + 0 * Sin(sine / 12))), 0.35)
  2489. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(15 - 0 * Sin(sine / 12)), Rad(0 + 0 * Sin(sine / 12))), 0.35)
  2490. end
  2491. for i = 0, 10, 0.1 do
  2492. swait()
  2493. change = 1
  2494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0 + 0 * Sin(sine / 12) * Player_Size, -2.5 + 0 * Player_Size * Cos(sine / 12)) * angles(Rad(90 - 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  2495. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0 - 0 * Cos(sine / 12))), 0.08)
  2496. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-1 - 0 * Sin(sine / 24)), Rad(0), Rad(0 - 0 * Sin(sine / 12))), 0.08)
  2497. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-1 + 0 * Sin(sine / 24)), Rad(0), Rad(0 + 0 * Sin(sine / 12))), 0.08)
  2498. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0 - 0 * Sin(sine / 12)), Rad(0 + 0 * Sin(sine / 12)), Rad(91 + 0 * Sin(sine / 12))), 0.08)
  2499. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0 - 0 * Sin(sine / 12)), Rad(0 - 0 * Sin(sine / 12)), Rad(-98 + 0 * Sin(sine / 12))), 0.08)
  2500. end
  2501. for i = 0, 8, 0.1 do
  2502. swait()
  2503. change = 1
  2504. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2506. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(20)), 0.35)
  2507. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(-20)), 0.35)
  2508. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2509. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(110), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2510. end
  2511. for i = 0, 10, 0.1 do
  2512. swait()
  2513. change = 1
  2514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0 + 0 * Sin(sine / 12) * Player_Size, -1.5 + 0 * Player_Size * Cos(sine / 12)) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.35)
  2515. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 0 * Cos(sine / 12)), Rad(Mrandom(-3, 3)), Rad(0 - 0 * Cos(sine / 12))), 0.35)
  2516. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1.2 * Player_Size + 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.6 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-1 - 0 * Sin(sine / 24)), Rad(0), Rad(-100 - 0 * Sin(sine / 12))), 0.35)
  2517. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1.2 * Player_Size - 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.6 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-1 + 0 * Sin(sine / 24)), Rad(0), Rad(100 + 0 * Sin(sine / 12))), 0.35)
  2518. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(-15 + 0 * Sin(sine / 12)), Rad(0 + 0 * Sin(sine / 12))), 0.35)
  2519. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(15 - 0 * Sin(sine / 12)), Rad(0 + 0 * Sin(sine / 12))), 0.35)
  2520. end
  2521. for i = 0, 20, 0.1 do
  2522. swait()
  2523. change = 1
  2524. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0 + 0 * Sin(sine / 12) * Player_Size, -1.5 + 0 * Player_Size * Cos(sine / 12)) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.35)
  2526. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1.2 * Player_Size + 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.6 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-1 - 0 * Sin(sine / 24)), Rad(0), Rad(-100 - 0 * Sin(sine / 12))), 0.35)
  2527. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1.2 * Player_Size - 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.6 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-1 + 0 * Sin(sine / 24)), Rad(0), Rad(100 + 0 * Sin(sine / 12))), 0.35)
  2528. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2529. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2530. end
  2531. for i = 0, 40, 0.1 do
  2532. swait()
  2533. change = 1
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0 + 0 * Sin(sine / 12) * Player_Size, -1.5 + 0 * Player_Size * Cos(sine / 12)) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.35)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 0 * Cos(sine / 12)), Rad(Mrandom(-3, 3)), Rad(0 - 0 * Cos(sine / 12))), 0.35)
  2536. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1.2 * Player_Size + 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.6 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-1 - 0 * Sin(sine / 24)), Rad(0), Rad(-100 - 0 * Sin(sine / 12))), 0.35)
  2537. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1.2 * Player_Size - 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.6 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-1 + 0 * Sin(sine / 24)), Rad(0), Rad(100 + 0 * Sin(sine / 12))), 0.35)
  2538. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(-15 + 0 * Sin(sine / 12)), Rad(0 + 0 * Sin(sine / 12))), 0.35)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(15 - 0 * Sin(sine / 12)), Rad(0 + 0 * Sin(sine / 12))), 0.35)
  2540. end
  2541. for i = 0, 40, 0.1 do
  2542. swait()
  2543. change = 1
  2544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0 + 0 * Sin(sine / 12) * Player_Size, -2.5 + 0 * Player_Size * Cos(sine / 12)) * angles(Rad(-90 - 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  2545. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 0 * Cos(sine / 12)), Rad(0), Rad(0 - 0 * Cos(sine / 12))), 0.08)
  2546. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-1 - 0 * Sin(sine / 24)), Rad(0), Rad(0 - 0 * Sin(sine / 12))), 0.08)
  2547. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-1 + 0 * Sin(sine / 24)), Rad(0), Rad(0 + 0 * Sin(sine / 12))), 0.08)
  2548. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(-15 + 0 * Sin(sine / 12)), Rad(91 + 0 * Sin(sine / 12))), 0.08)
  2549. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(15 - 0 * Sin(sine / 12)), Rad(-98 + 0 * Sin(sine / 12))), 0.08)
  2550. end
  2551. attack = false
  2552. hum.WalkSpeed = 24
  2553. end
  2554.  
  2555. function laugh()
  2556. hum.WalkSpeed = 0
  2557. Cso("984785433", hed, 10, 0.9)
  2558. attack = true
  2559. for i = 0, 9, 0.1 do
  2560. swait()
  2561. change = 0.6
  2562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0 + 0 * Sin(sine / 12) * Player_Size, -1.5 + 0.05 * Player_Size * Cos(sine / 1)) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(0), Rad(0)), 1)
  2563. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2564. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1.2 * Player_Size + 0 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 1), -0.6 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-1 - 0 * Sin(sine / 24)), Rad(0), Rad(-100 - 0 * Sin(sine / 12))), 1)
  2565. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1.2 * Player_Size - 0 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 1), -0.6 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-1 + 0 * Sin(sine / 24)), Rad(0), Rad(100 + 0 * Sin(sine / 12))), 1)
  2566. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 - 0.05 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-10 + 0 * Sin(sine / 10)), Rad(0 + 0 * Sin(sine / 20)), Rad(0 + 0 * Sin(sine / 25))), 0.12)
  2567. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 - 0.05 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-10 + 0 * Sin(sine / 10)), Rad(0 + 0 * Sin(sine / 20)), Rad(0 + 0 * Sin(sine / 25))), 0.12)
  2568. end
  2569. attack = false
  2570. hum.WalkSpeed = 24
  2571. end
  2572. --Jumpscare--
  2573.  
  2574. function jumpscare()
  2575. attack = true
  2576. for i = 0,1,0.1 do
  2577. swait()
  2578. hum.WalkSpeed = 0
  2579. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0* Player_Size,0* Player_Size,-1* Player_Size)* angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
  2580. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2581. RW.C0 = clerp(RW.C0, CFrame.new(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2582. LW.C0 = clerp(LW.C0, CFrame.new(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2583. RH.C0=clerp(RH.C0,cf(1* Player_Size,-0.3* Player_Size - 0.05* Player_Size * math.cos(sine / 25),-0.5* Player_Size)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(10)),.3)
  2584. LH.C0=clerp(LH.C0,cf(-1* Player_Size,-0.3* Player_Size - 0.05* Player_Size * math.cos(sine / 25),-0.5* Player_Size)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(-10)),.3)
  2585. end
  2586. CFuncs["Sound"].Create("rbxassetid://2966138621", hed, 2.5, 1)
  2587. for i, v in pairs(FindNearestHead(hed.CFrame.p, 10)) do
  2588. if v:FindFirstChild("Head") then
  2589. Eviscerate(v)
  2590. end
  2591. end
  2592. for i = 0,3,0.1 do
  2593. root.CFrame = root.CFrame + root.CFrame.lookVector*1.2
  2594. swait()
  2595. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0* Player_Size,-1* Player_Size,0* Player_Size)* angles(math.rad(30),math.rad(0),math.rad(0)),0.3)
  2596. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(Mrandom(-20, 20)), Rad(Mrandom(-20, 20)), Rad(Mrandom(-20, 20))), 0.3)
  2597. RW.C0 = clerp(RW.C0, CFrame.new(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2598. LW.C0 = clerp(LW.C0, CFrame.new(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2599. RH.C0=clerp(RH.C0,cf(1* Player_Size,-1* Player_Size - 0.05* Player_Size * math.cos(sine / 25),0* Player_Size)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-30)),.3)
  2600. LH.C0=clerp(LH.C0,cf(-1* Player_Size,-1* Player_Size - 0.05* Player_Size * math.cos(sine / 25),0* Player_Size)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(30)),.3)
  2601. end
  2602. for i = 0,5,0.1 do
  2603. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0* Player_Size,-2* Player_Size,-1* Player_Size)* angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
  2604. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 + 0 * math.cos(sine / 2)), Rad(0 + 10 * math.cos(sine / 2)), Rad(0 + 10 * math.cos(sine / 2))), 0.3)
  2605. RW.C0 = clerp(RW.C0, CFrame.new(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2606. LW.C0 = clerp(LW.C0, CFrame.new(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2607. RH.C0=clerp(RH.C0,cf(1* Player_Size,-0.3* Player_Size - 0.05* Player_Size * math.cos(sine / 25),-0.5* Player_Size)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(10)),.3)
  2608. LH.C0=clerp(LH.C0,cf(-1* Player_Size,-0.3* Player_Size - 0.05* Player_Size * math.cos(sine / 25),-0.5* Player_Size)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(-10)),.3)
  2609. end
  2610. hum.WalkSpeed = 18
  2611. attack = false
  2612. end
  2613.  
  2614. -------------------------------------------------------
  2615. --End Attacks N Stuff--
  2616. -------------------------------------------------------
  2617.  
  2618. mouse.KeyDown:connect(function(key)
  2619. if (VALUE1 == false and attack == false) or VALUE2 == true then
  2620. if key == "e" then
  2621. jumpscare()
  2622. end
  2623.  
  2624. if key == "q" then
  2625. if VALUE2 == false then
  2626. neon1.BrickColor = BrickColor.new("Really red")
  2627. neon2.BrickColor = BrickColor.new("Really red")
  2628. neon3.BrickColor = BrickColor.new("Really red")
  2629. neon4.BrickColor = BrickColor.new("Really red")
  2630. char.Head.face.Texture = "rbxassetid://176217464"
  2631. BTAUNT2:Stop()
  2632. off()
  2633. elseif VALUE2 == true then
  2634. for i = 0, 10, 0.1 do
  2635. swait()
  2636. hum.WalkSpeed = 0
  2637. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0* Player_Size * Cos(sine / 20)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2639. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2640. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size * Cos(sine / 20), -0.05 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2641. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2642. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2)), Rad(Mrandom(-2, 2))), 0.35)
  2643. end
  2644. CreateSound("299058146", Head, 10, 1)
  2645. neon1.BrickColor = BrickColor.new("Really red")
  2646. neon2.BrickColor = BrickColor.new("Really red")
  2647. neon3.BrickColor = BrickColor.new("Really red")
  2648. neon4.BrickColor = BrickColor.new("Really red")
  2649. VALUE2 = false
  2650. BTAUNT2:Play()
  2651. char.Head.face.Texture = "rbxassetid://176217464"
  2652. end
  2653. end
  2654. end
  2655. if attack == false then
  2656. if key == "z" then
  2657. lasereyes()
  2658. elseif key == 't' then
  2659. copythat()
  2660. elseif key == 'y' then
  2661. laugh()
  2662. elseif key == 'r' then
  2663. death()
  2664. elseif key == 'x' then
  2665. CreateSound("588738949", Head, 10, 1)
  2666. char.Head.face.Texture = "rbxassetid://176217464"
  2667. neon1.BrickColor = BrickColor.new("Really red")
  2668. neon2.BrickColor = BrickColor.new("Really red")
  2669. neon3.BrickColor = BrickColor.new("Really red")
  2670. neon4.BrickColor = BrickColor.new("Really red")
  2671. wait(0.5)
  2672. CreateSound("588738949", Head, 10, 1)
  2673. neon1.BrickColor = BrickColor.new("Really red")
  2674. neon2.BrickColor = BrickColor.new("Really red")
  2675. neon3.BrickColor = BrickColor.new("Really red")
  2676. neon4.BrickColor = BrickColor.new("Really red")
  2677.  
  2678. char.Head.face.Texture = "rbxassetid://176217464"
  2679. wait(0.3)
  2680. local explo = Instance.new("Explosion", Workspace)
  2681. explo.Position=root.Position
  2682. explo.BlastPressure = 700000
  2683. explo.BlastRadius=10
  2684. CreateSound("610359590", char, 10, 1)
  2685. neon1.BrickColor = BrickColor.new("Really red")
  2686. neon2.BrickColor = BrickColor.new("Really red")
  2687. neon3.BrickColor = BrickColor.new("Really red")
  2688. neon4.BrickColor = BrickColor.new("Really red")
  2689. char.Head.face.Texture = "rbxassetid://176217464"
  2690. end
  2691. end
  2692. end)
  2693.  
  2694. mouse.Button1Down:connect(function(key)
  2695. if attack == false then
  2696. boom()
  2697. end
  2698. end)
  2699. -------------------------------------------------------
  2700. --Start Damage Function--
  2701. -------------------------------------------------------
  2702. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2703. local type = type
  2704. local rng = Instance.new("Part", char)
  2705. rng.Anchored = true
  2706. rng.BrickColor = color
  2707. rng.CanCollide = false
  2708. rng.FormFactor = 3
  2709. rng.Name = "Ring"
  2710. rng.Material = "Neon"
  2711. rng.Size = Vector3.new(1, 1, 1)
  2712. rng.Transparency = 0
  2713. rng.TopSurface = 0
  2714. rng.BottomSurface = 0
  2715. rng.CFrame = pos
  2716. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2717. local rngm = Instance.new("SpecialMesh", rng)
  2718. rngm.MeshType = "Brick"
  2719. if rainbowmode == true then
  2720. rng.Color = Color3.new(r/255,g/255,b/255)
  2721. end
  2722. local scaler2 = 1
  2723. local speeder = FastSpeed/10
  2724. if type == "Add" then
  2725. scaler2 = 1*value
  2726. elseif type == "Divide" then
  2727. scaler2 = 1/value
  2728. end
  2729. coroutine.resume(coroutine.create(function()
  2730. for i = 0,10/bonuspeed,0.1 do
  2731. swait()
  2732. if type == "Add" then
  2733. scaler2 = scaler2 - 0.01*value/bonuspeed
  2734. elseif type == "Divide" then
  2735. scaler2 = scaler2 - 0.01/value*bonuspeed
  2736. end
  2737. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2738. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2739. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2740. end
  2741. rng:Destroy()
  2742. end))
  2743. end
  2744.  
  2745. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2746. if hit.Parent == nil then
  2747. return
  2748. end
  2749. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2750. for _, v in pairs(hit.Parent:children()) do
  2751. if v:IsA("Humanoid") then
  2752. h = v
  2753. end
  2754. end
  2755. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2756.  
  2757. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2758. end
  2759.  
  2760. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2761. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2762. if hit.Parent.DebounceHit.Value == true then
  2763. return
  2764. end
  2765. end
  2766. if insta == true then
  2767. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2768. end
  2769. local c = Create("ObjectValue"){
  2770. Name = "creator",
  2771. Value = game:service("Players").LocalPlayer,
  2772. Parent = h,
  2773. }
  2774. game:GetService("Debris"):AddItem(c, .5)
  2775. if HitSound ~= nil and HitPitch ~= nil then
  2776. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2777. end
  2778. local Damage = math.random(minim, maxim)
  2779. local blocked = false
  2780. local block = hit.Parent:findFirstChild("Block")
  2781. if block ~= nil then
  2782. if block.className == "IntValue" then
  2783. if block.Value > 0 then
  2784. blocked = true
  2785. block.Value = block.Value - 1
  2786. print(block.Value)
  2787. end
  2788. end
  2789. end
  2790. if blocked == false then
  2791. h.Health = h.Health - Damage
  2792. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2793. else
  2794. h.Health = h.Health - (Damage / 2)
  2795. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2796. end
  2797. if Type == "Knockdown" then
  2798. local hum = hit.Parent.Humanoid
  2799. hum.PlatformStand = true
  2800. coroutine.resume(coroutine.create(function(HHumanoid)
  2801. swait(1)
  2802. HHumanoid.PlatformStand = false
  2803. end), hum)
  2804. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2805. local bodvol = Create("BodyVelocity"){
  2806. velocity = angle * knockback,
  2807. P = 5000,
  2808. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2809. Parent = hit,
  2810. }
  2811. local rl = Create("BodyAngularVelocity"){
  2812. P = 3000,
  2813. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2814. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2815. Parent = hit,
  2816. }
  2817. game:GetService("Debris"):AddItem(bodvol, .5)
  2818. game:GetService("Debris"):AddItem(rl, .5)
  2819. elseif Type == "Normal" then
  2820. local vp = Create("BodyVelocity"){
  2821. P = 500,
  2822. maxForce = Vector3.new(math.huge, 0, math.huge),
  2823. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2824. }
  2825. if knockback > 0 then
  2826. vp.Parent = hit.Parent.Torso
  2827. end
  2828. game:GetService("Debris"):AddItem(vp, .5)
  2829. elseif Type == "Up" then
  2830. local bodyVelocity = Create("BodyVelocity"){
  2831. velocity = Vector3.new(0, 20, 0),
  2832. P = 5000,
  2833. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2834. Parent = hit,
  2835. }
  2836. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2837. elseif Type == "DarkUp" then
  2838. coroutine.resume(coroutine.create(function()
  2839. for i = 0, 1, 0.1 do
  2840. swait()
  2841. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2842. end
  2843. end))
  2844. local bodyVelocity = Create("BodyVelocity"){
  2845. velocity = Vector3.new(0, 20, 0),
  2846. P = 5000,
  2847. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2848. Parent = hit,
  2849. }
  2850. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2851. elseif Type == "Snare" then
  2852. local bp = Create("BodyPosition"){
  2853. P = 2000,
  2854. D = 100,
  2855. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2856. position = hit.Parent.Torso.Position,
  2857. Parent = hit.Parent.Torso,
  2858. }
  2859. game:GetService("Debris"):AddItem(bp, 1)
  2860. elseif Type == "Freeze" then
  2861. local BodPos = Create("BodyPosition"){
  2862. P = 50000,
  2863. D = 1000,
  2864. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2865. position = hit.Parent.Torso.Position,
  2866. Parent = hit.Parent.Torso,
  2867. }
  2868. local BodGy = Create("BodyGyro") {
  2869. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2870. P = 20e+003,
  2871. Parent = hit.Parent.Torso,
  2872. cframe = hit.Parent.Torso.CFrame,
  2873. }
  2874. hit.Parent.Torso.Anchored = true
  2875. coroutine.resume(coroutine.create(function(Part)
  2876. swait(1.5)
  2877. Part.Anchored = false
  2878. end), hit.Parent.Torso)
  2879. game:GetService("Debris"):AddItem(BodPos, 3)
  2880. game:GetService("Debris"):AddItem(BodGy, 3)
  2881. end
  2882. local debounce = Create("BoolValue"){
  2883. Name = "DebounceHit",
  2884. Parent = hit.Parent,
  2885. Value = true,
  2886. }
  2887. game:GetService("Debris"):AddItem(debounce, Delay)
  2888. c = Create("ObjectValue"){
  2889. Name = "creator",
  2890. Value = Player,
  2891. Parent = h,
  2892. }
  2893. game:GetService("Debris"):AddItem(c, .5)
  2894. end
  2895. end
  2896.  
  2897. function damage(range,mindam,maxdam,pos)
  2898. for i,v in ipairs(workspace:GetChildren()) do
  2899. if v:IsA("Model") then
  2900. if v.Name ~= Player.Name then
  2901. if v:FindFirstChildOfClass("Humanoid") then
  2902. if v:FindFirstChild("Head") then
  2903. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  2904. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  2905. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  2906. end
  2907. end
  2908. end
  2909. end
  2910. end
  2911. end
  2912. end
  2913. end
  2914. -------------------------------------------------------
  2915. --End Damage Function--
  2916. -------------------------------------------------------
  2917.  
  2918. -------------------------------------------------------
  2919. --Start Animations--
  2920. -------------------------------------------------------
  2921. print("By Makhail07")
  2922. while true do
  2923. swait()
  2924. sine = sine + change
  2925. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2926. local velderp = root.Velocity.y
  2927. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2928. if equipped == true or equipped == false then
  2929. if attack == false then
  2930. idle = idle + 1
  2931. else
  2932. idle = 0
  2933. end
  2934. if 1 < root.Velocity.y and hitfloor == nil then
  2935. Anim = "Jump"
  2936. if attack == false then
  2937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2938. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2939. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2940. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2941. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2942. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2943. end
  2944. elseif -1 > root.Velocity.y and hitfloor == nil then
  2945. Anim = "Fall"
  2946. if attack == false then
  2947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2948. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2949. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2950. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2951. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2952. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2953. end
  2954. elseif torvel < 1 and hitfloor ~= nil then
  2955. Anim = "Idle"
  2956. change = 0.3
  2957. if attack == false then
  2958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0 * Sin(sine / 24) * Player_Size, 0 + 0 * Sin(sine / 12) * Player_Size, -1.5 + 0 * Player_Size * Cos(sine / 12)) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(0), Rad(0)), 0.5)
  2959. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(50 - 0 * Cos(sine / 12)), Rad(10), Rad(0 - 0 * Cos(sine / 12))), 1)
  2960. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1.2 * Player_Size + 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.6 * Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-1 - 0 * Sin(sine / 24)), Rad(0), Rad(-100 - 0 * Sin(sine / 12))), 1)
  2961. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1.2 * Player_Size - 0 * Sin(sine / 24) - 0 * Player_Size * Cos(sine / 12), -0.6 * Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-1 + 0 * Sin(sine / 24)), Rad(0), Rad(100 + 0 * Sin(sine / 12))), 1)
  2962. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(-15 + 0 * Sin(sine / 12)), Rad(0 + 0 * Sin(sine / 12))), 1)
  2963. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-10 - 0 * Sin(sine / 12)), Rad(15 - 0 * Sin(sine / 12)), Rad(0 + 0 * Sin(sine / 12))), 1)
  2964. end
  2965. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2966. Anim = "Walk"
  2967. change = 0.7
  2968. if attack == false then
  2969. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.5 * Cos(sine / 3.5) / 20 + -Sin(sine / 3.5) / 20 * Player_Size) * angles(Rad(20 - 0 * Cos(sine / 3.5)), Rad(0), Rad(-3 * Cos(sine / 7))), 1)
  2970. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0* Player_Size, 0* Player_Size, 0* Player_Size + ((1* Player_Size) - 1)) * angles(Rad(30), Rad(0), Rad(3 * Cos(sine / 7))), 1)
  2971. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8* Player_Size - 0.5 * Cos(sine / 7) / 2.5* Player_Size, 0.6 * Cos(sine / 7) / 1.3* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 1)
  2972. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8* Player_Size + 0.5 * Cos(sine / 7) / 2.5* Player_Size, -0.6 * Cos(sine / 7) / 1.3* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 1)
  2973. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.55 + 0.05 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Sin(sine / 12)), Rad(-15 + 2.5 * Sin(sine / 12)), Rad(0 + -2.5 * Sin(sine / 12))), 1)
  2974. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.55 + 0.05 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Sin(sine / 12)), Rad(15 - 2.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12))), 1)
  2975. end
  2976. elseif torvel >= 25 and hitfloor ~= nil then
  2977. Anim = "Sprint"
  2978. change = 1.35
  2979. if attack == false then
  2980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.5 * Cos(sine / 3.5) / 20 + -Sin(sine / 3.5) / 20 * Player_Size) * angles(Rad(20 - 0 * Cos(sine / 3.5)), Rad(0), Rad(-3 * Cos(sine / 7))), 1)
  2981. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0* Player_Size, 0* Player_Size, 0* Player_Size + ((1* Player_Size) - 1)) * angles(Rad(10), Rad(0), Rad(3 * Cos(sine / 7))), 1)
  2982. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8* Player_Size - 0.5 * Cos(sine / 7) / 2.5* Player_Size, 0.6 * Cos(sine / 7) / 1.3* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 1)
  2983. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8* Player_Size + 0.5 * Cos(sine / 7) / 2.5* Player_Size, -0.6 * Cos(sine / 7) / 1.3* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 1)
  2984. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0 + 0.1* Player_Size * Sin(sine / 7)) * angles(Rad(0), Rad(15), Rad(0) - ra.RotVelocity.Y / 75) * angles(Rad(57 * Cos(sine / 7)), Rad(0), Rad(0)), 1)
  2985. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0 - 0.1* Player_Size * Sin(sine / 7)) * angles(Rad(0), Rad(-15) , Rad(0) + la.RotVelocity.Y / 75) * angles(Rad(-57 * Cos(sine / 7)), Rad(0), Rad(0)), 1)
  2986. end
  2987. end
  2988. end
  2989. if 0 < #Effects then
  2990. for e = 1, #Effects do
  2991. if Effects[e] ~= nil then
  2992. local Thing = Effects[e]
  2993. if Thing ~= nil then
  2994. local Part = Thing[1]
  2995. local Mode = Thing[2]
  2996. local Delay = Thing[3]
  2997. local IncX = Thing[4]
  2998. local IncY = Thing[5]
  2999. local IncZ = Thing[6]
  3000. if 1 >= Thing[1].Transparency then
  3001. if Thing[2] == "Block1" then
  3002. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3003. local Mesh = Thing[1].Mesh
  3004. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3005. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3006. elseif Thing[2] == "Block2" then
  3007. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3008. local Mesh = Thing[7]
  3009. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3010. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3011. elseif Thing[2] == "Block3" then
  3012. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3013. local Mesh = Thing[7]
  3014. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3015. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3016. elseif Thing[2] == "Cylinder" then
  3017. local Mesh = Thing[1].Mesh
  3018. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3019. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3020. elseif Thing[2] == "Blood" then
  3021. local Mesh = Thing[7]
  3022. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3023. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3024. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3025. elseif Thing[2] == "Elec" then
  3026. local Mesh = Thing[1].Mesh
  3027. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3028. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3029. elseif Thing[2] == "Disappear" then
  3030. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3031. elseif Thing[2] == "Shatter" then
  3032. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3033. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3034. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3035. Thing[6] = Thing[6] + Thing[5]
  3036. end
  3037. else
  3038. Part.Parent = nil
  3039. table.remove(Effects, e)
  3040. end
  3041. end
  3042. end
  3043. end
  3044. end
  3045. end
  3046. -----------------------------------------------------
  3047.  
  3048. for _, c in pairs(char:GetChildren()) do
  3049. if c.ClassName == "Part" and c.Name ~= "Detail" and c.Name ~= "Add-ons" then
  3050. c.Material = "Rust"
  3051. if c:FindFirstChildOfClass("ParticleEmitter") then
  3052. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3053. end
  3054. if c ~= hed then
  3055. c.Color = Color3.new(0, 0, 0)
  3056. else
  3057. c.Color = Color3.new(0, 0, 0)
  3058. end
  3059. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  3060. c:remove()
  3061. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3062. c:remove()
  3063. end
  3064. end
  3065. for i,v in pairs(owner.Character:GetDescendants()) do
  3066. if v.ClassName == "Part" then
  3067. v.Material = "Rust"
  3068. end
  3069. end
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