Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mouse Sensitivity
- The sensitivity is stored as a FloatProperty named BaseLookSensitivity inside:
- %LOCALAPPDATA%\TimeSplittersRewind\Saved\SaveGames\options.sav
- You can edit it via:
- Hex editor > search BaseLookSensitivity > edit the float.
- GVAS editor (e.g. uesave) > load options.sav > edit BaseLookSensitivity
- Online editor (e.g. https://uesaveeditor.cc/): open options.sav, navigate: object root > properties > baselooksensitivity_0 > set Float to desired sensitivity > save and replace options.sav.
- ──────────────
- Mouse Smoothing
- Mouse smoothing is enabled by default (bEnableMouseSmoothing=True).
- To disable, open:
- %LOCALAPPDATA%\TimeSplittersRewind\Saved\Config\WindowsNoEditor\Input.ini
- Add the following section:
- [/Script/Engine.InputSettings]
- bEnableMouseSmoothing=False
- Save and close.
- Note: Mouse Acceleration is disabled by default
- ──────────────
- CVars
- To change hardcoded keybinds, use these as your reference to overwrite Input.ini:
- https://pastebin.com/dVymr8wd
- To force graphical settings (ignoring presets), use these as your reference to overwrite Engine.ini:
- https://pastebin.com/SHHdmYGb
- ──────────────
- Controller Sensitivity
- Controller users can adjust camera sensitivity by overriding the right-stick axis configuration in Input.ini.
- Open:
- %LOCALAPPDATA%\TimeSplittersRewind\Saved\Config\WindowsNoEditor\Input.ini
- Add the following section, treating the values as your defaults:
- [/Script/Engine.InputSettings]
- +AxisConfig=(AxisKeyName="Gamepad_RightX",
- AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.700000,bInvert=False))
- +AxisConfig=(AxisKeyName="Gamepad_RightY",
- AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.700000,bInvert=False))
- DeadZone: raise to solve stickdrift / ignore micro-movements.
- Sensitivity: main viewsens multiplier.
- Exponent: response curve (lower = more linear, higher = more acceleration near the edge).
- bInvert: set to True to invert the axis.
Advertisement
Add Comment
Please, Sign In to add comment