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  1. Mouse Sensitivity
  2. The sensitivity is stored as a FloatProperty named BaseLookSensitivity inside:
  3. %LOCALAPPDATA%\TimeSplittersRewind\Saved\SaveGames\options.sav
  4.  
  5. You can edit it via:
  6. Hex editor > search BaseLookSensitivity > edit the float.
  7. GVAS editor (e.g. uesave) > load options.sav > edit BaseLookSensitivity
  8. Online editor (e.g. https://uesaveeditor.cc/): open options.sav, navigate: object root > properties > baselooksensitivity_0 > set Float to desired sensitivity > save and replace options.sav.
  9. ──────────────
  10. Mouse Smoothing
  11. Mouse smoothing is enabled by default (bEnableMouseSmoothing=True).
  12. To disable, open:
  13. %LOCALAPPDATA%\TimeSplittersRewind\Saved\Config\WindowsNoEditor\Input.ini
  14.  
  15. Add the following section:
  16. [/Script/Engine.InputSettings]
  17. bEnableMouseSmoothing=False
  18.  
  19. Save and close.
  20. Note: Mouse Acceleration is disabled by default
  21. ──────────────
  22. CVars
  23. To change hardcoded keybinds, use these as your reference to overwrite Input.ini:
  24. https://pastebin.com/dVymr8wd
  25. To force graphical settings (ignoring presets), use these as your reference to overwrite Engine.ini:
  26. https://pastebin.com/SHHdmYGb
  27. ──────────────
  28. Controller Sensitivity
  29. Controller users can adjust camera sensitivity by overriding the right-stick axis configuration in Input.ini.
  30. Open:
  31. %LOCALAPPDATA%\TimeSplittersRewind\Saved\Config\WindowsNoEditor\Input.ini
  32.  
  33. Add the following section, treating the values as your defaults:
  34. [/Script/Engine.InputSettings]
  35. +AxisConfig=(AxisKeyName="Gamepad_RightX",
  36. AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.700000,bInvert=False))
  37. +AxisConfig=(AxisKeyName="Gamepad_RightY",
  38. AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.700000,bInvert=False))
  39.  
  40. DeadZone: raise to solve stickdrift / ignore micro-movements.
  41. Sensitivity: main viewsens multiplier.
  42. Exponent: response curve (lower = more linear, higher = more acceleration near the edge).
  43. bInvert: set to True to invert the axis.
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