Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ///////////////////////////////HEADER///////////////////////////////////////
- #pragma once
- #include <math.h>
- #include "imgui/imgui.h"
- #include "imgui/imgui_impl_win32.h"
- #include "imgui/imgui_impl_dx12.h"
- static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); }
- static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); }
- static inline float Distance(ImVec2& a, ImVec2& b) { return sqrtf((a.x - b.x)*(a.x - b.x) + (a.y - b.y)*(a.y - b.y)); }
- // Dummy
- struct Node
- {
- int ID;
- char Name[32];
- ImVec2 Pos, Size;
- float Value;
- ImVec4 Color;
- int InputsCount, OutputsCount;
- Node(int id, const char* name, const ImVec2& pos, float value, const ImVec4& color, int inputs_count, int outputs_count) { ID = id; strncpy(Name, name, 31); Name[31] = 0; Pos = pos; Value = value; Color = color; InputsCount = inputs_count; OutputsCount = outputs_count; }
- ImVec2 GetInputSlotPos(int slot_no) const { return ImVec2(Pos.x, Pos.y + Size.y * ((float)slot_no + 1) / ((float)InputsCount + 1)); }
- ImVec2 GetOutputSlotPos(int slot_no) const { return ImVec2(Pos.x + Size.x, Pos.y + Size.y * ((float)slot_no + 1) / ((float)OutputsCount + 1)); }
- };
- struct NodeLink
- {
- int InputIdx, InputSlot, OutputIdx, OutputSlot;
- NodeLink(int input_idx, int input_slot, int output_idx, int output_slot) { InputIdx = input_idx; InputSlot = input_slot; OutputIdx = output_idx; OutputSlot = output_slot; }
- };
- void NodeGraph();
- ////////////////////////////////CODE///////////////////////////////////////
- #include "NodeGraph.hpp"
- #include <Windows.h>
- void NodeGraph()
- {
- static bool opened = true;
- ImGui::SetNextWindowSize(ImVec2(700, 600), ImGuiSetCond_FirstUseEver);
- if (!ImGui::Begin("Example: Custom Node Graph"))
- {
- ImGui::End();
- return;
- }
- static ImVector<Node> nodes;
- static ImVector<NodeLink> links;
- static bool inited = false;
- static ImVec2 scrolling = ImVec2(0.0f, 0.0f);
- static bool show_grid = true;
- static int node_selected = -1;
- if (!inited)
- {
- nodes.push_back(Node(0, "MainTex", ImVec2(40, 50), 0.5f, ImColor(255, 100, 100), 1, 3));
- nodes.push_back(Node(1, "BumpMap", ImVec2(40, 150), 0.42f, ImColor(200, 100, 200), 1, 1));
- nodes.push_back(Node(2, "Combine", ImVec2(270, 80), 1.0f, ImColor(0, 200, 100), 2, 2));
- links.push_back(NodeLink(0, 0, 2, 0));
- links.push_back(NodeLink(1, 0, 2, 1));
- inited = true;
- }
- // Draw a list of nodes on the left side
- bool open_context_menu = false;
- int node_hovered_in_list = -1;
- int node_hovered_in_scene = -1;
- ImGui::BeginChild("node_list", ImVec2(100, 0));
- ImGui::Text("Nodes");
- ImGui::Separator();
- for (int node_idx = 0; node_idx < nodes.Size; node_idx++)
- {
- Node* node = &nodes[node_idx];
- ImGui::PushID(node->ID);
- if (ImGui::Selectable(node->Name, node->ID == node_selected))
- node_selected = node->ID;
- if (ImGui::IsItemHovered())
- {
- node_hovered_in_list = node->ID;
- open_context_menu |= ImGui::IsMouseClicked(1);
- }
- ImGui::PopID();
- }
- ImGui::EndChild();
- ImGui::SameLine();
- ImGui::BeginGroup();
- const float NODE_SLOT_RADIUS = 4.0f;
- const ImVec2 NODE_WINDOW_PADDING(8.0f, 8.0f);
- // Create our child canvas
- ImGui::Text("Hold middle mouse button to scroll (%.2f,%.2f)", scrolling.x, scrolling.y);
- ImGui::SameLine(ImGui::GetWindowWidth() - 100);
- ImGui::Checkbox("Show grid", &show_grid);
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(1, 1));
- ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
- ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, IM_COL32(60, 60, 70, 200));
- ImGui::BeginChild("scrolling_region", ImVec2(0, 0), true, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove);
- ImGui::PushItemWidth(120.0f);
- ImVec2 offset = ImGui::GetCursorScreenPos() + scrolling;
- ImDrawList* draw_list = ImGui::GetWindowDrawList();
- // Display grid
- if (show_grid)
- {
- ImU32 GRID_COLOR = IM_COL32(200, 200, 200, 40);
- float GRID_SZ = 64.0f;
- ImVec2 win_pos = ImGui::GetCursorScreenPos();
- ImVec2 canvas_sz = ImGui::GetWindowSize();
- for (float x = fmodf(scrolling.x, GRID_SZ); x < canvas_sz.x; x += GRID_SZ)
- draw_list->AddLine(ImVec2(x, 0.0f) + win_pos, ImVec2(x, canvas_sz.y) + win_pos, GRID_COLOR);
- for (float y = fmodf(scrolling.y, GRID_SZ); y < canvas_sz.y; y += GRID_SZ)
- draw_list->AddLine(ImVec2(0.0f, y) + win_pos, ImVec2(canvas_sz.x, y) + win_pos, GRID_COLOR);
- }
- // Display links
- draw_list->ChannelsSplit(2);
- draw_list->ChannelsSetCurrent(0); // Background
- for (int link_idx = 0; link_idx < links.Size; link_idx++)
- {
- NodeLink* link = &links[link_idx];
- Node* node_inp = &nodes[link->InputIdx];
- Node* node_out = &nodes[link->OutputIdx];
- ImVec2 p1 = offset + node_inp->GetOutputSlotPos(link->InputSlot);
- ImVec2 p2 = offset + node_out->GetInputSlotPos(link->OutputSlot);
- float dist = Distance(p1, p2) * 0.5f;
- draw_list->AddBezierCurve(p1, p1 + ImVec2(+dist, 0), p2 + ImVec2(-dist, 0), p2, IM_COL32(200, 200, 100, 255), 3.0f);
- }
- //drag new link
- draw_list->ChannelsSetCurrent(1);
- if (ImGui::IsItemActive())
- {
- ImGuiIO& io = ImGui::GetIO();
- NodeLink* link = nullptr;
- for (int idx = 0; idx < nodes.Size; idx++)
- {
- //
- Node* node_inp = &nodes[idx];
- for (int linkidx = 0; linkidx < node_inp->OutputsCount; linkidx++)
- {
- ImVec2 p1 = offset + node_inp->GetOutputSlotPos(linkidx);
- if (Distance(io.MouseClickedPos[0], p1) < NODE_SLOT_RADIUS * 2)
- {
- float dist = Distance(io.MouseClickedPos[0], io.MousePos) * 0.5f;
- ImGui::Text("Hold middle mouse button to scroll (%.2f,%.2f) is mouse released: %s", io.MousePos.x, io.MousePos.y, io.MouseReleased[0] ? "true" : "false");
- draw_list->AddBezierCurve(p1, p1 + ImVec2(+dist, 0), io.MousePos + ImVec2(-dist, 0), io.MousePos, IM_COL32(200, 200, 100, 255), 3.0f);
- }
- }
- }
- draw_list->ChannelsSetCurrent(0);
- // Draw a line between the button and the mouse cursor
- //draw_list->PushClipRectFullScreen();
- //draw_list->PopClipRect();
- // Drag operations gets "unlocked" when the mouse has moved past a certain threshold (the default threshold is stored in io.MouseDragThreshold)
- // You can request a lower or higher threshold using the second parameter of IsMouseDragging() and GetMouseDragDelta()
- //ImVec2 value_raw = ImGui::GetMouseDragDelta(0, 0.0f);
- //ImVec2 value_with_lock_threshold = ImGui::GetMouseDragDelta(0);
- //ImVec2 mouse_delta = io.MouseDelta;
- //ImGui::SameLine(); ImGui::Text("Raw (%.1f, %.1f), WithLockThresold (%.1f, %.1f), MouseDelta (%.1f, %.1f)", value_raw.x, value_raw.y, value_with_lock_threshold.x, value_with_lock_threshold.y, mouse_delta.x, mouse_delta.y);
- }
- // Display nodes
- for (int node_idx = 0; node_idx < nodes.Size; node_idx++)
- {
- Node* node = &nodes[node_idx];
- ImGui::PushID(node->ID);
- ImVec2 node_rect_min = offset + node->Pos;
- // Display node contents first
- draw_list->ChannelsSetCurrent(1); // Foreground
- bool old_any_active = ImGui::IsAnyItemActive();
- ImGui::SetCursorScreenPos(node_rect_min + NODE_WINDOW_PADDING);
- ImGui::BeginGroup(); // Lock horizontal position
- ImGui::Text("%s", node->Name);
- ImGui::SliderFloat("##value", &node->Value, 0.0f, 1.0f, "Alpha %.2f");
- ImGui::ColorEdit3("##color", &node->Color.x);
- ImGui::EndGroup();
- // Save the size of what we have emitted and whether any of the widgets are being used
- bool node_widgets_active = (!old_any_active && ImGui::IsAnyItemActive());
- node->Size = ImGui::GetItemRectSize() + NODE_WINDOW_PADDING + NODE_WINDOW_PADDING;
- ImVec2 node_rect_max = node_rect_min + node->Size;
- // Display node box
- draw_list->ChannelsSetCurrent(0); // Background
- ImGui::SetCursorScreenPos(node_rect_min);
- ImGui::InvisibleButton("node", node->Size - ImVec2(10.0f, 10.0f));
- if (ImGui::IsItemHovered())
- {
- node_hovered_in_scene = node->ID;
- open_context_menu |= ImGui::IsMouseClicked(1);
- }
- bool node_moving_active = ImGui::IsItemActive();
- if (node_widgets_active || node_moving_active)
- node_selected = node->ID;
- if (node_moving_active && ImGui::IsMouseDragging(0))
- node->Pos = node->Pos + ImGui::GetIO().MouseDelta;
- ImU32 node_bg_color = (node_hovered_in_list == node->ID || node_hovered_in_scene == node->ID || (node_hovered_in_list == -1 && node_selected == node->ID)) ? IM_COL32(75, 75, 75, 255) : IM_COL32(60, 60, 60, 255);
- draw_list->AddRectFilled(node_rect_min, node_rect_max, node_bg_color, 4.0f);
- draw_list->AddRect(node_rect_min, node_rect_max, IM_COL32(100, 100, 100, 255), 4.0f);
- for (int slot_idx = 0; slot_idx < node->InputsCount; slot_idx++)
- {
- draw_list->AddCircleFilled(offset + node->GetInputSlotPos(slot_idx), NODE_SLOT_RADIUS, IM_COL32(150, 150, 150, 150));
- }
- for (int slot_idx = 0; slot_idx < node->OutputsCount; slot_idx++)
- {
- draw_list->AddCircleFilled(offset + node->GetOutputSlotPos(slot_idx), NODE_SLOT_RADIUS, IM_COL32(150, 150, 150, 150));
- }
- ImGui::PopID();
- }
- draw_list->ChannelsMerge();
- // Open context menu
- if (!ImGui::IsAnyItemHovered() && ImGui::IsMouseHoveringWindow() && ImGui::IsMouseClicked(1))
- {
- node_selected = node_hovered_in_list = node_hovered_in_scene = -1;
- open_context_menu = true;
- }
- if (open_context_menu)
- {
- ImGui::OpenPopup("context_menu");
- if (node_hovered_in_list != -1)
- node_selected = node_hovered_in_list;
- if (node_hovered_in_scene != -1)
- node_selected = node_hovered_in_scene;
- }
- // Draw context menu
- ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8, 8));
- if (ImGui::BeginPopup("context_menu"))
- {
- Node* node = node_selected != -1 ? &nodes[node_selected] : NULL;
- ImVec2 scene_pos = ImGui::GetMousePosOnOpeningCurrentPopup() - offset;
- if (node)
- {
- ImGui::Text("Node '%s'", node->Name);
- ImGui::Separator();
- if (ImGui::MenuItem("Rename..", NULL, false, false)) {}
- if (ImGui::MenuItem("Delete", NULL, false, false)) {}
- if (ImGui::MenuItem("Copy", NULL, false, false)) {}
- }
- else
- {
- if (ImGui::MenuItem("Add"))
- {
- nodes.push_back(Node(nodes.Size, "New node", scene_pos, 0.5f, ImColor(100, 100, 200), 2, 2));
- }
- if (ImGui::MenuItem("Paste", NULL, false, false)) {}
- }
- ImGui::EndPopup();
- }
- ImGui::PopStyleVar();
- // Scrolling
- if (ImGui::IsWindowHovered() && !ImGui::IsAnyItemActive() && ImGui::IsMouseDragging(2, 0.0f))
- scrolling = scrolling + ImGui::GetIO().MouseDelta;
- ImGui::PopItemWidth();
- ImGui::EndChild();
- ImGui::PopStyleColor();
- ImGui::PopStyleVar(2);
- ImGui::EndGroup();
- ImGui::End();
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement