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- --- Quick Environment Mapping Tutorial ---
- - Open up the mesh in question and open NiTriShape, then BSLightingShaderProperty.
- Look at the Skyrim Shader Type - most armours in the game shouldn't be using Default, so click on it and open the drop-down menu.
- Make sure to click Environmental Map.
- - Look down to Shader Flags 1 - you need to turn on SLSF1_Environment_Mapping. This is important, your mesh will crash the game if you
- don't turn this on.
- - A new option should've clicked on at the bottom of the list - Environment Map Scale. This dictates the strength of your environment
- map. I usually put this at 0.3 to 0.5, if the mesh has no vanilla armour to reference.
- - Now, you need to make the mesh use the actual textures it's missing. Go to BShaderTextureSet and look at the textures your armour is
- pointing to. It probably looks like this - https://puu.sh/yOD6u/d866ebaa8f.jpg
- - You need to change that. Here's what you *should* change the textures to for most armours - https://puu.sh/yODan/7cefea3998.jpg
- Now you've got nice, shiny armours!
- --- *BONUS ROUND* ---
- If you're really anal about this stuff, you can go back into the BSLightingShaderProperty and double-check certain settings. A few ones that can drastically change how an armour looks is -
- Emissive Multiple
- Glossiness
- Specular Color
- Specular Strength
- Honestly for these settings, either copy from a vanilla armour as a reference or just an armour you like.
- Let me know if I forgot anything, wew.
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