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Kiseenaji

Quick Environment Mapping Tutorial

Dec 27th, 2017
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  1. --- Quick Environment Mapping Tutorial ---
  2.  
  3. - Open up the mesh in question and open NiTriShape, then BSLightingShaderProperty.
  4. Look at the Skyrim Shader Type - most armours in the game shouldn't be using Default, so click on it and open the drop-down menu.
  5. Make sure to click Environmental Map.
  6.  
  7. - Look down to Shader Flags 1 - you need to turn on SLSF1_Environment_Mapping. This is important, your mesh will crash the game if you
  8. don't turn this on.
  9.  
  10. - A new option should've clicked on at the bottom of the list - Environment Map Scale. This dictates the strength of your environment
  11. map. I usually put this at 0.3 to 0.5, if the mesh has no vanilla armour to reference.
  12.  
  13. - Now, you need to make the mesh use the actual textures it's missing. Go to BShaderTextureSet and look at the textures your armour is
  14. pointing to. It probably looks like this - https://puu.sh/yOD6u/d866ebaa8f.jpg
  15.  
  16. - You need to change that. Here's what you *should* change the textures to for most armours - https://puu.sh/yODan/7cefea3998.jpg
  17. Now you've got nice, shiny armours!
  18.  
  19.  
  20. --- *BONUS ROUND* ---
  21.  
  22. If you're really anal about this stuff, you can go back into the BSLightingShaderProperty and double-check certain settings. A few ones that can drastically change how an armour looks is -
  23.  
  24. Emissive Multiple
  25. Glossiness
  26. Specular Color
  27. Specular Strength
  28.  
  29. Honestly for these settings, either copy from a vanilla armour as a reference or just an armour you like.
  30.  
  31. Let me know if I forgot anything, wew.
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