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  1. Breakpoint 2, Ship::FireWeapon (this=0x6a94c70, num=0) at Ship.cpp:851
  2. 851     Sound::BodyMakeNoise(this, "Pulse_Laser", 1.0f);
  3. (gdb) backtrace full
  4.  
  5. #0  Ship::FireWeapon (this=0x6a94c70, num=0) at Ship.cpp:851
  6.         m = {cell = {0.99981805972545634, -0.015071787296030455,
  7.             -0.011691393181605999, 0, 0.019066418226128895,
  8.             0.77149874452370715, 0.63594510805127891, 0,
  9.             -0.00056493423915809535, -0.63605231701577236,
  10.             0.77164574283032028, 0, 0, 0, 0, 1}}
  11.         dirVel = {x = 5.6493423306810886, y = 6360.5231015913359,
  12.           z = -7716.4573451198539}
  13.         pos = {x = -149.95374438312425, y = 4956877.1722326279,
  14.           z = 4013948.3862900417}
  15.         t = Equip::PULSECANNON_1MW
  16.         baseVel = {x = 0.1925692050430734, y = 8.4537482608414969,
  17.           z = 6.9846288537001913}
  18. #1  0x000000000052a8cd in Ship::StaticUpdate (this=0x6a94c70,
  19.     timeStep=0.0166666675) at Ship.cpp:1056
  20.         rateCooling = <value optimised out>
  21.         i = 0
  22. #2  0x0000000000552bbb in Space::TimeStep (this=0x6908620, step=0.0166666675)
  23.     at Space.cpp:743
  24. No locals.
  25. #3  0x000000000043ff5a in Game::TimeStep (this=0x87d3a00,
  26.     step=<value optimised out>) at Game.cpp:237
  27.         __PRETTY_FUNCTION__ = "void Game::TimeStep(float)"
  28. ---Type <return> to continue, or q <return> to quit---
  29. #4  0x00000000004e31bd in Pi::MainLoop () at Pi.cpp:871
  30.         phys_ticks = <value optimised out>
  31.         newTime = 242.98500000000001
  32.         step = 0.0166666675
  33.         time_player_died = <value optimised out>
  34.         last_stats = 38811
  35.         frame_stat = <value optimised out>
  36.         phys_stat = <value optimised out>
  37.         MAX_PHYSICS_TICKS = 4
  38.         fps_readout = '\000' <repeats 255 times>
  39.         currentTime = 242.98500000000001
  40.         accumulator = 0.025666665285825729
  41. #5  0x00000000004e43e5 in Pi::Start () at Pi.cpp:807
  42.         intro = <value optimised out>
  43.         last_time = 38171
  44.         _time = <value optimised out>
  45. #6  0x00000000005885c5 in main (argc=<value optimised out>) at main.cpp:21
  46. No locals.
  47.  
  48.  
  49. Breakpoint 1, PlayerShipController::PollControls (this=0x6a0a9a0,
  50.     timeStep=<value optimised out>) at ShipController.cpp:223
  51. 223                 m_ship->SetGunState(Pi::worldView->GetActiveWeapon(), 1);
  52. (gdb) backtrace full
  53. #0  PlayerShipController::PollControls (this=0x6a0a9a0,
  54.     timeStep=<value optimised out>) at ShipController.cpp:223
  55.         angThrustSoftness = 10
  56.         mouseMotion = {398, 340}
  57.         invTimeAccelRate = <value optimised out>
  58.         wantAngVel = {x = 0, y = 0, z = 0}
  59.         linearThrustPower = 1
  60.         stickySpeedKey = false
  61. #1  0x000000000053666e in PlayerShipController::StaticUpdate (this=0x6a0a9a0,
  62.     timeStep=0.0166666675) at ShipController.cpp:100
  63.         v = {x = 0.0023954142779984977, y = 0.17246669708717932, z = 0}
  64.         m = {cell = {0, 1, 0, 0.17246669708717932, 0, 0.98501534931991552, 0,
  65.             0, 0, -0, 0, -0, 0, 2.1867345484933572e-317, 0, 1}}
  66.         __PRETTY_FUNCTION__ = "virtual void PlayerShipController::StaticUpdate(float)"
  67. #2  0x000000000052a292 in Ship::StaticUpdate (this=0x7ff4250,
  68.     timeStep=0.0166666675) at Ship.cpp:976
  69. No locals.
  70. #3  0x0000000000552bbb in Space::TimeStep (this=0x670b0e0, step=0.0166666675)
  71.     at Space.cpp:743
  72. No locals.
  73. #4  0x000000000043ff5a in Game::TimeStep (this=0x6b1abb0,
  74.     step=<value optimised out>) at Game.cpp:237
  75. ---Type <return> to continue, or q <return> to quit---
  76.         __PRETTY_FUNCTION__ = "void Game::TimeStep(float)"
  77. #5  0x00000000004e31bd in Pi::MainLoop () at Pi.cpp:871
  78.         phys_ticks = <value optimised out>
  79.         newTime = 65.100999999999999
  80.         step = 0.0166666675
  81.         time_player_died = <value optimised out>
  82.         last_stats = 61005
  83.         frame_stat = <value optimised out>
  84.         phys_stat = <value optimised out>
  85.         MAX_PHYSICS_TICKS = 4
  86.         fps_readout = '\000' <repeats 255 times>
  87.         currentTime = 65.100999999999999
  88.         accumulator = 0.044999921694397926
  89. #6  0x00000000004e43e5 in Pi::Start () at Pi.cpp:807
  90.         intro = <value optimised out>
  91.         last_time = 60547
  92.         _time = <value optimised out>
  93. #7  0x00000000005885c5 in main (argc=<value optimised out>) at main.cpp:21
  94. No locals.
  95.  
  96.  
  97.  
  98. CI-6504 alert changed to SHIP_FIRING
  99.  
  100. Breakpoint 2, KeyBindings::KeyAction::IsActive (this=0x921260)
  101.     at KeyBindings.cpp:55
  102. 55          if (binding.u.keyboard.mod != 0)
  103. (gdb) backtrace full
  104. #0  KeyBindings::KeyAction::IsActive (this=0x921260) at KeyBindings.cpp:55
  105. No locals.
  106. #1  0x00000000005353d0 in PlayerShipController::PollControls (this=0x6a0a9a0,
  107.     timeStep=<value optimised out>) at ShipController.cpp:221
  108.         angThrustSoftness = 10
  109.         mouseMotion = {0, 0}
  110.         invTimeAccelRate = <value optimised out>
  111.         wantAngVel = {x = 0, y = 0, z = 0}
  112.         linearThrustPower = 1
  113.         stickySpeedKey = false
  114. #2  0x000000000053666e in PlayerShipController::StaticUpdate (this=0x6a0a9a0,
  115.     timeStep=0.0166666675) at ShipController.cpp:100
  116.         v = {x = 0.0024186712653317954, y = 0.17410814914903117, z = 0}
  117.         m = {cell = {0, 1, 0, 0.17410814914903117, 0, 0.98472653686183087, 0,
  118.             0, 0, -0, 0, -0, 0, 2.1867345484933572e-317, 0, 1}}
  119.         __PRETTY_FUNCTION__ = "virtual void PlayerShipController::StaticUpdate(float)"
  120. #3  0x000000000052a292 in Ship::StaticUpdate (this=0x7ff4250,
  121.     timeStep=0.0166666675) at Ship.cpp:976
  122. No locals.
  123. #4  0x0000000000552bbb in Space::TimeStep (this=0x670b0e0, step=0.0166666675)
  124.     at Space.cpp:743
  125. No locals.
  126. ---Type <return> to continue, or q <return> to quit---
  127. #5  0x000000000043ff5a in Game::TimeStep (this=0x6b1abb0,
  128.     step=<value optimised out>) at Game.cpp:237
  129.         __PRETTY_FUNCTION__ = "void Game::TimeStep(float)"
  130. #6  0x00000000004e31bd in Pi::MainLoop () at Pi.cpp:871
  131.         phys_ticks = <value optimised out>
  132.         newTime = 65.100999999999999
  133.         step = 0.0166666675
  134.         time_player_died = <value optimised out>
  135.         last_stats = 61005
  136.         frame_stat = <value optimised out>
  137.         phys_stat = <value optimised out>
  138.         MAX_PHYSICS_TICKS = 4
  139.         fps_readout = '\000' <repeats 255 times>
  140.         currentTime = 65.100999999999999
  141.         accumulator = 0.028333254158496857
  142. #7  0x00000000004e43e5 in Pi::Start () at Pi.cpp:807
  143.         intro = <value optimised out>
  144.         last_time = 60547
  145.         _time = <value optimised out>
  146. #8  0x00000000005885c5 in main (argc=<value optimised out>) at main.cpp:21
  147. No locals.
  148. (gdb) print binding
  149. $1 = {type = KeyBindings::KEYBOARD_KEY, u = {keyboard = {key = SDLK_SPACE,
  150.       mod = KMOD_NONE}, joystickButton = {joystick = 32 ' ',
  151.       button = 0 '\000'}, joystickHat = {joystick = 32 ' ', hat = 0 '\000',
  152.       direction = 0 '\000'}}}
  153. (gdb) print Pi::keyState[SDLK_SPACE]
  154. $2 = 1 '\001'
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