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- local plr = game.Players.Kermeet
- if plr.Character and plr.Character.Humanoid.Health > 0 then
- local char = plr.Character
- char.Archivable = true
- if char:FindFirstChild("Body Colors") then
- char["Body Colors"]:Destroy()
- end
- local humanoid = char.Humanoid
- humanoid.MaxHealth = math.huge
- humanoid.Health = math.huge
- humanoid.JumpPower = 50
- humanoid.WalkSpeed = 100
- for _,v in pairs(char:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" or v.ClassName == "Shirt" or v.ClassName == "Pants" then
- v:Destroy()
- end
- if v:IsA("BasePart") then
- v.Material = Enum.Material.Neon
- if v:FindFirstChildOfClass("Decal") then
- v:FindFirstChildOfClass("Decal"):Destroy()
- end
- end
- end
- local colorchange = coroutine.create(function()
- while wait() do
- local newcolor = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
- for _,v in pairs(char:GetChildren()) do
- if v:IsA("BasePart") then
- v.Color3 = newcolor
- if v.Name == "Head" then
- local mesh v:FindFirstChildOfClass("SpecialMesh")
- if mesh then
- mesh:Destroy()
- end
- end
- end
- end
- end
- end)
- local trail = coroutine.create(function()
- while wait() do
- local success = pcall(function()
- local trail = char:Clone()
- trail.Name = ""
- trail.HumanoidRootPart:Destroy()
- trail.Humanoid:Destroy()
- for _,v in pairs(trail:GetChildren()) do
- if v:IsA("BasePart")then
- v.Size = v.Size - Vector3.new(0.05,0.05,0.05)
- v.Anchored = true
- v.CanCollide = false
- spawn(function()
- for i=0,10 do
- v.Transparency = i/10
- wait(0.1)
- end
- v:Destroy()
- end)
- else
- v:Destroy()
- end
- end
- trail.Parent = char
- end)
- end
- end)
- for _,v in pairs(char:GetChildren()) do
- if v:IsA("BasePart") then
- v.Touched:Connect(function(touch)
- if touch.Parent ~= char then
- if touch.Parent:FindFirstChild("Humanoid") then
- touch.Parent.Humanoid.Health = 0
- end
- if touch:IsA("BasePart") and touch.Locked == false then
- touch.Anchored = false
- end
- end
- end)
- end
- end
- coroutine.resume(colorchange)
- coroutine.resume(trail)
- end
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