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  1. Report #2858 [ ] Archived
  2. -------------------------------------------------------------------------------
  3. Submitted by : Savas Status : Rejected
  4. Skillset : Survival Skillname : Firstaid
  5. Creation Date : 2020/06/30 21:52:59 Submitted Date : 2020/06/30 23:47:20
  6.  
  7. Similar reports: None, plus 6 older reports.
  8. -------------------------------------------------------------------------------
  9. Problem:
  10. Firstaid is a great step toward easing the entry into low to mid level combat, but is still lacking
  11. in some ways. I'm of the firm opinion that anyone willing to set up firstaid should be able to
  12. compete at all levels of combat, and that 3rd party scripting should be a small to nonexistent
  13. factor in enjoying all the content the game has to offer. Here, I'd like to propose a few changes to
  14. firstaid and curing overall that I think would make combat more approachable, and Aetolia more
  15. successful as a direct result.
  16. -------------------------------------------------------------------------------
  17. Solution #1:
  18. Make FIRSTAID DEFENCE more comprehensive, allowing many more defs to be added. Include a FIRSTAID
  19. DEFUP command that will toggle defenses based on if they are 'keep up always' or 'use once'. I
  20. understand this would be a lot of work, but I think it's a huge setback to the game currently that
  21. third party scripts are necessary for new players to upkeep basic class defenses.
  22. Solution #2:
  23. While not strictly defensively related, I think it would be beneficial to new players for every
  24. class to have access to their classes basic damage route through firstaid or the KILL command. This,
  25. combined with solution 1 would mean that nearly everyone would be able to play the game without the
  26. need for third-party scripts.
  27. Solution #3:
  28. Add auto-diagnosing after X hidden affs received in firstaid. Currently, hidden affs and hidden aff
  29. checking is a big part of Aetolia's combat and a big thing that separates those who can compete at a
  30. high level from those who cannot. Once more, I feel that relying too heavily on third-party systems
  31. to accomplish this is a bad idea. I understand this will be a bit of a contentious topic, but at the
  32. same time this shouldn't do anything to effect class balance.
  33. -------------------------------------------------------------------------------
  34. Decision:
  35. 2020/07/19 04:56:32
  36. I'm not the biggest fan of solution 2 & 3, but a big reason why we probably won't expand on firstaid
  37. is because its a big source of game lag. Any further additions to firstaid will come down to admin
  38. discretion or necessity (like a core mechanical change).
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