gigiwwa

cfggameplay.json

Feb 19th, 2022
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  1. {
  2. "version": 115,
  3. "GeneralData":
  4. {
  5. "disableBaseDamage": 0,
  6. "disableContainerDamage": 0,
  7. "disableRespawnDialog": 0
  8. },
  9. "PlayerData":
  10. {
  11. "disablePersonalLight": 0,
  12. "StaminaData":
  13. {
  14. "sprintStaminaModifierErc": 1.0,
  15. "sprintStaminaModifierCro": 1.0,
  16. "staminaWeightLimitThreshold": 6000.0,
  17. "staminaMax": 200.0,
  18. "staminaKgToStaminaPercentPenalty": 1.75,
  19. "staminaMinCap": 5.0
  20. }
  21. },
  22. "WorldsData":
  23. {
  24. "lightingConfig": 1,
  25. "objectSpawnersArr": ["mySpawnData1.json","mySpawnData2.json","mySpawnData3.json"]
  26. },
  27. "BaseBuildingData":
  28. {
  29. "HologramData":
  30. {
  31. "disableIsCollidingBBoxCheck": 0,
  32. "disableIsCollidingPlayerCheck": 0,
  33. "disableIsClippingRoofCheck": 0,
  34. "disableIsBaseViableCheck": 0,
  35. "disableIsCollidingGPlotCheck": 0,
  36. "disableIsCollidingAngleCheck": 0,
  37. "disableIsPlacementPermittedCheck": 0,
  38. "disableHeightPlacementCheck": 0,
  39. "disableIsUnderwaterCheck": 0,
  40. "disableIsInTerrainCheck": 0
  41. },
  42. "ConstructionData":
  43. {
  44. "disablePerformRoofCheck": 0,
  45. "disableIsCollidingCheck": 0,
  46. "disableDistanceCheck": 0
  47. }
  48. },
  49. "UIData":
  50. {
  51. "HitIndicationData":
  52. {
  53. "hitDirectionOverrideEnabled": 1,
  54. "hitDirectionBehaviour": 1,
  55. "hitDirectionStyle": 0,
  56. "hitDirectionIndicatorColorStr": "0xffbb0a1d",
  57. "hitDirectionMaxDuration": 2.0,
  58. "hitDirectionBreakPointRelative": 0.2,
  59. "hitDirectionScatter": 10.0,
  60. "hitIndicationPostProcessEnabled": 1
  61. }
  62. }
  63. }
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