ThenThereWereThings

Techniques

Dec 27th, 2011
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  1. Techniques
  2.  
  3. *Old Stuff, Badly Made But Potentially Usable*
  4.  
  5. Blast Hand [65/rank]: Innate Attack 1d/rank (10) (Burning, Acc 5, 1/2D -, Max 1000, RoF 1-50,
  6. Shots N/A, Rcl 1, Underwater (Full Range, Undetectable))
  7. Alternate Fire 2d/rank (10) (Burning, Acc 8, 1/2D -, Max 1000, RoF 1,
  8. Shots N/A, Rcl 1, Explosion 2, Underwater (Full Range, Undetectable))
  9. Alternate Fire 2d/rank (10) (Burning, Melee (ST based), Underwater
  10. (Undetectable))
  11. Alternate Fire 19d/rank (Crushing, 4 yard AoE, Wall (Rigid), Melee,
  12. Emanation, Reflexive, Underwater (Full Range, Undetectable), Armor
  13. Divisor 0.1, Persistent, No Wound, No Knockback, No Blunt Trauma)
  14. Conjack's Soul Blast Thingy [27 for one rank, 24/additional rank]:
  15. Innate Attack 1 damage/rank (inf) (Corrosion, Acc 3, 1/2D -, Max 1000,
  16. RoF 1-50, Shots N/A, Rcl 1, Underwater (Full Range, Undetectable), Cyclic
  17. (1 second) (Duration: Permanent until immersed in running water), Affects
  18. Insubstantial, Accessibility (Only when in Darkness), Symptoms (1/3HP Threshold)
  19. (Severe Pain, Tipsy))
  20. Force Field [31/rank]: Innate Attack 1d/rank (PI-, Acc -, 1/2D -, Max -, RoF 38400, Shots N/A, Rcl -,
  21. Underwater, AoE 2 yard, Wall (Rigid), Emmanation, Switchable, ADv 0.1, NBT, NW,
  22. Persistent, Reflexive, Increased Duration (X300))
  23. Sniper's Sting [96/rank]: Innate Attack 1d/rank (inf) (Pi++, Acc 14, 1/2D -, Max 1000, RoF 1-3, Rcl 1,
  24. Underwater (Full Range)
  25. Binding ST 5/level (Follow-Up, Engulfing, Unbreakable, 2 yrd AoE, Persistent,
  26. Sticky)
  27. Innate Attack 1d/level (Toxic, Follow-Up on binding, Cyclic (1 second),
  28. RoF 15)
  29. Palm of Annihilation [18/rank]: Innate Attack (1d Pi++, Melee (ST based), Low Signiature, Blockable &
  30. Parryable, Costs 1FP)
  31. Iron Shattering Blow [7/rank]: Innate Attack (0d+2 (2) Cr, Melee (ST based), Low Signiature, Blockable &
  32. Parryable, Costs 1FP, Armour Divisor 2)
  33. Empty Air Fist [3/rank]: Innate Attack (0d+1 Cr, Melee (1-20) (ST based), Low Signiature, Blockable,
  34. Costs 1FP, Increased Range x5, Cannot Parry)
  35. Heavenly Blossom Palm [8/rank]: Innate Attack (8d Cr, Melee (ST based), Low Signiature, Blockable &
  36. (Or 1/dice) Parryable, Costs 1FP, Double Knockback, No Wounding, No Blunt Trauma,
  37. Armour Divisor 0.1)
  38. Focused Fists (Type 1) [2/rank]: Innate Attack (0d+1 Cr, Melee (ST based), Low Signiature, Blockable &
  39. Parryable)
  40. Focused Fists (Type 2) [6/rank]: Innate Attack (1d Cr, Melee (ST based), Low Signiature, Blockable &
  41. Parryable)
  42. Hand of Fate [23 base, 5/rank for inc damage by three]:
  43. Innate Attack (0d+3 Cr, Melee (ST based), Follow Up, Low Signiature)
  44. Affliction (Daze, Unreliable (8 or less), Follow-Up (Above Innate Attack),
  45. Always succeeds on opposed roll, Low Signiature, Blockable & Parryable,
  46. Extended Duration (x3))
  47.  
  48. =======================================================================================================================================
  49.  
  50. *New Stuff*
  51.  
  52. AURA [1/rank]
  53. Damage Resistance
  54. Absorbtion (This ability only) (Costs 1 FP for all levels triggered [-0%]) [+80%]
  55. Force Field (Costs 1 FP [-5%], Reduced Time (Single Attack) [-120%]) [+4%]
  56. Ablative (Link (Absorbtion, Optional) [+20%]) [-96%]
  57. Tough Skin (Only when force Field is inactive [-10%]) [-36%]
  58. Obvious [-10%]
  59. Active Defense (Only when Force Field is active [-10%]) [-36%]
  60. Magic [-10%]
  61.  
  62. BEARER SEEK SEEK LEST [69]
  63. Afliction
  64. Grants Extra Life (Copy, backed up at chapels/bonfires/lanterns/wherever you spend souls, memories kept) [+200%]
  65. Grants -1 Max HP (Accessability: Only When Max HP is greater than 1/2 original Max HP [-10%]) [+1.5%]
  66. Self Only [-50%]
  67. Reflexive [+40%]
  68. Trigger (Only When Killed) [-15%]
  69. Duration: Permanent (Accessability: Only for Extra Life [-10%]) [+270%]
  70. Duration: Permanent (Dispelled by becoming human or whatever; Accessability: Only for Max HP Reduction [-10%]) [+135%]
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