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Ozone VRAINS Skill Rulings ver. 1.0

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Apr 7th, 2018
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  1. 1.
  2. Solemn Warning/Judgment/Strike/ & Solemn Scolding etc. to negate the Summons that are conducted by the following Player Skills:
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  4. "Storm Access" (Playmaker)
  5. "Storm Access" (Revolver)
  6. "Fighting Spirit" (Go Onizuka)
  7. "Forbidden Surgical Operation" (Vyra/Kyoko Taki)
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  11. 2.
  12. While the effect of "Imperial Iron Wall" or "Artifact Lancea" is applying, the Player Skill "Forbidden Surgical Operation" cannot be activated.
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  16. 3.
  17. If the Player Skill "Fighting Spirit" or "Forbidden Surgical Operation" is used while the effect of "Necrovalley" is being applied, the effect of the Player Skill will be negated and Special Summons will not occur.
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  20. 4.
  21. If a successful Summon(s) of a monster(s) have occurred after resolving a Player Skill and the last action to occur was the monster(s) being Summoned from the Player Skill, cards such as "Torrential Tribute" can be activated.
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  25. 5.
  26. If "Number S39: Utopia the Lightning" and/or "Aramdes Keeper of Boundaries" battles a monster, OR if "U.A. Mighty Slugger" attacks, Player Skills cannot be activated until the End of the Damage Step.
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  30. 6.
  31. "Ash Blossom & Joyous Spring" can be chained to the activation of the Player Skills, "Forbidden Surgical Operation" and "Secret Cure". The Player who used "Secret Skill" will not be able to use "Secret Cure" again throughout the whole tournament.
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  35. 7.
  36. "Yashiki Warashi" can be chained to the Player Skill "Fighting Spirit". The Player who used "Secret Skill" will not be able to use "Secret Cure" again throughout the whole tournament.
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  40. 8.
  41. Player Skills that are restricted to being activated in your turn are Spell Speed 1 unless the functionality of the specific Player Skill has been changed. (You'll be notified if so.)
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  45. 9.
  46. Since Player Skills are not treated as monster effects, a Player Skill can activate even if "Ancient Gear Wyvern" attacks.
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  50. 10.
  51. Since Player Skills are not treated as Spell/Trap Card activations, "Solemn Jugdment", "Ulimtate Providence", and "Divine Punishment" cannot be chained to their activations.
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