Boeing747-8

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Jun 18th, 2018
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  1. boughtNyan="<J>You bought nyan cat!",
  2. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equip]</a></J>",
  3. nyan="Nyan Cat<N> - Nyan cat will appear as your attack object when you are the Death. <VP>Worth %s points.<J><a href='event:buyNyan'> [Buy]",
  4. boughtUltraCannon="<J>You bought the ultra cannon!",
  5. ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equip]</a></J>",
  6. ultraCannon="Ultra Cannon<N> - 2 glowing ultra cannons will appear as your attack object when you are the Death. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Buy]",
  7. boughtRock="<J>You bought the rock anvil!",
  8. rock="Rock Anvil<N> - A rock anvil appear as your attack object when you are the Death. <VP>Worth %s points.<J><a href='event:buyRock'> [Buy]",
  9. rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equip]</a></J>",
  10. mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equip]</a></J>",
  11. boughtMechAnvil="<J>You bought the mechanical anvil!",
  12. watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equip]</a></J>",
  13. boughtWatermelon="<J>You bought the watermelon cannon!",
  14. mechAnvil="Mechanical Anvil<N> - 2 mechanical anvils will appear as your attack object when you are the Death. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Buy]",
  15. watermelon="Watermelon Cannon<N> - A watermelon cannon will appear as your attack object when you are the Death. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Buy]",
  16. boughtShamanCannon="<J>You bought the shaman cannon!",
  17. shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equip]</a></J>",
  18. shamanCannon="Shaman Cannon<N> - 3 shaman cannons will appear as your attack object when you are the Death. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Buy]",
  19. equip="Equip",
  20. need2People="You need 2 people to play",
  21. nowHave2Lives="<J>You now have 2 lives on each round!",
  22. boughtIcedMouse="<J>You just bought the cake object!",
  23. boughtCake="<J>You just bought the cake object!",
  24. boughtCompanion="<J>You just bought the companion crate!",
  25. companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equip]</a></J>",
  26. companion="Companion Crate<N> - A companion crate will appear as your attack object when you are the Death. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Buy]",
  27. inventory2="Inventory",
  28. inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equip]</J></a>",
  29. icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equip]</a></J>",
  30. cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equip]</a></J>",
  31. shop2="Shop",
  32. cake="Cake Object<N> - A cake will appear as your attack object when you are the Death. <VP>Worth %s points.<J><a href='event:buyCake'> [Buy]",
  33. icedMouse="Iced Mouse Object<N> - An iced mouse will appear as your attack object when you are the Death. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Buy]",
  34. lives2="2 Lives<N> - After you die your first time on a round, you'll be given another live once. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Buy]",
  35. description="Description",
  36. points="Points",
  37. winsAsRunner="Wins as runner",
  38. winsAsDeath="Wins as death",
  39. profile2="Profile",
  40. rules="Rules</font></font></u><font size='12'>\n\n• Using tricks to glitch the game is not allowed\n\n• You are not allowed to hack just like in any other game.",
  41. rules2="Rules",
  42. commands="Powerups\n\n<font size='11'>Click - Spawns a random shaman object when you have the role of being a <J>Death</J>.\n\nSpacebar - Makes a large jump followed with an invisible cannon when you have the role of being a <J>Runner</J>. \n\nDown Arrow / S key - Gives you a boost of speed. (Works for both Deaths and Runners)",
  43. commands2="Powerups",
  44. credits="Credits</font></font><font face='verdana'><font size='11'>\n\n<N>Programming - Fuzzyfirsdog#0000\n\nModule Idea - Reddeathnick#3204\n\nArabic Translations - Bodykudo#0000\n\nPowerup Suggestions - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nFinding Ways To Remove Hacks - Mariluiss#0000 \n\n<VP>Thank you ^^",
  45. credits2="Credits",
  46. youCanAttack="<R>Death: <N>You can attack",
  47. youCanNotAttack="<R>Death: <N>You can not attack",
  48. youCanUsePowerups="<VP>Runner: <N>You can use powerups",
  49. youCanNotUsePowerups="<VP>Runner: <N>You can not use powerups",
  50. attacked="ATTACKED",
  51. youAreARunner="You are a runner",
  52. youAreADeath="You are a death",
  53. help="In #deathrun there are <J>Deaths</J> and <J>Runners</J>. Deaths should try to kill the mice by clicking to spawn objects, if no runners get into the hole then deaths win! Runners are supposed to use the powerups they are given to get into the hole and escape Deaths. If one runner gets into the hole, runners win.",
  54. close="Close",
  55. help2="Help",
  56. superJump="SUPER JUMP",
  57. speed="SPEED",
  58. deathsWin="Deaths win!",
  59. runnersWin="Runners win!"
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