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- Tumbler
- [Class] [+Speed]
- Prerequisites: Acrobat, Novice Acrobatics
- Static
- Effect: You learn the Run Away Ability.
- Aerialist
- [+Speed]
- Prerequisites: Tumbler
- Static
- Effect: You learn the Moves Aerial Ace and Splash.
- Quick Gymnastics
- Prerequisites: Tumbler
- 1 AP - Free Action
- Trigger: You hit with an Attack; you make a Jump; or you stand up from being Tripped
- Effects: You may may Shift 2 Meters. You don't count as Flanked or trigger Attacks of Opportunity until the end of your next turn. Additionally, if you activate this Feature, the triggering action does not provoke Attacks of Opportunity.
- Flip Out
- [+Speed]
- Prerequisites: Aerialist, Adept Acrobatics
- Static
- Effect: Your Tumbler Moves gain additional effects.
- - Aerial Ace: If you choose not to test for a Critical Hit, Aerial Ace gains the Pass Keyword.
- - Splash: Once a Scene, you may use Splash as if it had the Interrupt keyword upon getting hit with an attack. If you do, you gain Damage Reduction against that attack equal to twice your Acrobatics Rank.
- - Acrobatics: You may activate Acrobatics’s extra damage even while holding an Item.
- - Bounce: When you use Bounce, you don’t trigger Hazards that turn and may choose to destroy all Hazards in your landing square and adjacent squares.
- Death From Above
- [+Speed]
- Prerequisites: Aerialist, Expert Acrobatics
- Static
- Effect: You learn the Moves Acrobatics and Bounce.
- Quick Reflexes
- [+Speed]
- Prerequisites: Tumbler, Expert Acrobatics
- Static
- Effect: You gain the Dodge Ability.
- Burst of Speed
- [+Speed]
- Prerequisites: 5 Tumbler Features, Master Acrobatics
- Scene - Free Action
- Trigger: You end your turn
- Effect: Select an Initiative Count equal to half of your own Initiative or less; you may take an extra turn at that point in the round.
- ~ ~ ~ ~ ~ ~
- Acrobat Edge - We Novice Now
- Move: Bounce
- Type: Flying
- Frequency: EOT
- AC: 4
- Damage Base 9: 2d10+10 / 21
- Class: Physical
- Range: Melee, 1 Target, Dash, Full Action
- Effect: The user first Shifts, gaining a +1 Bonus to Movement Speed and to their Jump Capabilities. After the user Shifts, they may attack with Bounce. The target becomes Vulnerable, and is Paralyzed on 16+.
- Contest Type: Cute
- Contest Effect: Special Attention
- Special: Grants High Jump +1
- Move: Splash
- Type: Normal
- Frequency: At-Will
- AC: None
- Class: Status
- Range: Self
- Effect: Shift Action - The user may make a single Jump, adding +1 to their Long Jump and High Jump values, and gains +2 Evasion until the end of their next turn.
- Contest Type: Cute
- Contest Effect: Inversed Appeal
- Special: Grants Long Jump +1
- Move: Acrobatics
- Type: Flying
- Frequency: EOT
- AC: 2
- Damage Base 6: 2d6+8 / 15
- Class: Physical
- Range: Melee, 1 Target, Dash
- Effect: If the user is not holding a Held Item, Acrobatics instead deals damage at DB11 (3d10+10/ 27).
- Contest Type: Smart
- Contest Effect: Incentives
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