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IClimbClouds

Aerialist

Jan 16th, 2015
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  1. Tumbler
  2. [Class] [+Speed]
  3. Prerequisites: Acrobat, Novice Acrobatics
  4. Static
  5. Effect: You learn the Run Away Ability.
  6.  
  7. Aerialist
  8. [+Speed]
  9. Prerequisites: Tumbler
  10. Static
  11. Effect: You learn the Moves Aerial Ace and Splash.
  12.  
  13. Quick Gymnastics
  14. Prerequisites: Tumbler
  15. 1 AP - Free Action
  16. Trigger: You hit with an Attack; you make a Jump; or you stand up from being Tripped
  17. Effects: You may may Shift 2 Meters. You don't count as Flanked or trigger Attacks of Opportunity until the end of your next turn. Additionally, if you activate this Feature, the triggering action does not provoke Attacks of Opportunity.
  18.  
  19. Flip Out
  20. [+Speed]
  21. Prerequisites: Aerialist, Adept Acrobatics
  22. Static
  23. Effect: Your Tumbler Moves gain additional effects.
  24. - Aerial Ace: If you choose not to test for a Critical Hit, Aerial Ace gains the Pass Keyword.
  25. - Splash: Once a Scene, you may use Splash as if it had the Interrupt keyword upon getting hit with an attack. If you do, you gain Damage Reduction against that attack equal to twice your Acrobatics Rank.
  26. - Acrobatics: You may activate Acrobatics’s extra damage even while holding an Item.
  27. - Bounce: When you use Bounce, you don’t trigger Hazards that turn and may choose to destroy all Hazards in your landing square and adjacent squares.
  28.  
  29. Death From Above
  30. [+Speed]
  31. Prerequisites: Aerialist, Expert Acrobatics
  32. Static
  33. Effect: You learn the Moves Acrobatics and Bounce.
  34.  
  35. Quick Reflexes
  36. [+Speed]
  37. Prerequisites: Tumbler, Expert Acrobatics
  38. Static
  39. Effect: You gain the Dodge Ability.
  40.  
  41. Burst of Speed
  42. [+Speed]
  43. Prerequisites: 5 Tumbler Features, Master Acrobatics
  44. Scene - Free Action
  45. Trigger: You end your turn
  46. Effect: Select an Initiative Count equal to half of your own Initiative or less; you may take an extra turn at that point in the round.
  47.  
  48. ~ ~ ~ ~ ~ ~
  49.  
  50. Acrobat Edge - We Novice Now
  51.  
  52. Move: Bounce
  53. Type: Flying
  54. Frequency: EOT
  55. AC: 4
  56. Damage Base 9: 2d10+10 / 21
  57. Class: Physical
  58. Range: Melee, 1 Target, Dash, Full Action
  59. Effect: The user first Shifts, gaining a +1 Bonus to Movement Speed and to their Jump Capabilities. After the user Shifts, they may attack with Bounce. The target becomes Vulnerable, and is Paralyzed on 16+.
  60. Contest Type: Cute
  61. Contest Effect: Special Attention
  62. Special: Grants High Jump +1
  63.  
  64. Move: Splash
  65. Type: Normal
  66. Frequency: At-Will
  67. AC: None
  68. Class: Status
  69. Range: Self
  70. Effect: Shift Action - The user may make a single Jump, adding +1 to their Long Jump and High Jump values, and gains +2 Evasion until the end of their next turn.
  71. Contest Type: Cute
  72. Contest Effect: Inversed Appeal
  73. Special: Grants Long Jump +1
  74.  
  75. Move: Acrobatics
  76. Type: Flying
  77. Frequency: EOT
  78. AC: 2
  79. Damage Base 6: 2d6+8 / 15
  80. Class: Physical
  81. Range: Melee, 1 Target, Dash
  82. Effect: If the user is not holding a Held Item, Acrobatics instead deals damage at DB11 (3d10+10/ 27).
  83. Contest Type: Smart
  84. Contest Effect: Incentives
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