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- # \ \ / / | | || | | | | | | | |__| | |__ | (___ | | #
- # \ \/ /| | | || | | | | | | | __ | __| \___ \ | | #
- # \ / | |__| || |_| |__| | |____| | | | |____ ____) | | | #
- # \/ \____/_____|_____/ \_____|_| |_|______|_____/ |_| #
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- data:
- # WARNING: Only use this feature if you know what you're doing.
- #
- # In case of you having issues with voidchests being deleted upon a restart, increase the number by a bit.
- #
- # How many ticks should the plugin wait before loading data (voidchests, player related data, etc)
- # This will allow worlds and other things to load before voidchest so that you can avoid issues such as voidchest
- # attempting to load voidchests in worlds that have yet to load.
- #
- # This should only be modified if servers are having issues with worlds loading after the voidchest plugin has loaded.
- # Recommended load-delay interval is any number from 1 to 10, the highest, the more time the data will delay to load.
- #
- # Any number that is < 1 will make the plugin instantly load data when the plugin enabled as well.
- load-delay: 2
- # In minutes, when to check for currently unused data to be removed. Set to 0 to disable.
- # Would recommend leaving to 30. Change this only if you know what you're doing.
- purge-data-memory-task: 30
- # These sounds are played every time the player does something specific or
- # whenever a certain action is done such as whenever a voidchest sells items.
- #
- # If no valid sound is found for any of these, an error will be shown.
- Sounds:
- voidchest:
- sell: 'LEVEL_UP'
- place: 'LEVEL_UP'
- break: 'ANVIL_BREAK'
- Mechanics:
- # Should any bank system be used?
- bank:
- # Available plugins: SuperiorSkyblock2, FabledSkyBlock, SaberFactions, MysqlEconomyBank, RoyaleEconomy, Custom, None
- #
- # Setting this to custom will require you to have the addon plugin enabled before
- # voidchest attempts to hook into the bank. Meaning you'll have to play with `load-delay` above.
- plugin: SuperiorSkyblock2
- # Should any tnt bank system be used?
- bank-tnt:
- # Available plugins: SaberFactions, SupremeFactions, Custom, None
- #
- # Setting this to custom will require you to have the addon plugin enabled before
- # voidchest attempts to hook into the bank. Meaning you'll have to play with `load-delay` above.
- # Request support from the developer (Shin1gamiX) if you're not aware how to use this.
- plugin: None
- # What economy plugin should be used to deposit/withdraw money.
- economy:
- # Available plugins: Vault, TheNewEconomy, Custom
- plugin: Vault
- # Should the voidchest's creation be delayed and re-checked when attempted to be placed?
- # This will prevent a certain bug from happening when the voidchest would be created and
- # the chest wouldn't be placed if the player would be standing in the same block area.
- # Be aware that VoidChestPlaceEvent may not work properly if this is set to true.
- # Use only if you know what you're doing.
- voidchest-place-delay-check: false
- # Should all voidchests have a single sell interval?
- # Set to false if you want voidchests to have different sell intervals.
- single-task: false
- # This part will handle the sell messages from voidchests.
- money-logging:
- minimum-amount: 0
- enabled: false
- # The messages can be found in the messages.yml file and can be modified through there.
- sell-messages:
- # In seconds. How often should players receive the stats of what they've earned during this time.
- # Any number <= 0 will make it default to 1 second.
- interval: 300
- # This message will be received while the player was offline and has just joined.
- offline:
- # In ticks, how long should the plugin wait before sending the message. (20 ticks = 1 second)
- # Any number <= 0 will make it instant.
- message-delay: 50
- # Whether the plugin should check if the player has any voidchest or not before proceeding.
- ignore-command-check: true
- # Should voidchests drop when exploded by any kind of explosion, such as tnt, creepers, etc?
- drop-voidchest-on-explosion:
- enabled: false
- prevent-voidchest-from-exploding: false
- charge:
- # Should operators require not to pay money when adding charge to voidchests?
- operators-pay-free: true
- break-persistent:
- # Should the voidchest store it's charge time when broken?
- enabled: true
- # Should the charge time be running regardless of the voidchest not being placed?
- # False means the time will keep running even if the voidchest is not placed.
- save-time: true
- # Should, once a voidchest is broken, store the statistics and then be recovered once placed again?
- voidchest-break-store-stats: false
- # This is only supported in 1.16.X and newer.
- # This plugin allows you to use more colors in voidchest.
- iridescent-support: false
- # This reffers to the /voidchest chunk command.
- chunk-see:
- effect:
- # How fast should the effect be repeated, in ticks.
- # the smaller the number, the more lag it MAY cause.
- # Minimum this can be is 1 tick.
- interval: 20
- # What effect type should be displayed?
- type: "VILLAGER_HAPPY"
- # Where should the effect centralize (0 being player's feet)
- Y-central: 0
- # Should the effect have more rows upwards? (0 means no)
- # (more = possible lag)
- Y-up: 0
- # Should the effect have more rows down? (0 means no)
- # (more = possible lag)
- Y-down: 0
- prevent:
- # Should players be prevented from interacting with voidchests while in creative mode?
- creative-mode-interaction:
- enabled: false
- message: "&c&l(!) &cYou can't interact with this voidchest while in creative mode!"
- # Should players be prevented from placing voidchests in the same chunk?
- placing-voidchests-in-same-chunk:
- enabled: false
- deny-message: '&c&l(!) &cYou are not allowed to place more than 1 voidchest per chunk!'
- # Should players be prevented from placing normal chests near any voidchest?
- chests-near-voidchests:
- enabled: true
- deny-message: "&c&l(!) &cVous ne pouvez pas placer de coffre à côté du coffre auto-vente!"
- # Should players be prevented from placing voidchests near any chests?
- voidchests-near-chests:
- enabled: true
- deny-message: "&c&l(!) &cVous ne pouvez pas placer de coffre auto-vente à côté d'un coffre!"
- # Should the console print out how much money a player has made from a voidchest and it's location?
- money-logging:
- # If the voidchest made less than this number, the log won't be triggered.
- minimum-amount: 0
- enabled: true
- chunk-collector:
- # Instant collector allows for insta collection of dropped items (by players)
- # or from natural drops such as mobs dying and or cactus being broken.
- instant-collector:
- enabled: false
- # Should the chunk collector ability also take into consideration items with item meta such as name, lore, enchants, etc.
- # Set this to false if you wish to make this ability only take into account items with no item meta.
- ignore-item-meta: false
- # Should non sellable items be transfered into the chest inventory?
- # Set this to true if you wish to make this ability collect items that weren't sold nor purged.
- transfer-non-sellables: true
- # Should the plugin attempt to hook to one of the plugins: WildStacker, UltimateStacker, SpaceStacker, RoseStacker, zItemStacker, NONE
- hooks:
- stacking-plugin: NONE
- hologram-support:
- # The amount in ticks voidchest holograms should be forced to update.
- # Holograms are already updated when chests attempt to execute either way.
- # If you have a countdown timer in the hologram, this should be used as well.
- # The amount of ticks the update should happen. Default is 20 (1 second).
- update-interval: 20
- # Set enabled to false if you'd like to disable this.
- enabled: true
- # Available hologram support from other plugins: HolographicDisplays, Holograms, CMI
- # This is cap insensitive, meaning 'holographicdisplays' will also work.
- support: CMI
- Player:
- sell-messages:
- # Should by default, the players receive sell messages? If not, set this to false. True otherwise.
- default: true
- # Should the server remember the player's option on restart or make it go back to default?
- restart-persistent: false
- voidchest:
- # Should voidchests operate when the owner of them is offline?
- # If false, voidchests will only operate when the owner is online.
- enable-when-owner-offline: true
- # Limit how many voidchests a player can place.
- # Permission for unlimited voidchest placement is: voidchest.limit.bypass
- #
- # This works as follows;
- #
- # 1) If the player has the permission; voidchest.limit.default
- # then they'd have access to 5 voidchests to place (for as long as default is set to 5)
- #
- # 2) If they had the permission; voidchest.limit.vip
- # then they'd have access to 10 voidchests to place (for as long as vip is set to 10)
- #
- # By default, players will have the default amount.
- # If the default amount doesn't exist, the limit will automatically be 5, unless other permission is given.
- limit:
- default: 5
- vip: 10
- admin: 20
- # Certain timings are automatically converted into d,h,m,s.
- # For example, charge time, hologram sell interval, etc.
- # By changing these, you can modify the text to your liking.
- Time-Format:
- second: seconde
- seconds: secondes
- minute: minute
- minutes: minutes
- hour: heure
- hours: heures
- day: jour
- days: jours
- # The amount of ticks the plugin should attempt to purge broken voidchests ingame.
- # This is to ensure that if a voidchest is broken by an explosion or third party
- # plugins, all data related to this voidchest are removed.
- #
- # 20 ticks being 1 second. 10 ticks being 0.5 seconds and so on.
- # 100 ticks (default) being 5 seconds.
- #
- # This task is run sync (in the main thread).
- #
- Purging:
- # The interval is being run in ticks. (20 ticks = 1 second)
- interval: 100
- enabled: true
- Sell:
- # The interval is being run in seconds. This will only be selected if the path can't be found in the voidchest's file itself.
- interval: 15
- # From which plugin should items have their prices picked from?
- # Currently available: VoidChest, ShopGuiPlus, Essentials, CMI, Custom.
- #
- # Use "Custom" only if you know what you're doing, otherwise consult Shin1gamiX.
- plugin-mode: ShopGuiPlus
- # ignore-item-meta explanation: should the item meta be ignored? If this is set to
- # false, if an item has any item meta (lore, enchant, etc), it will not be considered
- # as a sellable and will be removed if you have the purge option to true. This may vary depending
- # on each plugin and how it retrieves it's prices for itemstacks.
- ignore-item-meta: false
- # Should you get notified through the console every 2 hours?
- # Please do keep this true, updates are important and you should keep track of them.
- Auto-update: true
- # Should operator players be notified through a message ingame if there is an update?
- Notify-update: false
- # Debugging: Should the plugin print useful messages in console?
- Debugging:
- minecraft-version: false
- player-data-purge-task: false
- hologram-invalid-location: false
- remove-player-data: false
- voidchest-mode-invalid-materials: false
- manipulating-voidchest: false
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