BuildBruh

paladins

Nov 20th, 2018
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  1. [SystemSettings]
  2. GameSettingsVersion=-1
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=False
  6. DecalCullDistanceScale=0.400000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=True
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=1
  16. DepthOfField=True
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=True
  31. UseVsync=False
  32. AllowDoubleRenderFrames=False
  33. ModulatedShadowStartFadeDistance=0.000000
  34. ModulatedShadowFullyFadeDistance=0.000000
  35. VsyncPresentInterval=1
  36. bUseTripleBuffering=False
  37. UpscaleScreenPercentage=True
  38. Fullscreen=True
  39. FullscreenWindowed=False
  40. MeshScreenPixelAreaThreshold=0.000000
  41. AllowOpenGL=False
  42. AllowRadialBlur=False
  43. AllowSubsurfaceScattering=False
  44. AllowImageReflections=False
  45. AllowImageReflectionShadowing=True
  46. bAllowSeparateTranslucency=False
  47. bAllowPostprocessMLAA=False
  48. bAllowHighQualityMaterials=False
  49. MaxFilterBlurSampleCount=16
  50. SkeletalMeshLODBias=1
  51. ParticleLODBias=10
  52. DetailMode=0
  53. MaxDrawDistanceScale=0.800000
  54. ShadowFilterQualityBias=-1
  55. MaxAnisotropy=4
  56. MaxMultisamples=1
  57. bAllowD3D9MSAA=False
  58. bAllowTemporalAA=False
  59. TemporalAA_MinDepth=500.000000
  60. TemporalAA_StartDepthVelocityScale=100.000000
  61. MinShadowResolution=32
  62. MinPreShadowResolution=8
  63. MaxShadowResolution=256
  64. MobileShadowTextureResolution=1120
  65. MaxWholeSceneDominantShadowResolution=256
  66. ShadowFadeResolution=128
  67. PreShadowFadeResolution=16
  68. ShadowFadeExponent=0.250000
  69. ResX=1920
  70. ResY=1080
  71. ScreenPercentage=100.000000
  72. SceneCaptureStreamingMultiplier=1.000000
  73. ShadowTexelsPerPixel=2.000000
  74. PreShadowResolutionFactor=0.500000
  75. bEnableBranchingPCFShadows=False
  76. bAllowHardwareShadowFiltering=False
  77. TessellationAdaptivePixelsPerTriangle=48.000000
  78. bEnableForegroundShadowsOnWorld=False
  79. bEnableForegroundSelfShadowing=False
  80. bAllowWholeSceneDominantShadows=False
  81. bUseConservativeShadowBounds=True
  82. ShadowFilterRadius=2.000000
  83. ShadowDepthBias=0.012000
  84. PerObjectShadowTransition=60.000000
  85. PerSceneShadowTransition=600.000000
  86. CSMSplitPenumbraScale=0.500000
  87. CSMSplitSoftTransitionDistanceScale=4.000000
  88. CSMSplitDepthBiasScale=0.500000
  89. CSMMinimumFOV=40.000000
  90. CSMFOVRoundFactor=4.000000
  91. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  92. UnbuiltNumWholeSceneDynamicShadowCascades=3
  93. WholeSceneShadowUnbuiltInteractionThreshold=50
  94. bAllowFracturedDamage=True
  95. NumFracturedPartsScale=1.000000
  96. FractureDirectSpawnChanceScale=1.000000
  97. FractureRadialSpawnChanceScale=1.000000
  98. FractureCullDistanceScale=1.000000
  99. bForceCPUAccessToGPUSkinVerts=false
  100. bDisableSkeletalInstanceWeights=false
  101. HighPrecisionGBuffers=False
  102. AllowSecondaryDisplays=False
  103. SecondaryDisplayMaximumWidth=1280
  104. SecondaryDisplayMaximumHeight=720
  105. AllowLogitechLedSdk=True
  106. AllowPerFrameSleep=True
  107. AllowPerFrameYield=True
  108. MobileFeatureLevel=0
  109. MobileFog=True
  110. MobileHeightFog=False
  111. MobileSpecular=True
  112. MobileBumpOffset=True
  113. MobileNormalMapping=True
  114. MobileEnvMapping=True
  115. MobileRimLighting=True
  116. MobileColorBlending=True
  117. MobileColorGrading=False
  118. MobileVertexMovement=True
  119. MobileOcclusionQueries=False
  120. MobileGlobalGammaCorrection=False
  121. MobileAllowGammaCorrectionWorldOverride=True
  122. MobileAllowDepthPrePass=False
  123. MobileGfxGammaCorrection=False
  124. MobileLODBias=-0.5
  125. MobileBoneCount=75
  126. MobileBoneWeightCount=2
  127. MobileUsePreprocessedShaders=True
  128. MobileFlashRedForUncachedShaders=False
  129. MobileWarmUpPreprocessedShaders=True
  130. MobileCachePreprocessedShaders=False
  131. MobileProfilePreprocessedShaders=False
  132. MobileUseCPreprocessorOnShaders=True
  133. MobileLoadCPreprocessedShaders=True
  134. MobileSharePixelShaders=True
  135. MobileShareVertexShaders=True
  136. MobileShareShaderPrograms=True
  137. MobileEnableMSAA=False
  138. MobileContentScaleFactor=1.0
  139. MobileVertexScratchBufferSize=150
  140. MobileIndexScratchBufferSize=10
  141. MobileLightShaftScale=2.0
  142. MobileLightShaftFirstPass=0.5
  143. MobileLightShaftSecondPass=1.0
  144. MobileModShadows=True
  145. MobileTiltShift=False
  146. MobileMaxMemory=300
  147. MobilePostProcessBlurAmount=32.0
  148. bMobileUsingHighResolutionTiming=True
  149. MobileTiltShiftPosition=0.5
  150. MobileTiltShiftFocusWidth=0.3
  151. MobileTiltShiftTransitionWidth=0.5
  152. MobileMaxShadowRange=500.0
  153. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  154. MobileClearDepthBetweenDPG=False
  155. MobileSceneDepthResolveForShadows=TRUE
  156. MobileLandscapeLodBias=0
  157. MobileUseShaderGroupForStartupObjects=FALSE
  158. MobileMinimizeFogShaders=FALSE
  159. MobileFXAAQuality=0
  160. ApexLODResourceBudget=1000000000000000000000.0
  161. ApexDestructionMaxChunkIslandCount=2500
  162. ApexDestructionMaxShapeCount=0
  163. ApexDestructionMaxChunkSeparationLOD=1.0
  164. ApexDestructionMaxActorCreatesPerFrame=-1
  165. ApexDestructionMaxFracturesProcessedPerFrame=-1
  166. ApexDestructionSortByBenefit=True
  167. ApexGRBEnable=false
  168. ApexGRBGPUMemSceneSize=128
  169. ApexGRBGPUMemTempDataSize=128
  170. ApexGRBMeshCellSize=7.5
  171. ApexGRBNonPenSolverPosIterCount=9;
  172. ApexGRBFrictionSolverPosIterCount=3;
  173. ApexGRBFrictionSolverVelIterCount=3;
  174. ApexGRBSkinWidth=0.025
  175. ApexGRBMaxLinearAcceleration=1000000.0
  176. bEnableParallelAPEXClothingFetch=True
  177. bApexClothingAsyncFetchResults=False
  178. ApexClothingAvgSimFrequencyWindow=60
  179. ApexClothingAllowAsyncCooking=True
  180. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  181. TargetFrameRate=60
  182. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  208. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  209. MaxActiveDecals=10
  210. bAllowRagdolling=true
  211. bAllowParticleSystemPerfBias=True
  212. bAllowPerfThrottling=false
  213. PerfScalingFramerateStart=30.000000
  214. PerfScalingFramerateRange=20.000000
  215. PerfScalingMaxReduction=0.600000
  216. PerfScalingBias=0.200000
  217. Borderless=False
  218. StaticMeshLODBias=1
  219. bAllowDropShadows=False
  220. SpeedTreeLODBias=2
  221. bUseLowQualMaterials=False
  222. bUseSpectatorTextureSettings=False
  223. TexturePoolSize=225
  224. AllowD3D11=False
  225. PreferD3D11=False
  226. FXAAQuality=0
  227. AllowScreenDoorFade=False
  228. AllowScreenDoorLODFading=False
  229. bAllowFog=False
  230. MaterialQualityLevel=1
  231. SettingsVersion=9
  232. SpeedTreeWind=False
  233. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=2048,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  234. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=2048,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  235. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=2048,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  236. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=512,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  237. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,MaxLODSizeTexturePack=4096,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  238. UseCinematicMipCalculations=true
  239. OctreeScreenPixelAreaThreshold=128.000000
  240. UseDX11=True
  241. UseD3D11Beta=False
  242. bAllowTexturePack=True
  243. TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,MaxLODSizeTexturePack=2048,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  244.  
  245. [SystemSettingsBucket1]
  246. BasedOn=SystemSettings
  247. MeshScreenPixelAreaThreshold=256.0
  248. OctreeScreenPixelAreaThreshold=512.0
  249. ResX=1920
  250. ResY=1080
  251. StaticDecals=False
  252. DynamicDecals=True
  253. MaxActiveDecals=10
  254. UnbatchedDecals=True
  255. DecalCullDistanceScale=0.4
  256. DynamicShadows=False
  257. LightEnvironmentShadows=False
  258. MotionBlur=False
  259. DepthOfField=True
  260. AmbientOcclusion=False
  261. Bloom=False
  262. bAllowLightShafts=False
  263. Distortion=False
  264. DropParticleDistortion=True
  265. LensFlares=False
  266. AllowRadialBlur=False
  267. bAllowSeparateTranslucency=False
  268. bAllowPostprocessMLAA=False
  269. bAllowHighQualityMaterials=False
  270. SkeletalMeshLODBias=1
  271. DetailMode=0
  272. MaxDrawDistanceScale=0.8
  273. MaxAnisotropy=0
  274. MaxShadowResolution=256
  275. MaxWholeSceneDominantShadowResolution=256
  276. ScreenPercentage=100.000000
  277. ShadowTexelsPerPixel=2.0
  278. bAllowWholeSceneDominantShadows=False
  279. bUseConservativeShadowBounds=True
  280. bAllowFracturedDamage=False
  281. FractureCullDistanceScale=0.25
  282. DynamicLights=False
  283. bAllowDropShadows=False
  284. CompositeDynamicLights=False
  285. SHSecondaryLighting=False
  286. bAllowFog=False
  287. DirectionalLightmaps=True
  288. bAllowParticleSystemPerfBias=True
  289. bAllowParticleSystemPerfThrottling=True
  290. PerfScalingFramerateRange=20.0
  291. AllowSubsurfaceScattering=False
  292. AllowImageReflections=False
  293. StaticMeshLODBias=1
  294. ParticleLODBias=10
  295. PerfScalingBias=0.2
  296. ShadowFilterQualityBias=-1
  297. MaxMultisamples=1
  298. FXAAQuality=0
  299. bAllowRagdolling=False
  300. SpeedTreeLODBias=2
  301. AllowScreenDoorFade=False
  302. AllowScreenDoorLODFading=False
  303. bUseLowQualMaterials=True
  304. TexturePoolSize=150
  305. MaterialQualityLevel=1
  306. SpeedTreeWind=False
  307. UseCinematicMipCalculations=true
  308. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  309. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  310. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  311. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  312. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  313. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  314. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  315. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  316. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  317. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  318. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  319. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  320. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  321. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=linear,MipFilter=point)
  322. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  323. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  324. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  325. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  326. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  327. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  328. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  329. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  330. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  331. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  332. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  333. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  334. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  335. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  336. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  337. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  338. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  339. TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  340.  
  341. [SystemSettingsBucket2]
  342. BasedOn=SystemSettings
  343. MeshScreenPixelAreaThreshold=196.0
  344. OctreeScreenPixelAreaThreshold=392.0
  345. ResX=1920
  346. ResY=1080
  347. StaticDecals=False
  348. DynamicDecals=True
  349. MaxActiveDecals=25
  350. UnbatchedDecals=True
  351. DecalCullDistanceScale=0.5
  352. DynamicShadows=False
  353. LightEnvironmentShadows=False
  354. MotionBlur=False
  355. DepthOfField=True
  356. AmbientOcclusion=False
  357. Bloom=False
  358. bAllowLightShafts=False
  359. Distortion=False
  360. DropParticleDistortion=True
  361. LensFlares=False
  362. AllowRadialBlur=False
  363. bAllowSeparateTranslucency=False
  364. bAllowPostprocessMLAA=False
  365. bAllowHighQualityMaterials=False
  366. SkeletalMeshLODBias=1
  367. DetailMode=0
  368. MaxDrawDistanceScale=0.9
  369. MaxAnisotropy=0
  370. MaxShadowResolution=512
  371. MaxWholeSceneDominantShadowResolution=512
  372. ScreenPercentage=100.000000
  373. ShadowTexelsPerPixel=2.0
  374. bAllowWholeSceneDominantShadows=False
  375. bUseConservativeShadowBounds=True
  376. bAllowFracturedDamage=False
  377. FractureCullDistanceScale=0.5
  378. DynamicLights=True
  379. bAllowDropShadows=True
  380. CompositeDynamicLights=True
  381. SHSecondaryLighting=False
  382. bAllowFog=False
  383. DirectionalLightmaps=True
  384. bAllowParticleSystemPerfBias=True
  385. bAllowParticleSystemPerfThrottling=True
  386. PerfScalingFramerateRange=20.0
  387. AllowSubsurfaceScattering=False
  388. AllowImageReflections=False
  389. StaticMeshLODBias=1
  390. ParticleLODBias=2
  391. PerfScalingBias=0.2
  392. ShadowFilterQualityBias=-1
  393. MaxMultisamples=1
  394. FXAAQuality=0
  395. bAllowRagdolling=False
  396. SpeedTreeLODBias=2
  397. AllowScreenDoorFade=False
  398. AllowScreenDoorLODFading=False
  399. bUseLowQualMaterials=True
  400. TexturePoolSize=180
  401. MaterialQualityLevel=1
  402. SpeedTreeWind=False
  403. UseCinematicMipCalculations=true
  404. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  405. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  406. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  407. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  408. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  409. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  410. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  411. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  412. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  413. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  414. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  415. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  416. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  417. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=linear,MipFilter=point)
  418. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  419. TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  420. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  421. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  422. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  423. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  424. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  425. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  426. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  427. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  428. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  429. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  430. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  431. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  432. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  433. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  434. TEXTUREGROUP_WorldDetail=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  435. TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  436.  
  437. [SystemSettingsBucket3]
  438. BasedOn=SystemSettings
  439. MeshScreenPixelAreaThreshold=196.0
  440. OctreeScreenPixelAreaThreshold=392.0
  441. ResX=1280
  442. ResY=720
  443. StaticDecals=True
  444. DynamicDecals=True
  445. MaxActiveDecals=50
  446. UnbatchedDecals=True
  447. DecalCullDistanceScale=0.6
  448. DynamicShadows=False
  449. LightEnvironmentShadows=True
  450. MotionBlur=False
  451. DepthOfField=True
  452. AmbientOcclusion=False
  453. Bloom=True
  454. bAllowLightShafts=False
  455. Distortion=True
  456. DropParticleDistortion=True
  457. LensFlares=True
  458. AllowRadialBlur=True
  459. bAllowSeparateTranslucency=False
  460. bAllowPostprocessMLAA=False
  461. bAllowHighQualityMaterials=True
  462. SkeletalMeshLODBias=0
  463. DetailMode=1
  464. MaxDrawDistanceScale=1.0
  465. MaxAnisotropy=4
  466. MaxShadowResolution=512
  467. MaxWholeSceneDominantShadowResolution=1280
  468. ScreenPercentage=100.000000
  469. ShadowTexelsPerPixel=2.0
  470. bAllowWholeSceneDominantShadows=True
  471. bUseConservativeShadowBounds=False
  472. bAllowFracturedDamage=True
  473. FractureCullDistanceScale=1.0
  474. DynamicLights=True
  475. bAllowDropShadows=True
  476. CompositeDynamicLights=True
  477. SHSecondaryLighting=True
  478. bAllowFog=True
  479. DirectionalLightmaps=True
  480. bAllowParticleSystemPerfBias=True
  481. bAllowParticleSystemPerfThrottling=True
  482. PerfScalingFramerateRange=20.0
  483. AllowSubsurfaceScattering=False
  484. AllowImageReflections=False
  485. StaticMeshLODBias=0
  486. ParticleLODBias=1
  487. PerfScalingBias=0.1
  488. ShadowFilterQualityBias=0
  489. MaxMultisamples=1
  490. FXAAQuality=0
  491. bAllowRagdolling=True
  492. SpeedTreeLODBias=2
  493. AllowScreenDoorFade=False
  494. AllowScreenDoorLODFading=False
  495. bUseLowQualMaterials=False
  496. TexturePoolSize=225
  497. MaterialQualityLevel=2
  498. SpeedTreeWind=True
  499. UseCinematicMipCalculations=true
  500. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  501. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  502. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  503. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  504. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  505. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  506. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  507. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  508. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  509. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  510. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  511. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  512. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  513. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  514. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  515. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  516. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  517. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  518. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  519. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  520. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  521. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  522. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  523. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  524. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  525. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  526. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  527. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  528. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  529. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  530. TEXTUREGROUP_WorldDetail=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  531. TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  532.  
  533. [SystemSettingsBucket4]
  534. BasedOn=SystemSettings
  535. MeshScreenPixelAreaThreshold=144.0
  536. OctreeScreenPixelAreaThreshold=288.0
  537. ResX=1280
  538. ResY=720
  539. StaticDecals=True
  540. DynamicDecals=True
  541. MaxActiveDecals=50
  542. UnbatchedDecals=True
  543. DecalCullDistanceScale=0.8
  544. DynamicShadows=True
  545. LightEnvironmentShadows=True
  546. MotionBlur=False
  547. DepthOfField=True
  548. AmbientOcclusion=False
  549. Bloom=True
  550. bAllowLightShafts=True
  551. Distortion=True
  552. DropParticleDistortion=False
  553. LensFlares=True
  554. AllowRadialBlur=True
  555. bAllowSeparateTranslucency=False
  556. bAllowPostprocessMLAA=False
  557. bAllowHighQualityMaterials=True
  558. SkeletalMeshLODBias=0
  559. DetailMode=2
  560. MaxDrawDistanceScale=1.1
  561. MaxAnisotropy=4
  562. MaxShadowResolution=512
  563. MaxWholeSceneDominantShadowResolution=2048
  564. ScreenPercentage=100.000000
  565. ShadowTexelsPerPixel=2.0
  566. bAllowWholeSceneDominantShadows=True
  567. bUseConservativeShadowBounds=False
  568. bAllowFracturedDamage=True
  569. FractureCullDistanceScale=1.5
  570. DynamicLights=True
  571. bAllowDropShadows=True
  572. CompositeDynamicLights=True
  573. SHSecondaryLighting=True
  574. bAllowFog=True
  575. DirectionalLightmaps=True
  576. bAllowParticleSystemPerfBias=True
  577. bAllowParticleSystemPerfThrottling=True
  578. PerfScalingFramerateRange=20.0
  579. AllowSubsurfaceScattering=False
  580. AllowImageReflections=False
  581. StaticMeshLODBias=0
  582. ParticleLODBias=0
  583. PerfScalingBias=0.0
  584. ShadowFilterQualityBias=0
  585. MaxMultisamples=1
  586. FXAAQuality=0
  587. bAllowRagdolling=True
  588. SpeedTreeLODBias=1
  589. AllowScreenDoorFade=True
  590. AllowScreenDoorLODFading=False
  591. bUseLowQualMaterials=False
  592. TexturePoolSize=450
  593. MaterialQualityLevel=0
  594. SpeedTreeWind=True
  595. UseCinematicMipCalculations=true
  596. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  597. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  598. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  599. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  600. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  601. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  602. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  603. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  604. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  605. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  606. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  607. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  608. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  609. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  610. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  611. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  612. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  613. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  614. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  615. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  616. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  617. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  618. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  619. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  620. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  621. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  622. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  623. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  624. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  625. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  626. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  627. TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  628.  
  629. [SystemSettingsBucket5]
  630. BasedOn=SystemSettings
  631. MeshScreenPixelAreaThreshold=100.0
  632. OctreeScreenPixelAreaThreshold=200.0
  633. ResX=1280
  634. ResY=720
  635. StaticDecals=True
  636. DynamicDecals=True
  637. MaxActiveDecals=50
  638. UnbatchedDecals=True
  639. DecalCullDistanceScale=1.0
  640. DynamicShadows=True
  641. LightEnvironmentShadows=True
  642. MotionBlur=False
  643. DepthOfField=True
  644. AmbientOcclusion=True
  645. Bloom=True
  646. bAllowLightShafts=True
  647. Distortion=True
  648. DropParticleDistortion=False
  649. LensFlares=True
  650. AllowRadialBlur=True
  651. bAllowSeparateTranslucency=False
  652. bAllowPostprocessMLAA=False
  653. bAllowHighQualityMaterials=True
  654. SkeletalMeshLODBias=0
  655. DetailMode=2
  656. MaxDrawDistanceScale=1.2
  657. MaxAnisotropy=16
  658. MaxShadowResolution=512
  659. MaxWholeSceneDominantShadowResolution=4096
  660. ScreenPercentage=100.000000
  661. ShadowTexelsPerPixel=2.0
  662. bAllowWholeSceneDominantShadows=True
  663. bUseConservativeShadowBounds=False
  664. bAllowFracturedDamage=True
  665. FractureCullDistanceScale=2.0
  666. DynamicLights=True
  667. bAllowDropShadows=True
  668. CompositeDynamicLights=True
  669. SHSecondaryLighting=True
  670. bAllowFog=True
  671. DirectionalLightmaps=True
  672. bAllowParticleSystemPerfBias=True
  673. bAllowParticleSystemPerfThrottling=True
  674. PerfScalingFramerateRange=50.0
  675. AllowSubsurfaceScattering=False
  676. AllowImageReflections=False
  677. StaticMeshLODBias=0
  678. ParticleLODBias=0
  679. PerfScalingBias=0.0
  680. ShadowFilterQualityBias=1
  681. MaxMultisamples=4
  682. FXAAQuality=0
  683. bAllowRagdolling=True
  684. SpeedTreeLODBias=0
  685. AllowScreenDoorFade=True
  686. AllowScreenDoorLODFading=False
  687. bUseLowQualMaterials=False
  688. TexturePoolSize=900
  689. MaterialQualityLevel=0
  690. SpeedTreeWind=True
  691. UseCinematicMipCalculations=FALSE
  692. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  693. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  694. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  695. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  696. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  697. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  698. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=1,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  699. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  700. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  701. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  702. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  703. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  704. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  705. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  706. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  707. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MaxLODSizeTexturePack=4096,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  708. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  709. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  710. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear,NumStreamedMips=3)
  711. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  712. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  713. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  714. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  715. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  716. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  717. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  718. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  719. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  720. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  721. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  722. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MaxLODSizeTexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  723. TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  724.  
  725. [SystemSettingsScreenshot]
  726. BasedOn=SystemSettings
  727. MaxAnisotropy=16
  728. ShadowFilterQualityBias=1
  729. MinShadowResolution=16
  730. ShadowFadeResolution=1
  731. MinPreShadowResolution=16
  732. PreShadowFadeResolution=1
  733. ShadowTexelsPerPixel=4.0f
  734. PreShadowResolutionFactor=1.0
  735. MaxShadowResolution=4096
  736. MaxWholeSceneDominantShadowResolution=4096
  737. CompositeDynamicLights=FALSE
  738. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  739. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  740. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  741. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  742. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  743. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  744. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  745. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  746. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  747. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  748. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  749. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  750. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  751. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  752. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  753. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  754. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  755. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  756. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  757. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  758. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  759. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  760. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  761. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  762. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  763.  
  764. [SystemSettingsEditor]
  765. BasedOn=SystemSettingsBucket5
  766.  
  767. [SystemSettingsSplitScreen2]
  768. BasedOn=SystemSettings
  769. bAllowWholeSceneDominantShadows=False
  770. bAllowLightShafts=False
  771. DetailMode=1
  772.  
  773. [SystemSettingsMobile]
  774. BasedOn=SystemSettings
  775. Fullscreen=True
  776. DirectionalLightmaps=False
  777. DynamicLights=False
  778. SHSecondaryLighting=False
  779. StaticDecals=True
  780. DynamicDecals=False
  781. UnbatchedDecals=False
  782. MotionBlur=FALSE
  783. MotionBlurPause=FALSE
  784. DepthOfField=FALSE
  785. AmbientOcclusion=FALSE
  786. Bloom=FALSE
  787. Distortion=FALSE
  788. FilteredDistortion=FALSE
  789. DropParticleDistortion=TRUE
  790. FloatingPointRenderTargets=FALSE
  791. MaxAnisotropy=2
  792. bAllowLightShafts=FALSE
  793. MobileModShadows=False
  794. MobileClearDepthBetweenDPG=False
  795. MaxFilterBlurSampleCount=4
  796. DynamicShadows=False
  797. MobileMaxMemory=300
  798. MobileLandscapeLodBias=0
  799. AllowRadialBlur=False
  800.  
  801. [SystemSettingsMobilePreviewer]
  802. BasedOn=SystemSettingsMobile
  803. Fullscreen=False
  804.  
  805. [SystemSettingsMobileTextureBias]
  806. BasedOn=SystemSettingsMobile
  807. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  808. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  809. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  810. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  811. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  812. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  813. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  814. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  815. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  816. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  817. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  818. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  819. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  820. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  821. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  822. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  823. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  824. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  825. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  826. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  827. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  828. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  829. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  830. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  831. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  832.  
  833. [SystemSettingsAndroid]
  834. BasedOn=SystemSettingsMobileTextureBias
  835.  
  836. [SystemSettingsAndroid_Performance1_MemoryLow]
  837. BasedOn=SystemSettingsMobileTextureBias
  838. MobileFeatureLevel=1
  839. MobileFog=False
  840. MobileSpecular=False
  841. MobileBumpOffset=False
  842. MobileNormalMapping=False
  843. MobileEnvMapping=False
  844. MobileRimLighting=False
  845. MobileContentScaleFactor=0.9375
  846.  
  847. [SystemSettingsAndroid_Performance2_MemoryLow]
  848. BasedOn=SystemSettingsMobileTextureBias
  849. MobileBumpOffset=False
  850. MobileNormalMapping=False
  851. MobileContentScaleFactor=0.9375
  852.  
  853. [SystemSettingsAndroid_Performance1_Memory1024]
  854. BasedOn=SystemSettingsMobile
  855. MobileFeatureLevel=1
  856. MobileFog=False
  857. MobileSpecular=False
  858. MobileBumpOffset=False
  859. MobileNormalMapping=False
  860. MobileEnvMapping=False
  861. MobileRimLighting=False
  862. MobileContentScaleFactor=0.9375
  863.  
  864. [SystemSettingsAndroid_Performance2_Memory1024]
  865. BasedOn=SystemSettingsMobile
  866. MobileBumpOffset=False
  867. MobileNormalMapping=False
  868. MobileContentScaleFactor=0.9375
  869.  
  870. [SystemSettingsFlash]
  871. BasedOn=SystemSettingsMobileTextureBias
  872. MotionBlur=FALSE
  873. MotionBlurPause=FALSE
  874. DepthOfField=FALSE
  875. AmbientOcclusion=FALSE
  876. Bloom=FALSE
  877. Distortion=FALSE
  878. FilteredDistortion=FALSE
  879. bAllowLightShafts=FALSE
  880. MobileModShadows=True
  881. DynamicShadows=True
  882. MobileClearDepthBetweenDPG=True
  883. DirectionalLightmaps=False
  884. MobileHeightFog=False
  885.  
  886. [SystemSettingsIPhone]
  887. BasedOn=SystemSettingsMobileTextureBias
  888. bMobileUsingHighResolutionTiming=False
  889.  
  890. [SystemSettingsIPhone3GS]
  891. BasedOn=SystemSettingsMobileTextureBias
  892. LensFlares=False
  893. DetailMode=1
  894. MobileEnableMSAA=True
  895. MobileMaxMemory=100
  896. bMobileUsingHighResolutionTiming=False
  897. MobileLandscapeLodBias=2
  898.  
  899. [SystemSettingsIPhone4]
  900. BasedOn=SystemSettingsMobile
  901. MobileContentScaleFactor=2.0
  902. LensFlares=False
  903. bMobileUsingHighResolutionTiming=False
  904. MobileLandscapeLodBias=1
  905.  
  906. [SystemSettingsIPhone4S]
  907. BasedOn=SystemSettingsMobile
  908. MobileEnableMSAA=True
  909. bAllowLightShafts=True
  910. MobileModShadows=True
  911. DynamicShadows=False
  912. ShadowDepthBias=0.025
  913. MobileContentScaleFactor=2.0
  914. MaxShadowResolution=256
  915. MobileShadowTextureResolution=256
  916.  
  917. [SystemSettingsIPhone5]
  918. BasedOn=SystemSettingsMobile
  919. MobileEnableMSAA=True
  920. bAllowLightShafts=True
  921. MobileModShadows=True
  922. DynamicShadows=False
  923. ShadowDepthBias=0.025
  924. MobileContentScaleFactor=2.0
  925. MaxShadowResolution=256
  926. MobileShadowTextureResolution=1024
  927. AllowRadialBlur=True
  928.  
  929. [SystemSettingsIPodTouch4]
  930. BasedOn=SystemSettingsMobileTextureBias
  931. MobileContentScaleFactor=2.0
  932. LensFlares=False
  933. MobileMaxMemory=100
  934. bMobileUsingHighResolutionTiming=False
  935. MobileLandscapeLodBias=2
  936.  
  937. [SystemSettingsIPodTouch5]
  938. BasedOn=SystemSettingsMobile
  939. MobileEnableMSAA=True
  940. bAllowLightShafts=True
  941. MobileModShadows=True
  942. DynamicShadows=False
  943. ShadowDepthBias=0.025
  944. MobileContentScaleFactor=2.0
  945. MaxShadowResolution=256
  946. MobileShadowTextureResolution=256
  947.  
  948. [SystemSettingsIPad]
  949. BasedOn=SystemSettingsMobileTextureBias
  950. MobileFeatureLevel=1
  951. MobileFog=False
  952. MobileSpecular=False
  953. MobileBumpOffset=False
  954. MobileNormalMapping=False
  955. MobileEnvMapping=False
  956. MobileRimLighting=False
  957. MobileMaxMemory=100
  958. bMobileUsingHighResolutionTiming=False
  959. MobileLandscapeLodBias=1
  960. MobileContentScaleFactor=0.9375
  961.  
  962. [SystemSettingsIPad2]
  963. BasedOn=SystemSettingsMobile
  964. MobileEnableMSAA=False
  965. bAllowLightShafts=True
  966. MobileModShadows=True
  967. DynamicShadows=False
  968. ShadowDepthBias=0.016
  969. MobileContentScaleFactor=1.0
  970. MaxShadowResolution=256
  971. MobileShadowTextureResolution=256
  972.  
  973. [SystemSettingsIPad3]
  974. BasedOn=SystemSettingsMobile
  975. MobileEnableMSAA=False
  976. bAllowLightShafts=True
  977. MobileModShadows=True
  978. DynamicShadows=True
  979. ShadowDepthBias=0.016
  980. MobileContentScaleFactor=1.40625
  981. MaxShadowResolution=256
  982. MobileShadowTextureResolution=256
  983. MobileMaxMemory=500
  984.  
  985. [SystemSettingsIPad4]
  986. BasedOn=SystemSettingsMobile
  987. MobileEnableMSAA=False
  988. bAllowLightShafts=True
  989. MobileModShadows=True
  990. DynamicShadows=True
  991. ShadowDepthBias=0.016
  992. MobileContentScaleFactor=2.0
  993. MaxShadowResolution=512
  994. MobileShadowTextureResolution=512
  995. MobileMaxMemory=500
  996. AllowRadialBlur=True
  997.  
  998. [SystemSettingsIPadMini]
  999. BasedOn=SystemSettingsMobile
  1000. MobileEnableMSAA=False
  1001. bAllowLightShafts=True
  1002. MobileModShadows=True
  1003. DynamicShadows=False
  1004. ShadowDepthBias=0.016
  1005. MobileContentScaleFactor=1.0
  1006. MaxShadowResolution=256
  1007. MobileShadowTextureResolution=256
  1008.  
  1009. [SystemSettingsIPad2_Detail]
  1010. BasedOn=SystemSettingsIPad2
  1011.  
  1012. [Configuration]
  1013.  
  1014. [OpenAutomateBenchmarks]
  1015. Benchmark=NightAndDayMap
  1016. Benchmark=DM-Deck?CauseEvent=FlyThrough
  1017.  
  1018. [TextureSettingsSpectator]
  1019. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1020. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1021. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  1022. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1023. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1024. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1025. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1026. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1027. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1028. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1029. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1030. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1031. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1032. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1033. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1034. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1035. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1036. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1037. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1038. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1039. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1040. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1041. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1042. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1043. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1044. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1045. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  1046. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1047. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1048. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1049. TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1050. TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1051.  
  1052. [IniVersion]
  1053. 0=1538537445.000000
  1054. 1=1538535690.000000
  1055.  
  1056. [SettingsCheck]
  1057. Initialized=True
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