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- [Custom Cards] Harpie Lady Support | "Out of Place Equips in My Harpie Ladies, It's More Likely Than You Think" (11 Cards)
- So, for some reason we have just not been getting any Harpie Lady support since Harpie's Feather Storm, so I thought it would be fun to make some. Sure the black birds have been getting some neat support as of late, but someone's gotta remember the women birds as well.
- First off, let's start with a retrain of {Birdface}. The original searched a "Harpie Lady" when destroyed by battle. So this one searches a "Harpie" monsters when it leaves the field, except by battle. Use it as Link Material or combine it with Harpie Dancer. You can also discard it from hand to get Elegant Egotist to your hand for more swarming.
- Second is a retrain that's been a long time coming, Harpie Queen's Dragon. Since this a Level 7 with stats of a Level 5, I thought it'd be interesting to do to it what Citadel Whale did for Level 5 or higher WATER monsters. First off, it can Special Summon itself from hand or Grave by returning 2 WIND monsters you control to hand, so it works with Facebird and Divine Wind. Next up, it searches any Harpie Spell/Trap or Elegant Egotist upon Special Summon with the effect of a Harpie card, so you can also use Harpie Channeler to summon it if you so desire. Finally, all Harpie monsters you control gain 300 ATK for each WIND monster on the field, to encourage you to swarm with them as you should. Strength in numbers.
- Third is a Link Retrain of Harpie Lady Sisters, so you don't have to run that dead card in your Deck, and oike the previous one it got a flash of royalty added to its name to become Harpie Queen Sisters. To encourage running the OG Harpie Lady, you can Link Summon this one by discarding Elegant Egotist and using a Normal Harpie Lady you control as the Link Material. As this is related to Harpie Queen, the monster that searches Hunting Ground, this card prevents your Hunting Ground from blowing itself up, so you don't have to worry about your backrow or field spell dying due to your own card. Like Hunting Ground it also offers an effect when a Harpie monster is summoned (to a zome it points to), that being a non-targeting bounce of any card on the field to the hand.) Obviously such a strong effect is limited to a OPT, but it's still a strong effect nonetheless.
- Fourth is a Harpie's Feather Duster kind of card. It offers non-targeting destruction of your opponent's Spells/Traps based on the number of Harpie Lady and Harpie Lady Sisters you control. As it's a Quick-Play it does have some utility over the original, but not only that, if it's destroyed by a card effect, like say by Hunting Ground, you can Special Summon a Harpie monster from your Deck, though it'll lock you to WIND monsters.
- Next comes the Equip retrains of Aero Nail, Rose Whip, and Cyber Shield, which not only keep their shitty stat boosts, they also offer piercing, double attacking, and protection respectively, in additiong to them also being Harpie cards. Next, like the Noble Knight equips they can re-equip themselves OPT to any Harpies monster (inspired by the anime effect of Aero Nail), so you don't have to worry about Hunting Ground blowing them up, and upon doing so offer swarming, popping, and searching respectively.
- Then we have the forgotten formation of the Harpie Ladies, the Sparrow Formation. While Phoenix Formation was their offensive strike to nuke the opponent's opponent's field and burn them to smithereens, the Sparrow Formation was their defensive manuever that... acted as a Waboku. Yeah, it was shitty, so instead I decided to add 6 defensive styled effect, targeting protection, destruction protection, battle protection, battle damage protection, summon protection, and activated effect protection, based on the number of Harpie monsters you control. If you control only Harpie monsters you can activate this from your hand. Also, if you control 3 or more "Harpie Lady" or "Harpie Lady Sisters", you can banish it from grave to activate Phoenix Formation directly from deck for a quick field nuke and bypass its battle and summon restrictions.
- Finally, an adaption of one last card used by Mai in the anime, Nightmare Tri-Mirror. This is another means to Special Summon Harpie Lady to your field during your opponent's turn to take advantage of your Harpie Queen Sisters' effect to bounce a card on field. Whenever your opponent Special Summons a monster you can Special Summon an equal number of Harpie Lady Token to your field, to use for Link plays and other shenanigans. If Tri Mirror would ever be destroyed, just destroy a token instead to save it.
- As always, if you see any issues in my PSCT or the balancing of my effects, please be sure to tell me and suggest fixes. Without further ado, here are my cards:
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- Main Deck Monsters (2 Cards)
- Harpie’s Birdface
- Winged-Beast/WIND/Level 4/ATK 1600/DEF 1600
- If all monsters you control are “Harpie" monsters (min. 1): You Special Summon this card from your hand or GY, and if you do, you can add 1 “Elegant Egotist” from your Deck or GY to your hand. If this face-up card leaves the field: You can add 1 "Harpie" monster from your Deck to your hand, except “Harpie’s Birdface”. You can only use each effect of "Harpie’s Birdface" once per turn, also you cannot Special Summon monsters the turn you activate either of this card’s effects, except WIND monsters.
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- Harpie Queen's Dragon
- Dragon/WIND/Level 7/ATK 2000/DEF 2500
- "Harpie" monsters you control gain 100 ATK for each “Harpie” monster on the field. You can only use each of the following effects of “Harpie Queen’s Dragon” once per turn.
- * If this card is in your hand or GY: You can return 2 WIND monsters you control to the hand; Special Summon this card.
- * If this card is Special Summoned with the effect of a "Harpie" card: You can Set 1 “Hysteric” Spell/Trap directly your Deck.
- You can only use each effect of "Harpie Queen's Dragon" once per turn.
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- Extra Deck Monsters (3 Cards)
- Harpie Dragon Master
- Dragon/WIND/Level 8/ATK 2500/DEF 3000 (Fusion)
- 1 “Harpie Lady” + 1 Level 7 or lower Dragon monster
- Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use “Polymerization”.) Once per turn, when an attack is declared involving this card and an opponent’s face-up monster (Quick Effect): You can activate this effect; until the end of this turn, this card gain 1000 ATK for each “Harpie” monster with a different original name on the field and in the GY, and if it does, other monsters you control cannot attack. Once per turn (Quick Effect): You can change 1 “Harpie” monster you control to Defense Position, and if you do, until the end of this turn, “Harpie” cards you control cannot be destroyed by battle or card effects.
- Training Harpie Girl
- Winged-Beast/WIND/Link 1/ATK 500 Arrows: D
- 1 Level 8 or lower "Harpie" monster
- During your Main Phase: You can destroy 1 Spell/Trap you control, and if you do, Special Summon 1 "Harpie" Normal Monster from your Deck. If this card is in your GY: You can target 1 "Harpie" card you control; return it to the hand, and if you do, Special Summon this card. You can only use each effect of "Training Harpie Girl" once per turn.
- Harpie Queen Sisters
- Winged-Beast/WIND/Link 3/ATK 2700 Arrows: DL, D, DR
- 2+ WIND monsters
- Once per turn, you can also Link Summon "Harpie Queen Sisters" by discarding 1 "Elegant Egotist", then using 1 monster you control whose original name is “Harpie Lady" as the entire material, but its original ATK becomes 1950. This card's name becomes "Harpie Lady Sisters" while on the field or in the GY. When a card or effect is activated that targets a “Harpie” card(s) you control (Quick Effect): You can return 1 other “Harpie” card you control to the hand; negate that effect, and if you do, destroy 1 card on the field.
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- Spells (4 Cards)
- Harpie's Fortification
- Quick-Play Spell
- Target 1 “Harpie Lady” you control; equip it with 1 Equip Spell from your Deck or GY that can Equip to that target, or, if you targeted “Harpie Lady Sisters”, you can Equip up to 3 Equip Spells from your Deck and/or GY that can equip to that target. If this card you control is destroyed by a “Harpie” card’s effect or your opponent’s card effect: Double the original ATK of all “Harpie” monsters you currently control, until the end of the next turn. You can only use each effect of “Harpie’s Fortification” once per turn.
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- Harpie's Aero Nail
- Equip Spell
- Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 300 ATK, also if it battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled. If this face-up card on the field is destroyed and sent to the GY: You can target 1 "Harpie Lady" or "Harpie Lady Sisters" you control; equip this card to that target, and if you do, you can Special Summon 1 "Harpie" monster from your hand or GY. You can only use this effect of "Harpie's Aero Nail" once per turn.
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- Harpie's Rose Whip
- Equip Spell
- Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 300 ATK, also it can attack twice during each Battle Phase. If this face-up card on the field is destroyed and sent to the GY: You can target 1 "Harpie Lady" or "Harpie Lady Sisters" you control; equip this card to that target, and if you do, you can destroy 1 card on the field. You can only use this effect of "Harpie's Rose Whip" once per turn.
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- Harpie's Cyber Shield
- Equip Spell
- Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK, also it cannot be destroyed by battle or card effects. If this face-up card on the field is destroyed and sent to the GY: You can target 1 "Harpie Lady" or "Harpie Lady Sisters" you control; equip this card to that target, and if you do, you can add 1 "Harpie" Spell/Trap from your Deck to your hand. You can only use this effect of "Harpie's Cyber Shield" once per turn.
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- Traps (2 Cards)
- Harpie Lady Sparrow Formation
- Normal Trap
- If you control "Harpie Lady" or "Harpie Lady Sisters": Until the end of the next turn, apply any number of these effects, and resolve in sequence, up to the number of "Harpie Lady" and/or "Harpie Lady Sisters" you control.
- ● You take no damage.
- ● "Harpie" monsters you control cannot be destroyed by battle.
- ● "Harpie" monsters you control cannot be destroyed by your opponent's card effects.
- ● "Harpie" monsters you control cannot be targeted by your opponent's card effects.
- ● Your opponent cannot activate cards or effects in response to the activation of "Harpie" cards and effects.
- ● Your opponent cannot activate cards or effects when you Summon a "Harpie" monster(s).
- If you only control "Harpie" monsters, you can activate this card from your hand. If you control 3 or more "Harpie Lady" and/or “Harpie Lady” monsters: You can banish this card from your GY, then send 1 "Harpie Lady Phoenix Formation" from your Deck to the GY; this effect becomes that Spell's effect when that card is activated.
- activate 1 "Harpie Lady Phoenix Formation" directly from your Deck. You can only use 1 "Harpie Lady Sparrow Formation" effect per turn, and only once that turn.
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- Harpie's Nightmare Tri-Mirror
- Normal Trap
- Special Summon a number of "Harpie Lady Tokens" (Winged-Beast/WIND/Level 4/ATK 1300/DEF 1400), up to the number of times your opponent Normal or Special Summoned this turn, and if you do, the name of "Harpie Lady Tokens" you control become "Harpie Lady". If you control no cards, you can activate this card from your hand. If this card you control is destroyed by a “Harpie” card’s effect or your opponent’s card effect: Special Summon 1 “Harpie” monster from your Deck. You can only use each effect of “Harpie’s Nightmare Tri-Mirror” once per turn.
- If this card would be destroyed by a card effect, you can destroy 1 Token you control instead.
- Harpie's Nightmare Tri-Mirror
- Continouous Trap
- When your opponent Special Summons a monster(s): You can Special Summon a number of "Harpie Lady Tokens" (Winged-Beast/WIND/Level 4/ATK 1300/DEF 1400), up to the number of monsters your opponent Special Summoned. The name of "Harpie Lady Tokens" you control become "Harpie Lady". If this card would be destroyed by a card effect, you can destroy 1 Token you control instead.
- Change this***
- Harpie's Sweeper
- Quick-Play Spell
- Destroy Spells and Traps your opponent controls, up to the number of "Harpie Lady" and "Harpie Lady Sisters" you control. If this Set card is destroyed by a card effect: Special Summon 1 "Harpie" monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use each effect of "Harpie's Sweeper" once per turn.
- Harpie Lady Sparrow Formation
- Normal Trap
- If you control "Harpie Lady" or "Harpie Lady Sisters": Apply any number of these effects, and resolve in sequence, up to the number of "Harpie Lady" and/or "Harpie Lady Sisters" you control.
- ● "Harpie" monsters you control cannot be destroyed by battle until the end of your opponent's turn.
- ● You take no battle damage from battles involving "Harpie" monsters you control until the end of your opponent's turn.
- ● "Harpie" monsters you control cannot be destroyed by your opponent's card effects until the end of your opponent's turn.
- ● "Harpie" monsters you control cannot be targeted by your opponent's card effects until the end of your opponent's turn.
- ● Your opponent cannot activate cards or effects when you Summon a "Harpie" monster(s) until the end of your opponent's turn.
- ● Activated effects of "Harpie" cards cannot be negated until the end of your opponent's turn.
- If you only control "Harpie" monsters, you can activate this card from your hand. If you control 3 or more "Harpie" monsters: You can banish this card from your GY; activate 1 "Harpie Lady Phoenix Formation" directly from your Deck. You can only use 1 "Harpie Lady Sparrow Formation" effect per turn, and only once that turn.
- Harpie Lady Sparrow Formation
- Normal Trap
- If you control "Harpie Lady" or "Harpie Lady Sisters": Apply any number of these effects, and resolve in sequence, up to the number of "Harpie Lady" and/or "Harpie Lady Sisters" you control.
- ● Until the end of your opponent's turn, "Harpie" monsters you control cannot be destroyed by battle, also you take no battle damage from battles involving them.
- ● Until the end of your opponent's turn, "Harpie" monsters you control be targeted by your opponent's card effects, also they cannot be destroyed by your opponent's card effects.
- ● Your opponent cannot activate cards or effects when you Summon a "Harpie" monster(s) until the end of your opponent's turn.
- ● Activated effects of "Harpie" cards cannot be negated until the end of your opponent's turn.
- If you only control "Harpie" monsters, you can activate this card from your hand. If you control 3 or more "Harpie" monsters: You can banish this card from your GY; activate 1 "Harpie Lady Phoenix Formation" directly from your Deck. You can only use 1 "Harpie Lady Sparrow Formation" effect per turn, and only once that turn.
- "Harpie" cards you control cannot be targeted by your opponent's card effects. Once per turn, if a "Harpie" monster is Normal or Special Summoned to your zone this card points to: You can return 1 card on the field to the hand.
- Protects all Harpie cards instead of just field spell, you can set them if you want to blow them up, and this allows you to bounce them if absolutely necessary
- Maybe instead:
- Once oer turn, if a "Harpie" card is trargeted by a card or effect, negate the activation, then you can bounce 1 card on the field?
- Original name is Harpie Lady
- 100 ATK instead so no complete powercreep?
- Set Hysterix Sign or Hysteric Party instead
- With or by?
- add 1 "Elegant Egotist" or "Harpie" Spell/Trap from your Deck to your hand
- Bullet points?
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