Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local event = game.ReplicatedStorage.ChangeChar -- The location of the local event being fired
- event.OnServerEvent:Connect(function(player) -- Using a function when the local event is fired
- local b = game.ServerStorage.Delta1:Clone() -- cloning a accessory from server storage
- player.Character.Humanoid:AddAccessory(b) -- adding the accessory to the player who fired the event
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement