Sandwitches

GGG-Raz

Jan 6th, 2012
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  1. Name: Captain Raz
  2. Concept: Eclipse Caste Airship Captain
  3. Nature: The Coordinator
  4.  
  5. XP Total: Spent/Total
  6. PP Spent:
  7.  
  8.  
  9. --Dramatic Themes--
  10. Reason:
  11. Typecast:
  12. Bane:
  13.  
  14. --Genre Points--
  15. Pooled: 3
  16. Temporary/Current:
  17.  
  18. --Attributes--
  19. Fitness: 1
  20. Intellect: 2
  21. Empathy: 3
  22.  
  23. --Defenses--
  24. Physical: 4
  25. Mental: 6
  26. Emotional: 5
  27.  
  28. --Plot Armor--
  29. Dent Crack Breach Ajar
  30. Grit 5/5 5/5 5/5 5/5
  31. Drive 5/5 5/5 5/5 5/5
  32. Wisdom 6/6 6/6 6/6 6/6
  33.  
  34. --Skills--
  35.  
  36. Specializations
  37. Academics +0
  38. Athletics +1
  39. Combat +0
  40. Craftsmanship +0
  41. Deceit +1
  42. Dexterity +0
  43. Diplomacy +3
  44. Electronics +0
  45. Investigation +2
  46. Machinery +0
  47. Presence +0
  48. Survival +1
  49. Stealth +1
  50.  
  51. --Genre Powers--
  52. Name: Try Again
  53. Cost: 1 Speed: Instant
  54. Effect: Reroll any 1d10 Action roll and gain an Advantage on it. Keep the new result.
  55.  
  56. Name: Mid-Scene Upgrade
  57. Cost: 2 Speed: Instant
  58. Effect: Gain a new Upgrade or WEapon. Cost must be paid for at earliest opportunity following Operation's end.
  59.  
  60. Name: Not So Fast!
  61. Cost: 3 Speed: Instant
  62. Effect: Cancel the effects of an Enemy's attack against an Ally. If used after all relevant rolls are made and resources spent,
  63. effects are cancelled but resources are used.
  64.  
  65. Name: Retroactively Prepared
  66. Cost: 1 Speed: Called
  67. Effect: Choose one Support Upgrade when you take this Power. When activated, you gain another use of said Upgrade for that Operation.
  68.  
  69. Name: Shield Another
  70. Cost: 2 Speed: Called
  71. Effect: For the next three Rounds any other Ally adds their Tension to Armor.
  72.  
  73. Name: Strength in Union
  74. Cost: 3 Speed: Called
  75. Effect: Restore the current Threshold Levels of all your Squad to full.
  76.  
  77. --Traits and Equipment--
  78. Name: Outside the Box
  79. Effect:You may use a Genre Power you do not currently have from the Coordinator list of Powers, once per Operation.
  80.  
  81. Name: Devoted Comrade
  82. Effect: You may spend Genre Points in the stead of an Ally once per Operation.
  83.  
  84. Name: Danger Instinct
  85. Effect: You place all who would try to catch you off-guard at a Disadvantage automatically.
  86.  
  87. Name: Jack of all Trades
  88. Effect: Can use all sills untrained at no penalty.
  89.  
  90. Name: Leadership
  91. Effect: A number of times per Episode up to your Empathy, you may Test Empathy and Diplomacy when performing a Help Test, and may apply its benefits to all your Allies instead of just to one of them.
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