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- --This is the permanent version of the Darkness script if you execute it you won't be able to get rid of the lighting effects, and the baseplates above the map are locked, meaning you can't delete them without unlocking them.
- --This script was put together by Doomdrvk
- -- Let me make this clear I'm not a scripter, I just put this together using parts of other scripts that I understand and my miniscule amount of lua knowledge.
- for i,v in pairs(game.Players:GetChildren()) do
- game:GetService("Chat"):Chat(v.Character.Head,"Permanent Darkness Falls Upon You") --Change text here
- wait(3)
- local pt = Instance.new("Part")
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = true
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 5, 2000)
- local pt = Instance.new("Part")
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 1, 2000)
- wait(1)
- local pt = Instance.new("Part")
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 1, 2000)
- local pt = Instance.new("Part")
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 1, 2000)
- wait(1)
- local pt = Instance.new("Part")
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 1, 2000)
- local pt = Instance.new("Part")
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 1, 2000)
- wait(1)
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 1, 2000)
- wait(1.5)
- end
- while true do
- game.Lighting.TimeOfDay=0;
- game.Lighting.Brightness=0;
- game.Lighting.ShadowColor=Color3.new(1,1,1);
- game.Lighting.Ambient=Color3.new(0,0,0);
- game.Lighting.FogEnd=200;
- game.Lighting.FogColor=Color3.new(0,0,0);
- wait(15)
- end
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