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- SP1_Begin = 0; --Used to tel when to start the animation
- SP1_End = 346; --Used to tell the lenght of the animation (from flash to dokkan that multiplied by 2)
- --SP_01 is the effect pack ID
- SP1 = entryEffectLife(SP1_Begin+0,SP_01,SP1_End,0x00,-1,-1,0,0,1);
- setEffRotateKey (SP1_Begin+0, SP1 , 0); --Initialization of the animation rotation (0 here)
- setEffScaleKey (SP1_Begin+0, SP1 , 1, 1); --Initialization of the animation scale (1,1 x,y here)
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