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HatHub (I dont own this)

Jul 8th, 2021
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  1. -- // define alias for http function
  2.  
  3. local http_request = http_request;
  4. if syn then
  5.     http_request = syn.request
  6. elseif SENTINEL_V2 then
  7.     function http_request(tb)
  8.         return {
  9.             StatusCode = 200;
  10.             Body = request(tb.Url, tb.Method, (tb.Body or ''))
  11.         }
  12.     end
  13. end
  14.  
  15. if (not http_request) then
  16.     return game:GetService('Players').LocalPlayer:Kick('Unable to find proper request function')
  17. end
  18.  
  19. -- // define hash function
  20.  
  21. local hash; do
  22.     local MOD = 2^32
  23.     local MODM = MOD-1
  24.     local bxor = bit32.bxor;
  25.     local band = bit32.band;
  26.     local bnot = bit32.bnot;
  27.     local rshift1 = bit32.rshift;
  28.     local rshift = bit32.rshift;
  29.     local lshift = bit32.lshift;
  30.     local rrotate = bit32.rrotate;
  31.  
  32.     local str_gsub = string.gsub;
  33.     local str_fmt = string.format;
  34.     local str_byte = string.byte;
  35.     local str_char = string.char;
  36.     local str_rep = string.rep;
  37.  
  38.     local k = {
  39.         0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
  40.         0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
  41.         0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
  42.         0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
  43.         0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
  44.         0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
  45.         0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
  46.         0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
  47.         0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
  48.         0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
  49.         0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
  50.         0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
  51.         0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
  52.         0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
  53.         0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
  54.         0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
  55.     }
  56.     local function str2hexa(s)
  57.         return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c)) end))
  58.     end
  59.     local function num2s(l, n)
  60.         local s = ""
  61.         for i = 1, n do
  62.             local rem = l % 256
  63.             s = str_char(rem) .. s
  64.             l = (l - rem) / 256
  65.         end
  66.         return s
  67.     end
  68.     local function s232num(s, i)
  69.         local n = 0
  70.         for i = i, i + 3 do n = n*256 + str_byte(s, i) end
  71.         return n
  72.         end
  73.         local function preproc(msg, len)
  74.         local extra = 64 - ((len + 9) % 64)
  75.         len = num2s(8 * len, 8)
  76.         msg = msg .. "\128" .. str_rep("\0", extra) .. len
  77.         assert(#msg % 64 == 0)
  78.         return msg
  79.     end
  80.     local function initH256(H)
  81.         H[1] = 0x6a09e667
  82.         H[2] = 0xbb67ae85
  83.         H[3] = 0x3c6ef372
  84.         H[4] = 0xa54ff53a
  85.         H[5] = 0x510e527f
  86.         H[6] = 0x9b05688c
  87.         H[7] = 0x1f83d9ab
  88.         H[8] = 0x5be0cd19
  89.         return H
  90.     end
  91.     local function digestblock(msg, i, H)
  92.         local w = {}
  93.         for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
  94.         for j = 17, 64 do
  95.             local v = w[j - 15]
  96.             local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
  97.             v = w[j - 2]
  98.             w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19), rshift(v, 10))
  99.         end
  100.         local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8]
  101.         for i = 1, 64 do
  102.             local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
  103.             local maj = bxor(band(a, b), band(a, c), band(b, c))
  104.             local t2 = s0 + maj
  105.             local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
  106.             local ch = bxor(band(e, f), band(bnot(e), g))
  107.             local t1 = h + s1 + ch + k[i] + w[i]
  108.             h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
  109.         end
  110.         H[1] = band(H[1] + a)
  111.         H[2] = band(H[2] + b)
  112.         H[3] = band(H[3] + c)
  113.         H[4] = band(H[4] + d)
  114.         H[5] = band(H[5] + e)
  115.         H[6] = band(H[6] + f)
  116.         H[7] = band(H[7] + g)
  117.         H[8] = band(H[8] + h)
  118.     end
  119.     function hash(msg, t)
  120.         msg = preproc(msg, #msg)
  121.         local H = initH256({})
  122.         for i = 1, #msg, 64 do digestblock(msg, i, H) end
  123.         return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) .. num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8], 4))
  124.     end
  125. end
  126.  
  127.  
  128.  
  129.  
  130. local ScreenGui = Instance.new("ScreenGui")
  131. local Main = Instance.new("Frame")
  132. local Credits = Instance.new("Frame")
  133. local TextLabel = Instance.new("TextLabel")
  134. local TextLabel_2 = Instance.new("TextLabel")
  135. local TextLabel_3 = Instance.new("TextLabel")
  136. local TextLabel_4 = Instance.new("TextLabel")
  137. local Updates = Instance.new("Frame")
  138. local TextLabel_5 = Instance.new("TextLabel")
  139. local TextLabel_6 = Instance.new("TextLabel")
  140. local TextLabel_7 = Instance.new("TextLabel")
  141. local TextLabel_8 = Instance.new("TextLabel")
  142. local TextLabel_9 = Instance.new("TextLabel")
  143. local Scripts = Instance.new("ScrollingFrame")
  144. local UIGridLayout = Instance.new("UIGridLayout")
  145. local Hand = Instance.new("TextButton")
  146. local SexDoll = Instance.new("TextButton")
  147. local Naruto = Instance.new("TextButton")
  148. local StrongStand = Instance.new("TextButton")
  149. local NPC = Instance.new("TextButton")
  150. local PP = Instance.new("TextButton")
  151. local Plane = Instance.new("TextButton")
  152. local Bike = Instance.new("TextButton")
  153. local _911Plane = Instance.new("TextButton")
  154. local _911 = Instance.new("TextButton")
  155. local Car = Instance.new("TextButton")
  156. local Shidashian = Instance.new("TextButton")
  157. local Hoverboard = Instance.new("TextButton")
  158. local Trashcan = Instance.new("TextButton")
  159. local Fairy = Instance.new("TextButton")
  160. local NoobDance = Instance.new("TextButton")
  161. local Knight = Instance.new("TextButton")
  162. local credits = Instance.new("TextButton")
  163. local scripts = Instance.new("TextButton")
  164. local updates = Instance.new("TextButton")
  165. local Welcome = Instance.new("TextLabel")
  166. local Hub = Instance.new("Frame")
  167. local TextLabel_10 = Instance.new("TextLabel")
  168. local TextLabel_11 = Instance.new("TextLabel")
  169.  
  170. --Properties:
  171.  
  172. ScreenGui.Parent = game.CoreGui
  173. ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  174.  
  175.     loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()
  176.  
  177. spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
  178. spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
  179. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
  180. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
  181.  
  182. local NetworkAccess = coroutine.create(function()
  183.     settings().Physics.AllowSleep = false
  184.     game:GetService("RunService").RenderStepped:Wait()
  185. end)
  186. spawn(function()
  187.     while true do
  188.         game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  189.         game:GetService("RunService").Heartbeat:wait()
  190.     end
  191. end)
  192.  
  193. Main.Name = "Main"
  194. Main.Parent = ScreenGui
  195. Main.AnchorPoint = Vector2.new(1, 1)
  196. Main.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  197. Main.BorderColor3 = Color3.fromRGB(255, 163, 26)
  198. Main.Position = UDim2.new(1, 0, 1, 0)
  199. Main.Size = UDim2.new(0, 325, 0, 223)
  200.  
  201. Credits.Name = "Credits"
  202. Credits.Parent = Main
  203. Credits.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  204. Credits.BorderSizePixel = 0
  205. Credits.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
  206. Credits.Size = UDim2.new(0, 216, 0, 181)
  207. Credits.Visible = false
  208.  
  209. TextLabel.Parent = Credits
  210. TextLabel.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  211. TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
  212. TextLabel.BorderSizePixel = 0
  213. TextLabel.Size = UDim2.new(0, 155, 0, 31)
  214. TextLabel.Font = Enum.Font.SourceSansBold
  215. TextLabel.Text = "soda jerk#0650"
  216. TextLabel.TextColor3 = Color3.fromRGB(255, 163, 26)
  217. TextLabel.TextScaled = true
  218. TextLabel.TextSize = 14.000
  219. TextLabel.TextWrapped = true
  220.  
  221. TextLabel_2.Parent = Credits
  222. TextLabel_2.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  223. TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
  224. TextLabel_2.BorderSizePixel = 0
  225. TextLabel_2.Position = UDim2.new(0, 0, 0.171270713, 0)
  226. TextLabel_2.Size = UDim2.new(0, 216, 0, 31)
  227. TextLabel_2.Font = Enum.Font.SourceSansBold
  228. TextLabel_2.Text = "*UI and scripts"
  229. TextLabel_2.TextColor3 = Color3.fromRGB(255, 163, 26)
  230. TextLabel_2.TextScaled = true
  231. TextLabel_2.TextSize = 14.000
  232. TextLabel_2.TextWrapped = true
  233.  
  234. TextLabel_3.Parent = Credits
  235. TextLabel_3.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  236. TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
  237. TextLabel_3.BorderSizePixel = 0
  238. TextLabel_3.Position = UDim2.new(-0.00925925933, 0, 0.364640892, 0)
  239. TextLabel_3.Size = UDim2.new(0, 202, 0, 31)
  240. TextLabel_3.Font = Enum.Font.SourceSansBold
  241. TextLabel_3.Text = "LeitungBambus#1933"
  242. TextLabel_3.TextColor3 = Color3.fromRGB(255, 163, 26)
  243. TextLabel_3.TextScaled = true
  244. TextLabel_3.TextSize = 14.000
  245. TextLabel_3.TextWrapped = true
  246.  
  247. TextLabel_4.Parent = Credits
  248. TextLabel_4.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  249. TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
  250. TextLabel_4.BorderSizePixel = 0
  251. TextLabel_4.Position = UDim2.new(-0.00925925933, 0, 0.53591162, 0)
  252. TextLabel_4.Size = UDim2.new(0, 157, 0, 31)
  253. TextLabel_4.Font = Enum.Font.SourceSansBold
  254. TextLabel_4.Text = "*Scripts"
  255. TextLabel_4.TextColor3 = Color3.fromRGB(255, 163, 26)
  256. TextLabel_4.TextScaled = true
  257. TextLabel_4.TextSize = 14.000
  258. TextLabel_4.TextWrapped = true
  259.  
  260. Updates.Name = "Updates"
  261. Updates.Parent = Main
  262. Updates.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  263. Updates.BorderSizePixel = 0
  264. Updates.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
  265. Updates.Size = UDim2.new(0, 216, 0, 181)
  266.  
  267. TextLabel_5.Parent = Updates
  268. TextLabel_5.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  269. TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
  270. TextLabel_5.BorderSizePixel = 0
  271. TextLabel_5.Position = UDim2.new(-0.115740731, 0, 0, 0)
  272. TextLabel_5.Size = UDim2.new(0, 155, 0, 31)
  273. TextLabel_5.Font = Enum.Font.SourceSansBold
  274. TextLabel_5.Text = "8/26/2020"
  275. TextLabel_5.TextColor3 = Color3.fromRGB(255, 163, 26)
  276. TextLabel_5.TextScaled = true
  277. TextLabel_5.TextSize = 14.000
  278. TextLabel_5.TextWrapped = true
  279.  
  280. TextLabel_6.Parent = Updates
  281. TextLabel_6.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  282. TextLabel_6.BorderColor3 = Color3.fromRGB(27, 42, 53)
  283. TextLabel_6.BorderSizePixel = 0
  284. TextLabel_6.Position = UDim2.new(-0.00087723881, 0, 0.171270713, 0)
  285. TextLabel_6.Size = UDim2.new(0, 131, 0, 31)
  286. TextLabel_6.Font = Enum.Font.SourceSansBold
  287. TextLabel_6.Text = "*4 NEW Scripts"
  288. TextLabel_6.TextColor3 = Color3.fromRGB(255, 163, 26)
  289. TextLabel_6.TextScaled = true
  290. TextLabel_6.TextSize = 14.000
  291. TextLabel_6.TextWrapped = true
  292.  
  293. TextLabel_7.Parent = Updates
  294. TextLabel_7.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  295. TextLabel_7.BorderColor3 = Color3.fromRGB(27, 42, 53)
  296. TextLabel_7.BorderSizePixel = 0
  297. TextLabel_7.Position = UDim2.new(-0.0740740746, 0, 0.828729272, 0)
  298. TextLabel_7.Size = UDim2.new(0, 223, 0, 31)
  299. TextLabel_7.Font = Enum.Font.SourceSansBold
  300. TextLabel_7.Text = "*LeftAlt to open/close UI"
  301. TextLabel_7.TextColor3 = Color3.fromRGB(255, 163, 26)
  302. TextLabel_7.TextScaled = true
  303. TextLabel_7.TextSize = 14.000
  304. TextLabel_7.TextWrapped = true
  305.  
  306. TextLabel_8.Parent = Updates
  307. TextLabel_8.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  308. TextLabel_8.BorderColor3 = Color3.fromRGB(27, 42, 53)
  309. TextLabel_8.BorderSizePixel = 0
  310. TextLabel_8.Position = UDim2.new(0.0593080893, 0, 0.502762437, 0)
  311. TextLabel_8.Size = UDim2.new(0, 190, 0, 32)
  312. TextLabel_8.Font = Enum.Font.SourceSansBold
  313. TextLabel_8.Text = "*Removed Bakon stand"
  314. TextLabel_8.TextColor3 = Color3.fromRGB(255, 163, 26)
  315. TextLabel_8.TextScaled = true
  316. TextLabel_8.TextSize = 14.000
  317. TextLabel_8.TextWrapped = true
  318.  
  319. TextLabel_9.Parent = Updates
  320. TextLabel_9.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  321. TextLabel_9.BorderColor3 = Color3.fromRGB(27, 42, 53)
  322. TextLabel_9.BorderSizePixel = 0
  323. TextLabel_9.Position = UDim2.new(0.00375253335, 0, 0.331491709, 0)
  324. TextLabel_9.Size = UDim2.new(0, 207, 0, 31)
  325. TextLabel_9.Font = Enum.Font.SourceSansBold
  326. TextLabel_9.Text = "*Updated Hand and Bike"
  327. TextLabel_9.TextColor3 = Color3.fromRGB(255, 163, 26)
  328. TextLabel_9.TextScaled = true
  329. TextLabel_9.TextSize = 14.000
  330. TextLabel_9.TextWrapped = true
  331.  
  332. Scripts.Name = "Scripts"
  333. Scripts.Parent = Main
  334. Scripts.Active = true
  335. Scripts.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  336. Scripts.BorderColor3 = Color3.fromRGB(27, 27, 27)
  337. Scripts.BorderSizePixel = 0
  338. Scripts.Position = UDim2.new(0.31076926, 0, 0.156950712, 0)
  339. Scripts.Size = UDim2.new(0, 216, 0, 181)
  340. Scripts.Visible = false
  341. Scripts.CanvasSize = UDim2.new(0, 0, 3, 0)
  342. Scripts.ScrollBarThickness = 5
  343.  
  344. UIGridLayout.Parent = Scripts
  345. UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
  346. UIGridLayout.CellSize = UDim2.new(0, 100, 0, 32)
  347.  
  348. Hand.Name = "Hand"
  349. Hand.Parent = Scripts
  350. Hand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  351. Hand.BorderColor3 = Color3.fromRGB(27, 42, 53)
  352. Hand.BorderSizePixel = 0
  353. Hand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  354. Hand.Size = UDim2.new(0, 85, 0, 32)
  355. Hand.Font = Enum.Font.SourceSansItalic
  356. Hand.Text = "Hand"
  357. Hand.TextColor3 = Color3.fromRGB(0, 0, 0)
  358. Hand.TextSize = 30.000
  359. Hand.TextWrapped = true
  360. Hand.MouseButton1Down:connect(function()
  361.  
  362. local unanchoredparts = {}
  363. local movers = {}
  364.  local tog = true
  365.  local move = false
  366. local Player = game:GetService("Players").LocalPlayer
  367. local Character = Player.Character
  368. local mov = {};
  369. local mov2 = {};
  370.  
  371. local Hats = {palm   = Character:WaitForChild("Nagamaki"),
  372.              point1   = Character:WaitForChild("Robloxclassicred"),
  373.              point2   = Character:WaitForChild("Pal Hair"),
  374.              middle1   = Character:WaitForChild("Pink Hair"),
  375.              middle2   = Character:WaitForChild("Hat1"),
  376.              ring1   = Character:WaitForChild("Kate Hair"),
  377.              ring2   = Character:WaitForChild("LavanderHair"),
  378.              pinki1   = Character:WaitForChild("Bedhead"),
  379.              pinki2   = Character:WaitForChild("BlockheadBaseballCap"),
  380.              thumb   = Character:WaitForChild("MessyHair"),
  381. }
  382.  
  383. for i,v in next, Hats do
  384. v.Handle.AccessoryWeld:Remove()
  385. for _,mesh in next, v:GetDescendants() do
  386. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  387. mesh:Remove()
  388. end
  389. end
  390. end
  391.  
  392. function ftp(str)
  393.     local pt = {};
  394.     if str ~= 'me' and str ~= 'random' then
  395.         for i, v in pairs(game.Players:GetPlayers()) do
  396.             if v.Name:lower():find(str:lower()) then
  397.                 table.insert(pt, v);
  398.             end
  399.         end
  400.     elseif str == 'me' then
  401.         table.insert(pt, plr);
  402.     elseif str == 'random' then
  403.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  404.     end
  405.     return pt;
  406. end
  407.  
  408. local function align(i,v)
  409. local att0 = Instance.new("Attachment", i)
  410. att0.Position = Vector3.new(0,0,0)
  411. local att1 = Instance.new("Attachment", v)
  412. att1.Position = Vector3.new(0,0,0)
  413. local AP = Instance.new("AlignPosition", i)
  414. AP.Attachment0 = att0
  415. AP.Attachment1 = att1
  416. AP.RigidityEnabled = false
  417. AP.ReactionForceEnabled = false
  418. AP.ApplyAtCenterOfMass = true
  419. AP.MaxForce = 9999999
  420. AP.MaxVelocity = math.huge
  421. AP.Responsiveness = 65
  422. local AO = Instance.new("AlignOrientation", i)
  423. AO.Attachment0 = att0
  424. AO.Attachment1 = att1
  425. AO.ReactionTorqueEnabled = false
  426. AO.PrimaryAxisOnly = false
  427. AO.MaxTorque = 9999999
  428. AO.MaxAngularVelocity = math.huge
  429. AO.Responsiveness = 50
  430. end
  431.  
  432. align(Hats.palm.Handle, Character["HumanoidRootPart"])
  433. align(Hats.point1.Handle, Character["HumanoidRootPart"])
  434. align(Hats.point2.Handle, Character["HumanoidRootPart"])
  435. align(Hats.middle1.Handle, Character["HumanoidRootPart"])
  436. align(Hats.middle2.Handle, Character["HumanoidRootPart"])
  437. align(Hats.ring1.Handle, Character["HumanoidRootPart"])
  438. align(Hats.ring2.Handle, Character["HumanoidRootPart"])
  439. align(Hats.pinki1.Handle, Character["HumanoidRootPart"])
  440. align(Hats.pinki2.Handle, Character["HumanoidRootPart"])
  441. align(Hats.thumb.Handle, Character["HumanoidRootPart"])
  442.  
  443. Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
  444. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  445. Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  446. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  447. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  448. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  449. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  450. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  451. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  452. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  453.  
  454. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment1"
  455. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment2"
  456. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment3"
  457. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment4"
  458. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment5"
  459. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment6"
  460. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment7"
  461. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment8"
  462. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment9"
  463. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment10"
  464.  
  465. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
  466. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
  467. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
  468. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
  469. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
  470. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
  471. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
  472. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
  473. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
  474. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
  475.  
  476.  
  477. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  478.  if KeyPressed == "z" then
  479.      if toggle == false then
  480.  
  481.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
  482.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
  483.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
  484.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
  485.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
  486.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.5,0)
  487.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-4.4,6.8,0)
  488.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-3,4,1)
  489.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-3,3.5,2)
  490.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-2.1,2.6,0)
  491.  
  492.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  493.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  494.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  495.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  496.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  497.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  498.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  499.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  500.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  501.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-40)
  502.  
  503.            toggle = true
  504.  else
  505.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
  506.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
  507.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
  508.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
  509.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
  510.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.2,0)
  511.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-5.06,7,0)
  512.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2.9,5.3,0)
  513.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.6,7,0)
  514.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-3.23,2,1)
  515.            
  516.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  517.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  518.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  519.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  520.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  521.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  522.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  523.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  524.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  525.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,200,0)
  526.  
  527.             toggle = false
  528.         end
  529.     end
  530. end)
  531.  
  532. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  533.  if KeyPressed == "q" then
  534.      if toggle == false then
  535.          
  536.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
  537.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
  538.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
  539.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
  540.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
  541.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
  542.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
  543.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
  544.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
  545.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
  546.  
  547.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
  548.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  549.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  550.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  551.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  552.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  553.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  554.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  555.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  556.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  557.  
  558.            toggle = true
  559.  else
  560.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,3.6,0)
  561.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,4.6,-1)
  562.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,4.1,-2)
  563.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.7,4.6,-1)
  564.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,4.1,-2)
  565.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.6,4.6,-1)
  566.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.6,4.1,-2)
  567.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6,0)
  568.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,0)
  569.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3.3,2.6,0)
  570.            
  571.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  572.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  573.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  574.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  575.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  576.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  577.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  578.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  579.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  580.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  581.  
  582.             toggle = false
  583.         end
  584.     end
  585. end)
  586.  
  587. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  588.  if KeyPressed == "x" then
  589.      if toggle == false then
  590.          
  591.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  592.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(2,4,-1)
  593.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,4,-1)
  594.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
  595.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
  596.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
  597.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
  598.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
  599.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
  600.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
  601.  
  602.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  603.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  604.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  605.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  606.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  607.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  608.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  609.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  610.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  611.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  612.  
  613.            toggle = true
  614.  else
  615.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  616.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(6,4,-1)
  617.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(5,4,-1)
  618.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
  619.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
  620.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
  621.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
  622.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
  623.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
  624.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
  625.            
  626.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  627.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  628.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  629.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  630.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  631.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  632.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  633.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  634.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  635.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  636.  
  637.             toggle = false
  638.         end
  639.     end
  640. end)
  641.  
  642. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  643.  if KeyPressed == "e" then
  644.      if toggle == false then
  645.  
  646.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
  647.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-3.5,7,0)
  648.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-3,5,0)
  649.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3,6,0)
  650.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,6,0)
  651.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.5,7,0)
  652.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3,5,0)
  653.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3,6,0)
  654.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,6,0)
  655.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
  656.  
  657.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  658.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  659.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  660.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  661.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  662.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  663.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  664.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  665.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  666.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  667.  
  668.            toggle = true
  669.  else
  670.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
  671.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-5.5,7,0)
  672.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-5,5,0)
  673.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5,6,0)
  674.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-3,6,0)
  675.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(5.5,7,0)
  676.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(5,5,0)
  677.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(5,6,0)
  678.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3,6,0)
  679.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
  680.            
  681.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  682.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  683.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  684.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  685.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  686.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  687.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  688.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  689.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  690.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  691.  
  692.             toggle = false
  693.         end
  694.     end
  695. end)
  696.  
  697. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  698.  if KeyPressed == "c" then
  699.      if toggle == false then
  700.          
  701.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
  702.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.05,8,3)
  703.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.64,9.1,3)
  704.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.1,7,3)
  705.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0.77,8.6,3)
  706.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,3)
  707.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.9,8,3)
  708.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.7,6.4,3)
  709.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3.22,7.5,3)
  710.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.6,3.4,3)
  711.  
  712.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,20)
  713.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  714.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  715.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,23)
  716.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,23)
  717.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,22)
  718.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,22)
  719.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,25)
  720.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,25)
  721.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-10)
  722.  
  723.            toggle = true
  724.  else
  725.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
  726.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.05,7,3)
  727.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.19,8.4,3)
  728.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.65,7,3)
  729.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,8.5,3)
  730.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.65,7,3)
  731.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,8.5,3)
  732.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.1,7,3)
  733.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.22,8.4,3)
  734.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.4,3)
  735.            
  736.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  737.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  738.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  739.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  740.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  741.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  742.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  743.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  744.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  745.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-30)
  746.  
  747.             toggle = false
  748.         end
  749.     end
  750. end)
  751.  
  752. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  753.  if KeyPressed == "v" then
  754.      if toggle == false then
  755.  
  756.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-7)
  757.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
  758.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
  759.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-5)
  760.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-5)
  761.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-7)
  762.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-7)
  763.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-9)
  764.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-9)
  765.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-8.6)
  766.  
  767.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
  768.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  769.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  770.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  771.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  772.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  773.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  774.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  775.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  776.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
  777.  
  778.            toggle = true
  779.  else
  780.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-3)
  781.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
  782.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
  783.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-1)
  784.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-1)
  785.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-3)
  786.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-3)
  787.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-5)
  788.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-5)
  789.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-4.6)
  790.            
  791.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
  792.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  793.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  794.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  795.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  796.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  797.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  798.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  799.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  800.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
  801.  
  802.             toggle = false
  803.         end
  804.     end
  805. end)
  806.  
  807. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  808.  if KeyPressed == "f" then
  809.      if toggle == false then
  810.  
  811.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0.424, -1.207, -1.814)
  812.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.477, 1.894, -1.814)
  813.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.291, 1.394, -1.814)
  814.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3.299, 1.677, -1.814)
  815.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.197, -0.244, -0.921)
  816.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.72, -0.377, 0.165)
  817.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.546, -1.488, -0.921)
  818.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-1.068, -1.616, 0.165)
  819.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1.931, -2.86, -0.921)
  820.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.612, -2.95, 0.165)
  821.  
  822.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, -74.33)
  823.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(74.33, -90, 180)
  824.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  825.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  826.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  827.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  828.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  829.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  830.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  831.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  832.  
  833.            toggle = true
  834.  else
  835.            
  836.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  837.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.3, 7, 0)
  838.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.3, 7, 0)
  839.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0, 3.3, 0)
  840.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1, 3.3, 0)
  841.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1, 3.3, 0)
  842.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3, 3.3, 0)
  843.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3, 3.3, 0)
  844.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0, -15, 0)
  845.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -15, 0)
  846.            
  847.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  848.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  849.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  850.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  851.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  852.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  853.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  854.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  855.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  856.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  857.  
  858.             toggle = false
  859.         end
  860.     end
  861. end)
  862.  
  863. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  864.  if KeyPressed == "r" then
  865.      if toggle == false then
  866.          
  867.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  868.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
  869.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
  870.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,2.76,0)
  871.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,2.05,0)
  872.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,2.76,0)
  873.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,2.05,0)
  874.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
  875.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
  876.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
  877.  
  878.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  879.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  880.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  881.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
  882.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
  883.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
  884.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
  885.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  886.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  887.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  888.  
  889.            toggle = true
  890.  else
  891.            
  892.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  893.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
  894.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
  895.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,3.23,0)
  896.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,3.94,0)
  897.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,3.23,0)
  898.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,3.94,0)
  899.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
  900.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
  901.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
  902.  
  903.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  904.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  905.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  906.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
  907.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
  908.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
  909.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
  910.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  911.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  912.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  913.  
  914.             toggle = false
  915.         end
  916.     end
  917. end)
  918.  
  919. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  920.  if KeyPressed == "g" then
  921.      if toggle == false then
  922.  
  923.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  924.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
  925.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
  926.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
  927.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,4.5,0)
  928.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,4.5,0)
  929.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
  930.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
  931.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
  932.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
  933.  
  934.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  935.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  936.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  937.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  938.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  939.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  940.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  941.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  942.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  943.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  944.  
  945.            toggle = true
  946.  else
  947.            
  948.                              Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  949.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
  950.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
  951.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
  952.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,7,0)
  953.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,7,0)
  954.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
  955.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
  956.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
  957.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
  958.  
  959.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  960.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  961.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  962.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  963.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  964.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  965.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  966.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  967.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  968.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  969.  
  970.             toggle = false
  971.         end
  972.     end
  973. end)
  974.  
  975. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  976.  if KeyPressed == "y" then
  977.      if toggle == false then
  978.  
  979.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,0)
  980.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5.5,-1)
  981.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,4,-1)
  982.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5.5,-1)
  983.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,5,-0.5)
  984.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5.5,-1)
  985.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,5,-0.5)
  986.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5.5,-1)
  987.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,5,-0.5)
  988.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,6.7,0.5)
  989.  
  990.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  991.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  992.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  993.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  994.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  995.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  996.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  997.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  998.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  999.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,30,0)
  1000.  
  1001.            toggle = true
  1002.  else
  1003.  
  1004.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,5)
  1005.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5,4)
  1006.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,5,2)
  1007.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5,4)
  1008.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,4.5,3)
  1009.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5,4)
  1010.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,4.5,3)
  1011.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5,4)
  1012.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,4.5,3)
  1013.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,3.5,4.7)
  1014.  
  1015.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  1016.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1017.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1018.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1019.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1020.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1021.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1022.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1023.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1024.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1025.  
  1026.             toggle = false
  1027.         end
  1028.     end
  1029. end)
  1030.  
  1031. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1032.  if KeyPressed == "t" then
  1033.      if toggle == false then
  1034.          
  1035.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-5)
  1036.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-6)
  1037.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-5.5)
  1038.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-6)
  1039.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-5.5)
  1040.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-6)
  1041.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-5.5)
  1042.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-6)
  1043.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-5.5)
  1044.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-4.323)
  1045.  
  1046.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1047.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1048.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1049.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1050.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1051.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1052.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1053.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1054.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1055.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
  1056.  
  1057.            toggle = true
  1058.  else
  1059.            
  1060.                              Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-3)
  1061.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-4)
  1062.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-3.5)
  1063.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-4)
  1064.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-3.5)
  1065.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-4)
  1066.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-3.5)
  1067.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-4)
  1068.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-3.5)
  1069.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-2.323)
  1070.  
  1071.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1072.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1073.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1074.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1075.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1076.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1077.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1078.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1079.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1080.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
  1081.  
  1082.             toggle = false
  1083.         end
  1084.     end
  1085. end)
  1086.  
  1087. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1088.  if KeyPressed == "b" then
  1089.      if toggle == false then
  1090.          
  1091.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
  1092.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
  1093.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
  1094.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
  1095.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
  1096.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
  1097.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
  1098.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
  1099.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
  1100.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,10,1)
  1101.  
  1102.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1103.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1104.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1105.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1106.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1107.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1108.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1109.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1110.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1111.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1112.  
  1113.            toggle = true
  1114.  else
  1115.            
  1116.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
  1117.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
  1118.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
  1119.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
  1120.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
  1121.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
  1122.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
  1123.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
  1124.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
  1125.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,4,1)
  1126.  
  1127.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1128.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1129.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1130.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1131.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1132.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1133.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1134.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1135.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1136.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1137.  
  1138.             toggle = false
  1139.         end
  1140.     end
  1141. end)
  1142.  
  1143. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1144.  if KeyPressed == "h" then
  1145.      if toggle == false then
  1146.          
  1147.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(3, 5, 0)
  1148.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.996, 6.25, -2.165)
  1149.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0.996, 7.103, -3.894)
  1150.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(2.352, 6.25, -2.165)
  1151.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(2.354, 7.103, -3.894)
  1152.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.687, 6.25, -2.165)
  1153.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3.685, 7.103, -3.894)
  1154.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(4.998, 6.25, -2.165)
  1155.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(5.001, 7.103, -3.894)
  1156.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.322, 4.332, -0.369)
  1157.  
  1158.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(-60, 0, -180)
  1159.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(30, 0, -180)
  1160.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1161.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1162.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1163.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1164.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1165.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1166.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1167.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-2.46, 18.96, 155.99)
  1168.  
  1169.            toggle = true
  1170.  else
  1171.            
  1172.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  1173.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0,5.028,0)
  1174.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.498,4.53,0)
  1175.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.99,8.028,-0)
  1176.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.981,5.045,0)
  1177.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.011,8.011,-0)
  1178.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.496, 6.533, -0)
  1179.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.491, 8.499, 0)
  1180.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.49, 6.527, 0)
  1181.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.335, 6.536, -0)
  1182.  
  1183.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1184.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-89.76,0,-180)
  1185.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1186.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-89.76,-0.03,-179.97)
  1187.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(89.84,180,180)
  1188.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-89.82,180,-180)
  1189.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1190.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1191.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1192.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1193.  
  1194.             toggle = false
  1195.         end
  1196.     end
  1197. end)
  1198.  
  1199. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1200.  if KeyPressed == "j" then
  1201.      if toggle == false then
  1202.          
  1203.                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0, 4, -0)
  1204.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.078, 6.135, 0)
  1205.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.212, 7.623, -0)
  1206.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.806, 5, -1.5)
  1207.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.807, 4, -2)
  1208.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.666, 5, -1.5)
  1209.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.667, 4, -2)
  1210.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.046, 6.078, -0)
  1211.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.189, 7.566, 0)
  1212.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3, 3.429, -0.278)
  1213.  
  1214.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1215.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-84.49, -90, 0)
  1216.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-84.48, -90, 0)
  1217.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
  1218.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1219.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
  1220.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1221.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
  1222.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
  1223.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(13.42, -74.41, 149.27)
  1224.  
  1225.            toggle = true
  1226.  else
  1227.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  1228.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.003, 6.416, -0.098)
  1229.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.003, 8.404, -0.242)
  1230.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.376, 6.204, -0.423)
  1231.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.376, 8.013, -1.255)
  1232.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.891, 5.872, -0.56)
  1233.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.891, 7.315, -1.926)
  1234.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.993, 4.997, -1.325)
  1235.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.993, 4.497, -2.07)
  1236.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1.993, 3.001, -0.992)
  1237.  
  1238.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1239.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
  1240.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
  1241.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
  1242.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
  1243.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
  1244.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
  1245.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 0, 180)
  1246.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1247.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 0, -180)
  1248.  
  1249.             toggle = false
  1250.         end
  1251.     end
  1252. end)
  1253.  
  1254. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1255.  if KeyPressed == "u" then
  1256.      if toggle == false then
  1257.          
  1258.                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1259.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0.025, -1.098, -1.443)
  1260.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.025, -1.098, -3.377)
  1261.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.025, -1.098, -5.304)
  1262.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.025, -1.098, -7.241)
  1263.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.025, -1.098, -9.129)
  1264.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-0.025, -1.098, -11.015)
  1265.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.025, -1.098, -12.95)
  1266.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-0.025, -1.098, -14.875)
  1267.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -1.381, -0.295)
  1268.  
  1269.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
  1270.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1271.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1272.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1273.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1274.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1275.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1276.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1277.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1278.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1279.  
  1280.            toggle = true
  1281.  else
  1282.  
  1283.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1284.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.945, 8.181, -0)
  1285.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.41, 7.539, 0)
  1286.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.261, 6, 0)
  1287.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.261, 6, 0)
  1288.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.8, 4, 0)
  1289.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.8, 4, 0)
  1290.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.14, 3.53, 0)
  1291.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.14, 3.53, 0)
  1292.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.231, 8.362, 0)
  1293.  
  1294.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
  1295.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-45, 90, 0)
  1296.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
  1297.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1298.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1299.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15, 90, 0)
  1300.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(15, 90, 0)
  1301.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
  1302.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
  1303.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
  1304.  
  1305.             toggle = false
  1306.         end
  1307.     end
  1308. end)
  1309. end)
  1310.  
  1311. SexDoll.Name = "SexDoll"
  1312. SexDoll.Parent = Scripts
  1313. SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1314. SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1315. SexDoll.BorderSizePixel = 0
  1316. SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1317. SexDoll.Size = UDim2.new(0, 85, 0, 32)
  1318. SexDoll.Font = Enum.Font.SourceSansItalic
  1319. SexDoll.Text = "Sex Doll"
  1320. SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0)
  1321. SexDoll.TextSize = 30.000
  1322. SexDoll.TextWrapped = true
  1323. SexDoll.MouseButton1Down:connect(function()
  1324.     for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  1325. if v:IsA("Accessory") then
  1326. print(v)
  1327. end
  1328. end
  1329.  
  1330. local unanchoredparts = {}
  1331. local movers = {}
  1332.  local tog = true
  1333.  local move = false
  1334. local Player = game:GetService("Players").LocalPlayer
  1335. local Character = Player.Character
  1336. local mov = {};
  1337. local mov2 = {};
  1338.  
  1339. local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads name and put it here
  1340. local x = -4   --Edit Position for head n +left and -Right
  1341. local y = 0.2   --Edit Position for head up and down
  1342. local z = 0 --Edit Position for head x3
  1343.  
  1344. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  1345.              leftarm  = Character:WaitForChild("Pal Hair"),
  1346.              rightleg = Character:WaitForChild("LavanderHair"),
  1347.              leftleg  = Character:WaitForChild("Pink Hair"),
  1348.               torso1   = Character:WaitForChild("LongHairHeadBand Black"),
  1349.               but1   = Character:WaitForChild("InternationalFedora"),
  1350.              but2   = Character:WaitForChild("MeshPartAccessory"),
  1351.               bob1   = Character:WaitForChild("MarsPet"),
  1352.              bob2   = Character:WaitForChild("Uranus"),
  1353.  
  1354. }
  1355.  
  1356. for i,v in next, Hats do
  1357. v.Handle.AccessoryWeld:Remove()
  1358. for _,mesh in next, v:GetDescendants() do
  1359. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  1360. mesh:Remove()
  1361. end
  1362. end
  1363. end
  1364. local Network = coroutine.create(function()
  1365. while true do
  1366. game:GetService("RunService").Heartbeat:Wait()
  1367. settings().Physics.AllowSleep = false
  1368. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  1369. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  1370. end
  1371. end)
  1372. coroutine.resume(Network)
  1373.  
  1374. function ftp(str)
  1375.     local pt = {};
  1376.     if str ~= 'me' and str ~= 'random' then
  1377.         for i, v in pairs(game.Players:GetPlayers()) do
  1378.             if v.Name:lower():find(str:lower()) then
  1379.                 table.insert(pt, v);
  1380.             end
  1381.         end
  1382.     elseif str == 'me' then
  1383.         table.insert(pt, plr);
  1384.     elseif str == 'random' then
  1385.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  1386.     end
  1387.     return pt;
  1388. end
  1389.  
  1390. local function align(i,v)
  1391. local att0 = Instance.new("Attachment", i)
  1392. att0.Position = Vector3.new(0,0,0)
  1393. local att1 = Instance.new("Attachment", v)
  1394. att1.Position = Vector3.new(0,0,0)
  1395. local AP = Instance.new("AlignPosition", i)
  1396. AP.Attachment0 = att0
  1397. AP.Attachment1 = att1
  1398. AP.RigidityEnabled = false
  1399. AP.ReactionForceEnabled = false
  1400. AP.ApplyAtCenterOfMass = true
  1401. AP.MaxForce = 9999999
  1402. AP.MaxVelocity = math.huge
  1403. AP.Responsiveness = 65
  1404. local AO = Instance.new("AlignOrientation", i)
  1405. AO.Attachment0 = att0
  1406. AO.Attachment1 = att1
  1407. AO.ReactionTorqueEnabled = true
  1408. AO.PrimaryAxisOnly = false
  1409. AO.MaxTorque = 9999999
  1410. AO.MaxAngularVelocity = math.huge
  1411. AO.Responsiveness = 50
  1412. end
  1413. align(Hats.torso1.Handle, Character["Torso"])
  1414. align(Hats.rightarm.Handle, Character["Torso"])
  1415. align(Hats.leftarm.Handle, Character["Torso"])
  1416. align(Hats.rightleg.Handle, Character["Torso"])
  1417. align(Hats.leftleg.Handle, Character["Torso"])
  1418. align(Hats.but1.Handle, Character["Torso"])
  1419. align(Hats.but2.Handle, Character["Torso"])
  1420. align(Hats.bob1.Handle, Character["Torso"])
  1421. align(Hats.bob2.Handle, Character["Torso"])
  1422. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1423. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  1424. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1425. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1426. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1427. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1428. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1429. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1430. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1431.  
  1432. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  1433. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  1434. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  1435. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  1436. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  1437. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  1438. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
  1439. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
  1440. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"
  1441.  
  1442. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
  1443. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
  1444. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
  1445. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
  1446. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
  1447. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
  1448. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
  1449. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
  1450. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
  1451.  
  1452. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  1453. local alignpos = Instance.new("AlignPosition", Character)
  1454. local alignorien = Instance.new("AlignOrientation", Character)
  1455. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  1456. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  1457. alignpos.Attachment0 = att1
  1458. alignpos.Attachment1 = att2
  1459. alignpos.RigidityEnabled = false
  1460. alignpos.ReactionForceEnabled = false
  1461. alignpos.ApplyAtCenterOfMass = true
  1462. alignpos.MaxForce = 99999999
  1463. alignpos.MaxVelocity = math.huge
  1464. alignpos.Responsiveness = 65
  1465. alignorien.Attachment0 = att1
  1466. alignorien.Attachment1 = att2
  1467. alignorien.ReactionTorqueEnabled = true
  1468. alignorien.PrimaryAxisOnly = false
  1469. alignorien.MaxTorque = 99999999
  1470. alignorien.MaxAngularVelocity = math.huge
  1471. alignorien.Responsiveness = 50
  1472. att2.Position = Vector3.new(x,y,z)
  1473.  
  1474.  
  1475. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1476.  if KeyPressed == "z" then
  1477.      if toggle == false then
  1478.          
  1479.          Character.Humanoid.WalkSpeed = 16
  1480.          
  1481.          Character.Humanoid.Sit = false
  1482.          
  1483.          Character.Torso.Anchored = false
  1484.          
  1485.             Character.Humanoid.HipHeight = 0
  1486.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1487.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,2,0)
  1488.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,2,0)
  1489.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.7,5.4,0)
  1490.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.7,5.4,0)
  1491.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.55,4.8,0.5)
  1492.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.55,4.8,0.5)
  1493.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.7,-0.5)
  1494.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.55,3.7,-0.5)
  1495.  
  1496.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1497.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1498.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  1499.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120)
  1500.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120)
  1501.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5)
  1502.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5)
  1503.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  1504.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  1505.  
  1506.                
  1507.                
  1508.                
  1509.                 att2.Position = Vector3.new(0,1.2,-0.7)
  1510.                 att2.Rotation = Vector3.new(55,0,180)
  1511.            toggle = true
  1512.  else
  1513.             Character.Humanoid.HipHeight = 0
  1514.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,2.5,1)
  1515.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.3,3.8,1)
  1516.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.3,3.8,1)
  1517.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1,1.5,0.5)
  1518.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1,1.5,0.5)
  1519.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.6,1.6,1.5)
  1520.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.6,1.6,1.5)
  1521.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.1,0.5)
  1522.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.5,3.1,0.5)
  1523.            
  1524.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1525.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145)
  1526.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145)
  1527.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0)
  1528.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0)
  1529.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1530.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1531.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1532.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1533.            
  1534.  
  1535.        
  1536.  
  1537.                
  1538.             att2.Position = Vector3.new(0,2.8,1)
  1539.             att2.Rotation = Vector3.new(0,0,0)
  1540.             toggle = false
  1541.         end
  1542.     end
  1543. end)
  1544.  
  1545.  
  1546. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1547.  if KeyPressed == "q" then
  1548.      if toggle == false then
  1549.          
  1550.          Character.Humanoid.WalkSpeed = 16
  1551.          
  1552.          Character.Humanoid.Sit = false
  1553.          
  1554.          Character.Torso.Anchored = false
  1555.          
  1556.             Character.Humanoid.HipHeight = 0
  1557.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.2,-1.7)
  1558.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.2,0.7,-1)
  1559.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,0.7,-1)
  1560.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.6,-2,-1.7)
  1561.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.6,-2,-1.7)
  1562.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.5,-1,-2.2)
  1563.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.5,-1,-2.2)
  1564.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.6,0.3,-1.2)
  1565.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.6,0.3,-1.2)
  1566.            
  1567.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1568.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60)
  1569.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60)
  1570.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1571.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1572.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1573.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1574.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0)
  1575.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0)
  1576.                
  1577.                 att2.Position = Vector3.new(0,0.1,-1.7)
  1578.                 att2.Rotation = Vector3.new(0,180,0)
  1579.            toggle = true
  1580.  else
  1581.             Character.Humanoid.HipHeight = 0
  1582.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
  1583.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
  1584.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
  1585.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
  1586.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
  1587.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
  1588.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
  1589.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
  1590.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
  1591.            
  1592.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1593.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  1594.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1595.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1596.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1597.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1598.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1599.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1600.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1601.  
  1602.  
  1603.             att2.Position = Vector3.new(x,y,z)
  1604.             att2.Rotation = Vector3.new(0,0,0)
  1605.             toggle = false
  1606.         end
  1607.     end
  1608. end)
  1609.  
  1610. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1611.  if KeyPressed == "x" then
  1612.      if toggle == false then
  1613.          
  1614.          Character.Humanoid.WalkSpeed = 16
  1615.          
  1616.          Character.Humanoid.Sit = false
  1617.          
  1618.          Character.Torso.Anchored = false
  1619.          
  1620.             Character.Humanoid.HipHeight = 0
  1621.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2.4)
  1622.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
  1623.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
  1624.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
  1625.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
  1626.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1.4)
  1627.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1.4)
  1628.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-3.0)
  1629.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-3.0)
  1630.            
  1631.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1632.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0)
  1633.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0)
  1634.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0)
  1635.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0)
  1636.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1637.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1638.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1639.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1640.                
  1641.                 att2.Position = Vector3.new(0,-2.3,-4.1)
  1642.             att2.Rotation = Vector3.new(-30,0,0)
  1643.            toggle = true
  1644.  else
  1645.             Character.Humanoid.HipHeight = 0
  1646.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2)
  1647.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
  1648.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
  1649.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
  1650.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
  1651.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1)
  1652.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1)
  1653.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-2.6)
  1654.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-2.6)
  1655.            
  1656.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1657.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0)
  1658.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0)
  1659.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0)
  1660.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0)
  1661.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1662.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1663.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1664.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1665.  
  1666.  
  1667.             att2.Position = Vector3.new(0,-2.3,-3.7)
  1668.             att2.Rotation = Vector3.new(-30,0,0)
  1669.             toggle = false
  1670.         end
  1671.     end
  1672. end)
  1673.  
  1674. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1675.  if KeyPressed == "e" then
  1676.      if toggle == false then
  1677.          
  1678.          Character.Humanoid.WalkSpeed = 16
  1679.          
  1680.          Character.Humanoid.Sit = false
  1681.          
  1682.          Character.Torso.Anchored = false
  1683.          
  1684.             Character.Humanoid.HipHeight = 0
  1685.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
  1686.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
  1687.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
  1688.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
  1689.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
  1690.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
  1691.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
  1692.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
  1693.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
  1694.            
  1695.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
  1696.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
  1697.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
  1698.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
  1699.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
  1700.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
  1701.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
  1702.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
  1703.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
  1704.                
  1705.             att2.Position = Vector3.new(-0.155,-2.76,-1)
  1706.             att2.Rotation = Vector3.new(0,180,180)
  1707.            toggle = true
  1708.  else
  1709.             Character.Humanoid.HipHeight = 0
  1710.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
  1711.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
  1712.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
  1713.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
  1714.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
  1715.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
  1716.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
  1717.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
  1718.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
  1719.            
  1720.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
  1721.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
  1722.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
  1723.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
  1724.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
  1725.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
  1726.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
  1727.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
  1728.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
  1729.  
  1730.  
  1731.             att2.Position = Vector3.new(-0.155,-2.76,-1.509)
  1732.             att2.Rotation = Vector3.new(0,180,180)
  1733.             toggle = false
  1734.         end
  1735.     end
  1736. end)
  1737.  
  1738. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1739.  if KeyPressed == "c" then
  1740.      if toggle == false then
  1741.          
  1742.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.209, 1.709) --torso/black hair
  1743.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
  1744.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
  1745.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair
  1746.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair
  1747.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
  1748.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
  1749.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
  1750.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
  1751.            
  1752.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1753.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
  1754.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
  1755.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --rightleg/lavenderhair
  1756.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --leftleg/pink hair
  1757.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
  1758.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
  1759.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
  1760.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
  1761.                
  1762.             att2.Position = Vector3.new(0, 0.5, 1.2)
  1763.             att2.Rotation = Vector3.new(-19.35, 0, 0)
  1764.            toggle = true
  1765.  else
  1766.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.192, 1.795) --torso/black hair
  1767.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
  1768.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
  1769.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair
  1770.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair
  1771.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
  1772.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
  1773.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
  1774.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
  1775.            
  1776.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90) --torso/black hair
  1777.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
  1778.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
  1779.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --rightleg/lavenderhair
  1780.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --leftleg/pink hair
  1781.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
  1782.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
  1783.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
  1784.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
  1785.  
  1786.  
  1787.             att2.Position = Vector3.new(0, 0.5, 1.885)
  1788.             att2.Rotation = Vector3.new(-19.35, 0, 0)
  1789.             toggle = false
  1790.         end
  1791.     end
  1792. end)
  1793.  
  1794. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1795.  if KeyPressed == "r" then
  1796.      if toggle == false then
  1797.          
  1798.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.496, -1.49) --torso/black hair
  1799.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
  1800.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
  1801.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
  1802.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
  1803.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.551, -1.054, -1.65) --but1/fedora
  1804.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.551, -1.054, -1.65) --but2/mesh
  1805.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.1, -0.95) --bob1/mars
  1806.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.1, -0.95) --bob2/uranus
  1807.            
  1808.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1809.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --rightarm/Hat1
  1810.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --leftarm/palhair
  1811.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18, 34.16, 8.79) --rightleg/lavenderhair
  1812.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18, -34.16, -8.79) --leftleg/pink hair
  1813.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
  1814.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
  1815.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
  1816.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
  1817.                
  1818.             att2.Position = Vector3.new(0, 0.7, -1.988)
  1819.             att2.Rotation = Vector3.new(-8.98, 180, 0)
  1820.            toggle = true
  1821.  else
  1822.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.696, -1.553) --torso/black hair
  1823.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
  1824.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
  1825.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
  1826.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
  1827.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.523, -0.689, -1.743) --but1/fedora
  1828.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.523, -0.689, -1.743) --but2/mesh
  1829.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.315, -1.045) --bob1/mars
  1830.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.315, -1.045) --bob2/uranus
  1831.            
  1832.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1833.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --rightarm/Hat1
  1834.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --leftarm/palhair
  1835.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91, 8.59) --rightleg/lavenderhair
  1836.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91, -8.59) --leftleg/pink hair
  1837.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
  1838.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
  1839.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
  1840.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
  1841.  
  1842.  
  1843.             att2.Position = Vector3.new(0, 1, -1.988)
  1844.             att2.Rotation = Vector3.new(-1.58, 180, 0)
  1845.             toggle = false
  1846.         end
  1847.     end
  1848. end)
  1849. end)
  1850.  
  1851. Naruto.Name = "Naruto"
  1852. Naruto.Parent = Scripts
  1853. Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1854. Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1855. Naruto.BorderSizePixel = 0
  1856. Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1857. Naruto.Size = UDim2.new(0, 85, 0, 32)
  1858. Naruto.Font = Enum.Font.SourceSansItalic
  1859. Naruto.Text = "Naruto"
  1860. Naruto.TextColor3 = Color3.fromRGB(0, 0, 0)
  1861. Naruto.TextSize = 30.000
  1862. Naruto.TextWrapped = true
  1863. Naruto.MouseButton1Down:connect(function()
  1864. game.Players.LocalPlayer.Character.Head.Transparency = 1
  1865. game.Players.LocalPlayer.Character.Head.face:Remove()
  1866. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  1867. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  1868. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  1869. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  1870. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  1871.  
  1872.  Local = game:GetService('Players').LocalPlayer
  1873.  Char  = Local.Character
  1874.  touched,tpdback = false, false
  1875.  Local.CharacterAdded:connect(function(char)
  1876.      if script.Disabled ~= true then
  1877.          wait(.00001)
  1878.          loc = Char.HumanoidRootPart.Position
  1879.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  1880.      end
  1881.  end)
  1882.  box = Instance.new('Part',workspace)
  1883.  box.Anchored = true
  1884.  box.Transparency = 1
  1885.  box.CanCollide = true
  1886.  box.Size = Vector3.new(10,1,10)
  1887.  box.Position = Vector3.new(0,10000,0)
  1888.  box.Touched:connect(function(part)
  1889.      if (part.Parent.Name == Local.Name) then
  1890.          if touched == false then
  1891.              touched = true
  1892.              function apply()
  1893.                  if script.Disabled ~= true then
  1894.                      no = Char.HumanoidRootPart:Clone()
  1895.                      wait(.0001)
  1896.                      Char.HumanoidRootPart:Destroy()
  1897.                      no.Parent = Char
  1898.                      Char:MoveTo(loc)
  1899.                      touched = false
  1900.                  end end
  1901.              if Char then
  1902.                  apply()
  1903.              end
  1904.          end
  1905.      end
  1906.  end)
  1907.  repeat wait() until Char
  1908.  loc = Char.HumanoidRootPart.Position
  1909.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  1910.  
  1911.  wait(0.5)
  1912. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  1913. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  1914. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  1915. Character["Kate Hair"].Name = "Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
  1916. local Head = Character["Head"];local Torso = Character["Torso"]
  1917. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  1918. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  1919. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  1920. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  1921. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  1922.  
  1923. Hat1.Handle.Mesh:Destroy()
  1924. Hat2.Handle.Mesh:Destroy()
  1925. Hat3.Handle.Mesh:Destroy()
  1926. Hat4.Handle.Mesh:Destroy()
  1927. Hat5.Handle.Mesh:Destroy()
  1928.  
  1929. --LostDevelopers Alignment Function
  1930. function Align(Part1,Part0,Position,Angle)
  1931. local AlignPos = Instance.new("AlignPosition", Part1);
  1932. AlignPos.Parent.CanCollide = false;
  1933. AlignPos.ApplyAtCenterOfMass = true;
  1934. AlignPos.MaxForce = 67752;
  1935. AlignPos.MaxVelocity = math.huge/9e110;
  1936. AlignPos.ReactionForceEnabled = false;
  1937. AlignPos.Responsiveness = 200;
  1938. AlignPos.RigidityEnabled = false;
  1939. local AlignOri = Instance.new("AlignOrientation", Part1);
  1940. AlignOri.MaxAngularVelocity = math.huge/9e110;
  1941. AlignOri.MaxTorque = 67752;
  1942. AlignOri.PrimaryAxisOnly = false;
  1943. AlignOri.ReactionTorqueEnabled = false;
  1944. AlignOri.Responsiveness = 200;
  1945. AlignOri.RigidityEnabled = false;
  1946. local AttachmentA=Instance.new("Attachment",Part1);
  1947. local AttachmentB=Instance.new("Attachment",Part0);
  1948. AttachmentB.Orientation = Angle
  1949. AttachmentB.Position = Position
  1950. AlignPos.Attachment0 = AttachmentA;
  1951. AlignPos.Attachment1 = AttachmentB;
  1952. AlignOri.Attachment0 = AttachmentA;
  1953. AlignOri.Attachment1 = AttachmentB;
  1954. end
  1955. Character.Humanoid.HipHeight = 0
  1956. function Weld(Part)
  1957. Part.Handle.AccessoryWeld:Destroy()
  1958. end
  1959. function Mesh(Part)
  1960. Part.Handle.SpecialMesh:Destroy()
  1961. end
  1962. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  1963. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  1964. --[[ Alignment and Measurements ]]--
  1965. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1966. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1967. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  1968. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1969. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1970. Align(Hat6.Handle, Head, Vector3.new(0,0.5,0), Vector3.new(0,0,0))
  1971.  
  1972. wait(0.5)
  1973. loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))()
  1974. end)
  1975.  
  1976. StrongStand.Name = "Strong Stand"
  1977. StrongStand.Parent = Scripts
  1978. StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1979. StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1980. StrongStand.BorderSizePixel = 0
  1981. StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1982. StrongStand.Size = UDim2.new(0, 85, 0, 32)
  1983. StrongStand.Font = Enum.Font.SourceSansItalic
  1984. StrongStand.Text = "Strong Stand"
  1985. StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0)
  1986. StrongStand.TextSize = 22.000
  1987. StrongStand.TextWrapped = true
  1988. StrongStand.MouseButton1Down:connect(function()
  1989.     local m = Instance.new("Message")
  1990.  
  1991. m.Parent = game.Workspace
  1992.  
  1993. m.Text = "Script made by LeitungBambus#1933"
  1994.  
  1995. wait(4)
  1996.  
  1997. m:remove()
  1998.  
  1999. wait(0)
  2000.  
  2001. local unanchoredparts = {}
  2002. local movers = {}
  2003.  local tog = true
  2004.  local move = false
  2005.  local toggle2 = true
  2006. local Player = game:GetService("Players").LocalPlayer
  2007. local Character = Player.Character
  2008. local mov = {};
  2009. local mov2 = {};
  2010. local head = Character:WaitForChild("VibeCheck")
  2011. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  2012.               torso2 = Character:WaitForChild("Kate Hair"),
  2013.               rightarm = Character:WaitForChild("Hat1"),
  2014.              leftarm = Character:WaitForChild("Pal Hair"),
  2015.              rightleg = Character:WaitForChild("LavanderHair"),
  2016.              leftleg = Character:WaitForChild("Pink Hair"),
  2017.              rightabs = Character:WaitForChild("InternationalFedora"),
  2018.             leftabs = Character:WaitForChild("MarsPet"),
  2019.              bottomabs = Character:WaitForChild("MeshPartAccessory"),
  2020. }
  2021. head.Handle.AccessoryWeld:Remove()
  2022. for i,v in next, Hats do
  2023. v.Handle.AccessoryWeld:Remove()
  2024. for _,mesh in next, v:GetDescendants() do
  2025. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  2026. mesh:Remove()
  2027. end
  2028. end
  2029. end
  2030.  
  2031. function ftp(str)
  2032.     local pt = {};
  2033.     if str ~= 'me' and str ~= 'random' then
  2034.         for i, v in pairs(game.Players:GetPlayers()) do
  2035.             if v.Name:lower():find(str:lower()) then
  2036.                 table.insert(pt, v);
  2037.             end
  2038.         end
  2039.     elseif str == 'me' then
  2040.         table.insert(pt, plr);
  2041.     elseif str == 'random' then
  2042.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  2043.     end
  2044.     return pt;
  2045. end
  2046.  
  2047. local function align(i,v)
  2048. local att0 = Instance.new("Attachment", i)
  2049. att0.Position = Vector3.new(0,0,0)
  2050. local att1 = Instance.new("Attachment", v)
  2051. att1.Position = Vector3.new(0,0,0)
  2052. local AP = Instance.new("AlignPosition", i)
  2053. AP.Attachment0 = att0
  2054. AP.Attachment1 = att1
  2055. AP.RigidityEnabled = false
  2056. AP.ReactionForceEnabled = false
  2057. AP.ApplyAtCenterOfMass = true
  2058. AP.MaxForce = 9999999
  2059. AP.MaxVelocity = math.huge
  2060. AP.Responsiveness = 65
  2061. local AO = Instance.new("AlignOrientation", i)
  2062. AO.Attachment0 = att0
  2063. AO.Attachment1 = att1
  2064. AO.ReactionTorqueEnabled = true
  2065. AO.PrimaryAxisOnly = false
  2066. AO.MaxTorque = 9999999
  2067. AO.MaxAngularVelocity = math.huge
  2068. AO.Responsiveness = 50
  2069. end
  2070.  
  2071. align(head.Handle, Character["Torso"])
  2072. align(Hats.torso1.Handle, Character["Torso"])
  2073. align(Hats.torso2.Handle, Character["Torso"])
  2074. align(Hats.rightarm.Handle, Character["Torso"])
  2075. align(Hats.leftarm.Handle, Character["Torso"])
  2076. align(Hats.rightleg.Handle, Character["Torso"])
  2077. align(Hats.leftleg.Handle, Character["Torso"])
  2078. align(Hats.rightabs.Handle, Character["Torso"])
  2079. align(Hats.leftabs.Handle, Character["Torso"])
  2080. align(Hats.bottomabs.Handle, Character["Torso"])
  2081.  
  2082.  
  2083. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2084. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2085. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2086. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2087. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2088. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2089. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2090. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2091. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2092. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2093.  
  2094. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "headattachment"
  2095. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  2096. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  2097. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightarmattachment"
  2098. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftarmattachment"
  2099. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightlegattachment"
  2100. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftlegattachment"
  2101. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightabsattachment"
  2102. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftabsattachment"
  2103. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "bottomabsattachment"
  2104.  
  2105. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2106. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2107. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2108. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2109. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2110. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2111. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2112. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2113. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2114. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2115.  
  2116. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2117.  if KeyPressed == "f" then
  2118.      if toggle == false then
  2119.            
  2120.              Character.Humanoid.HipHeight = 0
  2121.            
  2122.             wait(0.1)
  2123.            
  2124.             Character.Humanoid.Sit = false
  2125.            
  2126.             Character.Torso.Anchored = false
  2127.    
  2128. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2129. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2130. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2131. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2132. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2133. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2134. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2135. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2136. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2137. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2138.  
  2139. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2140. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2141. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2142. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2143. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2144. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2145. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2146. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2147. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2148. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2149.  
  2150.  
  2151. toggle = true
  2152.  
  2153.  else
  2154.  
  2155.             Character.Humanoid.HipHeight = 0
  2156.            
  2157.             wait(0.1)
  2158.            
  2159.             Character.Humanoid.Sit = false
  2160.            
  2161.             Character.Torso.Anchored = false
  2162.            
  2163. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2164. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2165. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2166. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2167. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2168. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2169. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2170. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2171. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2172. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2173.  
  2174. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2175. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2176. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2177. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2178. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2179. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2180. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2181. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2182. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2183. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2184.  
  2185.             toggle = false
  2186.         end
  2187.      end
  2188. end)
  2189.  
  2190. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2191.  if KeyPressed == "g" then
  2192.      if toggle == false then
  2193.          
  2194.             Character.Humanoid.HipHeight = 0
  2195.            
  2196.             wait(0.1)
  2197.            
  2198.             Character.Humanoid.Sit = false
  2199.            
  2200.             Character.Torso.Anchored = false
  2201.            
  2202. head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2203. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2204. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2205. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2206. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2207. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5)
  2208. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5)
  2209. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2210. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2211. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2212.  
  2213. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422, -5.922)
  2214. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422, -4.922)
  2215. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422, -3.922)
  2216. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
  2217. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
  2218. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.022, -2.774)
  2219. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.022, -2.774)
  2220. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.922, -5.022)
  2221. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.922, -5.022)
  2222. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -1.922, -3.922)
  2223.  
  2224.            toggle = true
  2225.  else
  2226.  
  2227.             Character.Humanoid.HipHeight = 0
  2228.            
  2229.             wait(0.1)
  2230.            
  2231.             Character.Humanoid.Sit = false
  2232.            
  2233.             Character.Torso.Anchored = false
  2234.            
  2235. head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2236. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2237. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2238. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2239. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2240. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5)
  2241. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5)
  2242. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2243. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2244. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2245.  
  2246. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922, -5.922)
  2247. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922, -4.922)
  2248. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922, -3.922)
  2249. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
  2250. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
  2251. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.422, -2.774)
  2252. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.422, -2.774)
  2253. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.422, -5.022)
  2254. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.422, -5.022)
  2255. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.422, -3.922)
  2256.  
  2257.             toggle = false
  2258.         end
  2259.     end
  2260. end)
  2261.  
  2262. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2263.  if KeyPressed == "v" then
  2264.      if toggle == false then
  2265.          
  2266.             Character.Humanoid.HipHeight = 5
  2267.            
  2268.             wait(0.1)
  2269.            
  2270.             Character.Humanoid.Sit = false
  2271.            
  2272.             Character.Torso.Anchored = false
  2273.            
  2274. head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0)
  2275. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2276. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2277. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
  2278. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
  2279. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
  2280. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
  2281. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2282. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2283. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2284.  
  2285. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758, -0.022)
  2286. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672, 0.028)
  2287. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672, 0.028)
  2288. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -3.672, 0.028)
  2289. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -3.672, 0.028)
  2290. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -7.12, 0.028)
  2291. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -7.12, 0.028)
  2292. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -4.572, -0.472)
  2293. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -4.572, -0.472)
  2294. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -5.672, -0.472)
  2295.  
  2296.            toggle = true
  2297.  else
  2298.  
  2299.             Character.Humanoid.HipHeight = 4
  2300.            
  2301.             wait(0.1)
  2302.            
  2303.             Character.Humanoid.Sit = false
  2304.            
  2305.             Character.Torso.Anchored = false
  2306.            
  2307. head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0)
  2308. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2309. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2310. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
  2311. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
  2312. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
  2313. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
  2314. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2315. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2316. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2317.  
  2318. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758, -0.022)
  2319. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672, 0.028)
  2320. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672, 0.028)
  2321. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -4, 0.028)
  2322. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -4, 0.028)
  2323. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -6.12, 0.028)
  2324. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -6.12, 0.028)
  2325. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -3.572, -0.472)
  2326. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -3.572, -0.472)
  2327. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -4.672, -0.472)
  2328.  
  2329.             toggle = false
  2330.         end
  2331.     end
  2332. end)
  2333.  
  2334. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2335.  if KeyPressed == "e" then
  2336.      if toggle == false then
  2337.          
  2338.             Character.Humanoid.HipHeight = 0
  2339.            
  2340.             wait(0.1)
  2341.            
  2342.             Character.Humanoid.Sit = false
  2343.            
  2344.             Character.Torso.Anchored = false
  2345.            
  2346.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2347. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2348. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2349. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2350. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2351. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2352. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2353. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2354. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2355. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2356.  
  2357.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2358.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2359.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2360.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2361.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2362.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2363.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2364.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2365.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2366.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2367.                
  2368.                 wait(0.09)
  2369.                
  2370.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2371. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2372. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2373. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2374. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2375. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2376. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2377. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2378. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2379. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2380.  
  2381.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2382.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2383.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2384.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2385.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2386.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2387.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2388.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2389.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2390.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2391.  
  2392.                 wait(0.09)
  2393.  
  2394.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2395. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2396. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2397. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2398. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2399. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2400. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2401. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2402. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2403. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2404.  
  2405.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2406.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2407.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2408.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2409.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2410.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2411.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2412.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2413.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2414.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2415.                
  2416.                 wait(0.09)
  2417.                
  2418.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2419. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2420. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2421. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2422. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2423. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2424. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2425. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2426. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2427. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2428.  
  2429.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2430.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2431.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2432.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2433.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2434.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2435.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2436.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2437.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2438.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2439.  
  2440.                 wait(0.09)
  2441.  
  2442.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2443. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2444. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2445. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2446. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2447. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2448. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2449. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2450. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2451. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2452.  
  2453.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2454.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2455.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2456.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2457.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2458.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2459.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2460.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2461.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2462.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2463.                
  2464.                 wait(0.09)
  2465.                
  2466.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2467. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2468. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2469. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2470. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2471. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2472. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2473. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2474. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2475. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2476.  
  2477.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2478.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2479.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2480.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2481.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2482.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2483.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2484.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2485.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2486.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2487.  
  2488.                 wait(0.09)
  2489.  
  2490.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2491. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2492. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2493. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2494. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2495. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2496. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2497. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2498. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2499. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2500.  
  2501.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2502.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2503.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2504.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2505.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2506.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2507.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2508.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2509.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2510.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2511.                
  2512.                 wait(0.09)
  2513.                
  2514.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2515. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2516. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2517. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2518. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2519. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2520. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2521. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2522. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2523. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2524.  
  2525.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2526.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2527.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2528.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2529.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2530.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2531.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2532.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2533.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2534.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2535.  
  2536.                 wait(0.09)
  2537.  
  2538.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2539. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2540. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2541. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2542. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2543. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2544. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2545. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2546. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2547. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2548.  
  2549.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2550.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2551.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2552.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2553.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2554.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2555.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2556.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2557.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2558.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2559.                
  2560.                 wait(0.09)
  2561.                
  2562.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2563. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2564. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2565. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2566. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2567. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2568. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2569. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2570. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2571. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2572.  
  2573.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2574.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2575.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2576.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2577.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2578.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2579.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2580.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2581.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2582.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2583.  
  2584.                 wait(0.09)
  2585.  
  2586.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2587. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2588. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2589. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2590. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2591. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2592. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2593. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2594. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2595. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2596.  
  2597.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2598.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2599.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2600.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2601.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2602.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2603.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2604.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2605.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2606.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2607.                
  2608.                 wait(0.09)
  2609.                
  2610.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2611. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2612. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2613. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2614. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2615. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2616. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2617. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2618. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2619. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2620.  
  2621.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2622.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2623.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2624.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2625.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2626.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2627.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2628.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2629.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2630.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2631.  
  2632.                 wait(0.09)
  2633.  
  2634.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2635. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2636. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2637. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2638. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2639. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2640. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2641. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2642. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2643. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2644.  
  2645.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2646.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2647.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2648.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2649.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2650.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2651.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2652.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2653.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2654.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2655.                
  2656.                 wait(0.09)
  2657.                
  2658.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2659. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2660. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2661. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2662. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2663. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2664. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2665. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2666. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2667. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2668.  
  2669.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2670.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2671.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2672.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2673.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2674.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2675.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2676.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2677.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2678.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2679.  
  2680.                 wait(0.09)
  2681.  
  2682.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2683. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2684. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2685. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2686. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2687. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2688. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2689. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2690. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2691. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2692.  
  2693.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2694.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2695.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2696.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2697.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2698.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2699.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2700.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2701.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2702.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2703.                
  2704.                 wait(0.09)
  2705.                
  2706.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2707. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2708. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2709. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2710. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2711. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2712. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2713. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2714. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2715. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2716.  
  2717.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2718.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2719.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2720.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2721.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2722.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2723.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2724.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2725.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2726.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2727.  
  2728.                 wait(0.09)
  2729.  
  2730.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2731. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2732. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2733. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2734. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2735. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2736. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2737. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2738. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2739. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2740.  
  2741.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2742.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2743.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2744.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2745.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2746.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2747.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2748.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2749.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2750.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2751.                
  2752.                 wait(0.09)
  2753.                
  2754.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2755. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2756. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2757. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2758. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2759. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2760. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2761. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2762. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2763. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2764.  
  2765.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2766.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2767.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2768.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2769.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2770.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2771.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2772.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2773.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2774.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2775.  
  2776.                 wait(0.09)
  2777.  
  2778.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2779. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2780. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2781. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2782. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2783. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2784. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2785. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2786. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2787. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2788.  
  2789.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2790.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2791.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2792.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2793.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2794.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2795.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2796.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2797.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2798.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2799.                
  2800.                 wait(0.09)
  2801.                
  2802.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2803. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2804. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2805. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2806. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2807. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2808. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2809. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2810. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2811. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2812.  
  2813.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2814.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2815.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2816.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2817.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2818.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2819.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2820.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2821.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2822.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2823.  
  2824.                 wait(0.09)
  2825.  
  2826.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2827. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2828. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2829. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2830. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2831. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2832. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2833. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2834. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2835. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2836.  
  2837.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2838.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2839.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2840.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2841.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2842.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2843.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2844.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2845.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2846.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2847.                
  2848.                 wait(0.09)
  2849.                
  2850.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2851. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2852. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2853. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2854. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2855. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2856. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2857. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2858. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2859. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2860.  
  2861.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2862.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2863.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2864.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2865.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2866.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2867.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2868.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2869.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2870.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2871.  
  2872.                 wait(0.09)
  2873.  
  2874.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2875. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2876. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2877. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2878. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2879. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2880. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2881. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2882. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2883. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2884.  
  2885.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2886.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2887.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2888.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2889.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2890.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2891.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2892.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2893.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2894.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2895.                
  2896.                 wait(0.09)
  2897.                
  2898.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2899. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2900. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2901. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2902. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2903. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2904. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2905. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2906. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2907. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2908.  
  2909.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2910.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2911.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2912.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2913.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2914.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2915.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2916.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2917.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2918.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2919.                
  2920.                 wait(0.09)
  2921.                
  2922.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2923. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2924. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2925. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2926. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2927. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2928. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2929. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2930. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2931. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2932.  
  2933. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2934. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2935. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2936. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2937. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2938. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2939. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2940. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2941. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2942. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2943.  
  2944. else
  2945.  
  2946.             Character.Humanoid.HipHeight = 0
  2947.            
  2948.             wait(0.1)
  2949.            
  2950.             Character.Humanoid.Sit = false
  2951.            
  2952.             Character.Torso.Anchored = false
  2953.            
  2954. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2955. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2956. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2957. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2958. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2959. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2960. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2961. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2962. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2963. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2964.  
  2965. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2966. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2967. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2968. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2969. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2970. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2971. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2972. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2973. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2974. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2975.  
  2976.             toggle = false
  2977.      end
  2978.  end
  2979. end)
  2980.  
  2981. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2982.  if KeyPressed == "r" then
  2983.      if toggle == false then
  2984.          
  2985.             Character.Humanoid.HipHeight = 0
  2986.            
  2987.             wait(0.1)
  2988.            
  2989.             Character.Humanoid.Sit = false
  2990.            
  2991.             Character.Torso.Anchored = false
  2992.            
  2993. head.Handle.Attachment.Rotation = Vector3.new(-75, 0, 0)
  2994. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  2995. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  2996. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-25.66, 146.31, -163.9)
  2997. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-25.66, -146.31, -163.9)
  2998. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
  2999. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
  3000. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3001. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3002. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3003.  
  3004. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -2.447, -2.112)
  3005. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -2.706, -3.077)
  3006. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.965, -4.043)
  3007. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -2.656, -2.457)
  3008. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -2.656, -2.457)
  3009. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
  3010. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
  3011. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.197, -3.11)
  3012. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.197, -3.11)
  3013. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.482, -4.173)
  3014.  
  3015.            toggle = true
  3016.  else
  3017.  
  3018.             Character.Humanoid.HipHeight = 0
  3019.            
  3020.             wait(0.1)
  3021.            
  3022.             Character.Humanoid.Sit = false
  3023.            
  3024.             Character.Torso.Anchored = false
  3025.            
  3026. head.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
  3027. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3028. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3029. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(25.66, 146.31, 163.9)
  3030. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(25.66, -146.31, 163.9)
  3031. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
  3032. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
  3033. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3034. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3035. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3036.  
  3037. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -0.455, -4.019)
  3038. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.421, -4.277)
  3039. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.387, -4.536)
  3040. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -0.859, -4.01)
  3041. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -0.859, -4.01)
  3042. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
  3043. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
  3044. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.195, -4.735)
  3045. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.195, -4.735)
  3046. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.258, -5.019)
  3047.  
  3048.             toggle = false
  3049.         end
  3050.     end
  3051. end)
  3052. end)
  3053.  
  3054. NPC.Name = "NPC"
  3055. NPC.Parent = Scripts
  3056. NPC.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  3057. NPC.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3058. NPC.BorderSizePixel = 0
  3059. NPC.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  3060. NPC.Size = UDim2.new(0, 85, 0, 32)
  3061. NPC.Font = Enum.Font.SourceSansItalic
  3062. NPC.Text = "NPC"
  3063. NPC.TextColor3 = Color3.fromRGB(0, 0, 0)
  3064. NPC.TextSize = 30.000
  3065. NPC.TextWrapped = true
  3066. NPC.MouseButton1Down:connect(function()
  3067. local NPCSpawnerGUI = Instance.new("ScreenGui")
  3068. local Frame = Instance.new("Frame")
  3069. local TextLabel = Instance.new("TextLabel")
  3070. local Frame_2 = Instance.new("Frame")
  3071. local ScrollingFrame = Instance.new("ScrollingFrame")
  3072. local Animations = Instance.new("TextButton")
  3073. local WanderingNPC = Instance.new("TextButton")
  3074. local ClearNPCS = Instance.new("TextButton")
  3075. local SpawnNPC = Instance.new("TextButton")
  3076. local FollowingNPC = Instance.new("TextButton")
  3077. local Reset = Instance.new("TextButton")
  3078. local ControlNPC = Instance.new("TextButton")
  3079. local AnimationPlayer = Instance.new("TextButton")
  3080. local SpawnEasyControlNPC = Instance.new("TextButton")
  3081. local FollowPlayer = Instance.new("TextButton")
  3082. local NA = Instance.new("TextButton")
  3083. local TextButton = Instance.new("TextButton")
  3084. local Frame2 = Instance.new("Frame")
  3085. local TextLabel_2 = Instance.new("TextLabel")
  3086. local Frame_3 = Instance.new("Frame")
  3087. local TextButton_2 = Instance.new("TextButton")
  3088. local PlayAnimation = Instance.new("TextButton")
  3089. local TextBox = Instance.new("TextBox")
  3090. local Frame3 = Instance.new("Frame")
  3091. local TextLabel_3 = Instance.new("TextLabel")
  3092. local Frame_4 = Instance.new("Frame")
  3093. local TextButton_3 = Instance.new("TextButton")
  3094. local Follow = Instance.new("TextButton")
  3095. local TextBox_2 = Instance.new("TextBox")
  3096.  
  3097. --Properties:
  3098.  
  3099. NPCSpawnerGUI.Name = "NPC Spawner GUI"
  3100. NPCSpawnerGUI.Parent = game.CoreGui
  3101. NPCSpawnerGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  3102.  
  3103. Frame.Parent = NPCSpawnerGUI
  3104. Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3105. Frame.BorderSizePixel = 0
  3106. Frame.Position = UDim2.new(0.378868729, 0, 0.0934182554, 0)
  3107. Frame.Size = UDim2.new(0, 461, 0, 41)
  3108.  
  3109. TextLabel.Parent = Frame
  3110. TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3111. TextLabel.BorderSizePixel = 0
  3112. TextLabel.Size = UDim2.new(0, 461, 0, 41)
  3113. TextLabel.Font = Enum.Font.SourceSans
  3114. TextLabel.Text = "NPC Spawner GUI  by LeitungBambus#1933"
  3115. TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
  3116. TextLabel.TextSize = 25.000
  3117.  
  3118. Frame_2.Parent = Frame
  3119. Frame_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3120. Frame_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3121. Frame_2.BorderSizePixel = 0
  3122. Frame_2.Position = UDim2.new(-0.00074082613, 0, 0.985345125, 0)
  3123. Frame_2.Size = UDim2.new(0, 461, 0, 348)
  3124.  
  3125. ScrollingFrame.Parent = Frame_2
  3126. ScrollingFrame.Active = true
  3127. ScrollingFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
  3128. ScrollingFrame.BorderSizePixel = 0
  3129. ScrollingFrame.Position = UDim2.new(0.0694143176, 0, 0.068965517, 0)
  3130. ScrollingFrame.Size = UDim2.new(0, 396, 0, 299)
  3131. ScrollingFrame.CanvasPosition = Vector2.new(0, 247)
  3132.  
  3133. Animations.Name = "Animations"
  3134. Animations.Parent = ScrollingFrame
  3135. Animations.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3136. Animations.BorderSizePixel = 0
  3137. Animations.Position = UDim2.new(0.0552113205, 0, 0.381024003, 0)
  3138. Animations.Size = UDim2.new(0, 353, 0, 47)
  3139. Animations.Font = Enum.Font.SourceSans
  3140. Animations.Text = "Animations (Only use when NPC is spawned)"
  3141. Animations.TextColor3 = Color3.fromRGB(255, 255, 255)
  3142. Animations.TextSize = 20.000
  3143.  
  3144. WanderingNPC.Name = "Wandering NPC"
  3145. WanderingNPC.Parent = ScrollingFrame
  3146. WanderingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3147. WanderingNPC.BorderSizePixel = 0
  3148. WanderingNPC.Position = UDim2.new(0.0549036972, 0, 0.201913536, 0)
  3149. WanderingNPC.Size = UDim2.new(0, 353, 0, 47)
  3150. WanderingNPC.Font = Enum.Font.SourceSans
  3151. WanderingNPC.Text = "Spawn Wandering NPC"
  3152. WanderingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3153. WanderingNPC.TextSize = 30.000
  3154.  
  3155. ClearNPCS.Name = "Clear NPCS"
  3156. ClearNPCS.Parent = ScrollingFrame
  3157. ClearNPCS.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3158. ClearNPCS.BorderSizePixel = 0
  3159. ClearNPCS.Position = UDim2.new(0.0552113205, 0, 0.469505757, 0)
  3160. ClearNPCS.Size = UDim2.new(0, 353, 0, 47)
  3161. ClearNPCS.Font = Enum.Font.SourceSans
  3162. ClearNPCS.Text = "Clear NPCS"
  3163. ClearNPCS.TextColor3 = Color3.fromRGB(255, 255, 255)
  3164. ClearNPCS.TextSize = 30.000
  3165.  
  3166. SpawnNPC.Name = "Spawn NPC"
  3167. SpawnNPC.Parent = ScrollingFrame
  3168. SpawnNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3169. SpawnNPC.BorderSizePixel = 0
  3170. SpawnNPC.Position = UDim2.new(0.0549037084, 0, 0.0230516102, 0)
  3171. SpawnNPC.Size = UDim2.new(0, 353, 0, 47)
  3172. SpawnNPC.Font = Enum.Font.SourceSans
  3173. SpawnNPC.Text = "Spawn NPC"
  3174. SpawnNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3175. SpawnNPC.TextSize = 30.000
  3176.  
  3177. FollowingNPC.Name = "Following NPC"
  3178. FollowingNPC.Parent = ScrollingFrame
  3179. FollowingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3180. FollowingNPC.BorderSizePixel = 0
  3181. FollowingNPC.Position = UDim2.new(0.0549036972, 0, 0.292430639, 0)
  3182. FollowingNPC.Size = UDim2.new(0, 353, 0, 47)
  3183. FollowingNPC.Font = Enum.Font.SourceSans
  3184. FollowingNPC.Text = "Spawn Following NPC"
  3185. FollowingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3186. FollowingNPC.TextSize = 30.000
  3187.  
  3188. Reset.Name = "Reset"
  3189. Reset.Parent = ScrollingFrame
  3190. Reset.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3191. Reset.BorderSizePixel = 0
  3192. Reset.Position = UDim2.new(0.0552113205, 0, 0.645385385, 0)
  3193. Reset.Size = UDim2.new(0, 353, 0, 47)
  3194. Reset.Font = Enum.Font.SourceSans
  3195. Reset.Text = "Reset"
  3196. Reset.TextColor3 = Color3.fromRGB(255, 255, 255)
  3197. Reset.TextSize = 30.000
  3198.  
  3199. ControlNPC.Name = "Control NPC"
  3200. ControlNPC.Parent = ScrollingFrame
  3201. ControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3202. ControlNPC.BorderSizePixel = 0
  3203. ControlNPC.Position = UDim2.new(0.0552113205, 0, 0.556304991, 0)
  3204. ControlNPC.Size = UDim2.new(0, 353, 0, 47)
  3205. ControlNPC.Font = Enum.Font.SourceSans
  3206. ControlNPC.Text = "Control"
  3207. ControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3208. ControlNPC.TextSize = 30.000
  3209.  
  3210. AnimationPlayer.Name = "Animation Player"
  3211. AnimationPlayer.Parent = ScrollingFrame
  3212. AnimationPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3213. AnimationPlayer.BorderSizePixel = 0
  3214. AnimationPlayer.Position = UDim2.new(0.0552113168, 0, 0.734465897, 0)
  3215. AnimationPlayer.Size = UDim2.new(0, 353, 0, 47)
  3216. AnimationPlayer.Font = Enum.Font.SourceSans
  3217. AnimationPlayer.Text = "NPC Animation Player"
  3218. AnimationPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
  3219. AnimationPlayer.TextSize = 30.000
  3220.  
  3221. SpawnEasyControlNPC.Name = "Spawn Easy Control NPC"
  3222. SpawnEasyControlNPC.Parent = ScrollingFrame
  3223. SpawnEasyControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3224. SpawnEasyControlNPC.BorderSizePixel = 0
  3225. SpawnEasyControlNPC.Position = UDim2.new(0.0549037047, 0, 0.110695295, 0)
  3226. SpawnEasyControlNPC.Size = UDim2.new(0, 353, 0, 47)
  3227. SpawnEasyControlNPC.Font = Enum.Font.SourceSans
  3228. SpawnEasyControlNPC.Text = "Spawn Easy-Control NPC"
  3229. SpawnEasyControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3230. SpawnEasyControlNPC.TextSize = 30.000
  3231.  
  3232. FollowPlayer.Name = "Follow Player"
  3233. FollowPlayer.Parent = ScrollingFrame
  3234. FollowPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3235. FollowPlayer.BorderSizePixel = 0
  3236. FollowPlayer.Position = UDim2.new(0.0552113131, 0, 0.82210952, 0)
  3237. FollowPlayer.Size = UDim2.new(0, 353, 0, 47)
  3238. FollowPlayer.Font = Enum.Font.SourceSans
  3239. FollowPlayer.Text = "Follow Player"
  3240. FollowPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
  3241. FollowPlayer.TextSize = 30.000
  3242.  
  3243. NA.Name = "N/A"
  3244. NA.Parent = ScrollingFrame
  3245. NA.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3246. NA.BorderSizePixel = 0
  3247. NA.Position = UDim2.new(0.0552113131, 0, 0.909753203, 0)
  3248. NA.Size = UDim2.new(0, 353, 0, 47)
  3249. NA.Font = Enum.Font.SourceSans
  3250. NA.Text = "N/A"
  3251. NA.TextColor3 = Color3.fromRGB(255, 255, 255)
  3252. NA.TextSize = 30.000
  3253.  
  3254. TextButton.Parent = Frame
  3255. TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3256. TextButton.BackgroundTransparency = 1.000
  3257. TextButton.BorderSizePixel = 0
  3258. TextButton.Position = UDim2.new(0.911062896, 0, 0, 0)
  3259. TextButton.Size = UDim2.new(0, 40, 0, 40)
  3260. TextButton.Font = Enum.Font.SourceSans
  3261. TextButton.Text = "-"
  3262. TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  3263. TextButton.TextSize = 30.000
  3264.  
  3265. Frame2.Name = "Frame2"
  3266. Frame2.Parent = NPCSpawnerGUI
  3267. Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3268. Frame2.BorderSizePixel = 0
  3269. Frame2.Position = UDim2.new(0.0181430206, 0, 0.142250523, 0)
  3270. Frame2.Size = UDim2.new(0, 461, 0, 41)
  3271. Frame2.Visible = false
  3272.  
  3273. TextLabel_2.Parent = Frame2
  3274. TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3275. TextLabel_2.BorderSizePixel = 0
  3276. TextLabel_2.Size = UDim2.new(0, 461, 0, 41)
  3277. TextLabel_2.Font = Enum.Font.SourceSans
  3278. TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
  3279. TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3280. TextLabel_2.TextSize = 17.000
  3281.  
  3282. Frame_3.Parent = Frame2
  3283. Frame_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3284. Frame_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3285. Frame_3.BorderSizePixel = 0
  3286. Frame_3.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
  3287. Frame_3.Size = UDim2.new(0, 461, 0, 197)
  3288.  
  3289. TextButton_2.Parent = Frame2
  3290. TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3291. TextButton_2.BackgroundTransparency = 1.000
  3292. TextButton_2.BorderSizePixel = 0
  3293. TextButton_2.Position = UDim2.new(0.911062896, 0, 0, 0)
  3294. TextButton_2.Size = UDim2.new(0, 40, 0, 40)
  3295. TextButton_2.Font = Enum.Font.SourceSans
  3296. TextButton_2.Text = "X"
  3297. TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3298. TextButton_2.TextSize = 30.000
  3299.  
  3300. PlayAnimation.Name = "Play Animation"
  3301. PlayAnimation.Parent = Frame2
  3302. PlayAnimation.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3303. PlayAnimation.BorderSizePixel = 0
  3304. PlayAnimation.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
  3305. PlayAnimation.Size = UDim2.new(0, 353, 0, 47)
  3306. PlayAnimation.Font = Enum.Font.SourceSans
  3307. PlayAnimation.Text = "Play Animation"
  3308. PlayAnimation.TextColor3 = Color3.fromRGB(255, 255, 255)
  3309. PlayAnimation.TextSize = 30.000
  3310.  
  3311. TextBox.Parent = Frame2
  3312. TextBox.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3313. TextBox.BorderSizePixel = 0
  3314. TextBox.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
  3315. TextBox.Size = UDim2.new(0, 353, 0, 47)
  3316. TextBox.Font = Enum.Font.SourceSans
  3317. TextBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
  3318. TextBox.PlaceholderText = "Animation ID"
  3319. TextBox.Text = ""
  3320. TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
  3321. TextBox.TextSize = 20.000
  3322.  
  3323. Frame3.Name = "Frame3"
  3324. Frame3.Parent = NPCSpawnerGUI
  3325. Frame3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3326. Frame3.BorderSizePixel = 0
  3327. Frame3.Position = UDim2.new(0.00853789784, 0, 0.435244143, 0)
  3328. Frame3.Size = UDim2.new(0, 461, 0, 41)
  3329. Frame3.Visible = false
  3330.  
  3331. TextLabel_3.Parent = Frame3
  3332. TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3333. TextLabel_3.BorderSizePixel = 0
  3334. TextLabel_3.Size = UDim2.new(0, 461, 0, 41)
  3335. TextLabel_3.Font = Enum.Font.SourceSans
  3336. TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
  3337. TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
  3338. TextLabel_3.TextSize = 25.000
  3339.  
  3340. Frame_4.Parent = Frame3
  3341. Frame_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3342. Frame_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3343. Frame_4.BorderSizePixel = 0
  3344. Frame_4.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
  3345. Frame_4.Size = UDim2.new(0, 461, 0, 197)
  3346.  
  3347. TextButton_3.Parent = Frame3
  3348. TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3349. TextButton_3.BackgroundTransparency = 1.000
  3350. TextButton_3.BorderSizePixel = 0
  3351. TextButton_3.Position = UDim2.new(0.911062896, 0, 0, 0)
  3352. TextButton_3.Size = UDim2.new(0, 40, 0, 40)
  3353. TextButton_3.Font = Enum.Font.SourceSans
  3354. TextButton_3.Text = "X"
  3355. TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
  3356. TextButton_3.TextSize = 30.000
  3357.  
  3358. Follow.Name = "Follow"
  3359. Follow.Parent = Frame3
  3360. Follow.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3361. Follow.BorderSizePixel = 0
  3362. Follow.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
  3363. Follow.Size = UDim2.new(0, 353, 0, 47)
  3364. Follow.Font = Enum.Font.SourceSans
  3365. Follow.Text = "Follow"
  3366. Follow.TextColor3 = Color3.fromRGB(255, 255, 255)
  3367. Follow.TextSize = 30.000
  3368.  
  3369. TextBox_2.Parent = Frame3
  3370. TextBox_2.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3371. TextBox_2.BorderSizePixel = 0
  3372. TextBox_2.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
  3373. TextBox_2.Size = UDim2.new(0, 353, 0, 47)
  3374. TextBox_2.Font = Enum.Font.SourceSans
  3375. TextBox_2.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
  3376. TextBox_2.PlaceholderText = "Player"
  3377. TextBox_2.Text = ""
  3378. TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3379. TextBox_2.TextSize = 20.000
  3380.  
  3381. -- Scripts:
  3382.  
  3383. local function VCDJA_fake_script() -- Frame.LocalScript
  3384.     local script = Instance.new('LocalScript', Frame)
  3385.  
  3386.     local dragger = {};
  3387.     local resizer = {};
  3388.    
  3389.     do
  3390.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  3391.         local inputService = game:GetService('UserInputService');
  3392.         local heartbeat = game:GetService("RunService").Heartbeat;
  3393.         -- // credits to Ririchi / Inori for this cute drag function :)
  3394.         function dragger.new(frame)
  3395.             local s, event = pcall(function()
  3396.                 return frame.MouseEnter
  3397.             end)
  3398.    
  3399.             if s then
  3400.                 frame.Active = true;
  3401.    
  3402.                 event:connect(function()
  3403.                     local input = frame.InputBegan:connect(function(key)
  3404.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  3405.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  3406.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  3407.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  3408.                             end
  3409.                         end
  3410.                     end)
  3411.    
  3412.                     local leave;
  3413.                     leave = frame.MouseLeave:connect(function()
  3414.                         input:disconnect();
  3415.                         leave:disconnect();
  3416.                     end)
  3417.                 end)
  3418.             end
  3419.         end
  3420.        
  3421.         function resizer.new(p, s)
  3422.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  3423.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  3424.             end)
  3425.         end
  3426.     end
  3427.     script.Parent.Active = true
  3428.     script.Parent.Draggable = true
  3429. end
  3430. coroutine.wrap(VCDJA_fake_script)()
  3431. local function JCBQ_fake_script() -- Animations.LocalScript
  3432.     local script = Instance.new('LocalScript', Animations)
  3433.  
  3434.     script.Parent.MouseButton1Down:Connect(function()
  3435.             local oof = game.Players.LocalPlayer.Character.Name
  3436.         local Energize = Instance.new("ScreenGui") -- The actual GUI
  3437.         local SideFrame = Instance.new("Frame") -- Visible when GUI is closed
  3438.         local OpenGUI = Instance.new("TextButton") -- Part of SideFrame
  3439.         local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame
  3440.         local MainFrame = Instance.new("Frame") -- All of the stuff on the main frame
  3441.         local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame
  3442.         local Credits = Instance.new("TextLabel") -- Credits to illremember, hello there
  3443.         local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling frame of animations
  3444.         local CheckR = Instance.new("TextLabel") -- Check if R15 or R6
  3445.         local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The scrolling frame of R15 animations
  3446.        
  3447.         local CrazySlash = Instance.new("TextButton")--COMPLETE
  3448.         local Open = Instance.new("TextButton")--COMPLETE
  3449.         local R15Spinner = Instance.new("TextButton")--COMPLETE
  3450.         local ArmsOut = Instance.new("TextButton")--COMPLETE
  3451.         local FloatSlash = Instance.new("TextButton")--COMPLETE
  3452.         local WeirdZombie = Instance.new("TextButton")--COMPLETE
  3453.         local DownSlash = Instance.new("TextButton")--COMPLETE
  3454.         local Pull = Instance.new("TextButton")--COMPLETE
  3455.         local CircleArm = Instance.new("TextButton")--COMPLETE
  3456.         local Bend = Instance.new("TextButton")--COMPLETE
  3457.         local RotateSlash = Instance.new("TextButton")--COMPLETE
  3458.         local FlingArms = Instance.new("TextButton")--COMPLETE
  3459.        
  3460.         local FullSwing = Instance.new("TextButton")--COMPLETE
  3461.         local GlitchLevitate = Instance.new("TextButton")--COMPLETE
  3462.         local MoonDance = Instance.new("TextButton")--COMPLETE
  3463.         local FullPunch = Instance.new("TextButton")--COMPLETE
  3464.         local Crouch = Instance.new("TextButton")--COMPLETE
  3465.         local SpinDance = Instance.new("TextButton")--COMPLETE
  3466.         local FloorFaint = Instance.new("TextButton")--COMPLETE
  3467.         local JumpingJacks = Instance.new("TextButton")--COMPLETE
  3468.         local Spinner = Instance.new("TextButton")--COMPLETE
  3469.         local MegaInsane = Instance.new("TextButton")--COMPLETE
  3470.         local ArmDetach = Instance.new("TextButton")--COMPLETE
  3471.         local WeirdMove = Instance.new("TextButton")--COMPLETE
  3472.         local Faint = Instance.new("TextButton")--COMPLETE
  3473.         local CloneIllusion = Instance.new("TextButton")--COMPLETE
  3474.         local Levitate = Instance.new("TextButton")--COMPLETE
  3475.         local DinoWalk = Instance.new("TextButton")--COMPLETE
  3476.         local FloorCrawl = Instance.new("TextButton")--COMPLETE
  3477.         local SwordSlam = Instance.new("TextButton")--COMPLETE
  3478.         local LoopHead = Instance.new("TextButton")--COMPLETE
  3479.         local HeroJump = Instance.new("TextButton")--COMPLETE
  3480.         local Insane = Instance.new("TextButton")--COMPLETE
  3481.         local FloatingHead = Instance.new("TextButton")--COMPLETE
  3482.         local HeadThrow = Instance.new("TextButton")--COMPLETE
  3483.         local MovingDance = Instance.new("TextButton")--COMPLETE
  3484.         local SuperPunch = Instance.new("TextButton")--COMPLETE
  3485.         local ArmTurbine = Instance.new("TextButton")--COMPLETE
  3486.         local Dab = Instance.new("TextButton")--COMPLETE
  3487.         local FloatSit = Instance.new("TextButton")--COMPLETE
  3488.         local SuperFaint = Instance.new("TextButton")--COMPLETE
  3489.         local BarrelRoll = Instance.new("TextButton")--COMPLETE
  3490.         local Scared = Instance.new("TextButton")--COMPLETE
  3491.         local InsaneArms = Instance.new("TextButton")--COMPLETE
  3492.         local SwordSlice = Instance.new("TextButton")--COMPLETE
  3493.         local SpinDance2 = Instance.new("TextButton")--COMPLETE
  3494.         local BowDown = Instance.new("TextButton")--COMPLETE
  3495.         local LoopSlam = Instance.new("TextButton")--COMPLETE
  3496.        
  3497.         local GuiTopFrame = Instance.new("Frame") -- Top of the main frame
  3498.         local CloseGUI = Instance.new("TextButton") -- To close the GUI
  3499.         local Title = Instance.new("TextLabel") -- Actual title of GUI, Energize
  3500.        
  3501.         -- Properties
  3502.        
  3503.         Energize.Name = "Energize"
  3504.         Energize.Parent = game.Players.LocalPlayer.PlayerGui
  3505.        
  3506.         SideFrame.Name = "SideFrame"
  3507.         SideFrame.Parent = Energize
  3508.         SideFrame.Active = true
  3509.         SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  3510.         SideFrame.Draggable = true
  3511.         SideFrame.Position = UDim2.new(0, 376, 0, 125)
  3512.         SideFrame.Size = UDim2.new(0, 460, 0, 32)
  3513.         SideFrame.Visible = false
  3514.        
  3515.         OpenGUI.Name = "OpenGUI"
  3516.         OpenGUI.Parent = SideFrame
  3517.         OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
  3518.         OpenGUI.BackgroundTransparency = 1
  3519.         OpenGUI.Position = UDim2.new(0, 426, 0, 0)
  3520.         OpenGUI.Size = UDim2.new(0, 34, 0, 32)
  3521.         OpenGUI.Font = Enum.Font.SourceSans
  3522.         OpenGUI.FontSize = Enum.FontSize.Size48
  3523.         OpenGUI.Text = "X"
  3524.         OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
  3525.         OpenGUI.TextSize = 40
  3526.         OpenGUI.TextWrapped = true
  3527.        
  3528.         SideFrameTitle.Name = "SideFrameTitle"
  3529.         SideFrameTitle.Parent = SideFrame
  3530.         SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
  3531.         SideFrameTitle.BackgroundTransparency = 1
  3532.         SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
  3533.         SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
  3534.         SideFrameTitle.Font = Enum.Font.Arial
  3535.         SideFrameTitle.FontSize = Enum.FontSize.Size24
  3536.         SideFrameTitle.Text = "-Energize-"
  3537.         SideFrameTitle.TextSize = 21
  3538.         SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882)
  3539.         SideFrameTitle.TextStrokeTransparency = 0.69999998807907
  3540.        
  3541.         MainFrame.Name = "MainFrame"
  3542.         MainFrame.Parent = Energize
  3543.         MainFrame.Active = true
  3544.         MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
  3545.         MainFrame.BackgroundTransparency = 1
  3546.         MainFrame.Draggable = true
  3547.         MainFrame.Position = UDim2.new(0, 376, 0, 125)
  3548.         MainFrame.Size = UDim2.new(0, 444, 0, 280)
  3549.        
  3550.         GuiBottomFrame.Name = "Gui BottomFrame"
  3551.         GuiBottomFrame.Parent = MainFrame
  3552.         GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  3553.         GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
  3554.         GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
  3555.         GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)
  3556.        
  3557.         Credits.Name = "Credits"
  3558.         Credits.Parent = GuiBottomFrame
  3559.         Credits.BackgroundColor3 = Color3.new(1, 1, 1)
  3560.         Credits.BackgroundTransparency = 1
  3561.         Credits.Size = UDim2.new(0, 460, 0, 32)
  3562.         Credits.FontSize = Enum.FontSize.Size14
  3563.         Credits.Text = "By illremember -FE Animations Gui"
  3564.         Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  3565.         Credits.TextSize = 14
  3566.         Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
  3567.         Credits.TextStrokeTransparency = 0.69999998807907
  3568.         Credits.TextWrapped = true
  3569.        
  3570.         ScrollingFrame.Parent = MainFrame
  3571.         ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
  3572.         ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
  3573.         ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
  3574.         ScrollingFrame.ScrollBarThickness = 13
  3575.        
  3576.         FullSwing.Name = "FullSwing"
  3577.         FullSwing.Parent = ScrollingFrame
  3578.         FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3579.         FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3580.         FullSwing.Position = UDim2.new(0, 17, 0, 322)
  3581.         FullSwing.Size = UDim2.new(0, 119, 0, 34)
  3582.         FullSwing.Font = Enum.Font.Highway
  3583.         FullSwing.FontSize = Enum.FontSize.Size24
  3584.         FullSwing.Text = "Full Swing"
  3585.         FullSwing.TextSize = 20
  3586.         FullSwing.TextWrapped = true
  3587.        
  3588.         GlitchLevitate.Name = "GlitchLevitate"
  3589.         GlitchLevitate.Parent = ScrollingFrame
  3590.         GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3591.         GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3592.         GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
  3593.         GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
  3594.         GlitchLevitate.Font = Enum.Font.Highway
  3595.         GlitchLevitate.FontSize = Enum.FontSize.Size24
  3596.         GlitchLevitate.Text = "Glitch Levitate"
  3597.         GlitchLevitate.TextSize = 20
  3598.         GlitchLevitate.TextWrapped = true
  3599.        
  3600.         MoonDance.Name = "MoonDance"
  3601.         MoonDance.Parent = ScrollingFrame
  3602.         MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3603.         MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3604.         MoonDance.Position = UDim2.new(0, 319, 0, 280)
  3605.         MoonDance.Size = UDim2.new(0, 119, 0, 34)
  3606.         MoonDance.Font = Enum.Font.Highway
  3607.         MoonDance.FontSize = Enum.FontSize.Size24
  3608.         MoonDance.Text = "Moon Dance"
  3609.         MoonDance.TextSize = 20
  3610.         MoonDance.TextWrapped = true
  3611.        
  3612.         FullPunch.Name = "FullPunch"
  3613.         FullPunch.Parent = ScrollingFrame
  3614.         FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3615.         FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3616.         FullPunch.Position = UDim2.new(0, 17, 0, 280)
  3617.         FullPunch.Size = UDim2.new(0, 119, 0, 34)
  3618.         FullPunch.Font = Enum.Font.Highway
  3619.         FullPunch.FontSize = Enum.FontSize.Size24
  3620.         FullPunch.Text = "Full Punch"
  3621.         FullPunch.TextSize = 20
  3622.         FullPunch.TextWrapped = true
  3623.        
  3624.         Crouch.Name = "Crouch"
  3625.         Crouch.Parent = ScrollingFrame
  3626.         Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3627.         Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3628.         Crouch.Position = UDim2.new(0, 168, 0, 280)
  3629.         Crouch.Size = UDim2.new(0, 119, 0, 34)
  3630.         Crouch.Font = Enum.Font.Highway
  3631.         Crouch.FontSize = Enum.FontSize.Size24
  3632.         Crouch.Text = "Crouch"
  3633.         Crouch.TextSize = 20
  3634.         Crouch.TextWrapped = true
  3635.        
  3636.         SpinDance.Name = "SpinDance"
  3637.         SpinDance.Parent = ScrollingFrame
  3638.         SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3639.         SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3640.         SpinDance.Position = UDim2.new(0, 168, 0, 236)
  3641.         SpinDance.Size = UDim2.new(0, 119, 0, 34)
  3642.         SpinDance.Font = Enum.Font.Highway
  3643.         SpinDance.FontSize = Enum.FontSize.Size24
  3644.         SpinDance.Text = "Spin Dance"
  3645.         SpinDance.TextSize = 20
  3646.         SpinDance.TextWrapped = true
  3647.        
  3648.         FloorFaint.Name = "FloorFaint"
  3649.         FloorFaint.Parent = ScrollingFrame
  3650.         FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3651.         FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3652.         FloorFaint.Position = UDim2.new(0, 17, 0, 236)
  3653.         FloorFaint.Size = UDim2.new(0, 119, 0, 34)
  3654.         FloorFaint.Font = Enum.Font.Highway
  3655.         FloorFaint.FontSize = Enum.FontSize.Size24
  3656.         FloorFaint.Text = "Floor Faint"
  3657.         FloorFaint.TextSize = 20
  3658.         FloorFaint.TextWrapped = true
  3659.        
  3660.         JumpingJacks.Name = "JumpingJacks"
  3661.         JumpingJacks.Parent = ScrollingFrame
  3662.         JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3663.         JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3664.         JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
  3665.         JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
  3666.         JumpingJacks.Font = Enum.Font.Highway
  3667.         JumpingJacks.FontSize = Enum.FontSize.Size24
  3668.         JumpingJacks.Text = "Jumping Jacks"
  3669.         JumpingJacks.TextSize = 20
  3670.         JumpingJacks.TextWrapped = true
  3671.        
  3672.         Spinner.Name = "Spinner"
  3673.         Spinner.Parent = ScrollingFrame
  3674.         Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3675.         Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3676.         Spinner.Position = UDim2.new(0, 17, 0, 192)
  3677.         Spinner.Size = UDim2.new(0, 119, 0, 34)
  3678.         Spinner.Font = Enum.Font.Highway
  3679.         Spinner.FontSize = Enum.FontSize.Size24
  3680.         Spinner.Text = "Spinner"
  3681.         Spinner.TextSize = 20
  3682.         Spinner.TextWrapped = true
  3683.        
  3684.         MegaInsane.Name = "MegaInsane"
  3685.         MegaInsane.Parent = ScrollingFrame
  3686.         MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3687.         MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3688.         MegaInsane.Position = UDim2.new(0, 168, 0, 192)
  3689.         MegaInsane.Size = UDim2.new(0, 119, 0, 34)
  3690.         MegaInsane.Font = Enum.Font.Highway
  3691.         MegaInsane.FontSize = Enum.FontSize.Size24
  3692.         MegaInsane.Text = "Mega Insane"
  3693.         MegaInsane.TextSize = 20
  3694.         MegaInsane.TextWrapped = true
  3695.        
  3696.         ArmDetach.Name = "ArmDetach"
  3697.         ArmDetach.Parent = ScrollingFrame
  3698.         ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3699.         ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3700.         ArmDetach.Position = UDim2.new(0, 319, 0, 192)
  3701.         ArmDetach.Size = UDim2.new(0, 119, 0, 34)
  3702.         ArmDetach.Font = Enum.Font.Highway
  3703.         ArmDetach.FontSize = Enum.FontSize.Size24
  3704.         ArmDetach.Text = "Arm Detach"
  3705.         ArmDetach.TextSize = 20
  3706.         ArmDetach.TextWrapped = true
  3707.        
  3708.         WeirdMove.Name = "WeirdMove"
  3709.         WeirdMove.Parent = ScrollingFrame
  3710.         WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3711.         WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3712.         WeirdMove.Position = UDim2.new(0, 168, 0, 148)
  3713.         WeirdMove.Size = UDim2.new(0, 119, 0, 34)
  3714.         WeirdMove.Font = Enum.Font.Highway
  3715.         WeirdMove.FontSize = Enum.FontSize.Size24
  3716.         WeirdMove.Text = "Weird Move"
  3717.         WeirdMove.TextSize = 20
  3718.         WeirdMove.TextWrapped = true
  3719.        
  3720.         Faint.Name = "Faint"
  3721.         Faint.Parent = ScrollingFrame
  3722.         Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3723.         Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3724.         Faint.Position = UDim2.new(0, 17, 0, 148)
  3725.         Faint.Size = UDim2.new(0, 119, 0, 34)
  3726.         Faint.Font = Enum.Font.Highway
  3727.         Faint.FontSize = Enum.FontSize.Size24
  3728.         Faint.Text = "Faint"
  3729.         Faint.TextSize = 20
  3730.         Faint.TextWrapped = true
  3731.        
  3732.         CloneIllusion.Name = "CloneIllusion"
  3733.         CloneIllusion.Parent = ScrollingFrame
  3734.         CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3735.         CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3736.         CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
  3737.         CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
  3738.         CloneIllusion.Font = Enum.Font.Highway
  3739.         CloneIllusion.FontSize = Enum.FontSize.Size24
  3740.         CloneIllusion.Text = "Clone Illusion"
  3741.         CloneIllusion.TextSize = 20
  3742.         CloneIllusion.TextWrapped = true
  3743.        
  3744.         Levitate.Name = "Levitate"
  3745.         Levitate.Parent = ScrollingFrame
  3746.         Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3747.         Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3748.         Levitate.Position = UDim2.new(0, 17, 0, 104)
  3749.         Levitate.Size = UDim2.new(0, 119, 0, 34)
  3750.         Levitate.Font = Enum.Font.Highway
  3751.         Levitate.FontSize = Enum.FontSize.Size24
  3752.         Levitate.Text = "Levitate"
  3753.         Levitate.TextSize = 20
  3754.         Levitate.TextWrapped = true
  3755.        
  3756.         DinoWalk.Name = "DinoWalk"
  3757.         DinoWalk.Parent = ScrollingFrame
  3758.         DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3759.         DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3760.         DinoWalk.Position = UDim2.new(0, 168, 0, 104)
  3761.         DinoWalk.Size = UDim2.new(0, 119, 0, 34)
  3762.         DinoWalk.Font = Enum.Font.Highway
  3763.         DinoWalk.FontSize = Enum.FontSize.Size24
  3764.         DinoWalk.Text = "Dino Walk"
  3765.         DinoWalk.TextSize = 20
  3766.         DinoWalk.TextWrapped = true
  3767.        
  3768.         FloorCrawl.Name = "FloorCrawl"
  3769.         FloorCrawl.Parent = ScrollingFrame
  3770.         FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3771.         FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3772.         FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
  3773.         FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
  3774.         FloorCrawl.Font = Enum.Font.Highway
  3775.         FloorCrawl.FontSize = Enum.FontSize.Size24
  3776.         FloorCrawl.Text = "Floor Crawl"
  3777.         FloorCrawl.TextSize = 20
  3778.         FloorCrawl.TextWrapped = true
  3779.        
  3780.         SwordSlam.Name = "SwordSlam"
  3781.         SwordSlam.Parent = ScrollingFrame
  3782.         SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3783.         SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3784.         SwordSlam.Position = UDim2.new(0, 319, 0, 60)
  3785.         SwordSlam.Size = UDim2.new(0, 119, 0, 34)
  3786.         SwordSlam.Font = Enum.Font.Highway
  3787.         SwordSlam.FontSize = Enum.FontSize.Size24
  3788.         SwordSlam.Text = "Sword Slam"
  3789.         SwordSlam.TextSize = 20
  3790.         SwordSlam.TextWrapped = true
  3791.        
  3792.         LoopHead.Name = "LoopHead"
  3793.         LoopHead.Parent = ScrollingFrame
  3794.         LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3795.         LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3796.         LoopHead.Position = UDim2.new(0, 168, 0, 60)
  3797.         LoopHead.Size = UDim2.new(0, 119, 0, 34)
  3798.         LoopHead.Font = Enum.Font.Highway
  3799.         LoopHead.FontSize = Enum.FontSize.Size24
  3800.         LoopHead.Text = "Loop Head"
  3801.         LoopHead.TextSize = 20
  3802.         LoopHead.TextWrapped = true
  3803.        
  3804.         HeroJump.Name = "HeroJump"
  3805.         HeroJump.Parent = ScrollingFrame
  3806.         HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3807.         HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3808.         HeroJump.Position = UDim2.new(0, 17, 0, 60)
  3809.         HeroJump.Size = UDim2.new(0, 119, 0, 34)
  3810.         HeroJump.Font = Enum.Font.Highway
  3811.         HeroJump.FontSize = Enum.FontSize.Size24
  3812.         HeroJump.Text = "Hero Jump"
  3813.         HeroJump.TextSize = 20
  3814.         HeroJump.TextWrapped = true
  3815.        
  3816.         Insane.Name = "Insane"
  3817.         Insane.Parent = ScrollingFrame
  3818.         Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3819.         Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3820.         Insane.Position = UDim2.new(0, 319, 0, 16)
  3821.         Insane.Size = UDim2.new(0, 119, 0, 34)
  3822.         Insane.Font = Enum.Font.Highway
  3823.         Insane.FontSize = Enum.FontSize.Size24
  3824.         Insane.Text = "Insane"
  3825.         Insane.TextSize = 20
  3826.         Insane.TextWrapped = true
  3827.        
  3828.         FloatingHead.Name = "FloatingHead"
  3829.         FloatingHead.Parent = ScrollingFrame
  3830.         FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3831.         FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3832.         FloatingHead.Position = UDim2.new(0, 168, 0, 16)
  3833.         FloatingHead.Size = UDim2.new(0, 119, 0, 34)
  3834.         FloatingHead.Font = Enum.Font.Highway
  3835.         FloatingHead.FontSize = Enum.FontSize.Size24
  3836.         FloatingHead.Text = "Floating Head"
  3837.         FloatingHead.TextSize = 20
  3838.         FloatingHead.TextWrapped = true
  3839.        
  3840.         HeadThrow.Name = "HeadThrow"
  3841.         HeadThrow.Parent = ScrollingFrame
  3842.         HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3843.         HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3844.         HeadThrow.Position = UDim2.new(0, 17, 0, 16)
  3845.         HeadThrow.Size = UDim2.new(0, 119, 0, 34)
  3846.         HeadThrow.Font = Enum.Font.Highway
  3847.         HeadThrow.FontSize = Enum.FontSize.Size24
  3848.         HeadThrow.Text = "Head Throw"
  3849.         HeadThrow.TextSize = 20
  3850.         HeadThrow.TextWrapped = true
  3851.        
  3852.         MovingDance.Name = "MovingDance"
  3853.         MovingDance.Parent = ScrollingFrame
  3854.         MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3855.         MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3856.         MovingDance.Position = UDim2.new(0, 168, 0, 324)
  3857.         MovingDance.Size = UDim2.new(0, 119, 0, 34)
  3858.         MovingDance.Font = Enum.Font.Highway
  3859.         MovingDance.FontSize = Enum.FontSize.Size24
  3860.         MovingDance.Text = "Moving Dance"
  3861.         MovingDance.TextSize = 20
  3862.         MovingDance.TextWrapped = true
  3863.        
  3864.         SuperPunch.Name = "SuperPunch"
  3865.         SuperPunch.Parent = ScrollingFrame
  3866.         SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3867.         SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3868.         SuperPunch.Position = UDim2.new(0, 168, 0, 366)
  3869.         SuperPunch.Size = UDim2.new(0, 119, 0, 34)
  3870.         SuperPunch.Font = Enum.Font.Highway
  3871.         SuperPunch.FontSize = Enum.FontSize.Size24
  3872.         SuperPunch.Text = "Super Punch"
  3873.         SuperPunch.TextSize = 20
  3874.         SuperPunch.TextWrapped = true
  3875.        
  3876.         ArmTurbine.Name = "ArmTurbine"
  3877.         ArmTurbine.Parent = ScrollingFrame
  3878.         ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3879.         ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3880.         ArmTurbine.Position = UDim2.new(0, 319, 0, 366)
  3881.         ArmTurbine.Size = UDim2.new(0, 119, 0, 34)
  3882.         ArmTurbine.Font = Enum.Font.Highway
  3883.         ArmTurbine.FontSize = Enum.FontSize.Size24
  3884.         ArmTurbine.Text = "Arm Turbine"
  3885.         ArmTurbine.TextSize = 20
  3886.         ArmTurbine.TextWrapped = true
  3887.        
  3888.         Dab.Name = "Dab"
  3889.         Dab.Parent = ScrollingFrame
  3890.         Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3891.         Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3892.         Dab.Position = UDim2.new(0, 17, 0, 366)
  3893.         Dab.Size = UDim2.new(0, 119, 0, 34)
  3894.         Dab.Font = Enum.Font.Highway
  3895.         Dab.FontSize = Enum.FontSize.Size24
  3896.         Dab.Text = "Dab"
  3897.         Dab.TextSize = 20
  3898.         Dab.TextWrapped = true
  3899.        
  3900.         FloatSit.Name = "FloatSit"
  3901.         FloatSit.Parent = ScrollingFrame
  3902.         FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3903.         FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3904.         FloatSit.Position = UDim2.new(0, 168, 0, 410)
  3905.         FloatSit.Size = UDim2.new(0, 119, 0, 34)
  3906.         FloatSit.Font = Enum.Font.Highway
  3907.         FloatSit.FontSize = Enum.FontSize.Size24
  3908.         FloatSit.Text = "Float Sit"
  3909.         FloatSit.TextSize = 20
  3910.         FloatSit.TextWrapped = true
  3911.        
  3912.         SuperFaint.Name = "SuperFaint"
  3913.         SuperFaint.Parent = ScrollingFrame
  3914.         SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3915.         SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3916.         SuperFaint.Position = UDim2.new(0, 17, 0, 498)
  3917.         SuperFaint.Size = UDim2.new(0, 119, 0, 34)
  3918.         SuperFaint.Font = Enum.Font.Highway
  3919.         SuperFaint.FontSize = Enum.FontSize.Size24
  3920.         SuperFaint.Text = "Super Faint"
  3921.         SuperFaint.TextSize = 20
  3922.         SuperFaint.TextWrapped = true
  3923.        
  3924.         BarrelRoll.Name = "BarrelRoll"
  3925.         BarrelRoll.Parent = ScrollingFrame
  3926.         BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3927.         BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3928.         BarrelRoll.Position = UDim2.new(0, 319, 0, 410)
  3929.         BarrelRoll.Size = UDim2.new(0, 119, 0, 34)
  3930.         BarrelRoll.Font = Enum.Font.Highway
  3931.         BarrelRoll.FontSize = Enum.FontSize.Size24
  3932.         BarrelRoll.Text = "Barrel Roll"
  3933.         BarrelRoll.TextSize = 20
  3934.         BarrelRoll.TextWrapped = true
  3935.        
  3936.         Scared.Name = "Scared"
  3937.         Scared.Parent = ScrollingFrame
  3938.         Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3939.         Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3940.         Scared.Position = UDim2.new(0, 319, 0, 454)
  3941.         Scared.Size = UDim2.new(0, 119, 0, 34)
  3942.         Scared.Font = Enum.Font.Highway
  3943.         Scared.FontSize = Enum.FontSize.Size24
  3944.         Scared.Text = "Scared"
  3945.         Scared.TextSize = 20
  3946.         Scared.TextWrapped = true
  3947.        
  3948.         InsaneArms.Name = "InsaneArms"
  3949.         InsaneArms.Parent = ScrollingFrame
  3950.         InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3951.         InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3952.         InsaneArms.Position = UDim2.new(0, 17, 0, 454)
  3953.         InsaneArms.Size = UDim2.new(0, 119, 0, 34)
  3954.         InsaneArms.Font = Enum.Font.Highway
  3955.         InsaneArms.FontSize = Enum.FontSize.Size24
  3956.         InsaneArms.Text = "Insane Arms"
  3957.         InsaneArms.TextSize = 20
  3958.         InsaneArms.TextWrapped = true
  3959.        
  3960.         SwordSlice.Name = "SwordSlice"
  3961.         SwordSlice.Parent = ScrollingFrame
  3962.         SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3963.         SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3964.         SwordSlice.Position = UDim2.new(0, 168, 0, 454)
  3965.         SwordSlice.Size = UDim2.new(0, 119, 0, 34)
  3966.         SwordSlice.Font = Enum.Font.Highway
  3967.         SwordSlice.FontSize = Enum.FontSize.Size24
  3968.         SwordSlice.Text = "Sword Slice"
  3969.         SwordSlice.TextSize = 20
  3970.         SwordSlice.TextWrapped = true
  3971.        
  3972.         SpinDance2.Name = "SpinDance2"
  3973.         SpinDance2.Parent = ScrollingFrame
  3974.         SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3975.         SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3976.         SpinDance2.Position = UDim2.new(0, 168, 0, 498)
  3977.         SpinDance2.Size = UDim2.new(0, 119, 0, 34)
  3978.         SpinDance2.Font = Enum.Font.Highway
  3979.         SpinDance2.FontSize = Enum.FontSize.Size24
  3980.         SpinDance2.Text = "Spin Dance 2"
  3981.         SpinDance2.TextSize = 20
  3982.         SpinDance2.TextWrapped = true
  3983.        
  3984.         BowDown.Name = "BowDown"
  3985.         BowDown.Parent = ScrollingFrame
  3986.         BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3987.         BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3988.         BowDown.Position = UDim2.new(0, 319, 0, 498)
  3989.         BowDown.Size = UDim2.new(0, 119, 0, 34)
  3990.         BowDown.Font = Enum.Font.Highway
  3991.         BowDown.FontSize = Enum.FontSize.Size24
  3992.         BowDown.Text = "Bow Down"
  3993.         BowDown.TextSize = 20
  3994.         BowDown.TextWrapped = true
  3995.        
  3996.         LoopSlam.Name = "LoopSlam"
  3997.         LoopSlam.Parent = ScrollingFrame
  3998.         LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3999.         LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4000.         LoopSlam.Position = UDim2.new(0, 17, 0, 410)
  4001.         LoopSlam.Size = UDim2.new(0, 119, 0, 34)
  4002.         LoopSlam.Font = Enum.Font.Highway
  4003.         LoopSlam.FontSize = Enum.FontSize.Size24
  4004.         LoopSlam.Text = "Loop Slam"
  4005.         LoopSlam.TextSize = 20
  4006.         LoopSlam.TextWrapped = true
  4007.        
  4008.         GuiTopFrame.Name = "Gui TopFrame"
  4009.         GuiTopFrame.Parent = MainFrame
  4010.         GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  4011.         GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
  4012.         GuiTopFrame.Size = UDim2.new(0, 460, 0, 32)
  4013.        
  4014.         CloseGUI.Name = "CloseGUI"
  4015.         CloseGUI.Parent = GuiTopFrame
  4016.         CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
  4017.         CloseGUI.BackgroundTransparency = 1
  4018.         CloseGUI.Position = UDim2.new(0, 426, 0, 0)
  4019.         CloseGUI.Size = UDim2.new(0, 34, 0, 32)
  4020.         CloseGUI.Font = Enum.Font.SourceSans
  4021.         CloseGUI.FontSize = Enum.FontSize.Size48
  4022.         CloseGUI.Text = "X"
  4023.         CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0)
  4024.         CloseGUI.TextSize = 40
  4025.         CloseGUI.TextWrapped = true
  4026.        
  4027.         Title.Name = "Title"
  4028.         Title.Parent = GuiTopFrame
  4029.         Title.BackgroundColor3 = Color3.new(1, 1, 1)
  4030.         Title.BackgroundTransparency = 1
  4031.         Title.Size = UDim2.new(0, 460, 0, 32)
  4032.         Title.FontSize = Enum.FontSize.Size14
  4033.         Title.Text = "-Energize-"
  4034.         Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706)
  4035.         Title.TextSize = 14
  4036.         Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1)
  4037.         Title.TextStrokeTransparency = 0.69999998807907
  4038.         Title.TextWrapped = true
  4039.        
  4040.         CheckR.Name = "CheckR"
  4041.         CheckR.Parent = GuiTopFrame
  4042.         CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
  4043.         CheckR.BackgroundTransparency = 1
  4044.         CheckR.Size = UDim2.new(0, 171, 0, 32)
  4045.         CheckR.Font = Enum.Font.SourceSansBold
  4046.         CheckR.FontSize = Enum.FontSize.Size14
  4047.         CheckR.Text = "Text"
  4048.         CheckR.TextScaled = true
  4049.         CheckR.TextSize = 14
  4050.         CheckR.TextWrapped = true
  4051.        
  4052.         ScrollingFrameR15.Name = "ScrollingFrameR15"
  4053.         ScrollingFrameR15.Parent = MainFrame
  4054.         ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
  4055.         ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32)
  4056.         ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215)
  4057.         ScrollingFrameR15.Visible = false
  4058.         ScrollingFrameR15.ScrollBarThickness = 13
  4059.        
  4060.         CrazySlash.Name = "CrazySlash"
  4061.         CrazySlash.Parent = ScrollingFrameR15
  4062.         CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4063.         CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4064.         CrazySlash.Position = UDim2.new(0, 17, 0, 16)
  4065.         CrazySlash.Size = UDim2.new(0, 119, 0, 34)
  4066.         CrazySlash.Font = Enum.Font.Highway
  4067.         CrazySlash.FontSize = Enum.FontSize.Size24
  4068.         CrazySlash.Text = "CrazySlash"
  4069.         CrazySlash.TextSize = 20
  4070.         CrazySlash.TextWrapped = true
  4071.        
  4072.         Open.Name = "Open"
  4073.         Open.Parent = ScrollingFrameR15
  4074.         Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4075.         Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4076.         Open.Position = UDim2.new(0, 168, 0, 16)
  4077.         Open.Size = UDim2.new(0, 119, 0, 34)
  4078.         Open.Font = Enum.Font.Highway
  4079.         Open.FontSize = Enum.FontSize.Size24
  4080.         Open.Text = "Open"
  4081.         Open.TextSize = 20
  4082.         Open.TextWrapped = true
  4083.        
  4084.         R15Spinner.Name = "R15Spinner"
  4085.         R15Spinner.Parent = ScrollingFrameR15
  4086.         R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4087.         R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4088.         R15Spinner.Position = UDim2.new(0, 17, 0, 60)
  4089.         R15Spinner.Size = UDim2.new(0, 119, 0, 34)
  4090.         R15Spinner.Font = Enum.Font.Highway
  4091.         R15Spinner.FontSize = Enum.FontSize.Size24
  4092.         R15Spinner.Text = "Spinner"
  4093.         R15Spinner.TextSize = 20
  4094.         R15Spinner.TextWrapped = true
  4095.        
  4096.         ArmsOut.Name = "ArmsOut"
  4097.         ArmsOut.Parent = ScrollingFrameR15
  4098.         ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4099.         ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4100.         ArmsOut.Position = UDim2.new(0, 319, 0, 16)
  4101.         ArmsOut.Size = UDim2.new(0, 119, 0, 34)
  4102.         ArmsOut.Font = Enum.Font.Highway
  4103.         ArmsOut.FontSize = Enum.FontSize.Size24
  4104.         ArmsOut.Text = "ArmsOut"
  4105.         ArmsOut.TextSize = 20
  4106.         ArmsOut.TextWrapped = true
  4107.        
  4108.         FloatSlash.Name = "FloatSlash"
  4109.         FloatSlash.Parent = ScrollingFrameR15
  4110.         FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4111.         FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4112.         FloatSlash.Position = UDim2.new(0, 168, 0, 148)
  4113.         FloatSlash.Size = UDim2.new(0, 119, 0, 34)
  4114.         FloatSlash.Font = Enum.Font.Highway
  4115.         FloatSlash.FontSize = Enum.FontSize.Size24
  4116.         FloatSlash.Text = "FloatSlash"
  4117.         FloatSlash.TextSize = 20
  4118.         FloatSlash.TextWrapped = true
  4119.        
  4120.         WeirdZombie.Name = "WeirdZombie"
  4121.         WeirdZombie.Parent = ScrollingFrameR15
  4122.         WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4123.         WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4124.         WeirdZombie.Position = UDim2.new(0, 17, 0, 148)
  4125.         WeirdZombie.Size = UDim2.new(0, 119, 0, 34)
  4126.         WeirdZombie.Font = Enum.Font.Highway
  4127.         WeirdZombie.FontSize = Enum.FontSize.Size24
  4128.         WeirdZombie.Text = "WeirdZombie"
  4129.         WeirdZombie.TextSize = 20
  4130.         WeirdZombie.TextWrapped = true
  4131.        
  4132.         DownSlash.Name = "DownSlash"
  4133.         DownSlash.Parent = ScrollingFrameR15
  4134.         DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4135.         DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4136.         DownSlash.Position = UDim2.new(0, 319, 0, 148)
  4137.         DownSlash.Size = UDim2.new(0, 119, 0, 34)
  4138.         DownSlash.Font = Enum.Font.Highway
  4139.         DownSlash.FontSize = Enum.FontSize.Size24
  4140.         DownSlash.Text = "DownSlash"
  4141.         DownSlash.TextSize = 20
  4142.         DownSlash.TextWrapped = true
  4143.        
  4144.         Pull.Name = "Pull"
  4145.         Pull.Parent = ScrollingFrameR15
  4146.         Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4147.         Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4148.         Pull.Position = UDim2.new(0, 17, 0, 104)
  4149.         Pull.Size = UDim2.new(0, 119, 0, 34)
  4150.         Pull.Font = Enum.Font.Highway
  4151.         Pull.FontSize = Enum.FontSize.Size24
  4152.         Pull.Text = "Pull"
  4153.         Pull.TextSize = 20
  4154.         Pull.TextWrapped = true
  4155.        
  4156.         CircleArm.Name = "CircleArm"
  4157.         CircleArm.Parent = ScrollingFrameR15
  4158.         CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4159.         CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4160.         CircleArm.Position = UDim2.new(0, 168, 0, 104)
  4161.         CircleArm.Size = UDim2.new(0, 119, 0, 34)
  4162.         CircleArm.Font = Enum.Font.Highway
  4163.         CircleArm.FontSize = Enum.FontSize.Size24
  4164.         CircleArm.Text = "CircleArm"
  4165.         CircleArm.TextSize = 20
  4166.         CircleArm.TextWrapped = true
  4167.        
  4168.         Bend.Name = "Bend"
  4169.         Bend.Parent = ScrollingFrameR15
  4170.         Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4171.         Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4172.         Bend.Position = UDim2.new(0, 319, 0, 104)
  4173.         Bend.Size = UDim2.new(0, 119, 0, 34)
  4174.         Bend.Font = Enum.Font.Highway
  4175.         Bend.FontSize = Enum.FontSize.Size24
  4176.         Bend.Text = "Bend"
  4177.         Bend.TextSize = 20
  4178.         Bend.TextWrapped = true
  4179.        
  4180.         RotateSlash.Name = "RotateSlash"
  4181.         RotateSlash.Parent = ScrollingFrameR15
  4182.         RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4183.         RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4184.         RotateSlash.Position = UDim2.new(0, 319, 0, 60)
  4185.         RotateSlash.Size = UDim2.new(0, 119, 0, 34)
  4186.         RotateSlash.Font = Enum.Font.Highway
  4187.         RotateSlash.FontSize = Enum.FontSize.Size24
  4188.         RotateSlash.Text = "RotateSlash"
  4189.         RotateSlash.TextSize = 20
  4190.         RotateSlash.TextWrapped = true
  4191.        
  4192.         FlingArms.Name = "FlingArms"
  4193.         FlingArms.Parent = ScrollingFrameR15
  4194.         FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4195.         FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4196.         FlingArms.Position = UDim2.new(0, 168, 0, 60)
  4197.         FlingArms.Size = UDim2.new(0, 119, 0, 34)
  4198.         FlingArms.Font = Enum.Font.Highway
  4199.         FlingArms.FontSize = Enum.FontSize.Size24
  4200.         FlingArms.Text = "FlingArms"
  4201.         FlingArms.TextSize = 20
  4202.         FlingArms.TextWrapped = true
  4203.        
  4204.         -- Buttons
  4205.         col = Color3.new(0.886275, 0.776471, 0.368627)
  4206.         loc = Color3.new(1, 0.906471, 0.568627)
  4207.         rcol = Color3.new(0.682353, 0.701961, 0.792157)
  4208.         rloc = Color3.new(0.882353, 0.901961, 0.992157)
  4209.        
  4210.         CloseGUI.MouseButton1Click:connect(function()
  4211.         MainFrame.Visible = false
  4212.         SideFrame.Visible = true
  4213.         SideFrame.Position = MainFrame.Position
  4214.         end)
  4215.        
  4216.         OpenGUI.MouseButton1Click:connect(function()
  4217.         MainFrame.Visible = true
  4218.         SideFrame.Visible = false
  4219.         MainFrame.Position = SideFrame.Position
  4220.         end)
  4221.        
  4222.         if (game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15) then
  4223.             ScrollingFrame.Visible = false
  4224.             ScrollingFrameR15.Visible = true
  4225.             CheckR.Text = "Showing R15 Animations"
  4226.         else
  4227.             ScrollingFrame.Visible = true
  4228.             ScrollingFrameR15.Visible = false
  4229.             CheckR.Text = "Showing R6 Animations"
  4230.         end
  4231.        
  4232.         local Anim = Instance.new("Animation")
  4233.         Anim.AnimationId = "rbxassetid://35154961"
  4234.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4235.         local HeadThrowACTIVE = false
  4236.         HeadThrow.MouseButton1Click:connect(function()
  4237.             HeadThrowACTIVE = not HeadThrowACTIVE
  4238.             if HeadThrowACTIVE then
  4239.                 HeadThrow.BackgroundColor3 = loc
  4240.                 while wait() do
  4241.                  if track.IsPlaying == false then
  4242.                     if HeadThrowACTIVE then
  4243.                         track:Play(.1, 1, 1)
  4244.                     end
  4245.                  end
  4246.                 end
  4247.             else
  4248.                 track:Stop()
  4249.                 HeadThrow.BackgroundColor3 = col
  4250.             end
  4251.         end)
  4252.        
  4253.         local Anim = Instance.new("Animation")
  4254.         Anim.AnimationId = "rbxassetid://121572214"
  4255.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4256.         local FloatingHeadACTIVE = false
  4257.         FloatingHead.MouseButton1Click:connect(function()
  4258.             FloatingHeadACTIVE = not FloatingHeadACTIVE
  4259.             if FloatingHeadACTIVE then
  4260.                 track:Play(.1, 1, 1)
  4261.                 FloatingHead.BackgroundColor3 = loc
  4262.             else
  4263.                 track:Stop()
  4264.                 FloatingHead.BackgroundColor3 = col
  4265.             end
  4266.         end)
  4267.        
  4268.         local Anim = Instance.new("Animation")
  4269.         Anim.AnimationId = "rbxassetid://182724289"
  4270.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4271.         local CrouchACTIVE = false
  4272.         Crouch.MouseButton1Click:connect(function()
  4273.             CrouchACTIVE = not CrouchACTIVE
  4274.             if CrouchACTIVE then
  4275.                 track:Play(.1, 1, 1)
  4276.                 Crouch.BackgroundColor3 = loc
  4277.             else
  4278.                 track:Stop()
  4279.                 Crouch.BackgroundColor3 = col
  4280.             end
  4281.         end)
  4282.        
  4283.         local Anim = Instance.new("Animation")
  4284.         Anim.AnimationId = "rbxassetid://282574440"
  4285.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4286.         local FloorCrawlACTIVE = false
  4287.         FloorCrawl.MouseButton1Click:connect(function()
  4288.             FloorCrawlACTIVE = not FloorCrawlACTIVE
  4289.             if FloorCrawlACTIVE then
  4290.                 track:Play(.1, 1, 1)
  4291.                 FloorCrawl.BackgroundColor3 = loc
  4292.             else
  4293.                 track:Stop()
  4294.                 FloorCrawl.BackgroundColor3 = col
  4295.             end
  4296.         end)
  4297.        
  4298.         local Anim = Instance.new("Animation")
  4299.         Anim.AnimationId = "rbxassetid://204328711"
  4300.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4301.         local DinoWalkACTIVE = false
  4302.         DinoWalk.MouseButton1Click:connect(function()
  4303.             DinoWalkACTIVE = not DinoWalkACTIVE
  4304.             if DinoWalkACTIVE then
  4305.                 track:Play(.1, 1, 1)
  4306.                 DinoWalk.BackgroundColor3 = loc
  4307.             else
  4308.                 track:Stop()
  4309.                 DinoWalk.BackgroundColor3 = col
  4310.             end
  4311.         end)
  4312.        
  4313.         local Anim = Instance.new("Animation")
  4314.         Anim.AnimationId = "rbxassetid://429681631"
  4315.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4316.         local JumpingJacksACTIVE = false
  4317.         JumpingJacks.MouseButton1Click:connect(function()
  4318.             JumpingJacksACTIVE = not JumpingJacksACTIVE
  4319.             if JumpingJacksACTIVE then
  4320.                 track:Play(.1, 1, 1)
  4321.                 JumpingJacks.BackgroundColor3 = loc
  4322.             else
  4323.                 track:Stop()
  4324.                 JumpingJacks.BackgroundColor3 = col
  4325.             end
  4326.         end)
  4327.        
  4328.         local Anim = Instance.new("Animation")
  4329.         Anim.AnimationId = "rbxassetid://35154961"
  4330.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4331.         local LoopHeadACTIVE = false
  4332.         LoopHead.MouseButton1Click:connect(function()
  4333.             LoopHeadACTIVE = not LoopHeadACTIVE
  4334.             if LoopHeadACTIVE then
  4335.                 LoopHead.BackgroundColor3 = loc
  4336.                 while wait() do
  4337.                  if track.IsPlaying == false then
  4338.                     if LoopHeadACTIVE then
  4339.                         track:Play(.5, 1, 1e6)
  4340.                     end
  4341.                  end
  4342.                 end
  4343.             else
  4344.                 track:Stop()
  4345.                 LoopHead.BackgroundColor3 = col
  4346.             end
  4347.         end)
  4348.        
  4349.         local Anim = Instance.new("Animation")
  4350.         Anim.AnimationId = "rbxassetid://184574340"
  4351.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4352.         local HeroJumpACTIVE = false
  4353.         HeroJump.MouseButton1Click:connect(function()
  4354.             HeroJumpACTIVE = not HeroJumpACTIVE
  4355.             if HeroJumpACTIVE then
  4356.                 HeroJump.BackgroundColor3 = loc
  4357.                 while wait() do
  4358.                  if track.IsPlaying == false then
  4359.                     if HeroJumpACTIVE then
  4360.                         track:Play(.1, 1, 1)
  4361.                     end
  4362.                  end
  4363.                 end
  4364.             else
  4365.                 track:Stop()
  4366.                 HeroJump.BackgroundColor3 = col
  4367.             end
  4368.         end)
  4369.        
  4370.         local Anim = Instance.new("Animation")
  4371.         Anim.AnimationId = "rbxassetid://181526230"
  4372.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4373.         local FaintACTIVE = false
  4374.         Faint.MouseButton1Click:connect(function()
  4375.             FaintACTIVE = not FaintACTIVE
  4376.             if FaintACTIVE then
  4377.                 track:Play(.1, 1, 1)
  4378.                 Faint.BackgroundColor3 = loc
  4379.             else
  4380.                 track:Stop()
  4381.                 Faint.BackgroundColor3 = col
  4382.             end
  4383.         end)
  4384.        
  4385.         local Anim = Instance.new("Animation")
  4386.         Anim.AnimationId = "rbxassetid://181525546"
  4387.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4388.         local FloorFaintACTIVE = false
  4389.         FloorFaint.MouseButton1Click:connect(function()
  4390.             FloorFaintACTIVE = not FloorFaintACTIVE
  4391.             if FloorFaintACTIVE then
  4392.                 FloorFaint.BackgroundColor3 = loc
  4393.                 while wait() do
  4394.                  if track.IsPlaying == false then
  4395.                     if FloorFaintACTIVE then
  4396.                         track:Play(.1, 1, 2)
  4397.                     end
  4398.                  end
  4399.                 end
  4400.             else
  4401.                 track:Stop()
  4402.                 FloorFaint.BackgroundColor3 = col
  4403.             end
  4404.         end)
  4405.        
  4406.         local Anim = Instance.new("Animation")
  4407.         Anim.AnimationId = "rbxassetid://181525546"
  4408.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4409.         local SuperFaintACTIVE = false
  4410.         SuperFaint.MouseButton1Click:connect(function()
  4411.             SuperFaintACTIVE = not SuperFaintACTIVE
  4412.             if SuperFaintACTIVE then
  4413.                 SuperFaint.BackgroundColor3 = loc
  4414.                 while wait() do
  4415.                  if track.IsPlaying == false then
  4416.                     if SuperFaintACTIVE then
  4417.                         track:Play(.1, 0.5, 40)
  4418.                     end
  4419.                  end
  4420.                 end
  4421.             else
  4422.                 track:Stop()
  4423.                 SuperFaint.BackgroundColor3 = col
  4424.             end
  4425.         end)
  4426.        
  4427.         local Anim = Instance.new("Animation")
  4428.         Anim.AnimationId = "rbxassetid://313762630"
  4429.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4430.         local LevitateACTIVE = false
  4431.         Levitate.MouseButton1Click:connect(function()
  4432.             LevitateACTIVE = not LevitateACTIVE
  4433.             if LevitateACTIVE then
  4434.                 track:Play(.1, 1, 1)
  4435.                 Levitate.BackgroundColor3 = loc
  4436.             else
  4437.                 track:Stop()
  4438.                 Levitate.BackgroundColor3 = col
  4439.             end
  4440.         end)
  4441.        
  4442.         local Anim = Instance.new("Animation")
  4443.         Anim.AnimationId = "rbxassetid://183412246"
  4444.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4445.         local DabACTIVE = false
  4446.         Dab.MouseButton1Click:connect(function()
  4447.             DabACTIVE = not DabACTIVE
  4448.             if DabACTIVE then
  4449.                 Dab.BackgroundColor3 = loc
  4450.                 while wait() do
  4451.                  if track.IsPlaying == false then
  4452.                     if DabACTIVE then
  4453.                         track:Play(.1, 1, 1)
  4454.                     end
  4455.                  end
  4456.                 end
  4457.             else
  4458.                 track:Stop()
  4459.                 Dab.BackgroundColor3 = col
  4460.             end
  4461.         end)
  4462.        
  4463.         local Anim = Instance.new("Animation")
  4464.         Anim.AnimationId = "rbxassetid://188632011"
  4465.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4466.         local SpinACTIVE = false
  4467.         Spinner.MouseButton1Click:connect(function()
  4468.             SpinACTIVE = not SpinACTIVE
  4469.             if SpinACTIVE then
  4470.                 Spinner.BackgroundColor3 = loc
  4471.                 while wait() do
  4472.                  if track.IsPlaying == false then
  4473.                     if SpinACTIVE then
  4474.                         track:Play(.1, 1, 2)
  4475.                     end
  4476.                  end
  4477.                 end
  4478.             else
  4479.                 track:Stop()
  4480.                 Spinner.BackgroundColor3 = col
  4481.             end
  4482.         end)
  4483.        
  4484.         local Anim = Instance.new("Animation")
  4485.         Anim.AnimationId = "rbxassetid://179224234"
  4486.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4487.         local FloatSitACTIVE = false
  4488.         FloatSit.MouseButton1Click:connect(function()
  4489.             FloatSitACTIVE = not FloatSitACTIVE
  4490.             if FloatSitACTIVE then
  4491.                 track:Play(.1, 1, 1)
  4492.                 FloatSit.BackgroundColor3 = loc
  4493.             else
  4494.                 track:Stop()
  4495.                 FloatSit.BackgroundColor3 = col
  4496.             end
  4497.         end)
  4498.        
  4499.         local Anim = Instance.new("Animation")
  4500.         Anim.AnimationId = "rbxassetid://429703734"
  4501.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4502.         local MovingDanceACTIVE = false
  4503.         MovingDance.MouseButton1Click:connect(function()
  4504.             MovingDanceACTIVE = not MovingDanceACTIVE
  4505.             if MovingDanceACTIVE then
  4506.                 MovingDance.BackgroundColor3 = loc
  4507.                 while wait() do
  4508.                  if track.IsPlaying == false then
  4509.                     if MovingDanceACTIVE then
  4510.                         track:Play(.1, 1, 1)
  4511.                     end
  4512.                  end
  4513.                 end
  4514.             else
  4515.                 track:Stop()
  4516.                 MovingDance.BackgroundColor3 = col
  4517.             end
  4518.         end)
  4519.        
  4520.         local Anim = Instance.new("Animation")
  4521.         Anim.AnimationId = "rbxassetid://215384594"
  4522.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4523.         local WeirdMoveACTIVE = false
  4524.         WeirdMove.MouseButton1Click:connect(function()
  4525.             WeirdMoveACTIVE = not WeirdMoveACTIVE
  4526.             if WeirdMoveACTIVE then
  4527.                 track:Play(.1, 1, 1)
  4528.                 WeirdMove.BackgroundColor3 = loc
  4529.             else
  4530.                 track:Stop()
  4531.                 WeirdMove.BackgroundColor3 = col
  4532.             end
  4533.         end)
  4534.        
  4535.         local Anim = Instance.new("Animation")
  4536.         Anim.AnimationId = "rbxassetid://215384594"
  4537.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4538.         local CloneIllusionACTIVE = false
  4539.         CloneIllusion.MouseButton1Click:connect(function()
  4540.             CloneIllusionACTIVE = not CloneIllusionACTIVE
  4541.             if CloneIllusionACTIVE then
  4542.                 track:Play(.5, 1, 1e7)
  4543.                 CloneIllusion.BackgroundColor3 = loc
  4544.             else
  4545.                 track:Stop()
  4546.                 CloneIllusion.BackgroundColor3 = col
  4547.             end
  4548.         end)
  4549.        
  4550.         local Anim = Instance.new("Animation")
  4551.         Anim.AnimationId = "rbxassetid://313762630"
  4552.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4553.         local GlitchLevitateACTIVE = false
  4554.         GlitchLevitate.MouseButton1Click:connect(function()
  4555.             GlitchLevitateACTIVE = not GlitchLevitateACTIVE
  4556.             if GlitchLevitateACTIVE then
  4557.                 track:Play(.5, 1, 1e7)
  4558.                 GlitchLevitate.BackgroundColor3 = loc
  4559.             else
  4560.                 track:Stop()
  4561.                 GlitchLevitate.BackgroundColor3 = col
  4562.             end
  4563.         end)
  4564.        
  4565.         local Anim = Instance.new("Animation")
  4566.         Anim.AnimationId = "rbxassetid://429730430"
  4567.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4568.         local SpinDanceACTIVE = false
  4569.         SpinDance.MouseButton1Click:connect(function()
  4570.             SpinDanceACTIVE = not SpinDanceACTIVE
  4571.             if SpinDanceACTIVE then
  4572.                 SpinDance.BackgroundColor3 = loc
  4573.                 while wait() do
  4574.                  if track.IsPlaying == false then
  4575.                     if SpinDanceACTIVE then
  4576.                         track:Play(.1, 1, 1)
  4577.                     end
  4578.                  end
  4579.                 end
  4580.             else
  4581.                 track:Stop()
  4582.                 SpinDance.BackgroundColor3 = col
  4583.             end
  4584.         end)
  4585.        
  4586.         local Anim = Instance.new("Animation")
  4587.         Anim.AnimationId = "rbxassetid://45834924"
  4588.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4589.         local MoonDanceACTIVE = false
  4590.         MoonDance.MouseButton1Click:connect(function()
  4591.             MoonDanceACTIVE = not MoonDanceACTIVE
  4592.             if MoonDanceACTIVE then
  4593.                 MoonDance.BackgroundColor3 = loc
  4594.                 while wait() do
  4595.                  if track.IsPlaying == false then
  4596.                     if MoonDanceACTIVE then
  4597.                         track:Play(.1, 1, 1)
  4598.                     end
  4599.                  end
  4600.                 end
  4601.             else
  4602.                 track:Stop()
  4603.                 MoonDance.BackgroundColor3 = col
  4604.             end
  4605.         end)
  4606.        
  4607.         local Anim = Instance.new("Animation")
  4608.         Anim.AnimationId = "rbxassetid://204062532"
  4609.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4610.         local FullPunchACTIVE = false
  4611.         FullPunch.MouseButton1Click:connect(function()
  4612.             FullPunchACTIVE = not FullPunchACTIVE
  4613.             if FullPunchACTIVE then
  4614.                 FullPunch.BackgroundColor3 = loc
  4615.                 while wait() do
  4616.                  if track.IsPlaying == false then
  4617.                     if FullPunchACTIVE then
  4618.                         track:Play(.1, 1, 1)
  4619.                     end
  4620.                  end
  4621.                 end
  4622.             else
  4623.                 track:Stop()
  4624.                 FullPunch.BackgroundColor3 = col
  4625.             end
  4626.         end)
  4627.        
  4628.         local Anim = Instance.new("Animation")
  4629.         Anim.AnimationId = "rbxassetid://186934910"
  4630.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4631.         local SpinDance2ACTIVE = false
  4632.         SpinDance2.MouseButton1Click:connect(function()
  4633.             SpinDance2ACTIVE = not SpinDance2ACTIVE
  4634.             if SpinDance2ACTIVE then
  4635.                 SpinDance2.BackgroundColor3 = loc
  4636.                 while wait() do
  4637.                  if track.IsPlaying == false then
  4638.                     if SpinDance2ACTIVE then
  4639.                         track:Play(.1, 1, 1)
  4640.                     end
  4641.                  end
  4642.                 end
  4643.             else
  4644.                 track:Stop()
  4645.                 SpinDance2.BackgroundColor3 = col
  4646.             end
  4647.         end)
  4648.        
  4649.         local Anim = Instance.new("Animation")
  4650.         Anim.AnimationId = "rbxassetid://204292303"
  4651.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4652.         local BowDownACTIVE = false
  4653.         BowDown.MouseButton1Click:connect(function()
  4654.             BowDownACTIVE = not BowDownACTIVE
  4655.             if BowDownACTIVE then
  4656.                 BowDown.BackgroundColor3 = loc
  4657.                 while wait() do
  4658.                  if track.IsPlaying == false then
  4659.                     if BowDownACTIVE then
  4660.                         track:Play(.1, 1, 3)
  4661.                     end
  4662.                  end
  4663.                 end
  4664.             else
  4665.                 track:Stop()
  4666.                 BowDown.BackgroundColor3 = col
  4667.             end
  4668.         end)
  4669.        
  4670.         local Anim = Instance.new("Animation")
  4671.         Anim.AnimationId = "rbxassetid://204295235"
  4672.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4673.         local SwordSlamACTIVE = false
  4674.         SwordSlam.MouseButton1Click:connect(function()
  4675.             SwordSlamACTIVE = not SwordSlamACTIVE
  4676.             if SwordSlamACTIVE then
  4677.                 SwordSlam.BackgroundColor3 = loc
  4678.                 while wait() do
  4679.                  if track.IsPlaying == false then
  4680.                     if SwordSlamACTIVE then
  4681.                         track:Play(.1, 1, 1)
  4682.                     end
  4683.                  end
  4684.                 end
  4685.             else
  4686.                 track:Stop()
  4687.                 SwordSlam.BackgroundColor3 = col
  4688.             end
  4689.         end)
  4690.        
  4691.         local Anim = Instance.new("Animation")
  4692.         Anim.AnimationId = "rbxassetid://204295235"
  4693.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4694.         local LoopSlamACTIVE = false
  4695.         LoopSlam.MouseButton1Click:connect(function()
  4696.             LoopSlamACTIVE = not LoopSlamACTIVE
  4697.             if LoopSlamACTIVE then
  4698.                 LoopSlam.BackgroundColor3 = loc
  4699.                 while wait() do
  4700.                  if track.IsPlaying == false then
  4701.                     if LoopSlamACTIVE then
  4702.                         track:Play(.1, 1, 1e4)
  4703.                     end
  4704.                  end
  4705.                 end
  4706.             else
  4707.                 track:Stop()
  4708.                 LoopSlam.BackgroundColor3 = col
  4709.             end
  4710.         end)
  4711.        
  4712.         local Anim = Instance.new("Animation")
  4713.         Anim.AnimationId = "rbxassetid://184574340"
  4714.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4715.         local MegaInsaneACTIVE = false
  4716.         MegaInsane.MouseButton1Click:connect(function()
  4717.             MegaInsaneACTIVE = not MegaInsaneACTIVE
  4718.             if MegaInsaneACTIVE then
  4719.                 MegaInsane.BackgroundColor3 = loc
  4720.                 while wait() do
  4721.                  if track.IsPlaying == false then
  4722.                     if MegaInsaneACTIVE then
  4723.                         track:Play(.1, 0.5, 40)
  4724.                     end
  4725.                  end
  4726.                 end
  4727.             else
  4728.                 track:Stop()
  4729.                 MegaInsane.BackgroundColor3 = col
  4730.             end
  4731.         end)
  4732.        
  4733.         local Anim = Instance.new("Animation")
  4734.         Anim.AnimationId = "rbxassetid://126753849"
  4735.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4736.         local SuperPunchACTIVE = false
  4737.         SuperPunch.MouseButton1Click:connect(function()
  4738.             SuperPunchACTIVE = not SuperPunchACTIVE
  4739.             if SuperPunchACTIVE then
  4740.                 SuperPunch.BackgroundColor3 = loc
  4741.                 while wait() do
  4742.                  if track.IsPlaying == false then
  4743.                     if SuperPunchACTIVE then
  4744.                         track:Play(.1, 1, 3)
  4745.                     end
  4746.                  end
  4747.                 end
  4748.             else
  4749.                 track:Stop()
  4750.                 SuperPunch.BackgroundColor3 = col
  4751.             end
  4752.         end)
  4753.        
  4754.         local Anim = Instance.new("Animation")
  4755.         Anim.AnimationId = "rbxassetid://218504594"
  4756.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4757.         local FullSwingACTIVE = false
  4758.         FullSwing.MouseButton1Click:connect(function()
  4759.             FullSwingACTIVE = not FullSwingACTIVE
  4760.             if FullSwingACTIVE then
  4761.                 FullSwing.BackgroundColor3 = loc
  4762.                 while wait() do
  4763.                  if track.IsPlaying == false then
  4764.                     if FullSwingACTIVE then
  4765.                         track:Play(.1, 1, 1)
  4766.                     end
  4767.                  end
  4768.                 end
  4769.             else
  4770.                 track:Stop()
  4771.                 FullSwing.BackgroundColor3 = col
  4772.             end
  4773.         end)
  4774.        
  4775.         local Anim = Instance.new("Animation")
  4776.         Anim.AnimationId = "rbxassetid://259438880"
  4777.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4778.         local ArmTurbineACTIVE = false
  4779.         ArmTurbine.MouseButton1Click:connect(function()
  4780.             ArmTurbineACTIVE = not ArmTurbineACTIVE
  4781.             if ArmTurbineACTIVE then
  4782.                 track:Play(.1, 1, 1e3)
  4783.                 ArmTurbine.BackgroundColor3 = loc
  4784.             else
  4785.                 track:Stop()
  4786.                 ArmTurbine.BackgroundColor3 = col
  4787.             end
  4788.         end)
  4789.        
  4790.         local Anim = Instance.new("Animation")
  4791.         Anim.AnimationId = "rbxassetid://136801964"
  4792.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4793.         local BarrelRollACTIVE = false
  4794.         BarrelRoll.MouseButton1Click:connect(function()
  4795.             BarrelRollACTIVE = not BarrelRollACTIVE
  4796.             if BarrelRollACTIVE then
  4797.                 BarrelRoll.BackgroundColor3 = loc
  4798.                 while wait() do
  4799.                  if track.IsPlaying == false then
  4800.                     if BarrelRollACTIVE then
  4801.                         track:Play(.1, 1, 1)
  4802.                     end
  4803.                  end
  4804.                 end
  4805.             else
  4806.                 track:Stop()
  4807.                 BarrelRoll.BackgroundColor3 = col
  4808.             end
  4809.         end)
  4810.        
  4811.         local Anim = Instance.new("Animation")
  4812.         Anim.AnimationId = "rbxassetid://180612465"
  4813.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4814.         local ScaredACTIVE = false
  4815.         Scared.MouseButton1Click:connect(function()
  4816.             ScaredACTIVE = not ScaredACTIVE
  4817.             if ScaredACTIVE then
  4818.                 Scared.BackgroundColor3 = loc
  4819.                 while wait() do
  4820.                  if track.IsPlaying == false then
  4821.                     if ScaredACTIVE then
  4822.                         track:Play(.1, 1, 1)
  4823.                     end
  4824.                  end
  4825.                 end
  4826.             else
  4827.                 track:Stop()
  4828.                 Scared.BackgroundColor3 = col
  4829.             end
  4830.         end)
  4831.        
  4832.         local Anim = Instance.new("Animation")
  4833.         Anim.AnimationId = "rbxassetid://33796059"
  4834.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4835.         local InsaneACTIVE = false
  4836.         Insane.MouseButton1Click:connect(function()
  4837.             InsaneACTIVE = not InsaneACTIVE
  4838.             if InsaneACTIVE then
  4839.                 track:Play(.1, 1, 1e8)
  4840.                 Insane.BackgroundColor3 = loc
  4841.             else
  4842.                 track:Stop()
  4843.                 Insane.BackgroundColor3 = col
  4844.             end
  4845.         end)
  4846.        
  4847.         local Anim = Instance.new("Animation")
  4848.         Anim.AnimationId = "rbxassetid://33169583"
  4849.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4850.         local ArmDetachACTIVE = false
  4851.         ArmDetach.MouseButton1Click:connect(function()
  4852.             ArmDetachACTIVE = not ArmDetachACTIVE
  4853.             if ArmDetachACTIVE then
  4854.                 ArmDetach.BackgroundColor3 = loc
  4855.                 while wait() do
  4856.                  if track.IsPlaying == false then
  4857.                     if ArmDetachACTIVE then
  4858.                         track:Play(.1, 1, 1e6)
  4859.                     end
  4860.                  end
  4861.                 end
  4862.             else
  4863.                 track:Stop()
  4864.                 ArmDetach.BackgroundColor3 = col
  4865.             end
  4866.         end)
  4867.        
  4868.         local Anim = Instance.new("Animation")
  4869.         Anim.AnimationId = "rbxassetid://35978879"
  4870.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4871.         local SwordSliceACTIVE = false
  4872.         SwordSlice.MouseButton1Click:connect(function()
  4873.             SwordSliceACTIVE = not SwordSliceACTIVE
  4874.             if SwordSliceACTIVE then
  4875.                 track:Play(.1, 1, 1)
  4876.                 SwordSlice.BackgroundColor3 = loc
  4877.             else
  4878.                 track:Stop()
  4879.                 SwordSlice.BackgroundColor3 = col
  4880.             end
  4881.         end)
  4882.        
  4883.         local Anim = Instance.new("Animation")
  4884.         Anim.AnimationId = "rbxassetid://27432691"
  4885.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4886.         local InsaneArmsACTIVE = false
  4887.         InsaneArms.MouseButton1Click:connect(function()
  4888.             InsaneArmsACTIVE = not InsaneArmsACTIVE
  4889.             if InsaneArmsACTIVE then
  4890.                 InsaneArms.BackgroundColor3 = loc
  4891.                 while wait() do
  4892.                  if track.IsPlaying == false then
  4893.                     if InsaneArmsACTIVE then
  4894.                         track:Play(.1, 1, 1e4)
  4895.                     end
  4896.                  end
  4897.                 end
  4898.             else
  4899.                 track:Stop()
  4900.                 InsaneArms.BackgroundColor3 = col
  4901.             end
  4902.         end)
  4903.         -- R15
  4904.         local Anim = Instance.new("Animation")
  4905.         Anim.AnimationId = "rbxassetid://674871189"
  4906.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4907.         local CrazySlashACTIVE = false
  4908.         CrazySlash.MouseButton1Click:connect(function()
  4909.             CrazySlashACTIVE = not CrazySlashACTIVE
  4910.             if CrazySlashACTIVE then
  4911.                 CrazySlash.BackgroundColor3 = rloc
  4912.                 while wait() do
  4913.                  if track.IsPlaying == false then
  4914.                     if CrazySlashACTIVE then
  4915.                         track:Play(.1, 1, 1)
  4916.                     end
  4917.                  end
  4918.                 end
  4919.             else
  4920.                 track:Stop()
  4921.                 CrazySlash.BackgroundColor3 = rcol
  4922.             end
  4923.         end)
  4924.        
  4925.         local Anim = Instance.new("Animation")
  4926.         Anim.AnimationId = "rbxassetid://582855105"
  4927.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4928.         local OpenACTIVE = false
  4929.         Open.MouseButton1Click:connect(function()
  4930.             OpenACTIVE = not OpenACTIVE
  4931.             if OpenACTIVE then
  4932.                 Open.BackgroundColor3 = rloc
  4933.                 while wait() do
  4934.                  if track.IsPlaying == false then
  4935.                     if OpenACTIVE then
  4936.                         track:Play(.1, 1, 1)
  4937.                     end
  4938.                  end
  4939.                 end
  4940.             else
  4941.                 track:Stop()
  4942.                 Open.BackgroundColor3 = rcol
  4943.             end
  4944.         end)
  4945.        
  4946.         local Anim = Instance.new("Animation")
  4947.         Anim.AnimationId = "rbxassetid://754658275"
  4948.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4949.         local R15SpinnerACTIVE = false
  4950.         R15Spinner.MouseButton1Click:connect(function()
  4951.             R15SpinnerACTIVE = not R15SpinnerACTIVE
  4952.             if R15SpinnerACTIVE then
  4953.                 R15Spinner.BackgroundColor3 = rloc
  4954.                 while wait() do
  4955.                  if track.IsPlaying == false then
  4956.                     if R15SpinnerACTIVE then
  4957.                         track:Play(.1, 1, 1)
  4958.                     end
  4959.                  end
  4960.                 end
  4961.             else
  4962.                 track:Stop()
  4963.                 R15Spinner.BackgroundColor3 = rcol
  4964.             end
  4965.         end)
  4966.        
  4967.         local Anim = Instance.new("Animation")
  4968.         Anim.AnimationId = "rbxassetid://582384156"
  4969.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4970.         local ArmsOutACTIVE = false
  4971.         ArmsOut.MouseButton1Click:connect(function()
  4972.             ArmsOutACTIVE = not ArmsOutACTIVE
  4973.             if ArmsOutACTIVE then
  4974.                 ArmsOut.BackgroundColor3 = rloc
  4975.                 while wait() do
  4976.                  if track.IsPlaying == false then
  4977.                     if ArmsOutACTIVE then
  4978.                         track:Play(.1, 1, 1)
  4979.                     end
  4980.                  end
  4981.                 end
  4982.             else
  4983.                 track:Stop()
  4984.                 ArmsOut.BackgroundColor3 = rcol
  4985.             end
  4986.         end)
  4987.        
  4988.         local Anim = Instance.new("Animation")
  4989.         Anim.AnimationId = "rbxassetid://717879555"
  4990.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4991.         local FloatSlashACTIVE = false
  4992.         FloatSlash.MouseButton1Click:connect(function()
  4993.             FloatSlashACTIVE = not FloatSlashACTIVE
  4994.             if FloatSlashACTIVE then
  4995.                 FloatSlash.BackgroundColor3 = rloc
  4996.                 while wait() do
  4997.                  if track.IsPlaying == false then
  4998.                     if FloatSlashACTIVE then
  4999.                         track:Play(.1, 1, 1)
  5000.                     end
  5001.                  end
  5002.                 end
  5003.             else
  5004.                 track:Stop()
  5005.                 FloatSlash.BackgroundColor3 = rcol
  5006.             end
  5007.         end)
  5008.        
  5009.         local Anim = Instance.new("Animation")
  5010.         Anim.AnimationId = "rbxassetid://708553116"
  5011.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5012.         WeirdZombieACTIVE = false
  5013.         WeirdZombie.MouseButton1Click:connect(function()
  5014.             WeirdZombieACTIVE = not WeirdZombieACTIVE
  5015.             if WeirdZombieACTIVE then
  5016.                 WeirdZombie.BackgroundColor3 = rloc
  5017.                 while wait() do
  5018.                  if track.IsPlaying == false then
  5019.                     if WeirdZombieACTIVE then
  5020.                         track:Play(.1, 1, 1)
  5021.                     end
  5022.                  end
  5023.                 end
  5024.             else
  5025.                 track:Stop()
  5026.                 WeirdZombie.BackgroundColor3 = rcol
  5027.             end
  5028.         end)
  5029.        
  5030.         local Anim = Instance.new("Animation")
  5031.         Anim.AnimationId = "rbxassetid://746398327"
  5032.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5033.         DownSlashACTIVE = false
  5034.         DownSlash.MouseButton1Click:connect(function()
  5035.             DownSlashACTIVE = not DownSlashACTIVE
  5036.             if DownSlashACTIVE then
  5037.                 DownSlash.BackgroundColor3 = rloc
  5038.                 while wait() do
  5039.                  if track.IsPlaying == false then
  5040.                     if DownSlashACTIVE then
  5041.                         track:Play(.1, 1, 1)
  5042.                     end
  5043.                  end
  5044.                 end
  5045.             else
  5046.                 track:Stop()
  5047.                 DownSlash.BackgroundColor3 = rcol
  5048.             end
  5049.         end)
  5050.        
  5051.         local Anim = Instance.new("Animation")
  5052.         Anim.AnimationId = "rbxassetid://675025795"
  5053.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5054.         PullACTIVE = false
  5055.         Pull.MouseButton1Click:connect(function()
  5056.             PullACTIVE = not PullACTIVE
  5057.             if PullACTIVE then
  5058.                 Pull.BackgroundColor3 = rloc
  5059.                 while wait() do
  5060.                  if track.IsPlaying == false then
  5061.                     if PullACTIVE then
  5062.                         track:Play(.1, 1, 1)
  5063.                     end
  5064.                  end
  5065.                 end
  5066.             else
  5067.                 track:Stop()
  5068.                 Pull.BackgroundColor3 = rcol
  5069.             end
  5070.         end)
  5071.        
  5072.         local Anim = Instance.new("Animation")
  5073.         Anim.AnimationId = "rbxassetid://698251653"
  5074.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5075.         CircleArmACTIVE = false
  5076.         CircleArm.MouseButton1Click:connect(function()
  5077.             CircleArmACTIVE = not CircleArmACTIVE
  5078.             if CircleArmACTIVE then
  5079.                 CircleArm.BackgroundColor3 = rloc
  5080.                 while wait() do
  5081.                  if track.IsPlaying == false then
  5082.                     if CircleArmACTIVE then
  5083.                         track:Play(.1, 1, 1)
  5084.                     end
  5085.                  end
  5086.                 end
  5087.             else
  5088.                 track:Stop()
  5089.                 CircleArm.BackgroundColor3 = rcol
  5090.             end
  5091.         end)
  5092.        
  5093.         local Anim = Instance.new("Animation")
  5094.         Anim.AnimationId = "rbxassetid://696096087"
  5095.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5096.         BendACTIVE = false
  5097.         Bend.MouseButton1Click:connect(function()
  5098.             BendACTIVE = not BendACTIVE
  5099.             if BendACTIVE then
  5100.                 Bend.BackgroundColor3 = rloc
  5101.                 while wait() do
  5102.                  if track.IsPlaying == false then
  5103.                     if BendACTIVE then
  5104.                         track:Play(.1, 1, 1)
  5105.                     end
  5106.                  end
  5107.                 end
  5108.             else
  5109.                 track:Stop()
  5110.                 Bend.BackgroundColor3 = rcol
  5111.             end
  5112.         end)
  5113.        
  5114.         local Anim = Instance.new("Animation")
  5115.         Anim.AnimationId = "rbxassetid://675025570"
  5116.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5117.         RotateSlashACTIVE = false
  5118.         RotateSlash.MouseButton1Click:connect(function()
  5119.             RotateSlashACTIVE = not RotateSlashACTIVE
  5120.             if RotateSlashACTIVE then
  5121.                 RotateSlash.BackgroundColor3 = rloc
  5122.                 while wait() do
  5123.                  if track.IsPlaying == false then
  5124.                     if RotateSlashACTIVE then
  5125.                         track:Play(.1, 1, 1)
  5126.                     end
  5127.                  end
  5128.                 end
  5129.             else
  5130.                 track:Stop()
  5131.                 RotateSlash.BackgroundColor3 = rcol
  5132.             end
  5133.         end)
  5134.        
  5135.         local Anim = Instance.new("Animation")
  5136.         Anim.AnimationId = "rbxassetid://754656200"
  5137.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5138.         FlingArmsACTIVE = false
  5139.         FlingArms.MouseButton1Click:connect(function()
  5140.             FlingArmsACTIVE = not FlingArmsACTIVE
  5141.             if FlingArmsACTIVE then
  5142.                 FlingArms.BackgroundColor3 = rloc
  5143.                 while wait() do
  5144.                  if track.IsPlaying == false then
  5145.                     if FlingArmsACTIVE then
  5146.                         track:Play(.1, 1, 10)
  5147.                     end
  5148.                  end
  5149.                 end
  5150.             else
  5151.                 track:Stop()
  5152.                 FlingArms.BackgroundColor3 = rcol
  5153.             end
  5154.         end)
  5155.        
  5156.         -- Finished update!
  5157.     end)
  5158. end
  5159. coroutine.wrap(JCBQ_fake_script)()
  5160. local function QMMANRT_fake_script() -- WanderingNPC.LocalScript
  5161.     local script = Instance.new('LocalScript', WanderingNPC)
  5162.  
  5163.         script.Parent.MouseButton1Down:Connect(function()
  5164.         local unanchoredparts = {}
  5165.         local movers = {}
  5166.          local tog = true
  5167.          local move = false
  5168.          local toggle2 = true
  5169.         local Player = game:GetService("Players").LocalPlayer
  5170.         local Character = Player.Character
  5171.         local mov = {};
  5172.         local mov2 = {};
  5173.         local head = Character:WaitForChild("BakonHead")
  5174.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  5175.                       torso2 = Character:WaitForChild("Kate Hair"),
  5176.                       rightarm = Character:WaitForChild("Hat1"),
  5177.                      leftarm = Character:WaitForChild("Pal Hair"),
  5178.                      rightleg = Character:WaitForChild("LavanderHair"),
  5179.                      leftleg = Character:WaitForChild("Pink Hair"),
  5180.         }
  5181.         head.Handle.AccessoryWeld:Remove()
  5182.         head.Handle.HatAttachment:Remove()
  5183.         for i,v in next, Hats do
  5184.         v.Handle.AccessoryWeld:Remove()
  5185.         for _,mesh in next, v:GetDescendants() do
  5186.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  5187.         mesh:Remove()
  5188.         end
  5189.         end
  5190.         end
  5191.         local Network = coroutine.create(function()
  5192.         while true do
  5193.         game:GetService("RunService").Heartbeat:Wait()
  5194.         settings().Physics.AllowSleep = false
  5195.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  5196.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  5197.         end
  5198.         end)
  5199.         coroutine.resume(Network)
  5200.        
  5201.         function ftp(str)
  5202.             local pt = {};
  5203.             if str ~= 'me' and str ~= 'random' then
  5204.                 for i, v in pairs(game.Players:GetPlayers()) do
  5205.                     if v.Name:lower():find(str:lower()) then
  5206.                         table.insert(pt, v);
  5207.                     end
  5208.                 end
  5209.             elseif str == 'me' then
  5210.                 table.insert(pt, plr);
  5211.             elseif str == 'random' then
  5212.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  5213.             end
  5214.             return pt;
  5215.         end
  5216.        
  5217.         local function align(i,v)
  5218.         local att0 = Instance.new("Attachment", i)
  5219.         att0.Position = Vector3.new(0,0,0)
  5220.         local att1 = Instance.new("Attachment", v)
  5221.         att1.Position = Vector3.new(0,0,0)
  5222.         local AP = Instance.new("AlignPosition", i)
  5223.         AP.Attachment0 = att0
  5224.         AP.Attachment1 = att1
  5225.         AP.RigidityEnabled = false
  5226.         AP.ReactionForceEnabled = false
  5227.         AP.ApplyAtCenterOfMass = true
  5228.         AP.MaxForce = 9999999
  5229.         AP.MaxVelocity = math.huge
  5230.         AP.Responsiveness = 65
  5231.         local AO = Instance.new("AlignOrientation", i)
  5232.         AO.Attachment0 = att0
  5233.         AO.Attachment1 = att1
  5234.         AO.ReactionTorqueEnabled = true
  5235.         AO.PrimaryAxisOnly = false
  5236.         AO.MaxTorque = 9999999
  5237.         AO.MaxAngularVelocity = math.huge
  5238.         AO.Responsiveness = 50
  5239.         end
  5240.        
  5241.         Character.Archivable = true
  5242.         local clone = Character:Clone()
  5243.         clone.Parent = workspace
  5244.         clone.Name = "gay"
  5245.         clone.Head.face:Destroy()
  5246.        
  5247.         align(head.Handle, clone["Head"])
  5248.         align(Hats.torso1.Handle, clone["Torso"])
  5249.         align(Hats.torso2.Handle, clone["Torso"])
  5250.         align(Hats.rightarm.Handle, clone["Right Arm"])
  5251.         align(Hats.leftarm.Handle, clone["Left Arm"])
  5252.         align(Hats.rightleg.Handle, clone["Right Leg"])
  5253.         align(Hats.leftleg.Handle, clone["Left Leg"])
  5254.        
  5255.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  5256.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5257.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5258.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5259.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5260.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5261.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5262.        
  5263.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  5264.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  5265.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  5266.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  5267.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  5268.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  5269.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  5270.        
  5271.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  5272.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  5273.        
  5274.         clone:FindFirstChild("Kate Hair"):Destroy()
  5275.         clone:FindFirstChild("Hat1"):Destroy()
  5276.         clone:FindFirstChild("LavanderHair"):Destroy()
  5277.         clone:FindFirstChild("Pink Hair"):Destroy()
  5278.         clone:FindFirstChild("Pal Hair"):Destroy()
  5279.         clone:FindFirstChild("BakonHead"):Destroy()
  5280.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  5281.        
  5282.         clone:FindFirstChild("Head").Transparency = 1
  5283.         clone:FindFirstChild("Torso").Transparency = 1
  5284.         clone:FindFirstChild("Right Arm").Transparency = 1
  5285.         clone:FindFirstChild("Left Arm").Transparency = 1
  5286.         clone:FindFirstChild("Right Leg").Transparency = 1
  5287.         clone:FindFirstChild("Left Leg").Transparency = 1
  5288.        
  5289.        
  5290.         if Character.Humanoid.Health == 0 then
  5291.                     game.Workspace.gay:Destroy()
  5292.                 end
  5293.            
  5294.             function   waitForChild(parent, childName)
  5295.             local child = parent:findFirstChild(childName)
  5296.             if child then return child end
  5297.             while true do
  5298.                 child = parent.ChildAdded:wait()
  5299.                 if child.Name==childName then return child end
  5300.             end
  5301.         end
  5302.        
  5303.         local Figure = game.Workspace.gay
  5304.         local Torso = waitForChild(Figure, "Torso")
  5305.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  5306.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  5307.         local RightHip = waitForChild(Torso, "Right Hip")
  5308.         local LeftHip = waitForChild(Torso, "Left Hip")
  5309.         local Neck = waitForChild(Torso, "Neck")
  5310.         local Humanoid = waitForChild(Figure, "Humanoid")
  5311.         local pose = "Standing"
  5312.        
  5313.         local currentAnim = ""
  5314.         local currentAnimTrack = nil
  5315.         local currentAnimKeyframeHandler = nil
  5316.         local oldAnimTrack = nil
  5317.         local animTable = {}
  5318.         local animNames = {
  5319.             idle =  {  
  5320.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  5321.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  5322.                     },
  5323.             walk =  {  
  5324.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  5325.                     },
  5326.             run =   {
  5327.                         { id = "run.xml", weight = 10 }
  5328.                     },
  5329.             jump =  {
  5330.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  5331.                     },
  5332.             fall =  {
  5333.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  5334.                     },
  5335.             climb = {
  5336.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  5337.                     },
  5338.             toolnone = {
  5339.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  5340.                     },
  5341.             toolslash = {
  5342.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  5343.         --              { id = "slash.xml", weight = 10 }
  5344.                     },
  5345.             toollunge = {
  5346.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  5347.                     },
  5348.             wave = {
  5349.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  5350.                     },
  5351.             point = {
  5352.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  5353.                     },
  5354.             dance = {
  5355.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  5356.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  5357.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  5358.                     },
  5359.             laugh = {
  5360.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  5361.                     },
  5362.             cheer = {
  5363.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  5364.                     },
  5365.         }
  5366.        
  5367.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  5368.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  5369.        
  5370.         math.randomseed(tick())
  5371.        
  5372.         -- Setup animation objects
  5373.         for name, fileList in pairs(animNames) do
  5374.             animTable[name] = {}
  5375.             animTable[name].count = 0
  5376.             animTable[name].totalWeight = 0
  5377.        
  5378.             -- check for config values
  5379.             local config = script:FindFirstChild(name)
  5380.             if (config ~= nil) then
  5381.         --      print("Loading anims " .. name)
  5382.                 local idx = 1
  5383.                 for _, childPart in pairs(config:GetChildren()) do
  5384.                     animTable[name][idx] = {}
  5385.                     animTable[name][idx].anim = childPart
  5386.                     local weightObject = childPart:FindFirstChild("Weight")
  5387.                     if (weightObject == nil) then
  5388.                         animTable[name][idx].weight = 1
  5389.                     else
  5390.                         animTable[name][idx].weight = weightObject.Value
  5391.                     end
  5392.                     animTable[name].count = animTable[name].count + 1
  5393.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  5394.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  5395.                     idx = idx + 1
  5396.                 end
  5397.             end
  5398.        
  5399.             -- fallback to defaults
  5400.             if (animTable[name].count <= 0) then
  5401.                 for idx, anim in pairs(fileList) do
  5402.                     animTable[name][idx] = {}
  5403.                     animTable[name][idx].anim = Instance.new("Animation")
  5404.                     animTable[name][idx].anim.Name = name
  5405.                     animTable[name][idx].anim.AnimationId = anim.id
  5406.                     animTable[name][idx].weight = anim.weight
  5407.                     animTable[name].count = animTable[name].count + 1
  5408.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  5409.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  5410.                 end
  5411.             end
  5412.         end
  5413.        
  5414.         -- ANIMATION
  5415.        
  5416.         -- declarations
  5417.         local toolAnim = "None"
  5418.         local toolAnimTime = 0
  5419.        
  5420.         local jumpAnimTime = 0
  5421.         local jumpAnimDuration = 0.175
  5422.        
  5423.         local toolTransitionTime = 0.1
  5424.         local fallTransitionTime = 0.2
  5425.         local jumpMaxLimbVelocity = 0.75
  5426.        
  5427.         -- functions
  5428.        
  5429.         function stopAllAnimations()
  5430.             local oldAnim = currentAnim
  5431.        
  5432.             -- return to idle if finishing an emote
  5433.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  5434.                 oldAnim = "idle"
  5435.             end
  5436.        
  5437.             currentAnim = ""
  5438.             if (currentAnimKeyframeHandler ~= nil) then
  5439.                 currentAnimKeyframeHandler:disconnect()
  5440.             end
  5441.        
  5442.             if (oldAnimTrack ~= nil) then
  5443.                 oldAnimTrack:Stop()
  5444.                 oldAnimTrack:Destroy()
  5445.                 oldAnimTrack = nil
  5446.             end
  5447.             if (currentAnimTrack ~= nil) then
  5448.                 currentAnimTrack:Stop()
  5449.                 currentAnimTrack:Destroy()
  5450.                 currentAnimTrack = nil
  5451.             end
  5452.             return oldAnim
  5453.         end
  5454.        
  5455.         local function keyFrameReachedFunc(frameName)
  5456.             if (frameName == "End") then
  5457.         --      print("Keyframe : ".. frameName)
  5458.                 local repeatAnim = stopAllAnimations()
  5459.                 playAnimation(repeatAnim, 0.0, Humanoid)
  5460.             end
  5461.         end
  5462.        
  5463.         -- Preload animations
  5464.         function playAnimation(animName, transitionTime, humanoid)
  5465.             if (animName ~= currentAnim) then        
  5466.                
  5467.                 if (oldAnimTrack ~= nil) then
  5468.                     oldAnimTrack:Stop()
  5469.                     oldAnimTrack:Destroy()
  5470.                 end
  5471.        
  5472.                 local roll = math.random(1, animTable[animName].totalWeight)
  5473.                 local origRoll = roll
  5474.                 local idx = 1
  5475.                 while (roll > animTable[animName][idx].weight) do
  5476.                     roll = roll - animTable[animName][idx].weight
  5477.                     idx = idx + 1
  5478.                 end
  5479.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  5480.                 local anim = animTable[animName][idx].anim
  5481.        
  5482.                 -- load it to the humanoid; get AnimationTrack
  5483.                 oldAnimTrack = currentAnimTrack
  5484.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  5485.                  
  5486.                 -- play the animation
  5487.                 currentAnimTrack:Play(transitionTime)
  5488.                 currentAnim = animName
  5489.        
  5490.                 -- set up keyframe name triggers
  5491.                 if (currentAnimKeyframeHandler ~= nil) then
  5492.                     currentAnimKeyframeHandler:disconnect()
  5493.                 end
  5494.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  5495.             end
  5496.         end
  5497.        
  5498.         -------------------------------------------------------------------------------------------
  5499.         -------------------------------------------------------------------------------------------
  5500.        
  5501.         local toolAnimName = ""
  5502.         local toolOldAnimTrack = nil
  5503.         local toolAnimTrack = nil
  5504.         local currentToolAnimKeyframeHandler = nil
  5505.        
  5506.         local function toolKeyFrameReachedFunc(frameName)
  5507.             if (frameName == "End") then
  5508.         --      print("Keyframe : ".. frameName)
  5509.                 local repeatAnim = stopToolAnimations()
  5510.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  5511.             end
  5512.         end
  5513.        
  5514.        
  5515.         function playToolAnimation(animName, transitionTime, humanoid)
  5516.             if (animName ~= toolAnimName) then       
  5517.                
  5518.                 if (toolAnimTrack ~= nil) then
  5519.                     toolAnimTrack:Stop()
  5520.                     toolAnimTrack:Destroy()
  5521.                     transitionTime = 0
  5522.                 end
  5523.        
  5524.                 local roll = math.random(1, animTable[animName].totalWeight)
  5525.                 local origRoll = roll
  5526.                 local idx = 1
  5527.                 while (roll > animTable[animName][idx].weight) do
  5528.                     roll = roll - animTable[animName][idx].weight
  5529.                     idx = idx + 1
  5530.                 end
  5531.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  5532.                 local anim = animTable[animName][idx].anim
  5533.        
  5534.                 -- load it to the humanoid; get AnimationTrack
  5535.                 toolOldAnimTrack = toolAnimTrack
  5536.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  5537.                  
  5538.                 -- play the animation
  5539.                 toolAnimTrack:Play(transitionTime)
  5540.                 toolAnimName = animName
  5541.        
  5542.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  5543.             end
  5544.         end
  5545.        
  5546.         function stopToolAnimations()
  5547.             local oldAnim = toolAnimName
  5548.        
  5549.             if (currentToolAnimKeyframeHandler ~= nil) then
  5550.                 currentToolAnimKeyframeHandler:disconnect()
  5551.             end
  5552.        
  5553.             toolAnimName = ""
  5554.             if (toolAnimTrack ~= nil) then
  5555.                 toolAnimTrack:Stop()
  5556.                 toolAnimTrack:Destroy()
  5557.                 toolAnimTrack = nil
  5558.             end
  5559.        
  5560.        
  5561.             return oldAnim
  5562.         end
  5563.        
  5564.         -------------------------------------------------------------------------------------------
  5565.         -------------------------------------------------------------------------------------------
  5566.        
  5567.        
  5568.         function onRunning(speed)
  5569.             if speed>0 then
  5570.                 playAnimation("walk", 0.1, Humanoid)
  5571.                 pose = "Running"
  5572.             else
  5573.                 playAnimation("idle", 0.1, Humanoid)
  5574.                 pose = "Standing"
  5575.             end
  5576.         end
  5577.        
  5578.         function onDied()
  5579.             pose = "Dead"
  5580.         end
  5581.        
  5582.         function onJumping()
  5583.             playAnimation("jump", 0.1, Humanoid)
  5584.             jumpAnimTime = jumpAnimDuration
  5585.             pose = "Jumping"
  5586.         end
  5587.        
  5588.         function onClimbing()
  5589.             playAnimation("climb", 0.1, Humanoid)
  5590.             pose = "Climbing"
  5591.         end
  5592.        
  5593.         function onGettingUp()
  5594.             pose = "GettingUp"
  5595.         end
  5596.        
  5597.         function onFreeFall()
  5598.             if (jumpAnimTime <= 0) then
  5599.                 playAnimation("fall", fallTransitionTime, Humanoid)
  5600.             end
  5601.             pose = "FreeFall"
  5602.         end
  5603.        
  5604.         function onFallingDown()
  5605.             pose = "FallingDown"
  5606.         end
  5607.        
  5608.         function onSeated()
  5609.             pose = "Seated"
  5610.         end
  5611.        
  5612.         function onPlatformStanding()
  5613.             pose = "PlatformStanding"
  5614.         end
  5615.        
  5616.         function onSwimming(speed)
  5617.             if speed>0 then
  5618.                 pose = "Running"
  5619.             else
  5620.                 pose = "Standing"
  5621.             end
  5622.         end
  5623.        
  5624.         local function getTool()   
  5625.             for _, kid in ipairs(Figure:GetChildren()) do
  5626.                 if kid.className == "Tool" then return kid end
  5627.             end
  5628.             return nil
  5629.         end
  5630.        
  5631.         local function getToolAnim(tool)
  5632.             for _, c in ipairs(tool:GetChildren()) do
  5633.                 if c.Name == "toolanim" and c.className == "StringValue" then
  5634.                     return c
  5635.                 end
  5636.             end
  5637.             return nil
  5638.         end
  5639.        
  5640.         local function animateTool()
  5641.            
  5642.             if (toolAnim == "None") then
  5643.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  5644.                 return
  5645.             end
  5646.        
  5647.             if (toolAnim == "Slash") then
  5648.                 playToolAnimation("toolslash", 0, Humanoid)
  5649.                 return
  5650.             end
  5651.        
  5652.             if (toolAnim == "Lunge") then
  5653.                 playToolAnimation("toollunge", 0, Humanoid)
  5654.                 return
  5655.             end
  5656.         end
  5657.        
  5658.         local function moveSit()
  5659.             RightShoulder.MaxVelocity = 0.15
  5660.             LeftShoulder.MaxVelocity = 0.15
  5661.             RightShoulder:SetDesiredAngle(3.14 /2)
  5662.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  5663.             RightHip:SetDesiredAngle(3.14 /2)
  5664.             LeftHip:SetDesiredAngle(-3.14 /2)
  5665.         end
  5666.        
  5667.         local lastTick = 0
  5668.        
  5669.         function move(time)
  5670.             local amplitude = 1
  5671.             local frequency = 1
  5672.             local deltaTime = time - lastTick
  5673.             lastTick = time
  5674.        
  5675.             local climbFudge = 0
  5676.             local setAngles = false
  5677.        
  5678.             if (jumpAnimTime > 0) then
  5679.                 jumpAnimTime = jumpAnimTime - deltaTime
  5680.             end
  5681.        
  5682.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  5683.                 playAnimation("fall", fallTransitionTime, Humanoid)
  5684.             elseif (pose == "Seated") then
  5685.                 stopAllAnimations()
  5686.                 moveSit()
  5687.                 return
  5688.             elseif (pose == "Running") then
  5689.                 playAnimation("walk", 0.1, Humanoid)
  5690.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  5691.         --      print("Wha " .. pose)
  5692.                 amplitude = 0.1
  5693.                 frequency = 1
  5694.                 setAngles = true
  5695.             end
  5696.        
  5697.             if (setAngles) then
  5698.                 local desiredAngle = amplitude * math.sin(time * frequency)
  5699.        
  5700.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  5701.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  5702.                 RightHip:SetDesiredAngle(-desiredAngle)
  5703.                 LeftHip:SetDesiredAngle(-desiredAngle)
  5704.             end
  5705.        
  5706.             -- Tool Animation handling
  5707.             local tool = getTool()
  5708.             if tool then
  5709.            
  5710.                 local animStringValueObject = getToolAnim(tool)
  5711.        
  5712.                 if animStringValueObject then
  5713.                     toolAnim = animStringValueObject.Value
  5714.                     -- message recieved, delete StringValue
  5715.                     animStringValueObject.Parent = nil
  5716.                     toolAnimTime = time + .3
  5717.                 end
  5718.        
  5719.                 if time > toolAnimTime then
  5720.                     toolAnimTime = 0
  5721.                     toolAnim = "None"
  5722.                 end
  5723.        
  5724.                 animateTool()      
  5725.             else
  5726.                 stopToolAnimations()
  5727.                 toolAnim = "None"
  5728.                 toolAnimTime = 0
  5729.             end
  5730.         end
  5731.        
  5732.         -- connect events
  5733.         Humanoid.Died:connect(onDied)
  5734.         Humanoid.Running:connect(onRunning)
  5735.         Humanoid.Jumping:connect(onJumping)
  5736.         Humanoid.Climbing:connect(onClimbing)
  5737.         Humanoid.GettingUp:connect(onGettingUp)
  5738.         Humanoid.FreeFalling:connect(onFreeFall)
  5739.         Humanoid.FallingDown:connect(onFallingDown)
  5740.         Humanoid.Seated:connect(onSeated)
  5741.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  5742.         Humanoid.Swimming:connect(onSwimming)
  5743.        
  5744.         -- main program
  5745.        
  5746.         local runService = game:service("RunService");
  5747.        
  5748.         -- initialize to idle
  5749.         playAnimation("idle", 1, Humanoid)
  5750.         pose = "Standing"
  5751.        
  5752.         while Figure.Parent~=nil do
  5753.             local _, time = wait(1)
  5754.             move(time)
  5755.         end
  5756.             end)
  5757. end
  5758. coroutine.wrap(QMMANRT_fake_script)()
  5759. local function UDMGTCD_fake_script() -- WanderingNPC.LocalScript
  5760.     local script = Instance.new('LocalScript', WanderingNPC)
  5761.  
  5762.     script.Parent.MouseButton1Down:Connect(function()
  5763.         wait(1)
  5764.         local CurrentPart = nil
  5765.     local MaxInc = 60
  5766.    
  5767.     function onTouched(hit)
  5768.         if hit.Parent == nil then
  5769.             return
  5770.         end
  5771.    
  5772.         local humanoid = hit.Parent:findFirstChild("Humanoid")
  5773.    
  5774.         if humanoid == nil then
  5775.             CurrentPart = hit
  5776.         end
  5777.     end
  5778.    
  5779.     function waitForChild(parent, childName)
  5780.         local child = parent:findFirstChild(childName)
  5781.    
  5782.         if child then
  5783.             return child
  5784.         end
  5785.    
  5786.         while true do
  5787.             print(childName)
  5788.    
  5789.             child = parent.ChildAdded:wait()
  5790.    
  5791.             if child.Name==childName then
  5792.                 return child
  5793.             end
  5794.         end
  5795.     end
  5796.    
  5797.     local Figure = game.Workspace.gay
  5798.     local Humanoid = waitForChild(Figure, "Humanoid")
  5799.     local Torso = waitForChild(Figure, "HumanoidRootPart")
  5800.     local Left = waitForChild(Figure, "Left Leg")
  5801.     local Right = waitForChild(Figure, "Right Leg")
  5802.    
  5803.     Humanoid.Jump = true
  5804.    
  5805.     Left.Touched:connect(onTouched)
  5806.     Right.Touched:connect(onTouched)
  5807.    
  5808.     while true do
  5809.         wait(math.random(2, 6))
  5810.    
  5811.         if CurrentPart ~= nil then
  5812.             if math.random(5, 7) == 1 then
  5813.                 Humanoid.Jump = true
  5814.             end
  5815.    
  5816.             Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
  5817.         end
  5818.     end
  5819.     end)
  5820. end
  5821. coroutine.wrap(UDMGTCD_fake_script)()
  5822. local function IOYV_fake_script() -- ClearNPCS.LocalScript
  5823.     local script = Instance.new('LocalScript', ClearNPCS)
  5824.  
  5825.         script.Parent.MouseButton1Down:Connect(function()
  5826.             game.Workspace.gay:Destroy()
  5827.         end)
  5828. end
  5829. coroutine.wrap(IOYV_fake_script)()
  5830. local function AKTO_fake_script() -- SpawnNPC.LocalScript
  5831.     local script = Instance.new('LocalScript', SpawnNPC)
  5832.  
  5833.         script.Parent.MouseButton1Down:Connect(function()
  5834.         local unanchoredparts = {}
  5835.         local movers = {}
  5836.          local tog = true
  5837.          local move = false
  5838.          local toggle2 = true
  5839.         local Player = game:GetService("Players").LocalPlayer
  5840.         local Character = Player.Character
  5841.         local mov = {};
  5842.         local mov2 = {};
  5843.         local head = Character:WaitForChild("BakonHead")
  5844.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  5845.                       torso2 = Character:WaitForChild("Kate Hair"),
  5846.                       rightarm = Character:WaitForChild("Hat1"),
  5847.                      leftarm = Character:WaitForChild("Pal Hair"),
  5848.                      rightleg = Character:WaitForChild("LavanderHair"),
  5849.                      leftleg = Character:WaitForChild("Pink Hair"),
  5850.         }
  5851.         head.Handle.AccessoryWeld:Remove()
  5852.         head.Handle.HatAttachment:Remove()
  5853.         for i,v in next, Hats do
  5854.         v.Handle.AccessoryWeld:Remove()
  5855.         for _,mesh in next, v:GetDescendants() do
  5856.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  5857.         mesh:Remove()
  5858.         end
  5859.         end
  5860.         end
  5861.         local Network = coroutine.create(function()
  5862.         while true do
  5863.         game:GetService("RunService").Heartbeat:Wait()
  5864.         settings().Physics.AllowSleep = false
  5865.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  5866.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  5867.         end
  5868.         end)
  5869.         coroutine.resume(Network)
  5870.        
  5871.         function ftp(str)
  5872.             local pt = {};
  5873.             if str ~= 'me' and str ~= 'random' then
  5874.                 for i, v in pairs(game.Players:GetPlayers()) do
  5875.                     if v.Name:lower():find(str:lower()) then
  5876.                         table.insert(pt, v);
  5877.                     end
  5878.                 end
  5879.             elseif str == 'me' then
  5880.                 table.insert(pt, plr);
  5881.             elseif str == 'random' then
  5882.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  5883.             end
  5884.             return pt;
  5885.         end
  5886.        
  5887.         local function align(i,v)
  5888.         local att0 = Instance.new("Attachment", i)
  5889.         att0.Position = Vector3.new(0,0,0)
  5890.         local att1 = Instance.new("Attachment", v)
  5891.         att1.Position = Vector3.new(0,0,0)
  5892.         local AP = Instance.new("AlignPosition", i)
  5893.         AP.Attachment0 = att0
  5894.         AP.Attachment1 = att1
  5895.         AP.RigidityEnabled = false
  5896.         AP.ReactionForceEnabled = false
  5897.         AP.ApplyAtCenterOfMass = true
  5898.         AP.MaxForce = 9999999
  5899.         AP.MaxVelocity = math.huge
  5900.         AP.Responsiveness = 65
  5901.         local AO = Instance.new("AlignOrientation", i)
  5902.         AO.Attachment0 = att0
  5903.         AO.Attachment1 = att1
  5904.         AO.ReactionTorqueEnabled = true
  5905.         AO.PrimaryAxisOnly = false
  5906.         AO.MaxTorque = 9999999
  5907.         AO.MaxAngularVelocity = math.huge
  5908.         AO.Responsiveness = 50
  5909.         end
  5910.        
  5911.         Character.Archivable = true
  5912.         local clone = Character:Clone()
  5913.         clone.Parent = workspace
  5914.         clone.Name = "gay"
  5915.         clone.Head.face:Destroy()
  5916.        
  5917.         align(head.Handle, clone["Head"])
  5918.         align(Hats.torso1.Handle, clone["Torso"])
  5919.         align(Hats.torso2.Handle, clone["Torso"])
  5920.         align(Hats.rightarm.Handle, clone["Right Arm"])
  5921.         align(Hats.leftarm.Handle, clone["Left Arm"])
  5922.         align(Hats.rightleg.Handle, clone["Right Leg"])
  5923.         align(Hats.leftleg.Handle, clone["Left Leg"])
  5924.        
  5925.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  5926.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5927.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5928.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5929.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5930.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5931.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5932.        
  5933.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  5934.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  5935.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  5936.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  5937.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  5938.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  5939.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  5940.        
  5941.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  5942.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  5943.        
  5944.         clone:FindFirstChild("Kate Hair"):Destroy()
  5945.         clone:FindFirstChild("Hat1"):Destroy()
  5946.         clone:FindFirstChild("LavanderHair"):Destroy()
  5947.         clone:FindFirstChild("Pink Hair"):Destroy()
  5948.         clone:FindFirstChild("Pal Hair"):Destroy()
  5949.         clone:FindFirstChild("BakonHead"):Destroy()
  5950.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  5951.        
  5952.         clone:FindFirstChild("Head").Transparency = 1
  5953.         clone:FindFirstChild("Torso").Transparency = 1
  5954.         clone:FindFirstChild("Right Arm").Transparency = 1
  5955.         clone:FindFirstChild("Left Arm").Transparency = 1
  5956.         clone:FindFirstChild("Right Leg").Transparency = 1
  5957.         clone:FindFirstChild("Left Leg").Transparency = 1
  5958.        
  5959.        
  5960.         if Character.Humanoid.Health == 0 then
  5961.                     game.Workspace.gay:Destroy()
  5962.                 end
  5963.            
  5964.             function   waitForChild(parent, childName)
  5965.             local child = parent:findFirstChild(childName)
  5966.             if child then return child end
  5967.             while true do
  5968.                 child = parent.ChildAdded:wait()
  5969.                 if child.Name==childName then return child end
  5970.             end
  5971.         end
  5972.        
  5973.         local Figure = game.Workspace.gay
  5974.         local Torso = waitForChild(Figure, "Torso")
  5975.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  5976.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  5977.         local RightHip = waitForChild(Torso, "Right Hip")
  5978.         local LeftHip = waitForChild(Torso, "Left Hip")
  5979.         local Neck = waitForChild(Torso, "Neck")
  5980.         local Humanoid = waitForChild(Figure, "Humanoid")
  5981.         local pose = "Standing"
  5982.        
  5983.         local currentAnim = ""
  5984.         local currentAnimTrack = nil
  5985.         local currentAnimKeyframeHandler = nil
  5986.         local oldAnimTrack = nil
  5987.         local animTable = {}
  5988.         local animNames = {
  5989.             idle =  {  
  5990.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  5991.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  5992.                     },
  5993.             walk =  {  
  5994.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  5995.                     },
  5996.             run =   {
  5997.                         { id = "run.xml", weight = 10 }
  5998.                     },
  5999.             jump =  {
  6000.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  6001.                     },
  6002.             fall =  {
  6003.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  6004.                     },
  6005.             climb = {
  6006.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  6007.                     },
  6008.             toolnone = {
  6009.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  6010.                     },
  6011.             toolslash = {
  6012.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  6013.         --              { id = "slash.xml", weight = 10 }
  6014.                     },
  6015.             toollunge = {
  6016.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  6017.                     },
  6018.             wave = {
  6019.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  6020.                     },
  6021.             point = {
  6022.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  6023.                     },
  6024.             dance = {
  6025.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  6026.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  6027.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  6028.                     },
  6029.             laugh = {
  6030.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  6031.                     },
  6032.             cheer = {
  6033.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  6034.                     },
  6035.         }
  6036.        
  6037.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  6038.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  6039.        
  6040.         math.randomseed(tick())
  6041.        
  6042.         -- Setup animation objects
  6043.         for name, fileList in pairs(animNames) do
  6044.             animTable[name] = {}
  6045.             animTable[name].count = 0
  6046.             animTable[name].totalWeight = 0
  6047.        
  6048.             -- check for config values
  6049.             local config = script:FindFirstChild(name)
  6050.             if (config ~= nil) then
  6051.         --      print("Loading anims " .. name)
  6052.                 local idx = 1
  6053.                 for _, childPart in pairs(config:GetChildren()) do
  6054.                     animTable[name][idx] = {}
  6055.                     animTable[name][idx].anim = childPart
  6056.                     local weightObject = childPart:FindFirstChild("Weight")
  6057.                     if (weightObject == nil) then
  6058.                         animTable[name][idx].weight = 1
  6059.                     else
  6060.                         animTable[name][idx].weight = weightObject.Value
  6061.                     end
  6062.                     animTable[name].count = animTable[name].count + 1
  6063.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  6064.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  6065.                     idx = idx + 1
  6066.                 end
  6067.             end
  6068.        
  6069.             -- fallback to defaults
  6070.             if (animTable[name].count <= 0) then
  6071.                 for idx, anim in pairs(fileList) do
  6072.                     animTable[name][idx] = {}
  6073.                     animTable[name][idx].anim = Instance.new("Animation")
  6074.                     animTable[name][idx].anim.Name = name
  6075.                     animTable[name][idx].anim.AnimationId = anim.id
  6076.                     animTable[name][idx].weight = anim.weight
  6077.                     animTable[name].count = animTable[name].count + 1
  6078.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  6079.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  6080.                 end
  6081.             end
  6082.         end
  6083.        
  6084.         -- ANIMATION
  6085.        
  6086.         -- declarations
  6087.         local toolAnim = "None"
  6088.         local toolAnimTime = 0
  6089.        
  6090.         local jumpAnimTime = 0
  6091.         local jumpAnimDuration = 0.175
  6092.        
  6093.         local toolTransitionTime = 0.1
  6094.         local fallTransitionTime = 0.2
  6095.         local jumpMaxLimbVelocity = 0.75
  6096.        
  6097.         -- functions
  6098.        
  6099.         function stopAllAnimations()
  6100.             local oldAnim = currentAnim
  6101.        
  6102.             -- return to idle if finishing an emote
  6103.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  6104.                 oldAnim = "idle"
  6105.             end
  6106.        
  6107.             currentAnim = ""
  6108.             if (currentAnimKeyframeHandler ~= nil) then
  6109.                 currentAnimKeyframeHandler:disconnect()
  6110.             end
  6111.        
  6112.             if (oldAnimTrack ~= nil) then
  6113.                 oldAnimTrack:Stop()
  6114.                 oldAnimTrack:Destroy()
  6115.                 oldAnimTrack = nil
  6116.             end
  6117.             if (currentAnimTrack ~= nil) then
  6118.                 currentAnimTrack:Stop()
  6119.                 currentAnimTrack:Destroy()
  6120.                 currentAnimTrack = nil
  6121.             end
  6122.             return oldAnim
  6123.         end
  6124.        
  6125.         local function keyFrameReachedFunc(frameName)
  6126.             if (frameName == "End") then
  6127.         --      print("Keyframe : ".. frameName)
  6128.                 local repeatAnim = stopAllAnimations()
  6129.                 playAnimation(repeatAnim, 0.0, Humanoid)
  6130.             end
  6131.         end
  6132.        
  6133.         -- Preload animations
  6134.         function playAnimation(animName, transitionTime, humanoid)
  6135.             if (animName ~= currentAnim) then        
  6136.                
  6137.                 if (oldAnimTrack ~= nil) then
  6138.                     oldAnimTrack:Stop()
  6139.                     oldAnimTrack:Destroy()
  6140.                 end
  6141.        
  6142.                 local roll = math.random(1, animTable[animName].totalWeight)
  6143.                 local origRoll = roll
  6144.                 local idx = 1
  6145.                 while (roll > animTable[animName][idx].weight) do
  6146.                     roll = roll - animTable[animName][idx].weight
  6147.                     idx = idx + 1
  6148.                 end
  6149.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  6150.                 local anim = animTable[animName][idx].anim
  6151.        
  6152.                 -- load it to the humanoid; get AnimationTrack
  6153.                 oldAnimTrack = currentAnimTrack
  6154.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  6155.                  
  6156.                 -- play the animation
  6157.                 currentAnimTrack:Play(transitionTime)
  6158.                 currentAnim = animName
  6159.        
  6160.                 -- set up keyframe name triggers
  6161.                 if (currentAnimKeyframeHandler ~= nil) then
  6162.                     currentAnimKeyframeHandler:disconnect()
  6163.                 end
  6164.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  6165.             end
  6166.         end
  6167.        
  6168.         -------------------------------------------------------------------------------------------
  6169.         -------------------------------------------------------------------------------------------
  6170.        
  6171.         local toolAnimName = ""
  6172.         local toolOldAnimTrack = nil
  6173.         local toolAnimTrack = nil
  6174.         local currentToolAnimKeyframeHandler = nil
  6175.        
  6176.         local function toolKeyFrameReachedFunc(frameName)
  6177.             if (frameName == "End") then
  6178.         --      print("Keyframe : ".. frameName)
  6179.                 local repeatAnim = stopToolAnimations()
  6180.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  6181.             end
  6182.         end
  6183.        
  6184.        
  6185.         function playToolAnimation(animName, transitionTime, humanoid)
  6186.             if (animName ~= toolAnimName) then       
  6187.                
  6188.                 if (toolAnimTrack ~= nil) then
  6189.                     toolAnimTrack:Stop()
  6190.                     toolAnimTrack:Destroy()
  6191.                     transitionTime = 0
  6192.                 end
  6193.        
  6194.                 local roll = math.random(1, animTable[animName].totalWeight)
  6195.                 local origRoll = roll
  6196.                 local idx = 1
  6197.                 while (roll > animTable[animName][idx].weight) do
  6198.                     roll = roll - animTable[animName][idx].weight
  6199.                     idx = idx + 1
  6200.                 end
  6201.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  6202.                 local anim = animTable[animName][idx].anim
  6203.        
  6204.                 -- load it to the humanoid; get AnimationTrack
  6205.                 toolOldAnimTrack = toolAnimTrack
  6206.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  6207.                  
  6208.                 -- play the animation
  6209.                 toolAnimTrack:Play(transitionTime)
  6210.                 toolAnimName = animName
  6211.        
  6212.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  6213.             end
  6214.         end
  6215.        
  6216.         function stopToolAnimations()
  6217.             local oldAnim = toolAnimName
  6218.        
  6219.             if (currentToolAnimKeyframeHandler ~= nil) then
  6220.                 currentToolAnimKeyframeHandler:disconnect()
  6221.             end
  6222.        
  6223.             toolAnimName = ""
  6224.             if (toolAnimTrack ~= nil) then
  6225.                 toolAnimTrack:Stop()
  6226.                 toolAnimTrack:Destroy()
  6227.                 toolAnimTrack = nil
  6228.             end
  6229.        
  6230.        
  6231.             return oldAnim
  6232.         end
  6233.        
  6234.         -------------------------------------------------------------------------------------------
  6235.         -------------------------------------------------------------------------------------------
  6236.        
  6237.        
  6238.         function onRunning(speed)
  6239.             if speed>0 then
  6240.                 playAnimation("walk", 0.1, Humanoid)
  6241.                 pose = "Running"
  6242.             else
  6243.                 playAnimation("idle", 0.1, Humanoid)
  6244.                 pose = "Standing"
  6245.             end
  6246.         end
  6247.        
  6248.         function onDied()
  6249.             pose = "Dead"
  6250.         end
  6251.        
  6252.         function onJumping()
  6253.             playAnimation("jump", 0.1, Humanoid)
  6254.             jumpAnimTime = jumpAnimDuration
  6255.             pose = "Jumping"
  6256.         end
  6257.        
  6258.         function onClimbing()
  6259.             playAnimation("climb", 0.1, Humanoid)
  6260.             pose = "Climbing"
  6261.         end
  6262.        
  6263.         function onGettingUp()
  6264.             pose = "GettingUp"
  6265.         end
  6266.        
  6267.         function onFreeFall()
  6268.             if (jumpAnimTime <= 0) then
  6269.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6270.             end
  6271.             pose = "FreeFall"
  6272.         end
  6273.        
  6274.         function onFallingDown()
  6275.             pose = "FallingDown"
  6276.         end
  6277.        
  6278.         function onSeated()
  6279.             pose = "Seated"
  6280.         end
  6281.        
  6282.         function onPlatformStanding()
  6283.             pose = "PlatformStanding"
  6284.         end
  6285.        
  6286.         function onSwimming(speed)
  6287.             if speed>0 then
  6288.                 pose = "Running"
  6289.             else
  6290.                 pose = "Standing"
  6291.             end
  6292.         end
  6293.        
  6294.         local function getTool()   
  6295.             for _, kid in ipairs(Figure:GetChildren()) do
  6296.                 if kid.className == "Tool" then return kid end
  6297.             end
  6298.             return nil
  6299.         end
  6300.        
  6301.         local function getToolAnim(tool)
  6302.             for _, c in ipairs(tool:GetChildren()) do
  6303.                 if c.Name == "toolanim" and c.className == "StringValue" then
  6304.                     return c
  6305.                 end
  6306.             end
  6307.             return nil
  6308.         end
  6309.        
  6310.         local function animateTool()
  6311.            
  6312.             if (toolAnim == "None") then
  6313.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  6314.                 return
  6315.             end
  6316.        
  6317.             if (toolAnim == "Slash") then
  6318.                 playToolAnimation("toolslash", 0, Humanoid)
  6319.                 return
  6320.             end
  6321.        
  6322.             if (toolAnim == "Lunge") then
  6323.                 playToolAnimation("toollunge", 0, Humanoid)
  6324.                 return
  6325.             end
  6326.         end
  6327.        
  6328.         local function moveSit()
  6329.             RightShoulder.MaxVelocity = 0.15
  6330.             LeftShoulder.MaxVelocity = 0.15
  6331.             RightShoulder:SetDesiredAngle(3.14 /2)
  6332.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  6333.             RightHip:SetDesiredAngle(3.14 /2)
  6334.             LeftHip:SetDesiredAngle(-3.14 /2)
  6335.         end
  6336.        
  6337.         local lastTick = 0
  6338.        
  6339.         function move(time)
  6340.             local amplitude = 1
  6341.             local frequency = 1
  6342.             local deltaTime = time - lastTick
  6343.             lastTick = time
  6344.        
  6345.             local climbFudge = 0
  6346.             local setAngles = false
  6347.        
  6348.             if (jumpAnimTime > 0) then
  6349.                 jumpAnimTime = jumpAnimTime - deltaTime
  6350.             end
  6351.        
  6352.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  6353.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6354.             elseif (pose == "Seated") then
  6355.                 stopAllAnimations()
  6356.                 moveSit()
  6357.                 return
  6358.             elseif (pose == "Running") then
  6359.                 playAnimation("walk", 0.1, Humanoid)
  6360.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  6361.         --      print("Wha " .. pose)
  6362.                 amplitude = 0.1
  6363.                 frequency = 1
  6364.                 setAngles = true
  6365.             end
  6366.        
  6367.             if (setAngles) then
  6368.                 local desiredAngle = amplitude * math.sin(time * frequency)
  6369.        
  6370.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  6371.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  6372.                 RightHip:SetDesiredAngle(-desiredAngle)
  6373.                 LeftHip:SetDesiredAngle(-desiredAngle)
  6374.             end
  6375.        
  6376.             -- Tool Animation handling
  6377.             local tool = getTool()
  6378.             if tool then
  6379.            
  6380.                 local animStringValueObject = getToolAnim(tool)
  6381.        
  6382.                 if animStringValueObject then
  6383.                     toolAnim = animStringValueObject.Value
  6384.                     -- message recieved, delete StringValue
  6385.                     animStringValueObject.Parent = nil
  6386.                     toolAnimTime = time + .3
  6387.                 end
  6388.        
  6389.                 if time > toolAnimTime then
  6390.                     toolAnimTime = 0
  6391.                     toolAnim = "None"
  6392.                 end
  6393.        
  6394.                 animateTool()      
  6395.             else
  6396.                 stopToolAnimations()
  6397.                 toolAnim = "None"
  6398.                 toolAnimTime = 0
  6399.             end
  6400.         end
  6401.        
  6402.         -- connect events
  6403.         Humanoid.Died:connect(onDied)
  6404.         Humanoid.Running:connect(onRunning)
  6405.         Humanoid.Jumping:connect(onJumping)
  6406.         Humanoid.Climbing:connect(onClimbing)
  6407.         Humanoid.GettingUp:connect(onGettingUp)
  6408.         Humanoid.FreeFalling:connect(onFreeFall)
  6409.         Humanoid.FallingDown:connect(onFallingDown)
  6410.         Humanoid.Seated:connect(onSeated)
  6411.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  6412.         Humanoid.Swimming:connect(onSwimming)
  6413.        
  6414.         -- main program
  6415.        
  6416.         local runService = game:service("RunService");
  6417.        
  6418.         -- initialize to idle
  6419.         playAnimation("idle", 1, Humanoid)
  6420.         pose = "Standing"
  6421.        
  6422.         while Figure.Parent~=nil do
  6423.             local _, time = wait(1)
  6424.             move(time)
  6425.         end
  6426.             end)
  6427. end
  6428. coroutine.wrap(AKTO_fake_script)()
  6429. local function NQXG_fake_script() -- FollowingNPC.LocalScript
  6430.     local script = Instance.new('LocalScript', FollowingNPC)
  6431.  
  6432.         script.Parent.MouseButton1Down:Connect(function()
  6433.         local unanchoredparts = {}
  6434.         local movers = {}
  6435.          local tog = true
  6436.          local move = false
  6437.          local toggle2 = true
  6438.         local Player = game:GetService("Players").LocalPlayer
  6439.         local Character = Player.Character
  6440.         local mov = {};
  6441.         local mov2 = {};
  6442.         local head = Character:WaitForChild("BakonHead")
  6443.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  6444.                       torso2 = Character:WaitForChild("Kate Hair"),
  6445.                       rightarm = Character:WaitForChild("Hat1"),
  6446.                      leftarm = Character:WaitForChild("Pal Hair"),
  6447.                      rightleg = Character:WaitForChild("LavanderHair"),
  6448.                      leftleg = Character:WaitForChild("Pink Hair"),
  6449.         }
  6450.         head.Handle.AccessoryWeld:Remove()
  6451.         head.Handle.HatAttachment:Remove()
  6452.         for i,v in next, Hats do
  6453.         v.Handle.AccessoryWeld:Remove()
  6454.         for _,mesh in next, v:GetDescendants() do
  6455.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  6456.         mesh:Remove()
  6457.         end
  6458.         end
  6459.         end
  6460.         local Network = coroutine.create(function()
  6461.         while true do
  6462.         game:GetService("RunService").Heartbeat:Wait()
  6463.         settings().Physics.AllowSleep = false
  6464.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  6465.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  6466.         end
  6467.         end)
  6468.         coroutine.resume(Network)
  6469.        
  6470.         function ftp(str)
  6471.             local pt = {};
  6472.             if str ~= 'me' and str ~= 'random' then
  6473.                 for i, v in pairs(game.Players:GetPlayers()) do
  6474.                     if v.Name:lower():find(str:lower()) then
  6475.                         table.insert(pt, v);
  6476.                     end
  6477.                 end
  6478.             elseif str == 'me' then
  6479.                 table.insert(pt, plr);
  6480.             elseif str == 'random' then
  6481.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  6482.             end
  6483.             return pt;
  6484.         end
  6485.        
  6486.         local function align(i,v)
  6487.         local att0 = Instance.new("Attachment", i)
  6488.         att0.Position = Vector3.new(0,0,0)
  6489.         local att1 = Instance.new("Attachment", v)
  6490.         att1.Position = Vector3.new(0,0,0)
  6491.         local AP = Instance.new("AlignPosition", i)
  6492.         AP.Attachment0 = att0
  6493.         AP.Attachment1 = att1
  6494.         AP.RigidityEnabled = false
  6495.         AP.ReactionForceEnabled = false
  6496.         AP.ApplyAtCenterOfMass = true
  6497.         AP.MaxForce = 9999999
  6498.         AP.MaxVelocity = math.huge
  6499.         AP.Responsiveness = 65
  6500.         local AO = Instance.new("AlignOrientation", i)
  6501.         AO.Attachment0 = att0
  6502.         AO.Attachment1 = att1
  6503.         AO.ReactionTorqueEnabled = true
  6504.         AO.PrimaryAxisOnly = false
  6505.         AO.MaxTorque = 9999999
  6506.         AO.MaxAngularVelocity = math.huge
  6507.         AO.Responsiveness = 50
  6508.         end
  6509.        
  6510.         Character.Archivable = true
  6511.         local clone = Character:Clone()
  6512.         clone.Parent = workspace
  6513.         clone.Name = "gay"
  6514.         clone.Head.face:Destroy()
  6515.        
  6516.         align(head.Handle, clone["Head"])
  6517.         align(Hats.torso1.Handle, clone["Torso"])
  6518.         align(Hats.torso2.Handle, clone["Torso"])
  6519.         align(Hats.rightarm.Handle, clone["Right Arm"])
  6520.         align(Hats.leftarm.Handle, clone["Left Arm"])
  6521.         align(Hats.rightleg.Handle, clone["Right Leg"])
  6522.         align(Hats.leftleg.Handle, clone["Left Leg"])
  6523.        
  6524.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  6525.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6526.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6527.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6528.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6529.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6530.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6531.        
  6532.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  6533.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  6534.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  6535.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  6536.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  6537.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  6538.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  6539.        
  6540.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  6541.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  6542.        
  6543.         clone:FindFirstChild("Kate Hair"):Destroy()
  6544.         clone:FindFirstChild("Hat1"):Destroy()
  6545.         clone:FindFirstChild("LavanderHair"):Destroy()
  6546.         clone:FindFirstChild("Pink Hair"):Destroy()
  6547.         clone:FindFirstChild("Pal Hair"):Destroy()
  6548.         clone:FindFirstChild("BakonHead"):Destroy()
  6549.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  6550.        
  6551.         clone:FindFirstChild("Head").Transparency = 1
  6552.         clone:FindFirstChild("Torso").Transparency = 1
  6553.         clone:FindFirstChild("Right Arm").Transparency = 1
  6554.         clone:FindFirstChild("Left Arm").Transparency = 1
  6555.         clone:FindFirstChild("Right Leg").Transparency = 1
  6556.         clone:FindFirstChild("Left Leg").Transparency = 1
  6557.        
  6558.        
  6559.         if Character.Humanoid.Health == 0 then
  6560.                     game.Workspace.gay:Destroy()
  6561.                 end
  6562.            
  6563.             function   waitForChild(parent, childName)
  6564.             local child = parent:findFirstChild(childName)
  6565.             if child then return child end
  6566.             while true do
  6567.                 child = parent.ChildAdded:wait()
  6568.                 if child.Name==childName then return child end
  6569.             end
  6570.         end
  6571.        
  6572.         local Figure = game.Workspace.gay
  6573.         local Torso = waitForChild(Figure, "Torso")
  6574.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  6575.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  6576.         local RightHip = waitForChild(Torso, "Right Hip")
  6577.         local LeftHip = waitForChild(Torso, "Left Hip")
  6578.         local Neck = waitForChild(Torso, "Neck")
  6579.         local Humanoid = waitForChild(Figure, "Humanoid")
  6580.         local pose = "Standing"
  6581.        
  6582.         local currentAnim = ""
  6583.         local currentAnimTrack = nil
  6584.         local currentAnimKeyframeHandler = nil
  6585.         local oldAnimTrack = nil
  6586.         local animTable = {}
  6587.         local animNames = {
  6588.             idle =  {  
  6589.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  6590.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  6591.                     },
  6592.             walk =  {  
  6593.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  6594.                     },
  6595.             run =   {
  6596.                         { id = "run.xml", weight = 10 }
  6597.                     },
  6598.             jump =  {
  6599.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  6600.                     },
  6601.             fall =  {
  6602.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  6603.                     },
  6604.             climb = {
  6605.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  6606.                     },
  6607.             toolnone = {
  6608.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  6609.                     },
  6610.             toolslash = {
  6611.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  6612.         --              { id = "slash.xml", weight = 10 }
  6613.                     },
  6614.             toollunge = {
  6615.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  6616.                     },
  6617.             wave = {
  6618.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  6619.                     },
  6620.             point = {
  6621.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  6622.                     },
  6623.             dance = {
  6624.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  6625.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  6626.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  6627.                     },
  6628.             laugh = {
  6629.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  6630.                     },
  6631.             cheer = {
  6632.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  6633.                     },
  6634.         }
  6635.        
  6636.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  6637.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  6638.        
  6639.         math.randomseed(tick())
  6640.        
  6641.         -- Setup animation objects
  6642.         for name, fileList in pairs(animNames) do
  6643.             animTable[name] = {}
  6644.             animTable[name].count = 0
  6645.             animTable[name].totalWeight = 0
  6646.        
  6647.             -- check for config values
  6648.             local config = script:FindFirstChild(name)
  6649.             if (config ~= nil) then
  6650.         --      print("Loading anims " .. name)
  6651.                 local idx = 1
  6652.                 for _, childPart in pairs(config:GetChildren()) do
  6653.                     animTable[name][idx] = {}
  6654.                     animTable[name][idx].anim = childPart
  6655.                     local weightObject = childPart:FindFirstChild("Weight")
  6656.                     if (weightObject == nil) then
  6657.                         animTable[name][idx].weight = 1
  6658.                     else
  6659.                         animTable[name][idx].weight = weightObject.Value
  6660.                     end
  6661.                     animTable[name].count = animTable[name].count + 1
  6662.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  6663.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  6664.                     idx = idx + 1
  6665.                 end
  6666.             end
  6667.        
  6668.             -- fallback to defaults
  6669.             if (animTable[name].count <= 0) then
  6670.                 for idx, anim in pairs(fileList) do
  6671.                     animTable[name][idx] = {}
  6672.                     animTable[name][idx].anim = Instance.new("Animation")
  6673.                     animTable[name][idx].anim.Name = name
  6674.                     animTable[name][idx].anim.AnimationId = anim.id
  6675.                     animTable[name][idx].weight = anim.weight
  6676.                     animTable[name].count = animTable[name].count + 1
  6677.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  6678.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  6679.                 end
  6680.             end
  6681.         end
  6682.        
  6683.         -- ANIMATION
  6684.        
  6685.         -- declarations
  6686.         local toolAnim = "None"
  6687.         local toolAnimTime = 0
  6688.        
  6689.         local jumpAnimTime = 0
  6690.         local jumpAnimDuration = 0.175
  6691.        
  6692.         local toolTransitionTime = 0.1
  6693.         local fallTransitionTime = 0.2
  6694.         local jumpMaxLimbVelocity = 0.75
  6695.        
  6696.         -- functions
  6697.        
  6698.         function stopAllAnimations()
  6699.             local oldAnim = currentAnim
  6700.        
  6701.             -- return to idle if finishing an emote
  6702.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  6703.                 oldAnim = "idle"
  6704.             end
  6705.        
  6706.             currentAnim = ""
  6707.             if (currentAnimKeyframeHandler ~= nil) then
  6708.                 currentAnimKeyframeHandler:disconnect()
  6709.             end
  6710.        
  6711.             if (oldAnimTrack ~= nil) then
  6712.                 oldAnimTrack:Stop()
  6713.                 oldAnimTrack:Destroy()
  6714.                 oldAnimTrack = nil
  6715.             end
  6716.             if (currentAnimTrack ~= nil) then
  6717.                 currentAnimTrack:Stop()
  6718.                 currentAnimTrack:Destroy()
  6719.                 currentAnimTrack = nil
  6720.             end
  6721.             return oldAnim
  6722.         end
  6723.        
  6724.         local function keyFrameReachedFunc(frameName)
  6725.             if (frameName == "End") then
  6726.         --      print("Keyframe : ".. frameName)
  6727.                 local repeatAnim = stopAllAnimations()
  6728.                 playAnimation(repeatAnim, 0.0, Humanoid)
  6729.             end
  6730.         end
  6731.        
  6732.         -- Preload animations
  6733.         function playAnimation(animName, transitionTime, humanoid)
  6734.             if (animName ~= currentAnim) then        
  6735.                
  6736.                 if (oldAnimTrack ~= nil) then
  6737.                     oldAnimTrack:Stop()
  6738.                     oldAnimTrack:Destroy()
  6739.                 end
  6740.        
  6741.                 local roll = math.random(1, animTable[animName].totalWeight)
  6742.                 local origRoll = roll
  6743.                 local idx = 1
  6744.                 while (roll > animTable[animName][idx].weight) do
  6745.                     roll = roll - animTable[animName][idx].weight
  6746.                     idx = idx + 1
  6747.                 end
  6748.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  6749.                 local anim = animTable[animName][idx].anim
  6750.        
  6751.                 -- load it to the humanoid; get AnimationTrack
  6752.                 oldAnimTrack = currentAnimTrack
  6753.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  6754.                  
  6755.                 -- play the animation
  6756.                 currentAnimTrack:Play(transitionTime)
  6757.                 currentAnim = animName
  6758.        
  6759.                 -- set up keyframe name triggers
  6760.                 if (currentAnimKeyframeHandler ~= nil) then
  6761.                     currentAnimKeyframeHandler:disconnect()
  6762.                 end
  6763.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  6764.             end
  6765.         end
  6766.        
  6767.         -------------------------------------------------------------------------------------------
  6768.         -------------------------------------------------------------------------------------------
  6769.        
  6770.         local toolAnimName = ""
  6771.         local toolOldAnimTrack = nil
  6772.         local toolAnimTrack = nil
  6773.         local currentToolAnimKeyframeHandler = nil
  6774.        
  6775.         local function toolKeyFrameReachedFunc(frameName)
  6776.             if (frameName == "End") then
  6777.         --      print("Keyframe : ".. frameName)
  6778.                 local repeatAnim = stopToolAnimations()
  6779.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  6780.             end
  6781.         end
  6782.        
  6783.        
  6784.         function playToolAnimation(animName, transitionTime, humanoid)
  6785.             if (animName ~= toolAnimName) then       
  6786.                
  6787.                 if (toolAnimTrack ~= nil) then
  6788.                     toolAnimTrack:Stop()
  6789.                     toolAnimTrack:Destroy()
  6790.                     transitionTime = 0
  6791.                 end
  6792.        
  6793.                 local roll = math.random(1, animTable[animName].totalWeight)
  6794.                 local origRoll = roll
  6795.                 local idx = 1
  6796.                 while (roll > animTable[animName][idx].weight) do
  6797.                     roll = roll - animTable[animName][idx].weight
  6798.                     idx = idx + 1
  6799.                 end
  6800.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  6801.                 local anim = animTable[animName][idx].anim
  6802.        
  6803.                 -- load it to the humanoid; get AnimationTrack
  6804.                 toolOldAnimTrack = toolAnimTrack
  6805.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  6806.                  
  6807.                 -- play the animation
  6808.                 toolAnimTrack:Play(transitionTime)
  6809.                 toolAnimName = animName
  6810.        
  6811.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  6812.             end
  6813.         end
  6814.        
  6815.         function stopToolAnimations()
  6816.             local oldAnim = toolAnimName
  6817.        
  6818.             if (currentToolAnimKeyframeHandler ~= nil) then
  6819.                 currentToolAnimKeyframeHandler:disconnect()
  6820.             end
  6821.        
  6822.             toolAnimName = ""
  6823.             if (toolAnimTrack ~= nil) then
  6824.                 toolAnimTrack:Stop()
  6825.                 toolAnimTrack:Destroy()
  6826.                 toolAnimTrack = nil
  6827.             end
  6828.        
  6829.        
  6830.             return oldAnim
  6831.         end
  6832.        
  6833.         -------------------------------------------------------------------------------------------
  6834.         -------------------------------------------------------------------------------------------
  6835.        
  6836.        
  6837.         function onRunning(speed)
  6838.             if speed>0 then
  6839.                 playAnimation("walk", 0.1, Humanoid)
  6840.                 pose = "Running"
  6841.             else
  6842.                 playAnimation("idle", 0.1, Humanoid)
  6843.                 pose = "Standing"
  6844.             end
  6845.         end
  6846.        
  6847.         function onDied()
  6848.             pose = "Dead"
  6849.         end
  6850.        
  6851.         function onJumping()
  6852.             playAnimation("jump", 0.1, Humanoid)
  6853.             jumpAnimTime = jumpAnimDuration
  6854.             pose = "Jumping"
  6855.         end
  6856.        
  6857.         function onClimbing()
  6858.             playAnimation("climb", 0.1, Humanoid)
  6859.             pose = "Climbing"
  6860.         end
  6861.        
  6862.         function onGettingUp()
  6863.             pose = "GettingUp"
  6864.         end
  6865.        
  6866.         function onFreeFall()
  6867.             if (jumpAnimTime <= 0) then
  6868.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6869.             end
  6870.             pose = "FreeFall"
  6871.         end
  6872.        
  6873.         function onFallingDown()
  6874.             pose = "FallingDown"
  6875.         end
  6876.        
  6877.         function onSeated()
  6878.             pose = "Seated"
  6879.         end
  6880.        
  6881.         function onPlatformStanding()
  6882.             pose = "PlatformStanding"
  6883.         end
  6884.        
  6885.         function onSwimming(speed)
  6886.             if speed>0 then
  6887.                 pose = "Running"
  6888.             else
  6889.                 pose = "Standing"
  6890.             end
  6891.         end
  6892.        
  6893.         local function getTool()   
  6894.             for _, kid in ipairs(Figure:GetChildren()) do
  6895.                 if kid.className == "Tool" then return kid end
  6896.             end
  6897.             return nil
  6898.         end
  6899.        
  6900.         local function getToolAnim(tool)
  6901.             for _, c in ipairs(tool:GetChildren()) do
  6902.                 if c.Name == "toolanim" and c.className == "StringValue" then
  6903.                     return c
  6904.                 end
  6905.             end
  6906.             return nil
  6907.         end
  6908.        
  6909.         local function animateTool()
  6910.            
  6911.             if (toolAnim == "None") then
  6912.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  6913.                 return
  6914.             end
  6915.        
  6916.             if (toolAnim == "Slash") then
  6917.                 playToolAnimation("toolslash", 0, Humanoid)
  6918.                 return
  6919.             end
  6920.        
  6921.             if (toolAnim == "Lunge") then
  6922.                 playToolAnimation("toollunge", 0, Humanoid)
  6923.                 return
  6924.             end
  6925.         end
  6926.        
  6927.         local function moveSit()
  6928.             RightShoulder.MaxVelocity = 0.15
  6929.             LeftShoulder.MaxVelocity = 0.15
  6930.             RightShoulder:SetDesiredAngle(3.14 /2)
  6931.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  6932.             RightHip:SetDesiredAngle(3.14 /2)
  6933.             LeftHip:SetDesiredAngle(-3.14 /2)
  6934.         end
  6935.        
  6936.         local lastTick = 0
  6937.        
  6938.         function move(time)
  6939.             local amplitude = 1
  6940.             local frequency = 1
  6941.             local deltaTime = time - lastTick
  6942.             lastTick = time
  6943.        
  6944.             local climbFudge = 0
  6945.             local setAngles = false
  6946.        
  6947.             if (jumpAnimTime > 0) then
  6948.                 jumpAnimTime = jumpAnimTime - deltaTime
  6949.             end
  6950.        
  6951.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  6952.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6953.             elseif (pose == "Seated") then
  6954.                 stopAllAnimations()
  6955.                 moveSit()
  6956.                 return
  6957.             elseif (pose == "Running") then
  6958.                 playAnimation("walk", 0.1, Humanoid)
  6959.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  6960.         --      print("Wha " .. pose)
  6961.                 amplitude = 0.1
  6962.                 frequency = 1
  6963.                 setAngles = true
  6964.             end
  6965.        
  6966.             if (setAngles) then
  6967.                 local desiredAngle = amplitude * math.sin(time * frequency)
  6968.        
  6969.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  6970.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  6971.                 RightHip:SetDesiredAngle(-desiredAngle)
  6972.                 LeftHip:SetDesiredAngle(-desiredAngle)
  6973.             end
  6974.        
  6975.             -- Tool Animation handling
  6976.             local tool = getTool()
  6977.             if tool then
  6978.            
  6979.                 local animStringValueObject = getToolAnim(tool)
  6980.        
  6981.                 if animStringValueObject then
  6982.                     toolAnim = animStringValueObject.Value
  6983.                     -- message recieved, delete StringValue
  6984.                     animStringValueObject.Parent = nil
  6985.                     toolAnimTime = time + .3
  6986.                 end
  6987.        
  6988.                 if time > toolAnimTime then
  6989.                     toolAnimTime = 0
  6990.                     toolAnim = "None"
  6991.                 end
  6992.        
  6993.                 animateTool()      
  6994.             else
  6995.                 stopToolAnimations()
  6996.                 toolAnim = "None"
  6997.                 toolAnimTime = 0
  6998.             end
  6999.         end
  7000.        
  7001.         -- connect events
  7002.         Humanoid.Died:connect(onDied)
  7003.         Humanoid.Running:connect(onRunning)
  7004.         Humanoid.Jumping:connect(onJumping)
  7005.         Humanoid.Climbing:connect(onClimbing)
  7006.         Humanoid.GettingUp:connect(onGettingUp)
  7007.         Humanoid.FreeFalling:connect(onFreeFall)
  7008.         Humanoid.FallingDown:connect(onFallingDown)
  7009.         Humanoid.Seated:connect(onSeated)
  7010.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  7011.         Humanoid.Swimming:connect(onSwimming)
  7012.        
  7013.         -- main program
  7014.        
  7015.         local runService = game:service("RunService");
  7016.        
  7017.         -- initialize to idle
  7018.         playAnimation("idle", 1, Humanoid)
  7019.         pose = "Standing"
  7020.        
  7021.         while Figure.Parent~=nil do
  7022.             local _, time = wait(1)
  7023.             move(time)
  7024.         end
  7025.             end)
  7026. end
  7027. coroutine.wrap(NQXG_fake_script)()
  7028. local function TVZL_fake_script() -- FollowingNPC.LocalScript
  7029.     local script = Instance.new('LocalScript', FollowingNPC)
  7030.  
  7031.     script.Parent.MouseButton1Down:Connect(function()
  7032.         wait(1)
  7033.     local larm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
  7034.     local rarm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
  7035.    
  7036.     function findNearestTorso(pos)
  7037.         local list = game.Workspace:children()
  7038.         local torso = nil
  7039.         local dist = 10000
  7040.         local temp = nil
  7041.         local human = nil
  7042.         local temp2 = nil
  7043.         for x = 1, #list do
  7044.             temp2 = list[x]
  7045.             if (temp2.className == "Model") and (temp2 ~= game.Workspace.gay) then
  7046.                 temp = temp2:findFirstChild("HumanoidRootPart")
  7047.                 human = temp2:findFirstChild("Humanoid")
  7048.                 if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  7049.                     if (temp.Position - pos).magnitude < dist then
  7050.                         torso = temp
  7051.                         dist = (temp.Position - pos).magnitude
  7052.                     end
  7053.                 end
  7054.             end
  7055.         end
  7056.         return torso
  7057.     end
  7058.    
  7059.    
  7060.    
  7061.    
  7062.     while true do
  7063.         wait(math.random(1,5))
  7064.         local target = findNearestTorso(game.Workspace.gay.HumanoidRootPart.Position)
  7065.         if target ~= nil then
  7066.             game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
  7067.         end
  7068.    
  7069.     end
  7070.     end)
  7071. end
  7072. coroutine.wrap(TVZL_fake_script)()
  7073. local function KIVAYYY_fake_script() -- Reset.LocalScript
  7074.     local script = Instance.new('LocalScript', Reset)
  7075.  
  7076.         script.Parent.MouseButton1Down:Connect(function()
  7077.         game.Players.LocalPlayer.Character.Humanoid.Health = 0
  7078.         end)
  7079. end
  7080. coroutine.wrap(KIVAYYY_fake_script)()
  7081. local function VZMQ_fake_script() -- ControlNPC.LocalScript
  7082.     local script = Instance.new('LocalScript', ControlNPC)
  7083.  
  7084.         script.Parent.MouseButton1Down:Connect(function()
  7085.             plr = game.Players.LocalPlayer
  7086.             if script.Parent.Text == "Control" then
  7087.         script.Parent.Text = "Uncontrol"   
  7088.         workspace.gay.Humanoid.PlatformStand = true
  7089.         W1 = Instance.new("Weld",workspace)
  7090.         W1.Name = "Weld1"
  7091.         W1.Part0 = plr.Character.Torso
  7092.         W1.Part1 = workspace.gay.Torso
  7093.         W2 = Instance.new("Weld",workspace)
  7094.         W2.Name = "Weld2"
  7095.         W2.Part0 = plr.Character.Head
  7096.         W2.Part1 = workspace.gay.Head
  7097.         W3 = Instance.new("Weld",workspace)
  7098.         W3.Name = "Weld3"
  7099.         W3.Part0 = plr.Character.HumanoidRootPart
  7100.         W3.Part1 = workspace.gay.HumanoidRootPart
  7101.         W4 = Instance.new("Weld",workspace)
  7102.         W4.Name = "Weld4"
  7103.         W4.Part0 = plr.Character["Left Arm"]
  7104.         W4.Part1 = workspace.gay["Left Arm"]
  7105.         W5 = Instance.new("Weld",workspace)
  7106.         W5.Name = "Weld5"
  7107.         W5.Part0 = plr.Character["Left Leg"]
  7108.         W5.Part1 = workspace.gay["Left Leg"]
  7109.         W6 = Instance.new("Weld",workspace)
  7110.         W6.Name = "Weld6"
  7111.         W6.Part0 = plr.Character["Right Arm"]
  7112.         W6.Part1 = workspace.gay["Right Arm"]
  7113.         W7 = Instance.new("Weld",workspace)
  7114.         W7.Name = "Weld7"
  7115.         W7.Part0 = plr.Character["Right Leg"]
  7116.         W7.Part1 = workspace.gay["Right Leg"]
  7117.         for i,v in pairs(plr.Character:GetChildren()) do
  7118.                 if v.ClassName == "Part" then
  7119.                     v.Transparency = 1
  7120.                 end
  7121.                 plr.Character.HumanoidRootPart.Transparency = 1
  7122.                 if v.ClassName == "Accessory" then
  7123.                     v.Handle.Transparency = 0
  7124.                 end
  7125.                 plr.Character.Humanoid.NameOcclusion = "NoOcclusion"
  7126.         end
  7127.         elseif script.Parent.Text == "Uncontrol" then
  7128.         script.Parent.Text = "Control"
  7129.         workspace.gay.Humanoid.PlatformStand = false
  7130.         workspace.Weld1:Remove()
  7131.         workspace.Weld2:Remove()
  7132.         workspace.Weld3:Remove()
  7133.         workspace.Weld4:Remove()
  7134.         workspace.Weld5:Remove()
  7135.         workspace.Weld6:Remove()
  7136.         workspace.Weld7:Remove()
  7137.         for i,v in pairs(plr.Character:GetChildren()) do
  7138.                 if v.ClassName == "Part" then
  7139.                     v.Transparency = 0
  7140.                 end
  7141.                 plr.Character.HumanoidRootPart.Transparency = 1
  7142.                 if v.ClassName == "Accessory" then
  7143.                     v.Handle.Transparency = 0
  7144.                 end
  7145.                 plr.Character.Humanoid.NameOcclusion = "OccludeAll"
  7146.         end
  7147.             end
  7148.         end)
  7149. end
  7150. coroutine.wrap(VZMQ_fake_script)()
  7151. local function ZXJL_fake_script() -- AnimationPlayer.LocalScript
  7152.     local script = Instance.new('LocalScript', AnimationPlayer)
  7153.  
  7154.         local toggle = false
  7155.     script.Parent.MouseButton1Down:Connect(function()
  7156.             script.Parent.Parent.Parent.Parent.Parent.Frame2.Visible = true
  7157.     end)
  7158.    
  7159.    
  7160. end
  7161. coroutine.wrap(ZXJL_fake_script)()
  7162. local function IHVMURQ_fake_script() -- SpawnEasyControlNPC.LocalScript
  7163.     local script = Instance.new('LocalScript', SpawnEasyControlNPC)
  7164.  
  7165.         script.Parent.MouseButton1Down:Connect(function()
  7166.         local unanchoredparts = {}
  7167.         local movers = {}
  7168.          local tog = true
  7169.          local move = false
  7170.          local toggle2 = true
  7171.         local Player = game:GetService("Players").LocalPlayer
  7172.         local Character = Player.Character
  7173.         local mov = {};
  7174.         local mov2 = {};
  7175.         local head = Character:WaitForChild("BakonHead")
  7176.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  7177.                       torso2 = Character:WaitForChild("Kate Hair"),
  7178.                       rightarm = Character:WaitForChild("Hat1"),
  7179.                      leftarm = Character:WaitForChild("Pal Hair"),
  7180.                      rightleg = Character:WaitForChild("LavanderHair"),
  7181.                      leftleg = Character:WaitForChild("Pink Hair"),
  7182.         }
  7183.         head.Handle.AccessoryWeld:Remove()
  7184.         head.Handle.HatAttachment:Remove()
  7185.         for i,v in next, Hats do
  7186.         v.Handle.AccessoryWeld:Remove()
  7187.         for _,mesh in next, v:GetDescendants() do
  7188.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  7189.         mesh:Remove()
  7190.         end
  7191.         end
  7192.         end
  7193.         local Network = coroutine.create(function()
  7194.         while true do
  7195.         game:GetService("RunService").Heartbeat:Wait()
  7196.         settings().Physics.AllowSleep = false
  7197.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7198.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7199.         end
  7200.         end)
  7201.         coroutine.resume(Network)
  7202.        
  7203.         function ftp(str)
  7204.             local pt = {};
  7205.             if str ~= 'me' and str ~= 'random' then
  7206.                 for i, v in pairs(game.Players:GetPlayers()) do
  7207.                     if v.Name:lower():find(str:lower()) then
  7208.                         table.insert(pt, v);
  7209.                     end
  7210.                 end
  7211.             elseif str == 'me' then
  7212.                 table.insert(pt, plr);
  7213.             elseif str == 'random' then
  7214.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  7215.             end
  7216.             return pt;
  7217.         end
  7218.        
  7219.         local function align(i,v)
  7220.         local att0 = Instance.new("Attachment", i)
  7221.         att0.Position = Vector3.new(0,0,0)
  7222.         local att1 = Instance.new("Attachment", v)
  7223.         att1.Position = Vector3.new(0,0,0)
  7224.         local AP = Instance.new("AlignPosition", i)
  7225.         AP.Attachment0 = att0
  7226.         AP.Attachment1 = att1
  7227.         AP.RigidityEnabled = false
  7228.         AP.ReactionForceEnabled = false
  7229.         AP.ApplyAtCenterOfMass = true
  7230.         AP.MaxForce = 9999999
  7231.         AP.MaxVelocity = math.huge
  7232.         AP.Responsiveness = 65
  7233.         local AO = Instance.new("AlignOrientation", i)
  7234.         AO.Attachment0 = att0
  7235.         AO.Attachment1 = att1
  7236.         AO.ReactionTorqueEnabled = true
  7237.         AO.PrimaryAxisOnly = false
  7238.         AO.MaxTorque = 9999999
  7239.         AO.MaxAngularVelocity = math.huge
  7240.         AO.Responsiveness = 50
  7241.         end
  7242.        
  7243.         Character.Archivable = true
  7244.         local clone = Character:Clone()
  7245.         clone.Parent = workspace
  7246.         clone.Name = "gay"
  7247.         clone.Head.face:Destroy()
  7248.        
  7249.         align(head.Handle, clone["Head"])
  7250.         align(Hats.torso1.Handle, clone["Torso"])
  7251.         align(Hats.torso2.Handle, clone["Torso"])
  7252.         align(Hats.rightarm.Handle, clone["Right Arm"])
  7253.         align(Hats.leftarm.Handle, clone["Left Arm"])
  7254.         align(Hats.rightleg.Handle, clone["Right Leg"])
  7255.         align(Hats.leftleg.Handle, clone["Left Leg"])
  7256.        
  7257.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  7258.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  7259.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  7260.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7261.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7262.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7263.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7264.        
  7265.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  7266.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  7267.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  7268.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  7269.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  7270.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  7271.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  7272.        
  7273.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  7274.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  7275.        
  7276.         clone:FindFirstChild("Kate Hair"):Destroy()
  7277.         clone:FindFirstChild("Hat1"):Destroy()
  7278.         clone:FindFirstChild("LavanderHair"):Destroy()
  7279.         clone:FindFirstChild("Pink Hair"):Destroy()
  7280.         clone:FindFirstChild("Pal Hair"):Destroy()
  7281.         clone:FindFirstChild("BakonHead"):Destroy()
  7282.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  7283.        
  7284.         clone:FindFirstChild("Head").Transparency = 1
  7285.         clone:FindFirstChild("Torso").Transparency = 1
  7286.         clone:FindFirstChild("Right Arm").Transparency = 1
  7287.         clone:FindFirstChild("Left Arm").Transparency = 1
  7288.         clone:FindFirstChild("Right Leg").Transparency = 1
  7289.         clone:FindFirstChild("Left Leg").Transparency = 1
  7290.        
  7291.        
  7292.         if Character.Humanoid.Health == 0 then
  7293.                     game.Workspace.gay:Destroy()
  7294.                 end
  7295.            
  7296.             function   waitForChild(parent, childName)
  7297.             local child = parent:findFirstChild(childName)
  7298.             if child then return child end
  7299.             while true do
  7300.                 child = parent.ChildAdded:wait()
  7301.                 if child.Name==childName then return child end
  7302.             end
  7303.         end
  7304.        
  7305.         local Figure = game.Workspace.gay
  7306.         local Torso = waitForChild(Figure, "Torso")
  7307.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  7308.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  7309.         local RightHip = waitForChild(Torso, "Right Hip")
  7310.         local LeftHip = waitForChild(Torso, "Left Hip")
  7311.         local Neck = waitForChild(Torso, "Neck")
  7312.         local Humanoid = waitForChild(Figure, "Humanoid")
  7313.         local pose = "Standing"
  7314.        
  7315.         local currentAnim = ""
  7316.         local currentAnimTrack = nil
  7317.         local currentAnimKeyframeHandler = nil
  7318.         local oldAnimTrack = nil
  7319.         local animTable = {}
  7320.         local animNames = {
  7321.             idle =  {  
  7322.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  7323.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  7324.                     },
  7325.             walk =  {  
  7326.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  7327.                     },
  7328.             run =   {
  7329.                         { id = "run.xml", weight = 10 }
  7330.                     },
  7331.             jump =  {
  7332.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  7333.                     },
  7334.             fall =  {
  7335.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  7336.                     },
  7337.             climb = {
  7338.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  7339.                     },
  7340.             toolnone = {
  7341.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  7342.                     },
  7343.             toolslash = {
  7344.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  7345.         --              { id = "slash.xml", weight = 10 }
  7346.                     },
  7347.             toollunge = {
  7348.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  7349.                     },
  7350.             wave = {
  7351.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  7352.                     },
  7353.             point = {
  7354.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  7355.                     },
  7356.             dance = {
  7357.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  7358.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  7359.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  7360.                     },
  7361.             laugh = {
  7362.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  7363.                     },
  7364.             cheer = {
  7365.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  7366.                     },
  7367.         }
  7368.        
  7369.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  7370.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  7371.        
  7372.         math.randomseed(tick())
  7373.        
  7374.         -- Setup animation objects
  7375.         for name, fileList in pairs(animNames) do
  7376.             animTable[name] = {}
  7377.             animTable[name].count = 0
  7378.             animTable[name].totalWeight = 0
  7379.        
  7380.             -- check for config values
  7381.             local config = script:FindFirstChild(name)
  7382.             if (config ~= nil) then
  7383.         --      print("Loading anims " .. name)
  7384.                 local idx = 1
  7385.                 for _, childPart in pairs(config:GetChildren()) do
  7386.                     animTable[name][idx] = {}
  7387.                     animTable[name][idx].anim = childPart
  7388.                     local weightObject = childPart:FindFirstChild("Weight")
  7389.                     if (weightObject == nil) then
  7390.                         animTable[name][idx].weight = 1
  7391.                     else
  7392.                         animTable[name][idx].weight = weightObject.Value
  7393.                     end
  7394.                     animTable[name].count = animTable[name].count + 1
  7395.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  7396.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  7397.                     idx = idx + 1
  7398.                 end
  7399.             end
  7400.        
  7401.             -- fallback to defaults
  7402.             if (animTable[name].count <= 0) then
  7403.                 for idx, anim in pairs(fileList) do
  7404.                     animTable[name][idx] = {}
  7405.                     animTable[name][idx].anim = Instance.new("Animation")
  7406.                     animTable[name][idx].anim.Name = name
  7407.                     animTable[name][idx].anim.AnimationId = anim.id
  7408.                     animTable[name][idx].weight = anim.weight
  7409.                     animTable[name].count = animTable[name].count + 1
  7410.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  7411.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  7412.                 end
  7413.             end
  7414.         end
  7415.        
  7416.         -- ANIMATION
  7417.        
  7418.         -- declarations
  7419.         local toolAnim = "None"
  7420.         local toolAnimTime = 0
  7421.        
  7422.         local jumpAnimTime = 0
  7423.         local jumpAnimDuration = 0.175
  7424.        
  7425.         local toolTransitionTime = 0.1
  7426.         local fallTransitionTime = 0.2
  7427.         local jumpMaxLimbVelocity = 0.75
  7428.        
  7429.         -- functions
  7430.        
  7431.         function stopAllAnimations()
  7432.             local oldAnim = currentAnim
  7433.        
  7434.             -- return to idle if finishing an emote
  7435.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  7436.                 oldAnim = "idle"
  7437.             end
  7438.        
  7439.             currentAnim = ""
  7440.             if (currentAnimKeyframeHandler ~= nil) then
  7441.                 currentAnimKeyframeHandler:disconnect()
  7442.             end
  7443.        
  7444.             if (oldAnimTrack ~= nil) then
  7445.                 oldAnimTrack:Stop()
  7446.                 oldAnimTrack:Destroy()
  7447.                 oldAnimTrack = nil
  7448.             end
  7449.             if (currentAnimTrack ~= nil) then
  7450.                 currentAnimTrack:Stop()
  7451.                 currentAnimTrack:Destroy()
  7452.                 currentAnimTrack = nil
  7453.             end
  7454.             return oldAnim
  7455.         end
  7456.        
  7457.         local function keyFrameReachedFunc(frameName)
  7458.             if (frameName == "End") then
  7459.         --      print("Keyframe : ".. frameName)
  7460.                 local repeatAnim = stopAllAnimations()
  7461.                 playAnimation(repeatAnim, 0.0, Humanoid)
  7462.             end
  7463.         end
  7464.        
  7465.         -- Preload animations
  7466.         function playAnimation(animName, transitionTime, humanoid)
  7467.             if (animName ~= currentAnim) then        
  7468.                
  7469.                 if (oldAnimTrack ~= nil) then
  7470.                     oldAnimTrack:Stop()
  7471.                     oldAnimTrack:Destroy()
  7472.                 end
  7473.        
  7474.                 local roll = math.random(1, animTable[animName].totalWeight)
  7475.                 local origRoll = roll
  7476.                 local idx = 1
  7477.                 while (roll > animTable[animName][idx].weight) do
  7478.                     roll = roll - animTable[animName][idx].weight
  7479.                     idx = idx + 1
  7480.                 end
  7481.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  7482.                 local anim = animTable[animName][idx].anim
  7483.        
  7484.                 -- load it to the humanoid; get AnimationTrack
  7485.                 oldAnimTrack = currentAnimTrack
  7486.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  7487.                  
  7488.                 -- play the animation
  7489.                 currentAnimTrack:Play(transitionTime)
  7490.                 currentAnim = animName
  7491.        
  7492.                 -- set up keyframe name triggers
  7493.                 if (currentAnimKeyframeHandler ~= nil) then
  7494.                     currentAnimKeyframeHandler:disconnect()
  7495.                 end
  7496.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  7497.             end
  7498.         end
  7499.        
  7500.         -------------------------------------------------------------------------------------------
  7501.         -------------------------------------------------------------------------------------------
  7502.        
  7503.         local toolAnimName = ""
  7504.         local toolOldAnimTrack = nil
  7505.         local toolAnimTrack = nil
  7506.         local currentToolAnimKeyframeHandler = nil
  7507.        
  7508.         local function toolKeyFrameReachedFunc(frameName)
  7509.             if (frameName == "End") then
  7510.         --      print("Keyframe : ".. frameName)
  7511.                 local repeatAnim = stopToolAnimations()
  7512.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  7513.             end
  7514.         end
  7515.        
  7516.        
  7517.         function playToolAnimation(animName, transitionTime, humanoid)
  7518.             if (animName ~= toolAnimName) then       
  7519.                
  7520.                 if (toolAnimTrack ~= nil) then
  7521.                     toolAnimTrack:Stop()
  7522.                     toolAnimTrack:Destroy()
  7523.                     transitionTime = 0
  7524.                 end
  7525.        
  7526.                 local roll = math.random(1, animTable[animName].totalWeight)
  7527.                 local origRoll = roll
  7528.                 local idx = 1
  7529.                 while (roll > animTable[animName][idx].weight) do
  7530.                     roll = roll - animTable[animName][idx].weight
  7531.                     idx = idx + 1
  7532.                 end
  7533.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  7534.                 local anim = animTable[animName][idx].anim
  7535.        
  7536.                 -- load it to the humanoid; get AnimationTrack
  7537.                 toolOldAnimTrack = toolAnimTrack
  7538.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  7539.                  
  7540.                 -- play the animation
  7541.                 toolAnimTrack:Play(transitionTime)
  7542.                 toolAnimName = animName
  7543.        
  7544.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  7545.             end
  7546.         end
  7547.        
  7548.         function stopToolAnimations()
  7549.             local oldAnim = toolAnimName
  7550.        
  7551.             if (currentToolAnimKeyframeHandler ~= nil) then
  7552.                 currentToolAnimKeyframeHandler:disconnect()
  7553.             end
  7554.        
  7555.             toolAnimName = ""
  7556.             if (toolAnimTrack ~= nil) then
  7557.                 toolAnimTrack:Stop()
  7558.                 toolAnimTrack:Destroy()
  7559.                 toolAnimTrack = nil
  7560.             end
  7561.        
  7562.        
  7563.             return oldAnim
  7564.         end
  7565.        
  7566.         -------------------------------------------------------------------------------------------
  7567.         -------------------------------------------------------------------------------------------
  7568.        
  7569.        
  7570.         function onRunning(speed)
  7571.             if speed>0 then
  7572.                 playAnimation("walk", 0.1, Humanoid)
  7573.                 pose = "Running"
  7574.             else
  7575.                 playAnimation("idle", 0.1, Humanoid)
  7576.                 pose = "Standing"
  7577.             end
  7578.         end
  7579.        
  7580.         function onDied()
  7581.             pose = "Dead"
  7582.         end
  7583.        
  7584.         function onJumping()
  7585.             playAnimation("jump", 0.1, Humanoid)
  7586.             jumpAnimTime = jumpAnimDuration
  7587.             pose = "Jumping"
  7588.         end
  7589.        
  7590.         function onClimbing()
  7591.             playAnimation("climb", 0.1, Humanoid)
  7592.             pose = "Climbing"
  7593.         end
  7594.        
  7595.         function onGettingUp()
  7596.             pose = "GettingUp"
  7597.         end
  7598.        
  7599.         function onFreeFall()
  7600.             if (jumpAnimTime <= 0) then
  7601.                 playAnimation("fall", fallTransitionTime, Humanoid)
  7602.             end
  7603.             pose = "FreeFall"
  7604.         end
  7605.        
  7606.         function onFallingDown()
  7607.             pose = "FallingDown"
  7608.         end
  7609.        
  7610.         function onSeated()
  7611.             pose = "Seated"
  7612.         end
  7613.        
  7614.         function onPlatformStanding()
  7615.             pose = "PlatformStanding"
  7616.         end
  7617.        
  7618.         function onSwimming(speed)
  7619.             if speed>0 then
  7620.                 pose = "Running"
  7621.             else
  7622.                 pose = "Standing"
  7623.             end
  7624.         end
  7625.        
  7626.         local function getTool()   
  7627.             for _, kid in ipairs(Figure:GetChildren()) do
  7628.                 if kid.className == "Tool" then return kid end
  7629.             end
  7630.             return nil
  7631.         end
  7632.        
  7633.         local function getToolAnim(tool)
  7634.             for _, c in ipairs(tool:GetChildren()) do
  7635.                 if c.Name == "toolanim" and c.className == "StringValue" then
  7636.                     return c
  7637.                 end
  7638.             end
  7639.             return nil
  7640.         end
  7641.        
  7642.         local function animateTool()
  7643.            
  7644.             if (toolAnim == "None") then
  7645.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  7646.                 return
  7647.             end
  7648.        
  7649.             if (toolAnim == "Slash") then
  7650.                 playToolAnimation("toolslash", 0, Humanoid)
  7651.                 return
  7652.             end
  7653.        
  7654.             if (toolAnim == "Lunge") then
  7655.                 playToolAnimation("toollunge", 0, Humanoid)
  7656.                 return
  7657.             end
  7658.         end
  7659.        
  7660.         local function moveSit()
  7661.             RightShoulder.MaxVelocity = 0.15
  7662.             LeftShoulder.MaxVelocity = 0.15
  7663.             RightShoulder:SetDesiredAngle(3.14 /2)
  7664.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  7665.             RightHip:SetDesiredAngle(3.14 /2)
  7666.             LeftHip:SetDesiredAngle(-3.14 /2)
  7667.         end
  7668.        
  7669.         local lastTick = 0
  7670.        
  7671.         function move(time)
  7672.             local amplitude = 1
  7673.             local frequency = 1
  7674.             local deltaTime = time - lastTick
  7675.             lastTick = time
  7676.        
  7677.             local climbFudge = 0
  7678.             local setAngles = false
  7679.        
  7680.             if (jumpAnimTime > 0) then
  7681.                 jumpAnimTime = jumpAnimTime - deltaTime
  7682.             end
  7683.        
  7684.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  7685.                 playAnimation("fall", fallTransitionTime, Humanoid)
  7686.             elseif (pose == "Seated") then
  7687.                 stopAllAnimations()
  7688.                 moveSit()
  7689.                 return
  7690.             elseif (pose == "Running") then
  7691.                 playAnimation("walk", 0.1, Humanoid)
  7692.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  7693.         --      print("Wha " .. pose)
  7694.                 amplitude = 0.1
  7695.                 frequency = 1
  7696.                 setAngles = true
  7697.             end
  7698.        
  7699.             if (setAngles) then
  7700.                 local desiredAngle = amplitude * math.sin(time * frequency)
  7701.        
  7702.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  7703.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  7704.                 RightHip:SetDesiredAngle(-desiredAngle)
  7705.                 LeftHip:SetDesiredAngle(-desiredAngle)
  7706.             end
  7707.        
  7708.             -- Tool Animation handling
  7709.             local tool = getTool()
  7710.             if tool then
  7711.            
  7712.                 local animStringValueObject = getToolAnim(tool)
  7713.        
  7714.                 if animStringValueObject then
  7715.                     toolAnim = animStringValueObject.Value
  7716.                     -- message recieved, delete StringValue
  7717.                     animStringValueObject.Parent = nil
  7718.                     toolAnimTime = time + .3
  7719.                 end
  7720.        
  7721.                 if time > toolAnimTime then
  7722.                     toolAnimTime = 0
  7723.                     toolAnim = "None"
  7724.                 end
  7725.        
  7726.                 animateTool()      
  7727.             else
  7728.                 stopToolAnimations()
  7729.                 toolAnim = "None"
  7730.                 toolAnimTime = 0
  7731.             end
  7732.         end
  7733.        
  7734.         -- connect events
  7735.         Humanoid.Died:connect(onDied)
  7736.         Humanoid.Running:connect(onRunning)
  7737.         Humanoid.Jumping:connect(onJumping)
  7738.         Humanoid.Climbing:connect(onClimbing)
  7739.         Humanoid.GettingUp:connect(onGettingUp)
  7740.         Humanoid.FreeFalling:connect(onFreeFall)
  7741.         Humanoid.FallingDown:connect(onFallingDown)
  7742.         Humanoid.Seated:connect(onSeated)
  7743.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  7744.         Humanoid.Swimming:connect(onSwimming)
  7745.        
  7746.         -- main program
  7747.        
  7748.         local runService = game:service("RunService");
  7749.        
  7750.         -- initialize to idle
  7751.         playAnimation("idle", 1, Humanoid)
  7752.         pose = "Standing"
  7753.        
  7754.         while Figure.Parent~=nil do
  7755.             local _, time = wait(1)
  7756.             move(time)
  7757.         end
  7758.             end)
  7759. end
  7760. coroutine.wrap(IHVMURQ_fake_script)()
  7761. local function ZPXIAAZ_fake_script() -- SpawnEasyControlNPC.LocalScript
  7762.     local script = Instance.new('LocalScript', SpawnEasyControlNPC)
  7763.  
  7764.     script.Parent.MouseButton1Down:Connect(function()
  7765.         wait(1)
  7766.     game:GetService("RunService").Stepped:Connect(function()
  7767.                 sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7768.                     sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7769.                 end)
  7770.                
  7771.                 local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
  7772.                 local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
  7773.                 local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
  7774.                
  7775.                 settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7776.                
  7777.                 local PoseToCF = function(Pose,Motor)
  7778.                     return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
  7779.                 end
  7780.                
  7781.                 local Joints = {
  7782.                     ['Torso'] = Root['RootJoint'];
  7783.                     ['Left Arm'] = Torso['Left Shoulder'];
  7784.                     ['Right Arm'] = Torso['Right Shoulder'];
  7785.                     ['Left Leg'] = Torso['Left Hip'];
  7786.                     ['Right Leg'] = Torso['Right Hip'];
  7787.                 }
  7788.                
  7789.                 coroutine.wrap(function()
  7790.                     Char['HumanoidRootPart'].Anchored = true;
  7791.                     wait(.6)
  7792.                     Char['HumanoidRootPart'].Anchored = false;
  7793.                     Humanoid['Died']:Wait()
  7794.                     for K,V in next, Char:GetChildren() do
  7795.                         if not V:IsA('Humanoid') then
  7796.                             V:Destroy()
  7797.                         end
  7798.                     end
  7799.                 end)()
  7800.                
  7801.                
  7802.                 for K,V in next, Joints do
  7803.                     local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
  7804.                     AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
  7805.                     AP['Attachment0'] = A0; AP['Attachment1'] = A1;
  7806.                     AO['Attachment0'] = A0; AO['Attachment1'] = A1;
  7807.                     A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
  7808.                 end
  7809.                
  7810.                 local Edit = function(Part,Value,Duration,Style,Direction)
  7811.                     Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
  7812.                     local Attachment = Part:FindFirstChild('CFAttachment')
  7813.                     if Attachment ~= nil then
  7814.                         TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
  7815.                     end
  7816.                 end
  7817.                
  7818.                 local PreloadAnimation = function(AssetId)
  7819.                     local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
  7820.                     local Keyframes, Poses = Sequence:GetKeyframes(), {};
  7821.                     local Yield = function(Seconds)
  7822.                         for I = 1,Seconds*60 do
  7823.                             Heartbeat:Wait()
  7824.                         end
  7825.                     end
  7826.                     for I = 1,#Keyframes do
  7827.                         local K0, K1 = Keyframes[I-1], Keyframes[I]
  7828.                         local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
  7829.                         for K,V in next, K1:GetDescendants() do
  7830.                             if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
  7831.                                 local Args = {
  7832.                                     Char:FindFirstChild(V.Name);
  7833.                                     PoseToCF(V, Joints[V.Name]);
  7834.                                     Duration;
  7835.                                     V['EasingStyle'];
  7836.                                     V['EasingDirection'];
  7837.                                     K1['Time'];
  7838.                                 }
  7839.                                 table.insert(Poses,Args)
  7840.                             end
  7841.                         end
  7842.                     end
  7843.                     local Track = {}
  7844.                     --/* Class Functions/Events
  7845.                     Track['Finished'] = Instance.new('BindableEvent')
  7846.                     local Run = function()
  7847.                         for K,V in next, Poses do
  7848.                             coroutine.wrap(function()
  7849.                                 Yield(V[6])
  7850.                                 Edit(table.unpack(V))
  7851.                             end)()
  7852.                         end
  7853.                         coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
  7854.                     end
  7855.                     Track['Play'] = function()
  7856.                         Run();
  7857.                         if Sequence['Loop'] ~= false then
  7858.                             repeat Track.Finished.Event:Wait(); Run()
  7859.                             until Stopped or Humanoid['Health'] < 1
  7860.                         end
  7861.                     end
  7862.                     return Track
  7863.                 end
  7864.                
  7865.                
  7866.                 local Anim = PreloadAnimation(0)
  7867.                
  7868.                 Anim:Play()
  7869.                 Anim.Finished.Event:Wait()
  7870.                 wait(0.5)
  7871.                 repeat
  7872.                     game:GetService('RunService').Stepped:Wait()
  7873.                     for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  7874.                         if v:IsA("Part") then
  7875.                             v.CanCollide = false
  7876.                         end
  7877.                     end
  7878.         until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
  7879.         end)
  7880. end
  7881. coroutine.wrap(ZPXIAAZ_fake_script)()
  7882. local function JLLWLZP_fake_script() -- FollowPlayer.LocalScript
  7883.     local script = Instance.new('LocalScript', FollowPlayer)
  7884.  
  7885.         local toggle = false
  7886.     script.Parent.MouseButton1Down:Connect(function()
  7887.             script.Parent.Parent.Parent.Parent.Parent.Frame3.Visible = true
  7888.     end)
  7889.    
  7890.    
  7891. end
  7892. coroutine.wrap(JLLWLZP_fake_script)()
  7893. local function UUFOHEA_fake_script() -- TextButton.LocalScript
  7894.     local script = Instance.new('LocalScript', TextButton)
  7895.  
  7896.     local back = script.Parent.Parent.Frame
  7897.     local gay = back.ScrollingFrame
  7898.    
  7899.     local window = {
  7900.             count = 0;
  7901.             toggles = {},
  7902.             closed = false;
  7903.         }
  7904.         script.Parent.MouseButton1Click:connect(function()
  7905.             window.closed = not window.closed
  7906.             script.Parent.Text = (window.closed and "+" or "-")
  7907.             if script.Parent.Text == "+" then
  7908.                 back:TweenSize(UDim2.new(0, 461,0, 0), "Out", "Sine", 1)
  7909.                 wait() do
  7910.                 gay.Visible = false
  7911.                 end
  7912.             else
  7913.                 back:TweenSize(UDim2.new(0, 461,0, 348), "Out", "Sine", 1)
  7914.                 wait(1) do
  7915.                 gay.Visible = true
  7916.                 end
  7917.                 end
  7918.            
  7919.         end)
  7920.    
  7921. end
  7922. coroutine.wrap(UUFOHEA_fake_script)()
  7923. local function JBTT_fake_script() -- Frame2.LocalScript
  7924.     local script = Instance.new('LocalScript', Frame2)
  7925.  
  7926.     local dragger = {};
  7927.     local resizer = {};
  7928.    
  7929.     do
  7930.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  7931.         local inputService = game:GetService('UserInputService');
  7932.         local heartbeat = game:GetService("RunService").Heartbeat;
  7933.         -- // credits to Ririchi / Inori for this cute drag function :)
  7934.         function dragger.new(frame)
  7935.             local s, event = pcall(function()
  7936.                 return frame.MouseEnter
  7937.             end)
  7938.    
  7939.             if s then
  7940.                 frame.Active = true;
  7941.    
  7942.                 event:connect(function()
  7943.                     local input = frame.InputBegan:connect(function(key)
  7944.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  7945.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  7946.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  7947.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  7948.                             end
  7949.                         end
  7950.                     end)
  7951.    
  7952.                     local leave;
  7953.                     leave = frame.MouseLeave:connect(function()
  7954.                         input:disconnect();
  7955.                         leave:disconnect();
  7956.                     end)
  7957.                 end)
  7958.             end
  7959.         end
  7960.        
  7961.         function resizer.new(p, s)
  7962.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  7963.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  7964.             end)
  7965.         end
  7966.     end
  7967.     script.Parent.Active = true
  7968.     script.Parent.Draggable = true
  7969. end
  7970. coroutine.wrap(JBTT_fake_script)()
  7971. local function MSML_fake_script() -- TextButton_2.LocalScript
  7972.     local script = Instance.new('LocalScript', TextButton_2)
  7973.  
  7974.     script.Parent.MouseButton1Down:Connect(function()
  7975.         script.Parent.Parent.Visible = false
  7976.     end)
  7977. end
  7978. coroutine.wrap(MSML_fake_script)()
  7979. local function NCUDEV_fake_script() -- PlayAnimation.LocalScript
  7980.     local script = Instance.new('LocalScript', PlayAnimation)
  7981.  
  7982.     script.Parent.MouseButton1Down:Connect(function()
  7983.     game:GetService("RunService").Stepped:Connect(function()
  7984.                 sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7985.                     sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7986.                 end)
  7987.                
  7988.                 local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
  7989.                 local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
  7990.                 local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
  7991.                
  7992.                 settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7993.                
  7994.                 local PoseToCF = function(Pose,Motor)
  7995.                     return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
  7996.                 end
  7997.                
  7998.                 local Joints = {
  7999.                     ['Torso'] = Root['RootJoint'];
  8000.                     ['Left Arm'] = Torso['Left Shoulder'];
  8001.                     ['Right Arm'] = Torso['Right Shoulder'];
  8002.                     ['Left Leg'] = Torso['Left Hip'];
  8003.                     ['Right Leg'] = Torso['Right Hip'];
  8004.                 }
  8005.                
  8006.                 coroutine.wrap(function()
  8007.                     Char['HumanoidRootPart'].Anchored = true;
  8008.                     wait(.6)
  8009.                     Char['HumanoidRootPart'].Anchored = false;
  8010.                     Humanoid['Died']:Wait()
  8011.                     for K,V in next, Char:GetChildren() do
  8012.                         if not V:IsA('Humanoid') then
  8013.                             V:Destroy()
  8014.                         end
  8015.                     end
  8016.                 end)()
  8017.                
  8018.                
  8019.                 for K,V in next, Joints do
  8020.                     local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
  8021.                     AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
  8022.                     AP['Attachment0'] = A0; AP['Attachment1'] = A1;
  8023.                     AO['Attachment0'] = A0; AO['Attachment1'] = A1;
  8024.                     A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
  8025.                 end
  8026.                
  8027.                 local Edit = function(Part,Value,Duration,Style,Direction)
  8028.                     Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
  8029.                     local Attachment = Part:FindFirstChild('CFAttachment')
  8030.                     if Attachment ~= nil then
  8031.                         TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
  8032.                     end
  8033.                 end
  8034.                
  8035.                 local PreloadAnimation = function(AssetId)
  8036.                     local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
  8037.                     local Keyframes, Poses = Sequence:GetKeyframes(), {};
  8038.                     local Yield = function(Seconds)
  8039.                         for I = 1,Seconds*60 do
  8040.                             Heartbeat:Wait()
  8041.                         end
  8042.                     end
  8043.                     for I = 1,#Keyframes do
  8044.                         local K0, K1 = Keyframes[I-1], Keyframes[I]
  8045.                         local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
  8046.                         for K,V in next, K1:GetDescendants() do
  8047.                             if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
  8048.                                 local Args = {
  8049.                                     Char:FindFirstChild(V.Name);
  8050.                                     PoseToCF(V, Joints[V.Name]);
  8051.                                     Duration;
  8052.                                     V['EasingStyle'];
  8053.                                     V['EasingDirection'];
  8054.                                     K1['Time'];
  8055.                                 }
  8056.                                 table.insert(Poses,Args)
  8057.                             end
  8058.                         end
  8059.                     end
  8060.                     local Track = {}
  8061.                     --/* Class Functions/Events
  8062.                     Track['Finished'] = Instance.new('BindableEvent')
  8063.                     local Run = function()
  8064.                         for K,V in next, Poses do
  8065.                             coroutine.wrap(function()
  8066.                                 Yield(V[6])
  8067.                                 Edit(table.unpack(V))
  8068.                             end)()
  8069.                         end
  8070.                         coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
  8071.                     end
  8072.                     Track['Play'] = function()
  8073.                         Run();
  8074.                         if Sequence['Loop'] ~= false then
  8075.                             repeat Track.Finished.Event:Wait(); Run()
  8076.                             until Stopped or Humanoid['Health'] < 1
  8077.                         end
  8078.                     end
  8079.                     return Track
  8080.                 end
  8081.                
  8082.                
  8083.                 local Anim = PreloadAnimation(script.Parent.Parent.TextBox.Text)
  8084.                
  8085.                 Anim:Play()
  8086.                 Anim.Finished.Event:Wait()
  8087.                 wait(0.5)
  8088.                 repeat
  8089.                     game:GetService('RunService').Stepped:Wait()
  8090.                     for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  8091.                         if v:IsA("Part") then
  8092.                             v.CanCollide = false
  8093.                         end
  8094.                     end
  8095.         until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
  8096.         end)
  8097. end
  8098. coroutine.wrap(NCUDEV_fake_script)()
  8099. local function PCKJD_fake_script() -- Frame3.LocalScript
  8100.     local script = Instance.new('LocalScript', Frame3)
  8101.  
  8102.     local dragger = {};
  8103.     local resizer = {};
  8104.    
  8105.     do
  8106.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  8107.         local inputService = game:GetService('UserInputService');
  8108.         local heartbeat = game:GetService("RunService").Heartbeat;
  8109.         -- // credits to Ririchi / Inori for this cute drag function :)
  8110.         function dragger.new(frame)
  8111.             local s, event = pcall(function()
  8112.                 return frame.MouseEnter
  8113.             end)
  8114.    
  8115.             if s then
  8116.                 frame.Active = true;
  8117.    
  8118.                 event:connect(function()
  8119.                     local input = frame.InputBegan:connect(function(key)
  8120.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  8121.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  8122.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  8123.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  8124.                             end
  8125.                         end
  8126.                     end)
  8127.    
  8128.                     local leave;
  8129.                     leave = frame.MouseLeave:connect(function()
  8130.                         input:disconnect();
  8131.                         leave:disconnect();
  8132.                     end)
  8133.                 end)
  8134.             end
  8135.         end
  8136.        
  8137.         function resizer.new(p, s)
  8138.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  8139.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  8140.             end)
  8141.         end
  8142.     end
  8143.     script.Parent.Active = true
  8144.     script.Parent.Draggable = true
  8145. end
  8146. coroutine.wrap(PCKJD_fake_script)()
  8147. local function YHWX_fake_script() -- TextButton_3.LocalScript
  8148.     local script = Instance.new('LocalScript', TextButton_3)
  8149.  
  8150.     script.Parent.MouseButton1Down:Connect(function()
  8151.         script.Parent.Parent.Visible = false
  8152.     end)
  8153. end
  8154. coroutine.wrap(YHWX_fake_script)()
  8155. local function EMFGJKS_fake_script() -- Follow.LocalScript
  8156.     local script = Instance.new('LocalScript', Follow)
  8157.  
  8158.     script.Parent.MouseButton1Down:Connect(function()
  8159.         local oof = script.Parent.Parent.TextBox.Text
  8160.             if script.Parent.Text == "Follow" then
  8161.             script.Parent.Text = "Unfollow"
  8162.             repeat
  8163.                 wait(math.random(1,5))
  8164.                 local target = game.Players:FindFirstChild(oof).Character.HumanoidRootPart
  8165.         if target ~= nil then
  8166.                     game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
  8167.                     end
  8168.                     until script.Parent.Text == "Follow"
  8169.         elseif script.Parent.Text == "Unfollow" then
  8170.         script.Parent.Text = "Follow"
  8171.         end
  8172.             end)
  8173.    
  8174.    
  8175.    
  8176. end
  8177. coroutine.wrap(EMFGJKS_fake_script)()
  8178. end)
  8179.  
  8180. PP.Name = "PP"
  8181. PP.Parent = Scripts
  8182. PP.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8183. PP.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8184. PP.BorderSizePixel = 0
  8185. PP.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8186. PP.Size = UDim2.new(0, 85, 0, 32)
  8187. PP.Font = Enum.Font.SourceSansItalic
  8188. PP.Text = "PP"
  8189. PP.TextColor3 = Color3.fromRGB(0, 0, 0)
  8190. PP.TextSize = 30.000
  8191. PP.TextWrapped = true
  8192. PP.MouseButton1Down:connect(function()
  8193. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  8194. if v:IsA("Accessory") then
  8195. print(v)
  8196. end
  8197. end
  8198.  
  8199. --Just prints hats your wearing in console incase u wanted to change hats^
  8200.  
  8201. local unanchoredparts = {}
  8202. local movers = {}
  8203.  local tog = true
  8204.  local move = false
  8205. local Player = game:GetService("Players").LocalPlayer
  8206. local Character = Player.Character
  8207. local mov = {};
  8208. local mov2 = {};
  8209.  
  8210. local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and put it here
  8211. local x = -0.011   --Edit Position for head n +left and -Right
  8212. local y = -0.587   --Edit Position for head up and down
  8213. local z = -3.234 --Edit Position for head x3
  8214.  
  8215. local Hats = {pp   = Character:WaitForChild("Pal Hair"),
  8216.              ball1   = Character:WaitForChild("InternationalFedora"),
  8217.              ball2   = Character:WaitForChild("MeshPartAccessory"),
  8218. }
  8219.  
  8220. --Dont touch below
  8221.  
  8222. for i,v in next, Hats do
  8223. v.Handle.AccessoryWeld:Remove()
  8224. for _,mesh in next, v:GetDescendants() do
  8225. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8226. mesh:Remove()
  8227. end
  8228. end
  8229. end
  8230. local Network = coroutine.create(function()
  8231. while true do
  8232. game:GetService("RunService").Heartbeat:Wait()
  8233. settings().Physics.AllowSleep = false
  8234. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  8235. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  8236. end
  8237. end)
  8238. coroutine.resume(Network)
  8239.  
  8240. function ftp(str)
  8241.     local pt = {};
  8242.     if str ~= 'me' and str ~= 'random' then
  8243.         for i, v in pairs(game.Players:GetPlayers()) do
  8244.             if v.Name:lower():find(str:lower()) then
  8245.                 table.insert(pt, v);
  8246.             end
  8247.         end
  8248.     elseif str == 'me' then
  8249.         table.insert(pt, plr);
  8250.     elseif str == 'random' then
  8251.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8252.     end
  8253.     return pt;
  8254. end
  8255.  
  8256. local function align(i,v)
  8257. local att0 = Instance.new("Attachment", i)
  8258. att0.Position = Vector3.new(0,0,0)
  8259. local att1 = Instance.new("Attachment", v)
  8260. att1.Position = Vector3.new(0,0,0)
  8261. local AP = Instance.new("AlignPosition", i)
  8262. AP.Attachment0 = att0
  8263. AP.Attachment1 = att1
  8264. AP.RigidityEnabled = false
  8265. AP.ReactionForceEnabled = false
  8266. AP.ApplyAtCenterOfMass = true
  8267. AP.MaxForce = 9999999
  8268. AP.MaxVelocity = math.huge
  8269. AP.Responsiveness = 65
  8270. local AO = Instance.new("AlignOrientation", i)
  8271. AO.Attachment0 = att0
  8272. AO.Attachment1 = att1
  8273. AO.ReactionTorqueEnabled = true
  8274. AO.PrimaryAxisOnly = false
  8275. AO.MaxTorque = 9999999
  8276. AO.MaxAngularVelocity = math.huge
  8277. AO.Responsiveness = 50
  8278. end
  8279.  
  8280. --Dont touch above
  8281.  
  8282. align(Hats.pp.Handle, Character["Torso"])
  8283. align(Hats.ball1.Handle, Character["Torso"])
  8284. align(Hats.ball2.Handle, Character["Torso"])
  8285.  
  8286. Hats.pp.Handle.Attachment.Rotation = Vector3.new(-11.21, 0, 0)
  8287. Hats.ball1.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
  8288. Hats.ball2.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
  8289.  
  8290. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  8291.  
  8292. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  8293. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  8294. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  8295.  
  8296. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0.898, -1.519)
  8297. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0.542, -1.34, -0.746)
  8298. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.582, -1.34, -0.746)
  8299.  
  8300.  
  8301. Character:WaitForChild(tip).Handle.AccessoryWeld:Remove()
  8302. local alignpos = Instance.new("AlignPosition", Character)
  8303. local alignorien = Instance.new("AlignOrientation", Character)
  8304. local att1 = Instance.new("Attachment", Character:WaitForChild(tip).Handle)
  8305. local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
  8306. alignpos.Attachment0 = att1
  8307. alignpos.Attachment1 = att2
  8308. alignpos.RigidityEnabled = false
  8309. alignpos.ReactionForceEnabled = false
  8310. alignpos.ApplyAtCenterOfMass = true
  8311. alignpos.MaxForce = 99999999
  8312. alignpos.MaxVelocity = math.huge
  8313. alignpos.Responsiveness = 65
  8314. alignorien.Attachment0 = att1
  8315. alignorien.Attachment1 = att2
  8316. alignorien.ReactionTorqueEnabled = true
  8317. alignorien.PrimaryAxisOnly = false
  8318. alignorien.MaxTorque = 99999999
  8319. alignorien.MaxAngularVelocity = math.huge
  8320. alignorien.Responsiveness = 50
  8321. att2.Position = Vector3.new(x,y,z)
  8322. att2.Rotation = Vector3.new(-78.79, 0, 0)
  8323. end)
  8324.  
  8325. Plane.Name = "Plane"
  8326. Plane.Parent = Scripts
  8327. Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8328. Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8329. Plane.BorderSizePixel = 0
  8330. Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8331. Plane.Size = UDim2.new(0, 85, 0, 32)
  8332. Plane.Font = Enum.Font.SourceSansItalic
  8333. Plane.Text = "Plane"
  8334. Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
  8335. Plane.TextSize = 30.000
  8336. Plane.TextWrapped = true
  8337. Plane.MouseButton1Down:connect(function()
  8338. game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
  8339. game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
  8340. game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
  8341. game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
  8342.  
  8343. local unanchoredparts = {}
  8344. local movers = {}
  8345.  local tog = true
  8346.  local move = false
  8347. local Player = game:GetService("Players").LocalPlayer
  8348. local Character = Player.Character
  8349. local mov = {};
  8350. local mov2 = {};
  8351.  
  8352. Character.Humanoid.HipHeight = 4
  8353. Character.Humanoid.WalkSpeed = 16
  8354.  
  8355. local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and put it here
  8356. local x = 0   --Edit Position for head n +left and -Right
  8357. local y = 0   --Edit Position for head up and down
  8358. local z = 0 --Edit Position for head x3
  8359.  
  8360. local Hats = {base   = Character:WaitForChild("MeshPartAccessory"),
  8361.              wing1   = Character:WaitForChild("Da Vinci's Wings"),
  8362.              fire   = Character:WaitForChild("FireMohawk"),
  8363.              top = Character:WaitForChild("InvisibleEgg"),
  8364. }
  8365.  
  8366. --Dont touch below
  8367.  
  8368. for i,v in next, Hats do
  8369. v.Handle.AccessoryWeld:Remove()
  8370. for _,mesh in next, v:GetDescendants() do
  8371. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8372. mesh:Remove()
  8373. end
  8374. end
  8375. end
  8376.  
  8377. function ftp(str)
  8378.     local pt = {};
  8379.     if str ~= 'me' and str ~= 'random' then
  8380.         for i, v in pairs(game.Players:GetPlayers()) do
  8381.             if v.Name:lower():find(str:lower()) then
  8382.                 table.insert(pt, v);
  8383.             end
  8384.         end
  8385.     elseif str == 'me' then
  8386.         table.insert(pt, plr);
  8387.     elseif str == 'random' then
  8388.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8389.     end
  8390.     return pt;
  8391. end
  8392.  
  8393. local function align(i,v)
  8394. local att0 = Instance.new("Attachment", i)
  8395. att0.Position = Vector3.new(0,0,0)
  8396. local att1 = Instance.new("Attachment", v)
  8397. att1.Position = Vector3.new(0,0,0)
  8398. local AP = Instance.new("AlignPosition", i)
  8399. AP.Attachment0 = att0
  8400. AP.Attachment1 = att1
  8401. AP.RigidityEnabled = false
  8402. AP.ReactionForceEnabled = false
  8403. AP.ApplyAtCenterOfMass = true
  8404. AP.MaxForce = 9999999
  8405. AP.MaxVelocity = math.huge
  8406. AP.Responsiveness = 100
  8407. local AO = Instance.new("AlignOrientation", i)
  8408. AO.Attachment0 = att0
  8409. AO.Attachment1 = att1
  8410. AO.ReactionTorqueEnabled = false
  8411. AO.PrimaryAxisOnly = false
  8412. AO.MaxTorque = 9999999
  8413. AO.MaxAngularVelocity = math.huge
  8414. AO.Responsiveness = 50
  8415. end
  8416.  
  8417. --Dont touch above
  8418.  
  8419. align(Hats.base.Handle, Character["Torso"])
  8420. align(Hats.wing1.Handle, Character["Torso"])
  8421. align(Hats.fire.Handle, Character["Torso"])
  8422. align(Hats.top.Handle, Character["Torso"])
  8423. Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
  8424. Hats.wing1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  8425. Hats.fire.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  8426. Hats.top.Handle.Attachment.Rotation = Vector3.new(45,0,0)
  8427.  
  8428. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  8429.  
  8430. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  8431. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  8432. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  8433. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  8434.  
  8435. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.3,0) --Position of the hats
  8436. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-0.3,0)
  8437. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-0.3,2.3)
  8438. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1.3,0)
  8439.  
  8440. Character:WaitForChild(pro).Handle.AccessoryWeld:Remove()
  8441. local alignpos = Instance.new("AlignPosition", Character)
  8442. local alignorien = Instance.new("AlignOrientation", Character)
  8443. local att1 = Instance.new("Attachment", Character:WaitForChild(pro).Handle)
  8444. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  8445. alignpos.Attachment0 = att1
  8446. alignpos.Attachment1 = att2
  8447. alignpos.RigidityEnabled = false
  8448. alignpos.ReactionForceEnabled = false
  8449. alignpos.ApplyAtCenterOfMass = true
  8450. alignpos.MaxForce = 99999999
  8451. alignpos.MaxVelocity = math.huge
  8452. alignpos.Responsiveness = 65
  8453. alignorien.Attachment0 = att1
  8454. alignorien.Attachment1 = att2
  8455. alignorien.ReactionTorqueEnabled = false
  8456. alignorien.PrimaryAxisOnly = false
  8457. alignorien.MaxTorque = 99999999
  8458. alignorien.MaxAngularVelocity = math.huge
  8459. alignorien.Responsiveness = 50
  8460. att2.Position = Vector3.new(x,-1.5,-3.2)
  8461. att2.Rotation = Vector3.new(-90,0,0)
  8462.  
  8463. repeat wait()
  8464.     until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  8465. local mouse = game.Players.LocalPlayer:GetMouse()
  8466. repeat wait() until mouse
  8467. local plr = game.Players.LocalPlayer
  8468. local torso = plr.Character.Head
  8469. local flying = false
  8470. local deb = true
  8471. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  8472. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  8473. local maxspeed = 1000
  8474. local speed = 5000
  8475.  
  8476. function Fly()
  8477. local bg = Instance.new("BodyGyro", torso)
  8478. bg.P = 9e4
  8479. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  8480. bg.cframe = torso.CFrame
  8481. local bv = Instance.new("BodyVelocity", torso)
  8482. bv.velocity = Vector3.new(0,0.1,0)
  8483. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  8484. repeat wait()
  8485. plr.Character.Humanoid.PlatformStand = true
  8486. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  8487. speed = speed+.5+(speed/maxspeed)
  8488. if speed > maxspeed then
  8489. speed = maxspeed
  8490. end
  8491. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  8492. speed = speed-2
  8493. if speed < 0 then
  8494. speed = 0
  8495. end
  8496. end
  8497. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  8498. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  8499. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  8500. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  8501. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  8502. else
  8503. bv.velocity = Vector3.new(0,0.1,0)
  8504. end
  8505. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  8506. until not flying
  8507. ctrl = {f = 0, b = 0, l = 0, r = 0}
  8508. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  8509. speed = 0
  8510. bg:Destroy()
  8511. bv:Destroy()
  8512. plr.Character.Humanoid.PlatformStand = false
  8513. end
  8514. mouse.KeyDown:connect(function(key)
  8515. if key:lower() == "e" then
  8516. if flying then flying = false
  8517. else
  8518. flying = true
  8519. Fly()
  8520. end
  8521. elseif key:lower() == "w" then
  8522. ctrl.f = 1
  8523. elseif key:lower() == "s" then
  8524. ctrl.b = -1
  8525. elseif key:lower() == "a" then
  8526. ctrl.l = -1
  8527. elseif key:lower() == "d" then
  8528. ctrl.r = 1
  8529. end
  8530. end)
  8531. mouse.KeyUp:connect(function(key)
  8532. if key:lower() == "w" then
  8533. ctrl.f = 0
  8534. elseif key:lower() == "s" then
  8535. ctrl.b = 0
  8536. elseif key:lower() == "a" then
  8537. ctrl.l = 0
  8538. elseif key:lower() == "d" then
  8539. ctrl.r = 0
  8540. end
  8541. end)
  8542. Fly()
  8543.  
  8544. sphere = Character:WaitForChild("Head").Attachment
  8545. a = 0
  8546.  repeat
  8547.   sphere.Rotation = Vector3.new( -90, a, 0)
  8548.   wait(.01)
  8549.   a = a+30
  8550.  until pigs == 1
  8551.  end)
  8552.  
  8553. Bike.Name = "Bike"
  8554. Bike.Parent = Scripts
  8555. Bike.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8556. Bike.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8557. Bike.BorderSizePixel = 0
  8558. Bike.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8559. Bike.Size = UDim2.new(0, 85, 0, 32)
  8560. Bike.Font = Enum.Font.SourceSansItalic
  8561. Bike.Text = "Bike"
  8562. Bike.TextColor3 = Color3.fromRGB(0, 0, 0)
  8563. Bike.TextSize = 30.000
  8564. Bike.TextWrapped = true
  8565. Bike.MouseButton1Down:connect(function()
  8566.  
  8567. local NetworkAccess = coroutine.create(function()
  8568. settings().Physics.AllowSleep = false
  8569. while true do game:GetService("RunService").RenderStepped:Wait()
  8570. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  8571. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  8572. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
  8573. coroutine.resume(NetworkAccess)
  8574.  
  8575. plr = game.Players.LocalPlayer
  8576. char = plr.Character
  8577. torso = char.Torso
  8578. local lol = Instance.new("Part")
  8579. lol.Parent = char
  8580. lol.Name = "lol"
  8581. lol.CanCollide = true
  8582. lol.Transparency = 1
  8583. lol.Size = Vector3.new(2, 2.9, 2)
  8584.  
  8585. function Align(Part1,Part0,Position,Angle,name)
  8586. local AlignPos = Instance.new("AlignPosition", Part1)
  8587. AlignPos.Parent.CanCollide = false
  8588. AlignPos.ApplyAtCenterOfMass = true
  8589. AlignPos.MaxForce = 67752
  8590. AlignPos.MaxVelocity = math.huge/9e110
  8591. AlignPos.ReactionForceEnabled = false
  8592. AlignPos.Responsiveness = 200
  8593. AlignPos.RigidityEnabled = false
  8594. local AlignOrient = Instance.new("AlignOrientation", Part1)
  8595. AlignOrient.MaxAngularVelocity = math.huge/9e110
  8596. AlignOrient.MaxTorque = 67752
  8597. AlignOrient.PrimaryAxisOnly = false
  8598. AlignOrient.ReactionTorqueEnabled = false
  8599. AlignOrient.Responsiveness = 200
  8600. AlignOrient.RigidityEnabled = false
  8601. local AttachmentA=Instance.new("Attachment",Part1)
  8602. local AttachmentB=Instance.new("Attachment",Part0)
  8603. AttachmentB.Orientation = Angle
  8604. AttachmentB.Position = Position
  8605. AttachmentB.Name = name
  8606. AlignPos.Attachment0 = AttachmentA
  8607. AlignPos.Attachment1 = AttachmentB
  8608. AlignOrient.Attachment0 = AttachmentA
  8609. AlignOrient.Attachment1 = AttachmentB
  8610. end
  8611.  
  8612. bike = char["Bike"]
  8613. bhandle = bike.Handle
  8614. bhandle.AccessoryWeld:Destroy()
  8615.  
  8616. fire = char["FireMohawk"]
  8617. fhandle = fire.Handle
  8618. fhandle.AccessoryWeld:Destroy()
  8619. fhandle.Mesh:Destroy()
  8620.  
  8621.      h = Instance.new("Attachment",bhandle)
  8622.      h.Rotation = Vector3.new(0,0,0)
  8623.      h.Position = Vector3.new(0,0,0)
  8624.      
  8625.      lg = Instance.new("Attachment",torso)
  8626.      lg.Rotation = Vector3.new(0,90,0)
  8627.      lg.Position = Vector3.new(-0, -1.35, -1)
  8628.  
  8629.      gap = Instance.new("AlignPosition",bhandle)
  8630.      gap.Attachment0 = h
  8631.      gap.Attachment1 = lg
  8632.      gap.RigidityEnabled = true
  8633.      
  8634.      gao = Instance.new("AlignOrientation",bhandle)
  8635.      gao.Attachment0 = h
  8636.      gao.Attachment1 = lg
  8637.      gao.RigidityEnabled = true
  8638.      
  8639.      a = Instance.new("Attachment",fhandle)
  8640.      a.Rotation = Vector3.new(0,0,0)
  8641.      a.Position = Vector3.new(0,0,0)
  8642.      
  8643.      a1 = Instance.new("Attachment",torso)
  8644.      a1.Rotation = Vector3.new(90, 0, 0)
  8645.      a1.Position = Vector3.new(0, -1.94, -0.46)
  8646.  
  8647.      a2 = Instance.new("AlignPosition",fhandle)
  8648.      a2.Attachment0 = a
  8649.      a2.Attachment1 = a1
  8650.      a2.RigidityEnabled = true
  8651.      
  8652.      a3 = Instance.new("AlignOrientation",fhandle)
  8653.      a3.Attachment0 = a
  8654.      a3.Attachment1 = a1
  8655.      a3.RigidityEnabled = true
  8656.  
  8657. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  8658. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  8659. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
  8660. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
  8661. Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
  8662. Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
  8663. Align(game.Players.LocalPlayer.Character["Right Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Right")
  8664. Align(game.Players.LocalPlayer.Character["Left Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Left")
  8665.  
  8666. function WaitForChild(parent,child)
  8667.     while not parent:FindFirstChild(child) do print("roped waiting for " .. child) wait() end
  8668.     return parent[child]
  8669. end
  8670.  
  8671. local handle = game.Players.LocalPlayer:FindFirstChild("Torso")
  8672.  
  8673. local left=false
  8674. local right=false
  8675. local up=false
  8676. local down=false
  8677. local mouse
  8678. local Character
  8679. local key_down_connect
  8680. local key_up_connect
  8681.  
  8682. local thrustForce
  8683. local thrustMagnitude
  8684. local thrustDirection
  8685. local RotationForce
  8686. local TurnGyro
  8687.  
  8688. local torsoWeld
  8689.  
  8690. local acceleration = 10
  8691. local deceleration = 10
  8692. local turnAlpha = .35
  8693. local alphaDampening = .2
  8694.  
  8695. local Equipped = false
  8696.  
  8697. local LastPosition = nil
  8698. local ActualVelocity = Vector3.new(0,0,0)
  8699.  
  8700. local FakeHandle = nil
  8701.  
  8702. local WheelMesh = Instance.new('SpecialMesh')
  8703. WheelMesh.MeshId = "http://www.roblox.com/asset/?id=122202439"
  8704. WheelMesh.TextureId = "http://www.roblox.com/asset/?id=122185866"
  8705. WheelMesh.Scale = Vector3.new(2.5,2.5,2.5)
  8706.  
  8707. local LightWeld = nil
  8708.  
  8709. local FrontMotor = nil
  8710. local BackMotor = nil
  8711.  
  8712. local CurrentSpeed=0
  8713. local turnSpeed=0
  8714. local turnSpeedAim=5
  8715. function ThrustUpdater()
  8716.     while Equipped do
  8717.         local direction = Character:FindFirstChild("Torso").CFrame.lookVector
  8718.         direction = Vector3.new(direction.x,0,direction.z).unit
  8719.         thrustForce.velocity = direction*(CurrentSpeed)
  8720.        
  8721.         if FrontMotor then
  8722.             FrontMotor.DesiredAngle=(999999999)*    (-CurrentSpeed/math.abs(CurrentSpeed))
  8723.             FrontMotor.MaxVelocity = CurrentSpeed/250
  8724.             if BackMotor then
  8725.                 BackMotor.DesiredAngle = FrontMotor.DesiredAngle
  8726.                 BackMotor.MaxVelocity = FrontMotor.MaxVelocity 
  8727.             end
  8728.         end
  8729.        
  8730.         RotationForce.angularvelocity = Vector3.new(0, turnSpeed, 0)
  8731.         if math.abs(turnSpeed)>alphaDampening    then
  8732.             turnSpeed= turnSpeed-((alphaDampening)*(math.abs(turnSpeed)/turnSpeed))
  8733.         else
  8734.             turnSpeed = 0      
  8735.         end
  8736.         local leanAmount= -turnSpeed*(math.pi/6)/4
  8737.        
  8738.         if not forwards or back then
  8739.             CurrentSpeed = CurrentSpeed*.99        
  8740.         end    
  8741.        
  8742.         local xzAngle = math.atan2(Character.Torso.CFrame.lookVector.z,0, Character.Torso.CFrame.lookVector.x)
  8743.         TurnGyro.cframe=CFrame.Angles(leanAmount*direction.x,0,leanAmount*direction.z)
  8744.         if LastPosition then
  8745.             local npos = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  8746.             --(npos-LastPosition).magnitude
  8747.             local myspeed =Vector3.new(FakeHandle.Velocity.X,0,FakeHandle.Velocity.Z).magnitude
  8748.             local velocityDifference = math.abs((myspeed - (thrustForce.velocity.magnitude)))
  8749.             if myspeed>3 and thrustForce.velocity.magnitude>3 and velocityDifference> .7*thrustForce.velocity.magnitude then
  8750.                 print('stopping: '..myspeed.." : " .. thrustForce.velocity.magnitude)
  8751.                 CurrentSpeed=CurrentSpeed*.9
  8752.             end
  8753.            
  8754.         end
  8755.         LastPosition = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  8756.         wait(1/60)
  8757.     end
  8758.    
  8759. end
  8760.  
  8761.  
  8762. function onEquipped(nmouse)
  8763.     print('got to equipped')
  8764.     Spawn(function()
  8765.         if Equipped then
  8766.             return
  8767.         end
  8768.  
  8769.             Character=game.Players.LocalPlayer.Character
  8770.             local myTorso = WaitForChild(Character,'Torso')
  8771.             if not FakeHandle then
  8772.                 FakeHandle = handle
  8773.             end
  8774.             handle.Transparency = 0
  8775.            
  8776.             CurrentSpeed=0
  8777.             turnSpeed=0
  8778.             print('got in if')
  8779.             mouse=game.Players.LocalPlayer:GetMouse()
  8780.             Equipped = true
  8781.  
  8782.             WaitForChild(Character,'Humanoid').PlatformStand = true
  8783.            
  8784.             if RotationForce then RotationForce:Destroy() end
  8785.             RotationForce = Instance.new('BodyAngularVelocity')
  8786.             RotationForce.maxTorque = Vector3.new(0, math.huge, 0)
  8787.             RotationForce.angularvelocity = Vector3.new(0, 0, 0)
  8788.             RotationForce.Parent = myTorso
  8789.            
  8790.             if thrustForce then thrustForce:Destroy() end
  8791.             thrustForce = Instance.new('BodyVelocity')
  8792.             thrustForce.maxForce = Vector3.new(math.huge,0,math.huge)
  8793.             thrustForce.velocity = Vector3.new(0,0,0)
  8794.             thrustForce.P = 100
  8795.             thrustForce.Parent = FakeHandle--myTorso
  8796.            
  8797.             if TurnGyro then TurnGyro:Destroy() end
  8798.             TurnGyro = Instance.new('BodyGyro')
  8799.             TurnGyro.maxTorque = Vector3.new(5000,0,5000)
  8800.             TurnGyro.P = 300
  8801.             TurnGyro.D=100
  8802.             TurnGyro.Parent = myTorso
  8803.            
  8804.             Spawn(ThrustUpdater)
  8805.             Spawn(function()
  8806.                
  8807.                
  8808.                 myTorso.Anchored = true
  8809.                 myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0)
  8810.                
  8811.                 if torsoWeld then torsoWeld:Destroy() end
  8812.                 torsoWeld=Instance.new('Weld')
  8813.                 torsoWeld.C0 = CFrame.Angles(0,0,0) + Vector3.new(0, -1.6, -0.7)
  8814.                 torsoWeld.Part0 = myTorso
  8815.                 torsoWeld.Part1 = lol
  8816.                 torsoWeld.Parent = lol
  8817.                 lol.CanCollide = true
  8818.                
  8819.                 wait(.1)
  8820.                 lol.CanCollide = true
  8821.                 myTorso.Anchored = false
  8822.             end)
  8823.            
  8824.             if key_down_connect then
  8825.                 key_down_connect:disconnect()
  8826.                 key_up_connect:disconnect()
  8827.             end
  8828.             key_down_connect=mouse.KeyDown:connect(keyDownFunc)
  8829.             key_up_connect=mouse.KeyUp:connect(keyUpFunc)
  8830.        
  8831.             Character.Humanoid.WalkSpeed = 0
  8832.         --end
  8833.     end)
  8834. end
  8835.  
  8836. function keyUpFunc(key)
  8837.     if key == nil then return end
  8838.     local key = key:lower()
  8839.     if key == "w" then
  8840.         forwards = false
  8841.     elseif key == "a" then
  8842.         left = false
  8843.     elseif key == "s" then
  8844.         back = false
  8845.     elseif key == "d" then
  8846.         right = false  
  8847.     end
  8848. end
  8849. local LastSpace = tick()
  8850. function keyDownFunc(key)  
  8851.     if key == nil then return end
  8852.     if inIntro then return end
  8853.     local key = key:lower()
  8854.     if key == "w" then
  8855.         forwards = true
  8856.         while forwards do
  8857.             CurrentSpeed = math.min(70,CurrentSpeed+(acceleration*(1/30)))
  8858.             wait(1/30)
  8859.         end
  8860.     elseif key == "a" then
  8861.         left = true
  8862.         while left do
  8863.             turnSpeed= math.min(5,turnSpeed+(turnAlpha))
  8864.             wait(1/30)
  8865.         end
  8866.     elseif key == "s" then
  8867.         back = true
  8868.         while back do
  8869.             if CurrentSpeed>0 then
  8870.                 CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*2.8*(1/30)))
  8871.             else
  8872.                 CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*(1/30)))
  8873.             end
  8874.             wait(1/30)
  8875.         end
  8876.     elseif key == "d" then
  8877.         right = true
  8878.  
  8879.         while right do
  8880.             turnSpeed= math.max(-5,turnSpeed-(turnAlpha))
  8881.             wait(1/30)
  8882.         end
  8883.     elseif key == ' ' then
  8884.         if tick()-LastSpace>1.9 then
  8885.             LastSpace = tick()
  8886.             local bforce = Instance.new('BodyForce')
  8887.             bforce.force = Vector3.new(0,10000,0)
  8888.             bforce.Parent = FakeHandle
  8889.             wait(.1)
  8890.             bforce:Destroy()
  8891.         end
  8892.         elseif key == "c" then
  8893.         game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
  8894.         game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  8895.         elseif key == "x" then
  8896.         game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Humanoid
  8897.         game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  8898.         end
  8899.     print( ("The '%s' key was pressed"):format(key) )
  8900. end
  8901.  
  8902. onEquipped()
  8903. end)
  8904.  
  8905. _911Plane.Name = "911 Plane"
  8906. _911Plane.Parent = Scripts
  8907. _911Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8908. _911Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8909. _911Plane.BorderSizePixel = 0
  8910. _911Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8911. _911Plane.Size = UDim2.new(0, 85, 0, 32)
  8912. _911Plane.Font = Enum.Font.SourceSansItalic
  8913. _911Plane.Text = "911 Plane"
  8914. _911Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
  8915. _911Plane.TextSize = 30.000
  8916. _911Plane.TextWrapped = true
  8917. _911Plane.MouseButton1Down:connect(function()
  8918. game.Players.LocalPlayer.Character:FindFirstChild("Tech Buggies").Name = "a7"
  8919. game.Players.LocalPlayer.Character:FindFirstChild("Angelic Messenger Accessory").Name = "a8"
  8920. game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a3"
  8921. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a1"
  8922. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a4"
  8923. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a2"
  8924. game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a5"
  8925. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a6"
  8926.  
  8927. wait(1)
  8928.  
  8929. local unanchoredparts = {}
  8930. local movers = {}
  8931.  local tog = true
  8932.  local move = false
  8933. local Player = game:GetService("Players").LocalPlayer
  8934. local Character = Player.Character
  8935. local mov = {};
  8936. local mov2 = {};
  8937.  
  8938. Character.Humanoid.HipHeight = 4
  8939. Character.Humanoid.WalkSpeed = 16
  8940.  
  8941. local Hats = {base   = Character:WaitForChild("a1"),
  8942.              base2   = Character:WaitForChild("a2"),
  8943.              wing   = Character:WaitForChild("a3"),
  8944.              wingtip = Character:WaitForChild("a4"),
  8945.              wing2   = Character:WaitForChild("a5"),
  8946.              wingtip2   = Character:WaitForChild("a6"),
  8947.              tail   = Character:WaitForChild("a7"),
  8948.              tailtip = Character:WaitForChild("a8"),
  8949. }
  8950.  
  8951. --Dont touch below
  8952.  
  8953. for i,v in next, Hats do
  8954. v.Handle.AccessoryWeld:Remove()
  8955. for _,mesh in next, v:GetDescendants() do
  8956. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8957. mesh:Remove()
  8958. end
  8959. end
  8960. end
  8961.  
  8962. function ftp(str)
  8963.     local pt = {};
  8964.     if str ~= 'me' and str ~= 'random' then
  8965.         for i, v in pairs(game.Players:GetPlayers()) do
  8966.             if v.Name:lower():find(str:lower()) then
  8967.                 table.insert(pt, v);
  8968.             end
  8969.         end
  8970.     elseif str == 'me' then
  8971.         table.insert(pt, plr);
  8972.     elseif str == 'random' then
  8973.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8974.     end
  8975.     return pt;
  8976. end
  8977.  
  8978. local function align(i,v)
  8979. local att0 = Instance.new("Attachment", i)
  8980. att0.Position = Vector3.new(0,0,0)
  8981. local att1 = Instance.new("Attachment", v)
  8982. att1.Position = Vector3.new(0,0,0)
  8983. local AP = Instance.new("AlignPosition", i)
  8984. AP.Attachment0 = att0
  8985. AP.Attachment1 = att1
  8986. AP.RigidityEnabled = false
  8987. AP.ReactionForceEnabled = false
  8988. AP.ApplyAtCenterOfMass = true
  8989. AP.MaxForce = 9999999
  8990. AP.MaxVelocity = math.huge
  8991. AP.Responsiveness = 100
  8992. local AO = Instance.new("AlignOrientation", i)
  8993. AO.Attachment0 = att0
  8994. AO.Attachment1 = att1
  8995. AO.ReactionTorqueEnabled = false
  8996. AO.PrimaryAxisOnly = false
  8997. AO.MaxTorque = 9999999
  8998. AO.MaxAngularVelocity = math.huge
  8999. AO.Responsiveness = 50
  9000. end
  9001.  
  9002. --Dont touch above
  9003.  
  9004. align(Hats.base.Handle, Character["Torso"])
  9005. align(Hats.base2.Handle, Character["Torso"])
  9006. align(Hats.wing.Handle, Character["Torso"])
  9007. align(Hats.wingtip.Handle, Character["Torso"])
  9008. align(Hats.wing2.Handle, Character["Torso"])
  9009. align(Hats.wingtip2.Handle, Character["Torso"])
  9010. align(Hats.tail.Handle, Character["Torso"])
  9011. align(Hats.tailtip.Handle, Character["Torso"])
  9012.  
  9013. Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
  9014. Hats.base2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  9015. Hats.wing.Handle.Attachment.Rotation = Vector3.new(-90, -180, 0)
  9016. Hats.wingtip.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
  9017. Hats.wing2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  9018. Hats.wingtip2.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
  9019. Hats.tail.Handle.Attachment.Rotation = Vector3.new(90, -90, 0)
  9020. Hats.tailtip.Handle.Attachment.Rotation = Vector3.new(-25, 0, 0)
  9021.  
  9022.  
  9023. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9024. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9025. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9026. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9027. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  9028. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  9029. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
  9030. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
  9031.  
  9032. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0, -3) --Position of the hats
  9033. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0, -0, 3)
  9034. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-7.5, 0, 0)
  9035. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-12.413, 1.032, 0)
  9036. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(7.5, -0, -0)
  9037. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(12.413, 1.032, 0)
  9038. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0, 0, 10.5)
  9039. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0, 1.099, 15.226)
  9040.  
  9041. repeat wait()
  9042.     until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  9043. local mouse = game.Players.LocalPlayer:GetMouse()
  9044. repeat wait() until mouse
  9045. local plr = game.Players.LocalPlayer
  9046. local torso = plr.Character.Head
  9047. local flying = false
  9048. local deb = true
  9049. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  9050. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  9051. local maxspeed = 1000
  9052. local speed = 5000
  9053.  
  9054. function Fly()
  9055. local bg = Instance.new("BodyGyro", torso)
  9056. bg.P = 9e4
  9057. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  9058. bg.cframe = torso.CFrame
  9059. local bv = Instance.new("BodyVelocity", torso)
  9060. bv.velocity = Vector3.new(0,0.1,0)
  9061. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  9062. repeat wait()
  9063. plr.Character.Humanoid.PlatformStand = true
  9064. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  9065. speed = speed+.5+(speed/maxspeed)
  9066. if speed > maxspeed then
  9067. speed = maxspeed
  9068. end
  9069. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  9070. speed = speed-2
  9071. if speed < 0 then
  9072. speed = 0
  9073. end
  9074. end
  9075. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  9076. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  9077. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  9078. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  9079. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  9080. else
  9081. bv.velocity = Vector3.new(0,0.1,0)
  9082. end
  9083. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  9084. until not flying
  9085. ctrl = {f = 0, b = 0, l = 0, r = 0}
  9086. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  9087. speed = 0
  9088. bg:Destroy()
  9089. bv:Destroy()
  9090. plr.Character.Humanoid.PlatformStand = false
  9091. end
  9092. mouse.KeyDown:connect(function(key)
  9093. if key:lower() == "e" then
  9094. if flying then flying = false
  9095. else
  9096. flying = true
  9097. Fly()
  9098. end
  9099. elseif key:lower() == "w" then
  9100. ctrl.f = 1
  9101. elseif key:lower() == "s" then
  9102. ctrl.b = -1
  9103. elseif key:lower() == "a" then
  9104. ctrl.l = -1
  9105. elseif key:lower() == "d" then
  9106. ctrl.r = 1
  9107. end
  9108. end)
  9109. mouse.KeyUp:connect(function(key)
  9110. if key:lower() == "w" then
  9111. ctrl.f = 0
  9112. elseif key:lower() == "s" then
  9113. ctrl.b = 0
  9114. elseif key:lower() == "a" then
  9115. ctrl.l = 0
  9116. elseif key:lower() == "d" then
  9117. ctrl.r = 0
  9118. end
  9119. end)
  9120. Fly()
  9121. end)
  9122.  
  9123. _911.Name = "911"
  9124. _911.Parent = Scripts
  9125. _911.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9126. _911.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9127. _911.BorderSizePixel = 0
  9128. _911.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9129. _911.Size = UDim2.new(0, 85, 0, 32)
  9130. _911.Font = Enum.Font.SourceSansItalic
  9131. _911.Text = "911"
  9132. _911.TextColor3 = Color3.fromRGB(0, 0, 0)
  9133. _911.TextSize = 30.000
  9134. _911.TextWrapped = true
  9135. _911.MouseButton1Down:connect(function()
  9136.  
  9137. local unanchoredparts = {}
  9138. local movers = {}
  9139.  local tog = true
  9140.  local move = false
  9141. local Player = game:GetService("Players").LocalPlayer
  9142. local Character = Player.Character
  9143. local mov = {};
  9144. local mov2 = {};
  9145. Character.Torso.Anchored = true
  9146.  
  9147. local pl = "Plane"
  9148. local x = 11.086
  9149. local y = 3.399  
  9150. local z = -9.105
  9151.  
  9152. local Hats = {tower = Character:WaitForChild("Kate Hair"),
  9153.              tower2  = Character:WaitForChild("Pal Hair"),
  9154.              tower3 = Character:WaitForChild("Bedhead"),
  9155.              tower4  = Character:WaitForChild("Hat1"),
  9156.              tower5  = Character:WaitForChild("LavanderHair"),
  9157.              tower6  = Character:WaitForChild("No Speak Monkey"),
  9158. }
  9159.  
  9160. for i,v in next, Hats do
  9161. v.Handle.AccessoryWeld:Remove()
  9162. for _,mesh in next, v:GetDescendants() do
  9163. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9164. mesh:Remove()
  9165. end
  9166. end
  9167. end
  9168.  
  9169. function ftp(str)
  9170.     local pt = {};
  9171.     if str ~= 'me' and str ~= 'random' then
  9172.         for i, v in pairs(game.Players:GetPlayers()) do
  9173.             if v.Name:lower():find(str:lower()) then
  9174.                 table.insert(pt, v);
  9175.             end
  9176.         end
  9177.     elseif str == 'me' then
  9178.         table.insert(pt, plr);
  9179.     elseif str == 'random' then
  9180.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9181.     end
  9182.     return pt;
  9183. end
  9184.  
  9185. local function align(i,v)
  9186. local att0 = Instance.new("Attachment", i)
  9187. att0.Position = Vector3.new(0,0,0)
  9188. local att1 = Instance.new("Attachment", v)
  9189. att1.Position = Vector3.new(0,0,0)
  9190. local AP = Instance.new("AlignPosition", i)
  9191. AP.Attachment0 = att0
  9192. AP.Attachment1 = att1
  9193. AP.RigidityEnabled = false
  9194. AP.ReactionForceEnabled = false
  9195. AP.ApplyAtCenterOfMass = true
  9196. AP.MaxForce = 9999999
  9197. AP.MaxVelocity = math.huge
  9198. AP.Responsiveness = 5
  9199. local AO = Instance.new("AlignOrientation", i)
  9200. AO.Attachment0 = att0
  9201. AO.Attachment1 = att1
  9202. AO.ReactionTorqueEnabled = false
  9203. AO.PrimaryAxisOnly = false
  9204. AO.MaxTorque = 9999999
  9205. AO.MaxAngularVelocity = math.huge
  9206. AO.Responsiveness = 50
  9207. end
  9208. align(Hats.tower.Handle, Character["Torso"])
  9209. align(Hats.tower2.Handle, Character["Torso"])
  9210. align(Hats.tower3.Handle, Character["Torso"])
  9211. align(Hats.tower4.Handle, Character["Torso"])
  9212. align(Hats.tower5.Handle, Character["Torso"])
  9213. align(Hats.tower6.Handle, Character["Torso"])
  9214.  
  9215. Hats.tower.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9216. Hats.tower2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9217. Hats.tower3.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9218. Hats.tower4.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9219. Hats.tower5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9220. Hats.tower6.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9221.  
  9222. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9223. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9224. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9225. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9226. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  9227. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  9228.  
  9229. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -2.417, -5)
  9230. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -0.45, -5)
  9231. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, 1.55, -5)
  9232. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
  9233. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
  9234. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
  9235.  
  9236. Character:WaitForChild(pl).Handle.AccessoryWeld:Remove()
  9237. local alignpos = Instance.new("AlignPosition", Character)
  9238. local alignorien = Instance.new("AlignOrientation", Character)
  9239. local att1 = Instance.new("Attachment", Character:WaitForChild(pl).Handle)
  9240. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  9241. alignpos.Attachment0 = att1
  9242. alignpos.Attachment1 = att2
  9243. alignpos.RigidityEnabled = false
  9244. alignpos.ReactionForceEnabled = false
  9245. alignpos.ApplyAtCenterOfMass = true
  9246. alignpos.MaxForce = 99999999
  9247. alignpos.MaxVelocity = math.huge
  9248. alignpos.Responsiveness = 0.1
  9249. alignorien.Attachment0 = att1
  9250. alignorien.Attachment1 = att2
  9251. alignorien.ReactionTorqueEnabled = false
  9252. alignorien.PrimaryAxisOnly = false
  9253. alignorien.MaxTorque = 99999999
  9254. alignorien.MaxAngularVelocity = math.huge
  9255. alignorien.Responsiveness = 50
  9256. att2.Position = Vector3.new(x,y,z)
  9257. att2.Rotation = Vector3.new(-13.09, 68.31, 14.79)
  9258.  
  9259. wait(3)
  9260.  
  9261. att2.Position = Vector3.new(2.5, 0, -5.483)
  9262.  
  9263. wait(2.5)
  9264.  
  9265. att2.Position = Vector3.new(2.5, -6, -5.483)
  9266. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
  9267. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
  9268. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
  9269. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
  9270. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
  9271. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
  9272.  
  9273. wait(2)
  9274. att2.Position = Vector3.new(-6.493, -6, -15.772)
  9275. att2.Rotation = Vector3.new(-6.71, 158.68, 13.5)
  9276.  
  9277. wait(1.5)
  9278. att2.Position = Vector3.new(-6.493, 2.729, -15.772)
  9279.  
  9280. wait(2)
  9281. att2.Position = Vector3.new(-2.288, -0.5, -5.596)
  9282.  
  9283. wait(2.5)
  9284. att2.Position = Vector3.new(-2.288, -6, -5.596)
  9285. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
  9286. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
  9287. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
  9288. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -5, -5)
  9289. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -5, -5)
  9290. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, -5, -5)
  9291. wait(2)
  9292. local pcframe = Player.Character:FindFirstChild("HumanoidRootPart").CFrame
  9293. Player.Character:BreakJoints()
  9294.  
  9295. local added
  9296. added = Player.CharacterAdded:Connect(function(Character)
  9297. Character:WaitForChild("HumanoidRootPart")
  9298.  
  9299. Character.HumanoidRootPart.CFrame = pcframe + Vector3.new(0,.8,0)
  9300. added:Disconnect()
  9301. end)
  9302. end)
  9303.  
  9304. Car.Name = "Car"
  9305. Car.Parent = Scripts
  9306. Car.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9307. Car.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9308. Car.BorderSizePixel = 0
  9309. Car.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9310. Car.Size = UDim2.new(0, 85, 0, 32)
  9311. Car.Font = Enum.Font.SourceSansItalic
  9312. Car.Text = "Car"
  9313. Car.TextColor3 = Color3.fromRGB(0, 0, 0)
  9314. Car.TextSize = 30.000
  9315. Car.TextWrapped = true
  9316. Car.MouseButton1Down:connect(function()
  9317. local NetworkAccess = coroutine.create(function()
  9318. settings().Physics.AllowSleep = false
  9319. while true do game:GetService("RunService").RenderStepped:Wait()
  9320. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  9321. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  9322. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
  9323. coroutine.resume(NetworkAccess)
  9324.  
  9325. plr = game.Players.LocalPlayer
  9326. char = plr.Character
  9327. torso = char.Torso
  9328. char["Left Leg"]:Remove()
  9329. char["Right Leg"]:Remove()
  9330. char.Humanoid.WalkSpeed = 75
  9331. char.Humanoid.HipHeight = 0.8
  9332.  
  9333. function Align(Part1,Part0,Position,Angle,name)
  9334. local AlignPos = Instance.new("AlignPosition", Part1)
  9335. AlignPos.Parent.CanCollide = false
  9336. AlignPos.ApplyAtCenterOfMass = true
  9337. AlignPos.MaxForce = 67752
  9338. AlignPos.MaxVelocity = math.huge/9e110
  9339. AlignPos.ReactionForceEnabled = false
  9340. AlignPos.Responsiveness = 200
  9341. AlignPos.RigidityEnabled = false
  9342. local AlignOrient = Instance.new("AlignOrientation", Part1)
  9343. AlignOrient.MaxAngularVelocity = math.huge/9e110
  9344. AlignOrient.MaxTorque = 67752
  9345. AlignOrient.PrimaryAxisOnly = false
  9346. AlignOrient.ReactionTorqueEnabled = false
  9347. AlignOrient.Responsiveness = 200
  9348. AlignOrient.RigidityEnabled = false
  9349. local AttachmentA=Instance.new("Attachment",Part1)
  9350. local AttachmentB=Instance.new("Attachment",Part0)
  9351. AttachmentB.Orientation = Angle
  9352. AttachmentB.Position = Position
  9353. AttachmentB.Name = name
  9354. AlignPos.Attachment0 = AttachmentA
  9355. AlignPos.Attachment1 = AttachmentB
  9356. AlignOrient.Attachment0 = AttachmentA
  9357. AlignOrient.Attachment1 = AttachmentB
  9358. end
  9359.  
  9360. car = char["MeshPartAccessory"]
  9361. chandle = car.Handle
  9362. chandle.AccessoryWeld:Destroy()
  9363.  
  9364. fire = char["FireMohawk"]
  9365. fhandle = fire.Handle
  9366. fhandle.AccessoryWeld:Destroy()
  9367. fhandle.Mesh:Destroy()
  9368.  
  9369.      h = Instance.new("Attachment",chandle)
  9370.      h.Rotation = Vector3.new(0,0,0)
  9371.      h.Position = Vector3.new(0,0,0)
  9372.      
  9373.      lg = Instance.new("Attachment",torso)
  9374.      lg.Rotation = Vector3.new(0,0,0)
  9375.      lg.Position = Vector3.new(0, -0.767, -0.942)
  9376.  
  9377.      gap = Instance.new("AlignPosition",chandle)
  9378.      gap.Attachment0 = h
  9379.      gap.Attachment1 = lg
  9380.      gap.RigidityEnabled = true
  9381.      
  9382.      gao = Instance.new("AlignOrientation",chandle)
  9383.      gao.Attachment0 = h
  9384.      gao.Attachment1 = lg
  9385.      gao.RigidityEnabled = true
  9386.      
  9387.      a = Instance.new("Attachment",fhandle)
  9388.      a.Rotation = Vector3.new(0,0,0)
  9389.      a.Position = Vector3.new(0,0,0)
  9390.      
  9391.      a1 = Instance.new("Attachment",torso)
  9392.      a1.Rotation = Vector3.new(90, 0, 0)
  9393.      a1.Position = Vector3.new(0, -0.974, 0.975)
  9394.  
  9395.      a2 = Instance.new("AlignPosition",fhandle)
  9396.      a2.Attachment0 = a
  9397.      a2.Attachment1 = a1
  9398.      a2.RigidityEnabled = true
  9399.      
  9400.      a3 = Instance.new("AlignOrientation",fhandle)
  9401.      a3.Attachment0 = a
  9402.      a3.Attachment1 = a1
  9403.      a3.RigidityEnabled = true
  9404.  
  9405. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  9406. game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment:Destroy()
  9407. game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment:Destroy()
  9408. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  9409. game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment:Destroy()
  9410. game.Players.LocalPlayer.Character["Left Arm"].LeftGripAttachment:Destroy()
  9411. Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
  9412. Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
  9413. end)
  9414.  
  9415. Shidashian.Name = "Shidashian"
  9416. Shidashian.Parent = Scripts
  9417. Shidashian.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9418. Shidashian.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9419. Shidashian.BorderSizePixel = 0
  9420. Shidashian.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9421. Shidashian.Size = UDim2.new(0, 85, 0, 32)
  9422. Shidashian.Font = Enum.Font.SourceSansItalic
  9423. Shidashian.Text = "Shidashian"
  9424. Shidashian.TextColor3 = Color3.fromRGB(0, 0, 0)
  9425. Shidashian.TextSize = 25.000
  9426. Shidashian.TextWrapped = true
  9427. Shidashian.MouseButton1Down:connect(function()
  9428. local unanchoredparts = {}
  9429. local movers = {}
  9430.  local tog = true
  9431.  local move = false
  9432. local Player = game:GetService("Players").LocalPlayer
  9433. local Character = Player.Character
  9434. local tor = Character.Torso
  9435. local mov = {};
  9436. local mov2 = {};
  9437.  
  9438. local poop = "Poop"
  9439. local x = 0
  9440. local y = -1.086
  9441. local z = 0.808
  9442.  
  9443. pom = Character["Pink Pom poms"]
  9444. phandle = pom.Handle
  9445. phandle.AccessoryWeld:Destroy()
  9446.  
  9447. local Hats = {but1   = Character:WaitForChild("NoxiousEgg"),
  9448.              but2   = Character:WaitForChild("SFOTHEgg"),
  9449.              but3   = Character:WaitForChild("UglyEgg"),
  9450.              but4   = Character:WaitForChild("StarryEgg"),
  9451. }
  9452.  
  9453. for i,v in next, Hats do
  9454. v.Handle.AccessoryWeld:Remove()
  9455. for _,mesh in next, v:GetDescendants() do
  9456. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9457. mesh:Remove()
  9458. end
  9459. end
  9460. end
  9461.  
  9462. function ftp(str)
  9463.     local pt = {};
  9464.     if str ~= 'me' and str ~= 'random' then
  9465.         for i, v in pairs(game.Players:GetPlayers()) do
  9466.             if v.Name:lower():find(str:lower()) then
  9467.                 table.insert(pt, v);
  9468.             end
  9469.         end
  9470.     elseif str == 'me' then
  9471.         table.insert(pt, plr);
  9472.     elseif str == 'random' then
  9473.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9474.     end
  9475.     return pt;
  9476. end
  9477.  
  9478. local function align(i,v)
  9479. local att0 = Instance.new("Attachment", i)
  9480. att0.Position = Vector3.new(0,0,0)
  9481. local att1 = Instance.new("Attachment", v)
  9482. att1.Position = Vector3.new(0,0,0)
  9483. local AP = Instance.new("AlignPosition", i)
  9484. AP.Attachment0 = att0
  9485. AP.Attachment1 = att1
  9486. AP.RigidityEnabled = false
  9487. AP.ReactionForceEnabled = false
  9488. AP.ApplyAtCenterOfMass = true
  9489. AP.MaxForce = 9999999
  9490. AP.MaxVelocity = math.huge
  9491. AP.Responsiveness = 65
  9492. local AO = Instance.new("AlignOrientation", i)
  9493. AO.Attachment0 = att0
  9494. AO.Attachment1 = att1
  9495. AO.ReactionTorqueEnabled = true
  9496. AO.PrimaryAxisOnly = false
  9497. AO.MaxTorque = 9999999
  9498. AO.MaxAngularVelocity = math.huge
  9499. AO.Responsiveness = 50
  9500. end
  9501.  
  9502. align(Hats.but1.Handle, Character["Torso"])
  9503. align(Hats.but2.Handle, Character["Torso"])
  9504. align(Hats.but3.Handle, Character["Torso"])
  9505. align(Hats.but4.Handle, Character["Torso"])
  9506.  
  9507. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9508. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9509. Hats.but3.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9510. Hats.but4.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9511.  
  9512. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9513. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9514. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9515. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9516.  
  9517. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.527, 0.142, -0.595)
  9518. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.527, 0.142, -0.595)
  9519. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.527, -1.161, 0.57)
  9520. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.527, -1.161, 0.57)
  9521.  
  9522.      h = Instance.new("Attachment",phandle)
  9523.      h.Rotation = Vector3.new(0, 0, 0)
  9524.      h.Position = Vector3.new(0, 0, 0)
  9525.      
  9526.      lg = Instance.new("Attachment",tor)
  9527.      lg.Rotation = Vector3.new(0, 0, 0)
  9528.      lg.Position = Vector3.new(0, 0, -1.386)
  9529.  
  9530.      gap = Instance.new("AlignPosition",phandle)
  9531.      gap.Attachment0 = h
  9532.      gap.Attachment1 = lg
  9533.      gap.RigidityEnabled = true
  9534.      
  9535.      gao = Instance.new("AlignOrientation",phandle)
  9536.      gao.Attachment0 = h
  9537.      gao.Attachment1 = lg
  9538.      gao.RigidityEnabled = true
  9539.  
  9540. Character:WaitForChild(poop).Handle.AccessoryWeld:Remove()
  9541. local alignpos = Instance.new("AlignPosition", Character)
  9542. local alignorien = Instance.new("AlignOrientation", Character)
  9543. local att1 = Instance.new("Attachment", Character:WaitForChild(poop).Handle)
  9544. local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
  9545. alignpos.Attachment0 = att1
  9546. alignpos.Attachment1 = att2
  9547. alignpos.RigidityEnabled = false
  9548. alignpos.ReactionForceEnabled = false
  9549. alignpos.ApplyAtCenterOfMass = true
  9550. alignpos.MaxForce = 99999999
  9551. alignpos.MaxVelocity = math.huge
  9552. alignpos.Responsiveness = 50
  9553. alignorien.Attachment0 = att1
  9554. alignorien.Attachment1 = att2
  9555. alignorien.ReactionTorqueEnabled = false
  9556. alignorien.PrimaryAxisOnly = false
  9557. alignorien.MaxTorque = 99999999
  9558. alignorien.MaxAngularVelocity = math.huge
  9559. alignorien.Responsiveness = 50
  9560. att2.Position = Vector3.new(x,y,z)
  9561. att2.Rotation = Vector3.new(-72.25, 180, 180)
  9562.  
  9563.  
  9564. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  9565.  if KeyPressed == "q" then
  9566.      if toggle == false then
  9567.         att2.Position = Vector3.new(x,y,z)
  9568.            toggle = true
  9569.  else
  9570.         att2.Position = Vector3.new(0, -1.808, 1.609)
  9571.             toggle = false
  9572.         end
  9573.     end
  9574. end)
  9575. end)
  9576.  
  9577. Hoverboard.Name = "Hoverboard"
  9578. Hoverboard.Parent = Scripts
  9579. Hoverboard.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9580. Hoverboard.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9581. Hoverboard.BorderSizePixel = 0
  9582. Hoverboard.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9583. Hoverboard.Size = UDim2.new(0, 85, 0, 32)
  9584. Hoverboard.Font = Enum.Font.SourceSansItalic
  9585. Hoverboard.Text = "Hoverboard"
  9586. Hoverboard.TextColor3 = Color3.fromRGB(0, 0, 0)
  9587. Hoverboard.TextSize = 24.000
  9588. Hoverboard.TextWrapped = true
  9589. Hoverboard.MouseButton1Down:connect(function()
  9590.  
  9591. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9592. game.Players.LocalPlayer.Character.Head.face:Remove()
  9593. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9594. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9595. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9596. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9597. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9598.  
  9599.  Local = game:GetService('Players').LocalPlayer
  9600.  Char  = Local.Character
  9601.  touched,tpdback = false, false
  9602.  Local.CharacterAdded:connect(function(char)
  9603.      if script.Disabled ~= true then
  9604.          wait(.00001)
  9605.          loc = Char.HumanoidRootPart.Position
  9606.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9607.      end
  9608.  end)
  9609.  box = Instance.new('Part',workspace)
  9610.  box.Anchored = true
  9611.  box.Transparency = 1
  9612.  box.CanCollide = true
  9613.  box.Size = Vector3.new(10,1,10)
  9614.  box.Position = Vector3.new(0,10000,0)
  9615.  box.Touched:connect(function(part)
  9616.      if (part.Parent.Name == Local.Name) then
  9617.          if touched == false then
  9618.              touched = true
  9619.              function apply()
  9620.                  if script.Disabled ~= true then
  9621.                      no = Char.HumanoidRootPart:Clone()
  9622.                      wait(.0001)
  9623.                      Char.HumanoidRootPart:Destroy()
  9624.                      no.Parent = Char
  9625.                      Char:MoveTo(loc)
  9626.                      touched = false
  9627.                  end end
  9628.              if Char then
  9629.                  apply()
  9630.              end
  9631.          end
  9632.      end
  9633.  end)
  9634.  repeat wait() until Char
  9635.  loc = Char.HumanoidRootPart.Position
  9636.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9637.  
  9638.  wait(0.5)
  9639. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9640. Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2"
  9641. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  9642. Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6"
  9643. Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name = "Brick8"
  9644. Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10"
  9645. local Head = Character["Head"];local Torso = Character["Torso"]
  9646. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9647. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9648. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  9649. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  9650. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  9651. local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"]
  9652. local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"]
  9653.  
  9654. Hat1.Handle.Mesh:Destroy()
  9655. Hat2.Handle.Mesh:Destroy()
  9656. Hat3.Handle.Mesh:Destroy()
  9657. Hat4.Handle.Mesh:Destroy()
  9658. Hat5.Handle.Mesh:Destroy()
  9659. Hat7.Handle.Mesh:Destroy()
  9660. Hat8.Handle.Mesh:Destroy()
  9661. Hat9.Handle.Mesh:Destroy()
  9662. Hat10.Handle.Mesh:Destroy()
  9663.  
  9664.  
  9665. --LostDevelopers Alignment Function
  9666. function Align(Part1,Part0,Position,Angle)
  9667. local AlignPos = Instance.new("AlignPosition", Part1);
  9668. AlignPos.Parent.CanCollide = false;
  9669. AlignPos.ApplyAtCenterOfMass = true;
  9670. AlignPos.MaxForce = 67752;
  9671. AlignPos.MaxVelocity = math.huge/9e110;
  9672. AlignPos.ReactionForceEnabled = false;
  9673. AlignPos.Responsiveness = 200;
  9674. AlignPos.RigidityEnabled = false;
  9675. local AlignOri = Instance.new("AlignOrientation", Part1);
  9676. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9677. AlignOri.MaxTorque = 67752;
  9678. AlignOri.PrimaryAxisOnly = false;
  9679. AlignOri.ReactionTorqueEnabled = false;
  9680. AlignOri.Responsiveness = 200;
  9681. AlignOri.RigidityEnabled = false;
  9682. local AttachmentA=Instance.new("Attachment",Part1);
  9683. local AttachmentB=Instance.new("Attachment",Part0);
  9684. AttachmentB.Orientation = Angle
  9685. AttachmentB.Position = Position
  9686. AlignPos.Attachment0 = AttachmentA;
  9687. AlignPos.Attachment1 = AttachmentB;
  9688. AlignOri.Attachment0 = AttachmentA;
  9689. AlignOri.Attachment1 = AttachmentB;
  9690. end
  9691. Character.Humanoid.HipHeight = 0
  9692. function Weld(Part)
  9693. Part.Handle.AccessoryWeld:Destroy()
  9694. end
  9695. function Mesh(Part)
  9696. Part.Handle.SpecialMesh:Destroy()
  9697. end
  9698. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  9699. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  9700. Weld(Hat7);Weld(Hat8);Weld(Hat9)
  9701. Weld(Hat10)
  9702. --[[ Alignment and Measurements ]]--
  9703. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9704. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9705. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  9706. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9707. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9708. Align(Hat6.Handle, Head, Vector3.new(0,0,0), Vector3.new(0,40,0))
  9709. Align(Hat7.Handle, Torso, Vector3.new(1,-3.3,0), Vector3.new(90,90,0))
  9710. Align(Hat8.Handle, Torso, Vector3.new(2.2,-3,0), Vector3.new(0,0,50))
  9711. Align(Hat9.Handle, Torso, Vector3.new(-1,-3.2,0), Vector3.new(0,90,0))
  9712. Align(Hat10.Handle, Torso, Vector3.new(-1,-3.2,-0.2), Vector3.new(0,90,0))
  9713. game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1
  9714.  
  9715.  
  9716. wait(0.2)
  9717. loadstring(game:HttpGet(('https://pastebin.com/raw/hkFAiC1y'),true))()
  9718. end)
  9719.  
  9720. Trashcan.Name = "Trashcan"
  9721. Trashcan.Parent = Scripts
  9722. Trashcan.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9723. Trashcan.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9724. Trashcan.BorderSizePixel = 0
  9725. Trashcan.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9726. Trashcan.Size = UDim2.new(0, 85, 0, 32)
  9727. Trashcan.Font = Enum.Font.SourceSansItalic
  9728. Trashcan.Text = "Trash can"
  9729. Trashcan.TextColor3 = Color3.fromRGB(0, 0, 0)
  9730. Trashcan.TextSize = 30.000
  9731. Trashcan.TextWrapped = true
  9732. Trashcan.MouseButton1Down:connect(function()
  9733.  
  9734. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9735. game.Players.LocalPlayer.Character.Head.face:Remove()
  9736. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9737. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9738. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9739. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9740. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9741.  
  9742.  Local = game:GetService('Players').LocalPlayer
  9743.  Char  = Local.Character
  9744.  touched,tpdback = false, false
  9745.  Local.CharacterAdded:connect(function(char)
  9746.      if script.Disabled ~= true then
  9747.          wait(.00001)
  9748.          loc = Char.HumanoidRootPart.Position
  9749.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9750.      end
  9751.  end)
  9752.  box = Instance.new('Part',workspace)
  9753.  box.Anchored = true
  9754.  box.Transparency = 1
  9755.  box.CanCollide = true
  9756.  box.Size = Vector3.new(10,1,10)
  9757.  box.Position = Vector3.new(0,10000,0)
  9758.  box.Touched:connect(function(part)
  9759.      if (part.Parent.Name == Local.Name) then
  9760.          if touched == false then
  9761.              touched = true
  9762.              function apply()
  9763.                  if script.Disabled ~= true then
  9764.                      no = Char.HumanoidRootPart:Clone()
  9765.                      wait(.0001)
  9766.                      Char.HumanoidRootPart:Destroy()
  9767.                      no.Parent = Char
  9768.                      Char:MoveTo(loc)
  9769.                      touched = false
  9770.                  end end
  9771.              if Char then
  9772.                  apply()
  9773.              end
  9774.          end
  9775.      end
  9776.  end)
  9777.  repeat wait() until Char
  9778.  loc = Char.HumanoidRootPart.Position
  9779.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9780.  
  9781.  wait(0.5)
  9782. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9783. Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2"
  9784. Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4"
  9785. Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name = "Brick6"
  9786. Character["Trash Can Lid"].Name = "Brick7"
  9787. local Head = Character["Head"];local Torso = Character["Torso"]
  9788. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9789. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9790. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  9791. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  9792. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  9793. local Hat7 = Character["Brick7"]
  9794.  
  9795. Hat1.Handle.Mesh:Destroy()
  9796. Hat2.Handle.Mesh:Destroy()
  9797. Hat3.Handle.Mesh:Destroy()
  9798. Hat4.Handle.Mesh:Destroy()
  9799. Hat5.Handle.Mesh:Destroy()
  9800.  
  9801. --LostDevelopers Alignment Function
  9802. function Align(Part1,Part0,Position,Angle)
  9803. local AlignPos = Instance.new("AlignPosition", Part1);
  9804. AlignPos.Parent.CanCollide = false;
  9805. AlignPos.ApplyAtCenterOfMass = true;
  9806. AlignPos.MaxForce = 67752;
  9807. AlignPos.MaxVelocity = math.huge/9e110;
  9808. AlignPos.ReactionForceEnabled = false;
  9809. AlignPos.Responsiveness = 200;
  9810. AlignPos.RigidityEnabled = false;
  9811. local AlignOri = Instance.new("AlignOrientation", Part1);
  9812. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9813. AlignOri.MaxTorque = 67752;
  9814. AlignOri.PrimaryAxisOnly = false;
  9815. AlignOri.ReactionTorqueEnabled = false;
  9816. AlignOri.Responsiveness = 200;
  9817. AlignOri.RigidityEnabled = false;
  9818. local AttachmentA=Instance.new("Attachment",Part1);
  9819. local AttachmentB=Instance.new("Attachment",Part0);
  9820. AttachmentB.Orientation = Angle
  9821. AttachmentB.Position = Position
  9822. AlignPos.Attachment0 = AttachmentA;
  9823. AlignPos.Attachment1 = AttachmentB;
  9824. AlignOri.Attachment0 = AttachmentA;
  9825. AlignOri.Attachment1 = AttachmentB;
  9826. end
  9827. Character.Humanoid.HipHeight = 0
  9828. function Weld(Part)
  9829. Part.Handle.AccessoryWeld:Destroy()
  9830. end
  9831. function Mesh(Part)
  9832. Part.Handle.SpecialMesh:Destroy()
  9833. end
  9834. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  9835. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  9836. Weld(Hat7)
  9837. --[[ Alignment and Measurements ]]--
  9838. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9839. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9840. Align(Hat5.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  9841. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9842. Align(Hat3.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9843. Align(Hat6.Handle, Torso, Vector3.new(0,0.3,0), Vector3.new(0,40,0))
  9844. Align(Hat7.Handle, Torso, Vector3.new(0,2,0), Vector3.new(0,0,0))
  9845.  
  9846. wait(0.1)
  9847. loadstring(game:HttpGet(('https://ghostbin.co/paste/5r3k3/raw'),true))()
  9848. end)
  9849.  
  9850. Fairy.Name = "Fairy"
  9851. Fairy.Parent = Scripts
  9852. Fairy.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9853. Fairy.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9854. Fairy.BorderSizePixel = 0
  9855. Fairy.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9856. Fairy.Size = UDim2.new(0, 85, 0, 32)
  9857. Fairy.Font = Enum.Font.SourceSansItalic
  9858. Fairy.Text = "Fairy"
  9859. Fairy.TextColor3 = Color3.fromRGB(0, 0, 0)
  9860. Fairy.TextSize = 30.000
  9861. Fairy.TextWrapped = true
  9862. Fairy.MouseButton1Down:connect(function()
  9863.  
  9864. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9865. game.Players.LocalPlayer.Character.Head.face:Remove()
  9866. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9867. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9868. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9869. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9870. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9871.  
  9872.  Local = game:GetService('Players').LocalPlayer
  9873.  Char  = Local.Character
  9874.  touched,tpdback = false, false
  9875.  Local.CharacterAdded:connect(function(char)
  9876.      if script.Disabled ~= true then
  9877.          wait(.00001)
  9878.          loc = Char.HumanoidRootPart.Position
  9879.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9880.      end
  9881.  end)
  9882.  box = Instance.new('Part',workspace)
  9883.  box.Anchored = true
  9884.  box.Transparency = 1
  9885.  box.CanCollide = true
  9886.  box.Size = Vector3.new(10,1,10)
  9887.  box.Position = Vector3.new(0,10000,0)
  9888.  box.Touched:connect(function(part)
  9889.      if (part.Parent.Name == Local.Name) then
  9890.          if touched == false then
  9891.              touched = true
  9892.              function apply()
  9893.                  if script.Disabled ~= true then
  9894.                      no = Char.HumanoidRootPart:Clone()
  9895.                      wait(.0001)
  9896.                      Char.HumanoidRootPart:Destroy()
  9897.                      no.Parent = Char
  9898.                      Char:MoveTo(loc)
  9899.                      touched = false
  9900.                  end end
  9901.              if Char then
  9902.                  apply()
  9903.              end
  9904.          end
  9905.      end
  9906.  end)
  9907.  repeat wait() until Char
  9908.  loc = Char.HumanoidRootPart.Position
  9909.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9910.  
  9911.  wait(0.5)
  9912. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9913. Character["SpringPixie"].Name = "Brick1"
  9914. local Head = Character["Head"];local Torso = Character["Torso"]
  9915. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9916. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9917. local Hat1 = Character["Brick1"]
  9918.  
  9919. --LostDevelopers Alignment Function
  9920. function Align(Part1,Part0,Position,Angle)
  9921. local AlignPos = Instance.new("AlignPosition", Part1);
  9922. AlignPos.Parent.CanCollide = false;
  9923. AlignPos.ApplyAtCenterOfMass = true;
  9924. AlignPos.MaxForce = 67752;
  9925. AlignPos.MaxVelocity = math.huge/9e110;
  9926. AlignPos.ReactionForceEnabled = false;
  9927. AlignPos.Responsiveness = 200;
  9928. AlignPos.RigidityEnabled = false;
  9929. local AlignOri = Instance.new("AlignOrientation", Part1);
  9930. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9931. AlignOri.MaxTorque = 67752;
  9932. AlignOri.PrimaryAxisOnly = false;
  9933. AlignOri.ReactionTorqueEnabled = false;
  9934. AlignOri.Responsiveness = 200;
  9935. AlignOri.RigidityEnabled = false;
  9936. local AttachmentA=Instance.new("Attachment",Part1);
  9937. local AttachmentB=Instance.new("Attachment",Part0);
  9938. AttachmentB.Orientation = Angle
  9939. AttachmentB.Position = Position
  9940. AlignPos.Attachment0 = AttachmentA;
  9941. AlignPos.Attachment1 = AttachmentB;
  9942. AlignOri.Attachment0 = AttachmentA;
  9943. AlignOri.Attachment1 = AttachmentB;
  9944. end
  9945. Character.Humanoid.HipHeight = 0
  9946. function Weld(Part)
  9947. Part.Handle.AccessoryWeld:Destroy()
  9948. end
  9949. function Mesh(Part)
  9950. Part.Handle.SpecialMesh:Destroy()
  9951. end
  9952. Weld(Hat1)
  9953. --[[ Alignment and Measurements ]]--
  9954. Align(Hat1.Handle, Torso, Vector3.new(0,0,0.1), Vector3.new(0,0,0))
  9955.  
  9956. Hat1.Handle.Mesh.Scale = Vector3.new(6,6,6)
  9957.  
  9958. wait(0.5)
  9959. loadstring(game:HttpGet(('https://pastebin.com/raw/1Mv3AQ3a'),true))()
  9960. end)
  9961.  
  9962. NoobDance.Name = "NoobDance"
  9963. NoobDance.Parent = Scripts
  9964. NoobDance.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9965. NoobDance.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9966. NoobDance.BorderSizePixel = 0
  9967. NoobDance.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9968. NoobDance.Size = UDim2.new(0, 85, 0, 32)
  9969. NoobDance.Font = Enum.Font.SourceSansItalic
  9970. NoobDance.Text = "Noob Dance"
  9971. NoobDance.TextColor3 = Color3.fromRGB(0, 0, 0)
  9972. NoobDance.TextSize = 23.000
  9973. NoobDance.TextWrapped = true
  9974. NoobDance.MouseButton1Down:connect(function()
  9975.  
  9976. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9977. game.Players.LocalPlayer.Character.Head.face:Remove()
  9978. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9979. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9980. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9981. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9982. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9983.  
  9984.  Local = game:GetService('Players').LocalPlayer
  9985.  Char  = Local.Character
  9986.  touched,tpdback = false, false
  9987.  Local.CharacterAdded:connect(function(char)
  9988.      if script.Disabled ~= true then
  9989.          wait(.00001)
  9990.          loc = Char.HumanoidRootPart.Position
  9991.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9992.      end
  9993.  end)
  9994.  box = Instance.new('Part',workspace)
  9995.  box.Anchored = true
  9996.  box.Transparency = 1
  9997.  box.CanCollide = true
  9998.  box.Size = Vector3.new(10,1,10)
  9999.  box.Position = Vector3.new(0,10000,0)
  10000.  box.Touched:connect(function(part)
  10001.      if (part.Parent.Name == Local.Name) then
  10002.          if touched == false then
  10003.              touched = true
  10004.              function apply()
  10005.                  if script.Disabled ~= true then
  10006.                      no = Char.HumanoidRootPart:Clone()
  10007.                      wait(.0001)
  10008.                      Char.HumanoidRootPart:Destroy()
  10009.                      no.Parent = Char
  10010.                      Char:MoveTo(loc)
  10011.                      touched = false
  10012.                  end end
  10013.              if Char then
  10014.                  apply()
  10015.              end
  10016.          end
  10017.      end
  10018.  end)
  10019.  repeat wait() until Char
  10020.  loc = Char.HumanoidRootPart.Position
  10021.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10022.  
  10023.  wait(0.5)
  10024. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10025. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  10026. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10027. Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6"
  10028. local Head = Character["Head"];local Torso = Character["Torso"]
  10029. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10030. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10031. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10032. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10033. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10034.  
  10035. Hat1.Handle.Mesh:Destroy()
  10036. Hat2.Handle.Mesh:Destroy()
  10037. Hat3.Handle.Mesh:Destroy()
  10038. Hat4.Handle.Mesh:Destroy()
  10039. Hat5.Handle.Mesh:Destroy()
  10040.  
  10041. --LostDevelopers Alignment Function
  10042. function Align(Part1,Part0,Position,Angle)
  10043. local AlignPos = Instance.new("AlignPosition", Part1);
  10044. AlignPos.Parent.CanCollide = false;
  10045. AlignPos.ApplyAtCenterOfMass = true;
  10046. AlignPos.MaxForce = 67752;
  10047. AlignPos.MaxVelocity = math.huge/9e110;
  10048. AlignPos.ReactionForceEnabled = false;
  10049. AlignPos.Responsiveness = 200;
  10050. AlignPos.RigidityEnabled = false;
  10051. local AlignOri = Instance.new("AlignOrientation", Part1);
  10052. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10053. AlignOri.MaxTorque = 67752;
  10054. AlignOri.PrimaryAxisOnly = false;
  10055. AlignOri.ReactionTorqueEnabled = false;
  10056. AlignOri.Responsiveness = 200;
  10057. AlignOri.RigidityEnabled = false;
  10058. local AttachmentA=Instance.new("Attachment",Part1);
  10059. local AttachmentB=Instance.new("Attachment",Part0);
  10060. AttachmentB.Orientation = Angle
  10061. AttachmentB.Position = Position
  10062. AlignPos.Attachment0 = AttachmentA;
  10063. AlignPos.Attachment1 = AttachmentB;
  10064. AlignOri.Attachment0 = AttachmentA;
  10065. AlignOri.Attachment1 = AttachmentB;
  10066. end
  10067. Character.Humanoid.HipHeight = 0
  10068. function Weld(Part)
  10069. Part.Handle.AccessoryWeld:Destroy()
  10070. end
  10071. function Mesh(Part)
  10072. Part.Handle.SpecialMesh:Destroy()
  10073. end
  10074. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10075. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10076. --[[ Alignment and Measurements ]]--
  10077. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10078. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10079. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10080. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10081. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10082. Align(Hat6.Handle, Head, Vector3.new(0,0.1,0), Vector3.new(0,0,0))
  10083.  
  10084. wait(0.5)
  10085. loadstring(game:HttpGet(('https://ghostbin.co/paste/je98d/raw'),true))()
  10086. end)
  10087.  
  10088. Knight.Name = "Knight"
  10089. Knight.Parent = Scripts
  10090. Knight.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10091. Knight.BorderColor3 = Color3.fromRGB(27, 42, 53)
  10092. Knight.BorderSizePixel = 0
  10093. Knight.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  10094. Knight.Size = UDim2.new(0, 85, 0, 32)
  10095. Knight.Font = Enum.Font.SourceSansItalic
  10096. Knight.Text = "Knight"
  10097. Knight.TextColor3 = Color3.fromRGB(0, 0, 0)
  10098. Knight.TextSize = 30.000
  10099. Knight.TextWrapped = true
  10100. Knight.MouseButton1Down:connect(function()
  10101.  
  10102. game.Players.LocalPlayer.Character.Head.Transparency = 1
  10103. game.Players.LocalPlayer.Character.Head.face:Remove()
  10104. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  10105. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  10106. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  10107. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  10108. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  10109.  
  10110.  Local = game:GetService('Players').LocalPlayer
  10111.  Char  = Local.Character
  10112.  touched,tpdback = false, false
  10113.  Local.CharacterAdded:connect(function(char)
  10114.      if script.Disabled ~= true then
  10115.          wait(.00001)
  10116.          loc = Char.HumanoidRootPart.Position
  10117.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10118.      end
  10119.  end)
  10120.  box = Instance.new('Part',workspace)
  10121.  box.Anchored = true
  10122.  box.Transparency = 1
  10123.  box.CanCollide = true
  10124.  box.Size = Vector3.new(10,1,10)
  10125.  box.Position = Vector3.new(0,10000,0)
  10126.  box.Touched:connect(function(part)
  10127.      if (part.Parent.Name == Local.Name) then
  10128.          if touched == false then
  10129.              touched = true
  10130.              function apply()
  10131.                  if script.Disabled ~= true then
  10132.                      no = Char.HumanoidRootPart:Clone()
  10133.                      wait(.0001)
  10134.                      Char.HumanoidRootPart:Destroy()
  10135.                      no.Parent = Char
  10136.                      Char:MoveTo(loc)
  10137.                      touched = false
  10138.                  end end
  10139.              if Char then
  10140.                  apply()
  10141.              end
  10142.          end
  10143.      end
  10144.  end)
  10145.  repeat wait() until Char
  10146.  loc = Char.HumanoidRootPart.Position
  10147.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10148.  
  10149.  wait(0.5)
  10150. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10151. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  10152. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10153. Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6"
  10154. Character["danielAccessory"].Name = "Brick7"
  10155. local Head = Character["Head"];local Torso = Character["Torso"]
  10156. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10157. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10158. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10159. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10160. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10161. local Hat7 = Character["Brick7"]
  10162.  
  10163. Hat1.Handle.Mesh:Destroy()
  10164. Hat2.Handle.Mesh:Destroy()
  10165. Hat3.Handle.Mesh:Destroy()
  10166. Hat4.Handle.Mesh:Destroy()
  10167. Hat5.Handle.Mesh:Destroy()
  10168.  
  10169. --LostDevelopers Alignment Function
  10170. function Align(Part1,Part0,Position,Angle)
  10171. local AlignPos = Instance.new("AlignPosition", Part1);
  10172. AlignPos.Parent.CanCollide = false;
  10173. AlignPos.ApplyAtCenterOfMass = true;
  10174. AlignPos.MaxForce = 67752;
  10175. AlignPos.MaxVelocity = math.huge/9e110;
  10176. AlignPos.ReactionForceEnabled = false;
  10177. AlignPos.Responsiveness = 200;
  10178. AlignPos.RigidityEnabled = false;
  10179. local AlignOri = Instance.new("AlignOrientation", Part1);
  10180. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10181. AlignOri.MaxTorque = 67752;
  10182. AlignOri.PrimaryAxisOnly = false;
  10183. AlignOri.ReactionTorqueEnabled = false;
  10184. AlignOri.Responsiveness = 200;
  10185. AlignOri.RigidityEnabled = false;
  10186. local AttachmentA=Instance.new("Attachment",Part1);
  10187. local AttachmentB=Instance.new("Attachment",Part0);
  10188. AttachmentB.Orientation = Angle
  10189. AttachmentB.Position = Position
  10190. AlignPos.Attachment0 = AttachmentA;
  10191. AlignPos.Attachment1 = AttachmentB;
  10192. AlignOri.Attachment0 = AttachmentA;
  10193. AlignOri.Attachment1 = AttachmentB;
  10194. end
  10195. Character.Humanoid.HipHeight = 0
  10196. function Weld(Part)
  10197. Part.Handle.AccessoryWeld:Destroy()
  10198. end
  10199. function Mesh(Part)
  10200. Part.Handle.SpecialMesh:Destroy()
  10201. end
  10202. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10203. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10204. Weld(Hat7)
  10205. --[[ Alignment and Measurements ]]--
  10206. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10207. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10208. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10209. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10210. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10211. Align(Hat6.Handle, Head, Vector3.new(0,0.3,0), Vector3.new(0,0,0))
  10212. Align(Hat7.Handle, Torso, Vector3.new(0,0,1), Vector3.new(180,0,180))
  10213.  
  10214. wait(0.5)
  10215. loadstring(game:HttpGet(('https://ghostbin.co/paste/9ouy9/raw'),true))()
  10216. end)
  10217.  
  10218. credits.Name = "credits"
  10219. credits.Parent = Main
  10220. credits.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10221. credits.BorderSizePixel = 0
  10222. credits.Position = UDim2.new(0.0188882221, 0, 0.758816004, 0)
  10223. credits.Size = UDim2.new(0, 70, 0, 46)
  10224. credits.AutoButtonColor = false
  10225. credits.Font = Enum.Font.SourceSansSemibold
  10226. credits.Text = "Credits"
  10227. credits.TextColor3 = Color3.fromRGB(0, 0, 0)
  10228. credits.TextSize = 17.000
  10229.  
  10230. scripts.Name = "scripts"
  10231. scripts.Parent = Main
  10232. scripts.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10233. scripts.BorderSizePixel = 0
  10234. scripts.Position = UDim2.new(0.0187450238, 0, 0.456513822, 0)
  10235. scripts.Size = UDim2.new(0, 70, 0, 46)
  10236. scripts.AutoButtonColor = false
  10237. scripts.Font = Enum.Font.SourceSansSemibold
  10238. scripts.Text = "Scripts"
  10239. scripts.TextColor3 = Color3.fromRGB(0, 0, 0)
  10240. scripts.TextSize = 17.000
  10241.  
  10242. updates.Name = "updates"
  10243. updates.Parent = Main
  10244. updates.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10245. updates.BorderSizePixel = 0
  10246. updates.Position = UDim2.new(0.0188882221, 0, 0.153641224, 0)
  10247. updates.Size = UDim2.new(0, 70, 0, 46)
  10248. updates.AutoButtonColor = false
  10249. updates.Font = Enum.Font.SourceSansSemibold
  10250. updates.Text = "Updates"
  10251. updates.TextColor3 = Color3.fromRGB(0, 0, 0)
  10252. updates.TextSize = 17.000
  10253.  
  10254. Welcome.Name = "Welcome"
  10255. Welcome.Parent = Main
  10256. Welcome.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  10257. Welcome.BackgroundTransparency = 1.000
  10258. Welcome.BorderSizePixel = 0
  10259. Welcome.Position = UDim2.new(0.368291467, 0, 0, 0)
  10260. Welcome.Size = UDim2.new(0, 172, 0, 27)
  10261. Welcome.Font = Enum.Font.SourceSans
  10262. Welcome.Text = "-"
  10263. Welcome.TextColor3 = Color3.fromRGB(0, 0, 0)
  10264. Welcome.TextScaled = true
  10265. Welcome.TextSize = 20.000
  10266. Welcome.TextWrapped = true
  10267.  
  10268. Hub.Name = "Hub"
  10269. Hub.Parent = Main
  10270. Hub.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10271. Hub.BorderSizePixel = 0
  10272. Hub.Position = UDim2.new(0.148261026, 0, 0, 0)
  10273. Hub.Size = UDim2.new(0, 53, 0, 27)
  10274.  
  10275. TextLabel_10.Parent = Hub
  10276. TextLabel_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  10277. TextLabel_10.BackgroundTransparency = 1.000
  10278. TextLabel_10.BorderSizePixel = 0
  10279. TextLabel_10.Position = UDim2.new(-0.00564749539, 0, 0, 0)
  10280. TextLabel_10.Size = UDim2.new(0, 52, 0, 27)
  10281. TextLabel_10.Font = Enum.Font.SourceSans
  10282. TextLabel_10.Text = "Hub"
  10283. TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0)
  10284. TextLabel_10.TextScaled = true
  10285. TextLabel_10.TextSize = 50.000
  10286. TextLabel_10.TextWrapped = true
  10287.  
  10288. TextLabel_11.Parent = Main
  10289. TextLabel_11.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  10290. TextLabel_11.BackgroundTransparency = 1.000
  10291. TextLabel_11.BorderSizePixel = 0
  10292. TextLabel_11.Position = UDim2.new(-0.000354729069, 0, 0, 0)
  10293. TextLabel_11.Size = UDim2.new(0, 49, 0, 27)
  10294. TextLabel_11.Font = Enum.Font.SourceSans
  10295. TextLabel_11.Text = "Hat"
  10296. TextLabel_11.TextColor3 = Color3.fromRGB(255, 255, 255)
  10297. TextLabel_11.TextScaled = true
  10298. TextLabel_11.TextSize = 50.000
  10299. TextLabel_11.TextWrapped = true
  10300.  
  10301. -- Scripts:
  10302.  
  10303. local function UCTSGTA_fake_script() -- credits.LocalScript
  10304.     local script = Instance.new('LocalScript', credits)
  10305.  
  10306.     script.Parent.MouseButton1Click:Connect(function()
  10307.         script.Parent.Parent.Scripts.Visible = false
  10308.         script.Parent.Parent.Credits.Visible = true
  10309.         script.Parent.Parent.Updates.Visible = false
  10310.     end)
  10311. end
  10312. coroutine.wrap(UCTSGTA_fake_script)()
  10313. local function FUPUUWX_fake_script() -- scripts.LocalScript
  10314.     local script = Instance.new('LocalScript', scripts)
  10315.  
  10316.     script.Parent.MouseButton1Click:Connect(function()
  10317.         script.Parent.Parent.Scripts.Visible = true
  10318.         script.Parent.Parent.Credits.Visible = false
  10319.         script.Parent.Parent.Updates.Visible = false
  10320.     end)
  10321. end
  10322. coroutine.wrap(FUPUUWX_fake_script)()
  10323. local function LFORL_fake_script() -- updates.LocalScript
  10324.     local script = Instance.new('LocalScript', updates)
  10325.  
  10326.     script.Parent.MouseButton1Click:Connect(function()
  10327.         script.Parent.Parent.Scripts.Visible = false
  10328.         script.Parent.Parent.Credits.Visible = false
  10329.         script.Parent.Parent.Updates.Visible = true
  10330.     end)
  10331. end
  10332. coroutine.wrap(LFORL_fake_script)()
  10333. local function YLMDVM_fake_script() -- Welcome.LocalScript
  10334.     local script = Instance.new('LocalScript', Welcome)
  10335.  
  10336.     user = game.Players.LocalPlayer
  10337.    
  10338.     script.Parent.Text = "Welcome, " .. user.Name
  10339. end
  10340. coroutine.wrap(YLMDVM_fake_script)()
  10341. local function QHASD_fake_script() -- Main.Open/Close
  10342.     local script = Instance.new('LocalScript', Main)
  10343.  
  10344.     local HH =  script.Parent
  10345.     local open = false
  10346.     local UserInputService = game:GetService("UserInputService")
  10347.    
  10348.     UserInputService.InputBegan:connect(function(keyCode)
  10349.         if keyCode.keyCode == Enum.KeyCode.LeftAlt then
  10350.             if open then
  10351.                 HH.Visible = true
  10352.                 open = false
  10353.             else
  10354.                 open = true
  10355.                 HH.Visible = false
  10356.             end
  10357.         end
  10358.     end)
  10359. end
  10360. coroutine.wrap(QHASD_fake_script)()
  10361. local function EREBEG_fake_script() -- Main.Drag
  10362.     local script = Instance.new('LocalScript', Main)
  10363.  
  10364.     local dragger = {};
  10365.     local resizer = {};
  10366.    
  10367.     do
  10368.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  10369.         local inputService = game:GetService('UserInputService');
  10370.         local heartbeat = game:GetService("RunService").Heartbeat;
  10371.         function dragger.new(frame)
  10372.             local s, event = pcall(function()
  10373.                 return frame.MouseEnter
  10374.             end)
  10375.    
  10376.             if s then
  10377.                 frame.Active = true;
  10378.    
  10379.                 event:connect(function()
  10380.                     local input = frame.InputBegan:connect(function(key)
  10381.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  10382.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  10383.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  10384.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  10385.                             end
  10386.                         end
  10387.                     end)
  10388.    
  10389.                     local leave;
  10390.                     leave = frame.MouseLeave:connect(function()
  10391.                         input:disconnect();
  10392.                         leave:disconnect();
  10393.                     end)
  10394.                 end)
  10395.             end
  10396.         end
  10397.        
  10398.         function resizer.new(p, s)
  10399.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  10400.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  10401.             end)
  10402.         end
  10403.     end
  10404.     script.Parent.Active = true
  10405.     script.Parent.Draggable = true
  10406. end
  10407.  
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