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- TEMPLATE = app
- CONFIG += console c++11
- SOURCES += main.cpp \
- physics/body/Body.cpp \
- physics/body/CollisionBody.cpp \
- physics/body/RigidBody.cpp \
- physics/collision/broadphase/BroadPhaseAlgorithm.cpp \
- physics/collision/broadphase/DynamicAABBTree.cpp \
- physics/collision/narrowphase/EPA/EdgeEPA.cpp \
- physics/collision/narrowphase/EPA/EPAAlgorithm.cpp \
- physics/collision/narrowphase/EPA/TriangleEPA.cpp \
- physics/collision/narrowphase/EPA/TrianglesStore.cpp \
- physics/collision/narrowphase/GJK/GJKAlgorithm.cpp \
- physics/collision/narrowphase/GJK/Simplex.cpp \
- physics/collision/narrowphase/ConcaveVsConvexAlgorithm.cpp \
- physics/collision/narrowphase/DefaultCollisionDispatch.cpp \
- physics/collision/narrowphase/NarrowPhaseAlgorithm.cpp \
- physics/collision/narrowphase/SphereVsSphereAlgorithm.cpp \
- physics/collision/shapes/AABB.cpp \
- physics/collision/shapes/BoxShape.cpp \
- physics/collision/shapes/CapsuleShape.cpp \
- physics/collision/shapes/CollisionShape.cpp \
- physics/collision/shapes/ConcaveMeshShape.cpp \
- physics/collision/shapes/ConcaveShape.cpp \
- physics/collision/shapes/ConeShape.cpp \
- physics/collision/shapes/ConvexMeshShape.cpp \
- physics/collision/shapes/ConvexShape.cpp \
- physics/collision/shapes/CylinderShape.cpp \
- physics/collision/shapes/HeightFieldShape.cpp \
- physics/collision/shapes/SphereShape.cpp \
- physics/collision/shapes/TriangleShape.cpp \
- physics/collision/CollisionDetection.cpp \
- physics/collision/ContactManifold.cpp \
- physics/collision/ContactManifoldSet.cpp \
- physics/collision/ProxyShape.cpp \
- physics/collision/RaycastInfo.cpp \
- physics/collision/TriangleMesh.cpp \
- physics/collision/TriangleVertexArray.cpp \
- physics/constraint/BallAndSocketJoint.cpp \
- physics/constraint/ContactPoint.cpp \
- physics/constraint/FixedJoint.cpp \
- physics/constraint/HingeJoint.cpp \
- physics/constraint/Joint.cpp \
- physics/constraint/SliderJoint.cpp \
- physics/engine/CollisionWorld.cpp \
- physics/engine/ConstraintSolver.cpp \
- physics/engine/ContactSolver.cpp \
- physics/engine/DynamicsWorld.cpp \
- physics/engine/Island.cpp \
- physics/engine/Material.cpp \
- physics/engine/OverlappingPair.cpp \
- physics/engine/Profiler.cpp \
- physics/engine/Timer.cpp \
- physics/mathematics/mathematics_functions.cpp \
- physics/mathematics/Matrix2x2.cpp \
- physics/mathematics/Matrix3x3.cpp \
- physics/mathematics/Quaternion.cpp \
- physics/mathematics/Transform.cpp \
- physics/mathematics/Vector2.cpp \
- physics/mathematics/Vector3.cpp \
- physics/memory/MemoryAllocator.cpp \
- main.cpp \
- physics/body/Body.cpp \
- physics/body/CollisionBody.cpp \
- physics/body/RigidBody.cpp \
- physics/collision/broadphase/BroadPhaseAlgorithm.cpp \
- physics/collision/broadphase/DynamicAABBTree.cpp \
- physics/collision/narrowphase/EPA/EdgeEPA.cpp \
- physics/collision/narrowphase/EPA/EPAAlgorithm.cpp \
- physics/collision/narrowphase/EPA/TriangleEPA.cpp \
- physics/collision/narrowphase/EPA/TrianglesStore.cpp \
- physics/collision/narrowphase/GJK/GJKAlgorithm.cpp \
- physics/collision/narrowphase/GJK/Simplex.cpp \
- physics/collision/narrowphase/ConcaveVsConvexAlgorithm.cpp \
- physics/collision/narrowphase/DefaultCollisionDispatch.cpp \
- physics/collision/narrowphase/NarrowPhaseAlgorithm.cpp \
- physics/collision/narrowphase/SphereVsSphereAlgorithm.cpp \
- physics/collision/shapes/AABB.cpp \
- physics/collision/shapes/BoxShape.cpp \
- physics/collision/shapes/CapsuleShape.cpp \
- physics/collision/shapes/CollisionShape.cpp \
- physics/collision/shapes/ConcaveMeshShape.cpp \
- physics/collision/shapes/ConcaveShape.cpp \
- physics/collision/shapes/ConeShape.cpp \
- physics/collision/shapes/ConvexMeshShape.cpp \
- physics/collision/shapes/ConvexShape.cpp \
- physics/collision/shapes/CylinderShape.cpp \
- physics/collision/shapes/HeightFieldShape.cpp \
- physics/collision/shapes/SphereShape.cpp \
- physics/collision/shapes/TriangleShape.cpp \
- physics/collision/CollisionDetection.cpp \
- physics/collision/ContactManifold.cpp \
- physics/collision/ContactManifoldSet.cpp \
- physics/collision/ProxyShape.cpp \
- physics/collision/RaycastInfo.cpp \
- physics/collision/TriangleMesh.cpp \
- physics/collision/TriangleVertexArray.cpp \
- physics/constraint/BallAndSocketJoint.cpp \
- physics/constraint/ContactPoint.cpp \
- physics/constraint/FixedJoint.cpp \
- physics/constraint/HingeJoint.cpp \
- physics/constraint/Joint.cpp \
- physics/constraint/SliderJoint.cpp \
- physics/engine/CollisionWorld.cpp \
- physics/engine/ConstraintSolver.cpp \
- physics/engine/ContactSolver.cpp \
- physics/engine/DynamicsWorld.cpp \
- physics/engine/Island.cpp \
- physics/engine/Material.cpp \
- physics/engine/OverlappingPair.cpp \
- physics/engine/Profiler.cpp \
- physics/engine/Timer.cpp \
- physics/mathematics/mathematics_functions.cpp \
- physics/mathematics/Matrix2x2.cpp \
- physics/mathematics/Matrix3x3.cpp \
- physics/mathematics/Quaternion.cpp \
- physics/mathematics/Transform.cpp \
- physics/mathematics/Vector2.cpp \
- physics/mathematics/Vector3.cpp \
- physics/memory/MemoryAllocator.cpp \
- main.cpp \
- gameloop.cpp
- HEADERS += \
- physics/body/Body.h \
- physics/body/CollisionBody.h \
- physics/body/RigidBody.h \
- physics/collision/broadphase/BroadPhaseAlgorithm.h \
- physics/collision/broadphase/DynamicAABBTree.h \
- physics/collision/narrowphase/EPA/EdgeEPA.h \
- physics/collision/narrowphase/EPA/EPAAlgorithm.h \
- physics/collision/narrowphase/EPA/TriangleEPA.h \
- physics/collision/narrowphase/EPA/TrianglesStore.h \
- physics/collision/narrowphase/GJK/GJKAlgorithm.h \
- physics/collision/narrowphase/GJK/Simplex.h \
- physics/collision/narrowphase/CollisionDispatch.h \
- physics/collision/narrowphase/ConcaveVsConvexAlgorithm.h \
- physics/collision/narrowphase/DefaultCollisionDispatch.h \
- physics/collision/narrowphase/NarrowPhaseAlgorithm.h \
- physics/collision/narrowphase/SphereVsSphereAlgorithm.h \
- physics/collision/shapes/AABB.h \
- physics/collision/shapes/BoxShape.h \
- physics/collision/shapes/CapsuleShape.h \
- physics/collision/shapes/CollisionShape.h \
- physics/collision/shapes/ConcaveMeshShape.h \
- physics/collision/shapes/ConcaveShape.h \
- physics/collision/shapes/ConeShape.h \
- physics/collision/shapes/ConvexMeshShape.h \
- physics/collision/shapes/ConvexShape.h \
- physics/collision/shapes/CylinderShape.h \
- physics/collision/shapes/HeightFieldShape.h \
- physics/collision/shapes/SphereShape.h \
- physics/collision/shapes/TriangleShape.h \
- physics/collision/CollisionDetection.h \
- physics/collision/CollisionShapeInfo.h \
- physics/collision/ContactManifold.h \
- physics/collision/ContactManifoldSet.h \
- physics/collision/ProxyShape.h \
- physics/collision/RaycastInfo.h \
- physics/collision/TriangleMesh.h \
- physics/collision/TriangleVertexArray.h \
- physics/constraint/BallAndSocketJoint.h \
- physics/constraint/ContactPoint.h \
- physics/constraint/FixedJoint.h \
- physics/constraint/HingeJoint.h \
- physics/constraint/Joint.h \
- physics/constraint/SliderJoint.h \
- physics/engine/CollisionWorld.h \
- physics/engine/ConstraintSolver.h \
- physics/engine/ContactSolver.h \
- physics/engine/DynamicsWorld.h \
- physics/engine/EventListener.h \
- physics/engine/Impulse.h \
- physics/engine/Island.h \
- physics/engine/Material.h \
- physics/engine/OverlappingPair.h \
- physics/engine/Profiler.h \
- physics/engine/Timer.h \
- physics/mathematics/mathematics.h \
- physics/mathematics/mathematics_functions.h \
- physics/mathematics/Matrix2x2.h \
- physics/mathematics/Matrix3x3.h \
- physics/mathematics/Quaternion.h \
- physics/mathematics/Ray.h \
- physics/mathematics/Transform.h \
- physics/mathematics/Vector2.h \
- physics/mathematics/Vector3.h \
- physics/memory/MemoryAllocator.h \
- physics/memory/Stack.h \
- physics/configuration.h \
- physics/decimal.h \
- physics/reactphysics3d.h \
- physics/body/Body.h \
- physics/body/CollisionBody.h \
- physics/body/RigidBody.h \
- physics/collision/broadphase/BroadPhaseAlgorithm.h \
- physics/collision/broadphase/DynamicAABBTree.h \
- physics/collision/narrowphase/EPA/EdgeEPA.h \
- physics/collision/narrowphase/EPA/EPAAlgorithm.h \
- physics/collision/narrowphase/EPA/TriangleEPA.h \
- physics/collision/narrowphase/EPA/TrianglesStore.h \
- physics/collision/narrowphase/GJK/GJKAlgorithm.h \
- physics/collision/narrowphase/GJK/Simplex.h \
- physics/collision/narrowphase/CollisionDispatch.h \
- physics/collision/narrowphase/ConcaveVsConvexAlgorithm.h \
- physics/collision/narrowphase/DefaultCollisionDispatch.h \
- physics/collision/narrowphase/NarrowPhaseAlgorithm.h \
- physics/collision/narrowphase/SphereVsSphereAlgorithm.h \
- physics/collision/shapes/AABB.h \
- physics/collision/shapes/BoxShape.h \
- physics/collision/shapes/CapsuleShape.h \
- physics/collision/shapes/CollisionShape.h \
- physics/collision/shapes/ConcaveMeshShape.h \
- physics/collision/shapes/ConcaveShape.h \
- physics/collision/shapes/ConeShape.h \
- physics/collision/shapes/ConvexMeshShape.h \
- physics/collision/shapes/ConvexShape.h \
- physics/collision/shapes/CylinderShape.h \
- physics/collision/shapes/HeightFieldShape.h \
- physics/collision/shapes/SphereShape.h \
- physics/collision/shapes/TriangleShape.h \
- physics/collision/CollisionDetection.h \
- physics/collision/CollisionShapeInfo.h \
- physics/collision/ContactManifold.h \
- physics/collision/ContactManifoldSet.h \
- physics/collision/ProxyShape.h \
- physics/collision/RaycastInfo.h \
- physics/collision/TriangleMesh.h \
- physics/collision/TriangleVertexArray.h \
- physics/constraint/BallAndSocketJoint.h \
- physics/constraint/ContactPoint.h \
- physics/constraint/FixedJoint.h \
- physics/constraint/HingeJoint.h \
- physics/constraint/Joint.h \
- physics/constraint/SliderJoint.h \
- physics/engine/CollisionWorld.h \
- physics/engine/ConstraintSolver.h \
- physics/engine/ContactSolver.h \
- physics/engine/DynamicsWorld.h \
- physics/engine/EventListener.h \
- physics/engine/Impulse.h \
- physics/engine/Island.h \
- physics/engine/Material.h \
- physics/engine/OverlappingPair.h \
- physics/engine/Profiler.h \
- physics/engine/Timer.h \
- physics/mathematics/mathematics.h \
- physics/mathematics/mathematics_functions.h \
- physics/mathematics/Matrix2x2.h \
- physics/mathematics/Matrix3x3.h \
- physics/mathematics/Quaternion.h \
- physics/mathematics/Ray.h \
- physics/mathematics/Transform.h \
- physics/mathematics/Vector2.h \
- physics/mathematics/Vector3.h \
- physics/memory/MemoryAllocator.h \
- physics/memory/Stack.h \
- physics/configuration.h \
- physics/decimal.h \
- physics/reactphysics3d.h \
- gameloop.h \
- sol.hpp
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