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- Dropped Milquetoast from server (Server shutting down)
- Loading game from SAVE\autosave.sav...
- Loading game from //MOD/SAVE/testchmb_a_01.HL1...
- record <demoname> [incremental]
- Redownloading all lightmaps
- ---- Host_Changelevel ----
- env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_02/concrete/observationwall_001b_-384_52_70
- env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_02/concrete/observationwall_001b_353_350_649
- env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_02/concrete/observationwall_001b_1029_821_593
- env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_02/concrete/observationwall_001b_116_830_773
- env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_02/concrete/observationwall_001b_32_166_70
- env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_02/concrete/observationwall_001b_493_757_673
- Loading game from //MOD/SAVE/testchmb_a_02.HL1...
- ERROR: couldn't open.
- Loading game from //MOD/SAVE/testchmb_a_01.HL1...
- Loading game from //MOD/SAVE/testchmb_a_03.HL1...
- ERROR: couldn't open.
- record <demoname> [incremental]
- Redownloading all lightmaps
- Dropped Milquetoast from server (Server shutting down)
- Loading game from SAVE\save_glitch.sav...
- Loading game from //MOD/SAVE/testchmb_a_02.HL1...
- record <demoname> [incremental]
- Redownloading all lightmaps
- Dropped Milquetoast from server (Disconnect by user.)
- Loading game from SAVE\save_glitch.sav...
- Loading game from //MOD/SAVE/testchmb_a_02.HL1...
- record <demoname> [incremental]
- Redownloading all lightmaps
- Dropped Milquetoast from server (Disconnect by user.)
- Loading game from SAVE\save_glitch.sav...
- Loading game from //MOD/SAVE/testchmb_a_02.HL1...
- record <demoname> [incremental]
- Redownloading all lightmaps
- Dropped Milquetoast from server (Disconnect by user.)
- Loading game from SAVE\save_glitch.sav...
- Loading game from //MOD/SAVE/testchmb_a_02.HL1...
- record <demoname> [incremental]
- Redownloading all lightmaps
- Dropped Milquetoast from server (Server shutting down)
- Loading game from SAVE\save_glitch.sav...
- Loading game from //MOD/SAVE/testchmb_a_02.HL1...
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- record <demoname> [incremental]
- Redownloading all lightmaps
- Dropped Milquetoast from server (Server shutting down)
- Loading game from SAVE\save_glitch.sav...
- Loading game from //MOD/SAVE/testchmb_a_02.HL1...
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- record <demoname> [incremental]
- Redownloading all lightmaps
- All of the "record <demoname> [incremental]" lines give me the feeling that it is trying to record a demo but not naming it for some reason, so no .dem files end up in the file it creates with speedrun_start.
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