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  1. [20:01] Reid: Ahoy, I'm not late
  2. [20:01] invocateur: heya
  3. [20:01] WildX: 1 minute late get out
  4. [20:02] Adoolah: r funky hats the new thing now?
  5. [20:02] EJpirate demands a rare hat because reid was late
  6. [20:02] WildX: Gumi and I have merged into the most beautiful creature to ever walk the streets of Hurnscald
  7. [20:02] WildX: You're welcome
  8. [20:02] Adoolah: good good, i can sell my extra funky for a lot...
  9. [20:02] Reid: hold on I change the keyboard...
  10. [20:02] fether: only old players have rare hats :(
  11. [20:03] Adoolah: wats ur point
  12. [20:03] Rift Avis isn't old and has some rare hats.
  13. [20:03] EJpirate: reid: dont tell me you use azerty, or some other kind of weird keyboard ;_;?
  14. [20:03] Adoolah: u can purcase rare hats
  15. [20:03] fether: where?
  16. [20:03] Adoolah: ive purchased most of mine
  17. [20:03] Adoolah: from players
  18. [20:03] fether: yeah good luck on that
  19. [20:03] Adoolah: this cap took a whole list of my rares, sadly
  20. [20:03] Amarynthus: She had an esperanto keyboard
  21. [20:03] Amarynthus: Oh wait, that's Rift
  22. [20:03] WildX: azerty gives me a headache
  23. [20:03] Rift Avis: I use Dvorak.
  24. [20:04] fether: i use no keyboards
  25. [20:04] WildX: I tell my assistant what to type
  26. [20:04] Reid: perfect, I can finally type without spending 1minute per key
  27. [20:04] invocateur: I use dvorak , qwerty , azerty
  28. [20:04] Adoolah: typewriter?
  29. [20:04] Rift Avis: fether has become one with the chatbox.
  30. [20:04] Dryt: rill, put the eyepatch on just for like a min
  31. [20:04] Reid: alige!!!
  32. [20:05] Amarynthus: I don't use a keyboard. I don't use the manaplus client ... or even a computer.
  33. [20:05] Adoolah: since when has ali-g gotten so famous
  34. [20:05] Adoolah: oi
  35. [20:05] Amarynthus: I tap out code manually on a frayed ethernet cable here
  36. [20:05] Adoolah: talk to me old pal
  37. [20:05] WildX: If Alige won't come to WildX...
  38. [20:05] Adoolah: u havent forgotten me have u?
  39. [20:05] Dryt: hey rill, someone missed the target on top of your head and got your eye instead
  40. [20:05] Adoolah: cmon i didnt leave for that long
  41. [20:05] Dryt: sorry for your loss
  42. [20:06] Reid: Ok I believe we are late enough to start
  43. [20:06] Rill: thanks, DryT
  44. [20:06] fether: are we getting new quests and items or weapons here?
  45. [20:06] Dryt: that was the reason i wanted you to put it on lmao
  46. [20:06] Gumi: WUT
  47. [20:06] WildX: I haven't prepared at all for this meeting so I guess we'll just chat about plans and things
  48. [20:06] Dryt: G spot turn on pvp for a moment
  49. [20:06] Dryt: i wanna say hi
  50. [20:06] Reid: I prepared two-three things
  51. [20:06] Reid: ej!
  52. [20:06] Rill: hi
  53. [20:06] Amarynthus: Is one of them the new game? :;p
  54. [20:07] EJpirate: hello :)
  55. [20:07] WildX: Okay I have one point
  56. [20:07] Rift Avis: Give it a few decades, Amarynthus.
  57. [20:07] WildX: 1. IT'S NOT A NEW GAME
  58. [20:07] Dryt: its a sequel
  59. [20:07] Reid: I believe it is for the best for everyone to keep that meeting's monologue as short as possible
  60. [20:07] Reid: so I guess I will start
  61. [20:08] Belgar: !
  62. [20:08] fether: we need more content that for sure
  63. [20:08] Reid: the development of the merge hasn't progressed for some weeks/months now
  64. [20:08] fether: months or years xd ?
  65. [20:08] 4144: soon will be year
  66. [20:09] WildX: To be fair we had some good activity this past Autumn
  67. [20:09] Gumi: aka alige made lamps and I made npcs
  68. [20:09] Reid: although, I will push some progress of the merge to obtain a good half of tmw ported into the revolt server
  69. [20:10] Gumi: ...
  70. [20:10] Reid: I don't plan to port things as properly as we wanted, but at least we will have a basic version that we will be able to rework and fix the way we want
  71. [20:10] fether: cant we hire some good pixel artists ?
  72. [20:10] Reid: so the redo of hurnscald won't happen until we have a ported version of tmw into revolt
  73. [20:10] Gumi: ......
  74. [20:10] Gumi: we can't just port npcs as-is
  75. [20:10] Gumi: the variables are entirely different
  76. [20:10] Reid: I didn't say so
  77. [20:10] Gumi: the quest log too
  78. [20:10] Reid: I said the good half, let me finish please
  79. [20:11] Reid: I won't get into technical talks but we will port graphism, basic gameplay and memorable quests as is
  80. [20:12] Reid: I understand that some players doesn't like to loose all of their progress into that new server, so I would like to reopen some talks about the port of some player's progress throughout the new server
  81. [20:12] Warp Mage: Could old quests and currently unobtainable items such as Scarab Amulet be re-instated, please?
  82. [20:12] Reid: don't dream, you won't keep your 100 funky hats, but I'm talking about levels and some progress items/points
  83. [20:12] skellington: rein: reid . to interject here
  84. [20:12] skellington: rein: thats the isngle most often questiond bit ihear in regards to the merge
  85. [20:12] skellington: rein: will i keep my progress
  86. [20:12] skellington: rein: i hear it over and over
  87. [20:13] Reid: yep, and we did not intend to for some reasons
  88. [20:13] cleaner_evil: i can keep my exp and level?
  89. [20:13] Gumi: we already voted on this issue, why is it still on the table?
  90. [20:13] skellington: rein: lol
  91. [20:13] skellington: rein: demand
  92. [20:13] Reid: although, I would better like to work on a dirty merged mess rather than nothing at all or in legacy only
  93. [20:13] Amarynthus: do "progress items" include illia weapons?
  94. [20:13] WildX: The problem with that is that you will not get to enjoy a lot of new content intended for lower levels if you start at max lvl
  95. [20:13] Dryt: what lvl will i keep?
  96. [20:13] Reid: it is still on the table because the merge is still not done and tmw is highly loosing players, that is why
  97. [20:13] cleaner_evil: yes
  98. [20:13] Dryt: kidding, kidding
  99. [20:14] Gumi: level is capped to 70 right now so no illia
  100. [20:14] Amarynthus: k
  101. [20:14] skellington: rein: i say its a good choice
  102. [20:14] skellington: rein: to figure some way to handle it
  103. [20:14] Reid: nothing is decided, these things will be voted and decided by you, in function of your results we will see what is doable and what is not
  104. [20:14] cleaner_evil: i want keep my level and progress %%h
  105. [20:15] Rill: to keep levels would be a good incentive to stay
  106. [20:15] Gumi: we don't even have magic skills, not even a working bow... maybe we should focus on game mechanics?
  107. [20:15] 4144: was bows without sprites already. but reid removed it
  108. [20:15] Nernst: I second the incentive to stay bit.
  109. [20:15] Amarynthus: Ah, so I can keep my high level archer and mage ... who can't shoot arrows or use magic :/
  110. [20:15] Reid: I added a new bow, it is working
  111. [20:15] WildX: The way I see it is if you keep your levels you will quickly run out of things to do, just like you do here. If you start fresh you get to enjoy all the new content.
  112. [20:15] Reid: basic gameplay is present and working
  113. [20:15] cleaner_evil: you can set new quest and items to keep incentive
  114. [20:15] Aisen: I played a lot of browsergames during the years and found that a complete reset sometimes does only good
  115. [20:16] Dryt: the new musiv sounding good?
  116. [20:16] Reid: now we have to fill the game with more content from this tmw, thus we can work on extending in quality after
  117. [20:16] Reid: if we only want quality we will just fail as much as in evol
  118. [20:16] skellington: rein: agreed
  119. [20:16] skellington: rein: and there are some gems here
  120. [20:16] Rill: high levels help lower level players
  121. [20:16] Reid: if anybody has a better idea of how to manage all of this I'm pleased to listen to it :) Althogh our time is limited and many of us saw the number of player dropping over months
  122. [20:17] cleaner_evil: tmw server go to close? go to dead?
  123. [20:17] skellington: rein: iv been seeing alot of new users as of late but it may just be in contrast
  124. [20:17] Reid: so stay realistic
  125. [20:17] WildX: People are always coming back to see what changed, when they come back to a new working server we might recover some players too
  126. [20:17] Rift Avis: Many new players come here lately, yes.
  127. [20:17] cleaner_evil: i preffer stay here them if go to lost my lvls and exp
  128. [20:17] Adoolah: y'all recovered me
  129. [20:17] Nernst: I'll be disappearing soon, fo ra bit. No choice.
  130. [20:17] Amarynthus: Reid, many of us do not know the line between realistic and unrealistic as we don't tinker with the server code.
  131. [20:18] 4144: cleaner_evil legacy server will stay as is. without updates
  132. [20:18] Reid: I will try to explain what is realist and what is not realist in the forum thread
  133. [20:18] Amarynthus: Like saying some progress items may stay - what does that mean. Gumi gave a good concrete answer based on his knowledge of the code ... that helps me.
  134. [20:18] Gumi: I'd stay for now let's set the next milestone to porting hurnscald & tulimshar, that seems realistic
  135. [20:18] Reid: but there are some basic knowledge that are known from most, if you port all of the economic and balance fail into the new project, it won't permit us to work on a good quality economy
  136. [20:18] skellington: rein: when hurns is up and running
  137. [20:19] skellington: rein: il join the whole mess in beta server
  138. [20:19] Gumi: hurnscald is basically entirely rewritten, it really just needs a map
  139. [20:19] Reid: milestone remains the same, we port hurns and tulim, we just lower our standard in profit to have something concret
  140. [20:19] Reid: exactly gumi
  141. [20:19] skellington: rein: by map you mean it neads tiles
  142. [20:19] Reid: and by lowering our standards we will be able to have hurns pretty fastly into the new server
  143. [20:19] skellington: rein: using same layout or remap
  144. [20:20] Reid: tiles are present, we even have most of the new tilesets needed for the redo of hurns and other places, we just don't have the time to remap these parts
  145. [20:20] skellington: rein: i seee the actual conversion
  146. [20:20] Reid: so let's not remap these parts for now, those that have time will do it once we have something to show
  147. [20:20] skellington: rein: tileset to map
  148. [20:20] Gumi: would be funny to obstruct some paths with construction cones while we working on adding those maps
  149. [20:20] skellington: rein: lol
  150. [20:20] Reid: eh, that's how they did in 2006~2010
  151. [20:20] skellington: rein: monster comes and eats anyone who leaves wiht that exit
  152. [20:21] skellington: rein: lol
  153. [20:21] WildX: sexy construction worker NPCs
  154. [20:21] Reid: barrels and construction cones to hide missing maps
  155. [20:21] Rift Avis: And if you talk to a cone, it gives you a link to VLC.
  156. [20:21] Amarynthus: WildX, we'd also need a cop, a sailor, and an indian.
  157. [20:21] skellington: rein: lol
  158. [20:21] Nernst: Or no tresspassing signs that if breached, end in instant death/tellyport
  159. [20:21] skellington: rein: lolol
  160. [20:21] WildX: LOL
  161. [20:21] Reid: we already have a sexy legion NPC that is blocking the norther map of artis in the beta servers
  162. [20:21] skellington: rein: rickroll everyone
  163. [20:21] Reid: server*
  164. [20:21] 4144: in tulim in old maps was guards
  165. [20:21] WildX: Old Tulim > New Tulim
  166. [20:21] Warp Mage: I was refraining from suggesting "Demon Mouboos" as construction cones :)
  167. [20:21] skellington: rein: yeah that did well
  168. [20:21] skellington: rein: i always as a new user wondered hso to pass them
  169. [20:22] skellington: rein: it gave the illusion that it was just offlimits
  170. [20:22] skellington: rein: not missing
  171. [20:22] Gumi: wildx has a point, do we want to port the old tulim map or the current one?
  172. [20:22] skellington: rein: i like the old one
  173. [20:22] cleaner_evil: the new game dragons, fairys, orcs?
  174. [20:22] WildX: There are a lot of maps that used to be better in their previous versions
  175. [20:22] cleaner_evil: the new game have dragons, fairys, orcs?
  176. [20:22] Amarynthus wonders what the "old" one is, I've seen several versions of Tulim over the years
  177. [20:22] Gumi: but the new nivalis is infinitely better than the old one though
  178. [20:22] WildX: No dragons no fairies no orcs, I banned all cliche fantasy elements
  179. [20:23] skellington: rein: theone when the landbridge was bring widley used
  180. [20:23] Adoolah: old one is better, personally
  181. [20:23] skellington: rein: and right before it was removed
  182. [20:23] BoxOfShame: What's going on?
  183. [20:23] Dryt: nothing, stay in your box
  184. [20:23] Nernst: lol
  185. [20:23] skellington: rein: cuts eye hole sin boxes box
  186. [20:23] Rift Avis: I dunno, banning cliche elements sounds kinda cliche to me. :/
  187. [20:23] Amarynthus: Shamed him.
  188. [20:23] Okurwieniec: shit is hitting the fan dont worry dropbox
  189. [20:23] BoxOfShame climbs out
  190. [20:23] Dryt: lol
  191. [20:23] BoxOfShame: I'm free.
  192. [20:23] skellington: rein: nah just in a bigger box
  193. [20:24] WildX: We have new races, they're just more originals than just orcs and elves
  194. [20:24] WildX: -s
  195. [20:24] Rift Avis: Elves got renamed to something else.
  196. [20:24] Amarynthus: So now we can have racists?
  197. [20:24] BoxOfShame cut's hole in box and climbs out
  198. [20:24] Amarynthus: Does that mean we're electing a president?
  199. [20:24] skellington: rein: bigger box still
  200. [20:24] BoxOfShame: Now I'm free.
  201. [20:24] Gumi: actually what am I even saying... whatever map we port will just be temporary so which version doesn't matter
  202. [20:24] WildX: Racism is still not allowed, but stay tuned
  203. [20:24] Nernst: *Stupid Question Warning*:
  204. [20:24] WildX: Gumi, it's about the layout though
  205. [20:24] Nernst: Have I gathered that this server will soon be depracated?
  206. [20:25] skellington: rein: throw the old landbridge tulim
  207. [20:25] skellington: rein: ha
  208. [20:25] Gumi: we could
  209. [20:25] skellington: rein: it already is nernst
  210. [20:25] Nernst: *deprecated
  211. [20:25] Reid: anyway, we will just port what is interesting from this version of tmw into the new server, for changes like putting the old tulim instead of the new tulim we will do it after
  212. [20:25] WildX: This server will remain online for as long as it is possible, which isn't forever
  213. [20:25] Amarynthus: Currently deprecated, it may soon be defecated.
  214. [20:25] Nernst: ic
  215. [20:25] Reid: the main goal is to have something somewhere where players can play without the fear of a crash
  216. [20:25] Adoolah: i wonder if i'm interesting enough
  217. [20:25] Rift Avis: Nernst: If someone will be willing to maintain this old server, they will be given the possibility. Is that right, devs?
  218. [20:25] Nernst: Well, that's certainly a good way to discourage players.... at least here.
  219. [20:25] WildX: Open Source so yes
  220. [20:26] cleaner_evil: letme know about future's tmw projet and new game when you have the final decition
  221. [20:26] Reid: and somewhere where we can work actively on new contents without loosing half of our time dealing with the server oldness
  222. [20:26] Nernst: Alas, I cannot volunteer
  223. [20:26] Dryt: whats your phone number
  224. [20:26] cleaner_evil is confused
  225. [20:26] Gumi: the legacy repos are frozen, but you are free to fork and improve
  226. [20:26] skellington: rein: id volunter but my plates full too
  227. [20:26] Rift Avis: WildX: That's not a matter of free software (“open source”), but rather if you would give them access to the server and the current world and player set-up, isn't it?
  228. [20:26] skellington: rein: have te resources but not hte time
  229. [20:26] Gumi: tmwAthena is pretty much unmaintainable though
  230. [20:26] Reid: remember something, there are reasons we drop this server software and that we work on the new revolt version
  231. [20:26] WildX: cleaner_evil it's okay the meeting about development on this server is currently taking place next door, don't be scared if nobody's there, it's because nobody's working on it.
  232. [20:27] BoxOfShame: This place is crowded.
  233. [20:27] Reid: if you are not able to understand them, we can discuss them again and again on irc or on the forum, but I do believe anyone actively working on tmw understand these issues
  234. [20:27] WildX: My point
  235. [20:27] Nernst Another stupid question Warning
  236. [20:27] Nernst: What is the LTS server?
  237. [20:27] skellington: rein: long term support
  238. [20:27] Nernst: Or, the future server?
  239. [20:27] BoxOfShame: 29 players visible.
  240. [20:27] Nernst: meaning, which server is it?
  241. [20:27] Amarynthus: Last Talpan Standing? Pure pvp
  242. [20:27] Reid: the future server is the revolt server, currently being dev on the test server
  243. [20:27] Adoolah: look at that bald woman over there
  244. [20:27] Nernst: Thanks
  245. [20:28] Gumi: most likely the legacy evol server will be renamed into The Mana World and the legacy tmw server will be renamed The Mana World Legacy
  246. [20:28] WildX: Nobody is taking this server down to promote the new one. If this server goes down it's because it's so broken we can't repair it.
  247. [20:28] skellington: rein: like an old truck
  248. [20:28] Belgar: ....
  249. [20:28] Gumi: doesn't even build on gcc 5
  250. [20:28] Reid: does anyone have a question? I'm not even back home and I'm hungry :)
  251. [20:28] Nernst: *If I may ask*, what are examples of broken?
  252. [20:28] skellington: rein: i coudln ever get it to build prper
  253. [20:28] WildX: The Mana World: Old Truck
  254. [20:29] Rift Avis: I have a proposition to make!
  255. [20:29] Belgar: yeah he has a point
  256. [20:29] Adoolah: how r we spreading the word for new players to join?
  257. [20:29] Reid: legacy is not an insult, although if nobody is pleased about it we can still rename it
  258. [20:29] Belgar: it crashes every once in a while but what game dose not
  259. [20:29] DiamondPython: wow, so many people
  260. [20:29] 4144: Nernst random crashing?
  261. [20:29] Amarynthus: Fotally Trucked.
  262. [20:29] Gumi: by massive email spam
  263. [20:29] Dryt: got it, *wink*
  264. [20:29] skellington: rein: lol meko
  265. [20:29] skellington: rein: rift hwats proposal
  266. [20:29] skellington: rein: whats
  267. [20:29] Reid: Adoolah, speak to your friends, share on social medias, and you can also take place on keeping our social medias active
  268. [20:29] fether: cant we hire some good pixel artists ?
  269. [20:29] 4144: also look like it leak network connections, because this even if it not crash, need restart it every some months...
  270. [20:30] Nernst: Well, I guess I will be moving there in advance.
  271. [20:30] Belgar: i know nothing about how a server works but a lot of what is being said dose not ring true
  272. [20:30] Nernst: Same name.
  273. [20:30] Rift Avis: Proposition: Please make the usage and recommendation of free (libre) software an important principle of the TMW development.
  274. [20:30] 4144: because no one can connect to it. 1000 connections used
  275. [20:30] Amarynthus: Or not
  276. [20:30] Okurwieniec: good night ☺
  277. [20:30] skellington: rein: i beliv eit has been traditonally
  278. [20:30] Adoolah: this would be a great steam game
  279. [20:30] skellington: rein: very uch oepnsource
  280. [20:30] BoxOfShame: Good night, Okurwieniec.
  281. [20:30] WildX: we tried Steam Greenlight
  282. [20:30] skellington: rein: much
  283. [20:30] Amarynthus: Rift, I respect your philosophy but don't share it, please learn to respect others.
  284. [20:30] Gumi: Rift Avis, the repos only contain FOSS stuff
  285. [20:30] Rift Avis: rein: It's not; non-free software is encouraged in the development team, at the moment.
  286. [20:30] Nernst: Second Rift Avis (but is that not already implied?)
  287. [20:30] fether: 4144: it happes to me too when i try to pick up many dropped items
  288. [20:30] skellington: rein: i see
  289. [20:30] skellington: rein: was unware
  290. [20:31] Gumi: all the official dev tools (ie evol-tools and Tiled) are open source
  291. [20:31] Gumi: from that point devs are free to use whatever they want
  292. [20:31] Amarynthus: open source != free/libre (thank $DIETY)
  293. [20:31] Reid: any question gameplay/design related? If no, I will open tomorrow some threads to resume what has been said and I will try to draw directive into what is needed to be done and what is being working on pretty soon
  294. [20:31] Rift Avis: Transifex is being used as a translation platform, which requires the use of non-free JavaScript by default, and no way to go around that is indicated or recommended to the developers and contributors.
  295. [20:32] WildX: this is not a discussion about Open Source tools
  296. [20:32] Adoolah: how will our levels be transferred if the cap is lv 70
  297. [20:32] Aisen: In my eyes you should focus on a working economy.
  298. [20:32] 4144: Rift Avis need time to check free services if they can give same features
  299. [20:32] Rift Avis: I know, I was making a proposal concerning the TMW Development Practices.
  300. [20:32] Nernst: Well, note that is why I ended up in this game in the first place, WildX. But understood.
  301. [20:32] 4144: but i most time busy with manaplus
  302. [20:32] Reid: hey, that is a common answer but: we are here for fun, anybody is free to join, to discuss, to contribute and to make a change
  303. [20:33] Reid: if you are not pleased with one of the third party we use, you can use another, th eproject is free and open source, what we use is what we can use
  304. [20:33] Reid: hi brusselmans
  305. [20:33] Brusselmans: Hi all ☺♥
  306. [20:33] BoxOfShame: Um, could I suggest something?
  307. [20:33] Gumi: I guess everything's been said... bye, see you next decade
  308. [20:33] Brusselmans: Hi Reid ♥
  309. [20:33] Dryt: very late. into the box of shame you go
  310. [20:33] skellington: rein: bye meko
  311. [20:33] 4144: about server features. i can give my link. some one probably already saw this videos, but still
  312. [20:33] WildX: also note we don't have money, we are not funded and the game is free
  313. [20:33] 4144: [@@http://download.evolonline.org/manaplus/demo/ |http://download.evolonline.org/manaplus/demo/@@]
  314. [20:33] Rift Avis: The project does not make use of any other translation platform, so I can not make use of those.
  315. [20:33] skellington: rein: whats up box
  316. [20:33] BoxOfShame: You're done already?
  317. [20:33] DiamondPython: ...
  318. [20:34] Reid: look rift, check out what software other projects are using as their translation platform
  319. [20:34] BoxOfShame: Just wondering if you could introduce a few more bows.
  320. [20:34] Reid: check if it fits our need, if it does, then let's do it
  321. [20:34] DiamondPython: Dude, that's not impor right now
  322. [20:34] 4144: Rift Avis you know what for now you can use free script for download/upload translations
  323. [20:34] Reid: if nothing match, then understand our choice
  324. [20:34] DiamondPython: BOS, talk about it later
  325. [20:34] BoxOfShame: Fine...
  326. [20:34] invocateur: there are some open source alternative to transifex
  327. [20:35] Amarynthus: open source != libre. Rift will only accept libre
  328. [20:35] WildX cough*translation is a waste of time*cough
  329. [20:35] Reid: if these alternative fits our need and fits what transifex is offering us, then why not
  330. [20:35] Rift Avis: 4144: I am using it, but it is cumbersome and not recommended.
  331. [20:35] Reid: otherwise, we have to make a game
  332. [20:35] Reid: and I won't loose my time with third party apps
  333. [20:35] Warp Mage: How about construction of flamethrowers/Greek fire grenades against spiders etc.?
  334. [20:35] invocateur: and libre
  335. [20:35] Rift Avis: Reid: Is anywhere a list of what TMW needs from a translation platform?
  336. [20:35] invocateur: used by fedoa
  337. [20:35] invocateur: fedora
  338. [20:36] Reid: of course not rift, but you are one of the most active translator, you can make that list up pretty fastly
  339. [20:36] WildX: Rift, let's take the search for free translation software to IRC
  340. [20:36] skellington: rein: if its just dialogs
  341. [20:36] Rift Avis: WildX: Very well. I hope we can make some progress on that topic very much.
  342. [20:37] WildX: I have noted it and won't forget :>
  343. [20:37] skellington: rein: one woudl think any software capable of reading between the quots and producing a second set of altered files with the translations
  344. [20:37] Rift Avis: ☺
  345. [20:37] BoxOfShame: ...
  346. [20:37] BoxOfShame whistles
  347. [20:37] invocateur: zanata for translation
  348. [20:37] skellington: rein: in a batch sence this is basic search and replace . its gotta be a easy software fro this
  349. [20:37] skellington: rein: hy omatt
  350. [20:38] omatt: hy hy rein
  351. [20:38] Rift Avis: Hello omatt.
  352. [20:38] omatt throw an "Hello" at Rifty
  353. [20:38] Warp Mage: Check to see what Firefox and Pale Moon use for add-on/extension language translations?
  354. [20:38] Reid: croc matt
  355. [20:38] Reid: I have to go I am really really hungry
  356. [20:38] omatt: bon appétit :)
  357. [20:38] 4144: Reid you always hungry
  358. [20:38] Amarynthus firefox is also not libre software by Rifty's stanards
  359. [20:38] skellington: rein: bye reid
  360. [20:38] DiamondPython makes you a sandwhich
  361. [20:38] Nernst: Want a roasted maggot?
  362. [20:38] Reid: see you later on irc ! ♥
  363. [20:39] Reid: I almost did not eat this whole weekend 4144 D:
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