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- -------------------------DISCLAIMER--------------------‐----
- --THIS SCRIPT IS WORKING PERFECTLY ON MOBILE!--
- --❗️❗️ NO KEY (KEYLESS) 100% FREE ❗️❗️--
- --❗️❗️❗️❗️ LAST CHECK: 16:53 CEST❗️❗️❗️❗️--
- --MADE BY SOMEONE ELSE! ]]]]--
- --SCRIPT IS NOT FROM 252Scripter--
- --❗️THIS SCRIPT IS 70% NOT BANNABLE❗️--
- --❗️RED CYCLE AROUND YOUR AVATAR (EFFECT)❗️--
- --------------------DON'T USE FUNCTIONS:-------------------
- --❗️IF YOU USE "BUG BALL" YOU COULD GET BANNED❗️--
- --❗️IF YOU USE "MANUAL" YOU COULD GET BANNED❗️--
- --❗️IF YOU USE "SHOW PART" YOU COULD GET BANNED❗️--
- --❗️❗️❗️❗️ LAST CHECK: 10/24/23 16:54 CEST❗️❗️❗️❗️--
- ----SCRIPT----
- local localPlayer = game.Players.LocalPlayer
- local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
- local abilitiesFolder = character:WaitForChild("Abilities")
- local ChosenAbility = "Raging Deflection"
- local function createGUI()
- local screenGui = Instance.new("ScreenGui")
- screenGui.Name = "AbilityChooser"
- screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- local frame = Instance.new("Frame")
- frame.Size = UDim2.new(0.080, 100, 0.45, 100)
- frame.Position = UDim2.new(0.15, -90, 0.4, -100)
- frame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- frame.BorderSizePixel = 0
- frame.Parent = screenGui
- local isDragging = false
- local dragInput
- local dragStart
- local startPos
- local function update(input)
- local delta = input.Position - dragStart
- frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
- end
- frame.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.Touch then
- isDragging = true
- dragStart = input.Position
- startPos = frame.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- isDragging = false
- end
- end)
- end
- end)
- frame.InputChanged:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.Touch then
- dragInput = input
- end
- end)
- game:GetService("UserInputService").InputChanged:Connect(function(input)
- if input == dragInput and isDragging then
- update(input)
- end
- end)
- local abilities = {"Dash", "Forcefield", "Invisibility", "Platform", "Raging Deflection", "Shadow Step", "Super Jump", "Telekinesis", "Thunder Dash", "Freeze", "Infinity", "Pull", "Rapture", "Phase Bypass", "Waypoint"}
- local buttonHeight = 14
- for i, ability in ipairs(abilities) do
- local button = Instance.new("TextButton")
- button.Size = UDim2.new(1, 0, 0, buttonHeight)
- button.Position = UDim2.new(0, 0, 0, (i - 1) * (buttonHeight + 5))
- button.Text = ability
- button.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8)
- button.BorderColor3 = Color3.new(1, 1, 1)
- button.Parent = frame
- button.MouseButton1Click:Connect(function()
- ChosenAbility = ability
- end)
- end
- end
- local function onCharacterAdded(newCharacter)
- character = newCharacter
- abilitiesFolder = character:WaitForChild("Abilities")
- createGUI()
- end
- localPlayer.CharacterAdded:Connect(onCharacterAdded)
- createGUI()
- while task.wait() do
- for _, obj in pairs(abilitiesFolder:GetChildren()) do
- if obj:IsA("LocalScript") then
- if obj.Name == ChosenAbility then
- obj.Disabled = false
- else
- obj.Disabled = true
- end
- end
- end
- end
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