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foxy_game4

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Jul 23rd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. local p = game:GetService("Players").LocalPlayer
  6. local char = p.Character
  7. local hed = char.Head
  8. local torso = char.Torso
  9. local hum = char.Humanoid
  10. local cam = game.Workspace.CurrentCamera
  11. local root = char.HumanoidRootPart
  12. local deb = false
  13. local Neck = torso:WaitForChild("Neck")
  14. local shot = 0
  15. local debris=game:service"Debris"
  16. local CanAttack = true
  17. local l = game:GetService("Lighting")
  18. local rs = game:GetService("RunService").RenderStepped
  19. local animpose = "Idle"
  20. local lastanimpose = "Idle"
  21. local stanceToggle = "Normal"
  22. local Hood = false
  23. local holy = false --[[ change to true if u want him flying ]]
  24. local Trails = true --[[ change to true for glow trails comming from eyes ]]--
  25. local Shield = false
  26. local eColors = {"Really black", "Really White"}
  27. local cf = CFrame.new
  28. local euler = CFrame.fromEulerAnglesXYZ
  29. local vt = Vector3.new
  30. local angles = CFrame.Angles
  31. local attacktype=1
  32. local Melee = true
  33. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  34. math.randomseed(os.time())
  35.  
  36. RA,LA,RL,LL,H,T = char["Right Arm"],char["Left Arm"],char["Right Leg"],char["Left Leg"],char.Head,char.Torso
  37. RS,LS,RH,LH,N = T["Right Shoulder"],T["Left Shoulder"],T["Right Hip"],T["Left Hip"],T.Neck
  38. Settings,Pr0mMode,ArielMode,InternalMode,Heart = {Colors = {BrickColor.new("Really black"),BrickColor.new("Really black")};ExplosionColors = {BrickColor.new("Really black"),BrickColor.new("Really black"),BrickColor.new("Really red"),BrickColor.new("Institutional white")}},p.Name == "Fir3bl4ze",p.Name == "Paul072" or p.Name == "KillBecca62",p.Name == "InternalRecursion" or p.Name == "RecursionAltInternal",p.Name == "heartstar1"
  39. Debounces = {
  40. CanAttack = true;
  41. CanJoke = true;
  42. NoIdl = false;
  43. Slashing = false;
  44. Slashed = false;
  45. Slapping = false;
  46. Slapped = false;
  47. ks = false;
  48. }
  49.  
  50. local Touche = {char.Name, }
  51. local Character = p.Character
  52.  
  53.  
  54. local Shockwave = function()
  55.  
  56. Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
  57.  
  58.  
  59. delay(0, function()
  60.  
  61. if Daytime == false then
  62. for i = 1, 50, 1 do
  63. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  64. Wave.CFrame = Character.Torso.CFrame
  65. local t = i / 50
  66. Wave.Transparency = t
  67. wait()
  68. end
  69. else
  70. for i = 1, 50, 1 do
  71. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  72. Wave.CFrame = Character.Torso.CFrame
  73. local t = i / 50
  74. Wave.Transparency = t
  75. wait()
  76. end
  77. end
  78. Wave:Destroy()
  79. end)
  80. delay(0, function()
  81. while wait() do
  82. if Wave ~= nil then
  83. Wave.CFrame = Character.Torso.CFrame
  84. else
  85. break
  86. end
  87. end
  88. end)
  89. end
  90.  
  91.  
  92. function Shockwave2()
  93. local ENERGY = Instance.new("Part", Character)
  94. ENERGY.Name = "ENERGY"
  95. ENERGY.CanCollide = false
  96. ENERGY.Transparency = 0.2
  97. ENERGY.TopSurface = 0
  98. ENERGY.BottomSurface = 0
  99. ENERGY.Anchored = true
  100. ENERGY.BrickColor = BrickColor.new("Really black")
  101. ENERGY.Touched:connect(function(hit)
  102. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  103. local Occlude = true
  104. local NotOccludes = {
  105. Character.Name;
  106. "Wings";
  107. "Scythe";
  108. "Thingy";
  109. "Thingy2"; -- put all of the names in a table pls
  110. }
  111. for i,v in pairs(NotOccludes) do
  112. if hit.Parent.Name == v then
  113. Occlude = false
  114. end
  115. end
  116. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  117. if Occlude then
  118. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 50
  119. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * 220
  120. end
  121. end
  122. end)
  123. local cm = Instance.new("CylinderMesh", ENERGY)
  124. cm.Scale = Vector3.new(1, 20, 1)
  125. ENERGY.Size = Vector3.new(5, 20, 5)
  126. ENERGY.CFrame = char.Torso.CFrame
  127. for i = 1, 50 do
  128. ENERGY.CFrame = char.Torso.CFrame
  129. ENERGY.Transparency = ENERGY.Transparency + 0.012
  130. ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2)
  131. wait()
  132. end
  133. ENERGY:Destroy()
  134. end
  135.  
  136.  
  137.  
  138. local RbxUtility = LoadLibrary("RbxUtility")
  139. local Create = RbxUtility.Create
  140.  
  141. function RemoveOutlines(part)
  142. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  143. end
  144. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  145. local Part = Create("Part"){
  146. Parent = Parent,
  147. Reflectance = Reflectance,
  148. Transparency = Transparency,
  149. CanCollide = false,
  150. Locked = true,
  151. BrickColor = BrickColor.new(tostring(BColor)),
  152. Name = Name,
  153. Size = Size,
  154. Material = Material,
  155. }
  156. RemoveOutlines(Part)
  157. return Part
  158. end
  159. local Effects = {}
  160.  
  161. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  162. local Msh = Create(Mesh){
  163. Parent = Part,
  164. Offset = OffSet,
  165. Scale = Scale,
  166. }
  167. if Mesh == "SpecialMesh" then
  168. Msh.MeshType = MeshType
  169. Msh.MeshId = MeshId
  170. end
  171. return Msh
  172. end
  173.  
  174. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  175. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  176. prt.Anchored = true
  177. prt.CFrame = cframe
  178. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  179. game:GetService("Debris"):AddItem(prt, 10)
  180. table.insert(Effects, {
  181. prt,
  182. "Cylinder",
  183. delay,
  184. x3,
  185. y3,
  186. z3,
  187. msh
  188. })
  189. end
  190.  
  191.  
  192.  
  193. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  194. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  195. prt.Anchored = true
  196. prt.CFrame = cframe
  197. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  198. game:GetService("Debris"):AddItem(prt, 10)
  199. table.insert(Effects, {
  200. prt,
  201. "Cylinder",
  202. delay,
  203. x3,
  204. y3,
  205. z3,
  206. msh
  207. })
  208. end
  209.  
  210. function rayCast(Position, Direction, Range, Ignore)
  211. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  212. end
  213. z = Instance.new("Sound",char)
  214. z.SoundId = "rbxassetid://242942414"--..SIDz[math.random(1,#SIDz)] --MUSIC OF GOD
  215. z.Looped = true
  216. z.Volume = 666
  217. z.Pitch = 1
  218. wait(1)
  219. z:Play()
  220. --184881743 - scary
  221. --413641131 Nemesis?
  222. -- 632243735 Scary too
  223. --553013173 Horror-music
  224. --537578929 Horror-Vania
  225. -- 200514784 Scary-Music
  226. -- 421358540 Scary-Calming-Creepy
  227. -- 133795072 Scary-Chill-Sound
  228. -- 154564700 Scary sound
  229. -- 160453802 war sound
  230. -- 792238435 Scary!!!! VERY!!!
  231. -- 568927358 Donald-trump-We-Are-Number-One
  232. -- 152201694
  233. -- 142720946
  234. -- 670607453 Bendy
  235. -- 242942414
  236. --986718663 Sad Song
  237. --230885926 Never Surrender
  238. --892185800 Rammstein - Sonne
  239. --188095869 Dorado
  240. --792520360 Last Battle
  241. --171224177 Some Good Song
  242. --153406097 MLG!
  243. --538514291 Hail the king!
  244. local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
  245. TBlast.BrickColor = BrickColor.new("Maroon")
  246. TBlast.Transparency = 1
  247. TBlast.Anchored = true
  248. TBlast.CanCollide = false
  249. TBlast.CFrame = root.CFrame
  250. TBlast.Size = Vector3.new(2,2,2)
  251. TBMesh.Parent = TBlast
  252. TBMesh.MeshType = "Sphere"
  253. game.Lighting.Brightness = 0
  254. game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
  255. game.Lighting.TimeOfDay = 0.1
  256. game.Lighting.FogEnd = 1000
  257. game.Lighting.FogColor = TBlast.BrickColor.Color
  258.  
  259. partic2 = Instance.new("ParticleEmitter",torso)
  260. partic2.Color = ColorSequence.new(Color3.new(100/225,100/255,100/255),Color3.new(100/255,100/255,100/255))
  261. partic2.LightEmission = .95
  262. partic2.VelocityInheritance = 0.2
  263. partic2.Rate = 300
  264. partic2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  265. partic2.Lifetime = NumberRange.new(0.1,0.2)
  266. partic2.RotSpeed = NumberRange.new(100,100)
  267. partic2.Speed = NumberRange.new(2,6)
  268. partic2.Enabled = false
  269. partic2.LockedToPart = false
  270.  
  271. function swait(num)
  272. if num==0 or num==nil then
  273. game:service'RunService'.Stepped:wait(0)
  274. else
  275. for i=0,num do
  276. game:service'RunService'.Stepped:wait(0)
  277. end
  278. end
  279. end
  280.  
  281.  
  282. hum.WalkSpeed = 16
  283.  
  284. so = function(id,par,vol,pit)
  285. coroutine.resume(coroutine.create(function()
  286. local sou = Instance.new("Sound",par or workspace)
  287. sou.Volume=vol
  288. sou.Pitch=pit or 1
  289. sou.SoundId=id
  290. swait()
  291. sou:play()
  292. game:GetService("Debris"):AddItem(sou,6)
  293. end))
  294. end
  295.  
  296. -----{{ Judgement Day}}-------
  297.  
  298.  
  299.  
  300. z:Stop()
  301. wait(0.2)
  302.  
  303. function checkfriendlist(model)
  304. local friend = false
  305. local target = nil
  306. if model.ClassName == "Player" then
  307. target = model
  308. else
  309. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  310. end
  311. if target ~= nil then
  312. if target:IsFriendsWith(479948747) then friend = true end
  313. end
  314. return friend
  315. end
  316. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  317. warn('You are friend with tamloveeif02! good luck!')
  318. end
  319.  
  320. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  321. warn('Really? ')
  322. end
  323.  
  324. Player = game:GetService("Players").LocalPlayer
  325. PlayerGui = Player.PlayerGui
  326. Cam = workspace.CurrentCamera
  327. Backpack = Player.Backpack
  328. Character = Player.Character
  329. Humanoid = Character.Humanoid
  330. Mouse = Player:GetMouse()
  331. RootPart = Character["HumanoidRootPart"]
  332. Torso = Character["Torso"]
  333. Head = Character["Head"]
  334. RightArm = Character["Right Arm"]
  335. LeftArm = Character["Left Arm"]
  336. RightLeg = Character["Right Leg"]
  337. LeftLeg = Character["Left Leg"]
  338. RootJoint = RootPart["RootJoint"]
  339. Neck = Torso["Neck"]
  340. RightShoulder = Torso["Right Shoulder"]
  341. LeftShoulder = Torso["Left Shoulder"]
  342. RightHip = Torso["Right Hip"]
  343. LeftHip = Torso["Left Hip"]
  344. local sick = Instance.new("Sound",Character)
  345. sick.SoundId = "rbxassetid://415898123"
  346. sick.Looped = true
  347. sick.Volume = 5
  348.  
  349. IT = Instance.new
  350. CF = CFrame.new
  351. VT = Vector3.new
  352. RAD = math.rad
  353. C3 = Color3.new
  354. UD2 = UDim2.new
  355. BRICKC = BrickColor.new
  356. ANGLES = CFrame.Angles
  357. EULER = CFrame.fromEulerAnglesXYZ
  358. COS = math.cos
  359. ACOS = math.acos
  360. SIN = math.sin
  361. ASIN = math.asin
  362. ABS = math.abs
  363. MRANDOM = math.random
  364. FLOOR = math.floor
  365.  
  366. -----------------------------------------
  367. Void = nil
  368. VoidParts = {}
  369. Equipped = false
  370.  
  371. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  372. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  373. end
  374.  
  375. Player = Player
  376. Character = Character
  377.  
  378. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  379. Torso = Character:FindFirstChild("Torso")
  380. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  381. return
  382. end
  383. Equipped = true
  384. Void = Instance.new("Model")
  385. Void.Name = "Void"
  386. Angle = 0
  387. for i = 1, 1 do
  388. local VoidPart = Instance.new("Part")
  389. VoidPart.Name = "VoidPart"
  390. VoidPart.Transparency = 1
  391. VoidPart.BrickColor = BrickColor.new("Really black")
  392. VoidPart.Material = Enum.Material.Plastic
  393. VoidPart.Shape = Enum.PartType.Block
  394. VoidPart.FormFactor = Enum.FormFactor.Custom
  395. VoidPart.TopSurface = Enum.SurfaceType.Smooth
  396. VoidPart.BottomSurface = Enum.SurfaceType.Smooth
  397. VoidPart.Anchored = true
  398. VoidPart.CanCollide = false
  399. VoidPart.Locked = true
  400. VoidPart.Size = Vector3.new(18, 0.2, 18)
  401. local BlockMesh = Instance.new("BlockMesh")
  402. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  403. BlockMesh.Parent = VoidPart
  404. VoidPart.Parent = Void
  405. local Star = Instance.new("Decal", VoidPart)
  406. Star.Texture = "http://www.roblox.com/asset/?id=32174313"
  407. --CricleForTarget
  408. --121028264 MagicCircle1
  409. --160506713 MagicCircle2
  410. --327794305 MagicCircle3 (Death)
  411. --160508788 MagicCircle4 (Scary)
  412. --124339738 CoolCircle5
  413. --268043891 Abyss-Demon-Magic-Circle
  414. Star.Face = "Top"
  415. local Light = Instance.new("PointLight", VoidPart)
  416. Light.Color = Color3.new(255,0,0)
  417. Light.Brightness = 100
  418. Light.Range = 15
  419. table.insert(VoidParts, VoidPart)
  420. end
  421. Spawn(function()
  422. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  423. if Angle == 360 then
  424. Angle = 0
  425. end
  426. Angle = Angle + 0.05
  427. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  428. if Hit then
  429. if not Void.Parent then
  430. Void.Parent = Character
  431. end
  432. for i, v in pairs(VoidParts) do
  433. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  434. end
  435. else
  436. Void.Parent = nil
  437. end
  438. wait()
  439. end
  440. end)
  441.  
  442. local EyeSizes={
  443. NumberSequenceKeypoint.new(0,0.65,0),
  444. NumberSequenceKeypoint.new(0.5,0.7,0),
  445. NumberSequenceKeypoint.new(1,0,0)
  446. }
  447. local EyeTrans={
  448. NumberSequenceKeypoint.new(0,0,0),
  449. NumberSequenceKeypoint.new(0.5,0,0),
  450. NumberSequenceKeypoint.new(1,1,0)
  451. }
  452. local PE22=Instance.new("ParticleEmitter", RIGHTWINGS)
  453. PE22.LightEmission=.9
  454. PE22.Color = ColorSequence.new(BRICKC("Really black").Color,BRICKC("Really black").Color)
  455. PE22.Size=NumberSequence.new(EyeSizes)
  456. PE22.Transparency=NumberSequence.new(EyeTrans)
  457. PE22.Lifetime=NumberRange.new(0.35)
  458. PE22.Rotation=NumberRange.new(0,360)
  459. PE22.Rate=999
  460. PE22.VelocitySpread = 10000
  461. PE22.Acceleration = Vector3.new(0,25,0)
  462. PE22.ZOffset = 0.5
  463. PE22.Drag = 0
  464. PE22.Speed = NumberRange.new(0,0,0)
  465. PE22.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  466. PE22.Name = "PE22"
  467. PE22.Enabled = true
  468. PE22.LockedToPart = true
  469.  
  470. local EyeSizes={
  471. NumberSequenceKeypoint.new(0,0.65,0),
  472. NumberSequenceKeypoint.new(0.5,0.7,0),
  473. NumberSequenceKeypoint.new(1,0,0)
  474. }
  475. local EyeTrans={
  476. NumberSequenceKeypoint.new(0,0,0),
  477. NumberSequenceKeypoint.new(0.5,0,0),
  478. NumberSequenceKeypoint.new(1,1,0)
  479. }
  480. local PE2=Instance.new("ParticleEmitter", LEFTWINGS)
  481. PE2.LightEmission=.9
  482. PE2.Color = ColorSequence.new(BRICKC("Really black").Color,BRICKC("Really black").Color)
  483. PE2.Size=NumberSequence.new(EyeSizes)
  484. PE2.Transparency=NumberSequence.new(EyeTrans)
  485. PE2.Lifetime=NumberRange.new(0.35)
  486. PE2.Rotation=NumberRange.new(0,360)
  487. PE2.Rate=999
  488. PE2.VelocitySpread = 10000
  489. PE2.Acceleration = Vector3.new(0,25,0)
  490. PE2.ZOffset = 0.5
  491. PE2.Drag = 0
  492. PE2.Speed = NumberRange.new(0,0,0)
  493. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  494. PE2.Name = "PE2"
  495. PE2.Enabled = true
  496. PE2.LockedToPart = true
  497.  
  498.  
  499. local EyeSizes={
  500. NumberSequenceKeypoint.new(0,0.65,0),
  501. NumberSequenceKeypoint.new(0.5,0.7,0),
  502. NumberSequenceKeypoint.new(1,0,0)
  503. }
  504. local EyeTrans={
  505. NumberSequenceKeypoint.new(0,0,0),
  506. NumberSequenceKeypoint.new(0.5,0,0),
  507. NumberSequenceKeypoint.new(1,1,0)
  508. }
  509. local PE3=Instance.new("ParticleEmitter", LeftLeg)
  510. PE3.LightEmission=.9
  511. PE3.Color = ColorSequence.new(BRICKC("Really black").Color,BRICKC("Really black").Color)
  512. PE3.Size=NumberSequence.new(EyeSizes)
  513. PE3.Transparency=NumberSequence.new(EyeTrans)
  514. PE3.Lifetime=NumberRange.new(0.35)
  515. PE3.Rotation=NumberRange.new(0,360)
  516. PE3.Rate=999
  517. PE3.VelocitySpread = 10000
  518. PE3.Acceleration = Vector3.new(0,25,0)
  519. PE3.ZOffset = 0.5
  520. PE3.Drag = 0
  521. PE3.Speed = NumberRange.new(0,0,0)
  522. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  523. PE3.Name = "PE3"
  524. PE3.Enabled = true
  525. PE3.LockedToPart = true
  526.  
  527. local EyeSizes={
  528. NumberSequenceKeypoint.new(0,0.65,0),
  529. NumberSequenceKeypoint.new(0.5,0.7,0),
  530. NumberSequenceKeypoint.new(1,0,0)
  531. }
  532. local EyeTrans={
  533. NumberSequenceKeypoint.new(0,0,0),
  534. NumberSequenceKeypoint.new(0.5,0,0),
  535. NumberSequenceKeypoint.new(1,1,0)
  536. }
  537. local PE4=Instance.new("ParticleEmitter", RightLeg)
  538. PE4.LightEmission=.9
  539. PE4.Color = ColorSequence.new(BRICKC("Really black").Color,BRICKC("Really black").Color)
  540. PE4.Size=NumberSequence.new(EyeSizes)
  541. PE4.Transparency=NumberSequence.new(EyeTrans)
  542. PE4.Lifetime=NumberRange.new(0.35)
  543. PE4.Rotation=NumberRange.new(0,360)
  544. PE4.Rate=999
  545. PE4.VelocitySpread = 10000
  546. PE4.Acceleration = Vector3.new(0,25,0)
  547. PE4.ZOffset = 0.5
  548. PE4.Drag = 0
  549. PE4.Speed = NumberRange.new(0,0,0)
  550. PE4.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  551. PE4.Name = "PE4"
  552. PE4.Enabled = true
  553. PE4.LockedToPart = true
  554.  
  555. local EyeSizes={
  556. NumberSequenceKeypoint.new(0,0.65,0),
  557. NumberSequenceKeypoint.new(0.5,0.7,0),
  558. NumberSequenceKeypoint.new(1,0,0)
  559. }
  560. local EyeTrans={
  561. NumberSequenceKeypoint.new(0,0,0),
  562. NumberSequenceKeypoint.new(0.5,0,0),
  563. NumberSequenceKeypoint.new(1,1,0)
  564. }
  565. local PE5=Instance.new("ParticleEmitter", Torso)
  566. PE5.LightEmission=.9
  567. PE5.Color = ColorSequence.new(BRICKC("Really black").Color,BRICKC("Really black").Color)
  568. PE5.Size=NumberSequence.new(EyeSizes)
  569. PE5.Transparency=NumberSequence.new(EyeTrans)
  570. PE5.Lifetime=NumberRange.new(0.35)
  571. PE5.Rotation=NumberRange.new(0,360)
  572. PE5.Rate=999
  573. PE5.VelocitySpread = 10000
  574. PE5.Acceleration = Vector3.new(0,25,0)
  575. PE5.ZOffset = 0.5
  576. PE5.Drag = 0
  577. PE5.Speed = NumberRange.new(0,0,0)
  578. PE5.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  579. PE5.Name = "PE5"
  580. PE5.Enabled = true
  581. PE5.LockedToPart = true
  582.  
  583. local EyeSizes={
  584. NumberSequenceKeypoint.new(0,0.65,0),
  585. NumberSequenceKeypoint.new(0.5,0.7,0),
  586. NumberSequenceKeypoint.new(1,0,0)
  587. }
  588. local EyeTrans={
  589. NumberSequenceKeypoint.new(0,0,0),
  590. NumberSequenceKeypoint.new(0.5,0,0),
  591. NumberSequenceKeypoint.new(1,1,0)
  592. }
  593. local PE6=Instance.new("ParticleEmitter", Head)
  594. PE6.LightEmission=.9
  595. PE6.Color = ColorSequence.new(BRICKC("Really black").Color,BRICKC("Really black").Color)
  596. PE6.Size=NumberSequence.new(EyeSizes)
  597. PE6.Transparency=NumberSequence.new(EyeTrans)
  598. PE6.Lifetime=NumberRange.new(0.35)
  599. PE6.Rotation=NumberRange.new(0,360)
  600. PE6.Rate=999
  601. PE6.VelocitySpread = 10000
  602. PE6.Acceleration = Vector3.new(0,25,0)
  603. PE6.ZOffset = 0.5
  604. PE6.Drag = 0
  605. PE6.Speed = NumberRange.new(0,0,0)
  606. PE6.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  607. PE6.Name = "PE6"
  608. PE6.Enabled = true
  609. PE6.LockedToPart = true
  610.  
  611. function fireparticles(art)
  612. local PARTICLES = PE:Clone()
  613. PARTICLES.Parent = art
  614. end
  615.  
  616. local Hood = Instance.new("Part", Character)
  617. Hood.Name = "Hood"
  618. Hood.CanCollide = false
  619. Hood.BrickColor = BrickColor.new("Really black")
  620. Hood.Transparency = 0
  621. Hood.Material = "Plastic"
  622. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  623. Hood.TopSurface = Enum.SurfaceType.Smooth
  624. Hood.BottomSurface = Enum.SurfaceType.Smooth
  625.  
  626. local Weld = Instance.new("Weld", Hood)
  627. Weld.Part0 = Character.Head
  628. Weld.Part1 = Hood
  629. Weld.C1 = CFrame.new(0, -0.2, 0)
  630.  
  631. local M2 = Instance.new("SpecialMesh")
  632. M2.Parent = Hood
  633. M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
  634. M2.Scale = Vector3.new( 1, 1.2, 1.1)
  635.  
  636. Character.Shirt:Destroy()
  637. Character.Pants:Destroy()
  638. shirt = Instance.new("Shirt", Character)
  639. shirt.Name = "Shirt"
  640. pants = Instance.new("Pants", Character)
  641. pants.Name = "Pants"
  642. Character.Shirt.ShirtTemplate = "rbxassetid://338740550"
  643. Character.Pants.PantsTemplate = "rbxassetid://338750779"
  644.  
  645.  
  646. Reaper2 = Instance.new("Model")
  647. Reaper2.Parent = Player.Character
  648. Reaper2.Name = "Reaper2"
  649. rh2 = Instance.new("Part")
  650. rh2.BrickColor = BrickColor.new("Really black")
  651. rh2.Parent = Reaper2
  652. rh2.Locked = true
  653. rh2.CanCollide = false
  654. mesh2 = Instance.new("SpecialMesh")
  655. rh2.formFactor = "Symmetric"
  656. mesh2.MeshType = "FileMesh"
  657. mesh2.MeshId = "http://www.roblox.com/asset/?id=212966179"
  658. mesh2.Parent = rh2
  659. local weld2 = Instance.new("Weld")
  660. weld2.Parent = rh2
  661. rh2.Transparency = 0
  662. weld2.Part0 = rh2
  663. weld2.Part1 = Player.Character.Head
  664. weld2.C0 = CFrame.new(-0, -0.3, 0)*CFrame.Angles(0, 0, 0)
  665.  
  666. --//=================================\\
  667. --|| USEFUL VALUES
  668. --\\=================================//
  669.  
  670. Animation_Speed = 3
  671. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  672. local Speed = 45
  673. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  674. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  675. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  676. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  677. local DAMAGEMULTIPLIER = 1
  678. local ANIM = "Idle"
  679. local ATTACK = false
  680. local EQUIPPED = false
  681. local HOLD = false
  682. local COMBO = 1
  683. local Rooted = false
  684. local SINE = 0
  685. local KEYHOLD = false
  686. local CHANGE = 2 / Animation_Speed
  687. local WALKINGANIM = false
  688. local VALUE1 = false
  689. local VALUE2 = false
  690. local ROBLOXIDLEANIMATION = IT("Animation")
  691. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  692. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  693. --ROBLOXIDLEANIMATION.Parent = Humanoid
  694. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  695. WEAPONGUI.Name = "Weapon GUI"
  696. local Effects = IT("Folder", Character)
  697. Effects.Name = "Effects"
  698. local ANIMATOR = Humanoid.Animator
  699. local ANIMATE = Character.Animate
  700. local UNANCHOR = true
  701. local HITPOS = nil
  702. local HITFLOOR = nil
  703. local LEFTWINGS = {}
  704. local RIGHTWINGS = {}
  705. local BODY = {}
  706.  
  707. --//=================================\\
  708. --\\=================================//
  709.  
  710.  
  711. --//=================================\\
  712. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  713. --\\=================================//
  714.  
  715. ArtificialHB = Instance.new("BindableEvent", script)
  716. ArtificialHB.Name = "ArtificialHB"
  717.  
  718. script:WaitForChild("ArtificialHB")
  719.  
  720. frame = Frame_Speed
  721. tf = 0
  722. allowframeloss = false
  723. tossremainder = false
  724. lastframe = tick()
  725. script.ArtificialHB:Fire()
  726.  
  727. game:GetService("RunService").Heartbeat:connect(function(s, p)
  728. tf = tf + s
  729. if tf >= frame then
  730. if allowframeloss then
  731. script.ArtificialHB:Fire()
  732. lastframe = tick()
  733. else
  734. for i = 1, math.floor(tf / frame) do
  735. script.ArtificialHB:Fire()
  736. end
  737. lastframe = tick()
  738. end
  739. if tossremainder then
  740. tf = 0
  741. else
  742. tf = tf - frame * math.floor(tf / frame)
  743. end
  744. end
  745. end)
  746.  
  747. --//=================================\\
  748. --\\=================================//
  749.  
  750. --//=================================\\
  751. --|| SOME FUNCTIONS
  752. --\\=================================//
  753.  
  754. function chatfunc(text)
  755. local chat = coroutine.wrap(function()
  756. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  757. Character:FindFirstChild("TalkingBillBoard"):destroy()
  758. end
  759. local Bill = Instance.new("BillboardGui",Character)
  760. Bill.Size = UDim2.new(0,100,0,40)
  761. Bill.StudsOffset = Vector3.new(0,3,0)
  762. Bill.Adornee = Character.Head
  763. Bill.Name = "TalkingBillBoard"
  764. local Hehe = Instance.new("TextLabel",Bill)
  765. Hehe.BackgroundTransparency = 1
  766. Hehe.BorderSizePixel = 0
  767. Hehe.Text = ""
  768. Hehe.Font = "Antique"
  769. Hehe.TextSize = 40
  770. Hehe.TextStrokeTransparency = 0
  771. Hehe.Size = UDim2.new(1,0,0.5,0)
  772. coroutine.resume(coroutine.create(function()
  773. while Hehe ~= nil do
  774. swait()
  775. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  776. Hehe.Rotation = math.random(-5,5)
  777. Hehe.TextColor3 = Color3.new(255/255, 0/255, 0/255)
  778. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  779. end
  780. end))
  781. for i = 1,string.len(text),1 do
  782. swait()
  783. Hehe.Text = string.sub(text,1,i)
  784. end
  785. swait(90)--Re[math.random(1, 93)]
  786. for i = 0, 1, .025 do
  787. swait()
  788. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  789. Hehe.TextStrokeTransparency = i
  790. Hehe.TextTransparency = i
  791. end
  792. Bill:Destroy()
  793. end)
  794. chat()
  795. end
  796.  
  797. function onChatted(msg)
  798. chatfunc(msg)
  799. end
  800.  
  801. local naeeym2 = IT("BillboardGui",Character)
  802. naeeym2.AlwaysOnTop = true
  803. naeeym2.Size = UDim2.new(5,35,2,15)
  804. naeeym2.StudsOffset = Vector3.new(0,2,0)
  805. naeeym2.MaxDistance = 75
  806. naeeym2.Adornee = Character.Head
  807. naeeym2.Name = "Name"
  808. local tecks2 = IT("TextLabel",naeeym2)
  809. tecks2.BackgroundTransparency = 1
  810. tecks2.TextScaled = true
  811. tecks2.BorderSizePixel = 0
  812. tecks2.Text = "|| DARKNESS DRAGON || "
  813. tecks2.Font = "SciFi"
  814. tecks2.TextSize = 30
  815. tecks2.TextStrokeTransparency = 0
  816. tecks2.TextColor3 = C3(100/255, 0/255, 0/255)
  817. tecks2.TextStrokeColor3 = C3(0, 0, 0)
  818. tecks2.Size = UDim2.new(1,0,0.5,0)
  819. tecks2.Parent = naeeym2
  820.  
  821. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  822. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  823. end
  824.  
  825. function PositiveAngle(NUMBER)
  826. if NUMBER >= 0 then
  827. NUMBER = 0
  828. end
  829. return NUMBER
  830. end
  831.  
  832. function NegativeAngle(NUMBER)
  833. if NUMBER <= 0 then
  834. NUMBER = 0
  835. end
  836. return NUMBER
  837. end
  838.  
  839. function Swait(NUMBER)
  840. if NUMBER == 0 or NUMBER == nil then
  841. ArtificialHB.Event:wait()
  842. else
  843. for i = 1, NUMBER do
  844. ArtificialHB.Event:wait()
  845. end
  846. end
  847. end
  848.  
  849. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  850. local NEWMESH = IT(MESH)
  851. if MESH == "SpecialMesh" then
  852. NEWMESH.MeshType = MESHTYPE
  853. if MESHID ~= "nil" and MESHID ~= "" then
  854. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  855. end
  856. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  857. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  858. end
  859. end
  860. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  861. NEWMESH.Scale = SCALE
  862. NEWMESH.Parent = PARENT
  863. return NEWMESH
  864. end
  865.  
  866. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  867. local NEWPART = IT("Part")
  868. NEWPART.formFactor = FORMFACTOR
  869. NEWPART.Reflectance = REFLECTANCE
  870. NEWPART.Transparency = TRANSPARENCY
  871. NEWPART.CanCollide = false
  872. NEWPART.Locked = true
  873. NEWPART.Anchored = true
  874. if ANCHOR == false then
  875. NEWPART.Anchored = false
  876. end
  877. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  878. NEWPART.Name = NAME
  879. NEWPART.Size = SIZE
  880. NEWPART.Position = Torso.Position
  881. NEWPART.Material = MATERIAL
  882. NEWPART:BreakJoints()
  883. NEWPART.Parent = PARENT
  884. return NEWPART
  885. end
  886.  
  887. local function weldBetween(a, b)
  888. local weldd = Instance.new("ManualWeld")
  889. weldd.Part0 = a
  890. weldd.Part1 = b
  891. weldd.C0 = CFrame.new()
  892. weldd.C1 = b.CFrame:inverse() * a.CFrame
  893. weldd.Parent = a
  894. return weldd
  895. end
  896.  
  897.  
  898. function QuaternionFromCFrame(cf)
  899. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  900. local trace = m00 + m11 + m22
  901. if trace > 0 then
  902. local s = math.sqrt(1 + trace)
  903. local recip = 0.5 / s
  904. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  905. else
  906. local i = 0
  907. if m11 > m00 then
  908. i = 1
  909. end
  910. if m22 > (i == 0 and m00 or m11) then
  911. i = 2
  912. end
  913. if i == 0 then
  914. local s = math.sqrt(m00 - m11 - m22 + 1)
  915. local recip = 0.5 / s
  916. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  917. elseif i == 1 then
  918. local s = math.sqrt(m11 - m22 - m00 + 1)
  919. local recip = 0.5 / s
  920. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  921. elseif i == 2 then
  922. local s = math.sqrt(m22 - m00 - m11 + 1)
  923. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  924. end
  925. end
  926. end
  927.  
  928. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  929. local xs, ys, zs = x + x, y + y, z + z
  930. local wx, wy, wz = w * xs, w * ys, w * zs
  931. local xx = x * xs
  932. local xy = x * ys
  933. local xz = x * zs
  934. local yy = y * ys
  935. local yz = y * zs
  936. local zz = z * zs
  937. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  938. end
  939.  
  940. function QuaternionSlerp(a, b, t)
  941. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  942. local startInterp, finishInterp;
  943. if cosTheta >= 0.0001 then
  944. if (1 - cosTheta) > 0.0001 then
  945. local theta = ACOS(cosTheta)
  946. local invSinTheta = 1 / SIN(theta)
  947. startInterp = SIN((1 - t) * theta) * invSinTheta
  948. finishInterp = SIN(t * theta) * invSinTheta
  949. else
  950. startInterp = 1 - t
  951. finishInterp = t
  952. end
  953. else
  954. if (1 + cosTheta) > 0.0001 then
  955. local theta = ACOS(-cosTheta)
  956. local invSinTheta = 1 / SIN(theta)
  957. startInterp = SIN((t - 1) * theta) * invSinTheta
  958. finishInterp = SIN(t * theta) * invSinTheta
  959. else
  960. startInterp = t - 1
  961. finishInterp = t
  962. end
  963. end
  964. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  965. end
  966.  
  967. function Clerp(a, b, t)
  968. local qa = {QuaternionFromCFrame(a)}
  969. local qb = {QuaternionFromCFrame(b)}
  970. local ax, ay, az = a.x, a.y, a.z
  971. local bx, by, bz = b.x, b.y, b.z
  972. local _t = 1 - t
  973. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  974. end
  975.  
  976. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  977. local frame = IT("Frame")
  978. frame.BackgroundTransparency = TRANSPARENCY
  979. frame.BorderSizePixel = BORDERSIZEPIXEL
  980. frame.Position = POSITION
  981. frame.Size = SIZE
  982. frame.BackgroundColor3 = COLOR
  983. frame.BorderColor3 = BORDERCOLOR
  984. frame.Name = NAME
  985. frame.Parent = PARENT
  986. return frame
  987. end
  988.  
  989. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  990. local label = IT("TextLabel")
  991. label.BackgroundTransparency = 1
  992. label.Size = UD2(1, 0, 1, 0)
  993. label.Position = UD2(0, 0, 0, 0)
  994. label.TextColor3 = TEXTCOLOR
  995. label.TextStrokeColor3 = BRICKC"Really black".Color
  996. label.TextStrokeTransparency = STROKETRANSPARENCY
  997. label.TextTransparency = TRANSPARENCY
  998. label.FontSize = TEXTFONTSIZE
  999. label.Font = TEXTFONT
  1000. label.BorderSizePixel = BORDERSIZEPIXEL
  1001. label.TextScaled = false
  1002. label.Text = TEXT
  1003. label.Name = NAME
  1004. label.Parent = PARENT
  1005. return label
  1006. end
  1007.  
  1008. function NoOutlines(PART)
  1009. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1010. end
  1011.  
  1012. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1013. local NEWWELD = IT(TYPE)
  1014. NEWWELD.Part0 = PART0
  1015. NEWWELD.Part1 = PART1
  1016. NEWWELD.C0 = C0
  1017. NEWWELD.C1 = C1
  1018. NEWWELD.Parent = PARENT
  1019. return NEWWELD
  1020. end
  1021.  
  1022. local S = IT("Sound")
  1023. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1024. local NEWSOUND = nil
  1025. coroutine.resume(coroutine.create(function()
  1026. NEWSOUND = S:Clone()
  1027. NEWSOUND.Parent = PARENT
  1028. NEWSOUND.Volume = VOLUME
  1029. NEWSOUND.Pitch = PITCH
  1030. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1031. NEWSOUND:play()
  1032. NEWSOUND.Name = "Audio"
  1033. if DOESLOOP == true then
  1034. NEWSOUND.Looped = true
  1035. else
  1036. repeat Swait() until NEWSOUND.Playing == false
  1037. NEWSOUND:remove()
  1038. end
  1039. end))
  1040. return NEWSOUND
  1041. end
  1042.  
  1043. function CFrameFromTopBack(at, top, back)
  1044. local right = top:Cross(back)
  1045. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1046. end
  1047.  
  1048. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1049. function WACKYEFFECT(Table)
  1050. local TYPE = (Table.EffectType or "Sphere")
  1051. local SIZE = (Table.Size or VT(1,1,1))
  1052. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1053. local TRANSPARENCY = (Table.Transparency or 0)
  1054. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1055. local CFRAME = (Table.CFrame or Torso.CFrame)
  1056. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1057. local ROTATION1 = (Table.RotationX or 0)
  1058. local ROTATION2 = (Table.RotationY or 0)
  1059. local ROTATION3 = (Table.RotationZ or 0)
  1060. local MATERIAL = (Table.Material or "Neon")
  1061. local COLOR = (Table.Color or C3(1,1,1))
  1062. local TIME = (Table.Time or 45)
  1063. local SOUNDID = (Table.SoundID or nil)
  1064. local SOUNDPITCH = (Table.SoundPitch or nil)
  1065. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1066. coroutine.resume(coroutine.create(function()
  1067. local PLAYSSOUND = false
  1068. local SOUND = nil
  1069. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1070. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1071. PLAYSSOUND = true
  1072. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1073. end
  1074. EFFECT.Color = COLOR
  1075. local MSH = nil
  1076. if TYPE == "Sphere" then
  1077. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1078. elseif TYPE == "Block" then
  1079. MSH = IT("BlockMesh",EFFECT)
  1080. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1081. elseif TYPE == "Box" then
  1082. MSH = IT("BlockMesh",EFFECT)
  1083. MSH.Scale = SIZE
  1084. elseif TYPE == "Wave" then
  1085. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1086. elseif TYPE == "Ring" then
  1087. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1088. elseif TYPE == "Slash" then
  1089. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1090. elseif TYPE == "Round Slash" then
  1091. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1092. elseif TYPE == "Swirl" then
  1093. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1094. elseif TYPE == "Skull" then
  1095. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1096. elseif TYPE == "Crystal" then
  1097. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1098. end
  1099. if MSH ~= nil then
  1100. local MOVESPEED = nil
  1101. if MOVEDIRECTION ~= nil then
  1102. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1103. end
  1104. local GROWTH = SIZE - ENDSIZE
  1105. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1106. if TYPE == "Block" then
  1107. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1108. else
  1109. EFFECT.CFrame = CFRAME
  1110. end
  1111. for LOOP = 1, TIME do
  1112. Swait()
  1113. MSH.Scale = MSH.Scale - GROWTH/TIME
  1114. if TYPE == "Wave" then
  1115. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1116. end
  1117. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1118. if TYPE == "Block" then
  1119. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1120. else
  1121. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1122. end
  1123. if MOVEDIRECTION ~= nil then
  1124. local ORI = EFFECT.Orientation
  1125. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1126. EFFECT.Orientation = ORI
  1127. end
  1128. end
  1129. if PLAYSSOUND == false then
  1130. EFFECT:remove()
  1131. else
  1132. repeat Swait() until SOUND.Playing == false
  1133. EFFECT:remove()
  1134. end
  1135. else
  1136. if PLAYSSOUND == false then
  1137. EFFECT:remove()
  1138. else
  1139. repeat Swait() until SOUND.Playing == false
  1140. EFFECT:remove()
  1141. end
  1142. end
  1143. end))
  1144. end
  1145.  
  1146. function Shatter(Part)
  1147. if Part.Transparency == 0 then
  1148. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  1149. Debris:AddItem(SOUNDPART,5)
  1150. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  1151. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  1152. local SIZESET = SIZE/4
  1153. local XOffset = Part.Size.X*1.5/SIZESET
  1154. local YOffset = Part.Size.Y*1.5/SIZESET
  1155. local ZOffset = Part.Size.Z*1.5/SIZESET
  1156. for x = 1, math.ceil(XOffset) do
  1157. for y = 1, math.ceil(YOffset) do
  1158. for z = 1, math.ceil(ZOffset) do
  1159. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  1160. SHARD.CanCollide = true
  1161. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  1162. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  1163. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  1164. end
  1165. end
  1166. end
  1167. end
  1168. Part:remove()
  1169. end
  1170.  
  1171. function MakeForm(PART,TYPE)
  1172. if TYPE == "Cyl" then
  1173. local MSH = IT("CylinderMesh",PART)
  1174. elseif TYPE == "Ball" then
  1175. local MSH = IT("SpecialMesh",PART)
  1176. MSH.MeshType = "Sphere"
  1177. elseif TYPE == "Wedge" then
  1178. local MSH = IT("SpecialMesh",PART)
  1179. MSH.MeshType = "Wedge"
  1180. end
  1181. end
  1182.  
  1183. Debris = game:GetService("Debris")
  1184.  
  1185. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1186. local DIRECTION = CF(StartPos,EndPos).lookVector
  1187. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1188. end
  1189.  
  1190. function turnto(position)
  1191. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1192. end
  1193.  
  1194. --//=================================\\
  1195. --|| WEAPON CREATION
  1196. --\\=================================//
  1197.  
  1198. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(1,1,0.35),false)
  1199. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  1200.  
  1201. local ANGLE = 35
  1202. for i = 1, 5 do
  1203. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  1204. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1205. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  1206. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1207. ANGLE = ANGLE - 15
  1208. table.insert(LEFTWINGS,WingWeld)
  1209. end
  1210. ANGLE = 35
  1211. for i = 1, 5 do
  1212. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  1213. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1214. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  1215. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1216. ANGLE = ANGLE - 15
  1217. table.insert(RIGHTWINGS,WingWeld)
  1218. end
  1219.  
  1220. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1221. MakeForm(Eye,"Ball")
  1222. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1223. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1224. MakeForm(Eye,"Ball")
  1225. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1226. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1227. MakeForm(Eye,"Ball")
  1228. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1229. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1230. MakeForm(Eye,"Ball")
  1231. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1232. local A = IT("Attachment",Torso)
  1233. A.Position = VT(1,1.3,0)
  1234. A.Orientation = VT(-0.098, -89.999, 0.227)
  1235. local B = IT("Attachment",Torso)
  1236. B.Position = VT(-1.3,-0.6,0)
  1237. B.Orientation = VT(-88.911, -68.808, 158.782)
  1238. local ChainLink = IT("Beam",Torso)
  1239. ChainLink.Texture = "rbxassetid://73042633"
  1240. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1241. ChainLink.TextureSpeed = 1
  1242. ChainLink.FaceCamera = true
  1243. ChainLink.Width0 = 1
  1244. ChainLink.Width1 = 1
  1245. ChainLink.TextureLength = 3
  1246. ChainLink.Attachment0 = A
  1247. ChainLink.Attachment1 = B
  1248. ChainLink.CurveSize0 = 1.6
  1249. ChainLink.CurveSize1 = 1.6
  1250. ChainLink.FaceCamera = true
  1251. ChainLink.Transparency = NumberSequence.new(0)
  1252. local ChainLink = IT("Beam",Torso)
  1253. ChainLink.Texture = "rbxassetid://73042633"
  1254. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1255. ChainLink.TextureSpeed = 1
  1256. ChainLink.FaceCamera = true
  1257. ChainLink.Width0 = 1
  1258. ChainLink.Width1 = 1
  1259. ChainLink.TextureLength = 3
  1260. ChainLink.Attachment0 = B
  1261. ChainLink.Attachment1 = A
  1262. ChainLink.CurveSize0 = 1.6
  1263. ChainLink.CurveSize1 = 1.6
  1264. ChainLink.FaceCamera = true
  1265. ChainLink.Transparency = NumberSequence.new(0)
  1266. local A = IT("Attachment",Torso)
  1267. A.Position = VT(1.3,-0.85,0)
  1268. A.Orientation = VT(-0.098, -89.999, 0.227)
  1269. local B = IT("Attachment",Torso)
  1270. B.Position = VT(-1,2,0)
  1271. B.Orientation = VT(-88.911, -68.808, 158.782)
  1272. local ChainLink = IT("Beam",Torso)
  1273. ChainLink.Texture = "rbxassetid://73042633"
  1274. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1275. ChainLink.TextureSpeed = 1
  1276. ChainLink.FaceCamera = true
  1277. ChainLink.Width0 = 1
  1278. ChainLink.Width1 = 1
  1279. ChainLink.TextureLength = 3
  1280. ChainLink.Attachment0 = A
  1281. ChainLink.Attachment1 = B
  1282. ChainLink.CurveSize0 = 1.3
  1283. ChainLink.CurveSize1 = 1.3
  1284. ChainLink.FaceCamera = true
  1285. ChainLink.Transparency = NumberSequence.new(0)
  1286. local ChainLink = IT("Beam",Torso)
  1287. ChainLink.Texture = "rbxassetid://73042633"
  1288. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1289. ChainLink.TextureSpeed = 1
  1290. ChainLink.FaceCamera = true
  1291. ChainLink.Width0 = 1
  1292. ChainLink.Width1 = 1
  1293. ChainLink.TextureLength = 3
  1294. ChainLink.Attachment0 = B
  1295. ChainLink.Attachment1 = A
  1296. ChainLink.CurveSize0 = 1.3
  1297. ChainLink.CurveSize1 = 1.3
  1298. ChainLink.FaceCamera = true
  1299. ChainLink.Transparency = NumberSequence.new(0)
  1300.  
  1301. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  1302. local SKILLFONT = "Code"
  1303. local SKILLTEXTSIZE = 6
  1304.  
  1305. local naeeym2 = Instance.new("BillboardGui",Character)
  1306. naeeym2.AlwaysOnTop = true
  1307. naeeym2.Size = UDim2.new(5,35,2,15)
  1308. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  1309. naeeym2.Adornee = Character.Head
  1310. naeeym2.Name = "Name"
  1311. naeeym2.PlayerToHideFrom = Player
  1312. local tecks2 = Instance.new("TextLabel",naeeym2)
  1313. tecks2.BackgroundTransparency = 1
  1314. tecks2.TextScaled = true
  1315. tecks2.BorderSizePixel = 0
  1316. tecks2.Text = "Dragon The Fallen Star"
  1317. tecks2.Font = SKILLFONT
  1318. tecks2.TextSize = 30
  1319. tecks2.TextStrokeTransparency = 0
  1320. tecks2.TextColor3 = C3(0,0,0)
  1321. tecks2.TextStrokeColor3 = BRICKC"Really black".Color
  1322. tecks2.Size = UDim2.new(1,0,0.5,0)
  1323. tecks2.Parent = naeeym2
  1324.  
  1325. for _, c in pairs(Character:GetChildren()) do
  1326. if c.ClassName == "Part" then
  1327. table.insert(BODY,{c,Character})
  1328. for _, q in pairs(c:GetChildren()) do
  1329. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  1330. table.insert(BODY,{q,c})
  1331. end
  1332. end
  1333. end
  1334. end
  1335.  
  1336. function refit()
  1337. Character.Parent = workspace
  1338. for e = 1, #BODY do
  1339. if BODY[e] ~= nil then
  1340. local STUFF = BODY[e]
  1341. local PART = STUFF[1]
  1342. local PARENT = STUFF[2]
  1343. PART.Parent = PARENT
  1344. end
  1345. end
  1346. end
  1347.  
  1348. Humanoid.HealthChanged:connect(function()
  1349. Humanoid.Parent = nil
  1350. Humanoid.MaxHealth = "inf"
  1351. Humanoid.Health = "inf"
  1352. refit()
  1353. Humanoid.Parent = Character
  1354. end)
  1355.  
  1356. Humanoid.Died:connect(function()
  1357. Humanoid.Parent = nil
  1358. Humanoid.MaxHealth = "inf"
  1359. Humanoid.Health = "inf"
  1360. refit()
  1361. Humanoid.Parent = Character
  1362. end)
  1363.  
  1364. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1365. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1366. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1367. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1368.  
  1369. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1370. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rage Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1371. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Darkness Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1372. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cube Rage", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1373.  
  1374. --//=================================\\
  1375. --|| DAMAGING
  1376. --\\=================================//
  1377.  
  1378. function killnearest(position,range,EFFECT)
  1379. for i,v in ipairs(workspace:GetChildren()) do
  1380. local body = v:GetChildren()
  1381. for part = 1, #body do
  1382. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1383. local SIZE = body[part].Size.Magnitude
  1384. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  1385. if v.ClassName == "Model" then
  1386. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  1387. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  1388. v:BreakJoints()
  1389. if EFFECT == "Glitch" then
  1390. coroutine.resume(coroutine.create(function()
  1391. local ORIGINPOS = body[part].CFrame
  1392. local SIZE = body[part].Size
  1393. for i = 1, 100 do
  1394. Swait()
  1395. local PART = body[part]
  1396. PART.Anchored = true
  1397. PART.Size = SIZE*MRANDOM(5,15)/10
  1398. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  1399. end
  1400. body[part]:remove()
  1401. end))
  1402. elseif EFFECT == "Shatter" then
  1403. for _, c in pairs(v:GetChildren()) do
  1404. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1405. Shatter(c)
  1406. end
  1407. end
  1408. end
  1409. end
  1410. end
  1411. end
  1412. end
  1413. end
  1414. end
  1415. end
  1416. end
  1417.  
  1418. --//=================================\\
  1419. --|| ATTACK FUNCTIONS AND STUFF
  1420. --\\=================================//
  1421.  
  1422. function CyberOutburst()
  1423. if HITFLOOR ~= nil then
  1424. ATTACK = true
  1425. Rooted = true
  1426. chatfunc("feel the powers!")
  1427. for i=0, 2, 0.1 / Animation_Speed do
  1428. Swait()
  1429. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. end
  1437. for i=0, 2, 0.1 / Animation_Speed do
  1438. Swait()
  1439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445. end
  1446. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  1447. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  1448. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  1449. for i=0, 0.4, 0.1 / Animation_Speed do
  1450. Swait()
  1451. killnearest(Torso.Position,45,"Glitch")
  1452. WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1453. WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. end
  1461. ATTACK = false
  1462. Rooted = false
  1463. end
  1464. end
  1465.  
  1466. function Technobeam()
  1467. ATTACK = true
  1468. Rooted = false
  1469. chatfunc("this will hurt then you think")
  1470. local GYRO = IT("BodyGyro",RootPart)
  1471. GYRO.D = 100
  1472. GYRO.P = 2000
  1473. GYRO.MaxTorque = VT(0,4000000,0)
  1474. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1475. CreateSound("93724183", RightArm, 5, 1, false)
  1476. for i=1, 35 do
  1477. Swait()
  1478. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1479. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486. end
  1487. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  1488. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  1489. local TOCH = BEAM.Touched:Connect(function(hit)
  1490. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1491. Shatter(hit)
  1492. end
  1493. end)
  1494. local I = 0
  1495. repeat
  1496. Swait()
  1497. I = I + 1
  1498. if I <= 10 then
  1499. BEAM.Transparency = BEAM.Transparency - 0.1
  1500. end
  1501. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1502. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1503. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1504. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1505. BEAM.Size = VT(2,2,DISTANCE)
  1506. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1507. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1508. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1509. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. if ENDHIT ~= nil then
  1517. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1518. Shatter(ENDHIT)
  1519. end
  1520. end
  1521. until LOOP.Playing == false
  1522. GYRO:remove()
  1523. BEAM:remove()
  1524. ATTACK = false
  1525. Rooted = false
  1526. end
  1527.  
  1528. function Technowarp()
  1529. local FRAME = RootPart.Position
  1530. for i = 1, 6 do
  1531. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  1532. end
  1533. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  1534. for i = 1, 6 do
  1535. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  1536. end
  1537. end
  1538.  
  1539. function CyberSmash()
  1540. ATTACK = true
  1541. Rooted = false
  1542. chatfunc("look up")
  1543. local GYRO = IT("BodyGyro",RootPart)
  1544. GYRO.D = 100
  1545. GYRO.P = 2000
  1546. GYRO.MaxTorque = VT(0,4000000,0)
  1547. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1548. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Block", VT(25,25,25))
  1549. SMASH.CanCollide = true
  1550. SMASH.Color = C3(0,0,0)
  1551. local EF = Instance.new("SelectionBox",SMASH)
  1552. EF.Adornee = SMASH
  1553. EF.Color = BrickColor.new("Really black")
  1554. EF.LineThickness = 0.2
  1555. EF.Transparency = 1
  1556. coroutine.resume(coroutine.create(function()
  1557. for i = 1, 20 do
  1558. Swait()
  1559. SMASH.Transparency = SMASH.Transparency - 0.05
  1560. EF.Transparency = SMASH.Transparency
  1561. end
  1562. end))
  1563. repeat
  1564. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  1565. Swait()
  1566. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  1567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. until HOLD == true and SMASH.Transparency < 0.99
  1574. for i = 1, 25 do
  1575. Swait()
  1576. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  1577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. end
  1584. local TOCH = SMASH.Touched:Connect(function(hit)
  1585. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1586. Shatter(hit)
  1587. end
  1588. end)
  1589. local n0 = nil
  1590. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  1591. if HITFLOOR ~= nil then
  1592. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  1593. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1594. if HITFLOOR.Parent.ClassName == "Model" then
  1595. HITFLOOR.Parent:BreakJoints()
  1596. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  1597. HITFLOOR.Parent.Parent:BreakJoints()
  1598. end
  1599. end
  1600. local POS = HITPOS
  1601. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  1602. end
  1603. end
  1604. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  1605. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  1606. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  1607. for i = 1, 25 do
  1608. Swait()
  1609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1613. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. end
  1616. coroutine.resume(coroutine.create(function()
  1617. wait(0.2)
  1618. TOCH:disconnect()
  1619. wait(1.8)
  1620. for i = 1, 100 do
  1621. Swait()
  1622. SMASH.Transparency = i/100
  1623. end
  1624. for i = 1, 10 do
  1625. Swait()
  1626. EF.Transparency = EF.Transparency + 0.1
  1627. end
  1628. SMASH:remove()
  1629. end))
  1630. GYRO:remove()
  1631. ATTACK = false
  1632. Rooted = false
  1633. end
  1634.  
  1635. --//=================================\\
  1636. --|| ASSIGN THINGS TO KEYS
  1637. --\\=================================//
  1638.  
  1639. function MouseDown(Mouse)
  1640. HOLD = true
  1641. if ATTACK == false then
  1642. end
  1643. end
  1644.  
  1645. function MouseUp(Mouse)
  1646. HOLD = false
  1647. end
  1648.  
  1649. function KeyDown(Key)
  1650. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1651. KEYHOLD = true
  1652. if Key == "z" and ATTACK == false then
  1653. CyberOutburst()
  1654. end
  1655.  
  1656. if Key == "b" and ATTACK == false then
  1657. Technobeam()
  1658. end
  1659.  
  1660. if Key == "c" and ATTACK == false then
  1661. Technowarp()
  1662. end
  1663.  
  1664. if Key == "v" and ATTACK == false then
  1665. CyberSmash()
  1666. end
  1667.  
  1668. if Key == "t" then
  1669. local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  1670. TAUNT.TimePosition = 1.1
  1671. end
  1672. end
  1673. end
  1674.  
  1675. function KeyUp(Key)
  1676. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1677. KEYHOLD = false
  1678. end
  1679. end
  1680.  
  1681. Mouse.Button1Down:connect(function(NEWKEY)
  1682. MouseDown(NEWKEY)
  1683. end)
  1684. Mouse.Button1Up:connect(function(NEWKEY)
  1685. MouseUp(NEWKEY)
  1686. end)
  1687. Mouse.KeyDown:connect(function(NEWKEY)
  1688. KeyDown(NEWKEY)
  1689. end)
  1690. Mouse.KeyUp:connect(function(NEWKEY)
  1691. KeyUp(NEWKEY)
  1692. end)
  1693.  
  1694. --//=================================\\
  1695. --\\=================================//
  1696.  
  1697.  
  1698. function unanchor()
  1699. if UNANCHOR == true then
  1700. g = Character:GetChildren()
  1701. for i = 1, #g do
  1702. if g[i].ClassName == "Part" then
  1703. g[i].Anchored = false
  1704. end
  1705. end
  1706. end
  1707. end
  1708.  
  1709.  
  1710. --//=================================\\
  1711. --|| WRAP THE WHOLE SCRIPT UP
  1712. --\\=================================//
  1713.  
  1714. Humanoid.Changed:connect(function(Jump)
  1715. if Jump == "Jump" and (Disable_Jump == true) then
  1716. Humanoid.Jump = false
  1717. end
  1718. end)
  1719.  
  1720. Humanoid.HipHeight = 2
  1721.  
  1722. while true do
  1723. Swait()
  1724. refit()
  1725. Character.Parent = workspace
  1726. Humanoid.Parent = Character
  1727. ANIMATE.Parent = nil
  1728. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1729. IDLEANIMATION:Play()
  1730. SINE = SINE + CHANGE
  1731. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1732. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1733. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  1734. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1735. for LW = 1, #LEFTWINGS do
  1736. if LEFTWINGS[LW] ~= nil then
  1737. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1738. end
  1739. end
  1740. for RW = 1, #RIGHTWINGS do
  1741. if RIGHTWINGS[RW] ~= nil then
  1742. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1743. end
  1744. end
  1745. if ATTACK == false then
  1746. if TORSOVELOCITY < 1 then
  1747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(25)), 0.15 / Animation_Speed)
  1753. elseif TORSOVELOCITY > 1 then
  1754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. end
  1761. end
  1762. for _, c in pairs(Character:GetChildren()) do
  1763. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1764. c.Material = "Neon"
  1765. if c:FindFirstChildOfClass("ParticleEmitter") then
  1766. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1767. end
  1768. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1769. local EF = Instance.new("SelectionBox",c)
  1770. EF.Adornee = c
  1771. EF.Color = BrickColor.new("Really black")
  1772. EF.LineThickness = 0.01
  1773. EF.Transparency = 0
  1774. EF.Name = "BoxEffect"
  1775. end
  1776. c.Color = C3(0,0,0)
  1777. if c == Head then
  1778. --[[if c:FindFirstChild("Dominus") == nil then
  1779. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1780. M.Name = "Dominus"
  1781. end]]--
  1782. if c:FindFirstChild("face") then
  1783. c.face:remove()
  1784. end
  1785. end
  1786. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1787. end
  1788. end
  1789. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1790. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1791. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1792. if BOXFLOOR ~= nil then
  1793. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1794. end
  1795. end
  1796. unanchor()
  1797. Humanoid.MaxHealth = "inf"
  1798. Humanoid.Health = "inf"
  1799. if Rooted == false then
  1800. Disable_Jump = false
  1801. Humanoid.WalkSpeed = Speed
  1802. elseif Rooted == true then
  1803. Disable_Jump = true
  1804. Humanoid.WalkSpeed = 0
  1805. end
  1806. for _, c in pairs(workspace:GetChildren()) do
  1807. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1808. end
  1809. end
  1810. script.Parent = WEAPONGUI
  1811. Humanoid.Name = "Monarch"
  1812. sick.Parent = Effects
  1813. sick.Pitch = 1
  1814. sick.Playing = true
  1815. for _, q in pairs(Head:GetChildren()) do
  1816. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1817. q:remove()
  1818. end
  1819. end
  1820. Humanoid.DisplayDistanceType = "None"
  1821. end
  1822.  
  1823. --//=================================\\
  1824. --\\=================================//
  1825.  
  1826.  
  1827.  
  1828.  
  1829.  
  1830. --//====================================================\\--
  1831. --|| END OF SCRIPT
  1832. --\\====================================================//--
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