jlsonicduelist001

YGO - Shinfect

Nov 21st, 2019 (edited)
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  1. (Updated!! PSCT changes, grammar changes, & adjustments.)
  2. ---------------------------------------------
  3. Shinfectant of Spirit Fermonous
  4. Spell/Continuous
  5. Can only control 1 "Shinfectant of Spirit Fermonous". Once per your Phases, except for the Draw Phase, if a monster(s) is Summoned, or a card or effect is activated: You can roll a six-sided die; then target monsters in a column of the result counting from leftmost to rightmost of the owner, also a monster(s) targeted by this effect gains these effects based on the column they're in until the end of this turn (These effects cannot stack on that same card.). If you rolled a 6, target all monsters on the field (with no effect gain).
  6. • Leftmost: Gains 1000 ATK/DEF.
  7. • Left-Center: During the End Phase: Shuffle this card into the Deck.
  8. • Center: If this card is destroyed: You can draw 2 cards.
  9. • Right-Center: Loses 1000 ATK/DEF.
  10. • Rightmost: Once per turn, if your opponent activates a card or effect (Quick Effect): You can negate the activation or effect.
  11.  
  12. Shinfectant of Spirit Ludicrous
  13. Trap/Continuous
  14. If you control no face-up Spells/Traps or 1 face-up "Shinfectant of Spirit Fermonuous", you can activate this card from your hand. Can only control 1 face-up "Shinfectant of Spirit Ludicrous". Once per opponent's Phases, except for the Draw Phase: You can roll a six-sided die; target monsters in a column of the result counting from leftmost to rightmost of the owner, also a monster(s) targeted by this effect gains these effects based on the column they're in until the end of this turn (even when they leave the field) (These effects cannot stack on that same card.). If you rolled a 6, target all monsters on the field (with no effect gain).
  15. • Leftmost: If this card is destroyed: Your opponent can discard 1 card, then draw 2 cards.
  16. • Left-Center: (Quick Effect): You can discard any number of cards, then banish up to that many monsters your opponent controls.
  17. • Center: Cannot attack.
  18. • Right-Center: During the End Phase: You can banish 1 Spell/Trap from your GY; Special Summon this card from your GY.
  19. • Rightmost: Your opponent can Tribute this card for a Ritual or Tribute Summon or be used as material for a Summon of a monster in the Extra Deck as if they controlled it.
  20.  
  21. Shinfectez Mad Murrow
  22. Level 5/EARTH/Beast/Effect
  23. 2000/800
  24. If this face-up card you control is targeted for or by a card effect, except from an Equip Spell: You can target up to 3 other monsters on the field whose original ATK is 2000 or lower; change their battle positions. If a card or effect is activated: This card gains 400 ATK. If a "Shinfect" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  25.  
  26. Shinfectez Zuklattorion
  27. Level 3/LIGHT/Warrior/Effect
  28. 1900/500
  29. Once per turn, during your Standby Phase, if you control a face-up "Shinfect" Spell/Trap and this card is in your GY: You can Special Summon it in face-up Defense Position. You can only use each of the following effects of "Shinfectez Zuklattorion" once per turn. If this card is targeted for or by a card effect, except from an Equip Spell: You can target up to 2 face-up monsters on the field; destroy them, then send 2 "Shinfect" cards (1 from your hand and 1 from your Deck) with different names to the GY, except "Shinfectez Zuklattorion". (Quick Effect): You can target this card and 1 other "Shinfect" card you control; destroy them, and if you do, Special Summon 1 Level 5 or higher "Shinfect" monster from your GY.
  30.  
  31. Shinfectez King Flies
  32. Level 8/FIRE/Insect/Effect
  33. 2300/2500
  34. If this face-up card you control is targeted for or by a card effect, except from an Equip Spell: You can Special Summon 1 "Shin Effector" Token (Level 1/DARK/Fiend/ATK - 400/ DEF - 400). It cannot be used for a Special Summon, except for monsters with the same Level as monsters you control or Link Monsters. If a monster(s) is targeted with a card effect, except from an Equip Spell: You can target 1 Level 6 or lower "Shinfect" monster you control, then inflict 400 damage to your opponent.
  35.  
  36. Shinfectez Ghiijn Palleu
  37. Level 7/EARTH/Psychic/Effect
  38. 2300/1500
  39. If this card is targeted for or by a card effect, except from an Equip Spell: You can banish 1 "Shinfect" monster from your GY, and if you do, choose 1 card from your Deck and place it on top of your Deck. You can only use this effect of "Shinfectez Ghiijn Palleu" once per turn. If this card is in your hand or GY: You can declare 1 card type (Monster, Spell, or Trap), then reveal the top card of your Deck; Special Summon this card if it is the declared card type, then place the revealed card to the bottom of the Deck. You cannot activate this effect of "Shinfectez Ghiijn Palleu" again in the same place for the rest of this turn.
  40.  
  41. Shinfectez Raolagedori
  42. Level 4/WATER/Fish/Effect
  43. 1300/1500
  44. Once per turn, during your Standby Phase, if you control a face-up "Shinfect" Spell/Trap and this card is in your hand: You can Special Summon it in face-up Defense Position. You can only use each of the following effects "Shinfectez Raolagedori" once per turn. If this card is targeted for or by a card effect, except from an Equip Spell: You can target up to 2 Set Spell/Traps on the field; destroy them, then Special Summon 2 Level 5 or higher "Shinfect" monsters with different names (1 from your hand and 1 from your GY) in face-up Defense Position, except "Shinfectez Raolagedori". (Quick Effect): You can send this card from your hand to the GY; draw 1 card.
  45.  
  46. Shinfectez Margraana Reaper
  47. Level 5/DARK/Zombie/Effect
  48. 700/2100
  49. If this card is targeted for or by a card effect, except from an Equip Spell: You can banish up to 3 cards from your opponent's GY, then you can send the same number of cards from the top of your opponent's Deck to the GY. If this card, or a "Shinfect" monster(s) is Special Summoned: Target all of them, also you can choose 1 random card from your opponent's hand and add it to your hand. If another "Shinfect" monster was Special Summoned to activate this effect, you can either Special Summon the chosen card if it is a monster or Set that chosen card if it is a Spell/Trap instead. You can only use this effect of "Shinfectez Margraana Reaper" once per turn.
  50.  
  51. Shinfectez Doppencess
  52. Level 7/LIGHT/Fairy/Tuner/Effect
  53. 1000/2300
  54. If this card is targeted for or by a card effect, then got destroyed: You can target 2 other "Shinfect" monsters in your GY; banish them, then shuffle this card into the Deck, and if you do, Set up to 2 "Shinfect" Spell/Traps with different names from your Deck or GY, also until the end of this turn, Quick-Play Spells and Traps can be activated the turn they are Set. Once per turn (even if this card is not on the field): You can target 1 Level 6 or lower "Shinfect" monster you control; reduce this card's Level by the Level of that monster, also Special Summon this card if it is not on the field at activation from your hand or GY.
  55.  
  56. Shinfectez Bolkirress Senjun
  57. Level 8/WIND/Sea Serpent/Effect
  58. 2300/2300
  59. If this card is targeted for or by a card effect: You can shuffle 1 of your banished cards into the Deck. If this face-up card is destroyed: You can target any number of "Shinfect" monsters from your GY; Special Summon as many of them as possible, but they cannot activate the effects when targeted for or by a card effect for the rest of this turn. You can only use this effect of "Shinfectez Bolkirress Senjun" once per turn.
  60.  
  61. Shinfectez Crystal Moron
  62. Level 1/DARK/Rock/Tuner/Effect
  63. 0/0
  64. If this card is used as material for a Special Summon of a monster from the Extra Deck that tosses a coin or rolls a die, you can double the number of coin flips or dice rolls with its effect(s) this turn. Once per turn: You can send 1 Level 2 or higher monster from your hand to the GY; make this card's Level become the Level of that sent monster until the end of this turn. If this is targeted for or by a card effect, except while it is on the field: You can add 2 "Shinfect" cards (1 monster and 1 Spell/Trap) from your Deck to your hand. You can only use this effect of "Shinfectez Dimensional Core" once per turn.
  65.  
  66. Shinfectant's Will
  67. Spell/Quick-Play
  68. If you control 3 or more Level/Rank 5 or higher "Shinfect" monsters: Banish those monsters until the End Phase, then return all Spell/Traps your opponent controls to their hand. If an effect is activated that rolls a die or dice and this card is in your GY: choose 1 of the results by a (possible) number, then place this card on the bottom of the Deck. If this face-down card is targeted for or by a card effect: You can return it to your hand, then draw 1 card. You can only activate 1 "Shinfectant's Will" per turn.
  69.  
  70. Shinfectant's Enactment
  71. Spell/Quick-Play
  72. Face-up monsters that were targeted this turn, except from an Equip Spell, are unaffected by other card effects until the End Phase. Also, during the End Phase, flip those monsters in face-down Defense Position. If an effect is activated that rolls a die or dice and this is in your GY: You can re-roll the same number of times for a different result(s), then shuffle this card into the Deck. If this face-down card is targeted for or by a card effect: You can return it to your hand, then draw 1 card. You can only activate 1 "Shinfectant's Enactment" per turn.
  73.  
  74. Shinfectant's Survival
  75. Spell/Continuous
  76. If a face-up Special Summoned monster you control with a Level or Rank would be destroyed, you can target it, then banish 2 cards from your hand and/or GY instead. This effect of "Shinfectant's Survival" can only be applied to face-up monsters you control while they are on the field, once each. If this card is targeted for or by a card effect, or is destroyed by a card effect (except during the Damage Step): You can Special Summon 1 Level 4 or lower monster from your Deck, but you cannot Special Summon monsters while it is on the field, except "Shinfect" monsters, unless that monster is a "Shinfect" monster. You can only use this effect of "Shinfectant's Survival" once per turn.
  77.  
  78. Shinfectant's Rejection
  79. Normal Trap
  80. Shuffle any number of your other "Shinfect" cards in your hand and/or GY into the Deck, then target monsters your opponent controls and/or in their GY up to the number of those cards shuffled; banish them face-down. If this face-down card is targeted for or by a card effect, or is destroyed by a card effect: You can shuffle 5 of your banished cards into the Deck; add 1 "Shinfect" card from your Deck or GY to your hand, except "Shinfectants Rejection". If an effect is activated that tosses a coin(s): You can banish this card from your GY; make 1 of the results your choice. You can only use each effect of "Shinfectant's Rejection" once per turn.
  81.  
  82. Shinfecter Bei Minotaur
  83. Level 6/FIRE/Beast-Warrior/Synchro/Effect
  84. 2000/2000
  85. 1 Tuner + 1+ non-Tuner monsters
  86. If this card is Special Summoned: You can roll a six-sided die twice; increase the ATK/DEF of all face-up monsters you control by the total result x 400. If the total result is a number in multiples of 6, you can have 1 face-up monster you control make a second attack during each Battle Phase this turn. If a monster(s) targeted for or by a card effect this turn attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card leaves the field and is now in your GY or banishment: You can target 1 face-up card you control; shuffle it into the Deck.
  87.  
  88. Shinfecter Hazes Honduen
  89. Level 7/WIND/Fiend/Synchro/Effect
  90. 2500/1700
  91. 1 Tuner + 1+ non-Tuner monsters
  92. If a monster(s) battle position is changed: You can target those monsters, then roll a six-sided die. Monsters your opponent controls whose original DEF is equal or lower than the number rolled x 400 cannot attack this turn. If a card(s) is targeted, except while it is on the field: You can toss a coin, then apply 1 of these effects based on the result.
  93. • Heads: The effects of your "Shinfect" cards cannot be negated this turn.
  94. • Tails: Monsters you currently control cannot be destroyed by battle while they are on the field this turn, once each. (This effect does not stack.)
  95. If this card leaves the field and is now in your GY or banishment: You can target up to 2 face-up cards on your field or banishment; return them to the hand.
  96.  
  97. Shinfecter Eskizender Wizard
  98. Level 10/LIGHT/Spellcaster/Synchro/Effect
  99. 2800/3300
  100. 1 Level 5 or higher Tuner + 1+ non-Tuner monsters
  101. Unaffected by Spell/Trap effects. If a monster(s) is destroyed: You can toss a coin and call it. If you call it right, inflict damage to your opponent equal to the (total) original DEF of that monster(s). If you throw a coin toss & flip a Heads: You can take control of a face-up monster your opponent controls whose original ATK is equal or less than the amount of damage your opponent took by this card's effect. If you throw a coin toss & flip a Tails: Gain LP equal to the same amount. If this card leaves the field and is now in your GY or banishment: You can target up to 3 cards in your hand, field, or banishment; return them to the hand, then you can Special Summon any number of monsters from your hand.
  102.  
  103. Shinfecter Aka Aka Rupper
  104. Rank 3/WATER/Reptile/Xyz/Effect
  105. 1500/1500
  106. 2 Level 3 monsters with different names
  107. If this card is Special Summoned: You can target 1 "Shinfect" monster you control; have it become unaffected by your opponent's card effects until the end of this turn. Once per turn, if a card(s) is targeted (except during the Damage Step): You can toss a coin. If you flip a Heads: You can attach the targeted monsters (except itself) to this card. If you flip a Tails: You can detach 2 materials from this card; Special Summon 1 "Shinfect" Xyz Monster from your Extra Deck, then attach this card to it. (This is treated as a Xyz Summon, also any materials attached to it become materials for that Xyz Monster.) If this card leaves the field and is now in your GY or banishment: You can target 1 card you control, then Special Summon 1 non-Rank 3, Xyz Monster from your GY. If that monster Summoned is a "Shinfect" monster, you can attach this card and that target to it.
  108.  
  109. Shinfecter Gllimorus Yrewtheamon
  110. Rank 7/EARTH/Dinosaur/Xyz/Effect
  111. 2800/2100
  112. 2+ Level 7 monsters
  113. If a monster(s) battle position is changed: Target those monsters, then toss a coin thrice; if at least 2 of the results are Heads: send those targets to the GY, and if you do, Special Summon 1 monster from your Extra Deck whose ATK is equal or lower than half the (total) original ATK of the sent monster(s). Once per turn: You can detach 2 materials from this card, and roll a six-sided die twice; all face-up monsters you currently control whose Level/Rank is equal or lower than the total result can attack directly this turn. If this card leaves the field and is now in your GY or banishment: You can target up to 2 cards on your field or GY; Special Summon 1 non-Rank 7, Rank 8 or lower Xyz Monster from your GY, and if you do, attach those targets to that monster.
  114.  
  115. Shinfecter Poison-Lead Breather
  116. Rank 8/DARK/Dragon/Xyz/Effect
  117. 3300/2800
  118. 2+ Level 8 monsters
  119. If a card(s) is targeted, except on the field: You can detach 1 material from this card, and roll a six-sided die. If you rolled a 1, double this card's original ATK. If you rolled a 6, any monster this card battles this turn is changed to face-up Defense Position (during damage calculation), and have their ATK/DEF become 0. If you rolled any other number, draw cards equal to that number, but for the rest of this turn, any damage your opponent takes becomes halved, also you cannot draw cards by the effect of "Shinfecter Poison-Lead Breather" for the rest of this turn. If this card leaves the field and is now in your GY or banishment: You can target up to 3 cards in your hand, field, or GY; Special Summon 1 Rank 7 or lower Xyz Monster from your GY, and if you do, attach those targets to that monster.
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