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jlsonicduelist001

YGO - Shinfect Archetype (Revamp Finished)

Nov 21st, 2019 (edited)
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  1. Shinfectant of Spirit Fermonous
  2. Spell/Continuous
  3. Can only control 1 "Shinfectant of Spirit Fermonous". Once per your Phases, except for the Draw and End Phases (except during the Damage Step): You can roll a six-sided die; then target monsters in a column of the number rolled counting from Leftmost to Rightmost of the owner, also a monster(s) targeted by this effect gains these effects based on the column they're in until the end of this turn. (These effects will not stack on that same card.) If you rolled a 6, target all monsters on the field (with no effect gain).
  4. • Leftmost: Gains 1000 ATK/DEF.
  5. • Left-Center: Loses 1000 ATK/DEF.
  6. • Center: If this card is destroyed: You can draw 2 cards.
  7. • Right-Center: During the End Phase: Shuffle this card into the Deck.
  8. • Rightmost: Once per turn, if your opponent activates a card or effect (Quick Effect): You can negate the activation or effect.
  9.  
  10. Shinfectant of Spirit Ludicrous
  11. Trap/Continuous
  12. If you control 1 face-up "Shinfectant of Spirit Fermonuous", you can activate this card from your hand. Can only control 1 face-up "Shinfectant of Spirit Ludicrous". Once per opponent's Phases except for the Draw and End Phases: You can roll a six-sided die; target monsters in a column of the number rolled counting from Leftmost to Rightmost of the owner, also a monster(s) targeted by this effect gains these effects based on the column they're in until the end of this turn (even when they leave the field). (These effects will not stack on that same card.) If you rolled a 6, target all monsters on the field (with no effect gain).
  13. • Leftmost: If this card is destroyed: Your opponent can discard 1 card, then draw 2 cards.
  14. • Left-Center: (Quick Effect): You can discard any number of cards, then banish up to that many monsters your opponent controls.
  15. • Center: Cannot attack.
  16. • Right-Center: During the End Phase: You can banish 1 Spell/Trap from your GY; Special Summon this card from your GY.
  17. • Rightmost: Your opponent can use this card for a Tribute Summon or as material for a Summon of a monster from the Extra Deck as if they controlled it.
  18.  
  19. Shinfectez Mad Murrow
  20. Level 5/EARTH/Beast/Effect
  21. 2000/800
  22. If this face-up card you control is targeted with a card effect, except from an Equip Spell: You can target up to 3 other monsters on the field whose original ATK is 2000 or lower; change their battle positions. If a card or effect is activated: This card gains 400 ATK. If a "Shinfect" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  23.  
  24. Shinfectez Zuklattorion
  25. Level 3/LIGHT/Warrior/Effect
  26. 1900/500
  27. Once per turn, during your Standby Phase, if you control a face-up "Shinfect" Spell/Trap and this card is in your GY: You can Special Summon it in face-up Defense Position. You can only use each of the following effects of "Shinfectez Zuklattorion" once per turn. If this card is targeted with a card effect, except from an Equip Spell: You can target up to 2 face-up monsters on the field; destroy them, then send 2 "Shinfect" cards (1 from your hand and 1 from your Deck) with different names to the GY, except "Shinfectez Zuklattorion". (Quick Effect): You can target this card and 1 other "Shinfect" card you control; destroy them, and if you do, Special Summon 1 Level 5 or higher "Shinfect" monster from your GY.
  28.  
  29. Shinfectez King Flies
  30. Level 8/FIRE/Insect/Effect
  31. 2300/2500
  32. If this face-up card you control is targeted with a card effect, except from an Equip Spell: You can Special Summon 1 "Shin Effector" Token (Level 1/DARK/Fiend/ATK - 400/ DEF - 400). It cannot be used for a Special Summon, except for monsters with the same Level as monsters you control or Link Monsters. If a monster(s) is targeted with a card effect, except from an Equip Spell: You can target 1 Level 6 or lower "Shinfect" monster you control, then inflict 400 damage to your opponent.
  33.  
  34. Shinfectez Ghiijn Palleu
  35. Level 7/EARTH/Psychic/Effect
  36. 2300/1500
  37. If this card is targeted with a card effect, except from an Equip Spell: You can banish 1 "Shinfect" monster from your GY, and if you do, choose 1 card from your Deck and place it on top of your Deck. If this card is in your hand or GY: You can declare 1 card type (Monster, Spell, or Trap), then reveal the top card of your Deck; Special Summon this card if it is the declared card type, then place the revealed card to the bottom of the Deck. You can only activate this effect of each "Shinfectez Ghiijn Palleu" once each while it is in your hand or GY.
  38.  
  39. Shinfectez Raolagedori
  40. Level 4/WATER/Fish/Effect
  41. 1300/1500
  42. Once per turn, during your Standby Phase, if you control a face-up "Shinfect" Spell/Trap and this card is in your hand: You can Special Summon it in face-up Defense Position. You can only use each of the following effects "Shinfectez Raolagedori" once per turn. If this card is targeted with a card effect, except from an Equip Spell: You can target up to 2 Set Spell/Traps on the field; destroy them, then Special Summon 2 Level 5 or higher "Shinfect" monsters with different names (1 from your hand and 1 from your GY) in face-up Defense Position, except "Shinfectez Raolagedori". (Quick Effect): You can send this card from your hand to the GY; draw 1 card.
  43.  
  44. Shinfectez Margraana Scythe
  45. Level 5/DARK/Zombie/Effect
  46. 700/2100
  47. If this card is targeted with a card effect, except from an Equip Spell: You can banish up to 3 cards from your opponent's GY, then you can send the same number of cards from the top of your opponent's Deck to the GY. If this card, or a "Shinfect" monster(s) is Special Summoned: Target it (or them). Also, you can; choose 1 random card from your opponent's hand, then add it to your hand. If another "Shinfect" was Special Summoned to activate this effect, you can either Special Summon the chosen card if it is a monster or Set that chosen card if it is a Spell/Trap instead. You can only use this part of the effect of "Shinfectez Margraana Scythe" once per turn.
  48.  
  49. Shinfectez Doppencess
  50. Level 7/LIGHT/Fairy/Tuner/Effect
  51. 1000/2300
  52. If this card is targeted, then destroyed by a card effect: You can target 2 "Shinfect" monsters from your GY; banish them, then shuffle this card into the Deck, and if you do, Set up to 2 "Shinfect" Spell/Traps with different names from your Deck or GY, also until the end of this turn, Quick-Play Spells and Traps can be activated the turn they are Set. Once per turn (even if this card is not on the field): You can target 1 Level 6 or lower "Shinfect" monster you control; reduce this card's Level by the Level of that monster, also Special Summon this card if it is not on the field on activation from your hand or GY
  53.  
  54. Shinfectez Bolkirress Senjun
  55. Level 8/WIND/Sea Serpent/Effect
  56. 2300/2300
  57. If this card is targeted with a card effect: You can shuffle 1 of your banished cards into the Deck. If this face-up card is destroyed: You can target any number of "Shinfect" monsters from your GY; Special Summon as many of them as possible, but they cannot activate their effects when targeted by a card effect(s) for the rest of this turn. You can only use this effect of "Shinfectez Bolkirress Senjun" once per turn.
  58.  
  59. Shinfectez Crystal Moron
  60. Level 1/DARK/Rock/Tuner/Effect
  61. 0/0
  62. If this card is used as material for a Special Summon of a monster from the Extra Deck that tosses a coin or rolls a die, you can double the number of coin flips or dice rolls with its effect(s) this turn. Once per turn: You can send 1 Level 2 or higher monster from your hand to the GY; make this card's Level become the Level of the sent monster's until the end of this turn. If this is targeted with a card effect, except while it is on the field: You can add 2 "Shinfect" cards (1 Monster and 1 Spell/Trap) from your Deck to your hand. You can only use this effect of "Shinfectez Dimensional Core" once per turn.
  63.  
  64. Shinfectants Will
  65. Spell/Quick-Play
  66. If you control 3 or more Level/Rank 5 or higher "Shinfect" monsters: Banish those monsters until the End Phase, then return all Spell/Traps your opponent controls to their hand. If an effect is activated that rolls a die or dice and this card is in your GY: choose 1 of the results by a (possible) number, then place this card on the bottom of the Deck. If this face-down card is targeted by a card effect: You can return it to your hand, then draw 1 card. You can only activate 1 "Shinfectants Will" per turn.
  67.  
  68. Shinfectants Enactment
  69. Spell/Quick-Play
  70. Face-up monsters that were targeted this turn, except from an Equip Spell, are unaffected by other card effects until the End Phase. Also, during the End Phase, flip those monsters in face-down Defense Position. If an effect is activated that rolls a die or dice and this is in your GY: You can re-roll the same number of times for a different result(s), then shuffle this card into the Deck. If this face-down card is targeted by a card effect: You can return it to your hand, then draw 1 card. You can only activate 1 "Shinfectants Enactment" per turn.
  71.  
  72. Shinfectants Survival
  73. Spell/Continuous
  74. If a Special Summoned monster with a Level or Rank would be destroyed, you can target it, then banish 2 cards from your hand and/or GY instead. This effect of "Shinfectants Survival" can only be applied to face-up monsters you control while they are on the field once each. If this card is targeted, or destroyed by a card effect (except during the Damage Step): You can Special Summon 1 Level 4 or lower monster from your Deck, but you cannot Special Summon monsters while it is on the field, except "Shinfect" monsters, unless that monster is a "Shinfect" monster. You can only use this effect of "Shinfectants Survival" once per turn.
  75.  
  76. Shinfectants Rejection
  77. Normal Trap
  78. Shuffle any number of your other "Shinfect" cards into the Deck, then target monsters your opponent controls and/or in their GY up to the number of those cards shuffled; banish them face-down. If this face-down card is targeted, or destroyed by a card effect: You can shuffle 5 of your banished cards into the Deck; add 1 "Shinfect" card from your Deck or GY to your hand, except "Shinfectants Rejection". If an effect is activated that tosses a coin(s): You can banish this card from your GY; make 1 of the results your choice. You can only use each effect of "Shinfectants Rejection" once per turn.
  79.  
  80. Shinfecter Bei Minotaur
  81. Level 6/FIRE/Beast-Warrior/Synchro/Effect
  82. 2000/2000
  83. 1 Tuner + 1+ non-Tuner monsters
  84. When this card is Special Summoned: You can roll a six-sided die twice; increase the ATK/DEF of all face-up monsters you control by the total result x 400. If the total result is a number in multiples of 6, you can have 1 face-up monster you control make a second attack during each Battle Phase this turn. If a monster(s) targeted with a card effect this turn attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card leaves the field and is now banished or in your GY: You can target 1 face-up card you control; shuffle it into the Deck
  85.  
  86. Shinfecter Hazes Honduen
  87. Level 7/WIND/Fiend/Synchro/Effect
  88. 2500/1700
  89. 1 Tuner + 1+ non-Tuner monsters
  90. If a monster(s) battle position is changed: You can target those monsters, then roll a six-sided die. Monsters your opponent controls whose original DEF is equal or lower than the number rolled x 400 cannot attack this turn. If a card is targeted, except on the field: You can toss a coin, then apply 1 of these effects of what you flipped. Heads: The effects of your "Shinfect" cards cannot be negated. Tails: Monsters currently you control cannot be destroyed by battle while they are on the field once each (This effect does not stack.). If this card leaves the field and is now banished or in your GY: You can target up to 2 face-up cards you control or among your banished cards; return them to the hand.
  91.  
  92. Shinfecter Eskizender Wizard
  93. Level 10/LIGHT/Spellcaster/Synchro/Effect
  94. 2800/3300
  95. 1 Level 5 or higher Tuner + 1+ non-Tuner monsters
  96. Unaffected by Spell/Trap effects. If a monster(s) is destroyed: You can toss a coin and call it; if you call it right, inflict damage to your opponent equal to the (total) original DEF of that monster(s). If you flip a Heads: You can take control of a face-up monster your opponent controls whose original ATK is equal or less than the amount of damage your opponent took by this card's effect. If you flip a Tails: Gain LP equal to the same amount. If this card leaves the field and is now banished or in your GY: You can target up to 3 cards in your hand, you control, or among your banished cards; return them to the hand, then you can Special Summon any number of monsters from your hand.
  97.  
  98. Shinfecter Aka Aka Rupper
  99. Rank 3/WATER/Reptile/Xyz/Effect
  100. 1500/1500
  101. 2 Level 3 monsters with different names
  102. When this card is Special Summoned: You can target 1 "Shinfect" monster you control; have it become unaffected by your opponent's card effects until the end of this turn. Once per turn, if a card(s) is targeted (except during the Damage Step): You can toss a coin. If you flip a Heads: You can attach the targeted monsters (except itself) to this card. If you flip a Tails: You can detach 2 materials from this card; Special Summon 1 "Shinfect" Xyz Monster from your Extra Deck, then attach this card to it (This is treated as a Xyz Summon, also any materials attached to it becomes materials for that Xyz Monster.). If this card leaves the field and is now banished or in your GY: You can target 1 card you control, then Special Summon 1 non-Rank 3, Xyz Monster from your GY. If that monster Summoned is a "Shinfect" monster, you can attach this card and that target to it.
  103.  
  104. Shinfecter Gllimorus Yrewtheamon
  105. Rank 7/EARTH/Dinosaur/Xyz/Effect
  106. 2800/2100
  107. 2+ Level 7 monsters
  108. If a monster(s) battle position is changed: Target those monsters, then toss a coin thrice; if at least 2 of the results are Heads: send those targets to the GY, and if you do, Special Summon 1 monster from your Extra Deck whose ATK is equal or lower that half the (total) original ATK of the sent monster(s). Once per turn: You can detach 2 materials from this card, and roll a six-sided die twice; all face-up monsters you currently control whose Level/Rank is equal or lower than the total result can attack directly this turn. If this card leaves the field and is now banished or in your GY: You can target up to 2 cards you control or in your GY; Special Summon 1 non-Rank 7, Rank 8 or lower Xyz Monster from your GY, and if you do, attach those targets to that monster.
  109.  
  110. Shinfecter Poison-Lead Breather
  111. Rank 8/DARK/Dragon/Xyz/Effect
  112. 3300/2800
  113. 2+ Level 8 monsters
  114. If a card(s) is targeted, except on the field: You can detach 1 material from this card, and roll a six-sided die. If you rolled a 1, double this card's original ATK. If you rolled a 6, any monster this card battles this turn is changed to face-up Defense Position (during damage calculation), and have its ATK/DEF become 0. If you yolled any other number, draw cards equal to that number, but for the rest of this turn, any damage your opponent takes becomes halved, also you cannot draw cards from this effect. If this card leaves the field and is now banished or in your GY: You can target up to 3 cards in your hand, you control, or in your GY; Special Summon 1 Rank 7 or lower Xyz Monster from your GY, and if you do, attach those targets to that monster.
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