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- ISG
- Enter File
- Cranky's
- Cancel 0:55 ISG Fadeout with entry into Orange Barrel
- Orange Barrel (For fadeout cancelling into a level lobby)
- Cancel 1:25 ISG Fadeout with entry into Barrel Barrel
- Barrel Barrel (For Lanky Phase. Other Training Barrels may be required depending on FBW)
- Escape Training Grounds
- ---
- Enter any T&S to clear FTT (Use fadeout cancels to get there without fading into ISG. T&S will probably be Caves Snide's)
- ---
- Pause Exit Level (From the T&S)
- Pause Quit (Manual Save if necessary)
- Diddy TV to give Diddy Guns
- Jetpac to give moves
- Wait in Main Menu for cutscene to pull you into the game
- Escape Training Grounds
- Telegrab to Snide's Room
- ---
- Use Bonus Barrel to store parent map (The mechanics behind the trick is to trigger a bonus barrel entry, and then enter a LZ. Execution of this has not been done yet, and there is no clear method that we know of that doesn't require additional lag [something that we cannot rely on for VC]. If additional moves are required to execute the trick, then the route will obviusly change to accommodate this).
- ---
- Enter any level and then enter any T&S (Galleon may be the best candidate with 2DS T&S. Caves & Snide's T&S is also another good candidate).
- Out of Bounds Movement to perform K Rool Early
- K Rool
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