theballaam96

Potential Any% Route w/ KRE

Jul 26th, 2018
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  1. ISG
  2. Enter File
  3. Cranky's
  4. Cancel 0:55 ISG Fadeout with entry into Orange Barrel
  5. Orange Barrel (For fadeout cancelling into a level lobby)
  6. Cancel 1:25 ISG Fadeout with entry into Barrel Barrel
  7. Barrel Barrel (For Lanky Phase. Other Training Barrels may be required depending on FBW)
  8. Escape Training Grounds
  9. ---
  10. Enter any T&S to clear FTT (Use fadeout cancels to get there without fading into ISG. T&S will probably be Caves Snide's)
  11. ---
  12. Pause Exit Level (From the T&S)
  13. Pause Quit (Manual Save if necessary)
  14. Diddy TV to give Diddy Guns
  15. Jetpac to give moves
  16. Wait in Main Menu for cutscene to pull you into the game
  17. Escape Training Grounds
  18. Telegrab to Snide's Room
  19. ---
  20. Use Bonus Barrel to store parent map (The mechanics behind the trick is to trigger a bonus barrel entry, and then enter a LZ. Execution of this has not been done yet, and there is no clear method that we know of that doesn't require additional lag [something that we cannot rely on for VC]. If additional moves are required to execute the trick, then the route will obviusly change to accommodate this).
  21. ---
  22. Enter any level and then enter any T&S (Galleon may be the best candidate with 2DS T&S. Caves & Snide's T&S is also another good candidate).
  23. Out of Bounds Movement to perform K Rool Early
  24. K Rool
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