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- SSL
- all knees from strings are jab punishable
- all native sway options jab punishable
- stuff switch stance with crouching jab instead of standing, no risk of stance 1 CH
- df3 - i26 "snake edge" type move that is reactable, look for it
- butterfly edge, look out for it, step or sidewalk it cw
- no 1/2 command throws, 50/50 grabs
- rage art (df1+2)
- best punish: df2, too safe for delay hopkick
- 124~stance
- duck third hit on block, punish with ws2
- 124~1 is a frame trap
- all options besides 1 can be beaten with standing jab/121, 1 will float her stance 4
- 12d44
- should be ducking for 124, if you block the low, wait for the high
- 143
- best punish: df2
- 24
- duck second hit
- same as 124 into stance
- 2d44
- same as 12d44
- standing 3
- punch parry will stop 33/32
- can go into stance via 32f
- as a third option - 3f3, -12ish and steppable
- f234
- second hit is low, third high, no mixup
- 3rd hit is duckable if the second hits NH
- df142
- can mixup second hit with df144, -11
- if low hits, you can duck the high
- df3
- 2 ender is -13 and not NC, punish with 411
- i26, block on reaction
- block, then sidewalk to avoid all followup options
- stance low whiff can cause df2 to miss
- on hit, sidewalk cw will evade stance 2 and stance 3 put lose to the string 2 ender and stance 1/4
- +1 on hit with no followup
- do not attack after being hit, evade or block
- df4
- same as 24 entry; 1 is a frame trap, all others can be stuffed with jab
- hold down for a few frames and release, will duck the high, block 4, and block the low, 2 will stuff
- b434/d4
- backswing blow after b4 will beat all options except empty
- b434 is -20, can be sidewalked cw
- uf3+4
- knees are -13
- ff3
- +6
- step it cw
- can't step it in makeout distance
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