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Star Citizen Patch 3.0.0z

Nov 22nd, 2017
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  1. Star Citizen Patch 3.0.0z
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  4. Full patch notes can be found here: https://robertsspaceindustries.com/spectrum/community/AVOCADO/forum/34726/thread/star-citizen-alpha-3-0-0-ptu-patch-notes
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  6. Alpha Patch 3.0.0z has been released to the PTU, and is now available for Evocati to test! Patch should now show: PTU-672282
  7. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
  8.  
  9. Important:
  10. Focus: (UPDATED) New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
  11. (UPDATED) All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.
  12. We would like you to focus on the above for this wave of testing and bug reports.
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  14. NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
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  16. Key Game-play How Tos:
  17. Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.
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  19. Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.
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  21. Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.
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  23. Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).
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  25. Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.
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  27. Major Known Issues:
  28. Ship weapons lack convergence.
  29. Items and ships placed in hangars are not persisting between sessions.
  30. Hotkeys for power and shield allocation are currently not functioning correctly.
  31. Focus Feature Updates
  32. Universe
  33. VFX polish to quantum travel.
  34. Insurance
  35. Updated insurance data for various ships (claim time, deductable).
  36. Missions
  37. Updated aUEC mission rewards.
  38. Shopping
  39. Added Oxypen to shop inventories.
  40. Added new energy SMG to shop inventories.
  41. Ships and Vehicles
  42. Preliminary pass for power, heat, default size 1 items (shields, power-plants, coolers, S1 weapons) EM, and IR for the following ships: Avenger series, Gladius, Hornet series, Mustang series, M50, Aurora series.
  43. Note from designer: Players should see the results of changing the power requirements of various systems including turning them off and on. Shield generators have a cost for being on, and an additional cost for repairing shields. Shield health and shield off time have had some tuning done to them. All guns on those ships above have had an on cost put on them, and now have heat and overheat behaviors. Very, very early numbers.
  44.  
  45. Bug Fixes
  46. The Microid armor mannequin should no longer be able to be knocked over.
  47. EMPs should now properly have VFX.
  48. Derelicts should now be present again on planet surfaces.
  49. AI ships associated with the bounty mission should no longer appear friendly until close up.
  50. The front lights on the Retaliator should now function properly.
  51. Fixed sun shadows on ships in the vicinity of Olisar.
  52. ESP should now work around rotating bodies.
  53. Fixed objective not updating after picking up cargo during missions.
  54. Fixed some zone transitions causing ships to lose control briefly.
  55. NavPoint entities for outpost makers should now properly appear on Cellin.
  56. The lifts/elevators at Levski should no longer randomly stop working.
  57. Ship weapons should now have proper convergence.
  58. Non-Focus Feature Updates
  59. FPS
  60. Added Kastak Arms SMG.
  61. Added Oxypen.
  62. Known Issues:
  63.  
  64. Content missing key elements:
  65. User Interface
  66. Insurance and Persistence
  67. Internal Ship Docking
  68. Comm System
  69. Bugs, issues, and work arounds (W/A):
  70. Ballistics leave "replace me" textures in Star Marine.
  71. You can make claims on ships that are not lost, destroyed, or damaged.
  72. Vehicle customizer app on wrong MobiGlas button and not yet functioning.
  73. Repaired wings don't always restore weapons.
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