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poxipox

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Jan 16th, 2024
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  1.     https://i.imgur.com/oZ94Nya.png OLD << ustawiania
  2.  
  3. system jest kompletnie zmieniony (silnikowo wiec tam chuj, ale chodzi o to ze teraz mozesz zupgradowac wszystko (procz setow typu ace set co musisz ubierac w calosci)
  4.  
  5. - atack na bronie : mozesz ladowac tylko w 3 sloty 1/2/3 (sztywno do broni) i 3 inne jak nizej (cryt/fury lucky/atack speed/ - wiadomo cza ustawic ograniczenie zeby bronie nie dawaly %hp tylko to zostawic juz na eq)
  6.  
  7. tak to wyglada: https://i.imgur.com/bM39rug.png (na ss te same wyglady upgradeow na testey bylo)
  8.  
  9. upgrady sie stakuja - np masz w przedmiocie 6x  Max Health i ten przedmiot ma juz w sobie Max Health to dodaje, tak samo z bronią np % chance +DMG
  10.  
  11. ogolnie sloty mozesz czyscic (jak widzisz na ss jest x) - z tym ze bron jak czysicc attack to czysci slot 1/2/3 (gdzie mozesz dac tylko attack upg)
  12.  
  13.  
  14. * POTARY: bedzie specialny UPG gem ktory daje 1 LOSOWy atrubyt (takich mozesz naladowac 6 na itemw ogolnie w item kazdy)
  15. - z tym ze tu mozesz wyczyscic ostatni dodany slot max 10 sec od dodania (nie ma potem opcji konfiguracji)
  16.  
  17.  
  18. [ATTR_ITEM_PERC_HP] = {text = '% max HP', refresh = 1},
  19.     [ATTR_ITEM_PERC_KI] = {text = '% max Ki', refresh = 1},
  20.     [ATTR_ITEM_MAX_HP] = {text = 'Max Health', refresh = 1},
  21.     [ATTR_ITEM_MAX_KI] = {text = 'Max Ki', refresh = 1},
  22.     [ATTR_ITEM_GAINS_KI] = {text = 'Ki Regen', refresh = 3},
  23.     [ATTR_ITEM_GAINS_HP] = {text = 'HP Regen', refresh = 3},
  24.     [ATTR_ITEM_GAINS_PERC_KI] = {text = '% Ki Regen', refresh = 3},
  25.     [ATTR_ITEM_GAINS_PERC_HP] = {text = '% HP Regen', refresh = 3},
  26.     -- [8] = {ATTR_ITEM_unsles, 'ATTR_ITEM_unsles'},
  27.  
  28.     [ATTR_ITEM_SOUL] = {text = 'Max power', refresh = 1},
  29.     [ATTR_ITEM_CRIT] = {text = 'Critical'},
  30.     [ATTR_ITEM_CRIT_SPELL] = {text = 'Critical Spell'},
  31.  
  32.     [ATTR_ITEM_ATTACK] = {text = 'Attack'},
  33.     -- [13] = {ATTR_ITEM_unsles, 'ATTR_ITEM_unsles'},
  34.     [ATTR_ITEM_ARMOR] = {text = 'Mele Protect'},
  35.  
  36.     [ATTR_ITEM_F_LUCKY] = {text = 'Fury Lucky'},
  37.     [ATTR_ITEM_A_SPEED] = {text = 'Attack Speed'},
  38.     [ATTR_ITEM_BARRIER] = {text = 'Ki Barrier', refresh = 1},
  39.  
  40.     [ATTR_ITEM_DMG_PER_CHANCE] = {text = '% chance to weapon DMG'}, -- te 2 w calosci jedeny upgrade np 100%: 5% chance to +5% dmg
  41.     [ATTR_ITEM_DMG_PER] = {text = '% weapon DMG'},
  42.  
  43.     [ATTR_ITEM_PROTECT_ALL] = {text = 'Protect ALL', refresh = 1},
  44.     [ATTR_ITEM_PROTECT_PVP] = {text = 'Protect PvP', refresh = 1},
  45.     [ATTR_ITEM_PROTECT_PVM] = {text = 'Protect PvM', refresh = 1},
  46.  
  47.     [ATTR_ITEM_DMG_ALL] = {text = 'DMG ALL', refresh = 1},
  48.     [ATTR_ITEM_DMG_PVP] = {text = 'DMG PvP', refresh = 1},
  49.     [ATTR_ITEM_DMG_PVM] = {text = 'DMG PvM', refresh = 1},
  50.     [ATTR_ITEM_DODGE_PVM] = {text = 'Dodge vM', refresh = 1},
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