AdventFalls

I-Jin Career V .4

Mar 5th, 2011
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  1. Weapon Skill 500 750 1,000 2,500
  2. Ballistic Skill 250 500 750 1,000
  3. Strength 250 500 750 1,000
  4. Toughness 250 500 750 1,000
  5. Agility 500 750 1,000 2,500
  6. Intelligence 100 250 500 750
  7. Perception 100 250 500 750
  8. Willpower 100 250 500 750
  9. Fellowship 500 750 1,000 2,500
  10.  
  11. Begin play with the following talents:
  12. -School of the Undefeated of the East: You retain memories of your training under Akebara Kasshu. Your fists now deal 1d10+S damage, and are not primitive. +1 to unarmed/natural attacks at every odd tier and +1 to Pen at every even tier.
  13. -Skills: Literacy (English/Japanese), Speak Language (Japanese/English), other skills pending on Prodigy/Manufactured/Memory mix
  14. --Shining Finger?
  15.  
  16. Rank 1 Navigator Advances (0-999 XP)
  17. Advance Cost Type Prerequisites
  18. Skill Proficiency [3] 100
  19. Awareness 100
  20. Dodge 100
  21. Hardy 100 Talent T 40
  22. Sound Constitution 50
  23. Navigator 200
  24. -Can use Navigator Powers
  25.  
  26. Rank 2 Navigator Advances (1000-1999 XP)
  27. Advance Cost Type Prerequisites
  28. Skill Proficiency [3] 100
  29. Skill Training 100
  30. Die Hard 200 Talent WP 40
  31. -If suffering from blood loss, you may roll twice to avoid death
  32. Resistance (Fear) 100
  33. Meditation 100
  34. -Roll Willpower. If uninterrupted for 10 minutes, remove 1 level of Fatigue
  35. Navigator Power 200
  36. Resistance (Psychic Techniques) 100
  37. Sound Constitution 50
  38.  
  39. Rank 3 Navigator Advances (2000-3999 XP)
  40. Advance Cost Type Prerequisites
  41. Awareness +10 100 Skill Awareness
  42. Skill Proficiency [2] 100
  43. Skill Training [3] 100
  44. Foresight 200 Talent Int 30
  45. -Spend 10 minutes to study a problem, gain +10 on next Int check
  46. Jaded 100 Talent WP 30
  47. Hatred (Daemons) 100
  48. Navigator Power 200
  49. Paranoia 100
  50. -+2 bonus on Initiative. GM may secretly test Per to notice threats.
  51. Deadeye Shot 200 Talent BS 30
  52. -Called Shot penalty is now -10 instead of -20
  53. Sound Constitution 50
  54.  
  55. Rank 4 Navigator Advances (4000-6999 XP)
  56. Advance Cost Type Prerequisites
  57. Skill Proficiency 100
  58. Skill Training [2] 100
  59. Skill Mastery [2] 100
  60. Dodge +10 200 Skill Dodge
  61. Navigator Power 200
  62. Peer (___) 100 Talent Fel 30
  63. Resistance (Cold) 100
  64. Sound Constitution 50
  65. Armour of Contempt 200 WP 40
  66. -When Corruption is gained, reduce gain by 1 point, to minimum of 0.
  67. Navigator Power 200
  68. Swift Attack 200 Talent WS 35
  69. -Make two attacks in melee as a Full Action
  70. Resistance (Heat) 100
  71. Strong Minded 300 WP 30, Resistance (Psychic Techniques)
  72. -May reroll failed WP tests to resist any Psychic Techniques with mental side effects
  73.  
  74. Rank 5 Navigator Advances (7000-9999 xp)
  75. Advance Cost Type Prerequisites
  76. Skill Proficiency 100
  77. Skill Training [2] 100
  78. Skill Mastery [2] 100
  79. Awareness +20 200 Skill Awareness +10
  80. Blind Fighting 200 Per 30
  81. -Reduce all penalties for obscured vision by half.
  82. Navigator Power 200
  83. Resistance (Poison) 200
  84. Sound Constitution 50
  85. Crushing Blow 100 S 40
  86. -+2 to melee damage
  87. Fearless 200 Talent
  88. -Immune to Fear
  89. Iron Jaw 100 T 40
  90. -If Stunned, a successful T check allows effects to be ignored
  91.  
  92. Rank 6 Navigator Advances
  93. Advance Cost Type Prerequisites
  94. Skill Proficiency 100
  95. Skill Training 100
  96. Skill Mastery 100
  97. Dodge +20 200 Skill Dodge +10
  98. Navigator Power 200
  99. Heightened Senses (Sight) 200
  100. -+10 to any test involving sight
  101. Marksman 200 Talent BS 35
  102. -No range penalties
  103. Sound Constitution (x2) 200
  104. Crack Shot 200 Talent BS 40
  105. -When ranged attack causes Critical Damage, increase by 2
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