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Sep 19th, 2018
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  1. /*
  2. This script is usable in https://www.haxball.com/headless
  3. Steps:
  4. 1) Copy this script
  5. 2) Go to the link, then press F12
  6. 3) Go to console if it's not already set, then paste
  7. 4) Enter
  8. 5) IF THIS TAB IS CLOSED THE ROOM WILL BE CLOSED TOO
  9. */
  10.  
  11. var maxPlayers = 10;
  12.  
  13. var room = HBInit({ roomName: "3v3 PRO by De Gea", maxPlayers:14, playerName : "Host", public : false});
  14. room.setDefaultStadium("Classic");
  15. room.setScoreLimit(3);
  16. room.setTimeLimit(3);
  17.  
  18.  
  19. var goalPts = 3;
  20. var assistPts = 2;
  21. var winPts = 5;
  22. var csPts = 3;
  23. var losePts = -7;
  24. var ogPts = 0;
  25.  
  26.  
  27.  
  28.  
  29. var boldedNumbers = 'πŸŽπŸπŸπŸ‘πŸ’πŸ“πŸ”πŸ•πŸ–πŸ—';
  30. var circledNumbers = 'πŸ„‹β“΅β“Άβ“·β“Έβ“Ήβ“Ίβ“»β“Όβ“½';
  31.  
  32. function boldedNumber(num){
  33. var result = '';
  34. var reversedDigits = [];
  35. do{
  36. reversedDigits.push(num % 10);
  37. num = Math.floor(num / 10);
  38. }while(num > 0);
  39. for (var i = reversedDigits.length; i-- > 0; ){
  40. result += boldedNumbers.substr(reversedDigits[i]*2, 2);
  41. }
  42.  
  43. return result;
  44. }
  45.  
  46. function circledNumber(num){
  47. var result = '';
  48. var reversedDigits = [];
  49. do{
  50. reversedDigits.push(num % 10);
  51. num = Math.floor(num / 10);
  52. }while(num > 0);
  53. for (var i = reversedDigits.length; i-- > 0; ){
  54. if(reversedDigits[i] == 0){
  55. result += circledNumbers.substr(reversedDigits[i], 2);
  56. }else{
  57. result += circledNumbers.substr(1+reversedDigits[i], 1);
  58. }
  59. }
  60.  
  61. return result;
  62. }
  63.  
  64. /*
  65. Functions
  66. */
  67. // If there are no admins left in the room give admin to one of the remaining players.
  68. function updateAdmins() {
  69. // Get all players except the host (id = 0 is always the host)
  70. var players = room.getPlayerList().filter((player) => player.id != 0 );
  71. if ( players.length == 0 ) return; // No players left, do nothing.
  72. if ( players.find((player) => player.admin) != null ) return; // There's an admin left so do nothing.
  73. room.setPlayerAdmin(players[0].id, true); // Give admin to the first non admin player in the list
  74. }
  75.  
  76. function initPlayerStats(player){
  77. if (stats.get(player.name)) return;
  78. stats.set(player.name, [0, 0, 0, 0, 0, 0, 0, 0]) // goals, assists, wins, loses, og, cs, games, games on GK
  79. }
  80.  
  81.  
  82.  
  83. /*
  84. for commands
  85. */
  86.  
  87. function swapFun(player){
  88. if (player.admin == true){
  89. if (room.getScores() == null) {
  90. players = room.getPlayerList();
  91. for (i = 0; i < players.length; i++){
  92. if (players[i].team == 1){
  93. room.setPlayerTeam(players[i].id, 2);
  94. }
  95. else if (players[i].team == 2){
  96. room.setPlayerTeam(players[i].id, 1);
  97. }
  98. }
  99. }
  100. }
  101. return false;
  102. }
  103.  
  104.  
  105. function pushMuteFun(player, message){ // !mute Anddy
  106. // Prevent somebody to talk in the room (uses the nickname, not the id)
  107. // need to be admin
  108. if (player.admin == true){
  109. var mutedPlayer = message.substr(6);
  110.  
  111.  
  112. if (!(mutedPlayers.includes(mutedPlayer))){
  113. mutedPlayers.push(mutedPlayer);
  114. room.sendChat('πŸ”‡ ' + mutedPlayer + ' has been muted');
  115.  
  116. }
  117. }
  118. return false;
  119. }
  120.  
  121.  
  122. function gotMutedFun(player){
  123. if (mutedPlayers.includes(player.name)){
  124. return true;
  125. }
  126. }
  127.  
  128. function unmuteFun(player, message){ // !unmute Anddy
  129. // Allow somebody to talk if he has been muted
  130. // need to be admin
  131. if (player.admin == true){
  132. mutedPlayer = message.substr(8);
  133. pos = mutedPlayers.indexOf(mutedPlayer);
  134. mutedPlayers.splice(pos, 1);
  135. room.sendChat('πŸ”ˆ ' + mutedPlayer + ' has been unmuted');
  136. }
  137. return false;
  138. }
  139.  
  140. function helpFun() { // !help
  141. room.sendChat('"!stats Nickname", "!ranking", "!poss", "!resetstats", "!adminhelp", "!gkhelp", "!rankhelp"');
  142. }
  143.  
  144. function adminFun(player){ room.setPlayerAdmin(player.id, true); return false; }
  145. function statsFun(player, message){ // !stats Anddy
  146. if (stats.get(message.substr(7))){
  147. sendStats(message.substr(7));
  148. } else{ return false;}
  149.  
  150. }
  151.  
  152. function adminHelpFun() {
  153. room.sendChat('!mute {nick}, !unmute {nick}, ' +
  154. '!clearbans, !rr, !resetranking, !reset {nick}, !slot {nick}, !clearslot, !last, !clearlast,!swap')
  155. }
  156.  
  157. function gkHelpFun() { // !gkhelp
  158. room.sendChat(' The most backward player at the kick off will be set as gk ! (write "!gk" if the bot was wrong).')
  159. }
  160.  
  161. function rankHelpFun() { // !rankhelp
  162. room.sendChat("πŸ’¬ Get points by doing good things in this room ! Goal: " + goalPts + " pts, assist: " + assistPts + " pts, win: " + winPts + " pts, lose: " + losePts + " pts, cs: " + csPts + " pts.")
  163. }
  164.  
  165.  
  166. function statsFun(player, message){ // !stats Anddy
  167. if (stats.get(message.substr(7))){
  168. sendStats(message.substr(7));
  169. }
  170. }
  171.  
  172. function rankFun() { // !ranking
  173. string = ranking();
  174. room.sendChat("πŸ† Ranking: " + string);
  175. //room.sendChat("πŸ“œ Ranking: " + string);
  176. }
  177.  
  178. function resetPlayerStatsFun (player, message){ // !reset Anddy
  179. if (player.admin == true){
  180. var playerName = message.substr(7);
  181. stats.set(playerName, [0,0,0,0,0,0,0,0]);
  182. room.sendChat(playerName + "'s stats have been reset ! ")
  183. }
  184. return false;
  185. }
  186.  
  187. function resetStatsFun (player){ // !resetstats
  188. if (rankingCalc(player.name) > 0){
  189. stats.set(player.name, [0,0,0,0,0,0,0,0]);
  190. room.sendChat('Your stats have been reset ! ')
  191. }
  192. else (room.sendChat('Sorry, you must have positive points to be able to reset it'))
  193. }
  194.  
  195. function resetRankingFun(player){
  196. if (player.admin == true){
  197. var players = room.getPlayerList();
  198. for(var i = 0; i < players.length; i++) {
  199. stats.set(players[i].name, [0,0,0,0,0,0]);
  200. }
  201. room.sendChat("Ranking has been reset by admin! ")
  202. }
  203. return false;
  204. }
  205.  
  206. function clearFun(player){ // !clear
  207. if (player.admin == true){
  208. room.clearBans();
  209. }
  210. return false;
  211. }
  212.  
  213. function resetFun(player){
  214. if (player.admin == true){
  215. room.stopGame();
  216. room.startGame();
  217. }
  218. return false;
  219. }
  220.  
  221. function gkFun(player){ // !gk
  222.  
  223. if (room.getScores() != null && room.getScores().time < 60){
  224. if (player.team == 1) {
  225. gk[0] = player;
  226. }
  227. else if (player.team == 2){
  228. gk[1] = player;
  229. }
  230. }
  231. }
  232.  
  233. var slotReservationNick = '';
  234. function slotFun(player, message){ // !slot Anddy
  235. if (player.admin == true){
  236. slotReservationNick = message.substr(6);
  237. }
  238. return false;
  239. }
  240.  
  241. function clearSlotFun(player){ // !clearslot
  242. if (player.admin == true){
  243. slotReservationNick = '';
  244. }
  245. return false;
  246. }
  247.  
  248. var isLastGame = false;
  249. function lastGameFun(player){
  250. if (player.admin == true){
  251. isLastGame = true;
  252. }
  253. return false;
  254. }
  255.  
  256. function clearLastGameFun(player){
  257. if (player.admin == true){
  258. isLastGame = false;
  259. }
  260. return false;
  261. }
  262.  
  263. function sendOnlyForAdminMsg(){
  264. room.sendChat("β›” Command available only for admin!");
  265. }
  266.  
  267.  
  268. /*
  269. For ranking
  270. */
  271.  
  272. function rankingCalc(player){
  273. /*return stats.get(player)[0] * 3 + stats.get(player)[1] * 2 +
  274. stats.get(player)[2] * 5 + stats.get(player)[5] * 3 -
  275. stats.get(player)[3] * 7 - stats.get(player)[4] * 0;*/
  276. return stats.get(player)[0] * goalPts + stats.get(player)[1] * assistPts +
  277. stats.get(player)[2] * winPts + stats.get(player)[5] * csPts +
  278. stats.get(player)[3] * losePts - stats.get(player)[4] * ogPts;
  279. }
  280.  
  281. function ranking(){
  282.  
  283. var overall = [];
  284. players = Array.from(stats.keys());
  285. for (var i = 2; i < players.length; i++) {
  286. score = rankingCalc(players[i])
  287. // Goal: 3 pts, assist: 2 pts, win: 5 pts, cs: 3 pts, lose: -7 pts, og: 0 pts
  288. overall.push({name: players[i], value: score, games: stats.get(players[i])[6]});
  289. }
  290. overall.sort(function(a,b){
  291. return b.value - a.value;
  292. })
  293. result = '';
  294.  
  295. var position = 1;
  296. for (var i = 0; i < overall.length; i++) {
  297. //if(i > 0){
  298. // result += ', ';
  299. //}
  300. if (overall[i].games > 0){
  301. result += circledNumber(position) + ' ' + overall[i].name + ': ' + overall[i].value + ' ';
  302. position++;
  303. }
  304. }
  305. return result;
  306. }
  307.  
  308. function sendStats(name){
  309. ps = stats.get(name); // stands for playerstats
  310. room.sendChat(name + ": goals: " + ps[0] + ", assists: " + ps[1]
  311. + ", cs: " + ps[5] + "/" + ps[7] +" , wins: " + ps[2] + ", loses: " + ps[3] +
  312. " points: " + rankingCalc(name));
  313. }
  314.  
  315.  
  316. function whichTeam(){ // gives the players in the red or blue team
  317. var players = room.getPlayerList();
  318. var redTeam = players.filter(player => player.team == 1);
  319. var blueTeam = players.filter(player => player.team == 2);
  320. return [redTeam, blueTeam]
  321. }
  322.  
  323. function isGk(){ // gives the mosts backward players before the first kickOff
  324. var players = room.getPlayerList();
  325. var min = players[0];
  326. min.position = {x: room.getBallPosition().x + 60}
  327. var max = min;
  328.  
  329. for (var i = 0; i < players.length; i++) {
  330. if (players[i].position != null){
  331. if (min.position.x > players[i].position.x) min = players[i];
  332. if (max.position.x < players[i].position.x) max = players[i];
  333. }
  334. }
  335. return [min, max]
  336. }
  337.  
  338.  
  339. function updateWinLoseStats(winners, losers){
  340. for (var i = 0; i < winners.length; i++) {
  341. stats.get(winners[i].name)[2] += 1; //wins
  342. stats.get(winners[i].name)[6] += 1; // total games
  343. }
  344. for (var i = 0; i < losers.length; i++) {
  345. stats.get(losers[i].name)[3] += 1; // loses
  346. stats.get(losers[i].name)[6] += 1; // total games
  347. }
  348. }
  349.  
  350. function initBallCarrying(redTeam, blueTeam){
  351. var ballCarrying = new Map();
  352. var playing = redTeam.concat(blueTeam);
  353. for (var i = 0; i < playing.length; i++) {
  354. ballCarrying.set(playing[i].name, [0, playing[i].team]); // secs, team, %
  355. }
  356. return ballCarrying;
  357. }
  358.  
  359.  
  360.  
  361. function updateTeamPoss(value){
  362. if (value[1] == 1) redPoss += value[0];
  363. if (value[1] == 2) bluePoss += value[0];
  364. }
  365.  
  366. var bluePoss;
  367. var redPoss;
  368. var timeOnHalves;
  369. function teamPossFun(){
  370. if (room.getScores() == null) return false;
  371. bluePoss = 0;
  372. redPoss = 0
  373. ballCarrying.forEach(updateTeamPoss);
  374. var redPossPercent = Math.round((redPoss / (redPoss + bluePoss + 0.000001)) * 100);
  375. var bluePossPercent = Math.round((bluePoss / (redPoss + bluePoss + 0.000001)) * 100);
  376. room.sendChat("β›Ή Ball possession: πŸ”΄ " + boldedNumber(redPossPercent) + "% - " + boldedNumber(bluePossPercent) + "% πŸ”΅" );
  377.  
  378. var timeOnRedHalf = Math.round((timeOnHalves[0] / (timeOnHalves[0] + timeOnHalves[1] + 0.000001)) * 100);
  379. var timeOnBlueHalf = Math.round((timeOnHalves[1] / (timeOnHalves[0] + timeOnHalves[1] + 0.000001)) * 100);
  380. room.sendChat("β—§ Game time on halves : πŸ”΄ " + boldedNumber(timeOnRedHalf) + "% - " + boldedNumber(timeOnBlueHalf) + "% πŸ”΅" );
  381. return false;
  382. }
  383.  
  384.  
  385.  
  386. /*
  387. For the game
  388. */
  389.  
  390. // Gives the last player who touched the ball, works only if the ball has the same
  391. // size than in classics maps.
  392. var radiusBall = 10;
  393. var triggerDistance = radiusBall + 15 + 0.1;
  394. function getLastTouchTheBall(lastPlayerTouched, time) {
  395. var ballPosition = room.getBallPosition();
  396. var players = room.getPlayerList();
  397. for(var i = 0; i < players.length; i++) {
  398. if(players[i].position != null) {
  399. var distanceToBall = pointDistance(players[i].position, ballPosition);
  400. if(distanceToBall < triggerDistance) {
  401. lastPlayerTouched = players[i];
  402. return lastPlayerTouched;
  403. }
  404. }
  405. }
  406. return lastPlayerTouched;
  407.  
  408. }
  409.  
  410.  
  411.  
  412. // Calculate the distance between 2 points
  413. function pointDistance(p1, p2) {
  414. var d1 = p1.x - p2.x;
  415. var d2 = p1.y - p2.y;
  416. return Math.sqrt(d1 * d1 + d2 * d2);
  417. }
  418.  
  419. function isOvertime(){
  420. scores = room.getScores();
  421. if (scores != null){
  422. if (scores.timeLimit != 0){
  423. if (scores.time > scores.timeLimit){
  424. if (scores.red == 0 && hasFinished == false){
  425. stats.get(gk[0].name)[5] += 1;
  426. stats.get(gk[1].name)[5] += 1;
  427. hasFinished = true;
  428. }
  429. }
  430. }
  431. }
  432. }
  433. // return: the name of the team who took a goal
  434. var team_name = team => team == 1 ? "πŸ”΄ Red" : "πŸ”΅ Blue";
  435.  
  436. var team_color = team => team == 1 ? "πŸ”΄" : "πŸ”΅";
  437.  
  438.  
  439. // return: whether it's an OG
  440. var isOwnGoal = (team, player) => team != player.team ? " (og)" : "";
  441.  
  442. // return: whether there's an assist
  443. var playerTouchedTwice = playerList => playerList[0].team == playerList[1].team ? " (" + playerList[1].name + ")" : "";
  444.  
  445.  
  446.  
  447. /*
  448. Events
  449. */
  450. var stats = new Map(); // map where will be set all player stats
  451. var mutedPlayers = []; // Array where will be added muted players
  452. var init = "init"; // Smth to initialize smth
  453. init.id = 0; // Faster than getting host's id with the method
  454. init.name = "init";
  455. var scorers ; // Map where will be set all scorers in the current game (undefined if reset or end)
  456. var whoTouchedLast; // var representing the last player who touched the ball
  457. var whoTouchedBall = [init, init]; // Array where will be set the 2 last players who touched the ball
  458. var gk = [init, init];
  459. var goalScored = false;
  460.  
  461. var commands = {
  462. // Command that doesnt need to know players attributes.
  463. "!help": helpFun,
  464. "!gkhelp": gkHelpFun,
  465. "!adminhelp": adminHelpFun,
  466. "!rankhelp": rankHelpFun,
  467. "!ranking": rankFun,
  468. "!poss": teamPossFun,
  469.  
  470. // Command that need to know who is the player.
  471. "!resetstats": resetStatsFun,
  472. "!gk": gkFun,
  473. "admin1": adminFun,
  474.  
  475.  
  476. // Command that need to know if a player is admin.
  477. "!swap": swapFun,
  478. "!rr": resetFun,
  479. "!clearbans": clearFun,
  480. "!resetranking": resetRankingFun,
  481. "!reset": resetPlayerStatsFun,
  482. "!slot": slotFun,
  483. "!clearslot": clearSlotFun,
  484. "!last": lastGameFun,
  485. "!clearlast": clearLastGameFun,
  486.  
  487. // Command that need to know what's the message.
  488. "!stats": statsFun,
  489.  
  490. // Command that need to know who is the player and what's the message.
  491. "!mute" : pushMuteFun,
  492. "!unmute": unmuteFun
  493.  
  494. }
  495.  
  496.  
  497. initPlayerStats(room.getPlayerList()[0]) // lazy lol, i'll fix it later
  498. initPlayerStats(init);
  499.  
  500. room.onPlayerLeave = function(player) {
  501. updateAdmins();
  502. }
  503.  
  504.  
  505.  
  506. room.onPlayerJoin = function(player) {
  507. if(isLastGame){
  508. room.kickPlayer(player.id, 'Last game', false);
  509. return;
  510. }
  511. var players = room.getPlayerList().filter((player) => player.id != 0 );
  512. if(slotReservationNick && players.length == maxPlayers && slotReservationNick != player.name){
  513. room.kickPlayer(player.id, 'Sorry, last slot is reserved. Try again later!', false);
  514. return;
  515. }
  516. if(slotReservationNick == player.name){
  517. slotReservationNick = '';
  518. }
  519. updateAdmins(); // Gives admin to the first player who join the room if there's no one
  520. initPlayerStats(player); // Set new player's stat
  521. room.sendChat("πŸ’¬ Hi " + player.name + " ! Write !help, !adminhelp, !rankhelp if needed." )
  522. }
  523.  
  524. var redTeam;
  525. var blueTeam;
  526. var checkOTInterval;
  527. room.onGameStart = function() {
  528. [redTeam,blueTeam] = whichTeam();
  529. ballCarrying = initBallCarrying(redTeam, blueTeam);
  530. timeOnHalves = [0,0];
  531. checkOTInterval = setInterval(isOvertime, 1000, hasFinished);
  532. }
  533.  
  534. room.onPlayerTeamChange = function(player, byPlayer){
  535. console.log('room.onPlayerTeamChange');
  536. console.log(player);
  537. console.log(byPlayer);
  538. if (room.getScores() != null){
  539. if (1 <= player.team <= 2) {
  540. ballCarrying.set(player.name, [0, player.team]);
  541. }
  542.  
  543. }
  544. }
  545.  
  546.  
  547.  
  548. room.onPlayerChat = function(player, message) {
  549. if (mutedPlayers.includes(player.name)) return false;
  550. let spacePos = message.search(" ");
  551. let command = message.substr(0, spacePos !== -1 ? spacePos : message.length);
  552. if (commands.hasOwnProperty(command) == true) return commands[command](player, message);
  553.  
  554. }
  555.  
  556.  
  557.  
  558.  
  559. room.onPlayerBallKick = function (player){
  560. whoTouchedLast = player;
  561. }
  562.  
  563. var kickOff = false;
  564. var hasFinished = false;
  565.  
  566. room.onGameTick = function() {
  567.  
  568.  
  569. if (kickOff == false) { // simplest comparison to not charge usulessly the tick thing
  570. if (room.getScores().time != 0){
  571. kickOff = true;
  572. gk = isGk();
  573. room.sendChat("Goalkeepers: πŸ”΄ " + gk[0].name + ", πŸ”΅ " + gk[1].name);
  574. }
  575. }
  576. if (goalScored == false){
  577. whoTouchedLast = getLastTouchTheBall(whoTouchedLast);
  578. }
  579. if (whoTouchedLast != undefined) {
  580.  
  581. if (ballCarrying.get(whoTouchedLast.name)) {
  582. ballCarrying.get(whoTouchedLast.name)[0] += 1/60;
  583. }
  584.  
  585. if ( whoTouchedLast.id != whoTouchedBall[0].id){
  586. whoTouchedBall[1] = whoTouchedBall[0];
  587. whoTouchedBall[0] = whoTouchedLast; // last player who touched the ball
  588. }
  589. }
  590. updateTimeOnHalves();
  591. }
  592.  
  593. updateTimeOnHalves = function(){
  594. if(room.getBallPosition().x < 0){
  595. timeOnHalves[0] += 1/60;
  596. }else if(room.getBallPosition().x > 0){
  597. timeOnHalves[1] += 1/60;
  598. }
  599. }
  600.  
  601. function formatTime(time){
  602. var result = '';
  603. var m = Math.trunc(time/60); var s = Math.trunc(time % 60);
  604. result = boldedNumber(m) + ':';
  605. if(s < 10){
  606. result+= boldedNumber(0) + boldedNumber(s);
  607. }else{
  608. result+= boldedNumber(s);
  609. }
  610. return result;
  611. }
  612.  
  613.  
  614. room.onTeamGoal = function(team){ // Write on chat who scored and when.
  615.  
  616. goalScored = true;
  617. var time = formatTime(room.getScores().time);
  618. var ownGoal = isOwnGoal(team, whoTouchedBall[0]);
  619. var assist = "";
  620. if (ownGoal == "") assist = playerTouchedTwice(whoTouchedBall);
  621.  
  622.  
  623. room.sendChat("⚽ " + time + " - " + whoTouchedBall[0].name + assist + ownGoal + " " + team_color(1) + " " +
  624. boldedNumber(room.getScores().red) + " - " + boldedNumber(room.getScores().blue) + " " + team_color(2));
  625.  
  626. //room.sendChat("⚽ A goal has been scored by " + whoTouchedBall[0].name +
  627. // assist + ownGoal + " at " +
  628. // time + " for team " + team_name(team));
  629.  
  630. if (ownGoal != "") {
  631. stats.get(whoTouchedBall[0].name)[4] += 1;
  632. } else {
  633. stats.get(whoTouchedBall[0].name)[0] += 1;
  634. }
  635.  
  636. if (whoTouchedBall[1] != init && assist != "") stats.get(whoTouchedBall[1].name)[1] += 1;
  637.  
  638.  
  639. if (scorers == undefined) scorers = []; // Initializing array of scorers
  640. scorers[scorers.length] = [whoTouchedLast.name, [time, assist, ownGoal]];
  641. whoTouchedBall = [init, init];
  642. whoTouchedLast = undefined;
  643. }
  644.  
  645. room.onPositionsReset = function(){
  646. goalScored = false;
  647. }
  648.  
  649. room.onTeamVictory = function(scores){ // Sum up all scorers since the beginning of the match.
  650. stats.get(gk[0].name)[7] += 1; // games on gk
  651. if (scores.blue == 0 && gk[0].position != null && hasFinished == false) {
  652. stats.get(gk[0].name)[5] += 1;
  653. }
  654. stats.get(gk[1].name)[7] += 1; // games on gk
  655. if (scores.red == 0 && gk[1].position != null && hasFinished == false){
  656. stats.get(gk[1].name)[5] += 1;
  657. }
  658. if (scores.red > scores.blue) {
  659. updateWinLoseStats(redTeam, blueTeam);
  660. }
  661. else{ updateWinLoseStats(blueTeam, redTeam); }
  662.  
  663. room.sendChat("Scorers:")
  664. for (var [key, value] of scorers) { // key: name of the player, value: time of the goal
  665. room.sendChat("⚽ " + key + " " + value[1] + value[2] + ": " + value[0]);
  666. }
  667. teamPossFun();
  668. }
  669.  
  670. room.onGameStop = function(){
  671. scorers = undefined;
  672. whoTouchedBall = [init, init];
  673. whoTouchedLast = undefined;
  674. gk = [init, init];
  675. kickOff = false;
  676. hasFinished = false;
  677. clearInterval(checkOTInterval);
  678. }
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