YTTGN

TGN [Spack]

Oct 2nd, 2016
232
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.27 KB | None | 0 0
  1. CHARACTER OVERVIEW
  2. ~~~~~~~~~~~~~~~~~~
  3. Burst Sheet
  4.  
  5. Name: Spark Aptitude
  6. Age: 26
  7. Eye color: Blue
  8.  
  9. STATISTICS: base stats
  10. Level: 250
  11. Physical Strength: 10 Physical Strength: 408
  12. Magical Strength: 3 Magical Strength: 407
  13. Physical Defense: 8 Physical Defense: 402
  14. Magical Defense: 4 Magical Defense: 402
  15. Mana Power: 5000 Mana Power: 5000
  16. Wisdom: 4 Wisdom: 407
  17. Stamina: 7 Stamina 406
  18. Movement Speed: 5 Movement Speed: 404
  19. Stealth:4 Stealth: 407
  20.  
  21. Strengths: Water, flying, air, short range fighting
  22. Weaknesses: ground, long range combat
  23.  
  24. Hobbies/Professions/Likes: Leader of team Instinct
  25. Dislikes: nuts (allergic)
  26.  
  27. Personality:
  28.  
  29. Close Friends:
  30.  
  31. Possible Relationships:
  32.  
  33. Physical Appearance: http://prntscr.com/ce9nhh
  34.  
  35.  
  36. BURST MAGIC: Instinct Electric
  37.  
  38. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  39.  
  40. Passive- Thundering Rage
  41. E(Effect): The user has a constant suply of power, as long as they have their necklace.
  42. With this then can still charge electricity into their body parts without mana
  43.  
  44.  
  45. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  46.  
  47. Basic Spell One- Set Charge
  48. E(Effect): The user leave a mark of electricity on the floor where they are standing, if this mark is stepped on by anyone else, it will explode.
  49. D(Damage): low
  50. C(Cost): 50
  51. R(Recoil/Drawback): The user can only set three at a time.
  52.  
  53. Basic Spell Two- Thunder line
  54. E(Effect): The user shoots out a line of electricity at a target, if contact is made, the user and the target will switch places
  55. D(Damage): low
  56. C(Cost): 100
  57. R(Recoil/Drawback): this cant be used twice in a row.
  58.  
  59. Basic Spell Three- Thunder Punch
  60. E(Effect): The user charges their fists with electricity and punches the foe
  61. D(Damage): mid
  62. C(Cost): 100
  63. R(Recoil/Drawback): low recoil
  64.  
  65. Basic Spell Four- Neutron Rush
  66. E(Effect): The user charges Neutrons into their Hands/Feet via Neutron degeneracy
  67. D(Damage): High
  68. C(Cost):100
  69. R(Recoil/Drawback): Low damage recoil
  70. Life Force Cost: 300
  71.  
  72. Basic Burst Spell- Instinct Rush
  73. E(Effect): The user grabs the foe and throws them into the air, locked by electricity. The user then appears above them and punches them into the ground.
  74. D(Damage): mid
  75. C(Cost): 150
  76. R(Recoil/Drawback): If the foe uses electric magic, this move will fail
  77.  
  78. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  79.  
  80. Secret Art One- Thunder Charge
  81. E(Effect): The user charges electricity into their body, glowing blue and they then dash to the target to unleash a combo of punches and kicks.
  82. At the end of the combo they will jump and charge electricity into their feet and axe kick the foe
  83. D(Damage): Mid
  84. C(Cost): 150
  85. R(Recoil/Drawback):
  86.  
  87. Secret Art Two- Stun grab
  88. E(Effect): The user grabs the foe by the face and charges electricity into them, then the user slams the foe into the ground.
  89. D(Damage): mid
  90. C(Cost): 200
  91. R(Recoil/Drawback): the user can still be attacked while charaging the opponent
  92.  
  93. Secret Art Three- World Unraveler
  94. E(Effect): The user's claws extend with energy, allowing the user to cut through solid objects and pull off unblockable combos
  95. D(Damage): Extreme
  96. C(Cost): 500
  97. R(Recoil/Drawback): three real life min cooldown
  98. Life Force Cost: 500
  99.  
  100. Secret Burst Art: Electic barrier
  101. E(Effect): The user makes a shield infront of them, in the shape of their necklace. If a physical entity touches this sheild, they will be paralyzed.
  102. D(Damage): -
  103. C(Cost): 100
  104. R(Recoil): The user had to be hit with three spells before using this again.
  105.  
  106. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  107.  
  108. Forbidden Art One- Lighting Guillotine
  109. E(Effect): The user punches the floor with a charged fist, summoning five pillars of lighting to rain aroudn the user, hitting all in 5 meter radius
  110. D(Damage): high
  111. C(Cost): 250
  112. R(Recoil/Drawback): the user is left open for attacks from outside the range of the area.
  113.  
  114. Forbidden Art Two- Cyber Surge
  115. E(Effect):(Type 1)User Sends a blast of pure cyber energy Breakign any trap or blockign moves.
  116. (Type 2)This can be used to shatter any formation made by foes, by punching the ground.
  117. (type 3)The user can also build up This attack usign Energy left over from the field, this can make a deadly surge of energy that cant be avoided
  118. D(Damage): High-Extreme
  119. C(Cost): 200
  120. R(Recoil/Drawback): The user cant use this move twice in a row, the user also cant move intill the target uses another attack (only if the type 3 surge is used)
  121. Life Force Cost: 1000
  122.  
  123. Forbidden Art Three- Hammer of Zeus
  124. E(Effect): (PHASE 1)The user charges their fists with electric energy, the user's fists glow, after this, the user punches the ground making a strong electric charge stun the oppenent.
  125. (PHASE 2)Then the strengh of the charged energy in th euser's fist will strike the foe.
  126. D(Damage): High
  127. C(Cost): 300
  128. R(Recoil/Drawback): The user has to wait to charge for 5 seconds between phases, allowing for a counter from the opponent.
  129.  
  130. Forbidden Art Four- Cyber God
  131. E(Effect):The User channles power from cyberspace, this gives x2 speed and x2 attack. The user also gains a blazing Greed and Blue aura.
  132. D(Damage):-
  133. C(Cost): 500
  134. R(Recoil/Drawback):The user loses all sences and goes slightly insane, making it harder for them to think straight
  135. Life Force Cost: 3000
  136.  
  137. Forbidden Burst Art- Instinct's strike
  138. E(Effect): The user makes a bow out of electricity and charges it with blue electricity. Once charged the user will take aim on the target, then launch
  139. thousands of small neon blue arrows at the target.
  140. D(Damage): high (extreme if a sheld hasnt been casted)
  141. C(Cost): 500
  142. R(Recoil/Drawback): the user has a 5 min cooldown
  143.  
  144. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  145.  
  146. Ultimate Move- Instinct's Might
  147. E(Effect): The user charges all of their avalable energy into a punch, then hits the foe. The energy in the user's hand will expand, trapping the foe in a orb of pure electricity, then the orb will explode.
  148. D(Damage): KO-KILL (if used early enough)
  149. C(Cost): all remaining mana
  150. R(Recoil/Drawback): the user's passive will not be useable after this attack. the user off left with 25% of their stats
  151.  
  152. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  153.  
  154. Takeover- Rage of the storm
  155. E(Effect): The user is cloaked in a harsh light that blinds anyone who makes contact, but this only lasts for about 10 seconds. After then 10 seconds if up, the light will fade and the user will
  156. appear
  157. D(Damage):
  158. C(Cost):
  159. R(Recoil/Drawback):
  160.  
  161. Burst Takeover-
  162. E(Effect):
  163. D(Damage):
  164. C(Cost):
  165. R(Recoil/Drawback):
  166.  
  167. Overdrive - “[name here]”
  168. E:
  169. R:
  170.  
  171. Overdriven Art - Gigavolt Havoc
  172. E: The user charges electricity into their body and releases all of the built up energy in the form of a Zapdos. the eletric Zapdos will land on top of the
  173. foe, the Zapdos will explode on contact.
  174. D: Extreme
  175. R: If the user dosnt charge this attack properly, they will faint after this is used.
  176. C: 1000
  177.  
  178. Burst Overdrive-
  179. E(Effect):
  180. D(Damage):
  181. C(Cost):
  182. R(Recoil/Drawback):
  183.  
  184. Weapon:
  185. E:
  186. Power-ups:
  187.  
  188. UPGRADES:
  189.  
  190. Upgrades:
  191. E:
  192. Power-Ups:
  193.  
  194. Equiptment: They can be related to your character or just what they pick up over time.
  195.  
  196. Equiptment:
  197. E:
  198. Power-Ups:
  199.  
  200. Extra Spells(Optional)
  201. ~~~~~~~~~~~~~~~~~~~~~~
Advertisement
Add Comment
Please, Sign In to add comment