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- CHARACTER OVERVIEW
- ~~~~~~~~~~~~~~~~~~
- Burst Sheet
- Name: Spark Aptitude
- Age: 26
- Eye color: Blue
- STATISTICS: base stats
- Level: 250
- Physical Strength: 10 Physical Strength: 408
- Magical Strength: 3 Magical Strength: 407
- Physical Defense: 8 Physical Defense: 402
- Magical Defense: 4 Magical Defense: 402
- Mana Power: 5000 Mana Power: 5000
- Wisdom: 4 Wisdom: 407
- Stamina: 7 Stamina 406
- Movement Speed: 5 Movement Speed: 404
- Stealth:4 Stealth: 407
- Strengths: Water, flying, air, short range fighting
- Weaknesses: ground, long range combat
- Hobbies/Professions/Likes: Leader of team Instinct
- Dislikes: nuts (allergic)
- Personality:
- Close Friends:
- Possible Relationships:
- Physical Appearance: http://prntscr.com/ce9nhh
- BURST MAGIC: Instinct Electric
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Thundering Rage
- E(Effect): The user has a constant suply of power, as long as they have their necklace.
- With this then can still charge electricity into their body parts without mana
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Set Charge
- E(Effect): The user leave a mark of electricity on the floor where they are standing, if this mark is stepped on by anyone else, it will explode.
- D(Damage): low
- C(Cost): 50
- R(Recoil/Drawback): The user can only set three at a time.
- Basic Spell Two- Thunder line
- E(Effect): The user shoots out a line of electricity at a target, if contact is made, the user and the target will switch places
- D(Damage): low
- C(Cost): 100
- R(Recoil/Drawback): this cant be used twice in a row.
- Basic Spell Three- Thunder Punch
- E(Effect): The user charges their fists with electricity and punches the foe
- D(Damage): mid
- C(Cost): 100
- R(Recoil/Drawback): low recoil
- Basic Spell Four- Neutron Rush
- E(Effect): The user charges Neutrons into their Hands/Feet via Neutron degeneracy
- D(Damage): High
- C(Cost):100
- R(Recoil/Drawback): Low damage recoil
- Life Force Cost: 300
- Basic Burst Spell- Instinct Rush
- E(Effect): The user grabs the foe and throws them into the air, locked by electricity. The user then appears above them and punches them into the ground.
- D(Damage): mid
- C(Cost): 150
- R(Recoil/Drawback): If the foe uses electric magic, this move will fail
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Thunder Charge
- E(Effect): The user charges electricity into their body, glowing blue and they then dash to the target to unleash a combo of punches and kicks.
- At the end of the combo they will jump and charge electricity into their feet and axe kick the foe
- D(Damage): Mid
- C(Cost): 150
- R(Recoil/Drawback):
- Secret Art Two- Stun grab
- E(Effect): The user grabs the foe by the face and charges electricity into them, then the user slams the foe into the ground.
- D(Damage): mid
- C(Cost): 200
- R(Recoil/Drawback): the user can still be attacked while charaging the opponent
- Secret Art Three- World Unraveler
- E(Effect): The user's claws extend with energy, allowing the user to cut through solid objects and pull off unblockable combos
- D(Damage): Extreme
- C(Cost): 500
- R(Recoil/Drawback): three real life min cooldown
- Life Force Cost: 500
- Secret Burst Art: Electic barrier
- E(Effect): The user makes a shield infront of them, in the shape of their necklace. If a physical entity touches this sheild, they will be paralyzed.
- D(Damage): -
- C(Cost): 100
- R(Recoil): The user had to be hit with three spells before using this again.
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Lighting Guillotine
- E(Effect): The user punches the floor with a charged fist, summoning five pillars of lighting to rain aroudn the user, hitting all in 5 meter radius
- D(Damage): high
- C(Cost): 250
- R(Recoil/Drawback): the user is left open for attacks from outside the range of the area.
- Forbidden Art Two- Cyber Surge
- E(Effect):(Type 1)User Sends a blast of pure cyber energy Breakign any trap or blockign moves.
- (Type 2)This can be used to shatter any formation made by foes, by punching the ground.
- (type 3)The user can also build up This attack usign Energy left over from the field, this can make a deadly surge of energy that cant be avoided
- D(Damage): High-Extreme
- C(Cost): 200
- R(Recoil/Drawback): The user cant use this move twice in a row, the user also cant move intill the target uses another attack (only if the type 3 surge is used)
- Life Force Cost: 1000
- Forbidden Art Three- Hammer of Zeus
- E(Effect): (PHASE 1)The user charges their fists with electric energy, the user's fists glow, after this, the user punches the ground making a strong electric charge stun the oppenent.
- (PHASE 2)Then the strengh of the charged energy in th euser's fist will strike the foe.
- D(Damage): High
- C(Cost): 300
- R(Recoil/Drawback): The user has to wait to charge for 5 seconds between phases, allowing for a counter from the opponent.
- Forbidden Art Four- Cyber God
- E(Effect):The User channles power from cyberspace, this gives x2 speed and x2 attack. The user also gains a blazing Greed and Blue aura.
- D(Damage):-
- C(Cost): 500
- R(Recoil/Drawback):The user loses all sences and goes slightly insane, making it harder for them to think straight
- Life Force Cost: 3000
- Forbidden Burst Art- Instinct's strike
- E(Effect): The user makes a bow out of electricity and charges it with blue electricity. Once charged the user will take aim on the target, then launch
- thousands of small neon blue arrows at the target.
- D(Damage): high (extreme if a sheld hasnt been casted)
- C(Cost): 500
- R(Recoil/Drawback): the user has a 5 min cooldown
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- Ultimate Move- Instinct's Might
- E(Effect): The user charges all of their avalable energy into a punch, then hits the foe. The energy in the user's hand will expand, trapping the foe in a orb of pure electricity, then the orb will explode.
- D(Damage): KO-KILL (if used early enough)
- C(Cost): all remaining mana
- R(Recoil/Drawback): the user's passive will not be useable after this attack. the user off left with 25% of their stats
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Rage of the storm
- E(Effect): The user is cloaked in a harsh light that blinds anyone who makes contact, but this only lasts for about 10 seconds. After then 10 seconds if up, the light will fade and the user will
- appear
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Burst Takeover-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Overdrive - “[name here]”
- E:
- R:
- Overdriven Art - Gigavolt Havoc
- E: The user charges electricity into their body and releases all of the built up energy in the form of a Zapdos. the eletric Zapdos will land on top of the
- foe, the Zapdos will explode on contact.
- D: Extreme
- R: If the user dosnt charge this attack properly, they will faint after this is used.
- C: 1000
- Burst Overdrive-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Weapon:
- E:
- Power-ups:
- UPGRADES:
- Upgrades:
- E:
- Power-Ups:
- Equiptment: They can be related to your character or just what they pick up over time.
- Equiptment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
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