skroton

Lava crap

May 22nd, 2016
87
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  1. Script 1 ENTER
  2. {
  3. str texture[XXXXX] = { "texture_name_1", "texture_name_2", "texture_name_3", etc. }
  4. int texture_check, i;
  5. while(true)
  6. {
  7. texture_check = 0;
  8. if(GetActorProperty(0, APROP_Waterlevel) >= 3) /* if submerged */
  9. {
  10. for (i = 0; i < XXXXX; i++ ) /* loop that checks all listed textures above to see if on one */
  11. {
  12. if(CheckActorFloorTexture(0, texture[i])
  13. {
  14. ++texture_check;
  15. }
  16. }
  17. if(texture_check)
  18. {
  19. /* do the give item stuff or whatever you want here */
  20. }
  21. }
  22. }
  23. }
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