Nickoladze

Untitled

Apr 29th, 2019
3,860
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.45 KB | None | 0 0
  1. case 84:
  2. // T : Test Logs
  3. if (currentLogs.entries.length === 0) {
  4. fetch('data/logs/list.json').then(function (res) {
  5. return res.json();
  6. }).then(function (list) {
  7. (0, _util.warn)(list.length + ' Logs Found');
  8. setLogState(function (prevState) {
  9. return _objectSpread({}, prevState, {
  10. entries: list,
  11. index: 0
  12. });
  13. });
  14. }).catch(function () {
  15. return null;
  16. });
  17. } else {
  18. setLogState(function (prevState) {
  19. return _objectSpread({}, prevState, {
  20. index: prevState.index + 1
  21. });
  22. });
  23. }
  24.  
  25. break;
  26. // EventProvider
  27.  
  28. case 69:
  29. // E : Run EndEvent
  30. testEvent({
  31. type: _models.EventType.TestEvent,
  32. payload: _models.TestEventType.EndEvent
  33. });
  34. break;
  35.  
  36. case 82:
  37. // R : Run BeginEvent[red_chest]
  38. testEvent({
  39. type: _models.EventType.TestEvent,
  40. payload: _models.TestEventType.BeginRedChestEvent
  41. });
  42. break;
  43.  
  44. case 76:
  45. // L : Show Rewards View
  46. testEvent({
  47. type: _models.EventType.TestEvent,
  48. payload: _models.TestEventType.GetRewards
  49. });
  50. break;
  51.  
  52. case 80:
  53. // P : Run ParticipationReceived
  54. testEvent({
  55. payload: _models.TestEventType.ParticipationReceived,
  56. type: _models.EventType.TestEvent
  57. });
  58. break;
  59.  
  60. case 87:
  61. // W : Win
  62. (0, _util.debug)('CheatMode:Winner', !alwaysWin);
  63. alwaysWin = !alwaysWin;
  64. break;
  65. // AppProvider
  66.  
  67. case 32:
  68. // Space : Override App State
  69. if (!currentAppContext.isLinked || !currentAppContext.isLoggedIn || !currentAppContext.isManifestLoaded || !currentAppContext.isTwitchLoaded) {
  70. currentAppContext.setAppState({
  71. isLinked: true,
  72. isLoggedIn: true,
  73. isManifestLoaded: true,
  74. isTwitchLoaded: true
  75. }, true);
  76. }
  77.  
  78. break;
  79.  
  80. case 49:
  81. // 1 : Toggle Manifest State
  82. currentAppContext.setAppState({
  83. isManifestLoaded: !currentAppContext.isManifestLoaded
  84. }, true);
  85. break;
  86.  
  87. case 50:
  88. // 2 : Toggle Twitch State
  89. currentAppContext.setAppState({
  90. isTwitchLoaded: !currentAppContext.isTwitchLoaded
  91. }, true);
  92. break;
  93.  
  94. case 51:
  95. // 3 : Toggle Login State
  96. currentAppContext.setAppState({
  97. isLoggedIn: !currentAppContext.isLoggedIn
  98. }, true);
  99. break;
  100.  
  101. case 52:
  102. // 4 : Toggle SHiFT Account Link State
  103. currentAppContext.setAppState({
  104. isLinked: !currentAppContext.isLinked
  105. }, true);
  106. break;
  107.  
  108. case 85:
  109. // U : CharacterProfileUpdate
  110. testApp({
  111. type: _models.EventType.TestEvent,
  112. payload: _models.EventType.CharacterProfileUpdate
  113. });
  114. break;
  115.  
  116. case 66:
  117. // B : Run StartStream
  118. testApp({
  119. type: _models.EventType.TestEvent,
  120. payload: _models.TestEventType.StartStream
  121. });
  122. break;
  123.  
  124. case 75:
  125. // K : Run ShutdownEvent
  126. testApp({
  127. type: _models.EventType.TestEvent,
  128. payload: _models.EventType.EndStream
  129. });
  130. break;
  131.  
  132. case 54:
  133. // 6 : InitPayload [Siren]
  134. debugCharacter = _models.PlayerClass.Siren;
  135. testApp({
  136. type: _models.EventType.TestEvent,
  137. payload: _models.TestEventType.InitPayload
  138. });
  139. break;
  140.  
  141. case 55:
  142. // 7 : InitPayload [Operative]
  143. debugCharacter = _models.PlayerClass.Operative;
  144. testApp({
  145. type: _models.EventType.TestEvent,
  146. payload: _models.TestEventType.InitPayload
  147. });
  148. break;
  149.  
  150. case 56:
  151. // 8 : InitPayload [Gunner]
  152. debugCharacter = _models.PlayerClass.Gunner;
  153. testApp({
  154. type: _models.EventType.TestEvent,
  155. payload: _models.TestEventType.InitPayload
  156. });
  157. break;
  158.  
  159. case 57:
  160. // 6 : InitPayload [Beastmaster]
  161. debugCharacter = _models.PlayerClass.Beastmaster;
  162. testApp({
  163. type: _models.EventType.TestEvent,
  164. payload: _models.TestEventType.InitPayload
  165. });
  166. break;
  167.  
  168. case 73:
  169. // I : Run RefreshCharacterProfile
  170. testApp({
  171. type: _models.EventType.TestEvent,
  172. payload: _models.EventType.RefreshCharacterProfile
  173. });
  174. break;
  175.  
  176. case 74:
  177. // J : Toggle Jitter
  178. testApp({
  179. type: _models.EventType.TestEvent,
  180. payload: _models.TestEventType.JitterToggle
  181. });
  182. break;
  183.  
  184. case 71:
  185. // G : Toggle Google Analytics
  186. testApp({
  187. type: _models.EventType.TestEvent,
  188. payload: _models.TestEventType.AnalyticsToggle
  189. });
  190. break;
Advertisement
Add Comment
Please, Sign In to add comment