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- new BlockInfo6(boXY, 23, 0x16200, 0x00004), // 23 ConfigSave
- new BlockInfo6(boAO, 23, 0x16C00, 0x00004), // 23 ConfigSave
- First Byte
- Bits 1 and 2 are for Text Speed.
- 0 = Slow
- 1 = Normal
- 2 = Fast
- 3 = Instant
- Bit 3 => Battle Effects (0 = On, 1 = Off)
- Bit 4 => Battle Style (0 = Switch, 1 = Set)
- Bit 5 => Unused.
- Bit 6 => Unused.
- Bit 7 => Unused.
- Bit 8 => Flag
- Second Byte
- Bits 1 through 4 are for Battle Background. This feature is only available in XY, so should always be 0 for ORAS.
- 00 = Default
- 01 = Red
- 02 = Blue
- 03 = Pikachu
- 04 = Starters
- 05 = Eevee
- 06 = Monochrome
- 07 = Stickers
- 08 = Tatami
- 09 = Floral Pattern
- 10 = Elegant
- 11 = Tall Grass
- 12 = Polka Ball
- 13 = Cockpit
- 14 = Carbon
- 15 = Unused (Locks the entire console, lol)
- Bit 5 => Forced Save (0 = Save, 1 = Don't Save)
- Bit 6 => Using "No L/R Buttons" Button Mode
- Bit 7 => Using "L = A" Button Mode
- Bit 8 => Flag (BOSS?)
- Third Byte (PSS Settings)
- Bit 1 => IsPssEnabled (0 = Disabled, 1 = Enabled)
- Bit 2 => IsTrainerPRVideoPublic (0 = Private, 1 = Public)
- Bits 3 through 8 are unused.
- Fourth Byte
- Always 0x00.
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