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- CMD:gotojob(playerid, params[]) {
- if(PlayerInfo[playerid][pAdmin] >= 1)
- {
- ShowPlayerDialog(playerid, DIALOG_GOTOJOB, DIALOG_STYLE_LIST, "Goto Job" , "Detective\nDrug Dealer\nPizza Boy\nBus Driver\nMechanic\nArms Dealer\nGarbage\nFisherman\nTrucker\nFarmer\nCar jacker" , "Select" , "Cancel");
- }
- else return SendClientMessage(playerid,COLOR_WHITE,"Nu aveti gradul administrativ necesar.");
- return 1;
- } // comanda
- adaugi la ondialogresponse:
- if(dialogid == DIALOG_GOTOJOB)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- SetPlayerPosEx(playerid, 616.6312,-1435.7712,14.2115);
- SendClientMessage(playerid, COLOR_GRAD1, "You have been teleported.");
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- InHQ[playerid] = -1;
- InHouse[playerid] = -1;
- InBussines[playerid] = -1;
- SetPlayerVirtualWorld(playerid,0);
- }
- case 1:
- {
- SetPlayerPosEx(playerid, 2172.0010,-1678.1133,15.2370);
- SendClientMessage(playerid, COLOR_GRAD1, "You have been teleported.");
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- InHQ[playerid] = -1;
- InHouse[playerid] = -1;
- InBussines[playerid] = -1;
- SetPlayerVirtualWorld(playerid,0);
- }
- case 2:
- {
- SetPlayerPosEx(playerid, 2113.4102,-1777.6324,13.4248);
- SendClientMessage(playerid, COLOR_GRAD1, "You have been teleported.");
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- InHQ[playerid] = -1;
- InHouse[playerid] = -1;
- InBussines[playerid] = -1;
- SetPlayerVirtualWorld(playerid,0);
- }
- case 3:
- {
- SetPlayerPosEx(playerid, 1645.6313,-2242.0315,13.5028);
- SendClientMessage(playerid, COLOR_GRAD1, "You have been teleported.");
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- InHQ[playerid] = -1;
- InHouse[playerid] = -1;
- InBussines[playerid] = -1;
- SetPlayerVirtualWorld(playerid,0);
- }
- case 4:
- {
- SetPlayerPosEx(playerid, 908.8263,-1227.6470,17.0296);
- SendClientMessage(playerid, COLOR_GRAD1, "You have been teleported.");
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- InHQ[playerid] = -1;
- InHouse[playerid] = -1;
- InBussines[playerid] = -1;
- SetPlayerVirtualWorld(playerid,0);
- }
- case 5:
- {
- SetPlayerPosEx(playerid, 1362.7516,-1286.2168,13.6863);
- SendClientMessage(playerid, COLOR_GRAD1, "You have been teleported.");
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- InHQ[playerid] = -1;
- InHouse[playerid] = -1;
- InBussines[playerid] = -1;
- SetPlayerVirtualWorld(playerid,0);
- }
- case 6:
- {
- SetPlayerPosEx(playerid, 2506.0247,2774.4868,10.8203);
- SendClientMessage(playerid, COLOR_GRAD1, "You have been teleported.");
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- InHQ[playerid] = -1;
- InHouse[playerid] = -1;
- InBussines[playerid] = -1;
- SetPlayerVirtualWorld(playerid,0);
- }
- case 7:
- {
- SetPlayerPosEx(playerid, 391.8376,-2064.3474,7.8359);
- SendClientMessage(playerid, COLOR_GRAD1, "You have been teleported.");
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- InHQ[playerid] = -1;
- InHouse[playerid] = -1;
- InBussines[playerid] = -1;
- SetPlayerVirtualWorld(playerid,0);
- }
- case 8:
- {
- SetPlayerPosEx(playerid, -77.6181,-1133.2986,1.0845);
- SendClientMessage(playerid, COLOR_GRAD1, "You have been teleported.");
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- InHQ[playerid] = -1;
- InHouse[playerid] = -1;
- InBussines[playerid] = -1;
- SetPlayerVirtualWorld(playerid,0);
- }
- case 9:
- {
- SetPlayerPosEx(playerid, -381.5520,-1423.1244,25.7982);
- SendClientMessage(playerid, COLOR_GRAD1, "You have been teleported.");
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- InHQ[playerid] = -1;
- InHouse[playerid] = -1;
- InBussines[playerid] = -1;
- SetPlayerVirtualWorld(playerid,0);
- }
- case 10:
- {
- SetPlayerPosEx(playerid, 2848.8528,899.5695,11.0012);
- SendClientMessage(playerid, COLOR_GRAD1, "You have been teleported.");
- SetPlayerInterior(playerid,0);
- PlayerInfo[playerid][pInt] = 0;
- InHQ[playerid] = -1;
- InHouse[playerid] = -1;
- InBussines[playerid] = -1;
- SetPlayerVirtualWorld(playerid,0);
- }
- }
- }
- } // terminat pana aici
- // definesti dialog u
- #define DIALOG_GOTOJOB 631
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