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Aug 1st, 2011
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  1. Index: CVehicleSA.cpp
  2. ===================================================================
  3. --- CVehicleSA.cpp  (revision 2920)
  4. +++ CVehicleSA.cpp  (working copy)
  5. @@ -1934,7 +1934,7 @@
  6.      DWORD dwModel = GetModelIndex ();
  7.      CModelInfo* pModelInfo = pGame->GetModelInfo ( dwModel );
  8.      // Trains (Their trailers do as well!) and boats crash obviously.
  9. -    if ( pModelInfo->IsBoat () || pModelInfo->IsTrain () || dwModel == 571 || dwModel == 570 || dwModel == 569 || dwModel == 590 || dwModel == 557 || dwModel == 444 || dwModel == 556 || dwModel == 573 )
  10. +    if ( pModelInfo->IsBoat () || pModelInfo->IsTrain () || dwModel == 571 || dwModel == 570 || dwModel == 569 || dwModel == 590 || dwModel == 557 || dwModel == 444 || dwModel == 556 || dwModel == 573 || dwModel == 581 || dwModel == 509 || dwModel == 481 || dwModel == 462 || dwModel == 521 || dwModel == 463 || dwModel == 510 || dwModel == 522 || dwModel == 461 || dwModel == 448 || dwModel == 468 || dwModel == 586)
  11.          return;
  12.  
  13.      CVehicleSAInterfaceVTBL* pVtbl = reinterpret_cast < CVehicleSAInterfaceVTBL* > ( pInt->vtbl );
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