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motion.lua

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May 21st, 2019
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  1. local component = require("component")
  2. local term = require("term")
  3. local event = require("event")
  4. local move = component.motion_sensor
  5.  
  6. term.clear()
  7. term.setCursorBlink(false)
  8. print(term.getViewport() .. "\n")
  9.  
  10. i = 0
  11.  
  12. function tattle(_,block, x, y, z, entityName)
  13. if (entityName) then
  14.   i = i+1
  15.   print(entityName)
  16.   term.setCursor(20 , i)
  17.   end
  18. end
  19.  
  20. event.listen("motion", tattle)
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