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- <!--BIOMES.XML
- WEATHER CONTROL
- The weather sections within each biome are restrictions
- to the "global" weather condition running across the
- entire world. For example, if the global weather says
- the precipitation of the world is 20 and your biome
- does not have any restrictions that allow below 50 for
- precipitation, then your biome will have the lowest possible
- precipitation allowed within its restrictions defined in this
- file.
- Temperature is different. It is the temperature range of the
- biome which is added to the global temperature offset.
- The final temperature is effected by rain, wind, clouds,
- and angle of the sun (each of these will only subtract
- from the temperature except for sun).
- Each biome can have multiple weather sections (groups)
- each with a probability for how often that group is chosen when
- weather decides to change and a duration (in days)(default 3) for how long it lasts.
- Probabilities are normalized across the total for that type,
- so could be .3 vs .7, 3 vs 7 or 30 vs 70. All make for a total
- of 30% vs 70%.
- Format & location:
- <worldgeneration>
- <biome name="" biomemapcolor="">
- <weather prob="50">
- <'Condition' range="x,y" min="OLD format use range x" max="OLD format use range y" prob="default is 1"/>
- <weather/>
- <biome/>
- <worldgeneration/>
- Example:
- <weather>
- <Fog range="0,0" prob="5"/>
- <Fog range="20,30" prob="95"/>
- <weather/>
- "This would mean there's a total probability of 100,
- by adding all the 'prob' values of the 'Fog' conditions.
- There's a 5% chance there will be a 0 fog condition and
- a 95% chance the fog condition will be between 20 and 30.
- This is because 5, from the first line, is 5% of 100,
- the total probability of the fog conditions; and 95, from
- the second line, is 95% of the total fog condition
- probability of 100"
- Note: It may be easier to visualize your control if you make
- sure all your probability values for each condition add up to 1 or 100.
- Options:
- Temperature
- Fog
- CloudThickness
- Precipitation
- Wind
- Description of Options:
- Temperature
- Values are in Fahrenheit and added to global offset.
- Fog
- Values are between 0 and 100. The result is added to the current
- spectrum's fog values.
- CloudThickness
- Values are between 0 and 100. 0 restricts any clouds from
- showing up in the sky. 100 allows for the thickest clouds in
- the sky.
- Precipitation
- Values are between 0 and 100. Values restrict a biome to allow
- the min and max intensity of rain/snow in the biome. Not visible
- until 30.
- Wind
- Values are between 0 and 100. 0 restricts the biome to no
- possible wind, and 100 allows the windiest conditions in the biome. -->
- <!-- Sub biomes: -->
- <!-- <decorations> are now optional, as you can see in the "ore sub biomes". -->
- <!-- If you do not declare them, the decorations of the main biome are used. -->
- <!-- <subbiome noise=".041, 0, .18" noiseoffset="1000, 111"> -->
- <!-- <subbiome noise="Frequency, Min, Max" noiseoffset="x, y"> -->
- <!-- noise = frequency (.001 to 1), Min (0 to .99 inclusive), Max (.01 to 1 exclusive) -->
- <!-- The frequency of noise to generate and the min/max value from the noise sample for the subbiome to be added to the world -->
- <!-- noiseoffset = x, y (amount to shift the noise in meters (0 to 100000) -->
- <!-- prob (float): [0;1] (0.2 e.g. means 20%) -->
- <!-- Resource Parameters: -->
- <!-- rwgGenerationType (string): defines the type of allowed resource generation -->
- <!-- Possible values are 'noise', 'caves', 'all' -->
- <!-- noise - Uses regular Perlin noise calculations for resources like in Navezgane -->
- <!-- caves - Uses cave resource nodes instead of noise -->
- <!-- all - Will use both noise based generation AND cave node generation. -->
- <worldgeneration>
- <!-- ***** Weather Definitions -->
- <weather>
- <property class="Foggy">
- <property name="Spectrum" value="foggy"/>
- <property name="Temperature" value="-5"/>
- <property name="AmbientSound" value="..."/>
- <property name="ParticleEffect" value="..."/></property>
- <property class="Rainy">
- <property name="Spectrum" value="rainy"/>
- <property name="Temperature" value="-10"/>
- <property name="AmbientSound" value="..."/>
- <property name="ParticleEffect" value="..."/></property>
- </weather>
- <!-- ***** Biome Definitions -->
- <biomes>
- <!-- Mapping from biome name to id number as it is saved in the world chunks -->
- <biomemap id="01" name="snow"/>
- <biomemap id="03" name="pine_forest"/>
- <biomemap id="05" name="desert"/>
- <biomemap id="06" name="water"/>
- <biomemap id="07" name="radiated"/>
- <biomemap id="08" name="wasteland"/>
- <biomemap id="09" name="burnt_forest"/>
- <biomemap id="13" name="caveFloor"/>
- <biomemap id="14" name="caveCeiling"/>
- <biomemap id="19" name="underwater"/>
- <!-- ***** Biome Decorations: -->
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <!-- **** Pine Forest: Main Biome -->
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <biome name="pine_forest" biomemapcolor="#004000"
- lootstage_modifier="0" lootstage_bonus="0"
- gamestage_modifier="0" gamestage_bonus="0"
- difficulty="1"
- buff="buffForest_Hazard">
- <weather name="default" prob="83" duration="6">
- <Temperature range="65,70"/>
- <CloudThickness range="0,0" prob="35"/>
- <CloudThickness range="10,70" prob="65"/>
- <Precipitation range="0,0"/>
- <Fog range="0,2"/>
- <Wind range="3,22"/>
- </weather>
- <weather name="fog" prob="7">
- <Temperature range="65,70"/>
- <CloudThickness min="35" max="70"/>
- <Precipitation min="0" max="0"/>
- <Fog min="17" max="27"/>
- <Wind min="1" max="5"/>
- </weather>
- <weather name="rainlight" prob="6">
- <Temperature range="65,70"/>
- <CloudThickness range="70,90"/>
- <Precipitation range="40,50"/>
- <Fog range="1,3"/>
- <Wind range="10,25"/>
- <spectrum name="Rainy"/>
- </weather>
- <weather name="rainheavy" prob="4">
- <Temperature range="65,70"/>
- <CloudThickness range="90,95"/>
- <Precipitation range="70,85"/>
- <Fog range="3,7"/>
- <Wind range="30,35"/>
- <spectrum name="Rainy"/>
- </weather>
- <weather name="stormbuild" prob="0" duration=".2">
- <Temperature range="65,70"/>
- <CloudThickness range="98,100"/>
- <Precipitation range="40,40"/>
- <Fog range="5,5"/>
- <Wind range="25,25"/>
- <spectrum name="Stormy"/>
- </weather>
- <weather name="storm" prob="0" duration="1.1" delay="26,36">
- <Temperature range="65,70"/>
- <CloudThickness range="98,100"/>
- <Precipitation range="90,95"/>
- <Fog range="12,12"/>
- <Wind range="40,40"/>
- <spectrum name="Stormy"/>
- </weather>
- <weather name="bloodMoon" prob="0">
- <Temperature min="60" max="60" prob="1"/>
- <CloudThickness min="50" max="50" prob="1"/>
- <Precipitation min="0" max="0" prob="1"/>
- <Fog min="7" max="7" prob="1"/>
- <Wind min="15" max="20" prob="1"/>
- </weather>
- <weather name="twitch_fog" buff="twitch_fog" prob="0">
- <Temperature min="65" max="70" prob="1"/>
- <CloudThickness min="35" max="70" prob="1"/>
- <Precipitation min="0" max="0" prob="1"/>
- <Fog min="35" max="45" prob="1"/>
- <Wind min="2" max="5" prob="1"/>
- </weather>
- <weather name="twitch_rain" buff="twitch_rain" prob="0">
- <Temperature min="65" max="70" prob="1"/>
- <CloudThickness min="70" max="90" prob="1"/>
- <Precipitation min="30" max="80" prob="1"/>
- <Fog min="1" max="3" prob="1"/>
- <Wind min="10" max="25" prob="1"/>
- <spectrum name="Rainy"/>
- </weather>
- <weather name="twitch_snow" buff="twitch_snow" prob="0">
- <Temperature min="18" max="28" prob="1"/>
- <CloudThickness min="55" max="75" prob="1"/>
- <Precipitation min="30" max="60" prob="1"/>
- <Fog min="1" max="5" prob="1"/>
- <Wind min="18" max="25" prob="1"/>
- <spectrum name="Snowy"/>
- </weather>
- <weather name="twitch_storm" buff="twitch_storm" prob="0">
- <Temperature min="65" max="70" prob="1"/>
- <CloudThickness min="90" max="100" prob="1"/>
- <Precipitation min="90" max="100" prob="1"/>
- <Fog min="2" max="8" prob="1"/>
- <Wind min="35" max="40" prob="1"/>
- <spectrum name="Stormy"/>
- </weather>
- <!-- *** Pine Forest: Sub Biome: Clustered Flowers and Boulders -->
- <subbiome noise=".0095, 0, .21">
- <layers>
- <layer depth="1" blockname="terrForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="block" blockname="treeJuniper4m" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantShrub" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="rock01" prob=".001"/>
- <decoration type="block" blockname="rock02" prob=".001"/>
- <decoration type="block" blockname="resourceRock01" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="treeStump" prob=".002" rotatemax="7"/>
- <decoration type="block" blockname="plantedGoldenrod3Harvest" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="plantedCotton3Harvest" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="plantedChrysanthemum3Harvest" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="treeTallGrassDiagonal" prob=".5"/>
- <decoration type="block" blockname="treeShortGrass" prob=".85"/>
- </decorations>
- </subbiome>
- <!-- *** Pine Forest: Sub Biome: Trees/shrubs small dense -->
- <subbiome noise=".072, 0, .29">
- <layers>
- <layer depth="1" blockname="terrForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="block" blockname="plantShrub" prob=".04" rotatemax="7"/>
- <decoration type="block" blockname="treeAzalea" prob=".05" rotatemax="3"/>
- <decoration type="block" blockname="treeJuniper4m" prob=".06" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadTree01" prob=".07" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".08" rotatemax="7"/>
- <decoration type="block" blockname="treeTallGrassDiagonal" prob=".99"/>
- </decorations>
- </subbiome>
- <!-- *** Pine Forest: Sub Biome: Iron and heavy Short Grass -->
- <subbiome noise=".041, 0, .18" noiseoffset="1000, 111">
- <layers>
- <layer depth="1" blockname="terrForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOreIron" prob="0.7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".01" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock01" prob=".0002" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".0002" rotatemax="3"/>
- <decoration type="block" blockname="plantShrub" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="rock01" prob=".005"/>
- <decoration type="block" blockname="rock02" prob=".005"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeTallGrassDiagonal" prob=".05"/>
- <decoration type="block" blockname="treeShortGrass" prob=".95"/>
- </decorations>
- </subbiome>
- <!-- *** Pine Forest: Sub Biome: Coal -->
- <subbiome noise=".041, 0, .18" noiseoffset="2000, 222">
- <layers>
- <layer depth="1" blockname="terrForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob="0.75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOreCoal" prob="0.7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
- <decoration type="block" blockname="cntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="prefab" name="rock_form02" prob=".001" rotatemax="7"/>
- <decoration type="prefab" name="rock_form01" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantedCotton3Harvest" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="rock01" prob=".001"/>
- <decoration type="block" blockname="rock02" prob=".001"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="plantShrub" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeJuniper4m" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeMountainPine12m" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantedChrysanthemum3Harvest" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantedSnowberry3Harvest" prob=".002" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".007" rotatemax="7"/>
- <decoration type="block" blockname="treeTallGrassDiagonal" prob=".35"/>
- <decoration type="block" blockname="treeShortGrass" prob=".6"/>
- </decorations>
- </subbiome>
- <!-- *** Pine Forest: Sub Biome: Lead -->
- <subbiome noise=".041, 0, .18" noiseoffset="3000, 333">
- <layers>
- <layer depth="1" blockname="terrForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob="0.7" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOreLead" prob="0.7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="cntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="treeStump" prob=".0004" rotatemax="7"/>
- <decoration type="prefab" name="rock_form02" prob=".001" rotatemax="7"/>
- <decoration type="prefab" name="rock_form01" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="rock01" prob=".001"/>
- <decoration type="block" blockname="rock02" prob=".001"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="plantShrub" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeJuniper4m" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeMountainPine12m" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".04" rotatemax="7"/>
- <decoration type="block" blockname="treeTallGrassDiagonal" prob=".1"/>
- <decoration type="block" blockname="treeShortGrass" prob=".5"/>
- </decorations>
- </subbiome>
- <!-- *** Pine Forest: Sub Biome: Potassium Nitrate -->
- <subbiome noise=".041, 0, .18" noiseoffset="4000, 444">
- <layers>
- <layer depth="1" blockname="terrForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob="0.75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOrePotassiumNitrate" prob="0.7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
- <decoration type="block" blockname="cntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="prefab" name="rock_form02" prob=".001" rotatemax="7"/>
- <decoration type="prefab" name="rock_form01" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantedCotton3Harvest" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="rock01" prob=".001"/>
- <decoration type="block" blockname="rock02" prob=".001"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="plantShrub" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeJuniper4m" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeMountainPine12m" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantedChrysanthemum3Harvest" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantedSnowberry3Harvest" prob=".002" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".007" rotatemax="7"/>
- <decoration type="block" blockname="treeTallGrassDiagonal" prob=".28"/>
- <decoration type="block" blockname="treeShortGrass" prob=".5"/>
- </decorations>
- </subbiome>
- <!-- *** Pine Forest: Sub Biome: Dense large trees -->
- <subbiome noise=".014, 0, .38">
- <layers>
- <layer depth="1" blockname="terrForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="block" blockname="treeStump" prob=".00015" rotatemax="7"/>
- <decoration type="block" blockname="cntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="rock01" prob=".001"/>
- <decoration type="block" blockname="rock02" prob=".001"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="prefab" name="rock_form02" prob=".001" rotatemax="7"/>
- <decoration type="prefab" name="rock_form01" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeOakLrg01" prob=".004" rotatemax="7"/>
- <decoration type="block" blockname="treeMountainPine48m" prob=".007" rotatemax="7"/>
- <decoration type="block" blockname="treeFirLrg01" prob=".007" rotatemax="7"/>
- <decoration type="block" blockname="treeMountainPine41m" prob=".008" rotatemax="7"/>
- <decoration type="block" blockname="treeMountainPine31m" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeMountainPineDry21m" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeOakMed01" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeOakMed02" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeAzalea" prob=".01" rotatemax="3"/>
- <decoration type="block" blockname="plantShrub" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="plantedCotton3Harvest" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="plantedChrysanthemum3Harvest" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeMountainPine27m" prob=".013" rotatemax="7"/>
- <decoration type="block" blockname="treeOakSml01" prob=".017" rotatemax="7"/>
- <decoration type="block" blockname="treeMountainPine19m" prob=".018" rotatemax="7"/>
- <decoration type="block" blockname="treeJuniper4m" prob=".02" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadTree01" prob=".02" rotatemax="7"/>
- <decoration type="block" blockname="plantedSnowberry3Harvest" prob=".02" rotatemax="7"/>
- <decoration type="block" blockname="treeMountainPine12m" prob=".023" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="treeTallGrassDiagonal" prob=".5"/>
- <decoration type="block" blockname="treeShortGrass" prob=".95"/>
- </decorations>
- </subbiome>
- <!-- *** Pine Forest: Sub Biome: Ring of smaller plants around dense large trees -->
- <subbiome noise=".014, 0, .46">
- <layers>
- <layer depth="1" blockname="terrForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="block" blockname="cntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="treeStump" prob=".0003" rotatemax="7"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="rock01" prob=".001"/>
- <decoration type="block" blockname="rock02" prob=".001"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="prefab" name="rock_form02" prob=".001" rotatemax="7"/>
- <decoration type="prefab" name="rock_form01" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeAzalea" prob=".01" rotatemax="3"/>
- <decoration type="block" blockname="plantShrub" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="plantedCotton3Harvest" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="plantedChrysanthemum3Harvest" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeOakSml01" prob=".012" rotatemax="7"/>
- <decoration type="block" blockname="treeMountainPine19m" prob=".015" rotatemax="7"/>
- <decoration type="block" blockname="treeMountainPine12m" prob=".018" rotatemax="7"/>
- <decoration type="block" blockname="plantedSnowberry3Harvest" prob=".02" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="treeJuniper4m" prob=".035" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadTree01" prob=".035" rotatemax="7"/>
- <decoration type="block" blockname="treeTallGrassDiagonal" prob=".4"/>
- <decoration type="block" blockname="treeShortGrass" prob=".9"/>
- </decorations>
- </subbiome>
- <!-- *** Pine Forest: Block Layers -->
- <layers>
- <layer depth="1" blockname="terrForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <!-- *** Pine Forest: Decorations Main -->
- <decorations>
- <decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
- <decoration type="block" blockname="cntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="prefab" name="rock_form02" prob=".001" rotatemax="7"/>
- <decoration type="prefab" name="rock_form01" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantedCotton3Harvest" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="rock01" prob=".001"/>
- <decoration type="block" blockname="rock02" prob=".001"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="plantShrub" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeJuniper4m" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantedChrysanthemum3Harvest" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantedSnowberry3Harvest" prob=".002" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".007" rotatemax="7"/>
- <decoration type="block" blockname="treeTallGrassDiagonal" prob=".4"/>
- <decoration type="block" blockname="treeShortGrass" prob=".8"/>
- </decorations>
- </biome>
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <!-- **** Burnt Forest: Main Biome -->
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <biome name="burnt_forest" biomemapcolor="#ba00ff"
- lootstage_modifier="0.5" lootstage_bonus="5"
- gamestage_modifier="0.5" gamestage_bonus="10"
- difficulty="2"
- buff="buffBurnt_Hazard">
- <weather name="default" prob="83" duration="5">
- <Temperature range="75,85"/>
- <CloudThickness range="40,70"/>
- <Precipitation range="0,0"/>
- <Fog range="0,5"/>
- <Wind range="8,25"/>
- <ParticleEffect prefab="@:ParticleEffects/p_smokestorm.prefab" ChunkMargin="7"/>
- </weather>
- <weather name="rainlight" prob="10">
- <Temperature range="75,85"/>
- <CloudThickness range="70,85"/>
- <Precipitation range="40,50"/>
- <Fog range="2,5"/>
- <Wind range="8,25"/>
- <spectrum name="Rainy"/>
- </weather>
- <weather name="rainheavy" prob="7">
- <Temperature range="75,85"/>
- <CloudThickness range="90,95"/>
- <Precipitation range="75,85"/>
- <Fog range="3,8"/>
- <Wind range="30,35"/>
- <spectrum name="Rainy"/>
- </weather>
- <weather name="stormbuild" prob="0" duration=".59">
- <Temperature range="75,85"/>
- <CloudThickness range="98,100"/>
- <Precipitation range="0,0"/>
- <Fog range="0,0"/>
- <Wind range="35,35"/>
- <spectrum name="Stormy"/>
- </weather>
- <weather name="storm" prob="0" duration="1.2" delay="28,36" buff="buffBurnt_Storm">
- <Temperature range="75,85"/>
- <CloudThickness range="98,100"/>
- <Precipitation range="0,0"/>
- <Fog range="0,0"/>
- <Wind range="50,50"/>
- <spectrum name="Stormy"/>
- </weather>
- <weather name="bloodMoon" prob="0">
- <Temperature min="65" max="65" prob="1"/>
- <CloudThickness min="50" max="50" prob="1"/>
- <Precipitation min="0" max="0" prob="1"/>
- <Fog min="7" max="7" prob="1"/>
- <Wind min="15" max="20" prob="1"/>
- </weather>
- <weather name="twitch_fog" buff="twitch_fog" prob="0">
- <Temperature min="75" max="85" prob="1"/>
- <CloudThickness min="35" max="70" prob="1"/>
- <Precipitation min="0" max="0" prob="1"/>
- <Fog min="35" max="45" prob="1"/>
- <Wind min="2" max="5" prob="1"/>
- </weather>
- <weather name="twitch_rain" buff="twitch_rain" prob="0">
- <Temperature min="75" max="85" prob="1"/>
- <CloudThickness min="70" max="85" prob="1"/>
- <Precipitation min="30" max="80" prob="1"/>
- <Fog min="2" max="5" prob="1"/>
- <Wind min="10" max="25" prob="1"/>
- <spectrum name="Rainy"/>
- </weather>
- <weather name="twitch_snow" buff="twitch_snow" prob="0">
- <Temperature min="18" max="28" prob="1"/>
- <CloudThickness min="55" max="75" prob="1"/>
- <Precipitation min="30" max="60" prob="1"/>
- <Fog min="1" max="5" prob="1"/>
- <Wind min="18" max="25" prob="1"/>
- <spectrum name="Snowy"/>
- </weather>
- <weather name="twitch_storm" buff="twitch_storm" prob="0">
- <Temperature min="75" max="85" prob="1"/>
- <CloudThickness min="90" max="100" prob="1"/>
- <Precipitation min="90" max="100" prob="1"/>
- <Fog min="2" max="15" prob="1"/>
- <Wind min="35" max="50" prob="1"/>
- <spectrum name="Stormy"/>
- </weather>
- <!-- *** Burnt Forest: Sub Biome: Iron -->
- <subbiome noise=".03, 0, .21" noiseoffset="1000, 111">
- <layers>
- <layer depth="1" blockname="terrBurntForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOreIron" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".0001" rotatemax="7"/>
- <decoration type="block" blockname="resourceRock01" prob=".0005" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".0005" rotatemax="3"/>
- <decoration type="block" blockname="cntTrashPile01" prob=".004" rotatemax="7"/>
- <decoration type="block" blockname="cntTrashPile08" prob=".004" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadTree02" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeShortGrass" prob=".025"/>
- </decorations>
- </subbiome>
- <!-- *** Burnt Forest: Sub Biome: Lead -->
- <subbiome noise=".031, 0, .22" noiseoffset="2000, 222">
- <layers>
- <layer depth="1" blockname="terrBurntForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOreLead" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".0001" rotatemax="7"/>
- <decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
- <decoration type="block" blockname="cntBurntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="mushroomBiome2" prob=".0005"/>
- <decoration type="block" blockname="mushroomBiome4" prob=".0005"/>
- <!-- <decoration type="prefab" name="deco_remnant_wood_01" prob=".0009"/> -->
- <!-- <decoration type="prefab" name="deco_remnant_wood_02" prob=".0009"/> -->
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco1" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco2" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeShortGrass" prob=".001"/>
- <decoration type="block" blockname="rock01" prob=".005" rotatemax="3"/>
- <decoration type="block" blockname="rock02" prob=".005" rotatemax="3"/>
- <decoration type="block" blockname="emberPileDeco3" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco4" prob=".005" rotatemax="7"/>
- <decoration type="prefab" name="deco_rubble_wood_01" prob=".01"/>
- <decoration type="prefab" name="deco_rubble_wood_02" prob=".01"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".02"/>
- <decoration type="block" blockname="treePineBurntLrg" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="treePineBurntMed" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="treePineBurntFullMed" prob=".03" rotatemax="7"/>
- </decorations>
- </subbiome>
- <!-- *** Burnt Forest: Sub Biome: Coal -->
- <subbiome noise=".032, 0, .23" noiseoffset="3000, 333">
- <layers>
- <layer depth="1" blockname="terrBurntForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOreCoal" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".0001" rotatemax="7"/>
- <decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
- <decoration type="block" blockname="cntBurntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="mushroomBiome2" prob=".0005"/>
- <decoration type="block" blockname="mushroomBiome4" prob=".0005"/>
- <!-- <decoration type="prefab" name="deco_remnant_wood_01" prob=".0009"/> -->
- <!-- <decoration type="prefab" name="deco_remnant_wood_02" prob=".0009"/> -->
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco1" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco2" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeShortGrass" prob=".001"/>
- <decoration type="block" blockname="rock01" prob=".005" rotatemax="3"/>
- <decoration type="block" blockname="rock02" prob=".005" rotatemax="3"/>
- <decoration type="block" blockname="emberPileDeco3" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco4" prob=".01" rotatemax="7"/>
- <decoration type="prefab" name="deco_rubble_wood_01" prob=".01"/>
- <decoration type="prefab" name="deco_rubble_wood_02" prob=".01"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".02"/>
- <decoration type="block" blockname="treePineBurntLrg" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="treePineBurntMed" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="treePineBurntFullMed" prob=".03" rotatemax="7"/>
- </decorations>
- </subbiome>
- <!-- *** Burnt Forest: Sub Biome: Mushrooms, Thick Grass, and Shrubs -->
- <subbiome noise=".033, 0, .3">
- <layers>
- <layer depth="1" blockname="terrBurntForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="block" blockname="plantShrubDead" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="mushroomBiome2" prob=".002"/>
- <decoration type="block" blockname="mushroomBiome4" prob=".002"/>
- <decoration type="block" blockname="emberPileDeco7" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco8" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".02" rotatemax="7"/>
- <decoration type="block" blockname="treeShortGrass" prob=".35"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".5"/>
- </decorations>
- </subbiome>
- <!-- *** Burnt Forest: Sub Biome: Potassium Nitrate -->
- <subbiome noise=".04, 0, .4">
- <layers>
- <layer depth="1" blockname="terrBurntForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOrePotassiumNitrate" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".01" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".0001" rotatemax="7"/>
- <decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
- <decoration type="block" blockname="cntBurntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="mushroomBiome2" prob=".0005"/>
- <decoration type="block" blockname="mushroomBiome4" prob=".0005"/>
- <!-- <decoration type="prefab" name="deco_remnant_wood_01" prob=".0009"/> -->
- <!-- <decoration type="prefab" name="deco_remnant_wood_02" prob=".0009"/> -->
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco1" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco2" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeShortGrass" prob=".001"/>
- <decoration type="block" blockname="rock01" prob=".005" rotatemax="3"/>
- <decoration type="block" blockname="rock02" prob=".005" rotatemax="3"/>
- <decoration type="block" blockname="emberPileDeco3" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco4" prob=".005" rotatemax="7"/>
- <decoration type="prefab" name="deco_rubble_wood_01" prob=".01"/>
- <decoration type="prefab" name="deco_rubble_wood_02" prob=".01"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".02"/>
- <decoration type="block" blockname="treePineBurntLrg" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="treePineBurntMed" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="treePineBurntFullMed" prob=".03" rotatemax="7"/>
- </decorations>
- </subbiome>
- <!-- *** Burnt Forest: Block Layers -->
- <layers>
- <layer depth="1" blockname="terrBurntForestGround"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <!-- *** Burnt Forest: Decorations Main -->
- <decorations>
- <decoration type="block" blockname="plantShrubDead" prob=".0001" rotatemax="7"/>
- <decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <!-- <decoration type="prefab" name="deco_remnant_wood_01" prob=".0009"/> -->
- <!-- <decoration type="prefab" name="deco_remnant_wood_02" prob=".0009"/> -->
- <decoration type="block" blockname="emberPileDeco1" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco2" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".004" rotatemax="7"/>
- <decoration type="block" blockname="rock01" prob=".005" rotatemax="3"/>
- <decoration type="block" blockname="rock02" prob=".005" rotatemax="3"/>
- <decoration type="block" blockname="treeShortGrass" prob=".005"/>
- <decoration type="block" blockname="treePineBurntLrg" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treePineBurntMed" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treePineBurntFullMed" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco3" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="emberPileDeco4" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".02"/>
- <!-- <decoration type="prefab" name="deco_rubble_wood_01" prob=".02"/> -->
- <!-- <decoration type="prefab" name="deco_rubble_wood_02" prob=".02"/> -->
- </decorations>
- </biome>
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <!-- **** Desert: Main Biome -->
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <biome name="desert" biomemapcolor="#FFE477"
- lootstage_modifier="1" lootstage_bonus="10"
- gamestage_modifier="0.5" gamestage_bonus="10"
- difficulty="3"
- buff="buffDesert_Hazard">
- <spectrum name="desert"/>
- <weather name="default" prob="90" duration="5">
- <Temperature range="95,105"/>
- <CloudThickness range="0,0" prob="35"/>
- <CloudThickness range="10,50" prob="65"/>
- <Precipitation range="0,0"/>
- <Fog range="0,3"/>
- <Wind range="8,25"/>
- <ParticleEffect prefab="@:ParticleEffects/p_sandstorm.prefab" ChunkMargin="7"/>
- </weather>
- <weather name="rainlight" prob="5">
- <Temperature range="90,90"/>
- <CloudThickness range="55,80"/>
- <Precipitation range="40,50"/>
- <Fog range="3,4"/>
- <Wind range="12,22"/>
- </weather>
- <weather name="rainheavy" prob="5">
- <Temperature range="90,90"/>
- <CloudThickness range="90,95"/>
- <Precipitation range="70,85"/>
- <Fog range="5,7"/>
- <Wind range="30,35"/>
- </weather>
- <weather name="stormbuild" prob="0" duration=".59">
- <Temperature range="90,90"/>
- <CloudThickness range="98,100"/>
- <Precipitation range="0,0"/>
- <Fog range="5,5"/>
- <Wind range="35,35"/>
- </weather>
- <weather name="storm" prob="0" duration="1.3" delay="28,36" buff="buffDesert_Storm">
- <Temperature range="90,90"/>
- <CloudThickness range="98,100"/>
- <Precipitation range="0,0"/>
- <Fog range="5,5"/>
- <Wind range="50,50"/>
- </weather>
- <weather name="bloodMoon" prob="0">
- <Temperature min="90" max="90" prob="1"/>
- <CloudThickness min="50" max="50" prob="1"/>
- <Precipitation min="0" max="0" prob="1"/>
- <Fog min="7" max="7" prob="1"/>
- <Wind min="15" max="20" prob="1"/>
- </weather>
- <weather name="twitch_fog" buff="twitch_fog" prob="0">
- <Temperature min="95" max="105" prob="1"/>
- <CloudThickness min="35" max="70" prob="1"/>
- <Precipitation min="0" max="0" prob="1"/>
- <Fog min="35" max="45" prob="1"/>
- <Wind min="2" max="5" prob="1"/>
- </weather>
- <weather name="twitch_rain" buff="twitch_rain" prob="0">
- <Temperature min="80" max="90" prob="1"/>
- <CloudThickness min="55" max="75" prob="1"/>
- <Precipitation min="25" max="55" prob="1"/>
- <Fog min="1" max="4" prob="1"/>
- <Wind min="15" max="35" prob="1"/>
- <spectrum name="Rainy"/>
- </weather>
- <weather name="twitch_snow" buff="twitch_snow" prob="0">
- <Temperature min="18" max="28" prob="1"/>
- <CloudThickness min="55" max="75" prob="1"/>
- <Precipitation min="30" max="60" prob="1"/>
- <Fog min="1" max="5" prob="1"/>
- <Wind min="18" max="25" prob="1"/>
- <spectrum name="Snowy"/>
- </weather>
- <weather name="twitch_storm" buff="twitch_storm" prob="0">
- <Temperature min="95" max="105" prob="1"/>
- <CloudThickness min="90" max="100" prob="1"/>
- <Precipitation min="55" max="80" prob="1"/>
- <Fog min="3" max="15" prob="1"/>
- <Wind min="50" max="55" prob="1"/>
- <spectrum name="Stormy"/>
- </weather>
- <!-- *** Desert: Sub Biome: Large Clustered Cactus and Desert Shrub -->
- <subbiome noise=".02, 0, .3">
- <layers>
- <layer depth="4" blockname="terrDesertGround"/>
- <layer depth="*" blockname="terrSandStone"/>
- <layer depth="1" blockname="terrSandStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="block" blockname="decoCowSkull" prob=".0001" rotatemax="3"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".00025"/>
- <decoration type="block" blockname="resourceRock02" prob=".0003" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock03" prob=".0003" rotatemax="3"/>
- <decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="rock02" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="rock05" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="treePlainsTree" prob=".035" rotatemax="7"/>
- <decoration type="block" blockname="treeCactus01" prob=".04" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus02" prob=".04" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus03" prob=".04" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus04" prob=".04" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus05" prob=".04" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus06" prob=".04" rotatemax="3"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".05" rotatemax="7"/>
- <decoration type="block" blockname="treeDesertShrub" prob=".05" rotatemax="7"/>
- </decorations>
- </subbiome>
- <!-- *** Desert: Sub Biome: Ring of Smaller Clustered Cactus and Desert Shrub -->
- <subbiome noise=".02, 0, .45">
- <layers>
- <layer depth="4" blockname="terrDesertGround"/>
- <layer depth="*" blockname="terrSandStone"/>
- <layer depth="1" blockname="terrSandStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".00025"/>
- <decoration type="block" blockname="treeDeadTree02" prob=".002" rotatemax="7"/>
- <decoration type="block" blockname="plantShrubDead" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".02" rotatemax="7"/>
- <decoration type="block" blockname="treeDesertShrub" prob=".03" rotatemax="7"/>
- <decoration type="block" blockname="treePlainsTree" prob=".04" rotatemax="7"/>
- <decoration type="block" blockname="treeCactus04" prob=".05" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus05" prob=".05" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus06" prob=".05" rotatemax="3"/>
- </decorations>
- </subbiome>
- <!-- *** Desert: Sub Biome: Lead -->
- <subbiome noise=".03, 0, .2" noiseoffset="1000, 111">
- <layers>
- <layer depth="4" blockname="terrDesertGround"/>
- <layer depth="1" blockname="terrSandStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrSandStone">
- <resource blockname="terrOreLead" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="1" blockname="terrSandStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="cntDesertRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".00025"/>
- <decoration type="block" blockname="treeOakMed01" prob=".0003" rotatemax="7"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock03" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus06" prob=".0009" rotatemax="3"/>
- <decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="rock02" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="rock05" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="driftwood3" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantShrubDead" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="driftwood" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="driftwood2" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeOakSml01" prob=".002" rotatemax="7"/>
- <decoration type="block" blockname="plantedYucca3Harvest" prob=".002" rotatemax="3"/>
- <decoration type="block" blockname="plantedAloe3Harvest" prob=".003" rotatemax="3"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".02" rotatemax="7"/>
- <decoration type="block" blockname="treeDesertShrub" prob=".05" rotatemax="7"/>
- </decorations>
- </subbiome>
- <!-- *** Desert: Sub Biome: Iron, Thick Grass, and Shrubs-->
- <subbiome noise=".031, 0, .21" noiseoffset="2000, 222">
- <layers>
- <layer depth="4" blockname="terrDesertGround"/>
- <layer depth="*" blockname="terrSandStone">
- <resource blockname="terrOreIron" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="1" blockname="terrSandStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock03" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".025"/>
- <decoration type="block" blockname="plantedYucca3Harvest" prob=".03" rotatemax="3"/>
- <decoration type="block" blockname="plantedAloe3Harvest" prob=".03" rotatemax="3"/>
- <decoration type="block" blockname="treeDesertShrub" prob=".25" rotatemax="7"/>
- </decorations>
- </subbiome>
- <!-- *** Desert: Sub Biome: Potassium Nitrate -->
- <subbiome noise=".032, 0, .22" noiseoffset="3000, 333">
- <layers>
- <layer depth="4" blockname="terrDesertGround"/>
- <layer depth="1" blockname="terrSandStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrSandStone">
- <resource blockname="terrOrePotassiumNitrate" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="1" blockname="terrSandStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="cntDesertRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".00025"/>
- <decoration type="block" blockname="treeOakMed01" prob=".0003" rotatemax="7"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock03" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus06" prob=".0009" rotatemax="3"/>
- <decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="rock02" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="rock05" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="driftwood3" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantShrubDead" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="driftwood" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="driftwood2" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantedYucca3Harvest" prob=".002" rotatemax="3"/>
- <decoration type="block" blockname="treeOakSml01" prob=".002" rotatemax="7"/>
- <decoration type="block" blockname="plantedAloe3Harvest" prob=".003" rotatemax="3"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".02" rotatemax="7"/>
- <decoration type="block" blockname="treeDesertShrub" prob=".05" rotatemax="7"/>
- </decorations>
- </subbiome>
- <!-- *** Desert: Sub Biome: Clustered Cactus and Desert Shrub -->
- <subbiome noise=".03, 0, .3">
- <layers>
- <layer depth="4" blockname="terrDesertGround"/>
- <layer depth="*" blockname="terrSandStone"/>
- <layer depth="1" blockname="terrSandStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock03" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeCactus01" prob=".003" rotatemax="3"/>
- <decoration type="block" blockname="carsRandomHelper" prob=".005" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus03" prob=".01" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus04" prob=".01" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus05" prob=".01" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus06" prob=".01" rotatemax="3"/>
- <decoration type="block" blockname="cntDesertRandomLootHelper" prob=".01"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".01"/>
- <decoration type="block" blockname="treeCactus02" prob=".03" rotatemax="3"/>
- <decoration type="block" blockname="treeDesertShrub" prob=".3" rotatemax="7"/>
- </decorations>
- </subbiome>
- <!-- *** Desert: Sub Biome: Oil Shale -->
- <subbiome noise=".04, 0, .3">
- <layers>
- <layer depth="4" blockname="terrDesertGround"/>
- <layer depth="1" blockname="terrSandStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrSandStone">
- <resource blockname="terrOreOilDeposit" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="1" blockname="terrSandStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_shale_vein" checkresource="-7" onslopes="true" prob=".01" rotatemax="3"/>
- <decoration type="block" blockname="cntDesertRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".00025"/>
- <decoration type="block" blockname="treeOakMed01" prob=".0003" rotatemax="7"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock03" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="rock02" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="rock05" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="driftwood3" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantShrubDead" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="driftwood" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="driftwood2" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeOakSml01" prob=".002" rotatemax="7"/>
- <decoration type="block" blockname="plantedYucca3Harvest" prob=".002" rotatemax="3"/>
- <decoration type="block" blockname="plantedAloe3Harvest" prob=".003" rotatemax="3"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".02" rotatemax="7"/>
- <decoration type="block" blockname="treeDesertShrub" prob=".05" rotatemax="7"/>
- </decorations>
- </subbiome>
- <!-- *** Desert: Block Layers -->
- <layers>
- <layer depth="4" blockname="terrDesertGround"/>
- <layer depth="*" blockname="terrSandStone"/>
- <layer depth="1" blockname="terrSandStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <!-- Decorations Main: Desert -->
- <decorations>
- <decoration type="block" blockname="cntDesertRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="decoCowSkull" prob=".00025" rotatemax="3"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".00025"/>
- <decoration type="block" blockname="treeOakMed01" prob=".0003" rotatemax="7"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock03" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="treeCactus06" prob=".0009" rotatemax="3"/>
- <decoration type="block" blockname="rock01" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="rock02" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="rock05" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="driftwood3" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantShrubDead" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="driftwood" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="driftwood2" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantedYucca3Harvest" prob=".002" rotatemax="3"/>
- <decoration type="block" blockname="treeOakSml01" prob=".002" rotatemax="7"/>
- <decoration type="block" blockname="plantedAloe3Harvest" prob=".003" rotatemax="3"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".02" rotatemax="7"/>
- <decoration type="block" blockname="treeDesertShrub" prob=".05" rotatemax="7"/>
- </decorations>
- </biome>
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <!-- **** Snow: Main Biome -->
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <biome name="snow" biomemapcolor="#FFFFFF"
- lootstage_modifier="1.5" lootstage_bonus="15"
- gamestage_modifier="1" gamestage_bonus="20"
- difficulty="4"
- buff="buffSnow_Hazard">
- <spectrum name="snow"/>
- <weather name="default" prob="44" duration="5">
- <Temperature range="26,32"/>
- <CloudThickness range="10,30"/>
- <Precipitation range="0,0"/>
- <Fog range="0,2"/>
- <Wind range="8,22"/>
- <ParticleEffect prefab="@:ParticleEffects/p_snowstorm1.prefab" ChunkMargin="7"/> <!-- only one weather can have ParticleEffects -->
- </weather>
- <weather name="fog" prob="8">
- <Temperature range="20,30"/>
- <CloudThickness range="35,60"/>
- <Precipitation range="0,0"/>
- <Fog range="9,18"/>
- <Wind range="4,6"/>
- <spectrum name="Snowy"/>
- </weather>
- <weather name="snowlight" prob="28">
- <Temperature range="18,28"/>
- <CloudThickness range="55,70"/>
- <Precipitation range="30,45"/>
- <Fog range="1,5"/>
- <Wind range="10,18"/>
- <spectrum name="Snowy"/>
- </weather>
- <weather name="snowheavy" prob="20">
- <Temperature range="15,25"/>
- <CloudThickness range="80,90"/>
- <Precipitation range="60,80"/>
- <Fog range="5,8"/>
- <Wind range="20,25"/>
- <spectrum name="Snowy"/>
- </weather>
- <weather name="stormbuild" prob="0" duration=".59">
- <Temperature range="12,18"/>
- <CloudThickness range="98,100"/>
- <Precipitation range="50,50"/>
- <Fog range="8,8"/>
- <Wind range="35,35"/>
- <spectrum name="Snowy"/>
- </weather>
- <weather name="storm" prob="0" duration="1.4" delay="28,36" buff="buffSnow_Storm">
- <Temperature range="12,18"/>
- <CloudThickness range="98,100"/>
- <Precipitation range="0,0"/>
- <Fog range="8,8"/>
- <Wind range="50,50"/>
- <spectrum name="Snowy"/>
- </weather>
- <weather name="bloodMoon" prob="0">
- <Temperature min="15" max="15" prob="1"/>
- <CloudThickness min="50" max="50" prob="1"/>
- <Precipitation min="0" max="0" prob="1"/>
- <Fog min="7" max="7" prob="1"/>
- <Wind min="15" max="20" prob="1"/>
- </weather>
- <weather name="twitch_fog" buff="twitch_fog" prob="0">
- <Temperature min="20" max="30" prob="1"/>
- <CloudThickness min="35" max="60" prob="1"/>
- <Precipitation min="0" max="0" prob="1"/>
- <Fog min="18" max="30" prob="1"/>
- <Wind min="5" max="6" prob="1"/>
- <spectrum name="Snowy"/>
- </weather>
- <weather name="twitch_rain" buff="twitch_rain" prob="0">
- <Temperature min="65" max="70" prob="1"/>
- <CloudThickness min="70" max="90" prob="1"/>
- <Precipitation min="30" max="80" prob="1"/>
- <Fog min="1" max="3" prob="1"/>
- <Wind min="10" max="25" prob="1"/>
- <spectrum name="Rainy"/>
- </weather>
- <weather name="twitch_snow" buff="twitch_snow" prob="0">
- <Temperature min="18" max="28" prob="1"/>
- <CloudThickness min="55" max="75" prob="1"/>
- <Precipitation min="30" max="60" prob="1"/>
- <Fog min="1" max="5" prob="1"/>
- <Wind min="18" max="25" prob="1"/>
- <spectrum name="Snowy"/>
- </weather>
- <weather name="twitch_storm" buff="twitch_storm" prob="0">
- <Temperature min="65" max="70" prob="1"/>
- <CloudThickness min="90" max="100" prob="1"/>
- <Precipitation min="90" max="100" prob="1"/>
- <Fog min="2" max="8" prob="1"/>
- <Wind min="35" max="40" prob="1"/>
- <spectrum name="Stormy"/>
- </weather>
- <replacements> <!-- This affects only the grow event of blocks/plants. Grown blocks of one type are auto-replaced by the second. -->
- <replace source="treeTallGrassDiagonal" target="treeSnowyGrassDiagonal"/>
- </replacements>
- <!-- *** Snow: Sub Biome: Iron -->
- <subbiome noise=".03, 0, .21" noiseoffset="1000, 111">
- <layers>
- <layer depth="1" blockname="terrSnow"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOreIron" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="rock06" prob=".001"/>
- <decoration type="block" blockname="rock07" prob=".001"/>
- <decoration type="block" blockname="cntForestRandomLootHelper" prob=".001"/>
- <decoration type="block" blockname="plantedSnowberry3Harvest" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantShrubSnow" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="plantedBlueberry3Harvest" prob=".005" rotatemax="3"/>
- <decoration type="block" blockname="treeSnowyGrassDiagonal" prob=".4"/>
- </decorations>
- </subbiome>
- <!-- *** Snow: Sub Biome: Potassium Nitrate -->
- <subbiome noise=".031, 0, .22" noiseoffset="2000, 222">
- <layers>
- <layer depth="1" blockname="terrSnow"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOrePotassiumNitrate" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
- <decoration type="block" blockname="cntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="prefab" name="rock_form01" prob=".0005" rotatemax="7"/>
- <decoration type="prefab" name="rock_form02" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="plantShrubSnow" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterEverGreen" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterEverGreenLarge" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterPine13m" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterPine19m" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterPine28m" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="rock06" prob=".005"/>
- <decoration type="block" blockname="rock07" prob=".005"/>
- <decoration type="block" blockname="treeSnowyDeadBush" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="treeSnowyGrassDiagonal" prob=".1"/>
- </decorations>
- </subbiome>
- <!-- Snow: Sub Biome: Lead -->
- <subbiome noise=".032, 0, .23" noiseoffset="3000, 333">
- <layers>
- <layer depth="1" blockname="terrSnow"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOreLead" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
- <decoration type="block" blockname="cntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="prefab" name="rock_form02" prob=".0005" rotatemax="7"/>
- <decoration type="prefab" name="rock_form01" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="plantShrubSnow" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterEverGreen" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterEverGreenLarge" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterPine13m" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterPine19m" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterPine28m" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="rock06" prob=".005"/>
- <decoration type="block" blockname="rock07" prob=".005"/>
- <decoration type="block" blockname="treeSnowyDeadBush" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="treeSnowyGrassDiagonal" prob=".1"/>
- </decorations>
- </subbiome>
- <!-- *** Snow: Sub Biome: Grass and Blueberries -->
- <subbiome noise=".033, 0, .3" noiseoffset="4000, 444">
- <layers>
- <layer depth="1" blockname="terrSnow"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="rock06" prob=".001"/>
- <decoration type="block" blockname="rock07" prob=".001"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="cntForestRandomLootHelper" prob=".001"/>
- <decoration type="block" blockname="plantedBlueberry3Harvest" prob=".005" rotatemax="3"/>
- <decoration type="block" blockname="plantedSnowberry3Harvest" prob=".1" rotatemax="7"/>
- <decoration type="block" blockname="treeSnowyGrassDiagonal" prob=".4"/>
- </decorations>
- </subbiome>
- <!-- *** Snow: Sub Biome: Coal -->
- <subbiome noise=".04, 0, .4">
- <layers>
- <layer depth="1" blockname="terrSnow"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOreCoal" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".01" rotatemax="3"/>
- <decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
- <decoration type="block" blockname="cntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="prefab" name="rock_form02" prob=".0005" rotatemax="7"/>
- <decoration type="prefab" name="rock_form01" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="plantShrubSnow" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterEverGreen" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterEverGreenLarge" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterPine13m" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterPine19m" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterPine28m" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="rock06" prob=".005"/>
- <decoration type="block" blockname="rock07" prob=".005"/>
- <decoration type="block" blockname="treeSnowyDeadBush" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="treeSnowyGrassDiagonal" prob=".1"/>
- </decorations>
- </subbiome>
- <!-- *** Snow: Block Layers -->
- <layers>
- <layer depth="1" blockname="terrSnow"/>
- <layer depth="3" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <!-- Decorations Main: Snow -->
- <decorations>
- <decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
- <decoration type="block" blockname="cntForestRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="prefab" name="rock_form02" prob=".0005" rotatemax="7"/>
- <decoration type="prefab" name="rock_form01" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="treeWinterEverGreen" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterEverGreenLarge" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterPine13m" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterPine19m" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="treeWinterPine28m" prob=".003" rotatemax="7"/>
- <decoration type="block" blockname="rock06" prob=".005"/>
- <decoration type="block" blockname="rock07" prob=".005"/>
- <decoration type="block" blockname="treeSnowyDeadBush" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="treeSnowyGrassDiagonal" prob=".1"/>
- </decorations>
- </biome>
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <!-- **** Wasteland: Main Biome -->
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <biome name="wasteland" biomemapcolor="#ffa800"
- lootstage_modifier="2" lootstage_bonus="20"
- gamestage_modifier="1.5" gamestage_bonus="30"
- difficulty="5"
- buff="buffWasteland_Hazard">
- <spectrum name="wasteland"/>
- <weather name="default" prob="83" duration="5">
- <Temperature range="50,90"/>
- <CloudThickness range="0,0" prob="30"/>
- <CloudThickness range="10,70" prob="70"/>
- <Precipitation range="0,0"/>
- <Fog range="0,5"/>
- <Wind range="7,20"/>
- </weather>
- <weather name="rainlight" prob="10">
- <Temperature range="50,90"/>
- <CloudThickness range="75,90"/>
- <Precipitation range="40,50"/>
- <Fog range="2,5"/>
- <Wind range="1,3"/>
- <spectrum name="Rainy"/>
- </weather>
- <weather name="rainheavy" prob="7">
- <Temperature range="50,90"/>
- <CloudThickness range="90,100"/>
- <Precipitation range="75,85"/>
- <Fog range="3,5"/>
- <Wind range="3,8"/>
- <spectrum name="Rainy"/>
- </weather>
- <weather name="stormbuild" prob="0" duration=".59">
- <Temperature range="50,90"/>
- <CloudThickness range="98,100"/>
- <Precipitation range="0,0"/>
- <Fog range="0,0"/>
- <Wind range="35,35"/>
- <spectrum name="Stormy"/>
- </weather>
- <weather name="storm" prob="0" duration="1.5" delay="26,34" buff="buffWasteland_Storm">
- <Temperature range="50,90"/>
- <CloudThickness range="98,100"/>
- <Precipitation range="0,0"/>
- <Fog range="0,0"/>
- <Wind range="50,50"/>
- <spectrum name="Stormy"/>
- </weather>
- <weather name="bloodMoon" prob="0">
- <Temperature min="50" max="50" prob="1"/>
- <CloudThickness min="50" max="50" prob="1"/>
- <Precipitation min="0" max="0" prob="1"/>
- <Fog min="7" max="7" prob="1"/>
- <Wind min="15" max="20" prob="1"/>
- </weather>
- <weather name="twitch_fog" buff="twitch_fog" prob="0">
- <Temperature min="50" max="90" prob="1"/>
- <CloudThickness min="35" max="70" prob="1"/>
- <Precipitation min="0" max="0" prob="1"/>
- <Fog min="35" max="45" prob="1"/>
- <Wind min="2" max="5" prob="1"/>
- </weather>
- <weather name="twitch_rain" buff="twitch_rain" prob="0">
- <Temperature min="50" max="90" prob="1"/>
- <CloudThickness min="75" max="90" prob="1"/>
- <Precipitation min="30" max="80" prob="1"/>
- <Fog min="2" max="5" prob="1"/>
- <Wind min="10" max="25" prob="1"/>
- <spectrum name="Rainy"/>
- </weather>
- <weather name="twitch_snow" buff="twitch_snow" prob="0">
- <Temperature min="18" max="28" prob="1"/>
- <CloudThickness min="55" max="75" prob="1"/>
- <Precipitation min="30" max="60" prob="1"/>
- <Fog min="1" max="5" prob="1"/>
- <Wind min="18" max="25" prob="1"/>
- <spectrum name="Snowy"/>
- </weather>
- <weather name="twitch_storm" buff="twitch_storm" prob="0">
- <Temperature min="50" max="90" prob="1"/>
- <CloudThickness min="90" max="100" prob="1"/>
- <Precipitation min="90" max="100" prob="1"/>
- <Fog min="3" max="15" prob="1"/>
- <Wind min="35" max="50" prob="1"/>
- <spectrum name="Stormy"/>
- </weather>
- <!-- *** Wasteland: Sub Biome: Creepy Tree Clusters -->
- <subbiome noise=".028, 0, .21">
- <layers>
- <layer depth="2" blockname="terrDestroyedGrass"/>
- <layer depth="2" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="block" blockname="mineHubcap" prob=".0002"/>
- <decoration type="block" blockname="mineCandyTin" prob=".0002"/>
- <decoration type="block" blockname="cntWastelandRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".0003" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".0003" rotatemax="3"/>
- <decoration type="block" blockname="carWrecksRandomHelper" prob=".0005" rotatemax="3"/>
- <decoration type="block" blockname="treeBurntMaple04" prob=".0005" rotatemax="3"/>
- <decoration type="block" blockname="treeBurntMaple03" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="plantShrubDead" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeBurntMaple02" prob=".02" rotatemax="7"/>
- <decoration type="block" blockname="treeBurntMaple01" prob=".035" rotatemax="7"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".04"/>
- <decoration type="block" blockname="treeShortGrass" prob=".05"/>
- </decorations>
- </subbiome>
- <!-- *** Wasteland: Sub Biome: Brown Grass Ring -->
- <subbiome noise=".028, 0, .32">
- <layers>
- <layer depth="2" blockname="terrDestroyedGrass"/>
- <layer depth="2" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="block" blockname="mineHubcap" prob=".0002"/>
- <decoration type="block" blockname="mineCandyTin" prob=".0002"/>
- <decoration type="block" blockname="decoCarTireSmallFlat" prob=".0004"/>
- <decoration type="block" blockname="carWrecksRandomHelper" prob=".0005" rotatemax="3"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".008" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".06"/>
- <decoration type="block" blockname="treeShortGrass" prob=".07"/>
- </decorations>
- </subbiome>
- <!-- *** Wasteland: Sub Biome: Coal -->
- <subbiome noise=".03, 0, .21" noiseoffset="1000, 111">
- <layers>
- <layer depth="2" blockname="terrDestroyedStone,terrDestroyedGrass,terrDestroyedGrass"/>
- <layer depth="2" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOreCoal" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="cntBarrelGenericSingle45" prob=".0001" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".0001" rotatemax="7"/>
- <decoration type="block" blockname="mineHubcap" prob=".0002"/>
- <decoration type="block" blockname="mineCandyTin" prob=".0002"/>
- <decoration type="block" blockname="rubblePileBricksSmall" prob=".0002" rotatemax="7"/>
- <decoration type="block" blockname="cntWastelandRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="carWrecksRandomHelper" prob=".0005" rotatemax="3"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="treeBurntMaple04" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="hubcapNoMine" prob=".0011"/>
- <decoration type="block" blockname="scrapMetalPile" prob=".002" rotatemax="3"/>
- <decoration type="prefab" name="deco_rubble_stone_01" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_02" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_03" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_04" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_05" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_06" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_07" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_08" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_09" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_10" prob=".003"/>
- <decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="treeBurntMaple03" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="treeBurntMaple01" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="treeBurntMaple02" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="cinderBlocks01" prob=".006" rotatemax="7"/>
- <decoration type="block" blockname="cinderBlocks02" prob=".006" rotatemax="7"/>
- <decoration type="block" blockname="cinderBlocks03" prob=".006" rotatemax="7"/>
- <decoration type="prefab" name="deco_rubble_stone_11" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_12" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_13" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_14" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_15" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_16" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_brick_01" prob=".01"/>
- <decoration type="prefab" name="deco_rubble_brick_02" prob=".01"/>
- <decoration type="prefab" name="deco_rubble_brick_03" prob=".01"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/>
- </decorations>
- </subbiome>
- <!-- *** Wasteland: Sub Biome: Potassium Nitrate -->
- <subbiome noise=".031, 0, .22" noiseoffset="2000, 222">
- <layers>
- <layer depth="2" blockname="terrDestroyedStone,terrDestroyedGrass,terrDestroyedGrass"/>
- <layer depth="2" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOrePotassiumNitrate" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="cntBarrelWhiteSingle45" prob=".0001" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".0001" rotatemax="7"/>
- <decoration type="block" blockname="mineHubcap" prob=".0002"/>
- <decoration type="block" blockname="mineCandyTin" prob=".0002"/>
- <decoration type="block" blockname="cntWastelandRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".0003" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".0003" rotatemax="3"/>
- <decoration type="block" blockname="rubblePileBricksSmall" prob=".0004" rotatemax="7"/>
- <decoration type="block" blockname="cinderBlocks01" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="cinderBlocks02" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="cinderBlocks03" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="carWrecksRandomHelper" prob=".0005" rotatemax="3"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="treeBurntMaple04" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="hubcapNoMine" prob=".0011"/>
- <decoration type="block" blockname="scrapMetalPile" prob=".002" rotatemax="3"/>
- <decoration type="prefab" name="deco_rubble_stone_01" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_02" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_03" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_04" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_05" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_06" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_07" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_08" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_09" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_10" prob=".003"/>
- <decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="treeBurntMaple03" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="treeBurntMaple01" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="treeBurntMaple02" prob=".005" rotatemax="7"/>
- <decoration type="prefab" name="deco_rubble_stone_11" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_12" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_13" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_14" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_15" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_16" prob=".008"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".01" rotatemax="7"/>
- <decoration type="prefab" name="deco_rubble_brick_01" prob=".01"/>
- <decoration type="prefab" name="deco_rubble_brick_02" prob=".01"/>
- <decoration type="prefab" name="deco_rubble_brick_03" prob=".01"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/>
- </decorations>
- </subbiome>
- <!-- *** Wasteland: Sub Biome: Iron -->
- <subbiome noise=".032, 0, .23" noiseoffset="3000, 333">
- <layers>
- <layer depth="2" blockname="terrDestroyedStone,terrDestroyedGrass,terrDestroyedGrass"/>
- <layer depth="2" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOreIron" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
- <decoration type="block" blockname="cntBarrelWhiteSingle45" prob=".0001" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".0001" rotatemax="7"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="driftwood3" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="carsRandomHelper" prob=".003" rotatemax="3"/>
- <decoration type="block" blockname="mushroomRadiated02" prob=".006"/>
- <decoration type="block" blockname="mushroomRadiated04" prob=".006"/>
- <decoration type="block" blockname="driftwood" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="driftwood2" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="rock01" prob=".01"/>
- <decoration type="block" blockname="rock02" prob=".01"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".5"/>
- <decoration type="block" blockname="treeShortGrass" prob=".15"/>
- </decorations>
- </subbiome>
- <!-- *** Wasteland: Sub Biome: Radiated Mushrooms -->
- <subbiome noise=".033, 0, .3" noiseoffset="4000, 444">
- <layers>
- <layer depth="2" blockname="terrDestroyedGrass"/>
- <layer depth="2" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="block" blockname="cntBarrelWhiteSingle45" prob=".0001" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".0001" rotatemax="7"/>
- <decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
- <decoration type="block" blockname="driftwood3" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="driftwood" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="driftwood2" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeBurntMaple03" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="treeBurntMaple02" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="treeBurntMaple01" prob=".002" rotatemax="7"/>
- <decoration type="block" blockname="mushroomRadiated02" prob=".002"/>
- <decoration type="block" blockname="mushroomRadiated04" prob=".002"/>
- <decoration type="block" blockname="carsRandomHelper" prob=".003" rotatemax="3"/>
- <decoration type="block" blockname="rock01" prob=".01"/>
- <decoration type="block" blockname="rock02" prob=".01"/>
- <decoration type="block" blockname="treeShortGrass" prob=".15"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".5"/>
- </decorations>
- </subbiome>
- <!-- *** Wasteland: Sub Biome: Lead -->
- <subbiome noise=".04, 0, .4">
- <layers>
- <layer depth="2" blockname="terrDestroyedStone,terrDestroyedGrass,terrDestroyedGrass"/>
- <layer depth="2" blockname="terrDirt"/>
- <layer depth="1" blockname="terrStone">
- <resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
- </layer>
- <layer depth="*" blockname="terrStone">
- <resource blockname="terrOreLead" prob=".7" rwgGenerationType="all"/>
- <resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
- </layer>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <decorations>
- <decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".01" rotatemax="3"/>
- <decoration type="block" blockname="cntBarrelPlasticSingle45" prob=".0001" rotatemax="3"/>
- <decoration type="block" blockname="plantShrubDead" prob=".0001" rotatemax="7"/>
- <decoration type="block" blockname="mineHubcap" prob=".0002"/>
- <decoration type="block" blockname="mineCandyTin" prob=".0002"/>
- <decoration type="block" blockname="cntWastelandRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".0003" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".0003" rotatemax="3"/>
- <decoration type="block" blockname="rubblePileBricksSmall" prob=".0004" rotatemax="7"/>
- <decoration type="block" blockname="cinderBlocks01" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="cinderBlocks02" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="cinderBlocks03" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="carWrecksRandomHelper" prob=".0005" rotatemax="3"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="treeBurntMaple04" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="hubcapNoMine" prob=".001"/>
- <decoration type="block" blockname="scrapMetalPile" prob=".002" rotatemax="3"/>
- <decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="treeBurntMaple03" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="treeBurntMaple01" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="treeBurntMaple02" prob=".005" rotatemax="7"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".01" rotatemax="7"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/>
- </decorations>
- </subbiome>
- <!-- *** Wasteland: Block Layers -->
- <layers>
- <layer depth="2" blockname="terrDestroyedStone,terrDestroyedGrass"/>
- <layer depth="2" blockname="terrDirt"/>
- <layer depth="*" blockname="terrStone"/>
- <layer depth="3" blockname="terrBedrock"/>
- </layers>
- <!-- Wasteland: Decorations Main -->
- <decorations>
- <decoration type="block" blockname="cntBarrelRadiatedSingle45" prob=".0001" rotatemax="3"/>
- <decoration type="block" blockname="cntBarrelAcidSingle45" prob=".0001" rotatemax="3"/>
- <decoration type="block" blockname="mushroomRadiated02" prob=".0001"/>
- <decoration type="block" blockname="mushroomRadiated04" prob=".0001"/>
- <decoration type="block" blockname="plantShrubDead" prob=".0001" rotatemax="7"/>
- <decoration type="block" blockname="mineHubcap" prob=".0002"/>
- <decoration type="block" blockname="mineCandyTin" prob=".0002"/>
- <decoration type="block" blockname="cntWastelandRandomLootHelper" prob=".00025"/>
- <decoration type="block" blockname="resourceRock01" prob=".0003" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".0003" rotatemax="3"/>
- <decoration type="block" blockname="rubblePileBricksSmall" prob=".0004" rotatemax="7"/>
- <decoration type="block" blockname="cinderBlocks01" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="cinderBlocks02" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="cinderBlocks03" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="carWrecksRandomHelper" prob=".0005" rotatemax="3"/>
- <decoration type="block" blockname="cntBirdnest" prob=".001"/>
- <decoration type="block" blockname="hubcapNoMine" prob=".001"/>
- <decoration type="block" blockname="scrapMetalPile" prob=".002" rotatemax="3"/>
- <decoration type="prefab" name="deco_rubble_stone_01" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_02" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_03" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_04" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_05" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_06" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_07" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_08" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_09" prob=".003"/>
- <decoration type="prefab" name="deco_rubble_stone_10" prob=".003"/>
- <decoration type="block" blockname="rock02" prob=".004" rotatemax="3"/>
- <decoration type="block" blockname="rock01" prob=".004" rotatemax="3"/>
- <decoration type="prefab" name="deco_rubble_stone_11" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_12" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_13" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_14" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_15" prob=".008"/>
- <decoration type="prefab" name="deco_rubble_stone_16" prob=".008"/>
- <decoration type="block" blockname="treeDeadPineLeaf" prob=".01" rotatemax="7"/>
- <decoration type="prefab" name="deco_rubble_brick_01" prob=".01"/>
- <decoration type="prefab" name="deco_rubble_brick_02" prob=".01"/>
- <decoration type="prefab" name="deco_rubble_brick_03" prob=".01"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/>
- <decoration type="block" blockname="treeShortGrass" prob=".05"/>
- </decorations>
- </biome>
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <!-- **** Underwater: Main Biome -->
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <biome name="underwater" biomemapcolor="#001234">
- <decorations>
- <decoration type="block" blockname="cinderBlocks01" prob=".0001" rotatemax="7"/>
- <decoration type="block" blockname="resourceRock01" prob=".0002" rotatemax="3"/>
- <decoration type="block" blockname="resourceRock02" prob=".0002" rotatemax="3"/>
- <decoration type="block" blockname="driftwood3" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="decoCarTireSmallFlat" prob=".0005" rotatemax="7"/>
- <decoration type="block" blockname="hubcapNoMine" prob=".0005"/>
- <decoration type="block" blockname="driftwood" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="driftwood2" prob=".001" rotatemax="7"/>
- <decoration type="block" blockname="carWrecksRandomHelper" prob=".001" rotatemax="3"/>
- <decoration type="block" blockname="treeDesertShrub" prob=".04" rotatemax="7"/>
- <decoration type="block" blockname="treeBrownGrassDiagonal" prob=".04"/>
- <decoration type="block" blockname="treeGreenBrownGrassDiagonal" prob=".06"/>
- </decorations>
- </biome>
- </biomes>
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <!-- ***** Street Parameters -->
- <!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
- <!-- surfaceoffset(int): defines the number of blocks which is added to the toplevel of the street tile -->
- <!-- negative means the tile will be placed in the ground; positive means the tile will be above the ground -->
- <!-- smoothness(int): defines the number of blocks which are tolerated in height difference. -->
- <!-- value can be from 0 to 100 where 0 means no change of landscape and 100 builds even road level across whole level -->
- <!-- (much more than 2 is probably not reasonable) -->
- <pois>
- <!-- <poi name="Road Concrete" poimapcolor="#3a3020" prefab="road_concrete" surfaceoffset="0"/> -->
- <!-- <poi name="Road Asphalt" poimapcolor="#272f48" prefab="road_asphalt" surfaceoffset="0"/> -->
- <!-- <poi name="Road Gravel" poimapcolor="#806f52" prefab="road_gravel" surfaceoffset="0"/> -->
- <!-- <poi name="crossing" poimapcolor="#f6ff0f" prefab="street_crossing"/> -->
- <!-- <poi name="Water" poimapcolor="#0063ff" prefab="water_7_wide" surfaceoffset="0" /> -->
- <!-- <poi name="Water" poimapcolor="#0063ff" blockname="water" ypos="56" old water set method/> -->
- <!-- <poi name="Water" poimapcolor="#0063ff" prefab="water" ypos="56"/> -->
- <poi name="City Asphalt" poimapcolor="#1" blockname="terrAsphalt">
- <decal texture="0" face="0" prob=".001"/> <!-- 0 == 500 -->
- <decal texture="1" face="0" prob=".001"/> <!-- 1 == 501 -->
- <decal texture="2" face="0" prob=".001"/>
- <decal texture="3" face="0" prob=".001"/>
- <decal texture="4" face="0" prob=".001"/>
- <decal texture="5" face="0" prob=".001"/>
- <decal texture="6" face="0" prob=".001"/>
- <decal texture="7" face="0" prob=".001"/>
- <decal texture="8" face="0" prob=".001"/>
- <decal texture="9" face="0" prob="0"/>
- <decal texture="10" face="0" prob="0"/>
- <decal texture="11" face="0" prob=".001"/>
- <decal texture="12" face="0" prob=".001"/>
- <decal texture="13" face="0" prob=".001"/>
- <decal texture="14" face="0" prob=".001"/>
- <decal texture="15" face="0" prob=".001"/>
- <blockontop blockname="goreBlockAnimal" prob=".0004"/>
- <blockontop blockname="cinderBlocks03" prob=".0007" rotatemax="3"/>
- <blockontop blockname="cntStreetRandomLootHelper" prob=".001" rotatemax="7"/>
- <blockontop blockname="decoCarTireSmallFlat" prob=".001" rotatemax="3"/>
- <blockontop blockname="carsRandomHelper" prob=".0015" rotatemax="3"/>
- </poi>
- <poi name="Country Road Asphalt" poimapcolor="#2" blockname="terrAsphalt">
- <decal texture="0" face="0" prob=".005"/>
- <decal texture="1" face="0" prob=".005"/>
- <decal texture="2" face="0" prob=".005"/>
- <decal texture="3" face="0" prob=".005"/>
- <decal texture="4" face="0" prob=".005"/>
- <decal texture="5" face="0" prob=".005"/>
- <decal texture="6" face="0" prob=".005"/>
- <decal texture="7" face="0" prob=".005"/>
- <decal texture="8" face="0" prob=".005"/>
- <decal texture="9" face="0" prob="0"/>
- <decal texture="10" face="0" prob="0"/>
- <decal texture="11" face="0" prob=".005"/>
- <decal texture="12" face="0" prob=".005"/>
- <decal texture="13" face="0" prob=".005"/>
- <decal texture="14" face="0" prob=".005"/>
- <decal texture="15" face="0" prob=".005"/>
- <blockontop blockname="goreBlockAnimal" prob=".0004"/>
- <blockontop blockname="rock01" prob=".0007"/>
- <blockontop blockname="rock02" prob=".0007"/>
- <blockontop blockname="cntStreetRandomLootHelper" prob=".001" rotatemax="7"/>
- <blockontop blockname="decoCarTireSmallFlat" prob=".001" rotatemax="3"/>
- <blockontop blockname="carsRandomHelper" prob=".0015" rotatemax="3"/>
- </poi>
- <poi name="Road Gravel" poimapcolor="#3" blockname="terrGravel">
- <decal texture="0" face="0" prob=".005"/>
- <decal texture="1" face="0" prob=".005"/>
- <decal texture="2" face="0" prob=".005"/>
- <decal texture="3" face="0" prob=".005"/>
- <decal texture="4" face="0" prob=".005"/>
- <decal texture="5" face="0" prob=".005"/>
- <decal texture="6" face="0" prob=".005"/>
- <decal texture="7" face="0" prob=".005"/>
- <decal texture="8" face="0" prob=".005"/>
- <decal texture="9" face="0" prob="0"/>
- <decal texture="10" face="0" prob="0"/>
- <decal texture="11" face="0" prob=".005"/>
- <decal texture="12" face="0" prob=".005"/>
- <decal texture="13" face="0" prob=".005"/>
- <decal texture="14" face="0" prob=".005"/>
- <decal texture="15" face="0" prob=".005"/>
- <blockontop blockname="goreBlockAnimal" prob=".0004"/>
- <blockontop blockname="carsRandomHelper" prob=".0005" rotatemax="3"/>
- <blockontop blockname="cntStreetRandomLootHelper" prob=".001" rotatemax="7"/>
- </poi>
- <!-- LOADED DYNAMICALLY NOW
- <poi name="Water" poimapcolor="#4" blockname="water" blockbelow="terrSand" yposfill="58"/>
- <poi name="WaterDesert" poimapcolor="#5" blockname="water" blockbelow="terrSand" yposfill="44"/>
- <poi name="WaterHills" poimapcolor="#6" blockname="water" blockbelow="terrSand" yposfill="73"/>
- <poi name="WaterMountains" poimapcolor="#7" blockname="water" blockbelow="terrSand" yposfill="78"/>
- <poi name="terrSand" poimapcolor="#8" blockname="terrSand"/>
- -->
- <!--poi name="Empty" poimapcolor="#f6ff00" /-->
- </pois>
- </worldgeneration>
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