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Aug 9th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_ball.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 2 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_ball.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_ball.prt...Building visibility clusters...
  20. done (0)
  21. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  22. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  23. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  24. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. done (0) (11431 bytes)
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  31. Compacting texture/material tables...
  32. Reduced 9 texinfos to 7
  33. Reduced 3 texdatas to 3 (60 bytes to 60)
  34. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_ball.bsp
  35. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  36. 1 second elapsed
  37.  
  38. ** Executing...
  39. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  40. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_ball"
  41.  
  42. Valve Software - vvis.exe (Aug 2 2018)
  43. 2 threads
  44. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_ball.bsp
  45. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_ball.prt
  46. 44 portalclusters
  47. 107 numportals
  48. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  49. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. Optimized: 0 visible clusters (0.00%)
  51. Total clusters visible: 1690
  52. Average clusters visible: 38
  53. Building PAS...
  54. Average clusters audible: 44
  55. visdatasize:884 compressed from 704
  56. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_ball.bsp
  57. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  58. 0 seconds elapsed
  59.  
  60. ** Executing...
  61. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  62. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_ball"
  63.  
  64. Valve Software - vrad.exe SSE (Jul 18 2018)
  65.  
  66. Valve Radiosity Simulator
  67. 2 threads
  68. [Reading texlights from 'lights.rad']
  69. unknown light specifier type - lights
  70.  
  71. [56 texlights parsed from 'lights.rad']
  72.  
  73. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_ball.bsp
  74. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  75. 165 faces
  76. 198242 square feet [28546896.00 square inches]
  77. 0 Displacements
  78. 0 Square Feet [0.00 Square Inches]
  79. 165 patches before subdivision
  80. 4767 patches after subdivision
  81. sun extent from map=0.000000
  82. 2 direct lights
  83. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  85. transfers 92379, max 181
  86. transfer lists: 0.7 megs
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #1 added RGB(7747, 7743, 7741)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #2 added RGB(1110, 1109, 1108)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #3 added RGB(170, 169, 169)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #4 added RGB(33, 33, 33)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #5 added RGB(7, 7, 7)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #6 added RGB(2, 2, 2)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #7 added RGB(0, 0, 0)
  101. Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
  102. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. FinalLightFace Done
  104. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  105. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  106. Writing leaf ambient...done
  107. Ready to Finish
  108.  
  109. Object names Objects/Maxobjs Memory / Maxmem Fullness
  110. ------------ --------------- --------------- --------
  111. models 1/1024 48/49152 ( 0.1%)
  112. brushes 31/8192 372/98304 ( 0.4%)
  113. brushsides 204/65536 1632/524288 ( 0.3%)
  114. planes 240/65536 4800/1310720 ( 0.4%)
  115. vertexes 250/65536 3000/786432 ( 0.4%)
  116. nodes 122/65536 3904/2097152 ( 0.2%)
  117. texinfos 7/12288 504/884736 ( 0.1%)
  118. texdata 3/2048 96/65536 ( 0.1%)
  119. dispinfos 0/0 0/0 ( 0.0%)
  120. disp_verts 0/0 0/0 ( 0.0%)
  121. disp_tris 0/0 0/0 ( 0.0%)
  122. disp_lmsamples 0/0 0/0 ( 0.0%)
  123. faces 165/65536 9240/3670016 ( 0.3%)
  124. hdr faces 0/65536 0/3670016 ( 0.0%)
  125. origfaces 116/65536 6496/3670016 ( 0.2%)
  126. leaves 124/65536 3968/2097152 ( 0.2%)
  127. leaffaces 202/65536 404/131072 ( 0.3%)
  128. leafbrushes 173/65536 346/131072 ( 0.3%)
  129. areas 2/256 16/2048 ( 0.8%)
  130. surfedges 1260/512000 5040/2048000 ( 0.2%)
  131. edges 690/256000 2760/1024000 ( 0.3%)
  132. LDR worldlights 2/8192 176/720896 ( 0.0%)
  133. HDR worldlights 0/8192 0/720896 ( 0.0%)
  134. leafwaterdata 0/32768 0/393216 ( 0.0%)
  135. waterstrips 25/32768 250/327680 ( 0.1%)
  136. waterverts 0/65536 0/786432 ( 0.0%)
  137. waterindices 372/65536 744/131072 ( 0.6%)
  138. cubemapsamples 0/1024 0/16384 ( 0.0%)
  139. overlays 0/512 0/180224 ( 0.0%)
  140. LDR lightdata [variable] 66388/0 ( 0.0%)
  141. HDR lightdata [variable] 0/0 ( 0.0%)
  142. visdata [variable] 884/16777216 ( 0.0%)
  143. entdata [variable] 1586/393216 ( 0.4%)
  144. LDR ambient table 124/65536 496/262144 ( 0.2%)
  145. HDR ambient table 124/65536 496/262144 ( 0.2%)
  146. LDR leaf ambient 400/65536 11200/1835008 ( 0.6%)
  147. HDR leaf ambient 124/65536 3472/1835008 ( 0.2%)
  148. occluders 0/0 0/0 ( 0.0%)
  149. occluder polygons 0/0 0/0 ( 0.0%)
  150. occluder vert ind 0/0 0/0 ( 0.0%)
  151. detail props [variable] 1/12 ( 8.3%)
  152. static props [variable] 1/12 ( 8.3%)
  153. pakfile [variable] 54/0 ( 0.0%)
  154. physics [variable] 11431/4194304 ( 0.3%)
  155. physics terrain [variable] 2/1048576 ( 0.0%)
  156.  
  157. Level flags = 0
  158.  
  159. Total triangle count: 466
  160. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_ball.bsp
  161. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  162. 2 seconds elapsed
  163. Valve Software - vrad.exe SSE (Jul 18 2018)
  164.  
  165. Valve Radiosity Simulator
  166. 2 threads
  167. [Reading texlights from 'lights.rad']
  168. unknown light specifier type - lights
  169.  
  170. [56 texlights parsed from 'lights.rad']
  171.  
  172. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_ball.bsp
  173. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  174. 165 faces
  175. 198242 square feet [28546896.00 square inches]
  176. 0 Displacements
  177. 0 Square Feet [0.00 Square Inches]
  178. 165 patches before subdivision
  179. 4767 patches after subdivision
  180. sun extent from map=0.000000
  181. 2 direct lights
  182. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  183. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. transfers 92379, max 181
  185. transfer lists: 0.7 megs
  186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  187. Bounce #1 added RGB(7747, 7743, 7741)
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #2 added RGB(1110, 1109, 1108)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #3 added RGB(170, 169, 169)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. Bounce #4 added RGB(33, 33, 33)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #5 added RGB(7, 7, 7)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #6 added RGB(2, 2, 2)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. Bounce #7 added RGB(0, 0, 0)
  200. Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
  201. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  202. FinalLightFace Done
  203. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  204. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  205. Writing leaf ambient...done
  206. Ready to Finish
  207.  
  208. Object names Objects/Maxobjs Memory / Maxmem Fullness
  209. ------------ --------------- --------------- --------
  210. models 1/1024 48/49152 ( 0.1%)
  211. brushes 31/8192 372/98304 ( 0.4%)
  212. brushsides 204/65536 1632/524288 ( 0.3%)
  213. planes 240/65536 4800/1310720 ( 0.4%)
  214. vertexes 250/65536 3000/786432 ( 0.4%)
  215. nodes 122/65536 3904/2097152 ( 0.2%)
  216. texinfos 7/12288 504/884736 ( 0.1%)
  217. texdata 3/2048 96/65536 ( 0.1%)
  218. dispinfos 0/0 0/0 ( 0.0%)
  219. disp_verts 0/0 0/0 ( 0.0%)
  220. disp_tris 0/0 0/0 ( 0.0%)
  221. disp_lmsamples 0/0 0/0 ( 0.0%)
  222. faces 165/65536 9240/3670016 ( 0.3%)
  223. hdr faces 165/65536 9240/3670016 ( 0.3%)
  224. origfaces 116/65536 6496/3670016 ( 0.2%)
  225. leaves 124/65536 3968/2097152 ( 0.2%)
  226. leaffaces 202/65536 404/131072 ( 0.3%)
  227. leafbrushes 173/65536 346/131072 ( 0.3%)
  228. areas 2/256 16/2048 ( 0.8%)
  229. surfedges 1260/512000 5040/2048000 ( 0.2%)
  230. edges 690/256000 2760/1024000 ( 0.3%)
  231. LDR worldlights 2/8192 176/720896 ( 0.0%)
  232. HDR worldlights 2/8192 176/720896 ( 0.0%)
  233. leafwaterdata 0/32768 0/393216 ( 0.0%)
  234. waterstrips 25/32768 250/327680 ( 0.1%)
  235. waterverts 0/65536 0/786432 ( 0.0%)
  236. waterindices 372/65536 744/131072 ( 0.6%)
  237. cubemapsamples 0/1024 0/16384 ( 0.0%)
  238. overlays 0/512 0/180224 ( 0.0%)
  239. LDR lightdata [variable] 66388/0 ( 0.0%)
  240. HDR lightdata [variable] 66388/0 ( 0.0%)
  241. visdata [variable] 884/16777216 ( 0.0%)
  242. entdata [variable] 1586/393216 ( 0.4%)
  243. LDR ambient table 124/65536 496/262144 ( 0.2%)
  244. HDR ambient table 124/65536 496/262144 ( 0.2%)
  245. LDR leaf ambient 400/65536 11200/1835008 ( 0.6%)
  246. HDR leaf ambient 400/65536 11200/1835008 ( 0.6%)
  247. occluders 0/0 0/0 ( 0.0%)
  248. occluder polygons 0/0 0/0 ( 0.0%)
  249. occluder vert ind 0/0 0/0 ( 0.0%)
  250. detail props [variable] 1/12 ( 8.3%)
  251. static props [variable] 1/12 ( 8.3%)
  252. pakfile [variable] 54/0 ( 0.0%)
  253. physics [variable] 11431/4194304 ( 0.3%)
  254. physics terrain [variable] 2/1048576 ( 0.0%)
  255.  
  256. Level flags = 0
  257.  
  258. Total triangle count: 466
  259. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_ball.bsp
  260. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  261. 2 seconds elapsed
  262.  
  263. ** Executing...
  264. ** Command: Copy File
  265. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_ball.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_ball.bsp"
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