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Construction Drones Crash

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Mar 3rd, 2019
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  1. 0.000 2019-03-03 18:46:31; Factorio 0.17.4 (build 43174, win64, steam)
  2. 0.000 Operating system: Windows 10 (version 1803)
  3. 0.000 Program arguments: "F:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "9700"
  4. 0.000 Read data path: F:/Program Files (x86)/Steam/SteamApps/common/Factorio/data
  5. 0.000 Write data path: C:/Users/du449/AppData/Roaming/Factorio [156027/476324MB]
  6. 0.000 Binaries path: F:/Program Files (x86)/Steam/SteamApps/common/Factorio/bin
  7. 0.006 System info: [CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 8 cores, RAM: 3939/16342 MB, page: 6788/18774 MB, virtual: 4330/134217727 MB, extended virtual: 0 MB]
  8. 0.006 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
  9. 0.013 Available displays: 2
  10. 0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
  11. 0.013 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
  12. 0.051 Display: 0 -> Adapter: 0, Output: 0
  13. 0.113 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 25.21.14.1735
  14. 0.113 D3D Feature Level: 11.1, DXGI 1.5+
  15. 0.113 [Local Video Memory] Budget: 6867MB, CurrentUsage: 2MB, Reservation: 0/3635MB
  16. 0.113 [Non-Local Vid.Mem.] Budget: 7353MB, CurrentUsage: 0MB, Reservation: 0/3881MB
  17. 0.113 Tiled resources: Tier 2
  18. 0.113 Unified Memory Architecture: No
  19. 0.113 BGR 565 Supported: Yes
  20. 0.113 MaximumFrameLatency: 3, GPUThreadPriority: 0
  21. 0.143 Desktop composition is active.
  22. 0.143 Graphics settings preset: very-high
  23. 0.143 Dedicated video memory size 8079 MB
  24. 0.143 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
  25. 0.143 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
  26. 0.184 DSound: Starting _dsound_update thread
  27. 0.184 DSound: Enter _dsound_update; tid=5512
  28. 0.289 Razer Chroma Controller initialized.
  29. 0.331 Loading mod core 0.0.0 (data.lua)
  30. 0.416 Loading mod base 0.17.4 (data.lua)
  31. 0.573 Loading mod Construction_Drones 0.1.5 (data.lua)
  32. 0.649 Loading mod base 0.17.4 (data-updates.lua)
  33. 0.722 Checksum for core: 3928040144
  34. 0.722 Checksum of base: 60305742
  35. 0.722 Checksum of Construction_Drones: 3585172530
  36. 1.104 Loading sounds...
  37. 1.147 Info PlayerData.cpp:69: Local player-data.json unavailable
  38. 1.147 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551473642
  39. 1.241 Initial atlas bitmap size is 16384
  40. 1.263 Created atlas bitmap 16384x16380 [none]
  41. 1.266 Created atlas bitmap 16384x11432 [none]
  42. 1.266 Created atlas bitmap 16384x2116 [decal]
  43. 1.267 Created atlas bitmap 16384x3808 [low-object]
  44. 1.268 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  45. 1.268 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  46. 1.268 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  47. 1.269 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  48. 1.269 Created atlas bitmap 16384x748 [alpha-mask]
  49. 1.271 Created atlas bitmap 16384x12676 [shadow, linear-magnification, alpha-mask]
  50. 1.271 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  51. 1.276 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  52. 1.765 Parallel Sprite Loader initialized (threads: 7)
  53. 8.058 Sprites loaded
  54. 8.091 Generated mipmaps for atlas of size 16384x3808
  55. 8.112 Generated mipmaps for atlas of size 16384x1888
  56. 8.133 Generated mipmaps for atlas of size 16384x6592
  57. 8.144 Generated mipmaps for atlas of size 16384x480
  58. 8.154 Generated mipmaps for atlas of size 16384x456
  59. 8.165 Generated mipmaps for atlas of size 16384x1264
  60. 8.169 Custom inputs active: 1
  61. 8.239 Factorio initialised
  62. 13.662 Loading map C:\Users\du449\AppData\Roaming\Factorio\saves\0.17.zip: 6684713 bytes.
  63. 13.729 Loading Level.dat: 12744776 bytes.
  64. 13.732 Info Scenario.cpp:147: Map version 0.17.4-1
  65. 13.935 Loading script.dat: 544152 bytes.
  66. 13.938 Checksum for script C:/Users/du449/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
  67. 13.942 Checksum for script __Construction_Drones__/control.lua: 3741096340
  68. 166.393 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff604f61ecd
  69. ModuleBase: 0x00007ff6048b0000, ImageSize: 015ed000, RelativeAddress: 006b1ecd
  70. 166.393 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000080
  71. 166.393 Error CrashHandler.cpp:396: Exception Context:
  72. rax=0000000000000000, rbx=0000000000000003, rcx=00000196544d3480,
  73. rdx=000001963245cd80, rsi=0000000000000000, rdi=0000000000000000,
  74. rip=00007ff604f61ecd, rsp=000000010206e7e0, rbp=000000010206e8e0,
  75. r8=000001963245cd80, r9=000001963245cd70, r10=0000000000000001,
  76. r11=00000196322c8bd0, r12=000001962ea79f10, r13=00000196544d3480,
  77. r14=00000196323f7630, r15=0000000000000001
  78. 166.393 Crashed in F:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6048b0000 - 0x00007ff605e9d000)
  79. Factorio crashed. Generating symbolized stacktrace, please wait ...
  80. c:\cygwin64\tmp\factorio-build-ocil06\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
  81. c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (405): Logger::writeStacktrace
  82. c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (515): Logger::logStacktrace
  83. c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
  84. c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
  85. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE486BDD0)
  86. 00007FFFE486BDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
  87. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE8113167)
  88. 00007FFFE8113167 (ntdll): (filename not available): memset
  89. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE80FB5E6)
  90. 00007FFFE80FB5E6 (ntdll): (filename not available): _C_specific_handler
  91. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE810F7DD)
  92. 00007FFFE810F7DD (ntdll): (filename not available): _chkstk
  93. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE807D856)
  94. 00007FFFE807D856 (ntdll): (filename not available): RtlWalkFrameChain
  95. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE810E70E)
  96. 00007FFFE810E70E (ntdll): (filename not available): KiUserExceptionDispatcher
  97. c:\cygwin64\tmp\factorio-build-ocil06\src\script\luaentity.cpp (2865): LuaEntity::luaReviveInternal
  98. c:\cygwin64\tmp\factorio-build-ocil06\src\script\luabinder.hpp (330): LuaBinder<LuaRailSignalControlBehavior>::callWrapper
  99. c:\cygwin64\tmp\factorio-build-ocil06\libraries\lua\ldo.c (319): luaD_precall
  100. c:\cygwin64\tmp\factorio-build-ocil06\libraries\lua\lvm.c (710): luaV_execute
  101. c:\cygwin64\tmp\factorio-build-ocil06\libraries\lua\lapi.c (1018): f_call
  102. c:\cygwin64\tmp\factorio-build-ocil06\libraries\lua\ldo.c (131): luaD_rawrunprotected
  103. c:\cygwin64\tmp\factorio-build-ocil06\libraries\lua\ldo.c (590): luaD_pcall
  104. c:\cygwin64\tmp\factorio-build-ocil06\libraries\lua\lapi.c (1044): lua_pcallk
  105. c:\cygwin64\tmp\factorio-build-ocil06\src\util\luahelper.cpp (3262): LuaHelper::pCallWithStackTrace
  106. c:\cygwin64\tmp\factorio-build-ocil06\src\script\luagamescript.cpp (873): LuaGameScript::runEventHandler
  107. c:\cygwin64\tmp\factorio-build-ocil06\src\script\luaeventdispatcher.cpp (543): LuaEventDispatcher::run<GameAction>
  108. c:\cygwin64\tmp\factorio-build-ocil06\src\script\luaeventdispatcher.cpp (413): LuaEventDispatcher::dispatch
  109. c:\cygwin64\tmp\factorio-build-ocil06\src\gameactiondispatcher.cpp (14): GameActionDispatcher::sendToListeners
  110. c:\cygwin64\tmp\factorio-build-ocil06\src\entity\unit.cpp (342): Unit::update
  111. c:\cygwin64\tmp\factorio-build-ocil06\src\surface\chunk.cpp (555): Chunk::updateActiveEntities
  112. c:\cygwin64\tmp\factorio-build-ocil06\src\surface\chunk.cpp (604): Chunk::updateEntities
  113. c:\cygwin64\tmp\factorio-build-ocil06\src\surface\surface.cpp (1362): Surface::update
  114. c:\cygwin64\tmp\factorio-build-ocil06\src\map\map.cpp (1435): Map::updateEntities
  115. c:\cygwin64\tmp\factorio-build-ocil06\src\game.cpp (189): Game::update
  116. c:\cygwin64\tmp\factorio-build-ocil06\src\scenario\scenario.cpp (1077): Scenario::update
  117. c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (1064): MainLoop::gameUpdateStep
  118. c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
  119. c:\cygwin64\tmp\factorio-build-ocil06\src\util\workerthread.cpp (42): WorkerThread::loop
  120. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Go
  121. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
  122. minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  123. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE7AC3DC4)
  124. 00007FFFE7AC3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
  125. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE80E3691)
  126. 00007FFFE80E3691 (ntdll): (filename not available): RtlUserThreadStart
  127. Stack trace logging done
  128. 167.730 Error CrashHandler.cpp:174: Map tick at moment of crash: 1169473
  129. 167.730 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  130. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  131. 186.599 Uploading log file
  132. 186.604 Error CrashHandler.cpp:221: Heap validation: success.
  133. 186.606 Creating crash dump.
  134. 186.775 CrashDump success
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