Advertisement
Guest User

Untitled

a guest
Mar 23rd, 2019
75
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.80 KB | None | 0 0
  1. game.load.spritesheet('createButton', 'assets/sprites/createButton.png', 217, 67);
  2. game.load.spritesheet('joinButton', 'assets/sprites/joinButton.png', 217, 67);
  3. game.load.spritesheet('createButton', 'assets/sprites/createButton.png', 217, 67);
  4. game.load.spritesheet('wood', 'assets/tiles/wood.png', 1000, 1000);
  5. game.load.spritesheet('lino', 'assets/tiles/lino.png', 1000, 1000);
  6. game.load.spritesheet('matte', 'assets/tiles/matte.png', 1000, 1000);
  7. game.load.spritesheet('door', 'assets/sprites/door.png', 1000, 1000);
  8. game.load.spritesheet('doorside', 'assets/sprites/doorside.png', 1000, 1000);
  9. game.load.spritesheet('paino', 'assets/sprites/objects/piano.png', 1000, 1000);
  10. game.load.spritesheet('rug', 'assets/sprites/objects/rug.png', 1000, 1000);
  11. game.load.spritesheet('couch', 'assets/sprites/objects/couch.png', 1000, 1000);
  12. game.load.spritesheet('plant-tall', 'assets/sprites/objects/plant-tall.png', 1000, 1000);
  13. game.load.spritesheet('plant', 'assets/sprites/objects/plant.png', 1000, 1000);
  14. game.load.spritesheet('counter', 'assets/sprites/objects/counter.png', 1000, 1000);
  15. game.load.spritesheet('oven', 'assets/sprites/objects/oven.png', 1000, 1000);
  16. game.load.spritesheet('fridge', 'assets/sprites/objects/fridge.png', 1000, 1000);
  17. game.load.spritesheet('table', 'assets/sprites/objects/table.png', 1000, 1000);
  18.  
  19. function roomLoad(){
  20. var bg = game.add.image(game.world.centerX, game.world.centerY, 'wood');
  21. bg.anchor.set(0.5);
  22. bg.scale.setTo(0.75, 0.75);
  23. var matte = game.add.image(game.world.centerX, game.world.centerY, 'matte');
  24. matte.anchor.set(0.5);
  25. matte.scale.setTo(0.76, 0.76);
  26.  
  27. var doorNorth = game.add.button(350, 0, 'door');
  28. doorNorth.scale.setTo(3, 3);
  29. doorNorth.smoothed = false;
  30.  
  31. var doorWest = game.add.button(60, 350, 'doorside');
  32. doorWest.scale.setTo(4, 4);
  33. doorWest.smoothed = false;
  34.  
  35. var doorEast = game.add.button(700, 350, 'doorside');
  36. doorEast.scale.setTo(-4, 4);
  37. doorEast.smoothed = false;
  38.  
  39. var rug = game.add.button(550, 200, 'rug');
  40. rug.scale.setTo(10, 10);
  41. rug.anchor.set(0.5);
  42. rug.smoothed = false;
  43.  
  44. var piano = game.add.button(520, 130, 'paino');
  45. piano.scale.setTo(5, 5);
  46. piano.anchor.set(0.5);
  47. piano.smoothed = false;
  48.  
  49. var couch = game.add.button(400, 430, 'couch');
  50. couch.scale.setTo(8, 8);
  51. couch.anchor.set(0.5);
  52. couch.smoothed = false;
  53.  
  54. var plant = game.add.button(110, 600, 'plant-tall');
  55. plant.scale.setTo(3, 3);
  56. plant.anchor.set(0.5);
  57. plant.smoothed = false;
  58.  
  59. var plant2 = game.add.button(660, 600, 'plant-tall');
  60. plant2.scale.setTo(3, 3);
  61. plant2.anchor.set(0.5);
  62. plant2.smoothed = false;
  63.  
  64. }
  65.  
  66. function roomLoad2(){
  67. var bg = game.add.image(game.world.centerX, game.world.centerY, 'lino');
  68. bg.anchor.set(0.5);
  69. bg.scale.setTo(0.75, 0.75);
  70. var matte = game.add.image(game.world.centerX, game.world.centerY, 'matte');
  71. matte.anchor.set(0.5);
  72. matte.scale.setTo(0.76, 0.76);
  73.  
  74. var doorNorth = game.add.button(350, 0, 'door');
  75. doorNorth.scale.setTo(3, 3);
  76. doorNorth.smoothed = false;
  77.  
  78. var doorSouth = game.add.button(350, 610, 'door');
  79. doorSouth.scale.setTo(3, 3);
  80. doorSouth.smoothed = false;
  81.  
  82. var fridge = game.add.button(450, -50, 'fridge');
  83. fridge.scale.setTo(6, 6);
  84. fridge.smoothed = false;
  85.  
  86. var counter = game.add.button(185, 100, 'counter');
  87. counter.scale.setTo(8, 8);
  88. counter.anchor.set(0.5);
  89. counter.smoothed = false;
  90.  
  91. var oven = game.add.button(300, 100, 'oven');
  92. oven.scale.setTo(5, 5);
  93. oven.anchor.set(0.5);
  94. oven.smoothed = false;
  95.  
  96. var table = game.add.button(350, 350, 'table');
  97. table.scale.setTo(9, 9);
  98. table.anchor.set(0.5);
  99. table.smoothed = false;
  100.  
  101. var plant = game.add.button(370, 350, 'plant');
  102. plant.scale.setTo(3, 3);
  103. plant.anchor.set(0.5);
  104. plant.smoothed = false;
  105.  
  106. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement