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- game.load.spritesheet('createButton', 'assets/sprites/createButton.png', 217, 67);
- game.load.spritesheet('joinButton', 'assets/sprites/joinButton.png', 217, 67);
- game.load.spritesheet('createButton', 'assets/sprites/createButton.png', 217, 67);
- game.load.spritesheet('wood', 'assets/tiles/wood.png', 1000, 1000);
- game.load.spritesheet('lino', 'assets/tiles/lino.png', 1000, 1000);
- game.load.spritesheet('matte', 'assets/tiles/matte.png', 1000, 1000);
- game.load.spritesheet('door', 'assets/sprites/door.png', 1000, 1000);
- game.load.spritesheet('doorside', 'assets/sprites/doorside.png', 1000, 1000);
- game.load.spritesheet('paino', 'assets/sprites/objects/piano.png', 1000, 1000);
- game.load.spritesheet('rug', 'assets/sprites/objects/rug.png', 1000, 1000);
- game.load.spritesheet('couch', 'assets/sprites/objects/couch.png', 1000, 1000);
- game.load.spritesheet('plant-tall', 'assets/sprites/objects/plant-tall.png', 1000, 1000);
- game.load.spritesheet('plant', 'assets/sprites/objects/plant.png', 1000, 1000);
- game.load.spritesheet('counter', 'assets/sprites/objects/counter.png', 1000, 1000);
- game.load.spritesheet('oven', 'assets/sprites/objects/oven.png', 1000, 1000);
- game.load.spritesheet('fridge', 'assets/sprites/objects/fridge.png', 1000, 1000);
- game.load.spritesheet('table', 'assets/sprites/objects/table.png', 1000, 1000);
- function roomLoad(){
- var bg = game.add.image(game.world.centerX, game.world.centerY, 'wood');
- bg.anchor.set(0.5);
- bg.scale.setTo(0.75, 0.75);
- var matte = game.add.image(game.world.centerX, game.world.centerY, 'matte');
- matte.anchor.set(0.5);
- matte.scale.setTo(0.76, 0.76);
- var doorNorth = game.add.button(350, 0, 'door');
- doorNorth.scale.setTo(3, 3);
- doorNorth.smoothed = false;
- var doorWest = game.add.button(60, 350, 'doorside');
- doorWest.scale.setTo(4, 4);
- doorWest.smoothed = false;
- var doorEast = game.add.button(700, 350, 'doorside');
- doorEast.scale.setTo(-4, 4);
- doorEast.smoothed = false;
- var rug = game.add.button(550, 200, 'rug');
- rug.scale.setTo(10, 10);
- rug.anchor.set(0.5);
- rug.smoothed = false;
- var piano = game.add.button(520, 130, 'paino');
- piano.scale.setTo(5, 5);
- piano.anchor.set(0.5);
- piano.smoothed = false;
- var couch = game.add.button(400, 430, 'couch');
- couch.scale.setTo(8, 8);
- couch.anchor.set(0.5);
- couch.smoothed = false;
- var plant = game.add.button(110, 600, 'plant-tall');
- plant.scale.setTo(3, 3);
- plant.anchor.set(0.5);
- plant.smoothed = false;
- var plant2 = game.add.button(660, 600, 'plant-tall');
- plant2.scale.setTo(3, 3);
- plant2.anchor.set(0.5);
- plant2.smoothed = false;
- }
- function roomLoad2(){
- var bg = game.add.image(game.world.centerX, game.world.centerY, 'lino');
- bg.anchor.set(0.5);
- bg.scale.setTo(0.75, 0.75);
- var matte = game.add.image(game.world.centerX, game.world.centerY, 'matte');
- matte.anchor.set(0.5);
- matte.scale.setTo(0.76, 0.76);
- var doorNorth = game.add.button(350, 0, 'door');
- doorNorth.scale.setTo(3, 3);
- doorNorth.smoothed = false;
- var doorSouth = game.add.button(350, 610, 'door');
- doorSouth.scale.setTo(3, 3);
- doorSouth.smoothed = false;
- var fridge = game.add.button(450, -50, 'fridge');
- fridge.scale.setTo(6, 6);
- fridge.smoothed = false;
- var counter = game.add.button(185, 100, 'counter');
- counter.scale.setTo(8, 8);
- counter.anchor.set(0.5);
- counter.smoothed = false;
- var oven = game.add.button(300, 100, 'oven');
- oven.scale.setTo(5, 5);
- oven.anchor.set(0.5);
- oven.smoothed = false;
- var table = game.add.button(350, 350, 'table');
- table.scale.setTo(9, 9);
- table.anchor.set(0.5);
- table.smoothed = false;
- var plant = game.add.button(370, 350, 'plant');
- plant.scale.setTo(3, 3);
- plant.anchor.set(0.5);
- plant.smoothed = false;
- }
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