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dead_gamer

skyrimprefs.ini

Mar 1st, 2016
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  1. [General]
  2. fBrightLightColorB = 1.0000
  3. fBrightLightColorG = 1.0000
  4. fBrightLightColorR = 1.0000
  5. iStoryManagerLoggingEvent =-1
  6. bEnableStoryManagerLogging =0
  7.  
  8. [Imagespace]
  9. bDoDepthOfField =1
  10. iRadialBlurLevel = 2
  11.  
  12. [Display]
  13. iBlurDeferredShadowMask =10
  14. fInteriorShadowDistance =2500.0000
  15. fShadowDistance =4000.0000
  16. iShadowMapResolutionSecondary = 4096
  17. iShadowMapResolutionPrimary = 4096
  18. iShadowSplitCount = 2
  19. iMaxAnisotropy =1
  20. fLeafAnimDampenDistEnd =4600.0000
  21. fLeafAnimDampenDistStart =3600.0000
  22. fTreesMidLODSwitchDist =10000000.0000
  23. fGamma =0.8400
  24. fDecalLOD2 =1500.0000
  25. fDecalLOD1 =1000.0000
  26. fSpecularLODStartFade =2000.0000
  27. fShadowLODStartFade =500.0000
  28. fLightLODStartFade =3500.0000
  29. iTexMipMapMinimum =0
  30. iTexMipMapSkip =0
  31. iWaterMultiSamples =0
  32. iMultiSample =1
  33. iShadowMode =4
  34. bTreesReceiveShadows =1
  35. bDrawLandShadows =1
  36. bFull Screen =0
  37. iSize H =1080
  38. iSize W =1920
  39. fMeshLODFadePercentDefault =1.2000
  40. fMeshLODFadeBoundDefault =256.0000
  41. fMeshLODLevel2FadeTreeDistance =2048.0000
  42. fMeshLODLevel1FadeTreeDistance =2844.0000
  43. fMeshLODLevel2FadeDist =10000000.0000
  44. fMeshLODLevel1FadeDist =10000000.0000
  45. iScreenShotIndex =170
  46. bShadowMaskZPrepass =0
  47. bMainZPrepass =0
  48. iMaxSkinDecalsPerFrame =25
  49. iMaxDecalsPerFrame =100
  50. bFloatPointRenderTarget =1
  51. sD3DDevice = "NVIDIA GeForce GTX 980ti"
  52. bFXAAEnabled =0
  53. iShadowMapResolution =4096
  54. fShadowBiasScale =0.1500
  55. iShadowMaskQuarter =4
  56. iAdapter = 0
  57. iPresentInterval = 0
  58. iShadowFilter =3
  59. bShadowsOnGrass =1
  60. bTransparencyMultisampling =0
  61. bDeferredShadows =1
  62. bDrawShadows =1
  63.  
  64. [Grass]
  65. b30GrassVS =1
  66. fGrassStartFadeDistance =20000.0000
  67. fGrassMaxStartFadeDistance =7000.0000
  68. fGrassMinStartFadeDistance =0.0000
  69.  
  70. [MAIN]
  71. bGamepadEnable =1
  72. bCrosshairEnabled =1
  73. fHUDOpacity =1.0000
  74. bSaveOnPause =0
  75. bSaveOnTravel =0
  76. bSaveOnWait =0
  77. bSaveOnRest =0
  78. fSkyCellRefFadeDistance =150000.0000
  79.  
  80. [GamePlay]
  81. bShowFloatingQuestMarkers =1
  82. bShowQuestMarkers =1
  83. iDifficulty =3
  84.  
  85. [Interface]
  86. bDialogueSubtitles =0
  87. bGeneralSubtitles =0
  88. fMouseCursorSpeed =1.0000
  89. bShowCompass =1
  90.  
  91. [Controls]
  92. fGamepadHeadingSensitivity =1.0000
  93. fMouseHeadingSensitivity =0.0200
  94. bAlwaysRunByDefault =1
  95. bInvertYValues =0
  96. bGamePadRumble =1
  97. bMouseAcceleration = 1
  98. bUseKinect =0
  99.  
  100. [Particles]
  101. iMaxDesired =500
  102.  
  103. [SaveGame]
  104. fAutosaveEveryXMins =60.0000
  105.  
  106. [AudioMenu]
  107. fAudioMasterVolume =1.0000
  108. fVal7 =1.0000
  109. uID7 =453189813
  110. fVal6 =1.0000
  111. uID6 =453189810
  112. fVal5 =1.0000
  113. uID5 =453191192
  114. fVal4 =1.0000
  115. uID4 =453189814
  116. fVal3 =0.3500
  117. uID3 =94881
  118. fVal2 =0.7000
  119. uID2 =466532
  120. fVal1 =1.0000
  121. uID1 =554685
  122. fVal0 =0.8000
  123. uID0 =1007612
  124.  
  125. [Clouds]
  126. fCloudLevel2Distance =262144.0000
  127. fCloudLevel1Distance =32768.0000
  128. fCloudLevel0Distance =16384.0000
  129. fCloudNearFadeDistance =9000.0000
  130.  
  131. [TerrainManager]
  132. fTreeLoadDistance =75000.0000
  133. fBlockMaximumDistance =250000.0000
  134. fBlockLevel1Distance =70000.0000
  135. fBlockLevel0Distance =35000.0000
  136. fSplitDistanceMult =1.5000
  137. bShowLODInEditor =0
  138.  
  139. [NavMesh]
  140. fObstacleAlpha = 0.5000
  141. fCoverSideHighAlpha = 0.8000
  142. fCoverSideLowAlpha = 0.6500
  143. fEdgeFullAlpha = 1.0000
  144. fEdgeHighAlpha = 0.7500
  145. fEdgeLowAlpha = 0.5000
  146. fTriangleFullAlpha = 0.7000
  147. fTriangleHighAlpha = 0.3500
  148. fTriangleLowAlpha = 0.2000
  149. fLedgeBoxHalfHeight = 25.0000
  150. fEdgeDistFromVert = 10.0000
  151. fEdgeThickness = 10.0000
  152. fPointSize = 2.5000
  153.  
  154. [Trees]
  155. bRenderSkinnedTrees =1
  156. uiMaxSkinnedTreesToRender =20
  157.  
  158. [Decals]
  159. uMaxDecals =1000
  160. bDecals = 1
  161. bSkinnedDecals = 1
  162. uMaxSkinDecals = 100
  163. uMaxSkinDecalsPerActor = 60
  164.  
  165. [LOD]
  166. fLODFadeOutMultObjects =15.0000
  167. fLODFadeOutMultItems =15.0000
  168. fLODFadeOutMultActors =15.0000
  169. fLODFadeOutMultSkyCell =1.0000
  170.  
  171. [Launcher]
  172. bEnableFileSelection = 1
  173. bShowAllResolutions = 0
  174. uLastAspectRatio = 3
  175.  
  176. [BlurShaderHDR]
  177. bDoHighDynamicRange = 1
  178.  
  179. [BlurShader]
  180. bUseBlurShader = 0
  181.  
  182. [Water]
  183. iWaterReflectHeight =512
  184. iWaterReflectWidth =512
  185. bUseWaterDisplacements =1
  186. bUseWaterRefractions =1
  187. bUseWaterReflections =1
  188. bUseWaterDepth =1
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