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- Items:
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- -Micle Berry = Holder's next move has 1.2x accuracy when at 1/4 max HP or less. Single use. => just make this so the next move has --% accuracy, excluding the OHKO moves. Single use.
- -Big Root = Holder gains 1.3x HP from draining/Aqua Ring/Ingrain/Leech Seed/Strength Sap. => 1.4x. Current recovery does not outmatch leftovers for aqua ring/ingrain/leech or provide a damage boost for Draining moves or utility to pair with Strength Sap.
- -Wide Lens = The accuracy of attacks by the holder is 1.1x. => Increases the users accuracy by 10% OR The first move used is boosted by 1.2x accuracy, every move after is 1.1x.
- -Zoom Lens = The accuracy of attacks by the holder is 1.2x if it moves after its target. => Increases the users accuracy by 20% if it moves after its target. OR The first move used is boosted by 1.4x accuracy, every move after is 1.2x.
- -Enigma Berry = Restores 1/4 max HP after holder is hit by a supereffective move. Single use. => Restores 1/3 max HP
- -Lucky Punch = If held by a Chansey, its critical hit ratio is raised by 2 stages. => There are no increased crit moves for Chansey there is 0 reason to use this but it makes no sense to only be crit stage +2 instead of the 100% at stage +3. Make it effect Blissey if this item needs some utility.
- -Macho Brace, Power Anklet, Power Lens, Power Belt, Power Weight, Power Band, Power Brace = Holder's Speed is halved. The Klutz Ability does not ignore this effect. => make it 1/4 speed, allowes Gyro Ball become more accesable.
- -Cell Battery/Snow Ball/Luminous Moss: Raises <<> if hit by an <x>-type move. => Sharply raises <x> if hit by an <x>-type move.
- Moves:
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- -Constrict: 10 base power, 100% accuracy, 35 PP, 10% chance to lower speed => 40 base power (removed in gen8)
- -Double Slap: 15 base power, 85% accuracy, 10 PP, hits 2-5 times => 20 PP (removed in gen8)
- -Smog: 30 base power, 70% accuracy, 20 PP, 40% to poison => 60 base power, 90% accuracy, 50% chance to poison <balances it self out against Poison Fang and scaling with Sludge Bomb's damage/effect chance.>
- -Charge Beam: 50 base power, 90% accuracy, 10 PP, 70% chance to rise the user's Special Attack => 100% chance to rise special attack. (Matches Power-Up-Punch.)
- -Bonemerang => Make it's Z-move 180 base like Gear Grind.
- -Poison Fang: 50 base power, 100% accuracy, 15PP, 50% to badly poison the opponent. => 60 base power
- -Poison Tail: 50 base power, 100% accuracy, 25PP, High critical hit ratio. 10% chance to poison the opponent. => 60 base power
- -Dragon Breath: 60 base power, 100% accuracy, 20PP. 30% chance to paralyze the target. => 75 base power
- -Frost Breath: 60 base power, 90% accuracy, 10PP, Always results in a critical hit. => 65 base power
- -Incinerate: 60 base power, 100% accuracy, 15PP, Destroys the target's held berry. => 1.5x damage if foe(s) hold a berry. Destroys the taret's held berry. <Mirrors Knock Off>
- -Storm Throw: 60 base power, 100% accuracy, 10PP, Always results in a critical hit. => 65 base power
- -Water Pulse: 60 base power, 100% accuracy, 20PP, 20% chance to Confuse the Target. => 80 base power, 24PP <Mirrors Dark Pulse>
- -Bubble Beam: 65 base power, 100% accuracy, 20PP, 10% chance to lower the opponent's Speed. => 100% chance to lower the opponents speed <mirrors Low Sweep and Chatter>
- -Fire Fang/Thunder Fang/Ice Fang: 65 base power, 95% accuracy, 15PP, 10% to Burn/Paralyse/Freeze and/or 10% to Flinch the opponent. => 75 base power.
- -Octazooka: 65 base power, 85% accuracy, 10PP, 50% to drop the opponents accuracy. => 100% chance to drop the opponents accuracy. 15PP <Mirrors Mud shot/Mud Bomb>
- -Venoshock: Z-move is 120 => make it 160 like Hex. (Z-moves were removed in gen8)
- -Dizzy Punch: 70 base power, 100% accuracy, 10PP, 20% chance to confuse the target. => 85 base power, 30% chance to confuse the target. 15 PP <Mirrors Body Slam> (removed in gen8)
- -Flame Burst: 70 base power, 100% accuracy, 15PP, Damages Pokemon next to the target for 1/16 max HP. => 1/8 HP for the pokemon next to the target. 80 base power (removed gen8)
- -Vital Throw: 70 base power, --% accuracy, 16 PP, This move does not check accuracy. Goes last.(-1 priority) => 100 basepower, Ignores the target's stat stage changes. Goes Last.(-1 priority)
- -Mist Ball/Luster Purge: 70 Base power, 100% accuracy, 5PP, 50% to drop the opponents Special Attack/Special Defense. => 100% chance to drop the opponents Special Attack/Special Defense. (Mirrors Trop Kick)
- -Night Slash: 70 Base power, 100% accuracy, 15PP, High Crit chance ratio. => 20 PP <Mirrors Psycho Cut>
- -Crush Claw: 75 Base power, 95% accuracy, 10PP, 50% chance to drop the opponents Defense. => 100% chance to drop the opponents Defense.
- -Drill Pick: 80 base power, 100%, 20PP => add increased Critical chance ratio.
- -Hyper Fang: 80 base power, 90% accuracy, 15PP, 10% chance to flinch the opponent. => 30% chance to flinch the opponent (Mirrors Rock Slide)
- -Mega Punch: 80 Base power, 85% accuracy, 20 PP => 110 base Power if keeping return/frustration; 100 without return/frustration
- -Power Gem: 80 base power, 100%, 20 PP => 85 base power, 100%, 24PP, 20% chance to lower the target's Attack by 1.
- -Razor Wind: 80 base power, 100% accuracy, 10PP, charges first turn and hits the second, high crit ratio. => 100% crit chance. (removed in gen8)
- -Submission: 80 base power, 80% accuracy, 20PP, 1/4 damage recoil. => 90 base power, 85% accuracy, 1/4 recoil, 32 PP (Mirror Take Down)
- -Throat Chop: 80 base power, 100% accuracy, 15PP, prevents sound moves for 2-3 turns. Prevents sound moves as long as the opponent stays in. => 85 base power
- -X-scissor: 80 base power, 100% accuracy, 15PP. => Increased crit ratio. (Mirror Attack Order)
- -Sparkling Aria: 90 base power, 100% accuracy, 10PP, cures Burn. => 100 base power
- -Uproar: 90 base power, 100% accuracy, 10PP, continues for 3 turns, prevents sleep. => 100 base power
- -Wild Charge: 90 base power, 100%, 15PP, 1/4 recoil => 100 base power, 100%, 15PP, 1/4 recoil
- -Dragon Rush: 100 base power, 75% accuracy, 10PP, 20% chance to Flinch the opponent. => 80% accuracy.
- -Iron Tail: 100 base power, 75% accuracy, 15PP, 10% chance to drop the opponents Defense. => 80% accuracy.
- -Egg Bomb: 100 base power, 75% accuracy, 10PP => 120 base power, 80% accuracy (removed in gen8)
- -Hydro Pump: 110 base power, 80% accuracy, 5PP => 85% accuracy <this was needed since gen 5>
- -Belch: 120 base power, 90% accuracy, 10PP, cannot be selected until the user eats a Berry. => 130 base power, 100% accuracy
- -Mega Kick: 120 base power, 75% accuracy, 5PP => 80% accuracy
- -Skull Bash: 130 base power, 100% accuracy, 10PP, raises defense turn 1 and attacks the second turn. => 140 base power. Raises special defense and defense turn 1 and attacks the second turn.
- -Electro ball:
- Target Speed Basepower
- More than 100%, or 0 40
- 50.01% - 100% 60
- 33.34% - 50% 80
- 25.01% - 33.33% 120
- 0.01% - 25% 150
- =>
- More than 100%, or 0 40
- 75.01% - 100% 60
- 50.01% - 75% 80
- 33.34% - 50% 120
- 0.01% - 33% 150
- -Aromatic Mist: Raises an ally's Sp. Def by 1. => Raises ally's Sp. Def by 2. (all ally's for triples)
- -Aqua Ring: User recovers 1/16 max HP per turn. => 1/8 max HP per turn, can't be baton passed.
- -Captivate: Lowers the foe(s) Sp. Atk by 2 if opposite gender. => 3 if opposite gender. (removed gen8)
- -Embargo: For 5 turns, the target's item has no effect. => Target: All Adjacent Opponents (removed gen8)
- -Gastro Acid: Nullifies the target's Ability. => Can't be magic bounced and bypasses protect.
- -Gear Up: Raises Atk, Sp. Atk of allies with Plus/Minus by 1. => by 2
- -Grudge: If the users faints after using this move, the PP for the opponent's last move is depleted. => All used moves agaist the user by the opponent(s) in that turn will be depleted.
- -Howl: Raises the user's Attack by 1. => Raises the user's Attack by 1 and bite-based attacks have 1.5x power the next turn. (gen8; boosts attack of ally as well)
- -Kinesis: 80% accuracy => --% accuracy (removed gen8)
- -Edit: Life Dew= Heals the user and its allies by 1/4 their max HP. => 1/3 their max HP.
- -Magic Room: For 5 turns, all held items have no effect. => For 8 turns.
- -Meditate: Raises the user's Attack by 1. => and accuracy by 1 (removed gen8)
- -Nightmare: A sleeping target is hurt by 1/4 max HP per turn. => is hurt by 1/3 max HP per turn and reactivates if put back to sleep. (removed gen8)
- -Poison Gas: 90% accuracy => --% accuracy, bypass substitude.
- -Sing/Grass Whistle: 55% accuracy => 60% accuracy (grass whistle was removed gen8)
- -Supersonic: 55% accuracy => 100%
- -Teleport: nothing => the user switches out, -6 priority (Let's Go Pikachu/Eevee did this, highly questionable concept, potentially gamebreaking for Chansey, but amazing to rebalance Slowbro)
- -Toxic Thread: Lowers the target's Speed by 1 and poisons it. => Lowers the Speed of grounded foes by 1 and poisons them on switch-in. (unobtainable gen8)
- Abilities:
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- -Cute Charm: 30% chance of infatuating Pokemon of the opposite gender if they make contact. => 50%
- -Damp: Prevents Explosion/Mind Blown/Self-Destruct/Aftermath while this Pokemon is active. => lowers the damage taken from ballistic moves (a.i. Bulletproof) OR lowers damage from Fire type moves by 1/4.
- -Grass Pelt: If Grassy Terrain is active, this Pokemon's Defense is multiplied by 1.5. => 2x
- -Ice Body: If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail. => 1/8
- -Leaf Guard: Immunity to status when sun is active => and cures it's status condition.
- -Limber: The Pokémon is protected from paralysis. => And takes 1/4 less damage from Electric-type attacks.
- -Liquid Voice: This Pokemon's sound-based moves become Water type. => and have 1.25x the power.
- -Rain Dish: If Rain is active, this Pokemon heals 1/16 of its max HP each turn. => 1/8
- -Run Away: Nothing. => Allowes the user to switch and flee even while being trapped by moves or abilities. Does not prevent the effects of Pursuit to activate when switched-out.
- -Stench: This Pokemon's attacks without a chance to flinch have a 10% chance to flinch. => 20%
- OR This Pokemon's attacks without a chance to flinch have a 40% chance to be forced to move last this turn.
- -Sticky hold: This Pokemon cannot lose its held item due to another Pokemon's attack. => And Knock Off damage multiplier does not activate even if the user is holding an item that can be removed.
- -Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. => by 2 stages. (still only gives +25% damage increase on average and requires negative in item slot or lower base power moves to compensate the remaining 50% to crit)
- -Sniper: If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5. => This Pokemon's critical hit ratio is raised by 1 stage and if this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.
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