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TheInsidiousOne

More gaming

Aug 21st, 2021
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  1. Console Army of Intellivision
  2. Level 4 LIGHT Machine/Effect
  3. 1600/1600
  4. You can Tribute this card; Special Summon 1 "Console Army" monster from your Deck, except "Console Army of Intellivision". If this card is in your GY, except the turn it was sent there: You can banish 1 "Gaming" Ritual Spell from your GY; add this card to your hand. You can only use each effect of "Console Army of Intellivision" once per turn.
  5.  
  6. Console Army of Vectrex
  7. Level 6 LIGHT Machine/Effect
  8. 1600/1600
  9. If a "Game Master" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Game Master" monsters. You can only use this effect of "Console Army of Vectrex" once per turn.
  10.  
  11. Console Army of Odyssey
  12. Level 6 LIGHT Machine/Effect
  13. 2000/0
  14. When an attack is declared involving your "Game Master" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control an Over Console monster (Quick Effect): You can banish this card from your field or GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Console Army of Odyssey" once per turn.
  15.  
  16. Console Army of Dreamcast
  17. Level 2 LIGHT Machine/Effect
  18. 400/800
  19. If this face-up card leaves the field: You can discard 1 "Console Army" monster, and if you do, draw 2 cards. You can only use this effect of "Console Army of Dreamcast" once per turn.
  20.  
  21. Console Army of GBA
  22. Level 7 LIGHT Machine/Effect
  23. 2600/2000
  24. You can Normal Summon/Set this card without Tributing, but its original ATK/DEF becomes halved. Once per turn, if this Normal Summoned/Set card is on the field (Quick Effect): You can destroy this face-up card, and if you do, add 1 "Game Master" monster and 1 "Gaming" Ritual Spell from your GY to your hand.
  25.  
  26. Console Army of Nokia
  27. Level 4 LIGHT Machine/Effect
  28. 1800/1800
  29. Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 "Console Army" monster. If this face-up card leaves the field: You can add 1 "Gaming" Trap from your Deck to your hand.
  30.  
  31. Game Master Stadia Paladin
  32. Level 4 LIGHT Machine/Ritual/Effect
  33. 1900/1200
  34. You can Ritual Summon this card with any "Gaming" Ritual Spell. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. You can Tribute this card; Special Summon 1 Level 8 or lower "Game Master" Ritual Monster from your hand or Deck, except "Game Master Stadia Paladin", ignoring its Summoning conditions. You can only use each effect of "Game Master Stadia Paladin" once per turn.
  35.  
  36. Game Master Android Magician
  37. Level 7 LIGHT Machine/Ritual/Effect
  38. 2500/2000
  39. You can Ritual Summon this card with any "Gaming" Ritual Spell. Any damage you take is halved. (You cannot halve the same damage twice this way.) You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. You can only use this effect of "Game Master Android Magician" once per turn. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Gaming" Ritual Spell from your Deck to your hand.
  40.  
  41. Game Master iOS Witch
  42. Level 6 LIGHT Machine/Ritual/Effect
  43. 800/2400
  44. You can Ritual Summon this card with any "Gaming" Ritual Spell. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. If this card is Tributed: You can target 1 face-up monster you control; it gains 800 ATK until the end of this turn. You can only use each effect of "Game Master iOS Witch" once per turn.
  45.  
  46. Divine Game Master Perfection Computer Deity
  47. Level 12 LIGHT Over Console/Fusion/Effect
  48. 4000/4000
  49. 2 "Game Master" Ritual Monsters
  50. Must be Fusion Summoned. This card's Fusion Summon cannot be negated. When Fusion Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Divine Game Master Perfection Computer Deity" once per turn
  51.  
  52. Console Army Fortress
  53. Field Spell
  54. Neither player can target "Console Army" and "Game Master" monsters you control with the effects of monsters Special Summoned from the Extra Deck. When this card on the field is destroyed and sent to the GY: You can add 1 "Game Master" monster from your Deck to your hand.
  55.  
  56. Console Assembly
  57. Quick-Play Spell
  58. Activate 1 of these effects;
  59. ● Special Summon up to 2 "Console Army" monsters with different names from your hand in Defense Position.
  60. ● If your opponent controls more monsters than you do: Special Summon "Console Army" monsters with different names from your GY in Defense Position, up to the difference.
  61. You can only activate 1 "Console Assembly" per turn.
  62.  
  63. Console Deflection
  64. Quick-Play Spell
  65. Target 1 "Console Army" monster you control; this turn, it cannot be destroyed by card effects, also you gain LP equal to its original ATK.
  66.  
  67. Connection of Gaming
  68. Ritual Spell
  69. This card can be used to Ritual Summon any "Game Master" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send "Console Army" monsters from your Deck to the GY, whose total Levels equal exactly the Level of the Ritual Monster you Ritual Summon. If a face-up "Game Master" Ritual Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field. You can only use this effect of "Connection of Gaming" once per turn.
  70.  
  71. Gaming Drive
  72. Normal Trap
  73. Target 1 "Game Master" monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card from your GY, then target 1 "Gaming" Ritual Spell that is banished or in your GY; add it to your hand.
  74.  
  75. Gaming Emulation
  76. Normal Trap
  77. Target 1 "Console Army" monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase
  78.  
  79. Gaming Bug
  80. Continuous Trap
  81. Negate your opponent's first monster effect that resolves each turn while you control a "Game Master" monster. When an opponent's monster declares an attack: You can negate the attack. You can only use this effect of "Gaming Bug" once per turn.
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