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- // CBA UI
- cba_ui_notifyLifetime = 4;
- cba_ui_StorePasswords = 1;
- // CBA Weapons
- cba_disposable_dropUsedLauncher = 2;
- force cba_disposable_replaceDisposableLauncher = true;
- cba_events_repetitionMode = 1;
- cba_optics_usePipOptics = true;
- // Vandeanson's Apocalypse - AI
- force force VA_vDogFerAmnt = 1;
- force force VA_vDogFerAmntRnd = 2;
- force force VA_vDogFerTerritory = 900;
- force force VAAI_MilGrChnc = 15;
- force force VAAI_Ptrl_Side = "red";
- force force VAAI_Ptrl_Units = "";
- force force VAAI_Stlk_GrpMax = 3;
- force force VAAI_Stlk_GrpMin = 1;
- force force VAAI_Stlk_MaxDist = 900;
- force force VAAI_Stlk_MinDist = 300;
- force force VAAI_Stlk_Pres = 250;
- force force VAAI_Stlkr_dogChnc = 0;
- force force VAAI_Stlkr_Side = "red";
- force force VAAI_Stlkr_Units = "";
- force force VAAS_Cnt = 0;
- force force VADBO_Cnt = 0;
- force force VADOG_Cnt = 0;
- force force VAPT_Cnt = 0;
- force force VAST_Cnt = 0;
- force force VD_AI_Equipper_Allow = true;
- force force VD_AI_Patrol_DelRange = 1000;
- force force VD_AI_Patrol_DistWP = 300;
- force force VD_AI_Patrol_GrpMaxSize = 2;
- force force VD_AI_Patrol_GrpMinSize = 2;
- force force VD_AI_Patrol_RespawnMaxRnd = 1000;
- force force VD_AI_Patrol_RespawnMin = 600;
- force force VD_AI_Patrol_SpwnMaxDist = 800;
- force force VD_AI_Patrol_SpwnMinDist = 300;
- force force VD_AI_Rvg_equipper = false;
- force force VD_AI_Stlk_RespawnMaxRnd = 1000;
- force force VD_AI_Stlk_RespawnMin = 600;
- force force VD_AIBackpackChance = 10;
- force force VD_AIBinocularChance = 10;
- force force VD_AICustomItemChance = 50;
- force force VD_AICustomItems = "";
- force force VD_AICustomItemsCount = 3;
- force force VD_AIExplosiveAmount = 1;
- force force VD_AIExplosiveChance = 10;
- force force VD_AIGrenadeAmount = 1;
- force force VD_AIGrenadeChance = 10;
- force force VD_AIHeadgearChance = 10;
- force force VD_AIItemChance = 50;
- force force VD_AIItemsCount = 3;
- force force VD_AIMapChance = 10;
- force force VD_AIMoneyAmount = 15;
- force force VD_AIMoneyChance = 50;
- force force VD_AIPistolAmmo = 1;
- force force VD_AIPistolAmmoAdd = 3;
- force force VD_AIPistolChance = 100;
- force force VD_AIPistolMuzzleChance = 10;
- force force VD_AIPistolOpticChance = 10;
- force force VD_AIPistolPointerChance = 10;
- force force VD_AIRadioChance = 10;
- force force VD_AIRifleAmmo = 1;
- force force VD_AIRifleAmmoAdd = 3;
- force force VD_AIRifleChance = 30;
- force force VD_AIRifleMuzzleChance = 10;
- force force VD_AIRifleOpticChance = 10;
- force force VD_AIRiflePointerChance = 10;
- force force VD_AIRifleUnderbarrelChance = 10;
- force force VD_AIVestChance = 10;
- force force VD_currencyArray = "rvg_money";
- // Vandeanson's Apocalypse - AI Skills
- force force VA_enableAISkill = false;
- force force VAAI_aimingAccuracy = 0.6;
- force force VAAI_aimingShake = 0.6;
- force force VAAI_aimingSpeed = 0.6;
- force force VAAI_commanding = 0.6;
- force force VAAI_courage = 0.6;
- force force VAAI_reloadSpeed = 0.6;
- force force VAAI_spotDistance = 0.6;
- force force VAAI_spotTime = 0.6;
- // Vandeanson's Apocalypse - Basebuilding
- force force VABB_Enable = true;
- force force VABB_InvOpenKey = true;
- // Vandeanson's Apocalypse - Bleeding
- force force VA_NoFAK = false;
- force force VABL_addRndFreq = 110;
- force force VABL_Bandage_Chance = 20;
- force force VABL_BaseFreq = 50;
- force force VABL_Bloodbag_Chance = 3;
- force force VABL_Chance = 30;
- force force VABL_Enable = true;
- force force VABL_GainFreq = 30;
- // Vandeanson's Apocalypse - General
- force force VA_AllowEndLoadScr = true;
- force force VA_DebugHint = false;
- force force VA_DebugMrkrSites = false;
- force force VA_MapMaxRadius = 0.8;
- force force VA_POI_Chance = 15;
- force force VD_Coast_Blacklist_Area = "";
- force force VD_Land_Blacklist_Area = "";
- force force VD_UptimeFix = 1800;
- force force VD_UptimeRnd = 100;
- force force VDA_ZEUS_Sleep = 0;
- // Vandeanson's Apocalypse - HUD
- force force VA_HUD = true;
- // Vandeanson's Apocalypse - Infection
- force force VA_InfectEnable = true;
- force force VAInf_BaseFreq = 110;
- force force VD_Infection_Chance = 0;
- force force VD_Infection_Injector_Chance = 0;
- force force VD_Infection_Pill_Chance = 20;
- force force VD_InfectionInstigator = "zombie";
- // Vandeanson's Apocalypse - Loot Economy - Additional Loot
- force force VA_eqBckpCivAdd = "";
- force force VA_eqBckpMilAdd = "";
- force force VA_eqFaceCivAdd = "";
- force force VA_eqFaceMilAdd = "";
- force force VA_eqHeadCivAdd = "";
- force force VA_eqHeadMilAdd = "";
- force force VA_eqHeadPolR = "";
- force force VA_eqItemCivAdd = "";
- force force VA_eqMedicCivAdd = "";
- force force VA_eqUnifCivAdd = "";
- force force VA_eqUnifMilAdd = "";
- force force VA_eqUnifPolR = "";
- force force VA_eqVestCivAdd = "";
- force force VA_eqVestMilAdd = "";
- force force VA_eqVestPolR = "";
- force force VA_wpLaunCivAdd = "";
- force force VA_wpLaunMilAdd = "";
- force force VA_wpPistCivAdd = "";
- force force VA_wpPistMilAdd = "";
- force force VA_wpPistPolR = "";
- force force VA_wpRiflCivAdd = "";
- force force VA_wpRiflMilAdd = "";
- force force VA_wpRiflPolR = "";
- // Vandeanson's Apocalypse - Loot Economy - Blacklisting
- force force VA_EqBlItems = "";
- force force VA_EqBlMedical = "";
- force force VA_EqCivBlBackpacks = "";
- force force VA_EqCivBlGoggles = "";
- force force VA_EqCivBlHeadgears = "";
- force force VA_EqCivBlUniforms = "";
- force force VA_EqCivBlVests = "";
- force force VA_EqMilBlBackpacks = "";
- force force VA_EqMilBlGoggles = "";
- force force VA_EqMilBlHeadgears = "";
- force force VA_EqMilBlUniforms = "";
- force force VA_EqMilBlVests = "";
- force force VA_exclDLCGr = false;
- force force VA_exclDLCWp = false;
- force force VA_exclrvgGr = false;
- force force VA_exclRvgWp = false;
- force force VA_exclVanGr = false;
- force force VA_exclVanWp = false;
- force force VA_RvgGrPool = false;
- force force VA_WpCivBlLaunchers = "";
- force force VA_WpCivBlPistols = "";
- force force VA_WpCivBlRifles = "";
- force force VA_WpMilBlLaunchers = "";
- force force VA_WpMilBlPistols = "";
- force force VA_WpMilBlRifles = "";
- // Vandeanson's Apocalypse - Loot Economy - General
- force force VALE_Allow = true;
- force force VALE_AllowServ = false;
- force force VALE_Backpack = 1;
- force force VALE_Bipod = 1;
- force force VALE_BuildingChnc = 100;
- force force VALE_Explo = 1;
- force force VALE_Flashlight = 1;
- force force VALE_Goggles = 1;
- force force VALE_Grenades = 1;
- force force VALE_Headgear = 1;
- force force VALE_Items = 1;
- force force VALE_Launch = 1;
- force force VALE_LootChanceGen = 10;
- force force VALE_Mag = 1;
- force force VALE_Max = 1;
- force force VALE_Medical = 1;
- force force VALE_MilBackpack = 1;
- force force VALE_MilBipod = 1;
- force force VALE_MilExplo = 1;
- force force VALE_MilFlashlight = 1;
- force force VALE_MilGoggles = 1;
- force force VALE_MilGrenades = 1;
- force force VALE_MilHeadgear = 1;
- force force VALE_MilItems = 1;
- force force VALE_MilLaunch = 1;
- force force VALE_MilMag = 1;
- force force VALE_MilMax = 1;
- force force VALE_MilMedical = 1;
- force force VALE_MilMuzz = 1;
- force force VALE_MilOpt = 1;
- force force VALE_MilPist = 1;
- force force VALE_MilRifl = 1;
- force force VALE_MilUnif = 1;
- force force VALE_MilVest = 1;
- force force VALE_Muzz = 1;
- force force VALE_offset = false;
- force force VALE_offsetZ = 0.5;
- force force VALE_Opt = 1;
- force force VALE_Pist = 1;
- force force VALE_Rifl = 1;
- force force VALE_SpwnRadius = 150;
- force force VALE_SpwnSaveZone = 30;
- force force VALE_Unif = 1;
- force force VALE_Vest = 1;
- // Vandeanson's Apocalypse - Loot Economy - Whitelisting
- force force VA_eqBckpCivR = "";
- force force VA_eqBckpMilR = "";
- force force VA_eqFaceCivR = "";
- force force VA_eqFaceMilR = "";
- force force VA_eqHeadCivR = "";
- force force VA_eqHeadMilR = "";
- force force VA_eqUnifCivR = "";
- force force VA_eqUnifMilR = "";
- force force VA_eqUnifSpecR = "";
- force force VA_eqVestCivR = "";
- force force VA_eqVestMilR = "";
- force force VA_eqVestSpecR = "";
- force force VA_wpLaunCivR = "";
- force force VA_wpLaunMilR = "";
- force force VA_wpPistCivR = "";
- force force VA_wpPistMilR = "";
- force force VA_wpRiflCivR = "";
- force force VA_wpRiflMilR = "";
- // Vandeanson's Apocalypse - Player
- force force VA_EnableMR = true;
- force force VA_HealingAmt = 0.01;
- force force VA_HealingEnabled = true;
- force force VA_HealingFreq = 50;
- force force VA_noStam = true;
- force force VAPL_AimN = 1;
- force force VAPL_AimY = false;
- force force VAPL_AudibN = 1;
- force force VAPL_AudibY = false;
- force force VAPL_CamoN = 1;
- force force VAPL_CamoY = false;
- force force VAPL_loadCN = 1;
- force force VAPL_loadCY = false;
- force force VAPL_RecoilN = 1;
- force force VAPL_RecoilY = false;
- force force VAPL_SpeedN = 1;
- force force VAPL_SpeedY = false;
- force force VD_PL_Rvg_equipper = false;
- force force VD_PLBackpackChance = 10;
- force force VD_PLBinocularChance = 10;
- force force VD_PLCustomItemChance = 50;
- force force VD_PLCustomItems = "";
- force force VD_PLCustomItemsCount = 3;
- force force VD_PLExplosiveAmount = 1;
- force force VD_PLExplosiveChance = 10;
- force force VD_PLGrenadeAmount = 1;
- force force VD_PLGrenadeChance = 10;
- force force VD_PLHeadgearChance = 10;
- force force VD_PLItemChance = 50;
- force force VD_PLItemsCount = 3;
- force force VD_PLMapChance = 10;
- force force VD_PLMoneyAmount = 15;
- force force VD_PLMoneyChance = 50;
- force force VD_PLPistolAmmo = 1;
- force force VD_PLPistolAmmoAdd = 3;
- force force VD_PLPistolChance = 100;
- force force VD_PLPistolMuzzleChance = 10;
- force force VD_PLPistolOpticChance = 10;
- force force VD_PLPistolPointerChance = 10;
- force force VD_PLRadioChance = 10;
- force force VD_PLRifleAmmo = 1;
- force force VD_PLRifleAmmoAdd = 3;
- force force VD_PLRifleChance = 30;
- force force VD_PLRifleMuzzleChance = 10;
- force force VD_PLRifleOpticChance = 10;
- force force VD_PLRiflePointerChance = 10;
- force force VD_PLRifleUnderbarrelChance = 10;
- force force VD_PLVestChance = 10;
- force force VD_Rnd_LoadoutRespawn = false;
- force force VD_Rnd_Respawn_Pos = false;
- force force VD_Rnd_Respawn_range = 3000;
- // Vandeanson's Apocalypse - Sites
- force force VA_BC_Dogchance = 0;
- force force VA_CS_Dogchance = 0;
- force force VA_HO_Dogchance = 0;
- force force VABC_Cnt = 0;
- force force VABT_Cnt = 0;
- force force VACS_Cnt = 0;
- force force VACS_UptimeFix = 200;
- force force VACS_UptimeRnd = 200;
- force force VAHO_Cnt = 0;
- force force VAHS_Cnt = 0;
- force force VAHS_DistChk = 1000;
- force force VAPL_Cnt = 0;
- force force VASW_Cnt = 0;
- force force VATC_CustMrkr = "";
- force force VD_BC_DistanceCheck = 500;
- force force VD_BC_Side = "red";
- force force VD_BC_Units = "B_G_Survivor_F";
- force force VD_Boats = "I_Boat_Armed_01_minigun_F,C_Boat_Civil_01_F,C_Scooter_Transport_01_F,C_Boat_Transport_02_F,C_Boat_Civil_01_rescue_F,C_Boat_Civil_01_police_F";
- force force VD_CS_AIchance = 30;
- force force VD_CS_Side = "red";
- force force VD_CS_spawnDistToOtherCS = 800;
- force force VD_Helicopters = "I_Heli_light_03_unarmed_F,B_Heli_Transport_01_F";
- force force VD_HO_DistanceCheck = 800;
- force force VD_HO_Side = "red";
- force force VD_PlaneMarkers = "";
- force force VD_Planes = "C_Plane_Civil_01_F";
- force force VD_SW_DistanceCheck = 300;
- force force VD_SW_MaxDistance = 1500;
- force force VD_TC_DistanceCheck = 600;
- force force VD_TC_Side = "red";
- force force VD_TC_Spawn = 0;
- // Vandeanson's Apocalypse - Temperature
- force force VATP_enable = false;
- force force VATP_light = "";
- force force VATP_mediumL = "";
- force force VATP_mediumW = "";
- force force VATP_vWarm = "";
- force force VATP_warm = "";
- force force VATP_WatRes = "";
- force force VATP_Wetsuit = "";
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