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Dec 12th, 2019
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  1. // CBA UI
  2. cba_ui_notifyLifetime = 4;
  3. cba_ui_StorePasswords = 1;
  4.  
  5. // CBA Weapons
  6. cba_disposable_dropUsedLauncher = 2;
  7. force cba_disposable_replaceDisposableLauncher = true;
  8. cba_events_repetitionMode = 1;
  9. cba_optics_usePipOptics = true;
  10.  
  11. // Vandeanson's Apocalypse - AI
  12. force force VA_vDogFerAmnt = 1;
  13. force force VA_vDogFerAmntRnd = 2;
  14. force force VA_vDogFerTerritory = 900;
  15. force force VAAI_MilGrChnc = 15;
  16. force force VAAI_Ptrl_Side = "red";
  17. force force VAAI_Ptrl_Units = "";
  18. force force VAAI_Stlk_GrpMax = 3;
  19. force force VAAI_Stlk_GrpMin = 1;
  20. force force VAAI_Stlk_MaxDist = 900;
  21. force force VAAI_Stlk_MinDist = 300;
  22. force force VAAI_Stlk_Pres = 250;
  23. force force VAAI_Stlkr_dogChnc = 0;
  24. force force VAAI_Stlkr_Side = "red";
  25. force force VAAI_Stlkr_Units = "";
  26. force force VAAS_Cnt = 0;
  27. force force VADBO_Cnt = 0;
  28. force force VADOG_Cnt = 0;
  29. force force VAPT_Cnt = 0;
  30. force force VAST_Cnt = 0;
  31. force force VD_AI_Equipper_Allow = true;
  32. force force VD_AI_Patrol_DelRange = 1000;
  33. force force VD_AI_Patrol_DistWP = 300;
  34. force force VD_AI_Patrol_GrpMaxSize = 2;
  35. force force VD_AI_Patrol_GrpMinSize = 2;
  36. force force VD_AI_Patrol_RespawnMaxRnd = 1000;
  37. force force VD_AI_Patrol_RespawnMin = 600;
  38. force force VD_AI_Patrol_SpwnMaxDist = 800;
  39. force force VD_AI_Patrol_SpwnMinDist = 300;
  40. force force VD_AI_Rvg_equipper = false;
  41. force force VD_AI_Stlk_RespawnMaxRnd = 1000;
  42. force force VD_AI_Stlk_RespawnMin = 600;
  43. force force VD_AIBackpackChance = 10;
  44. force force VD_AIBinocularChance = 10;
  45. force force VD_AICustomItemChance = 50;
  46. force force VD_AICustomItems = "";
  47. force force VD_AICustomItemsCount = 3;
  48. force force VD_AIExplosiveAmount = 1;
  49. force force VD_AIExplosiveChance = 10;
  50. force force VD_AIGrenadeAmount = 1;
  51. force force VD_AIGrenadeChance = 10;
  52. force force VD_AIHeadgearChance = 10;
  53. force force VD_AIItemChance = 50;
  54. force force VD_AIItemsCount = 3;
  55. force force VD_AIMapChance = 10;
  56. force force VD_AIMoneyAmount = 15;
  57. force force VD_AIMoneyChance = 50;
  58. force force VD_AIPistolAmmo = 1;
  59. force force VD_AIPistolAmmoAdd = 3;
  60. force force VD_AIPistolChance = 100;
  61. force force VD_AIPistolMuzzleChance = 10;
  62. force force VD_AIPistolOpticChance = 10;
  63. force force VD_AIPistolPointerChance = 10;
  64. force force VD_AIRadioChance = 10;
  65. force force VD_AIRifleAmmo = 1;
  66. force force VD_AIRifleAmmoAdd = 3;
  67. force force VD_AIRifleChance = 30;
  68. force force VD_AIRifleMuzzleChance = 10;
  69. force force VD_AIRifleOpticChance = 10;
  70. force force VD_AIRiflePointerChance = 10;
  71. force force VD_AIRifleUnderbarrelChance = 10;
  72. force force VD_AIVestChance = 10;
  73. force force VD_currencyArray = "rvg_money";
  74.  
  75. // Vandeanson's Apocalypse - AI Skills
  76. force force VA_enableAISkill = false;
  77. force force VAAI_aimingAccuracy = 0.6;
  78. force force VAAI_aimingShake = 0.6;
  79. force force VAAI_aimingSpeed = 0.6;
  80. force force VAAI_commanding = 0.6;
  81. force force VAAI_courage = 0.6;
  82. force force VAAI_reloadSpeed = 0.6;
  83. force force VAAI_spotDistance = 0.6;
  84. force force VAAI_spotTime = 0.6;
  85.  
  86. // Vandeanson's Apocalypse - Basebuilding
  87. force force VABB_Enable = true;
  88. force force VABB_InvOpenKey = true;
  89.  
  90. // Vandeanson's Apocalypse - Bleeding
  91. force force VA_NoFAK = false;
  92. force force VABL_addRndFreq = 110;
  93. force force VABL_Bandage_Chance = 20;
  94. force force VABL_BaseFreq = 50;
  95. force force VABL_Bloodbag_Chance = 3;
  96. force force VABL_Chance = 30;
  97. force force VABL_Enable = true;
  98. force force VABL_GainFreq = 30;
  99.  
  100. // Vandeanson's Apocalypse - General
  101. force force VA_AllowEndLoadScr = true;
  102. force force VA_DebugHint = false;
  103. force force VA_DebugMrkrSites = false;
  104. force force VA_MapMaxRadius = 0.8;
  105. force force VA_POI_Chance = 15;
  106. force force VD_Coast_Blacklist_Area = "";
  107. force force VD_Land_Blacklist_Area = "";
  108. force force VD_UptimeFix = 1800;
  109. force force VD_UptimeRnd = 100;
  110. force force VDA_ZEUS_Sleep = 0;
  111.  
  112. // Vandeanson's Apocalypse - HUD
  113. force force VA_HUD = true;
  114.  
  115. // Vandeanson's Apocalypse - Infection
  116. force force VA_InfectEnable = true;
  117. force force VAInf_BaseFreq = 110;
  118. force force VD_Infection_Chance = 0;
  119. force force VD_Infection_Injector_Chance = 0;
  120. force force VD_Infection_Pill_Chance = 20;
  121. force force VD_InfectionInstigator = "zombie";
  122.  
  123. // Vandeanson's Apocalypse - Loot Economy - Additional Loot
  124. force force VA_eqBckpCivAdd = "";
  125. force force VA_eqBckpMilAdd = "";
  126. force force VA_eqFaceCivAdd = "";
  127. force force VA_eqFaceMilAdd = "";
  128. force force VA_eqHeadCivAdd = "";
  129. force force VA_eqHeadMilAdd = "";
  130. force force VA_eqHeadPolR = "";
  131. force force VA_eqItemCivAdd = "";
  132. force force VA_eqMedicCivAdd = "";
  133. force force VA_eqUnifCivAdd = "";
  134. force force VA_eqUnifMilAdd = "";
  135. force force VA_eqUnifPolR = "";
  136. force force VA_eqVestCivAdd = "";
  137. force force VA_eqVestMilAdd = "";
  138. force force VA_eqVestPolR = "";
  139. force force VA_wpLaunCivAdd = "";
  140. force force VA_wpLaunMilAdd = "";
  141. force force VA_wpPistCivAdd = "";
  142. force force VA_wpPistMilAdd = "";
  143. force force VA_wpPistPolR = "";
  144. force force VA_wpRiflCivAdd = "";
  145. force force VA_wpRiflMilAdd = "";
  146. force force VA_wpRiflPolR = "";
  147.  
  148. // Vandeanson's Apocalypse - Loot Economy - Blacklisting
  149. force force VA_EqBlItems = "";
  150. force force VA_EqBlMedical = "";
  151. force force VA_EqCivBlBackpacks = "";
  152. force force VA_EqCivBlGoggles = "";
  153. force force VA_EqCivBlHeadgears = "";
  154. force force VA_EqCivBlUniforms = "";
  155. force force VA_EqCivBlVests = "";
  156. force force VA_EqMilBlBackpacks = "";
  157. force force VA_EqMilBlGoggles = "";
  158. force force VA_EqMilBlHeadgears = "";
  159. force force VA_EqMilBlUniforms = "";
  160. force force VA_EqMilBlVests = "";
  161. force force VA_exclDLCGr = false;
  162. force force VA_exclDLCWp = false;
  163. force force VA_exclrvgGr = false;
  164. force force VA_exclRvgWp = false;
  165. force force VA_exclVanGr = false;
  166. force force VA_exclVanWp = false;
  167. force force VA_RvgGrPool = false;
  168. force force VA_WpCivBlLaunchers = "";
  169. force force VA_WpCivBlPistols = "";
  170. force force VA_WpCivBlRifles = "";
  171. force force VA_WpMilBlLaunchers = "";
  172. force force VA_WpMilBlPistols = "";
  173. force force VA_WpMilBlRifles = "";
  174.  
  175. // Vandeanson's Apocalypse - Loot Economy - General
  176. force force VALE_Allow = true;
  177. force force VALE_AllowServ = false;
  178. force force VALE_Backpack = 1;
  179. force force VALE_Bipod = 1;
  180. force force VALE_BuildingChnc = 100;
  181. force force VALE_Explo = 1;
  182. force force VALE_Flashlight = 1;
  183. force force VALE_Goggles = 1;
  184. force force VALE_Grenades = 1;
  185. force force VALE_Headgear = 1;
  186. force force VALE_Items = 1;
  187. force force VALE_Launch = 1;
  188. force force VALE_LootChanceGen = 10;
  189. force force VALE_Mag = 1;
  190. force force VALE_Max = 1;
  191. force force VALE_Medical = 1;
  192. force force VALE_MilBackpack = 1;
  193. force force VALE_MilBipod = 1;
  194. force force VALE_MilExplo = 1;
  195. force force VALE_MilFlashlight = 1;
  196. force force VALE_MilGoggles = 1;
  197. force force VALE_MilGrenades = 1;
  198. force force VALE_MilHeadgear = 1;
  199. force force VALE_MilItems = 1;
  200. force force VALE_MilLaunch = 1;
  201. force force VALE_MilMag = 1;
  202. force force VALE_MilMax = 1;
  203. force force VALE_MilMedical = 1;
  204. force force VALE_MilMuzz = 1;
  205. force force VALE_MilOpt = 1;
  206. force force VALE_MilPist = 1;
  207. force force VALE_MilRifl = 1;
  208. force force VALE_MilUnif = 1;
  209. force force VALE_MilVest = 1;
  210. force force VALE_Muzz = 1;
  211. force force VALE_offset = false;
  212. force force VALE_offsetZ = 0.5;
  213. force force VALE_Opt = 1;
  214. force force VALE_Pist = 1;
  215. force force VALE_Rifl = 1;
  216. force force VALE_SpwnRadius = 150;
  217. force force VALE_SpwnSaveZone = 30;
  218. force force VALE_Unif = 1;
  219. force force VALE_Vest = 1;
  220.  
  221. // Vandeanson's Apocalypse - Loot Economy - Whitelisting
  222. force force VA_eqBckpCivR = "";
  223. force force VA_eqBckpMilR = "";
  224. force force VA_eqFaceCivR = "";
  225. force force VA_eqFaceMilR = "";
  226. force force VA_eqHeadCivR = "";
  227. force force VA_eqHeadMilR = "";
  228. force force VA_eqUnifCivR = "";
  229. force force VA_eqUnifMilR = "";
  230. force force VA_eqUnifSpecR = "";
  231. force force VA_eqVestCivR = "";
  232. force force VA_eqVestMilR = "";
  233. force force VA_eqVestSpecR = "";
  234. force force VA_wpLaunCivR = "";
  235. force force VA_wpLaunMilR = "";
  236. force force VA_wpPistCivR = "";
  237. force force VA_wpPistMilR = "";
  238. force force VA_wpRiflCivR = "";
  239. force force VA_wpRiflMilR = "";
  240.  
  241. // Vandeanson's Apocalypse - Player
  242. force force VA_EnableMR = true;
  243. force force VA_HealingAmt = 0.01;
  244. force force VA_HealingEnabled = true;
  245. force force VA_HealingFreq = 50;
  246. force force VA_noStam = true;
  247. force force VAPL_AimN = 1;
  248. force force VAPL_AimY = false;
  249. force force VAPL_AudibN = 1;
  250. force force VAPL_AudibY = false;
  251. force force VAPL_CamoN = 1;
  252. force force VAPL_CamoY = false;
  253. force force VAPL_loadCN = 1;
  254. force force VAPL_loadCY = false;
  255. force force VAPL_RecoilN = 1;
  256. force force VAPL_RecoilY = false;
  257. force force VAPL_SpeedN = 1;
  258. force force VAPL_SpeedY = false;
  259. force force VD_PL_Rvg_equipper = false;
  260. force force VD_PLBackpackChance = 10;
  261. force force VD_PLBinocularChance = 10;
  262. force force VD_PLCustomItemChance = 50;
  263. force force VD_PLCustomItems = "";
  264. force force VD_PLCustomItemsCount = 3;
  265. force force VD_PLExplosiveAmount = 1;
  266. force force VD_PLExplosiveChance = 10;
  267. force force VD_PLGrenadeAmount = 1;
  268. force force VD_PLGrenadeChance = 10;
  269. force force VD_PLHeadgearChance = 10;
  270. force force VD_PLItemChance = 50;
  271. force force VD_PLItemsCount = 3;
  272. force force VD_PLMapChance = 10;
  273. force force VD_PLMoneyAmount = 15;
  274. force force VD_PLMoneyChance = 50;
  275. force force VD_PLPistolAmmo = 1;
  276. force force VD_PLPistolAmmoAdd = 3;
  277. force force VD_PLPistolChance = 100;
  278. force force VD_PLPistolMuzzleChance = 10;
  279. force force VD_PLPistolOpticChance = 10;
  280. force force VD_PLPistolPointerChance = 10;
  281. force force VD_PLRadioChance = 10;
  282. force force VD_PLRifleAmmo = 1;
  283. force force VD_PLRifleAmmoAdd = 3;
  284. force force VD_PLRifleChance = 30;
  285. force force VD_PLRifleMuzzleChance = 10;
  286. force force VD_PLRifleOpticChance = 10;
  287. force force VD_PLRiflePointerChance = 10;
  288. force force VD_PLRifleUnderbarrelChance = 10;
  289. force force VD_PLVestChance = 10;
  290. force force VD_Rnd_LoadoutRespawn = false;
  291. force force VD_Rnd_Respawn_Pos = false;
  292. force force VD_Rnd_Respawn_range = 3000;
  293.  
  294. // Vandeanson's Apocalypse - Sites
  295. force force VA_BC_Dogchance = 0;
  296. force force VA_CS_Dogchance = 0;
  297. force force VA_HO_Dogchance = 0;
  298. force force VABC_Cnt = 0;
  299. force force VABT_Cnt = 0;
  300. force force VACS_Cnt = 0;
  301. force force VACS_UptimeFix = 200;
  302. force force VACS_UptimeRnd = 200;
  303. force force VAHO_Cnt = 0;
  304. force force VAHS_Cnt = 0;
  305. force force VAHS_DistChk = 1000;
  306. force force VAPL_Cnt = 0;
  307. force force VASW_Cnt = 0;
  308. force force VATC_CustMrkr = "";
  309. force force VD_BC_DistanceCheck = 500;
  310. force force VD_BC_Side = "red";
  311. force force VD_BC_Units = "B_G_Survivor_F";
  312. force force VD_Boats = "I_Boat_Armed_01_minigun_F,C_Boat_Civil_01_F,C_Scooter_Transport_01_F,C_Boat_Transport_02_F,C_Boat_Civil_01_rescue_F,C_Boat_Civil_01_police_F";
  313. force force VD_CS_AIchance = 30;
  314. force force VD_CS_Side = "red";
  315. force force VD_CS_spawnDistToOtherCS = 800;
  316. force force VD_Helicopters = "I_Heli_light_03_unarmed_F,B_Heli_Transport_01_F";
  317. force force VD_HO_DistanceCheck = 800;
  318. force force VD_HO_Side = "red";
  319. force force VD_PlaneMarkers = "";
  320. force force VD_Planes = "C_Plane_Civil_01_F";
  321. force force VD_SW_DistanceCheck = 300;
  322. force force VD_SW_MaxDistance = 1500;
  323. force force VD_TC_DistanceCheck = 600;
  324. force force VD_TC_Side = "red";
  325. force force VD_TC_Spawn = 0;
  326.  
  327. // Vandeanson's Apocalypse - Temperature
  328. force force VATP_enable = false;
  329. force force VATP_light = "";
  330. force force VATP_mediumL = "";
  331. force force VATP_mediumW = "";
  332. force force VATP_vWarm = "";
  333. force force VATP_warm = "";
  334. force force VATP_WatRes = "";
  335. force force VATP_Wetsuit = "";
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